SENSELESSSPIRIT_SENSELESSZESCENT_CH1_CONTACT={ph_trigger set_flag CONTACT_WALL}{anchor middle}[META]Greetings.
This may be jarring, {#888888}"{savedata Name}"{#}, but...
It is worth a reminder.
In this place...
We cannot choose who we are.
There is the power of choice, of course, but...
Nobody can choose who they are in this world.
...
This story is {#f94a4a}Madeline{#}'s, not yours.
I hope you shall keep this in mind as you decide.
Make "your" decisions.
See "your" story play out.
...
Good luck.
{+THOUGHT}Long story short, custom characters can{n}crash the game in certain places.{+ENDTHOUGHT}
{ph_trigger set_flag CONTACT_WALL false}
{ph_trigger set_flag CH1_MAIN_CONTACT}
{ph_on_skip set_flag PUNISHMENT}

SENSELESSSPIRIT_SENSELESSZESCENT_CH1_CONTACT_INTERRUPTION={anchor middle}[META]That is not allowed.
SENSELESSSPIRIT_SENSELESSZESCENT_CH1_CONTACT_GRAB_WARNING= {anchor middle}It appears you somehow held an object{n}despite not pressing a grab key.
For the sake of functionality, please rebind{n}"Use Equipped Ability in Bag Slot"{n}in Xaphan Helper's keybinds.
Keybind conflicts will otherwise make required maneuvers impossible, which may be undesirable for obvious reasons.
(Once you have fixed the conflict, use "Skip Cutscene" to stop this alert from repeating.)
{ph_on_skip set_flag GRAB_WARNING false}
SENSELESSSPIRIT_SENSELESSZESCENT_CH1_ACKNOWLEDGEMENT= {anchor middle}[META] There's a strange presence...
Almost as though you have dozens of eyes on you.
[BADELINE left worriedAlt] ...
[META] Well, at least they're cheering you on.
Maybe.
...But why you in particular?
You're just a ghost compared to her.

SENSELESSSPIRIT_SENSELESSZESCENT_CH1_CONTACT_PARROT= Placeholder :3

SenselessZescentSideStories_10_LAYERS_2_SetB= Supercon Shallows

SenselessZescentSideStories_1_SetA_00_Memory01= 01. Awakening
SenselessZescentSideStories_1_SetA_01_CavernsArea= Caverns Area
SenselessZescentSideStories_1_SetA_02_BlackoutArea= Blackout Area
SenselessZescentSideStories_1_SetA_03_ForestArea= Forest Area
SenselessZescentSideStories_1_SetA_04_EntanglementArea= Entangled Area
SenselessZescentSideStories_1_SetA_05_Laziness= Apartments Area
SenselessZescentSideStories_1_SetA_06_CavernsArea2= Hollows Area
SenselessZescentSideStories_1_SetA_07_CavernsArea3= Lost Area
SenselessZescentSideStories_1_SetA_08_SleepingArea= Sleeping Area

SenselessZescentSideStories_1_SetA_09_BridgeArea= Bridge Area
maddiehelpinghand_chapternumber_SenselessZescentSideStories_1_SetA_09_BridgeArea= A Branch of Shadow

SenselessZescentSideStories_1_SetA_01_CavernsArea_a_11= Sea Green
SenselessZescentSideStories_1_SetA_09_BridgeArea_5= A Drop of Shadow
SenselessZescentSideStories_1_SetA_09_BridgeArea_b_01= The Forbidden Path

SenselessZescentSideStories_1_SetA_ZZ_HeartSide= The Otherside - :CH1_Alphabet/CelestialDark_D::CH1_Alphabet/CelestialDark_Delimiter::CH1_Alphabet/CelestialDark__B::CH1_Alphabet/CelestialDark__A:
SenselessZescentSideStories_1_SetA_ZZ_HeartSide_author= Mindstruct Medley
SenselessZescentSideStories_1_SetA_ZZ_HeartSide_b_00= Brackish Grotto
SenselessZescentSideStories_1_SetA_ZZ_HeartSide_c_00= Embers of Change
SenselessZescentSideStories_1_SetA_ZZ_HeartSide_final= :CH1_Alphabet/CelestialDark_D::CH1_Alphabet/CelestialDark_Delimiter::CH1_Alphabet/CelestialDark__B::CH1_Alphabet/CelestialDark__A:{n}Second Face

poem_SenselessZescentSideStories_1_SetA_05_Laziness_A= Past the Ending
poem_SenselessZescentSideStories_1_SetA_02_BlackoutArea_A= Trespasser
poem_SenselessZescentSideStories_1_SetA_07_CavernsArea3_A= Outside the Box

poem_SenselessZescentSideStories_1_SetA_00_Memory01_A= Tragic Patterns
poem_SenselessZescentSideStories_1_SetA_01_CavernsArea_A= Eyes for the Jackpot
poem_SenselessZescentSideStories_1_SetA_03_ForestArea_A= Shaded Pines
poem_SenselessZescentSideStories_1_SetA_04_EntanglementArea_A= Cycles and Squares
poem_SenselessZescentSideStories_1_SetA_06_CavernsArea2_A= The Song of the Deep
poem_SenselessZescentSideStories_1_SetA_08_SleepingArea_A= The Words That Time Forgot
poem_SenselessZescentSideStories_1_SetA_09_BridgeArea_A= Twisting and Turning
poem_SenselessZescentSideStories_1_SetA_ZZ_HeartSide_A= When one door closes, another opens.
Entrances, exits, similar notions.
:0x0::0x0::0x0::0x0::0x0: Whence you came, return anew...
:0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0::0x0: Else forevermore, naïveté you'll rue.

SenselessZescentSideStories_1_SetA_04_EntanglementArea_ANV= Torment

SenselessSpirit_SenselessZescent_CH1_MusicCredits_Locked= Clear Mountain's Call to view music credits!
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line01= By Xiloscient:
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line01b= Song Location
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line02= Emerald Heights (Night)
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line02b= Brackish Barrens
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line03= Emerald Heights (Day)
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line03b= Glittering Glade
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line04= Burdened
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line04b= Undertow Trenches
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line05= Deja Vu
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line05b= Shrine of Reflection
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line06= Lost and Frayed
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line06b= Cholia Boss 1
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line07= Maddy and Baddy
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line07b= Intermission
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line08= Sunrise Summit
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line08b= Sunrise Summit
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line09= Rippling Ridges
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line09b= Ripplerue Ridge
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line10= Confronting Herself
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line10b= Cholia Boss 2
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line11= Final Steps
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line11b= Finale
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line12= Starlight
SenselessSpirit_SenselessZescent_CH1_MusicCredits_Line12b= The Zenith

SenselessSpirit_SenselessZescent_Museum_CH1Check_Dummy= {ph_trigger set_flag CH1_ACTIVE}

SenselessSpirit_SenselessZescent_CH01_ENDTEXT= {trigger 0}[META]{>> 999999}{big}Zenith's Descent{/big}{n}Chapter 1 Complete{2.66}

maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH01_ASIDE= Chapter 1 - The Mountain
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH01_EPILOGUE= Chapter 1 - Epilogues/Extras

SenselessSpirit_SenselessZescent_Extras_c_33a_old= Room c-33a_old
SenselessSpirit_SenselessZescent_Extras_c_42_old= Room c-42_old
SenselessSpirit_SenselessZescent_Extras_c_42_older= Room c-42_older
SenselessSpirit_SenselessZescent_CH1_Guestrooms=
Room by Yakaki

SenselessSpirit_SenselessZescent_BSIDE_Question= Interlude Unlocked!
SenselessSpirit_SenselessZescent_CH1_END= Mt. Starfall Clear
SenselessSpirit_SenselessZescent_CH1_BACKROOMS_END= Otherside Complete
SenselessSpirit_SenselessZescent_CH1_BACKROOMS_END_A= Mt. Starfall
SenselessSpirit_SenselessZescent_CH1_BACKROOMS_END_B= 1st Layer

SenselessSpirit_SenselessZescent_ZZ_CH01_BSIDE06_Ridge_altsides_remix_intro=
Mt. Starfall (Zenith Mix)
Music by Xiloscient
Zenith's Descent
SenselessSpirit_SenselessZescent_ZZ_CH01_BSIDE06_Ridge= Mt. Starfall

SenselessSpirit_SenselessZescent_ZZ_CH01_BSIDE06_Ridge_Ricochet_I= "The Summit" Z-Mix
Ricochet
:EmptyIcon:
Dummy=
Speluncis Griseo
:EmptyIcon:

SenselessSpirit_SenselessZescent_ZZ_CH01_BSIDE06_RidgeNames_Gambit= {anchor middle}{big}Gambit



SenselessSpirit_SenselessZescent_ZZ_CH01_BSIDE07_Epilogue= Epilogue B-Side
SenselessSpirit_SenselessZescent_ZZ_CH01_BSIDE07_Epilogue_altsides_remix_intro=
Epilogue Medley (Coda-B Mix)
Music by ???
Zenith's Descent B-Sides

SenselessSpiritZescent_LobbyFunny=
{ph_trigger set_flag FunnyCheese true}
{143}

SenselessSpiritZescent_LobbyFunny2=
{0}

SenselessSpirit_SenselessZescent_CH01_ASIDE_postcard= {# F94A4A}Did You Know?{#}{n}A book's story isn't written on its cover.{n}{n}If you get stuck, take a moment to{n}{# 44adf7}look ahead{#} at a watchtower!

#TUTORIALS
SenselessSpirit_SenselessZescent_NeutralPuzzle=
?

#MAP NAMES
SenselessSpirit_SenselessZescent_CH01_MAPFULL= The Mountain

#SUBAREAS
SenselessZescent_CH1_SUBAREA00= The Summit

#SIDEQUEST CONTENT
SenselessZescentSidestories_0_Lobbies_1_SetA_postcard= {big}Oops!{/big}{n}{# F94A4A}The Otherside{#} has failed loading.{n}{n}Are you sure it exists?
SenselessZescentSidestories_0_Lobbies= :SenselessSpirit_MenuEmoji/Chapter1_Main: The Otherside
SenselessZescentSidestories_0_Lobbies_1_SetA= The Otherside
maddiehelpinghand_chapternumber_SenselessZescentSidestories_0_Lobbies_1_SetA= Zenith's Descent Side Stories

SenselessSpirit_SenselessMemory= A Memory
SenselessSpirit_SenselessMemory_MEMORY= A Memory
SenselessSpirit_SenselessMemory_MEMORY_WAIT={666}{ph_trigger set_flag Test}
SenselessZescentSidestories_1_SetA_Map01_Mamory01= Memory 1 - The Past


SenselessSpirit_SenselessZescent_CH01_ASIDE_a_01= Recurrence
SenselessSpirit_SenselessZescent_CH01_ASIDE_b_01= Plural
SenselessSpirit_SenselessZescent_CH01_ASIDE_c_01= Tranquil
SenselessSpirit_SenselessZescent_CH01_ASIDE_b_18= Rivers
SenselessSpirit_SenselessZescent_CH01_ASIDE_c_11a= Pressure
SenselessSpirit_SenselessZescent_CH01_ASIDE_c_30= Stress

SenselessSpirit_SenselessZescent_CH01_ASIDE_b_24= Shrine
SenselessSpirit_SenselessZescent_CH01_ASIDE_b_25= Towers
SenselessSpirit_SenselessZescent_CH01_ASIDE_e_10= Halls
SenselessSpirit_SenselessZescent_CH01_ASIDE_e_19= Corridors
SenselessSpirit_SenselessZescent_CH01_ASIDE_e_26= Confrontation
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_a00= Enervation

SenselessSpirit_SenselessZescent_CH01_ASIDE_f_a12= To be continued...
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_a13= Intersonder
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_00_0= Reprise
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_09= Hypoxia
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_24= Geothermal
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_39= Sunset Sprint
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_52= Wavering Echoes

SenselessSpirit_SenselessZescent_CH01_ASIDE_f_b00= Perpetuity
SenselessSpirit_SenselessZescent_CH01_ASIDE_f_bDOOR= Final Steps
SenselessSpirit_SenselessZescent_CH01_ASIDE_zz_DELUSION_01= The Devastation of a Power Trip{n}~ The Brink of Madness ~
SenselessSpirit_SenselessZescent_CH01_ASIDE_123_abc_zz= A Space Between

SenselessSpirit_SenselessZescent_CH01_ASIDE_c_28c= Gap in Awareness
#CH1 XAPHAN
SenselessSpirit_SenselessZescent_CH1_AREA1= The Summit
SenselessSpirit_SenselessZescent_CH1_AREA2= Brackish Barrens
SenselessSpirit_SenselessZescent_Warp_Ch2_start_01= 3000 M
SenselessSpirit_SenselessZescent_Warp_Ch2_a_01= 3250 M
SenselessSpirit_SenselessZescent_Warp_Ch2_a_a02= 3500 M

SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Barrens= The Barrens
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Glade= Glittering Glade
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Trench= Undertow Trenches
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Shrine= Shrine of Reflection
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Ridge= Starfall Ridge

SenselessSpiritZescent_ShrineDoorActivate=
{ph_trigger set_flag ShrineDoorEnter true}

Achievement_SenselessZescent_ModName= Zenith's Descent
Achievement_SenselessZescent_DEATHLESS_1a1_Name= Chapter 1 - Desolation
Achievement_SenselessZescent_DEATHLESS_1a1_Description= Collected the golden strawberry from Recurrence to Stress.
Achievement_SenselessZescent_DEATHLESS_1a2_Name= Chapter 1 - Determination
Achievement_SenselessZescent_DEATHLESS_1a2_Description= Collected the golden strawberry from Shrine to Enervation.

SenselessSpirit_SenselessZescent_IntroSequence= Test
{ph_trigger walk_to -41}
{ph_trigger walk 4}
{ph_trigger wait_for_ground}
{ph_trigger walk 0}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Test}

SenselessSpirit_SenselessZescent_IntroPlaybackA=
{ph_trigger wait_for_ground}
{ph_trigger walk 0}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Room7c1}

SenselessSpirit_SenselessZescent_IntroPlaybackB=
{ph_trigger wait_for_ground}
{ph_trigger walk_to 192}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Room7c2}

SenselessSpirit_SenselessZescent_IntroPlaybackC=
{ph_trigger wait_for_ground}
{ph_trigger walk_to 194}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Room7c3}

SenselessSpirit_SenselessZescent_uprightTwice=
{ph_trigger run_playback SenselessSpirit/SenselessZescent/uprightTwice}

SenselessSpirit_SenselessZescent_SummitBoostIntermediate=
[BADELINE right concerned]
Where are we going, {#f94a4a}Madeline{#}?

[MADELINE left sad]
I'm not sure.

[MADELINE left distracted]
Wherever the {+MOUNTAIN} takes us.

[BADELINE right worried]
It feels like we shouldn't be here...

[BADELINE right worriedAlt]
This isn't right.

[MADELINE left upset]
We'll be fine.

SenselessSpirit_SenselessZescent_SummitBoostOvercast=
{ph_trigger wait_for_ground}
{ph_trigger player_inventory Farewell}
{ph_trigger baddy_split -16 -12 true}
{ph_trigger baddy_look left}

[BADELINE left worried]
...

[BADELINE left upset]
{#f94a4a}Madeline{#}. Listen.

[BADELINE left worried]
We should really turn back.

[BADELINE left worriedAlt]
Why are we even climbing the {+MOUNTAIN} again?

[MADELINE left upset]
I don't know. Just go with it.

