### Effects

# CirclineDisasterBackdrop

### Entities

# BombermanCapsule
#entities.MeliHelper/BombermanCapsule.placements.description=
entities.MeliHelper/BombermanCapsule.placements.name.default=Bomberman Capsule
#entities.MeliHelper/BombermanCapsule.attributes.description.lifes=

# BombermanStation
#entities.MeliHelper/BombermanStation.placements.description=
entities.MeliHelper/BombermanStation.placements.name.default=Bomberman Station

# CheckpointSaveFlag
#entities.MeliHelper/CheckpointSaveFlag.placements.description=
entities.MeliHelper/CheckpointSaveFlag.placements.name.default=Checkpoint Save Flag
#entities.MeliHelper/CheckpointSaveFlag.attributes.description.sprite=
#entities.MeliHelper/CheckpointSaveFlag.attributes.description.createConfetti=

# CustomEntityPortal
#entities.MeliHelper/CustomEntityPortal.placements.description=
entities.MeliHelper/CustomEntityPortal.placements.name.default=Custom Entity Portal
#entities.MeliHelper/CustomEntityPortal.attributes.description.portalID=
#entities.MeliHelper/CustomEntityPortal.attributes.description.portalType=
#entities.MeliHelper/CustomEntityPortal.attributes.description.sprite=
#entities.MeliHelper/CustomEntityPortal.attributes.description.radius=
#entities.MeliHelper/CustomEntityPortal.attributes.description.color=
#entities.MeliHelper/CustomEntityPortal.attributes.description.opacity=
#entities.MeliHelper/CustomEntityPortal.attributes.description.onlyOnce=
#entities.MeliHelper/CustomEntityPortal.attributes.description.ignorePlayer=

# DateTimeMessage
#entities.MeliHelper/DateTimeMessage.placements.description=
entities.MeliHelper/DateTimeMessage.placements.name.default=Datetime Message
#entities.MeliHelper/DateTimeMessage.attributes.description.dateTimeFormat=
#entities.MeliHelper/DateTimeMessage.attributes.description.colorText=
#entities.MeliHelper/DateTimeMessage.attributes.description.opacity=
#entities.MeliHelper/DateTimeMessage.attributes.description.size=
#entities.MeliHelper/DateTimeMessage.attributes.description.outline=

# FakeStrawberry
#entities.MeliHelper/FakeStrawberry.placements.description=
entities.MeliHelper/FakeStrawberry.placements.name.default=Fake Strawberry
#entities.MeliHelper/FakeStrawberry.attributes.description.setFlagOnCollect=
#entities.MeliHelper/FakeStrawberry.attributes.description.notAppearWhenFlag=
#entities.MeliHelper/FakeStrawberry.attributes.description.spriteChange=
#entities.MeliHelper/FakeStrawberry.attributes.description.spriteStop=

# HideStrawberryEntity
#entities.MeliHelper/HideStrawberryEntity.placements.description=
entities.MeliHelper/HideStrawberryEntity.placements.name.default=Hide Strawberry Entity
#entities.MeliHelper/HideStrawberryEntity.attributes.description.affect=
#entities.MeliHelper/HideStrawberryEntity.attributes.description.hideSprite=
#entities.MeliHelper/HideStrawberryEntity.attributes.description.hideLight=
#entities.MeliHelper/HideStrawberryEntity.attributes.description.hideBloom=
#entities.MeliHelper/HideStrawberryEntity.attributes.description.setDepth=
#entities.MeliHelper/HideStrawberryEntity.attributes.description.depth=

# InteractiveLevelLoadEntity
#entities.MeliHelper/InteractiveLevelLoadEntity.placements.description=
entities.MeliHelper/InteractiveLevelLoadEntity.placements.name.default=Interactive Room Loader (line)
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.levelLoad=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.introTypes=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.spawnpointX=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.spawnpointY=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.colorBorder=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.colorBack=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.colorFill=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.valueAdd=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.valueSubPerSecond=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.delayBeforeSub=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.text=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.colorText=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.dialogueBefore=
#entities.MeliHelper/InteractiveLevelLoadEntity.attributes.description.dashAffective=

