Firethief1_Asymmetry= Asymmetry
Firethief_Asymmetry1= Quartered...
Firethief1_Asymmetry2= A heart split in four...
Firethief1_Asymmetry3= One as four
Firethief1_Asymmetry4= Four as one
Firethief1_AsymmetryTransfer= A cage
Firethief1_AsymmetryTransfer2= Disabled refills.
Firethief1_AsymmetryExit= Exit
Firethief1_AsymmetryHub= Berry Hub
Firethief_AsymmetryName= Name
Firethief1_AsymmetryHint= Hint
Firethief1_AsymmetrySolution= Solution
Firethief1_AsymmetryHeart= Heart
Firethief1_AsymmetryBack= Back
poem_Firethief1_Asymmetry_A= Reunited

	
Firethief1_AsymmetryBerryIntro=
	Welcome to the berry hub!
	This place will primarily focus on silly clone mechanics (not useful for the actual map)
	If you look around, you may see a lot more of me (I am too lazy to find another sprite)
	The first interaction with each theo will give the room name
	The second will give a hint for the room
	The third will give the solution.

Firethief1_AsymmetryBerryBlindedA=
	Room Name: Blinded
	Note: You cannot pause in this room
Firethief1_AsymmetryBerryBlindedB=
	Hint: The springs and outside wall are not the solution.
Firethief1_AsymmetryBerryBlindedC=
	Solution: Clones actually wall jump around 1 frame after Madeline (not quite 1 frame, more order of operations)
	Anyway, you can dash into the ledge in the middle, and walljump, and the clones walljump will be canceled by cornercorrection.

Firethief1_AsymmetryBerryTransferA=
	Room Name: Transfer
Firethief1_AsymmetryBerryTransferB=
	Hint: Try to eliminate the clone's dash
Firethief1_AsymmetryBerryTransferC=
	Solution: Extended Varaint no dash triggers when used with a clone actually apply to the character not standing in the trigger
	So, have the clone enter "the cage" and madeline enter the no refill zone, then dash down to eliminate the clone's dash
	From there, getting to the berry is just an upright dah

Firethief1_AsymmetryBerryFrozenA=
	Room Name: Frozen
Firethief1_AsymmetryBerryFrozenB=
	Hint: Freeze the game(maybe more than once)
Firethief1_AsymmetryBerryFrozenC=	
	Solution: Due to the order of operations on how Madeline and clones jump, you can have a clone not jump by pausebuffering
	Start on the wall, then pause the game.
	Then, do a pausebuffered jump and pause the game again
	Finally, just hold jump.
	If you did it right, Madeline will have jumped, but not the clone.

Firethief1_AsymmetryBerryBoostA=
	Room Name: Boosted
Firethief1_AsymmetryBerryBoostB=
	Hint: Hold jump while the clone is in the air
Firethief1_AsymmetryBerryBoostC=
	Solution: If clones are unable to perform the action, the buffer window will apply to both madeline and the clone
	This means Madeline will jump ~~5 time if the jump button is pressed while the clone is airborne
	So, to do the room, dash up then immediately down, leaving the clone airborne
	Then, hyper, and time two held jumps to have Madeline jump a lot
	If done properly, you will get a waterboost with enough distance to make it

Firethief1_AsymmetryBerryTwoBoxesA=
	Room Name: Two Boxes
Firethief1_AsymmetryBerryTwoBoxesB=
	Hint: Grabbing is very important to desync the clones
Firethief1_AsymmetryBerryTwoBoxesC=
	Solution: Grabbing actually cancels dashes if done on the first frame
	To make this as easy as possible, have the clone grab the right wall
	Then, have Madeline walk left to the jumpthrough
	Then, while holding grab, do a right dash and a buffered updash, quickly letting go of dash after the updash
	If done correctly, Madeline will dash and the clone will not

Firethief1_AsymmetryBerryWaveA=
	Room Name: Wave
Firethief1_AsymmetryBerryWaveB=
	Hint: Maintain the vertical desync between Madeline and the clone
Firethief1_AsymmetryBerryWaveC=
	Solution: Have the clone walk off the platform, then repeat a specific pattern
	Jump a direction with Madeline, then jump the opposite direction with the clone
	This will slowly seperate them so both can grab the two touch switches at the same time

Firethief1_AsymmetryBerryPhaseA=
	Room Name: Phase
Firethief1_AsymmetryBerryPhaseB=
	Hint: Utilize the camera
Firethief1_AsymmetryBerryPhaseC=
	Solution: Deload the spinners by getting one clone stuck on the corner and moving the other all the way to the other side

Firethief1_AsymmetryGameSpeed=
	For quartered, I primarily made the room as a dumb idea while just messing around
	There is about a 95% chance this room is non-humanly viable
	But, if someone is insane enough to genuinely want to try such a dumb, jank room, I wanted to at least provide a way to make it possible
	So, this is a gamespeed hub with some preset speeds(1x, 0.75x, 0.5x), but I recommend people to use any speed they like
	There is no guarentee the room will still fully work(game speed jank), but I at least wanted to provide the option
	Plus, I am too lazy to go back and actually patch anything, so this room will not be being nerfed!

Firethief1_AsymmetryGameSpeed1=
	1x
Firethief1_AsymmetryGameSpeed2=
	0.75x
Firethief1_AsymmetryGameSpeed3=
	0.5x

Firethief1_AsymmetryBerryStunlockA=
	Room Name: Stunlock
Firethief1_AsymmetryBerryStunlockB=
	Hint: Use me!
Firethief1_AsymmetryBerryStunlockC=
	Solution: This room works off three key facts
	One: Clones can interact with NPC's
	Two: Clones can move during NPC interactions
	Three: Entering a teleport trigger during an interaction locks Madeline movements, but not clones
	So, have madeline collect the upper coin, then talk to any NPC with the clone
	Then, enter the teleport trigger and go to the second room, immediately re-entering the first
	Finally, use the zipper to push madeline into the switch, and collect your berry!