[BADELINE left worried]
...
{ph_trigger baddy_combine}
{ph_trigger player_inventory TheSummit}
{ph_on_skip player_inventory TheSummit}

SenselessSpirit_SenselessZescent_SummitFlag01=
{ph_trigger walk_to 13400}
{ph_trigger player_inventory Farewell}
{ph_trigger baddy_split -16 -12 true}
{ph_trigger look left}
[BADELINE left worriedAlt]
{#f94a4a}Madeline{#}. Please.
[BADELINE left worried]
Why are we here?
{ph_trigger look right}
[MADELINE left upset]
I already said I don't know.
[BADELINE left worriedAlt]
...
[BADELINE left concerned]
There's clearly something wrong.
[BADELINE left worried]
You aren't usually this closed off.
{ph_trigger look right}
[MADELINE left upset]
Maybe I need some time to think.
[BADELINE left angry]
...
[BADELINE left sigh]
Okay.
[BADELINE left upset]
I'll give you some space.
[BADELINE left worried]
But we really need to talk soon.
[MADELINE left upset]
Okay.
{ph_trigger attach_camera_to_player}
{ph_trigger baddy_combine}
{ph_trigger player_inventory TheSummit}
{ph_trigger attach_camera_to_player}
{ph_on_skip player_inventory TheSummit}
{ph_on_skip attach_camera_to_player}

SenselessSpirit_SenselessZescent_PluralEntry=
{ph_trigger wait_for_ground}
{ph_trigger look right}
[MADELINE left distracted]
...
{ph_trigger player_inventory Farewell}
{ph_trigger baddy_split 20 -20 true}
{ph_trigger baddy_look left}
[BADELINE left concerned]
This place again.
[BADELINE left upset]
...This isn't another dream, is it?
{ph_trigger look left}
[MADELINE right upset]
...Please leave me alone.
[BADELINE left worried]
...
[BADELINE left worriedAlt]
\.\.\.{>> 0.001}    {n}{+thought}She really doesn't seem okay.{>>}{+endthought}
[BADELINE left concerned]
\.\.\.{>> 0.001}    {n}{+thought}...But {#f94a4a}Madeline{#} won't listen right now...{>>}{+endthought}
[BADELINE left worried]
\.\.\.{>> 0.001}    {n}{+thought}This is bad...{>>}{+endthought}
{ph_trigger baddy_vanish}
{ph_on_skip player_inventory Farewell}
SenselessSpirit_SenselessZescent_PluralWalk=
{ph_trigger walk 100}
{ph_trigger camera_zoom 1 3 cube}
{ph_on_skip set_flag PluralTP1 true}
SenselessSpirit_SenselessZescent_PluralWalkB=
{ph_trigger walk_to 15120}
[BADELINE left sad]
...
{ph_trigger walk 100}
[BADELINE left worried]
This will turn out okay, right?
[BADELINE left worried]
.{0.5}.{0.5}.{0.5}
[BADELINE left worriedAlt]
Where am {!}{# d678db}I{#}{/!} going?
[BADELINE left worried]
I think I understand what she meant now...
{ph_on_skip set_flag PluralTP1 true}
{ph_on_skip goto 15210 -4450}
SenselessSpirit_SenselessZescent_NothingBaddy=
[BADELINE left upset]
Nothing here.
SenselessSpirit_SenselessZescent_PluralMemorialText_FUN=
-- GOLDEN INJUSTICE --
This memorial dedicated to those
Whose ash spread on Black Moonrise

SenselessSpirit_SenselessZescent_PluralMemorialText=
-- ####### ######## --
This memorial dedicated to those
Who lost their way home
SenselessSpirit_SenselessZescent_PluralMemorialCutscene=
{ph_trigger wait_for_ground}{ph_trigger walk_to 17000}{ph_trigger player_animation lookUp}{4}{ph_trigger player_animation idle}{1}{ph_trigger look left}{1.5}{ph_trigger look right}{0.7}{ph_trigger player_animation sitDown play}{1.3}
[BADELINE left upset].{0.5}.{0.5}.{0.5}
[BADELINE left worried]
So I really am alone out here, then.
[BADELINE left worriedAlt]
Wandering this... place...
[BADELINE left upset]
And {#f94a4a}Madeline{#} is... somewhere else.
[BADELINE left sad]
...
[BADELINE left sigh]
But there's no point worrying now, is there?
[BADELINE left sigh]
Just pressing on is tiring...
[BADELINE left worriedAlt]
I'm starting to feel...
[BADELINE left worried]
Really exhausted.
[BADELINE left worriedAlt]
...
[BADELINE left upset]
She handled {#5d0a16}the Heart of the Mountain{#}{n}without me, and...
[BADELINE left upset]
...
{ph_trigger run_to 17216}
[BADELINE left scoff]
...{#f94a4a}Madeline{#} should be fine.
[BADELINE left normal]
Right?

SenselessSpirit_SenselessZescent_PluralAltar=
{ph_trigger wait_for_ground}
{ph_trigger look right}
[BADELINE left concerned]
...What the hell are these?
[BADELINE left angryAlt]
Some sort of weird statues...?
[BADELINE left worriedAlt]
Something about them doesn't feel right.

SenselessSpirit_SenselessZescent_PluralTrash=
{ph_trigger disable_skip}
{ph_trigger look right}
[BADELINE left upset]
Let's see here...
{ph_trigger set_flag PluralTrashBerry true}
[BADELINE left normal]
A strawberry; nice.
{ph_on_skip set_flag PluralTrashBerry true}
SenselessSpirit_SenselessZescent_ContainerEmpty=
[BADELINE left angry]
It's empty.
SenselessSpirit_SenselessZescent_PluralAscent=
{ph_trigger wait_for_ground}
{ph_trigger look left}
{0.66}
{ph_trigger look right}
{1}
{ph_trigger look left}
[BADELINE right upset]
...I've never really noticed how colorful this place is.
[BADELINE right upset]
Thinking about it, it looks...
[BADELINE right normal]
Kind of beautiful.
[BADELINE right upset]
No time for sightseeing though.
[BADELINE right upset]
.{0.17}.{0.17}.{0.17}
[BADELINE right worried]
...Is there?
[BADELINE right worriedAlt]
I'm not used to making choices like this...
SenselessSpirit_SenselessZescent_DummyRoom=
{ph_trigger disable_skip}
To be continued...
SenselessSpirit_SenselessZescent_PluralNote=
[BADELINE right upset]
There's a note on the table.
[]
Daily Journal Entry 12781
I've finally gotten tired of this place.
All of my friends have moved to the city, too.
This place might be my home,{n}and I might be leaving, but...
I can't bear to sell it off.
I'll leave an enchantment over this place...{n}To protect it from the sands of time.
Anyone who finds this place,{n}feel free to stay the night.
And good luck with whatever you may be doing.
"Hope is made, not given, brought from light.{n}Stand your ground, and do what is right."{n}     - Lilac S.
[BADELINE right worried]
...
{ph_trigger set_flag PluralNoteViewed true}
{ph_on_skip set_flag PluralNoteViewed true}
SenselessSpirit_SenselessZescent_PluralEnd=
{ph_trigger look left}{1.66}
[BADELINE right concerned]
...
{ph_trigger walk_to 18312}{0.66}
{ph_trigger player_animation sleep play}{0.83}
[BADELINE left upset] Might as well rest here before I go on...
My legs are starting to give out.
[BADELINE left worried] Is this normal...?
[BADELINE left worriedAlt] I'll worry about it later...
{ph_trigger set_flag CinematicFadeFlag true}{1}{anchor middle}{3}
[META]
{>> 0.4}{big}This might have been a mistake.{/big}{>>}
{ph_trigger set_flag EndRoom true}
{ph_trigger run 8}
{ph_trigger set_flag EndPlural true}
{ph_trigger goto 18340 -5804}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip set_flag EndPlural true}
{ph_on_skip goto 18312 -5856}
{ph_on_skip set_flag EndRoom true}
{ph_on_skip goto 18312 -5804}

SenselessSpirit_SenselessZescent_PluralMoonBerry=
{0.3}
{ph_trigger look right}
{0.8}
[BADELINE left upset]
A poem in this book is circled.
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
[]
Lost, hurting souls{n}Wandering the otherside
Differing in role{n}One holding great pride
Not of this world{n}But because of it
Cohesion unfurled{n}Bit by bit


Careful scrutiny will provide{n}{# 36ba83}The coveted fruit of the otherside{#}
Lurking out of frame{n}But existence implied

{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

# ===========================
# == PLURAL CHECKPOINT END ==
# ===========================

SenselessSpirit_SenselessZescent_PowerTripStart=
{ph_trigger set_flag CinematicCutFlag false}
{ph_trigger walk_to 1124}
{ph_trigger look right}
[MADELINE together left]
Finally!
[MADELINE normal left]
A perfect camping site.
[MADELINE determined left]
Just a little farther.
{ph_on_skip goto 1124 -1520}

SenselessSpirit_SenselessZescent_PowerTripBadelineStart=
{ph_trigger walk_to 3940}
[MADELINE normal right]
This looks like a nice place to rest...
{ph_trigger player_animation sitDown play}
{0.66}
[MADELINE distracted right]
...I forgot my backpack.
[MADELINE sad right]
.{0.17}.{0.17}.{0.17}
[MADELINE sad right]
...Oh...
[MADELINE normal right]
Oh, well... the strawberries around here look pretty delicious anyway. Might as well snack on a few.
{ph_trigger set_flag CinematicFadeFlag true}
{2}
{ph_trigger set_flag PowerTripSkip true}
{ph_trigger goto 3940 -2280}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip goto 3940 -2320}
{ph_on_skip set_flag PowerTripSkip true}
{ph_on_skip goto 3940 -2280}
SenselessSpirit_SenselessZescent_PowerTripBadelineStart_Alt=
[MADELINE sad left]This looks like an alright place to rest...
It's... peaceful.
{ph_trigger walk_to 28366}{ph_trigger look right}{ph_trigger player_animation sitDown play}{0.66}[MADELINE distracted left]...I forgot my backpack.
[MADELINE sadder left]
.{0.17}.{0.17}.{0.17}
[MADELINE sadder left]
...Oh...
{ph_trigger set_flag CinematicFadeFlag true}{2}{ph_trigger set_flag PowerTripSkip true}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip set_flag PowerTripSkip true}
SenselessSpirit_SenselessZescent_PowerTripBadeline=
{ph_trigger set_flag PluralNoteViewed false}
{ph_trigger goto 18312 -5856}
{ph_trigger player_animation tiredStill idle}
{1}
{ph_trigger set_flag CinematicFadeFlag false}
{ph_trigger set_flag CinematicCutFlag false}
{1}
[BADELINE normal right]
Alright... Time to get going.
{ph_on_skip set_flag CinematicCutFlag false}

SenselessSpirit_SenselessZescent_PowerTripBadelineEnd_Alt=
{ph_trigger player_animation downed}{ph_trigger look right}[MADELINE left sad] ...
[MADELINE left distracted] I don't feel much better...

SenselessSpirit_SenselessZescent_BaddyNameA=
{ph_trigger wait_for_ground}
{0.66}
{ph_trigger walk_to 20080}
{0.66}
{ph_trigger walk_to 20130}
{0.66}
{ph_trigger walk_to 20060}
{0.66}
{ph_trigger walk_to 20090}
{0.66}
[BADELINE left normal]
...I just noticed.
[BADELINE left worried]
I always call myself by my title...{n}and {#f94a4a}Madeline{#} does too.
[BADELINE left worriedAlt]
I'm {# d678db}{~}Part of Her{/~}{#}, but does that...
[BADELINE left worried]
Is that really a name?
[BADELINE left worriedAlt]
.{0.17}.{0.17}.{0.17}
[BADELINE left worried]
That's... certainly an uncomfortable question...
{ph_trigger set_flag CinematicFadeFlag true}
{ph_trigger set_flag CinematicCutFlag true}
{2}
{ph_trigger set_flag NotFinishedPowerTrip false}
{ph_trigger set_flag PowerTripSkip false}
{ph_trigger set_flag CascadesStart true}
{ph_trigger goto 20090 -10240}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip goto 20090 -10252}
{ph_on_skip set_flag NotFinishedPowerTrip false}
{ph_on_skip set_flag PowerTripSkip false}
{ph_on_skip set_flag CascadesStart true}
{ph_on_skip goto 20090 -10240}

SenselessSpirit_SenselessZescent_CascadesStart=
{ph_trigger set_flag Badeline false}
{ph_trigger look left}
{ph_trigger goto 3940 -2320}
{ph_trigger wait_for_ground}
{ph_trigger set_flag CinematicFadeFlag false}
{ph_trigger set_flag CinematicCutFlag false}
[MADELINE peaceful right]
That was a nice nap...
[MADELINE normal right]
Welp, time to explore more.
{ph_on_skip set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicCutFlag false}
{ph_on_skip set_flag Badeline false}

SenselessSpirit_SenselessZescent_CascadesTransition=
{ph_trigger goto 3656 -2340}
{ph_trigger set_flag CinematicFadeFlag true}
{2}
{ph_trigger goto 3600 -2340}
{ph_on_skip set_flag CinematicCutFlag false}
{ph_on_skip goto 3600 -2340}

SenselessSpirit_SenselessZescent_CascadesEnd=
{ph_trigger goto 3508 -2320}
{ph_trigger look left}
{ph_trigger set_flag CinematicFadeFlag false}
[MADELINE distracted right]
It's a little dark in here...
[MADELINE sad right]
Why does it feel so... {*}weird?{/*}
[MADELINE distracted right]
Maybe I should go look around a little more first...
{ph_on_skip goto 3508 -2320}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesStuck=
{0.66}
[MADELINE upset left]
Great, it's blocked off now.
{ph_trigger walk_to 3550}
{1.66}
[MADELINE distracted right]
...I'll be fine.
[MADELINE sad right]
Right?

SenselessSpirit_SenselessZescent_MemoriesSuffocation=
{ph_trigger wait_for_ground}
{ph_trigger left}
{ph_trigger player_animation tired start}
{1.66}
[MADELINE right sadder]
The air is so thick...{n}I can't think straight.
[MADELINE right panic]
I can barely breathe.
{ph_trigger set_flag CinematicFadeFlag true}
{anchor middle}
Why am I here?{n}I shouldn't have come here...
I made her go away and now I'm alone...
I'm scared...
{ph_trigger set_flag MemoriesBaddyStart true}
{ph_trigger set_flag MemoriesFinished true}
{ph_trigger set_flag CascadesStart false}
{ph_trigger goto 130 -3400}
{ph_on_skip set_flag MemoriesBaddyStart true}
{ph_on_skip set_flag MemoriesFinished true}
{ph_on_skip set_flag CascadesStart false}
{ph_on_skip goto 130 -3400}

SenselessSpirit_SenselessZescent_BaddyNameB=
{1.66}
{ph_trigger run_to 23430}
{ph_trigger walk_to 23348}
{1.33}
{ph_trigger player_animation sitDown play}
[BADELINE right angry]
     ...{+THEO} called me an {~}"adorable goth {#f94a4a}Madeline{#}"{/~}{n}when he first saw me...
     Could've {!}really{/!} said that better.
[BADELINE right upset]
     But maybe I could come up with{n}something for a name there.
[BADELINE right normal]
     Yeah, that could work.
[BADELINE right upset]
     Guess I'll think on that for a while...
{ph_trigger set_flag MemoriesMadeline true}
{ph_trigger set_flag CinematicFadeFlag true}
{ph_trigger set_flag MemoriesBaddyStart false}
{1}
{ph_trigger goto 23348 -11300}
{ph_on_skip set_flag MemoriesMadeline true}
{ph_on_skip set_flag CinematicFadeFlag false}
{ph_on_skip set_flag MemoriesBaddyStart false}
{ph_on_skip goto 23348 -11336}
{ph_on_skip goto 23348 -11300}

SenselessSpirit_SenselessZescent_MaddyContinue=
{ph_trigger goto -128 -3248}
{ph_trigger look left}
{ph_trigger player_animation tiredStill idle}
{ph_trigger set_flag CinematicFadeFlag false}
{1}
[MADELINE right panic]
...
[MADELINE right sad]
...
[MADELINE right sadder]
I'll be fine.
[MADELINE right sad]
I can still breathe.
I haven't fainted.
It's just another panic attack.
I'll be fine.
[MADELINE right normal]
I feel weak, but I'll be fine.