# InteractiveLevelLoadEntityCenter
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.placements.description=
entities.MeliHelper/InteractiveLevelLoadEntityCenter.placements.name.default=Interactive Room Loader (center)
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.levelLoad=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.introTypes=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.spawnpointX=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.spawnpointY=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.colorBorder=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.colorBack=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.colorFill=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.valueAdd=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.valueSubPerSecond=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.delayBeforeSub=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.dialogueBefore=
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.attributes.description.dashAffective=

# KillPlayerDashBlock
#entities.MeliHelper/KillPlayerDashBlock.placements.description=
entities.MeliHelper/KillPlayerDashBlock.placements.name.default=Kill Player Dash Block
#entities.MeliHelper/KillPlayerDashBlock.attributes.description.tiletype=
#entities.MeliHelper/KillPlayerDashBlock.attributes.description.blendin=
#entities.MeliHelper/KillPlayerDashBlock.attributes.description.canDash=
#entities.MeliHelper/KillPlayerDashBlock.attributes.description.permanent=

# MeliHelperButtonGUI
#entities.MeliHelper/MeliHelperButtonGUI.placements.description=
entities.MeliHelper/MeliHelperButtonGUI.placements.name.default=Meli Helper Button GUI
#entities.MeliHelper/MeliHelperButtonGUI.attributes.description.button=
#entities.MeliHelper/MeliHelperButtonGUI.attributes.description.size=
#entities.MeliHelper/MeliHelperButtonGUI.attributes.description.koefFloating=
#entities.MeliHelper/MeliHelperButtonGUI.attributes.description.distanceAppear=
#entities.MeliHelper/MeliHelperButtonGUI.attributes.description.distanceDisappear=
#entities.MeliHelper/MeliHelperButtonGUI.attributes.description.appearJustLikeCoreMessage=

# NiceBorder
#entities.MeliHelper/NiceBorder.placements.description=
entities.MeliHelper/NiceBorder.placements.name.default=Nice Border
#entities.MeliHelper/NiceBorder.attributes.description.colorBorder=
#entities.MeliHelper/NiceBorder.attributes.description.colorInside=
#entities.MeliHelper/NiceBorder.attributes.description.opacityBorder=
#entities.MeliHelper/NiceBorder.attributes.description.opacityInside=
#entities.MeliHelper/NiceBorder.attributes.description.borderLeft=
#entities.MeliHelper/NiceBorder.attributes.description.borderRight=
#entities.MeliHelper/NiceBorder.attributes.description.borderTop=
#entities.MeliHelper/NiceBorder.attributes.description.borderBottom=

# NiceFrame
#entities.MeliHelper/NiceFrame.placements.description=
entities.MeliHelper/NiceFrame.placements.name.default=Nice Frame
#entities.MeliHelper/NiceFrame.attributes.description.textureBorder=
#entities.MeliHelper/NiceFrame.attributes.description.colorBorder=
#entities.MeliHelper/NiceFrame.attributes.description.colorInside=
#entities.MeliHelper/NiceFrame.attributes.description.opacityBorder=
#entities.MeliHelper/NiceFrame.attributes.description.opacityInside=
#entities.MeliHelper/NiceFrame.attributes.description.depth=
#entities.MeliHelper/NiceFrame.attributes.description.topLeft=
#entities.MeliHelper/NiceFrame.attributes.description.topRight=
#entities.MeliHelper/NiceFrame.attributes.description.bottomLeft=
#entities.MeliHelper/NiceFrame.attributes.description.bottomRight=
#entities.MeliHelper/NiceFrame.attributes.description.solid=

# PuzzleBlockBreaking
#entities.MeliHelper/PuzzleBlockBreaking.placements.description=
entities.MeliHelper/PuzzleBlockBreaking.placements.name.default=Puzzle Block Breaking
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textureGUI=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.blocksNeedToBreak=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.action=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.flagSetOnSolve=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textureX=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textureY=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textDX=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textDY=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textColor=
#entities.MeliHelper/PuzzleBlockBreaking.attributes.description.textScale=