{ph_on_skip goto -128 -3248}










#USED
SenselessSpirit_SenselessZescent_MemoriesA=
{ph_trigger look right}
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# d678db}But look, I'm worried about us.
{# d678db}We need a hobby, but this...
{# F94A4A}I know it sounds crazy, but{n}I need to climb this {+mountain}.
{# d678db}You are many things, darling,{n}but you are not a {~}mountain climber{/~}.
{# F94A4A}Who says I can't be?
{# 410d0d}...
{# 410d0d}I don't want her to hold me back, but...
{# 410d0d}What if she's right?
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesB=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# 66ea3a}{# 66ea3a}But you should know,{n}{+CELESTE_MOUNTAIN} is a strange place.
{# 66ea3a}You might see things.
{# 66ea3a}Things you ain't ready to see.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesC=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# F94A4A}I miss her a lot.
{# FF9523}Yeah, me too.
{# FF9523}I honestly thought she'd live forever.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesD=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# F94A4A}What am I supposed to do now?
{# F94A4A}Just keep going, like nothing happened?
{# F94A4A}Like you aren't... gone forever?
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

#USED THIS ONE ALREADY
SenselessSpirit_SenselessZescent_MemoriesE=
{ph_trigger look right}
{anchor bottom}
[BADELINE left upset]
There's a book on the stand...
[BADELINE left worriedAlt]
Some of the writing has been circled...
[BADELINE left worried]
...And the rest is scribbled out...?
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
[]
{# F94A4A}Then why is it so easy for you to leave her behind?{#}
{# d678db}It's {~}not{/~} easy.{#}
{# d678db}Maybe I pushed us to get over it too quickly...{#}
{# d678db}But this isn't healthy either.{#}
{# d678db}I just want us to survive this.{#}
{ph_trigger set_flag CinematicFadeFlag false}
{anchor bottom}
{1.66}
[BADELINE left worried]
{#}...
[BADELINE left worriedAlt]
I {!}did{/!} push too hard, and{n}total isolation is dangerous too...
We... really need to find a balance.
[BADELINE left worried]
I hope {#f94a4a}Madeline{#} is alright...
[BADELINE left concerned]
...
...Wait.
[BADELINE left worriedAlt]
Who wrote this?
[BADELINE left worried]
I know {!}I{/!} didn't, and I haven't seen{n}{#f94a4a}Madeline{#} in several hours...
This is weird...
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesTemplate=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}

SenselessSpirit_SenselessZescent_Swind_6500=
{2.33}
{ph_trigger wait_for_ground}
{ph_trigger walk_to -3290}
[MADELINE right sad]
Why am I here?
Why am I still climbing?
[MADELINE right sadder]
It's so cold...
I don't even remember why I came here...
This place is so cold and empty and vast...
[MADELINE right panic]
But at the same time it's so cramped and confusing...
Maybe I should just give up...
[MADELINE right sadder]
{1.66}...No, you're right.
{+GRANNY} would hate to see me like this...
And so would {+THEO} and {+MOM}.
And everyone.
I have to keep going...
[MADELINE right panic]
But it's so hard...
Why can't I wake up?

SenselessSpirit_SenselessZescent_Swind_End=
[MADELINE left panic]
I'm so tired...
{ph_trigger goto -3750, -4100}
{ph_on_skip goto -3750, -4100}

SenselessSpirit_SenselessZescent_Shrine_StatueExamine=
{ph_trigger walk_to 25500}
{ph_trigger look left}
{1}
[BADELINE right angryAlt]
Why do these look {!}exactly{/!} like {#f94a4a}Madeline{#}?
They look so out of place...

SenselessSpirit_SenselessZescent_Shrine_PreUpgrade=
[BADELINE left worried]
This place is really weird...
But at the same time...
It feels familiar.
It's nothing like the temple on the {+MOUNTAIN}...
And I {!}definitely{/!} haven't been here before.
Was {#f94a4a}Madeline{#} here before?

SenselessSpirit_SenselessZescent_Shrine_SecretFail=
[BADELINE left worried]
I feel like I missed something a while back on my climb up to this temple...
[BADELINE left worriedAlt]
Nothing for it now, I suppose.

SenselessSpirit_SenselessZescent_Shrine_SecretSucceed=
[BADELINE left worried]
This doesn't feel like a good idea...

SenselessSpirit_SenselessZescent_MaddyLocked=
[MADELINE left distracted]
It's locked.

SenselessSpirit_SenselessZescent_Shrine_UpgradeA=
{ph_trigger wait_for_ground}
{ph_trigger look left}
[BADELINE right angryAlt]
Seriously?
[BADELINE right angry]
More of these?
[BADELINE right angryAlt]
Why are they so weird?
Why do they feel {!}so{/!} weird?
They do {*}not{/*} feel good.
It's like they're...
[BADELINE right concerned]
Staring at me.
[BADELINE right worriedAlt]
Without faces.
[BADELINE right worried]
I should really just take whatever that gem is{n}and get out of here.
[BADELINE right worriedAlt]
This place creeps me out...

SenselessSpirit_SenselessZescent_Shrine_UpgradeB=
{ph_trigger wait_for_ground}
{ph_trigger look left}
{1.66}
{ph_trigger look right}
{0.66}
{ph_trigger look left}
{0.66}
{ph_trigger look right}
{0.33}
[BADELINE left concerned]
That was...
[BADELINE left upset]
Different.
[BADELINE left normal]
I feel a little better now, at least...
[BADELINE left worried]
Thank you.

SenselessSpirit_SenselessZescent_Shrine_Name=
{ph_trigger wait_for_ground}
{ph_trigger look right}
[BADELINE left upset]
This place just... feels bad.
...
"Bad."
[BADELINE left worried]
The word feels like it fits me.

SenselessSpirit_SenselessZescent_Cascades_BaddyVisit=
{ph_trigger goto 3508 -2320}
{ph_trigger look left}
{ph_trigger set_flag CinematicFadeFlag false}
[BADELINE right worried]
Why does this place feel...
[BADELINE right worried]
So much like when I first got out?
[BADELINE right worried]
That's concerning...
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}
SenselessSpirit_SenselessZescent_Cascades_BaddyVisitBlocked=
[BADELINE left angry]
Of course it's blocked off now.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_Cascades_Name=
[BADELINE left upset]
"Bad."
[BADELINE left worriedAlt]
Huh.
{# d678db}Baddy{#} feels right.
[BADELINE left normal]
{# d678db}Baddy.{#}
[BADELINE left scoff]
Guess that works.
[BADELINE left normal]
I'll tell her when I find her.
[BADELINE left upset]
Eventually...
[BADELINE left worried]
...
[BADELINE left worriedAlt]
What if it doesn't fit?
[BADELINE left upset]
...Nevermind.
I can change it later if I need to...
[BADELINE left normal]
{#f94a4a}Madeline{#} did it, so why can't I?
#{# 211f07}A
#{# 66ea3a}GRANNY
#{# d678db}BADELINE
#{# F94A4A}MADELINE
#{# FF9523}THEO
#{# 339CC7}MOM
#{# 7BD838}OSHIRO

SenselessSpirit_SenselessZescent_LowjumpHint=
Stand in the dark{n}Step in the light
These few simple tricks{n}Will help you take flight
Directionless jumps will{n}more quickly slow
And terse short taps{n}will your mobility grow
[BADELINE right worried]
???

SenselessSpirit_SenselessZescent_NeutralHint=
Need a way to make precise walljumps?{n}Don't move as you do them.
[MADELINE left sad]
I wonder what that means.

SenselessSpirit_SenselessZescent_TempleBadelineReal=
[BADELINE right worried]
I {~}really{/~} don't like this...

SenselessSpirit_SenselessZescent_Backtrack=
Stuck? At a dead end?{n}Try retracing your steps.

Null=
SenselessSpirit_SenselessZescent_FakeBaddyTaunt=
{ph_trigger wait_for_ground}
{ph_trigger player_animation tired}
{1.66}
{ph_trigger player_animation tiredStill}
{1.22}
{ph_trigger walk_to -1410}
[MADELINE left sadder]
I wonder what the bird's doing so high up here...
And it looked fine.
It can fly still, but I'm...
...
{ph_trigger player_animation tired}
[MADELINE left panic]
I'm trapped in this temple.
I climbed up here, I wanted to see what happened, I pushed {# d678db}her{#} away. I'm all alone and I'm going to die up here because I couldn't help myself.
I should have listened to her...
{ph_trigger baddy_appear 48 -16}
{ph_trigger player_animation shaking}
{ph_trigger baddy_animation laugh start}
[CHOLIA right scoff]
Well, look who the cat dragged in.
{ph_trigger player_animation walk}
{ph_trigger walk 8}
[MADELINE left angry]
{*}You.{/*}
[CHOLIA right scoff]
What about me?
{ph_trigger baddy_flook left}
{ph_trigger baddy_float_by -8}
[CHOLIA right normal]
You're the problem here, {#f94a4a}Madeline{#}.
You just admitted it.
{~ph_trigger run 12}
{~ph_trigger baddy_vanish}
[MADELINE left angry]
{*}Hey!{/*}
[MADELINE left sadder]
...

SenselessSpirit_SenselessZescent_SummitMemorial=
This memorial  commemorates
Mt. Starfall's many explorers
-
May those who were lost on the climb
Have found peace before they perished

SenselessSpirit_SenselessZescent_CH1_BargainingMockB=
{ph_trigger walk_to -860}
[MADELINE left sad]
[MADELINE left angry]
{*}Coward!{/*}
[CHOLIA right upset]
"Coward?"
[CHOLIA right scoff]
Hah! That's rich coming from you.
{# F94A4A}Little miss {#f94a4a}Madeline{#}{#} with her {~}superpowers{/~} can't handle attention, so she goes and hides on the {+MOUNTAIN}.
{ph_trigger player_animation tiredStill}
[MADELINE left panic]
...
[CHOLIA right yell]
You {!}knew{/!} the {+MOUNTAIN}'s magic was acting up, but you came up here anyway.
[CHOLIA right freakA]
You are {!}pathetic{/!} and you know it.
[CHOLIA right upset]
It's time to give up.
You made your choice;{n}there is nothing left for you here.
[MADELINE left deadpan]
{2.66}.{0.84}.{0.84}.
{+PART_OF_ME} wouldn't act like this.
She's not this brutally mean...
[MADELINE left determinedclosed]
...You're just a fake.
It's just the mountain testing me.
{ph_trigger player_animation idle}
{ph_trigger run 8}
[MADELINE left sad]
...Get out of my way.
[CHOLIA right scoff]
Or what? You'll fight me?
Good luck, sweetheart.
[CHOLIA right upset]
Maybe the real deal will fare better.
[MADELINE left sad]
.{0.42}.{0.42}.[MADELINE left surprised]The "real deal?"
[MADELINE left distracted]
...Wait a second.
[MADELINE left angry]
Did you do something to {+PART_OF_ME}?
[CHOLIA right sigh]
Maybe, maybe not.
[CHOLIA right scoff]
I don't really feel like telling you.
[MADELINE left angry]
{*}Shut up!{/*} {0.84}[MADELINE left sadder] Leave me alone...
[CHOLIA right scoff]
In your dreams. Square up, {# F94A4A}Strawberry{#}.

SenselessSpirit_SenselessZescent_SummitDialog=
{ph_trigger look right}
{ph_trigger player_animation sitDown play}
{ph_trigger baddy_split -16 -8 true}
{143}
[]

SenselessSpirit_SenselessZescent_TrenchWrongPath=
[MADELINE left sad]
I... can't go through this stuff?
[MADELINE left distracted]
I'll have to find some other way out...

SenselessSpirit_SenselessZescent_Boost=
Boost

SenselessSpirit_SenselessZescent_NoBoost=
Don't boost

SenselessSpirit_SenselessZescent_LetGo=
Let go

SenselessSpirit_SenselessZescent_Drop=
Drop

SenselessSpirit_SenselessZescent_Coyote=
Jump late

SenselessSpirit_SenselessZescent_LowWounce=
Hold briefly

SenselessSpirit_SenselessZescent_FastBubble=
Activate Early

SenselessSpirit_SenselessZescent_QuickDreamJump=
Jump briefly

SenselessSpirit_SenselessZescent_RevWave=
Reverse Wavedash

SenselessSpirit_SenselessZescent_Empty=
{0}

SenselessSpirit_SenselessZescent_AtticLibraryView=
[BADELINE left upset]
Books are neatly placed on the shelf.{n}Maybe I should read something...

SenselessSpirit_SenselessZescent_AtticLibraryGeneral=
[BADELINE left normal]
I have time.

SenselessSpirit_SenselessZescent_AtticLibraryGeneral_SAY=
[BADELINE left normal]
I have time; I'll read something.

SenselessSpirit_SenselessZescent_AtticLibraryCease=
[BADELINE left upset]
Never mind.

SenselessSpirit_SenselessZescent_AtticLibraryCease_SAY=
{ph_trigger set_flag stillReading false}
[BADELINE left upset]
Never mind then.

SenselessSpirit_SenselessZescent_AtticLibraryBack=
(Stop reading)

SenselessSpirit_SenselessZescent_AtticLibraryBack_SAY=
[BADELINE left upset]
I can read more later...

SenselessSpirit_SenselessZescent_AtticLibraryPlaceholder=
[BADELINE right worried]
I shouldn't read anything yet...

SenselessSpirit_SenselessZescent_AtticLibraryPainting=
[BADELINE right upset]
It's a polaroid of four smiling people in front of{n}the {+MOUNTAIN}, nailed to the wall.
[BADELINE right worriedAlt]
...And someone is standing behind one of them...

SenselessSpirit_SenselessZescent_AtticLibraryPaintingPost=
[BADELINE right worried]
That's... unsettling...{n}[BADELINE right worriedAlt]Surely this is a joke...

SenselessSpirit_SenselessZescent_AtticLibraryChests=
[BADELINE right upset]
There's something in these chests...
[BADELINE right worried]
...
It's just rotten produce...

SenselessSpirit_SenselessZescent_AtticLibraryBeds=
[BADELINE right worried]
Dusty beds.
[BADELINE right upset]
They look really comfortable still...{n}Why are there four?

SenselessSpirit_SenselessZescent_Tutorial_Fly=
FLY

SenselessSpirit_SenselessZescent_FakelineIsAJerk=
[MADELINE left panic]
...{600}{n}{+THOUGHT}Huff... puff...{+ENDTHOUGHT}
[MADELINE left angry]
Stop running away!
[CHOLIA right upset]
And make this easy for you?
[CHOLIA right scoff]
I suppose you'll ask me to{n}fly you to the summit next?
[MADELINE left panic]
{0.33}[MADELINE left angry]{*}...Shut up!{/*}
[CHOLIA right scoff]
Or what, {#f94a4a}Madeline{#}?
[CHOLIA right normal]
I know you're getting tired.
[CHOLIA right angry]
A normal human would be {!}dead{/!} by now.
[CHOLIA right angryAlt]
You're only still standing because of{n}the {+MOUNTAIN}'s power.
You didn't get here of your own will.
Give up while you can.
[MADELINE left angry]
No way in {*}hell{/*}.
[CHOLIA right normal]
{1.66}Well.
If you're so resolute to break composure over this...
[CHOLIA right scoff]
{~}We're doing this the hard way...{/~}

SenselessSpirit_SenselessZescent_TempleFallA=
{anchor bottom}Is this it?

SenselessSpirit_SenselessZescent_TempleFallB=
{anchor bottom}Is this how it finally ends?

SenselessSpirit_SenselessZescent_TempleFallC=
{anchor bottom}Just like when I first confronted her...

SenselessSpirit_SenselessZescent_TempleFallD=
{anchor bottom}But it's so peaceful.

SenselessSpirit_SenselessZescent_TempleFallE=
{anchor bottom}I was so close...

SenselessSpirit_SenselessZescent_RippleridgePoemA=
{ph_trigger set_flag Flag68HintDialog true}
{0.66}
Once, there was a rabbit pursued by two hunters.
One waited ahead on the path,{n}the other trailed close behind.
Anticipating a lunge, she stopped{n}as the trailing hunter attacked...
And bounded away before the second{n}could block her escape.
Controlling her movements, she foiled them both.
{ph_trigger set_flag Flag68HintDialog false}
{ph_on_skip set_flag Flag68HintDialog false}

SenselessSpirit_SenselessZescent_3kBonusRoomLabel= [META]Cave of Revelation

SenselessSpirit_SenselessZescent_3kBonusRoomLabelRaw= Revelation
SenselessSpirit_SenselessZescent_3kBonusRoomLabelRawB= Follow the Path

SenselessSpirit_SenselessZescent_3kBonusRoomParable=
[META]The Deer and the Bird{n}A Parable
There was once a deer who attempted the dances of revelation.
Ceali, the Bluejay, watched distantly from her shrine.
The deer did not know this, but she was curious how he would fare.
Knowing the sanctity of the movements, the deer tried his best to succeed.
However, in the third of the four, he tripped over his hooves.
Despite the self-humiliation he felt, he continued.
Focusing hard on finishing the dance proper, he made no further mistakes.
Impressed with the deer's persistence, the Bluejay revealed her presence.
The deer was rewarded with knowledge for his persistence and humility.

SenselessSpirit_SenselessZescent_3kBonusRoomParableB=
{anchor bottom}[META]Diversion of Paths{n}A Parable
The path of the deer is one paved with curiosity.{n}However, the pursuit of knowledge can escalate...
The hunger of an untrained wolf could devour{n}many a deer, and leave nothing in its wake.
In this same manner, the desire to know everything-{n}to understand every facet of the world- is folly,{n}for those secrets do not give themselves up easily.
As you dig deeper, trying to satiate this infinite hunger, confusion abounds, disappointment...

{#666666}Who are you to think you can{n}solve this world's puzzles?{#}
{#666666}If you still can, climb out of this hole{n}before you lose yourself entirely.{#}
{#666666}{#ffffff}X-Axis, Y-Axis...{#} this information{n}is being handed to you as a tease.{#}
{#666666}You will fall victim to this realm's abstractions{n}should you continue looking for a clear trail.{#}

SenselessSpirit_SenselessZescent_3kFakeHeartA=
(The words are too faded to read...{n}looks like someone scratched them out.)
(A bit is still legible, though...)
{#888888}...{#}determination{#888888}...{#} {#888888}...{#}reward{#888888}...{#}{n}Beware{#888888}...{#} {#888888}...{#}thin air{#888888}...{#} {#888888}...{#}low oxygen{#888888}...{#}

SenselessSpirit_SenselessZescent_GladeSecretA=
[MADELINE left sad]
There's a statue here... it's got some writing on it.
"Dedicated to Alabaster Almaaz{n}for defending the Mountain{n}in the battle of Starfall"
[MADELINE left sadder]
[MADELINE left distracted]
There's an old note here.

SenselessSpirit_SenselessZescent_GladeSecretAfterA=
[MADELINE left sadder]
...

SenselessSpirit_SenselessZescent_GladeSecretB=
[BADELINE left upset]
There's a statue here... it's got some writing on it.
"Dedicated to Alabaster Almaaz{n}for defending the {+MOUNTAIN}{n}in the battle of Starfall"
[BADELINE left upset]
There's an old note here.

SenselessSpirit_SenselessZescent_GladeSecretAfterB=
[BADELINE left upset]
...


SenselessSpirit_SenselessZescent_GladeSecretAPoem=
I'm sorry I couldn't be there for you.{n}I was your friend, and you needed help.{n}I was busy trying to "save the world,"{n}but I couldn't step back enough to see that{n}my family and friends matter as well.{n}{n}In somber remembrance,     {n}      Lilac

SenselessSpirit_SenselessZescent_ShrineSwitchText=
There are many paths, but only one summit.
When a soul is split, the pieces reform anew.
Searching deep within oneself{n}may reveal hidden truths.
Curiosity is often rewarded.

SenselessZescentCH1Plat_Ending01=
Is this finally it?

SenselessZescent_PluralSilverRunes=
Where two stand together firm,{n}one will fall alone in despair.
SenselessZescent_TranquilRunes=
When souls are split, the fragments grow separately in full.

SenselessZescent_RiversRunes=
[META]If you have all the pieces and can't proceed,{n}maybe there's still more to find of the puzzle.

SenselessZescent_Flag38PuzzleRunes=
Don't hold onto your needs too much{n}or they may just disappear.

SenselessZescent_CholiaFreak=
[CHOLIA right upset]
Thought you were smart, huh?
[CHOLIA right freakA]
I'm not in the mood for this.

SenselessSpirit_SenselessZescent_Flag25_BaddyAcceptance=
{ph_trigger set_flag GrowthCutsceneDashes false}
{ph_trigger wait_for_ground}
{ph_trigger baddy_split -32 -8 true}
{ph_trigger look left}
[BADELINE left worried]
...
[BADELINE left worriedAlt]
{#f94a4a}Madeline{#}?
Can I talk to you for a bit before we move on?
{ph_trigger player_animation sitDown}
[MADELINE right sad]
Sure. What's up?
[MADELINE right distracted]
I'm getting winded again, a short break could help before we reach the summit.
[MADELINE right upset]
How tall even is this {+MOUNTAIN}?
We're at least twice as high{n}as {+CELESTE_MOUNTAIN}'s peak.
[MADELINE right sad]
...Nevermind. You wanted to say something to me.
Go ahead.
[BADELINE left worriedAlt]
...
[BADELINE left worried]
{~}Well...{/~}
[BADELINE left worriedAlt]
I wanted you to call me {# d678db}Baddy{#}.
{+PART_OF_YOU} doesn't feel like a name so much as a title...
And it's nice that everyone{n}back at home recognizes me, but...
[BADELINE left worried]
I've noticed that it feels weird.
Not having a name, I mean.
Like I'm out of place in my own world,{n}even if everyone appreciates me.
[MADELINE right sadder]
...
[MADELINE right sad]
I understand.
[MADELINE right distracted]
At least partially.
[MADELINE right sadder]
I wanted to come back to the Mirror Temple{n}for help with something like that.
I thought my reasoning wouldn't make any sense...{n}So I wanted to just not mention it.
[BADELINE left worried]
...
[BADELINE left worriedAlt]
{#f94a4a}Madeline{#}.
Assuming things about each other{n}hasn't really gotten us anywhere before...
Just tell me next time, okay?{n}We can trust each other.
[MADELINE right sadder]
...Alright.
[MADELINE right normal]
I'll try to, {# d678db}Baddy{#}.
[BADELINE left normal]
Thanks, {#f94a4a}Madeline{#}.
[BADELINE left worriedAlt]
Let's get going... this place {*}weirds me out.{/*}
[MADELINE right distracted]
Of course...
And, yeah... it's... really weird.
...
[MADELINE right together]
Let's do this.
[BADELINE left scoff]
Yeah, let's.
{ph_trigger baddy_combine}
{ph_trigger set_flag GrowthCutsceneDashes}
{ph_on_skip set_flag GrowthCutsceneDashes}

SenselessSpirit_SenselessZescent_CH1_BadelineControl=
{ph_trigger look right}
{ph_trigger wait_for_ground}
[MADELINE_MIRROR left surprised]
How did you do that!?
[MADELINE_MIRROR left sad]
My body just... moved on your will instead of mine?
[MADELINE_MIRROR left distracted]
...And you have abilities that I don't...?
[BADELINE left normal]
Relax, I'm not going to do anything crazy.
[BADELINE left worried]
...And I found something inside{n}that shrine I found you at.
[BADELINE left normal]
It's nothing to worry about, but it was definitely weird.
[MADELINE_MIRROR left upset]
Yeah, like having my body move on its own.
[BADELINE left worriedAlt]
...Hey, we need to put our powers together{n}to get up to the summit.
[BADELINE left worried]
Trust me, I can feel something up ahead.
[MADELINE_MIRROR left upset]
...
[MADELINE_MIRROR left determinedclosed]
Alright, {# d678db}Baddy{#}. Let's see how this goes.
[MADELINE_MIRROR left determined]
Together.

SenselessSpirit_SenselessZescent_CH1_Flag25Cholia=
{ph_trigger walk_to 22020}
{ph_trigger baddy_split 16 -16 false}
[MADELINE left angry]
{*}You.{/*}
[CHOLIA right normal]
{~}Hiiiii~{/~} What's up, weirdos?
Looks like both of you are still alive.
[CHOLIA right angry]
Ugh.
[BADELINE left scoff]{1.50}
Wow, you're copying {~}my{/~} look?
[BADELINE left upset]
Honestly, I kinda feel bad for you.
[BADELINE left normal]
What's your name, loser?
[MADELINE left sad]
...She didn't tell me her name, yeah...
[CHOLIA right normal]
{#ad7b22}Cholia{#}. Displeased to meet you.
[BADELINE left scoff]{1.50}
{~}Wow,{/~} I could almost cut myself on the edge.
[BADELINE left angryAlt]
Please shut up, faker.
I already want to punch you.
[CHOLIA right scoff]
Good luck with that, sweetheart.
[CHOLIA right upset]
{#f94a4a}Madeline{#} barely survived the last time I attacked her.
She's honestly kinda pathetic.
[BADELINE left yell]
You {!}attacked her{/!}??
[MADELINE left angry]
You {*}jumped me,{/*} you jerk!
Leave us alone.
[BADELINE left sigh]
[BADELINE left scoff]Hey, {#f94a4a}Madeline{#}.
You thinking what I'm thinking?
[CHOLIA right angryAlt]
...
{ph_trigger set_flag Flag25Grovelling}
{ph_on_skip set_flag Flag25GrovellingMusic}

SenselessSpirit_SenselessZescent_CH1_Flag25GrovellingMadeline=
[MADELINE left together]
We won't grovel at your feet any longer!
{ph_trigger set_flag Flag25GrovellingMusic}
{ph_on_skip set_flag Flag25GrovellingMusic}

SenselessSpirit_SenselessZescent_CH1_Flag25GrovellingBadeline=
{anchor bottom}
[BADELINE left scoff]
We won't grovel at your feet any longer.
{ph_trigger baddy_vanish}

SenselessSpirit_SenselessZescent_Flag21ImpossibleReal=
[MADELINE_MIRROR right upset]
This one is clearly impossible.
[BADELINE right upset]
Maybe with dashes, but my airjumps work differently.
[BADELINE right scoff]
Not like when you traversed the Core,{n}but I see a way through here just fine.
[BADELINE right upset]
When you switch out, I've been getting them back, so...
[BADELINE right normal]
Mind helping me out here?
[MADELINE_MIRROR right distracted]
...
Huh.
[MADELINE_MIRROR right determined]
Alright.

SenselessSpirit_SenselessZescent_Flag15CholiaFear=
{ph_trigger walk_to 23200}
{ph_trigger look left}
{trigger 0}
[CHOLIA left yell]
{*}You don't belong here.{/*}{0.4}

SenselessSpirit_SenselessZescent_Flag14LavaRising=
[MADELINE left surprised]
How is that {!}{~}possible!?{?~}{/!}
SenselessSpirit_SenselessZescent_Flag07Hint=
Waves dash themselves{n}against the oceanfront's rocks.
Rushing back, before jumping forth again and again.
The water holds incredible power;{n}it splashes high and far.
One can learn many things from the ocean.

SenselessSpirit_SenselessZescent_Flag05Cholia=
[CHOLIA right yell]
Good luck getting past {~}that{/~}, weirdos.
[BADELINE left angry]
You've got to be kidding me.
[MADELINE_MIRROR left upset]
I don't think she is.
[MADELINE_MIRROR left distracted]
...There's another way to go, right?
[BADELINE left upset]
Probably. Let's look around a bit.

SenselessSpirit_SenselessZescent_CH1FinalFlag01=
{trigger 0}
{ph_trigger walk_to 30116}
[MADELINE left sad]
Those last few flags felt a little too easy...{0.66}
{ph_trigger baddy_split -16 0 true}
[BADELINE left upset]
{1.33}[BADELINE left worried]...You might want to look further ahead.
{~ph_trigger camera_pan 2600 0 5 cube}
{3.33}[MADELINE left upset]
You're kidding me.{0.66}
[BADELINE left worriedAlt]
...Are you sure you want to do this?{0.66}
[BADELINE left worried]
We could always try and find a way around.
{~ph_trigger camera_pan -2600 0 10 cube}
{ph_trigger look left}
[MADELINE left distracted]
{0.25}.{0.25}.{0.25}.
[MADELINE left sadder]
This is what I need to do.{n}You don't need to help me for this.
[BADELINE left worriedAlt]
Okay... {2}[BADELINE left worried]I trust you.
{ph_trigger baddy_combine}
{ph_trigger look right}
{1.66}
{~ph_trigger walk_to 30154}
[MADELINE left determined]
Just a little farther.{1.33}
{trigger 1}
[MADELINE left sadder]
Need to put those memories behind me...
[MADELINE left panic]
I'm so tired of reliving those nightmares...
{~ph_trigger baddy_split 24 -8 true}
[BADELINE right concerned]
...{#f94a4a}Madeline{#}.
[BADELINE right worriedAlt]
I know you're tired of this.
[BADELINE right worried]
I know you feel obligated to do this yourself.
[BADELINE right worriedAlt]
I do trust your judgement, but...
[BADELINE right worried]
Tell me everything when we get to the summit, okay?
{ph_trigger baddy_combine}
[MADELINE left sadder]
Okay. Promise.