# SolidAppearOnFlag
#entities.MeliHelper/SolidAppearOnFlag.placements.description=
entities.MeliHelper/SolidAppearOnFlag.placements.name.default=Solid Appear On Flag
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.flag=
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.tiletype=
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.appearTime=
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.disappearTime=
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.appearSound=
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.disappearSound=
#entities.MeliHelper/SolidAppearOnFlag.attributes.description.blendin=

# StaticText
#entities.MeliHelper/StaticText.placements.description=
entities.MeliHelper/StaticText.placements.name.default=StaticText
#entities.MeliHelper/StaticText.attributes.description.text=
#entities.MeliHelper/StaticText.attributes.description.textType=
#entities.MeliHelper/StaticText.attributes.description.colorText=
#entities.MeliHelper/StaticText.attributes.description.colorOutline=
#entities.MeliHelper/StaticText.attributes.description.size=
#entities.MeliHelper/StaticText.attributes.description.strokeThickness=
#entities.MeliHelper/StaticText.attributes.description.koefFloating=
#entities.MeliHelper/StaticText.attributes.description.opacity=

# WarpZone
#entities.MeliHelper/WarpZone.placements.description=
entities.MeliHelper/WarpZone.placements.name.default=Warp Zone
#entities.MeliHelper/WarpZone.attributes.description.sprite=
#entities.MeliHelper/WarpZone.attributes.description.color=
#entities.MeliHelper/WarpZone.attributes.description.roomTeleport=
#entities.MeliHelper/WarpZone.attributes.description.introTypes=
#entities.MeliHelper/WarpZone.attributes.description.spawnpointX=
#entities.MeliHelper/WarpZone.attributes.description.spawnpointY=
#entities.MeliHelper/WarpZone.attributes.description.flagNotAppear=
#entities.MeliHelper/WarpZone.attributes.description.ttl=
#entities.MeliHelper/WarpZone.attributes.description.radius=
#entities.MeliHelper/WarpZone.attributes.description.opacity=
#entities.MeliHelper/WarpZone.attributes.description.sound=
#entities.MeliHelper/WarpZone.attributes.description.textureType=
#entities.MeliHelper/WarpZone.attributes.description.showCutscene=

# BaddyPowerClear
entities.MeliHelper/BaddyPowerClear.placements.description=Removes the ability to use the Badeline powers when player steps into the room
entities.MeliHelper/BaddyPowerClear.placements.name.default=Badeline Power Clear
entities.MeliHelper/BaddyPowerClear.attributes.description.loadOnce=Removes on trigger and doesn't reload when re-entering the room

# BaddyPowerSet
entities.MeliHelper/BaddyPowerSet.placements.description=Gives ability to use the Badeline powers when player steps into the room
entities.MeliHelper/BaddyPowerSet.placements.name.default=Badeline Power Set
#entities.MeliHelper/BaddyPowerSet.attributes.description.uiTexture=
#entities.MeliHelper/BaddyPowerSet.attributes.description.uiLocation=
#entities.MeliHelper/BaddyPowerSet.attributes.description.fullPower=
#entities.MeliHelper/BaddyPowerSet.attributes.description.shootPower=
#entities.MeliHelper/BaddyPowerSet.attributes.description.laserPower=
#entities.MeliHelper/BaddyPowerSet.attributes.description.boostPower=
#entities.MeliHelper/BaddyPowerSet.attributes.description.addMaxPowerOnStrawberryCollect=
#entities.MeliHelper/BaddyPowerSet.attributes.description.addMaxPowerOnGem=
#entities.MeliHelper/BaddyPowerSet.attributes.description.shootEnabled=
#entities.MeliHelper/BaddyPowerSet.attributes.description.laserEnabled=
#entities.MeliHelper/BaddyPowerSet.attributes.description.boostEnabled=
#entities.MeliHelper/BaddyPowerSet.attributes.description.affectPlayerSkin=
#entities.MeliHelper/BaddyPowerSet.attributes.description.showUI=
#entities.MeliHelper/BaddyPowerSet.attributes.description.loadOnce=Removes on trigger and doesn't reload when re-entering the room