SenselessSpirit_SenselessZescent_FoundHerCH1=
{ph_trigger wait_for_ground}
{ph_trigger player_inventory default}
{ph_trigger set_flag FindHer true}
{ph_trigger set_flag FoundHer false}
[BADELINE concerned right]
...Oh no.
{ph_trigger run_to 4340}
{ph_trigger wait_for_ground}
{ph_trigger walk_to 4320}
{1.66}
{ph_trigger goto 4321 -9328}
{ph_trigger set_flag WarpStationMove true}
{ph_trigger player_animation hug}
{1.66}
[BADELINE concerned right]
...Hey. {#f94a4a}Madeline{#}.
[BADELINE worriedAlt right]
...
[BADELINE sad right]
...
[BADELINE worried right]
Please wake up...
{3.66}[BADELINE sad right]{2}[BADELINE worriedAlt right]Please be okay.
[MADELINEDOWN facedown left]
...
[BADELINE worriedAlt right]
...
...
...
[BADELINE worried right]
Let's at least get you off the ground...
{ph_trigger set_flag CinematicFadeFlag true}
{1.66}
{ph_trigger walk_to 4300}
{ph_trigger set_flag FoundHer true}
{ph_trigger set_flag FindHer false}
{ph_trigger set_flag CinematicFadeFlag false}
{1.66}
{ph_trigger walk_to 4330}
{ph_trigger look left}
{0.66}
{ph_trigger player_animation sitDown play}
[BADELINE worriedAlt right]
There we go...
[BADELINE upset right]
...Lucky those flowers and grass broke her fall.
...
...Oh, {#f94a4a}Madeline{#}'s waking up.
[MADELINE sadder left]
...
[MADELINE panic left]
...Ow...
[BADELINE normal right]
Hey.
[MADELINE surprised left]
{0.66}Where did {# d678db}{!}you{/!}{#} come from!?
[BADELINE worried right]
Another part of the temple up here.
[BADELINE worriedAlt right]
Let's worry about that later.{n}Is anything broken?
[MADELINE sadder left]
...I don't think so.
Everything's sore, though...
[MADELINE panic left]
...
[MADELINE sadder left]
...I pushed myself way too hard getting up here.
I'm sorry.
[BADELINE concerned right]
...Hey, it's okay...
[BADELINE worriedAlt right]
As long as you're okay, I mean.
[MADELINE sad left]
I'll live.
[MADELINE distracted left]
...I forgot my backpack, though.
{ph_trigger player_animation idle}
[BADELINE yell right]
You {*}forgot your backpack?{/*}
Have you eaten {!}anything{/!} in the past couple of days??
[MADELINE panic left]
Some wild strawberries, and{n}the water up here's safe...
[BADELINE right angry]
...You should have at least double-checked{n}before we got as high as we did.
{ph_trigger player_animation sitDown}
[BADELINE right worriedAlt]
...Sorry, I'm yelling...{n}I have enough supplies in mine.
[MADELINE sadder left]
...It's okay.
[BADELINE worriedAlt right]
Not really...
Anyway.
[BADELINE normal right]
Let's get you some food.
{ph_trigger set_flag CinematicFadeFlag true}
{1.66}
{anchor middle}
[null]{+THOUGHT}A few minutes later...{+ENDTHOUGHT}
{ph_trigger goto 4300 -9328}
{ph_trigger player_inventory TheSummit}
{ph_trigger look right}
{ph_trigger set_flag Badeline false}
{ph_trigger set_flag FoundHer false}
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag WarpStationMove true}
{ph_on_skip set_flag Badeline false}
{ph_on_skip set_flag CinematicFadeFlag false}
{ph_on_skip goto 4300 -9328}
{ph_on_skip player_inventory TheSummit}
{ph_on_skip look right}
{ph_on_skip set_flag FoundHer false}
{ph_on_skip set_flag FindHer false}

SenselessSpirit_SenselessZescent_IntersonderBoost=
[MADELINE left distracted]
{1.33}...Thanks for looking out for me.
[MADELINE left sad]
Even if I ran off and left you,{n}you still came back.
[BADELINE right concerned]
...Of course.
[MADELINE left sadder]
Crazy how I used to hate you for that...
[BADELINE right worried]
I understand...{n}I'm still sorry for that.
[BADELINE right worriedAlt]
Even if I'm not just {+PART_OF_YOU} anymore,{n}I still care about our relationship.
[MADELINE left distracted]
{1.33}...It sounds kind of weird when you put it like that.
[BADELINE right worried]
Yeah, it kind of does.
[BADELINE right concerned]
I think of it more as a family thing.
[BADELINE right normal]
Like we're siblings, in a weird way.
[MADELINE left distracted]
Siblings...
[MADELINE left peaceful]
That makes more sense.
[BADELINE right scoff]
Yeah.
[BADELINE right normal]
I've got your back.
[MADELINE left determined]
Yours too.
[MADELINE left distracted]
{0.66}Surely we're almost to the top now, right?
[BADELINE right upset]
I think so.
[BADELINE right scoff]
Let's do this.

SenselessSpirit_SenselessZescent_CH1Credits=
Lead Mapper
SenselessSpirit
Lead Composer
Xiloscient
Lead Coder
Agent7
B-Side Guest Composers
CoolBread
Avoset
Javi Gutierrez
CellularAutomaton
BGD
!
Special Thanks
Yakaki and Undefined
Playtesting and bug-catching
Touhoe and Monika523
Various key inspirations
DJTom3 and Arphimigon
CelesteCord and the Strawberry Jam Team
Parrot Dash
For always staying determined.
...And too many more to list.
This project has been an immense task
to get just to this point, as it likely
has been to play as well.
...
The support of the community revolving around
Celeste has been a crucial part of staying
motivated for a project this big as well, so...
Thank you for playing!
And congrats on making it this far.
Onward to new worlds and stories...
...Have you collected everything?
...

SenselessSpirit_SenselessZescent_CH1_HeartHint=
Arrange the secret runes in full from left to right.{n}Recite their full path to recieve what you seek.
Linear order unbroken across the ridge, with a suspicious 21st left free of linearity.

SenselessSpirit_SenselessZescent_CH1_ShrineBWarning=
Turn back now. This path is not suitable for traversal.
[BADELINE left worried]...

SenselessSpirit_SenselessZescent_CH1_ShrineBWarningB= [META]Turn back.

SenselessSpirit_SenselessZescent_CH1_ZenithA=
{anchor bottom}
So you're here... Interesting.
Just as a warning...
The {+MOUNTAIN} doesn't pull any punches.
...But good luck, {#f94a4a}Madeline{#}.

SenselessSpirit_SenselessZescent_BarrensBunnyhopTutorial=
SMALL HOP

SenselessSpirit_SenselessZescent_CH1End_01=
[MADELINE left sad]
We're so high up...
[MADELINE left distracted]
I can't even see the surface anymore.
SenselessSpirit_SenselessZescent_CH1End_02=
[BADELINE left worried]
Yeah... It's a bit crazy.
{ph_trigger player_animation sitDown play}
[MADELINE left sad]
So, uh... I agreed on us talking this out{n}when we got up here.
[BADELINE left worried]
Yeah.
[BADELINE left worriedAlt]
What's up?
[MADELINE left sadder]
{0.66}.{0.66}.{0.66}.
Well...
I wanted to see what would happen.
[MADELINE left distracted]
I had to do... {*}something.{/*}
[MADELINE left sadder]
You know that recurring nightmare we kept having?
[BADELINE left concerned]
Yeah.
[BADELINE left worriedAlt]
I was there too.
[MADELINE left sadder]
Yeah.
I just wanted that nightmare to stop.
[MADELINE left distracted]
I knew it wouldn't bring {+GRANNY} back.
[MADELINE left sad]
I knew it didn't really matter to anyone but me.
[MADELINE left sadder]
But something kept me going anyway.
[BADELINE left worriedAlt]
...
[MADELINE left sad]
And I did it. The nightmares stopped.
But I just felt...
[MADELINE left sadder]
Empty.
No sense of fulfillment.
[MADELINE left panic]
It was all a waste.
[BADELINE left concerned]
...
[MADELINE left sad]
I felt like climbing the {+MOUNTAIN} again would help.
[MADELINE left distracted]
Maybe the temple could help us again.
[MADELINE left sadder]
But nothing happened.
[BADELINE left concerned]
...
Actually, I think something did.
[MADELINE left distracted]
...Hm?
[BADELINE left worried]
I ended up falling asleep.
I wandered the interior of the temple for a while.
[BADELINE left worriedAlt]
I saw a mirage that looked like me there.
...Couldn't get a good look.
[BADELINE left concerned]
Maybe that was {#ad7b22}Cholia{#}.
She attacked you, right?
[MADELINE left sad]
Mhm.
Tried to kick me while I was down.
Make me feel useless.
[MADELINE left sadder]
And it worked.
[MADELINE left upset]
What a {*}jerk.{/*}
[BADELINE left angry]
Agreed.
...
[BADELINE left upset]
Oh yeah.
You've noticed how different everything is, right?
[MADELINE left distracted]
Yeah?
[MADELINE left sad]
...Right, uh... the {+MOUNTAIN}.
[MADELINE left distracted]
It took us a couple days to get up here.
[MADELINE left sad]
...If you ignore the time spent getting to{n}the normal summit in the first place...
[BADELINE left concerned]
Mhm.
To be totally honest, {#f94a4a}Madeline{#}...
[BADELINE left worriedAlt]
I don't think we're in Canada anymore.
Everything's all {~}weird and spacey{/~} but we haven't{n}woken up from this {~}"dream"{/~} yet.
[MADELINE left surprised]
Oh.
[MADELINE left panic]
...
[MADELINE left determinedclosed]
...
And that memorial called {# 96EFFF}Mt\. Celeste{#}{n}something totally different.
{# 96EFFF}Mt\. Starfall.{#}
[MADELINE left normal]
God damnit.
[BADELINE left concerned]
...
...
We'll be alright.
I promise.
[MADELINE left sadder]
I hope.
Let's... get going back down, I guess.
See what's there for us at the bottom.
See how to get back home.
[MADELINE left sad]
...
{ph_trigger set_flag MusicOut}
[BADELINE left concerned]
...Wait. Did you hear something?
[MADELINE left distracted]
...What?
SenselessSpirit_SenselessZescent_ShrineB_NeutralTutorialA=
{>> 1000}Jump against the wall without holding left or right.

SenselessSpirit_SenselessZescent_Memory01_Dialog01=
{trigger 0}
{ph_trigger wait_for_ground}[META]
{#ff99ff}...{0.66}
...{0.66}
...{0.66}
Where am I?{1.33}
This isn't the city...{1.33}
SenselessSpirit_SenselessZescent_Memory01_Dialog02=
{ph_trigger wait_for_ground}[META]
{#ff99ff}...I'm so confused.
I was just taking a nap, and...
Now I'm here.
What are these things?
They're like... big, green brushes.
Smaller things like them all over the ground.
...With brown stuff underneath?
...Keep it together, {#ff00ff}Violet{#}.
You're just hallucinating again.

SenselessSpirit_SenselessZescent_Memory01_Dialog03=
{ph_trigger wait_for_ground}[META]
{#ff99ff}...What's this?
Looks like some sort of metal fork, but...
It's brown. And warped really weirdly.
And it's flexible and has green things on it...?
Hopefully I can defend myself with it.
If anyone else is even here...
If this is real...
...
I still feel sore.
Maybe it is.
...Surely this place is better than home...

SenselessSpirit_SenselessZescent_Memory01_Dialog04=
{ph_trigger wait_for_ground}[META]
{#ff99ff}...How am I going to buy food?
There's no stores here...
I don't have any money, I'm just a kid.
...
I'm soaked.
...Who the hell left such a big puddle there?
To just trip in!
...
...
I hate this.
...
Wait, is that...?

SenselessSpirit_SenselessZescent_Memory01_Dialog05=
{anchor middle}[META]
{1.66}{#884488}(It's strange to think about now.)
(I used to be just a regular kid.)
(A worker like all the rest of 'em.)
(Destined to work, sleep, repeat, then die someday.)
(A slave to the city of my birth.)
{#aa0088}(I still don't quite know how I stood out so much, but...)
(Either way, the Celestials saw{n}something special in me.)
(One of the strongest heroes Numfiiro has ever seen.)
(...)
(Still, though...)
(The chain of events I started that day.)
(I still regret shunning that {#ffff00}Part of Me.{#})
(I tried to get rid of her, I tried to "set her free...")
(...)
(I successfully got rid of her.)
(She became something far worse than my sister.)
(Sometimes, I still feel those cold, yellow eyes...)
(Staring me down. Somewhere.)
(The shadows she manifests with changing shape.)
(...)
(She revels in my newfound melancholy, I know it.)
(...)
(If I could go back in time and do one thing...)
(I'd have accepted her for who she was.)
(Not pushed her away when I took on the name {#ff00bb}Lilac{#}.)
(Not treated her like the monster she became.)
(She was bitter then, sure, but we could have grown.)
(Together.)
(...I'm sorry, {#ffff00}Ayla{#}.)
(I hope you'll forgive me one day.)
{ph_trigger set_flag EndLevel}
{ph_on_skip set_flag EndLevel}

SenselessSpirit_SenselessZescent_GoldenWarning=
[null]
{anchor middle}{trigger 0}{>> 0.4}{big}{#000000}It appears you're getting close.{/big}{1.33}
{>> 0.4}{big}{#000000}Good luck, {#f94a4a}Madeline{#}.{/big}{1.33}
{>> 0.4}{big}{#000000}Don't fall.{/big}{2.66}
{ph_trigger set_flag GoldenWarningFlag}
{ph_on_skip set_flag GoldenWarningFlag}

SenselessSpirit_SenselessZescent_BarrensB_AshleyConversation=
[BADELINE right upset]
Didn't expect to see another person up here.
[BADELINE right normal]
You seem pretty chill.{n}What's your name?
[ASHLEY left normal]
Ashley; nice to meet you.
What about you?
[BADELINE right worried]
...
[BADELINE right worriedAlt]
I'm working on it.

SenselessSpirit_SenselessZescent_CH1_FeatherClipSecret=
A broken heart can always mend,{n}but a broken mind may not.
A bitter heart is a more persistent disease{n}than a few bad days.
A strong enough hatred can last until death{n}And even beyond that.

SenselessSpirit_SenselessZescent_CH1_FLAG02_ANV=
{anchor bottom}
A Nice View :1x0:
[MADELINE left upset]
This has never gone well.

SenselessSpirit_SenselessZescent_CH1_FLAG96_LORE=
EIGHT ETHEREAL ENTITIES
The power to change fate
rests within the stones


# EPILOGUE STUFF

SenselessSpirit_SenselessZescent_CH01_EPILOGUE= Chapter 1 Clear

SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_01= Rueful Recollections
SenselessSpirit_SenselessLetterToMyself_WhyAmIHere= []Why am I here?
SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_01_start= Thoughtful

poem_SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_01_A= Resurrections
poem_SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_02_A= The Golden Gap
poem_SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_04_A= Crystal Ball

SenselessSpirit_SenselessLetterToMyself_Map00_remix= - Fear (Immersion Therapy Mix)
SenselessSpirit_SenselessLetterToMyself_Map00_remix_artist= Disasterpeace (feat. Tettix)
SenselessSpirit_SenselessLetterToMyself_ZescentEmpty=

SenselessSpirit_SenselessLetterToMyself_Bird01=
 []
SenselessSpirit_SenselessLetterToMyself_Bird02=
{#f94a4a}Madeline{#}?
SenselessSpirit_SenselessLetterToMyself_Bird03=
{ph_trigger look right}
{2.5}
{anchor bottom}
{trigger 0}
[]{#f94a4a}Madeline{#}, can you hear me?{1.33}
It's not your time yet.{1.33}
[...]{2.66}.{0.33}.{0.33}.
I know you're still there...{2.33}
Even if there's not much life left in you.{2}
...{0.66}
You need to come back, {#f94a4a}Madeline{#}.{1.33}
It's not usually my place to interfere, but...{2}
Here goes nothing.{1.33}
{ph_trigger set_flag Ressurections01}
{ph_on_skip set_flag Ressurections01}

SenselessSpirit_SenselessLetterToMyself_EndPrompt=
Use your dash
SenselessSpirit_SenselessLetterToMyself_DLCPuzzle=
The key to move forward no longer exists in this world.
Without it, the fire signals an end.
The key is a zenith stretching far higher{n}and descending far lower in depth{n}than this lonely, hollow hill.
Align this memory with the colossal peak{n}and the mists shall chime their reassurance.
If successful in moving on, your efforts will bear fruit.

SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_02= Post Mortem
SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_03= Amber Arboretum
SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_04= Halcyon Lagoon
SenselessSpirit_SenselessArboretum= The Gap - Arboretum

poem_SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_03_A= Spaces in Between
SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_03_a_04= Underpass
SenselessSpirit_SenselessZescent_ZZ_CH01_EPILOGUE_03_a_09= Pillars

SenselessSpirit_SenselessZescent_CH1_SecretWrongWay=
[BADELINEMIRROR right worried]
I think we're going the wrong way...

SenselessSpirit_SenselessZescent_Warp_Ch2_c_28b= Great Door
SenselessSpirit_SenselessZescent_Warp_Ch2_f_a18= Fallen Flowerbed
SenselessSpirit_SenselessZescent_Warp_Ch2_f_bOTHERSIDE_00= ???
SenselessSpirit_SenselessZescent_Warp_Ch2_f_bPUZZLE_GATEWAY= :CH1_Alphabet/Celestial_G::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_T::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_W::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_Y:
SenselessSpirit_SenselessZescent_Warp_Ch2_c_09b_DOWNPOUR= Torrential Downpour

SenselessSpirit_SenselessZescent_CH1_VolcanoMemorial=
A KEY IS NO MERE TOY
HIDDEN AMIDST THE PARCHMENTS
A HINT FROM ANOTHER

SenselessSpirit_SenselessZescent_CH1_DashbounceBerry_Hint=
The rabbit dashed between her potential captors,{n}finding what seemed to be an opening...
Though an unscalable wall blocked her path.
Seeking to outwit her opponents,{n}she kicked off the wall when they got close...
And dashed away with a quick hop.
With her ingenuity, she lived to fight another day.

SenselessSpirit_SenselessZescent_AtticLibraryBack_Book= {# 696a6a}{~}(Back){/~}{#}
SenselessSpirit_SenselessZescent_AtticLibraryBack_Page= {# 696a6a}{~}(Back){/~}{#}

SenselessSpirit_SenselessZescent_CH1_LIBRARY_1= History Shelf{n}{# 696a6a}{~}(It's poorly organized.){/~}{#}

SenselessSpirit_SenselessZescent_CH1_LIBRARY_2= {# 696a6a}{~}(This shelf is completely empty.){/~}{#}

SenselessSpirit_SenselessZescent_CH1_LIBRARY_3= Notes Shelf{n}{# 696a6a}{~}(Scattered notes and scribbles.){/~}{#}
SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A= {# 696a6a}{~}(There's a pile of post-it notes here.){/~}{#}
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A= The Otherside - A Synopsis{n}:0x0::0x0::0x0::0x0::0x0:by Jorie Espiae
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_1= 1 - Introduction to the Otherside{n}The Solid Reflection
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_1_SAY=
{anchor middle}[null]
The old legends say the Otherside is just where we go when we die, but there's more to it.{n}The place is alive, too; though getting there is nearly impossible by normal means, some paths exist.
It's a land of spirits and ghosts, sure, but there's far more to find there, should you be lucky enough to visit alive. The land and air itself is alive; the environment reacts to your thoughts and feelings.
It can be a friend to its visitors, or a careful yet forceful adversary to clash against...

SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_2= 2 - Effects of the Otherside{n}The Living Land's Influence
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_2_SAY=
{anchor middle}[null]
The Otherside can react to one's conscience in many ways; for many, it can be simply a welcoming inner world to visit. A pleasant vacation to a magical resort, perhaps. A second home, even.
For troubled souls, however... the place will consistently challenge them to face their inner struggles head-on.
Your fears and most hated aspects of yourself can manifest in reality, right there alongside you... It could even be a reflection of your own image.
Though, the Otherside can grant power as well; visitors tend to develop simple tricks and special magics they can hone while being tested.
Some people even experience literal transformations as their inner selves interact with the outer reality around them; Lilac Starlight is one famous example of someone becoming more comfortable in their body.

SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_3= 3 - Tips for Lost Visitors{n}Utilizing Coping Strategies
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_3_SAY=
{anchor middle}[null]
Sometimes an unlucky traveler or tourist could slip into the Otherside without meaning to. Falling asleep near mirrors, getting lost at night in a forest, or not paying attention when a train reaches its last stop...
Strange things will soon begin to occur. If you realize you've accidentally ended up in a section of the Otherside, attempt to remain calm.
Fear will cause the environment to react accordingly, amplifying your worries if you aren't aware of what's happening.
Try not to fight the environment or its inhabitants. The instinct to survive isn't useless, of course, but needless conflict can make the experience more painful than pleasant; of course, most people don't like loud noises.
Show kindness and compassion to others, however, and the gesture will be returned. Who knows? Maybe you could befriend your former nightmares, and grow stronger. They are a part of you, after all...
The Otherside pulls no punches, but it won't let you destroy yourself by any means.{n}Keep this simple fact in mind, and you too could have a safe, fulfilling journey.

SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_4= 4 - Challenging the Otherside{n}Secrets for the Wise
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_4_SAY=
{anchor middle}[null]
While it is unwise to fight against the Otherside directly, searching for answers and strength can be quite eventful, even if it offers additional resistance.{n}Power and wisdom is not given out for free.
The answers may be extremely cryptic at times, though this is by design. Only those worthy of using otherwise forbidden knowledge have the prowess to decipher its true nature.
Revelation{n}:0x-1::-1x0::1x1::1x-1::-1x0::-1x-1:
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_5= [BADELINE left upset] Someone left something in here.
SenselessSpirit_SenselessZescent_CH1_LIBRARY_1_OTHERSIDE_BOOK_A_5_SAY=
{anchor middle}
[BADELINE left upset] Someone left something in here.
...
Looks like a bookmark?
[BADELINE left worried]
It's a page of an old pamphlet or something.
[null]

{# 96EFFF}The Otherside{#} is... strange.
It's a place with an order to it much different than what people are used to... A land of thoughts and chaos.
It's something of a mirror to reality,{n}but it has a mind of its own, seemingly...
Call it what you like, but the place has awareness.
Not in the same way that a person would, but...{n}It knows what hurts you; it can feel your emotions.
It knows how to push you to help you grow.
It might be extremely painful,{n}but it all works out for the best.
The environment shapes itself around your thoughts, bringing everything you hide up to the surface...
Visible for you to see, and forcing you to face it.
Despite its behavior being aggressive for some, it never intends for visitors to succcumb to its forces.
It is revered as a place of healing,{n}where your thoughts become reality...
Though lingering hurts can make it{n}a harrowing experience for some.
It could push you to the edge of death...
But it will never, ever give you{n}a challenge you cannot face.
Though there aren't many paths reaching the {# 96EFFF}Otherside{#}, many venture there without intent.
Should you fall asleep in a place where the veil between here and there is thin enough...
You just might slip through by accident. But don't fear it, and listen to your heart...
And everything will be okay should you arrive there.


SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_1= Note to self:{n}{# 696a6a}{~}(A suspicious slip of paper.){/~}{#}
SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_1_SAY=
{anchor middle}[null]
Note to self:{n}https://gamebanana.com/mods/522080
Really need to play that new Starfall mod.{n}Hopefully I'll find this while cleaning the bedroom later.

SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_2= Scrapped Starfall DLC...{n}{# 696a6a}{~}(A crumpled old sticky note.){/~}{#}
SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_2_SAY=
{anchor middle}[null]
Looks like there was going to be some secret DLC{n}for the game Starfall at some point.
...But leakers did what they always do,{n}and it got out early...
Something about inputting the Celeste City{n}dash code at the ninth level's goal flag.
They {~}were{/~} going to tell people about that secret, and that's how you get the {!}real{/!} heart in that level.
But as it turns out, morale was low, and the DLC being leaked killed the dev motivation entirely.
...I hate leakers.

SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_3=
Unsolved secrets...{n}{# 696a6a}{~}(There's writing on a somehow unharmed postcard.){/~}{#}
SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_3_SAY=
{anchor middle}[null]
Man, I love the unsolved secrets in Starfall...
Starfall was a weird little game. Definitely fun, don't get me wrong, and the modding community is still going strong, but it's not really for me anymore.
The brutal platforming is front and center, obviously, but I loved the puzzles and lore-solving too...
I feel like some of the charm of worldbuilding{n}is lost on people nowadays.
Sucks, really.
You can't have stuff like the Glyph Tower or people will just datamine the "solution," whatever it is.
The room still marks itself on the map as having a secret in it, but nobody's been able to figure out how to make the room do anything.
And the devs haven't fixed this; it seems intended.
Maybe we'll get answers in a sequel or something...
Or maybe they {~}allowed{/~} us to cheat with those... wouldn't that be funny. Troll the trolls, as it were.

SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_4= Starfall was released...{n}{# 696a6a}{~}(Part of a printed article on an old game.){/~}{#}
SenselessSpirit_SenselessZescent_CH1_LIBRARY_3_SCRAPS_A_4_SAY=
{anchor middle}[null]Starfall was released January 25, 37510. As anyone reading this is probably aware, it's about a woman named Lilac who attempts to climb Mt. Starfall, for unknown reasons.
There was rumored to be a tenth chapter in development after a ninth released as free DLC...
...but the developers silently gave up on the idea due to a loss of motivation weeks before a potential update to the game.
The modding sphere had overtaken their ambitions, and lazy players would just datamine the remaining puzzles, so why bother?
The famous indie game enthusiast Nilla Belni recently got a hold of a developer's copy of the game from just before the project was abandoned...
...and is currently trying to make it run properly with the standard modding tools.
Where will Lilac and Ayla's adventure truly end?

SenselessSpirit_SenselessZescent_CH1_CholiaThreatEnd=
{trigger 0}{anchor middle}[choliadark right darkstare]
Good luck surviving that, freaks.{0.66}
I'll toy with you some more later.{0.66}

SenselessSpirit_SenselessZescent_CH1_MauvePuzzle=
{anchor bottom}
RELICS OF OTHER WORLDS{n}EMBODIMENTS OF PURE HEARTS{n}PAVE THE WAY TO GROWTH{n}OPENING PATHS TO FAR SHORES
GIVE YOURSELF UP{n}TO THESE SACRED GLYPHS{n}AND YOU SHALL SURVIVE{n}EVEN THE LONGEST OF FALLS

SenselessSpirit_SenselessZescent_CH1_CatsnugPedestal=
This memorial is dedicated to all the cats and catgirls out there.{n}(Especially Lilac Starlight.){n}Stay snug, everyone.

SenselessSpirit_SenselessZescent_CH1_CaeliaComment=
{anchor middle}[META]Yeah, uh, no.
{!}Big{/!} no.
If you wanna try and grab that,{n}please prove you're capable of it first.
...I don't have the spot I'll be at set up yet, sorry.
You're gonna have to wait.

SenselessSpirit_SenselessZescent_CH1_CaeliaCommentB= {>> 999}{ph_trigger set_flag Platinum_Active}{trigger 0}[META]Good luck!

SenselessSpirit_SenselessZescent_CH1_GraveDialogA=
SEEK THE GLYPH TOWERS SACRED GLASS{n}AN END AS DEAD AS SHE WHO RESTS{n}FOR THOSE WHO CANNOT PASS{n}THE MANY CRYPTIC TESTS

SenselessSpirit_SenselessZescent_CH1_GraveDialogB=
{#ffff00}A HOLY FOX AND THEIR CROSS{n}OFFER ONE OF MANY A KEY{n}A CYCLE OF ENDLESS LOSS{n}OF WHICH YOU HELP BREAK FREE

SenselessSpirit_SenselessZescent_CH1_GraveDialogC=
{#ff0000}A CAVE OF BOUNDLESS TORMENT{n}AWAITS THE WILL TO EXPLORE{n}A PUZZLE AMID FORGOTTEN LAMENT{n}IS NEEDED TO OPEN THE DOOR

SenselessSpirit_SenselessZescent_CH1_GraveDialogD=
{#ff8800}A LONE SPIRIT MERCILESSLY TESTED{n}MISSION FORCEFULLY INVESTED{n}BLIND TO THEIR IMPENDING FATE{n}THE WILL OF THE FOREST

SenselessSpirit_SenselessZescent_CH1_GraveDialogE=
{#ff00ff}FELID THOUGH NOT FELINE{n}A DREAMING CHILD AND MESSIAH{n}WAITS IN THE FINAL WORLD{n}FOR A LONG MISSING FRIEND

SenselessSpirit_SenselessZescent_CH1_GraveDialogMemorial=
Here lies Lilac Starlight{n}{n}Everyone's morning star{n}You will forever be missed
Godspeed, friend.

SenselessSpirit_SenselessZescent_CH1_PlatTutorial01=
Midair Demohyper

SenselessSpirit_SenselessZescent_CH1_PlatTutorial02=
Good luck, you two!

SenselessSpirit_SenselessZescent_CH1_PlatTutorial03=
Hope you like backboosting!
{~}(Throw something behind yourself to push off of it. You'll get extra speed.){/~}
Oh, and the jellies respawn. Good luck!

SenselessSpirit_SenselessZescent_CH1_PlatinumPath=
[MADELINE right distracted] ...This is {!}not{/!} the right way.

SenselessSpirit_SenselessZescent_CH1_PlatinumPath01=
[MADELINE right distracted] And there's a strawberry, just... sitting here.{n}Flying here...?
[MADELINE right sad] ...This feels wrong...
[MADELINE right distracted] ...Why am I going back down...?

SenselessSpirit_SenselessZescent_CH1_PlatinumPath02=
[MADELINE left distracted] ...I'm just losing progress doing this.
[MADELINE left sad] Right?
SenselessSpirit_SenselessZescent_CH1_PlatinumPath03=
[MADELINE right upset] ...Great, the cliff's too steep to climb down.
{ph_trigger walk 20}[MADELINE left sad] ...Back in the temple I go, then.
[MADELINE left upset] ...I'm camping in the foyer if I have to.

SenselessSpirit_SenselessZescent_CH1_PlatinumPath04=
{ph_trigger wait_for_ground}{ph_trigger look left}{2.33}{ph_trigger look right}{0.66}[MADELINE left panic] ...
[MADELINE left determinedclosed] ...
[MADELINE left sad] I'll be fine.
[MADELINE left determinedclosed] Deep breaths.

SenselessSpirit_SenselessZescent_CH1_MadelineShrineMemorial=
THE FIVE OF THE COUNCIL
Secuvis - Caligo - Pollya - Katsvi - Nebulus
May you all be honored here in stone...
As long as this memorial stands.

SenselessSpirit_SenselessZescent_CH1_MadelineShrineMemorial01=
HERE LIES CALIGO'S ASHES
Ze high priest
Our guardian's greatest friend
May the otherside treat zem well

SenselessSpirit_SenselessZescent_CH1_PostMortemA=
Are you new here?{n}This is your life now.