# BattleCityBlockedZone
#entities.MeliHelper/BattleCityBlockedZone.placements.description=
entities.MeliHelper/BattleCityBlockedZone.placements.name.default=Battle City Blocked Zone

# BattleCityBonusHidden
#entities.MeliHelper/BattleCityBonusHidden.placements.description=
entities.MeliHelper/BattleCityBonusHidden.placements.name.default=Battle City Bonus Hidden
#entities.MeliHelper/BattleCityBonusHidden.attributes.description.bonusType=
#entities.MeliHelper/BattleCityBonusHidden.attributes.description.depth=

# BattleCityBonusRespawn
#entities.MeliHelper/BattleCityBonusRespawn.placements.description=
entities.MeliHelper/BattleCityBonusRespawn.placements.name.default=Battle City Bonus Respawn
#entities.MeliHelper/BattleCityBonusRespawn.attributes.description.bonusType=
#entities.MeliHelper/BattleCityBonusRespawn.attributes.description.period=
#entities.MeliHelper/BattleCityBonusRespawn.attributes.description.opacityInactive=
#entities.MeliHelper/BattleCityBonusRespawn.attributes.description.depth=

# BattleCityCampaignClearInfo
#entities.MeliHelper/BattleCityCampaignClearInfo.placements.description=
entities.MeliHelper/BattleCityCampaignClearInfo.placements.name.default=Battle City Campaign Clear Info

# BattleCityCampaignStartEntity
#entities.MeliHelper/BattleCityCampaignStartEntity.placements.description=
entities.MeliHelper/BattleCityCampaignStartEntity.placements.name.default=Battle City Campaign Start Entity
#entities.MeliHelper/BattleCityCampaignStartEntity.attributes.description.name=
#entities.MeliHelper/BattleCityCampaignStartEntity.attributes.description.lifes=

# BattleCityCell
#entities.MeliHelper/BattleCityCell.placements.description=
entities.MeliHelper/BattleCityCell.placements.name.default=Battle City Cell 
#entities.MeliHelper/BattleCityCell.attributes.description.cellType=
#entities.MeliHelper/BattleCityCell.attributes.description.fill=

# BattleCityCellAnyCustomTexture
#entities.MeliHelper/BattleCityCellAnyCustomTexture.placements.description=
entities.MeliHelper/BattleCityCellAnyCustomTexture.placements.name.default=Battle City Cell Any Custom Texture
#entities.MeliHelper/BattleCityCellAnyCustomTexture.attributes.description.texture=
#entities.MeliHelper/BattleCityCellAnyCustomTexture.attributes.description.cellType=

# BattleCityCellBrickCustomTexture
#entities.MeliHelper/BattleCityCellBrickCustomTexture.placements.description=
entities.MeliHelper/BattleCityCellBrickCustomTexture.placements.name.default=Battle City Cell Brick Custom Texture
#entities.MeliHelper/BattleCityCellBrickCustomTexture.attributes.description.texture=

# BattleCityCellBrickRow
#entities.MeliHelper/BattleCityCellBrickRow.placements.description=
entities.MeliHelper/BattleCityCellBrickRow.placements.name.default=Battle City Cell Brick Row
#entities.MeliHelper/BattleCityCellBrickRow.attributes.description.row1=
#entities.MeliHelper/BattleCityCellBrickRow.attributes.description.row2=
#entities.MeliHelper/BattleCityCellBrickRow.attributes.description.row3=
#entities.MeliHelper/BattleCityCellBrickRow.attributes.description.row4=

# BattleCityCellWall
#entities.MeliHelper/BattleCityCellWall.placements.description=
entities.MeliHelper/BattleCityCellWall.placements.name.default=Battle City Wall 
#entities.MeliHelper/BattleCityCellWall.attributes.description.cellType=

# BattleCityCustomBonusChances
#entities.MeliHelper/BattleCityCustomBonusChances.placements.description=
entities.MeliHelper/BattleCityCustomBonusChances.placements.name.default=Battle City Custom Bonus Chances (full)
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.Grenade=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.Shield=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.Shovel=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.Star=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.ExtraLife=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.TimeStop=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.EMI=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.Duality=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.HomingBullets=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.UnlimitedShooting=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.MoveThroughWater=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.DirtBall=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.DemolitionBomb=
#entities.MeliHelper/BattleCityCustomBonusChances.attributes.description.Mine=