SenselessSpirit_SenselessZescent_CH1_RueANV=
The Seasons long predate any other life in Numfiiro. Not that that wasn't already obvious, seeing as they were the first Celestials... Not to mention, Spring formed most life herself. {n}{n}Spring, Summer, Autumn, Winter, and Void.{n}Even the nonreligious have heard of four of them at least once; the cycles of the times of year were named after them. As for Void? Its presence permeates everything.{n}{n}Void, the name given to the consciousness underlying Numfiiro... It doesn't think like any mortal being. It's more like how a river thinks to flow to the sea. You can make it sound crazy if you want. Anyone with experience using magic knows better than to doubt it, however. From simple things like a healing spell to the ability to manipulate one's inertia, Void essentially embodies magic as a concept, along with existence. Numfiiro's most bluntly real being, despite not presenting itself in a humanoid form unlike the other Celestials. It seems to be an unfathomably powerful subconscious entity formed from an especially lively section of the Otherside, but it may never be known for sure...{n}{n}Regardless, the Celestials- mainly, Void and the other Seasons- work frequently behind the scenes to keep things running smoothly. From Sedenila, who surveys the Underhell, to Caelia, the bluebird who makes her home on Mt. Starfall's peak, they keep watch over all parts of the world.{n}{n}Only a fool would test their patience.
SenselessSpirit_SenselessZescent_CH1_RueANVFlagSet=
{ph_trigger set_flag ReadLore}

SenselessSpirit_SenselessZescent_CH1_Zenith_Switchout=
[BADELINE left scoff] Switching out; heads up!

SenselessSpirit_SenselessZescent_CH1_SwitchOut= SWITCH OUT

SenselessSpirit_SenselessZescent_CH1_CelestialTablet= Celestial's Insignia
SenselessSpirit_SenselessZescent_CH1_OldBoots= Inertia Control
SenselessSpirit_SenselessZescent_CH1_PartOfHer= :CH1_Alphabet/Celestial_O::CH1_Alphabet/Celestial_T::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_P:
SenselessSpirit_SenselessZescent_CH1_GrabAbility= Grabbing Ability
SenselessSpirit_SenselessZescent_CH1_ClimbAbility= Climbing Ability

SenselessSpirit_SenselessZescent_CH1_SwitchOutTutorial=
{ph_trigger set_flag Lock_Madeline true}
{ph_trigger baddy_split -16 -12 true}
{ph_trigger look left}
[BADELINE left upset] Hey, I think we're starting to get pretty good at this.
[BADELINE left worriedAlt] Even if it still feels a little weird...
[MADELINE right sad] Kinda.
[MADELINE right distracted] It's cool being able to work together this well though.
[MADELINE right determined] We're so in sync.
[BADELINE left angry] ...It's definitely a bit weird when you say it like that.
[MADELINE right distracted] ...Sorry.
[BADELINE left concerned] It's fine.
[BADELINE left concerned] ...Regardless, I was thinking.
[BADELINE left normal] Why not try and get used to switching out on our own?
[BADELINE left scoff] Not like we need some {~}weird magical goop{/~} to tell us what to do, right?
[MADELINE right distracted] True.
[MADELINE right normal] Let's give it a try.
{ph_trigger set_flag Switch_Disabled false}
{ph_trigger baddy_vanish}
{ph_trigger look right}
{ph_on_skip set_flag Switch_Disabled false}
{ph_on_skip baddy_vanish}
{ph_on_skip look right}

SenselessSpirit_SenselessZescent_CH1Layer1_CavernsHint01= There is more than one way to cook a bird.
SenselessSpirit_SenselessZescent_CH1Layer1_WTF= [MADELINE left deadpan] What the hell.
SenselessSpirit_SenselessZescent_CH1_Foreshadowing01=[META] It is not yet time to descend.
SenselessSpirit_SenselessZescent_CH1_A_GladeANV= {anchor bottom}[META]This challenge is not for the faint of heart,{n}and may require knowledge {#ff0000}you do not have yet{#}.{n}Good luck if you attempt it!

SenselessSpirit_SenselessZescent_CH1Layer1_Tutorial=
{ph_trigger set_flag CH1_Backrooms_TutorialSucceed}
[META]Hey, kid. What brings you all the way down here?
[MADELINE left sad] Uh, not really sure.
[MADELINE left distracted] What about you?
[META] Meh. Exploring, you know how it is.
[MADELINE left distracted] ...Sort of. Yeah.
[MADELINE left sadder] First person I've seen here, though.
[MADELINE left distracted] And your posture is... oddly stiff.
[META] Heh, yeah. Nobody climbs this {+MOUNTAIN} anymore.{n}It's cursed, the magic's all out of wack.
[MADELINE left upset] ...
[MADELINE left sad] How so?
[META] Well, try to leave and you'll see how it is.

SenselessSpirit_SenselessZescent_CH1_SILVER_ECHOES_A=
{ph_trigger walk_to 36455}
{ph_trigger baddy_split 16 -12}
{ph_trigger baddy_look left}
{anchor bottom}
[CHOLIA left yell] You two {*}piss me off.{/*}
[CHOLIA left angryAlt] You two seem {~}sooo scared of me,{/~} but you've perfectly dodged {!}everything.{/!}
Could you do me a favor and just die already?
[BADELINE right angryAlt] Could you do us a favor{n}and just shut your trap already?
You've clearly been outclassed.
[MADELINE right upset] Yeah, and it's not like you're hard to dodge when you're just reusing {# d678db}Baddy's{#} attacks.
[MADELINE right sad] ...And her ability to clone herself.{n}[MADELINE right distracted] At the same time.
[BADELINE right worriedAlt] I did think of that when we first{n}fought in that cave, but...
[BADELINE right concerned] Even if I was lashing out,{n}I didn't actually want to {!}hurt{/!} you.
[MADELINE right distracted] Right, yeah.
[CHOLIA left angry] I don't have time for sappy yuri,{n}can you get on with it?
[BADELINE right yell] {0.66}Dude, can you {!}not{/!} imply weird stuff?
[MADELINE right upset] {~}Yeeeah,{/~} uh, [MADELINE right angry]{0.16}no {0.16}thanks.
[BADELINE right sigh] Let's just get this loser out of the way.
We never need to see her again after this.
[MADELINE right distracted] ...Yeah.
{ph_trigger baddy_vanish}

SenselessSpirit_SenselessZescent_CH1_ENERVATION_GRABLESS=
{anchor middle}[META]{trigger 0}What is {!}wrong{/!} with you?{0.33}
Regardless of your apparent masochism,{n}this feat will be remembered.{1}
SenselessSpirit_SenselessZescent_CH1_ENERVATION_GRABLESS_B=
{anchor top}[META]{big}{#ffff00}Accolate Earned!{#}{/big}{n}Who needs arms?{3}

SenselessSpirit_SenselessZescent_CH1_DELUSION_Switch=
[META] Sounded like a door opening down below.

SenselessSpirit_SenselessZescent_CH1_DELUSION_RETRY=
{ph_trigger set_flag CinematicFadeFlag}
{ph_trigger set_flag DelusionRetried}
{trigger 0}[META]{#ffaa44}A rather disappointing end...{0.66}
Let's try that again, shall we?{0.66}
...{1.33}{#}
{#88ff88}Oh, you were expecting to have to do all of that again?{0.66}
Naive in a way, but I suppose it's for the best.{0.66}
However, you're lucky this time.{0.66}
Oh, and you can safely {#ffff00}Restart Chapter{#} if you softlock.{0.66}
Dying is still bad though.{0.66}
Don't waste this opportunity\, now! :3{#}{0.66}
{ph_trigger set_flag DELUSION_TELEPORT}
{ph_on_skip set_flag DelusionRetried}
{ph_on_skip set_flag DELUSION_TELEPORT}

SenselessSpirit_SenselessZescent_CH1_SetFlag_ShowHeight=
{ph_trigger set_flag ShowHeight}

SenselessSpirit_SenselessZescent_CH1_WinterDialog_A=
[META]{#bbbbff}I am sure you tire of this charade, {#f94a4a}Madeline{#}.
This is no proper climax for such an occasion.
Now we will test you, and you shall earn your prize.
Properly.

SenselessSpirit_SenselessZescent_CH1_WinterDialog_B=
[META]{#bbbbff}Reminder, {#f94a4a}Madeline{#}; you can{n}drop objects while moving upwards.

SenselessSpirit_SenselessZescent_CH1_WinterDialog_C=
[META]{#bbbbff}
An incredible accomplishment.
...
Now think about why you're here.
What motivated you to take on this monumental task?
Recognition? Boredom?{n}Proving something to yourself?
Regardless of the answer,{n}it's an incredible achievement.
However...
Knowing how difficult it was to get this far.
Knowing what comes next.
Do you truly wish to continue this path?
The expected option- the sensible option-{n}would be to take your win and be happy.
Though, you seem like the type to attempt to{n}take on the Celestial Cynosure.
To do it "because you can," not because you "have to."
...
But, unfortunately, the ultimate gilded fruit{n}is nothing but an illusion.
An arbitrary item with an equally arbitrary goalpost.
Unlike the trial you have just completed,{n}it is impossible.
Objectively impossible.
You are still permitted to attempt that challenge now, as you have proven your skill,{n}but no reward lies at the end.
Again, the final fruit is an illusion. It cannot be "earned" in the same way as the others.
So.
This leaves us all with one question.
Will you continue, despite the lack of a trophy at the end, or will you accept your lot?
Think about this as you claim this current reward.
Cherish your victory, and ponder{n}which mountains to climb next.
Good luck, {#f94a4a}Madeline{#}.
{ph_trigger set_flag CinematicFadeFlag}
{ph_trigger player_animation sitDown play}
{1.33}
{anchor middle}The trials of Nibel and those of yet farther shores{n}are not for a long time yet.
Rest.


SenselessSpirit_SenselessZescent_CH1_Alephi_DelusionComment=
[META]...Maybe you were stronger than I thought.
Still, it's reckless of someone like you to come here.
Even if you have the blessing of {#88ff88}Spring{#},{n}it's still incredibly foolish{n}to use that power in this manner.
Even with the power of...
...
...Just take what you're here for and leave. Please.
Seek help, lady.{n}{#f94a4a}Madeline{#}.
You're crazy.
[MADELINE left upset] Dude, I don't know how I got here either.
[MADELINE left distracted] It's like I was just... called here.
[MADELINE left sad] You, uh, can make it sound crazy if you want.
[META] ...
I am.
[MADELINE left upset] ...
Fair enough.
[MADELINE left distracted] ...
How did {!}you{/!} get up here?
[META] Divine mandate. Spring and Caelia{n}basically dragged me by the tail.
[MADELINE left deadpan] {1.66}Who
[META] ...
...
...
{+THOUGHT}By the Celestials, she really {!}is{/!} clueless...{+ENDTHOUGHT}
Not important.
Just get out of here.
[MADELINE left sad] Gladly.
My, uh, sister does {!}not{/!} like it here.

SenselessSpirit_SenselessZescent_CH1_Alephi_DelusionCommentB=
{anchor bottom}[META]...You're stubborn. Foolish, though...{n}Not the first to make it here.
[MADELINE left distracted] ...
What do you mean?
[META] ...
Of course you wouldn't know.
Well, there {!}was{/!} an event back in the day regarding the first person to find and take this path...
But that's for you to discover for yourself.
[MADELINE left sad] ...
[META] Take your reward and go. Leave me be.
[MADELINE left sad] ...
...Alright.
[MADELINE left distracted] Take... care?
[META] ...

SenselessSpirit_SenselessZescent_CH1_FOXHINT_01=
[META]Red keys, green keys, blue keys.
When aligned together and then apart,{n}the true path forward is revealed.

SenselessSpirit_SenselessZescent_CH1_FOXHINT_02=
[META]???{n}{#00ff00}D{#}{#0000ff}H{#}{#ff0000}X{#}{#ff0000}S{#}{#ff0000}X{#}{#00ff00}S{#}{#ff0000}I{#}{#0000ff}D{#}{#ff0000}S{#}

SenselessSpirit_SenselessZescent_CH1_FOXHINT_03=
[META]For a climb or a descent to begin,{n}you must first stand aligned horizantally.

SenselessSpirit_SenselessZescent_CH1_FOXHINT_04=
[META]???{n}{#0000ff}C{#}{#ff0000}A{#}{#ff0000}I{#}{#ff0000}Y{#}{#0000ff}T{#}{#0000ff}C{#}{#0000ff}O{#}{#00ff00}E{#}{#0000ff}E{#}

SenselessSpirit_SenselessZescent_CH1_FOXHINT_05=
[META]Not all paths must be walked by foot.

SenselessSpirit_SenselessZescent_CH1_FOXHINT_06=
[META]???{n}{#ff0000}X{#}{#0000ff}E{#}{#0000ff}A{#}{#ff0000}A{#}{#00ff00}A{#}{#00ff00}H{#}{#00ff00}L{#}{#00ff00}S{#}{#00ff00}S{#}

SenselessSpirit_SenselessZescent_CH1_FOXHINT_07=
[META]Knowledge is power.{n}Knowledge is holy.

poem_SenselessSpirit_SenselessZescent_CH1_DEJECTION_END=
Death and Dejection

SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatDodge=
{anchor bottom}{trigger 0}[CHOLIA left freakA]{>> 1}{%}How did they dodge that?{n}What the fuck?{3.33}

SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatSign01=
[META]{#bbbbbb}{#ffffff}Recurrence{#} of the nightmare{n}Echoes through dead air
SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatSign02=
[META]{#bbbbbb}The successor, now {#ffffff}Plural{#} in nature,{n}processing an impossible stature
SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatSign03=
[META]{#bbbbbb}{#ffffff}Tranquil{#} yet eerie {#ffffff}Rivers{#} of knowledge{n}Stained by the {#ad7b22}fallen starlight{#}
SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatSign04=
[META]{#bbbbbb}With a {#ffffff}Pressure{#} to succeed, succumbing to {#ffffff}Stress{#}
SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatSign05=
[META]{#bbbbbb}Now a {#ffffff}Shrine{#} to the deceased,{n}{#ffffff}Towers{#} erected in their names
{#ffffff}Halls{#} of melancholy,{n}{#ffffff}Corridors{#} of fated doom
The first {#ffffff}Confrontation{#},{n}and the old heir's deadly {#ffffff}Enervation{#}
The siblings are dead and dust, yet their spirits still hold {#880000}vengeance{#} towards one another.{n}{n}Follow the straight and narrow, lest you falter in turn.
SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatSign06=
[META]{#bbbbbb}A {#ffffff}Reprise{#} of adventures past,{n}{#ffffff}Hypoxia{#} through height not hand
The {#ffffff}Geothermal{#} pools scream in agony,{n}yet another {#ffffff}Sunset Sprint{#} gone wrong...
{#ffffff}Wavering Echoes{#} of those long past,{n}burning in {#ffffff}Perpetuity{#} as they{n}yet again relive their {#ffffff}Final Steps{#}
And yet...
Here you stand.
SenselessSpirit_SenselessZescent_CH01_ASIDE_PlatEnd=
{anchor middle}[NULL]{#88ddff}Here you stand.{#}
{#88ddff}Despite everything the {+MOUNTAIN} threw at you,{n} you held onto your {#ff0000}passion{#}.{#}
{#88ddff}We are still unsure whether you are unhinged,{n}or simply that skilled...
But it is not important.{#}
{#ffdd88}...Okay, what the {!}hell{/!} did you three wake me up for?
I was having an {~}amazing{/~} nap{n}and I'm still tired.{#}
{#88ff88}Shush, {#ffdd88}Autumn{#}, this is actually pretty important--{#}
{#88ff88}{~}{# F94A4A}Madeline{#} made it to the summit! :3{#}{/~}
{#ffdd88}...{#}
{#ffdd88}Yeah, and?{n}You could make it to the {*}compost pile.{/*}{#}
{#88ff88}Quiet. Now.{#}
{#ffdd88}... ... ...{#}
{#88ff88}...Right, so, Winter?{#}
{#88ddff}Right.{#}
{#88ddff}As the Seasons, we are thoroughly impressed.{#}
{#88ddff}...Some more than others, as {n}{#ffdd88}Ms\. Leaftail{#} has made apparent.{#}
{#ffff66}Yeah! It's honestly crazy that you got this far.{#}
{#ffff66}Even if the berry you were going for isn't earned,{n}this feat will stand the test of time.{#}
{#ffff66}Most people don't go above and beyond like you have.{#}
{#ffff66}Like, genuinely, what the hell?{n}It's a bit hard to properly express my elation here.{#}
{#ffff66}But, uh, we'll let you go now.{n}Take care; there's almost certainly{n}lots left for you to do.{#}
{#ffff66}Wish {# 44adf7}Caelia{#} was here to{n}comment herself, but she's busy...
{#ffff66}Good luck!{#}
{#88ff88}Good luck! :3{#}
{#ffdd88}Good luck, weirdo.{#}
{#88ddff}...
{#88ddff}Good luck.{#}

SenselessSpirit_SenselessZescent_CH01_ASIDE_TowersHolySecret=
{anchor middle}[META]Five ancient pillars{n}Five vulpine artificers
Remnants of ancient times{n}waiting to be arranged to clarity
Runes{n}Words{n}Ciphers{n}Secrets
Time wears away at it all.

SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_start_01= Wallbounce Trial
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_start_02= Fallback
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_start_03= 3000 M
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_start_04= First Glimpse
# RECURRENCE
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_01= 3250 M
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_02= Winding
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_02b= Forever Red
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_02c= There and Back
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_03= The Edge
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_06= First Ascent
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a01= 3500M
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a02= Unclocked
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a02a= Penny Pinching
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a03= Bounceback
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a04a= Unshoved
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a04= Winding Winds
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a05= Shallow Pit
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a06= Zig-Zag
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a07= Chasms
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a08= Pushback
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a09= Cloudhop
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a10= Combination Lock
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_a_a10a= The Chilling Effect
# PLURAL
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_01= Dissonance
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_02= Alone
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_03= Power Outage
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_04= Frozen
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_05= Needless
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_06= Reversions
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_07= Memorial
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_07a= Flip-flop
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_07b= Reluctance
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_08b= Emptiness
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_08c= Recall
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_08d= Freeze Tag
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09= Remembered
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09b= Gaps
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09b2= Hollow Caves
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09c= Ominous Pillar
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09f= Swaphop
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09e= Broken Memory
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09a= Forgotten
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_09d= Springtime
SenselessSpirit_SenselessZescent_CH01_ASIDE_ROOMNAME_b_08a= Fallen Heroine's Home
# TRANQUIL


SenselessSpirit_SenselessZescent_CH01_Backrooms_MemorialA=
{n}THIS MEMORIAL DEDICATED TO{n}THOSE WHO DUG TOO DEEP{n}AND LOST THEMSELVES IN THE MIST

SenselessSpirit_SenselessZescent_CH1_Backrooms_01_04_Reroll=
{ph_trigger set_flag Reroll}

SenselessSpirit_SenselessZescent_CH1_Backrooms_01_04_NeutralBlockboost=
Be sure to let go immediately{n}and not hold left or right.

SenselessSpirit_SenselessZescent_CH1_Backrooms_01_08_Dialog_01=
[META]Hey, Al?
This is, uh... why videogames don't exist.
Er... well, they're not... as real as real life, I mean.
It's just a game.
Even if you accidentally hurt someone, uh...
You can just play the game again{n}and make better choices.
...
So don't worry about messing up too much, okay?
Nobody's gonna be mad at you.
...
All we can really hope for in life is a silver medal, right?
Perfection isn't really a thing...
:0x0:
{#888888}...Y-yeah.{#}

SenselessSpirit_SenselessStarfall_CH0_AylaCommentA= [META]{#ffff00}(Dude, really?){n}(You're climbing {!}this{/!} mountain?)
[lilac left upset]{#ff88dd}I'll be fine. Chill.
SenselessSpirit_SenselessStarfall_CH0_AylaCommentB= {anchor bottom}[META]{#ffff00}(What the hell's a bluejay doing awake{n}in the middle of the night?)
(The magic weird around this mountain?)
[lilac left sad]{#ff88dd}...Obviously?
[lilac left upset]Please be quiet, I'm trying to enjoy myself here.
[META]{#ffff00}(Love you too, sis. Geez.)
[lilac left upset]{#ff88dd}...
SenselessSpirit_SenselessStarfall_CH0_AylaCommentC=
[META]{#ffff00}(Just wanna remind you; you're crazy.)
[lilac left upset]{#ff88dd}...
...

SenselessSpirit_SenselessStarfall_CH1_BridgeArea_01=
[MADELINE right sad] ...How big {!}is{/!} it in here...?
[MADELINE right distracted] I can't even tell...

SenselessSpirit_SenselessStarfall_CH1_BridgeArea_02=
[MADELINE left distracted] ...Hey, how're you holding up?
{ph_trigger baddy_split -16 -8}{ph_trigger look left}[BADELINE left worriedAlt] I'm fine, but you look...
[BADELINE left worried] Really tired.
[BADELINE left worriedAlt] Will you be alright if we wait a bit longer for a break?
{ph_trigger set_flag Lostgirl_Skin}{ph_trigger set_flag Lostgirl_Glitch}[LILAC right sad] {#ff00bb}We have to keep going.{#}
{ph_trigger set_flag Lostgirl_Skin false}{ph_trigger set_flag Lostgirl_Glitch}{ph_trigger set_flag Lostgirl_Reset}{1.33}[BADELINE left worriedAlt]...
...
[BADELINE left worried] ...If you say so.
{ph_trigger baddy_combine}{ph_trigger look right}
{ph_on_skip set_flag Lostgirl_Reset}
{ph_on_skip set_flag Lostgirl_Glitch}
{ph_on_skip look right}

SenselessSpirit_SenselessStarfall_CH1_BridgeArea_03=
{anchor middle}[META]{>> 999999}Despite your cleverness\.\.\.{n}It still wasn't enough.

SenselessSpirit_SenselessStarfall_CH1_BridgeArea_FakeHeartA=
{anchor middle}[MADELINE left distracted] ...
This doesn't feel right...
[MADELINE left sad] What if we've been going{n}the wrong way the whole time?
[MADELINE left sadder] What if we don't reach the Summit?
[BADELINE right worriedAlt] That seems... possible.
We're pretty lost in here...
[BADELINE right upset] But...
[BADELINE right worried] Even so, we'll be lost {0.66}[BADELINE right normal]together.
[BADELINE right scoff] Not like having a map is gonna stop you anyway...{n}Remember the Mirror Temple?
[MADELINE left distracted] ...
You know...
[MADELINE left peaceful] It's less scary that way.
[MADELINE left sad] Still not {~}great{/~}, but...
[MADELINE left normal] We have each other, yeah.
[MADELINE left determinedclosed] It's not over yet.

SenselessSpirit_SenselessZescent_CH1_ShrineReentryWarning=
[BADELINE left worriedAlt] Do I really need to go back in there...?
That doesn't feel right...
SenselessSpirit_SenselessZescent_CH1_CavernsHint02=
{>> 999999} Reach for the stars.{n}The switch is above...{n}Though beyond sight.
SenselessSpirit_SenselessZescent_CH1_CavernsHint03=
THE FALLEN
Though a dull knife seems pointless
Many careful strikes can erode away
Even the deepest of canyons

SenselessSpirit_SenselessZescent_CH1_CorridorsVatorWarning=
{anchor middle}This room requires dropping jellyfish midair.
Pardon the disruption, the following{n}Helper bug has been a consistent nuisance.
Keep in mind that Xaphan Helper's{n}"Use Equipped Ability in Bag Slot"{n}button will force you to hold jellies{n}even when you don't mean to.
Please rebind that button if needed.
Otherwise, simply {#ffff00}release grab while holding down{#}.

SenselessSpirit_SenselessZescent_CH1_ApartmentsSign01=
{>> 999999}The fool says in his heart that {n}"the puzzle reacted\, I'm clearly correct."{n}{n}The sage\, however\, knows to understand {!}why{/!} it worked.

SenselessSpirit_SenselessZescent_CH1_ApartmentsEnd=
[META]There's a goat's horn on the ground... it appears to have fractured off.
{ph_trigger player_animation duck idle}Kneeling down to touch it, it...
Feels like ice.
The warmth of the hand holding it{n}starts to melt it just a little.
...The hand.
It feels like it burns.
You can't find it.
It's joined the puddles of water covering the cement.
{trigger 0}Oh well... It wasn't necessary anyway.{1.33}
{>> 0.1}After all, the rest of your body{n}{0.66}feels like it's burning, too.{2}
{ph_trigger set_flag EndKill}
{ph_on_skip set_flag EndKill}

SenselessSpirit_SenselessZescent_CH1_BridgeLever01=
[NULL] {0.66}...Of course it's not working.
{ph_trigger set_flag BaddyComment01}
SenselessSpirit_SenselessZescent_CH1_BridgeLeverBaddyComment01=
[BADELINEMIRROR left worriedAlt] ...Guess we can't go down there yet...
[MADELINE left sad] Hopefully it's nothing important.

SenselessSpirit_SenselessZescent_CH1_HollowsLayer1_HeartsideStart=
{ph_trigger set_flag HeartsideCommence}

SenselessSpirit_SenselessZescent_CH1_CavernsAreaHintTitle=
~ {#ffff00}Feeling stuck?{#} ~
SenselessSpirit_SenselessZescent_CH1_CavernsAreaHint=
[META]"Return to Lobby..."
...What lobby?
Why not try and find out?

SenselessSpirit_SenselessZescent_CH1_HollowsAreaHint=
When there's only one survivor
When it all seems to be for nothing
When the empty bridge leaves you with naught
Nothing else to bare, not even a hollowed treasure
Stand before the door
Hear the cymbals scrape your heart
Then the music will guide your way.
{>> 999}~ The lowest left to rot at the start of the melody ~{n}~ The second lowest\, left up unused in this elegy ~{n}~ And the other six ascend 'round the clock in turn\.\.\. ~{n}~ With :CH1_Alphabet/Celestial_J::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__C:\, fate itself you can spurn\. ~

SenselessSpirit_SenselessZescent_CH1_HollowsAreaDumbass=
L UR U D R DR UR  U DR R DL DR U R

SenselessSpirit_SenselessZescent_CH1_HeartSideDemoHyper=
CROUCH DASH

SenselessSpirit_SenselessZescent_CH1_BridgeArea_FalseEnd=
[META] It feels like you can't recall something.
You've forgotten something...{n}but you can't remember what.
Did you ever know it in the first place...?
A haze sits before you...{n}A reminder, surely, but for what...?
{# F94A4A}There's something over there, I can {*}feel it.{/*}
It's calling me...
But how do I even get over there...?{#}

SenselessSpirit_SenselessZescent_CH1_BridgeArea_ShadowHint=
The shadows... jumping over pits,{n}creeping through doors...
They can strike through the sharpest of spikes,{n}prying open new paths.

SenselessSpirit_SenselessZescent_CH1_BridgeArea_HoldRightStressHint=
...Held right by the molten tape...

SenselessSpirit_SenselessZescent_CH1_StressPillarHintPre=
[MADELINE left distracted] ...Huh? There's something on the floor...
SenselessSpirit_SenselessZescent_CH1_StressPillarHintPost=
[MADELINE left sad] ...

SenselessSpirit_SenselessZescent_CH1_CavesAreaStart=
[MADELINE left surprised] ...
{ph_trigger baddy_split -16 -12 true}{ph_trigger look left}{anchor bottom}[BADELINE left concerned] ...Everything okay?
[MADELINE right distracted] ...
Not exactly, but... I guess we're fine...?
[MADELINE right upset] ...Closing my eyes and {~}suddenly being{n}somewhere else{/~} isn't exactly my idea of "okay."
[BADELINE left worriedAlt] ...Right. {0.33}[BADELINE left worried] {0.33}I'll stay close.{n}We can't get separated in this sort of place.
[MADELINE right sad] ...Yeah... it's like a {*}maze{/*} in here.
[MADELINE right upset] ...I'm so tired of mazes.
[BADELINE left worriedAlt] ...We can just try and get back to{n}going to the summit if you want.
[MADELINE right distracted] ...Maybe...
{ph_trigger baddy_combine}

SenselessSpirit_SenselessZescent_CH1_BackroomsFirstLost_Right=
{ph_trigger set_flag B1F_FirstLost}
[MADELINE left upset] ...We're going to get {!}SO{/!} lost, aren't we.

SenselessSpirit_SenselessZescent_CH1_BackroomsFirstLost_Left=
{ph_trigger set_flag B1F_FirstLost}
[MADELINE right upset] ...We're going to get {!}SO{/!} lost, aren't we.

SenselessSpirit_SenselessZescent_CH1_BackroomsForestDialog01=
[MADELINE left distracted] ...How on earth is it night already?
[BADELINEMIRROR left worried] ...It... probably isn't.
[BADELINEMIRROR left worriedAlt] I think we're still inside the {+MOUNTAIN}...
[MADELINE left upset] ...This {+MOUNTAIN} gets more and more strange, I swear.

SenselessSpirit_SenselessZescent_CH1_BackroomsForestDialog02=
[MADELINE left normal] Oh, there's the heart!
[MADELINE left determined] Almost there.

SenselessSpirit_SenselessZescent_CH1_BackroomsForestDialog03=
[MADELINE left distracted] ...
...
...

SenselessSpirit_SenselessZescent_CH1_Backrooms_HollowedAreaHeart=
[MADELINE left surprised] ...
I suppose that just happened--

SenselessSpirit_SenselessZescent_CH1_Backrooms_LevelEndTeleports=
{ph_trigger set_flag LevelEndTeleports false}
[MADELINE left distracted] ...
[MADELINE left upset] ...Guess we're just getting teleported again, got it.

SenselessSpirit_SenselessZescent_CH1_Backrooms_Heartside01=
[MADELINE left surprised] ...That... felt different that time.
{ph_trigger baddy_split -16 -12 true}{ph_trigger look left}[BADELINE left upset] ...It feels like we're close to something, yeah...
[BADELINE left normal] ...We've been fine so far, you got this.
[MADELINE right peaceful] ...
{ph_trigger look right}[MADELINE left determined] ...Yeah, I got this.
[BADELINE left scoff] Yeah, go get 'em.
{ph_trigger baddy_combine}

SenselessSpirit_SenselessZescent_CH1_Backrooms_Heartside02=
{ph_trigger player_animation tired}
[MADELINE left sadder] This is so much more demanding{n}than the other parts of this place...
[BADELINEMIRROR left worriedAlt] ...Remember to pace yourself, alright?
{ph_trigger player_animation idle}
[MADELINE left sad] ...Yeah, I'm fine.
[MADELINE left distracted] ...We're almost there, right...?

SenselessSpirit_SenselessZescent_CH1_Backrooms_Heartside03=
[MADELINE left panic] Ugh...
[MADELINE left distracted] ...It's time for a break, yeah...
[BADELINEMIRROR left worried] Yeah... get some rest after that, dude.
[BADELINEMIRROR left normal] You've earned it.

SenselessSpirit_SenselessZescent_CH1_PlatinumPathBacktrackFail=
[BADELINEMIRROR right angry] Great, another dead end.
[MADELINE right sad] Even if we probably shouldn't be going this way...
[MADELINE right upset] ...I honestly {!}really{/!} wanted to see what was over here first, geez.