# BattleCityCustomCellTextures
#entities.MeliHelper/BattleCityCustomCellTextures.placements.description=
entities.MeliHelper/BattleCityCustomCellTextures.placements.name.default=Battle City Custom Cell Textures
#entities.MeliHelper/BattleCityCustomCellTextures.attributes.description.brick=
#entities.MeliHelper/BattleCityCustomCellTextures.attributes.description.brick02=
#entities.MeliHelper/BattleCityCustomCellTextures.attributes.description.steel=
#entities.MeliHelper/BattleCityCustomCellTextures.attributes.description.grass=
#entities.MeliHelper/BattleCityCustomCellTextures.attributes.description.water=
#entities.MeliHelper/BattleCityCustomCellTextures.attributes.description.dirt=

# BattleCityCustomEnemyType
#entities.MeliHelper/BattleCityCustomEnemyType.placements.description=
entities.MeliHelper/BattleCityCustomEnemyType.placements.name.default=Battle City Custom Enemy Type (basic)
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.tankID=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.tankType=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.points=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.health=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.speedMove=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.speedBullets=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.shootFrequency=
#entities.MeliHelper/BattleCityCustomEnemyType.attributes.description.canDamageSteel=

# BattleCityCustomRulesEntity
#entities.MeliHelper/BattleCityCustomRulesEntity.placements.description=
entities.MeliHelper/BattleCityCustomRulesEntity.placements.name.default=Battle City Custom Rules
#entities.MeliHelper/BattleCityCustomRulesEntity.attributes.description.playerShotsAtOnce=
#entities.MeliHelper/BattleCityCustomRulesEntity.attributes.description.playerShotSpeed=
#entities.MeliHelper/BattleCityCustomRulesEntity.attributes.description.playerCanDestroySteel=
#entities.MeliHelper/BattleCityCustomRulesEntity.attributes.description.playerCustomShooting=
#entities.MeliHelper/BattleCityCustomRulesEntity.attributes.description.vanillaDeaths=
#entities.MeliHelper/BattleCityCustomRulesEntity.attributes.description.shootOnlyCenter=

# BattleCityEnemySpawnpoint
#entities.MeliHelper/BattleCityEnemySpawnpoint.placements.description=
entities.MeliHelper/BattleCityEnemySpawnpoint.placements.name.default=Battle City Enemy Spawnpoint
#entities.MeliHelper/BattleCityEnemySpawnpoint.attributes.description.order=

# BattleCityField
#entities.MeliHelper/BattleCityField.placements.description=
entities.MeliHelper/BattleCityField.placements.name.default=Battle City Field (extended)
#entities.MeliHelper/BattleCityField.attributes.description.fieldWidth=
#entities.MeliHelper/BattleCityField.attributes.description.fieldHeight=
#entities.MeliHelper/BattleCityField.attributes.description.levelID=
#entities.MeliHelper/BattleCityField.attributes.description.name=
#entities.MeliHelper/BattleCityField.attributes.description.nextLevel=
#entities.MeliHelper/BattleCityField.attributes.description.returnLevel=
#entities.MeliHelper/BattleCityField.attributes.description.enemyList=
#entities.MeliHelper/BattleCityField.attributes.description.bonusList=
#entities.MeliHelper/BattleCityField.attributes.description.enemyRespawnPeriod=
#entities.MeliHelper/BattleCityField.attributes.description.enemyRespawnDelay=
#entities.MeliHelper/BattleCityField.attributes.description.enemiesOnScreen=
#entities.MeliHelper/BattleCityField.attributes.description.backgroundType=
#entities.MeliHelper/BattleCityField.attributes.description.goal=
#entities.MeliHelper/BattleCityField.attributes.description.finishEvent=
#entities.MeliHelper/BattleCityField.attributes.description.typeUI=
#entities.MeliHelper/BattleCityField.attributes.description.showUI=
#entities.MeliHelper/BattleCityField.attributes.description.showIntro=

# BattleCityFlag
#entities.MeliHelper/BattleCityFlag.placements.description=
entities.MeliHelper/BattleCityFlag.placements.name.default=Battle City Flag
#entities.MeliHelper/BattleCityFlag.attributes.description.sprite=
#entities.MeliHelper/BattleCityFlag.attributes.description.deathEffectColor=
#entities.MeliHelper/BattleCityFlag.attributes.description.createDeathEffect=
#entities.MeliHelper/BattleCityFlag.attributes.description.damageOnDash=
#entities.MeliHelper/BattleCityFlag.attributes.description.killPlayerOnFail=

# BattleCityTank
#entities.MeliHelper/BattleCityTank.placements.description=
entities.MeliHelper/BattleCityTank.placements.name.default=Battle City Tank (basic)
#entities.MeliHelper/BattleCityTank.attributes.description.tankType=
#entities.MeliHelper/BattleCityTank.attributes.description.points=
#entities.MeliHelper/BattleCityTank.attributes.description.health=
#entities.MeliHelper/BattleCityTank.attributes.description.speedMove=
#entities.MeliHelper/BattleCityTank.attributes.description.speedBullets=
#entities.MeliHelper/BattleCityTank.attributes.description.shootFrequency=
#entities.MeliHelper/BattleCityTank.attributes.description.canDamageSteel=
#entities.MeliHelper/BattleCityTank.attributes.description.bonusRandomPosition=
#entities.MeliHelper/BattleCityTank.attributes.description.containsBonus=

# LaniHookSpot
entities.MeliHelper/LaniHookSpot.placements.description=The thing grapple hook can be hooked in some radius
entities.MeliHelper/LaniHookSpot.placements.name.default=Lani Hook Spot
entities.MeliHelper/LaniHookSpot.attributes.description.sprite=The sprite of the entity should use
entities.MeliHelper/LaniHookSpot.attributes.description.radiusHook=Radius where grapple hook can be hooked on this thing
entities.MeliHelper/LaniHookSpot.attributes.description.radiusLight=The radius of the BloomPoint

# LaniIceBlock
entities.MeliHelper/LaniIceBlock.placements.description=Block you can't touch by grapple hook
entities.MeliHelper/LaniIceBlock.placements.name.default=Lani Ice Block
entities.MeliHelper/LaniIceBlock.attributes.description.tiletype=Changes the visual appearance of the wall
entities.MeliHelper/LaniIceBlock.attributes.description.blendin=Blends the block with the walls it touches, making it less apparent

# LaniSnowball
#entities.MeliHelper/LaniSnowball.placements.description=
entities.MeliHelper/LaniSnowball.placements.name.default=Lani Snowball
entities.MeliHelper/LaniSnowball.attributes.description.sprite=The sprite of the snowball should use
entities.MeliHelper/LaniSnowball.attributes.description.bounces=Count of bounces a snowball can make against a wall before it breaks apart
entities.MeliHelper/LaniSnowball.attributes.description.jumps=Count of jumps on the ball that a player can make before snowball breaks apart

# LaniSnowballGenerator
entities.MeliHelper/LaniSnowballGenerator.placements.description=Generates a new snowball on the level after a specified period of time
entities.MeliHelper/LaniSnowballGenerator.placements.name.default=Lani Snowball Generator
entities.MeliHelper/LaniSnowballGenerator.attributes.description.period=The period after which a new snowball will be created
entities.MeliHelper/LaniSnowballGenerator.attributes.description.delay=Start delay of creating a snowball
entities.MeliHelper/LaniSnowballGenerator.attributes.description.speedX=Horizontal speed of a created snowball
entities.MeliHelper/LaniSnowballGenerator.attributes.description.speedY=Vertical speed of a created snowball
entities.MeliHelper/LaniSnowballGenerator.attributes.description.offsetX=Horizontal offset of the position where a new snowball generates
entities.MeliHelper/LaniSnowballGenerator.attributes.description.offsetY=Vertical offset of the position where a new snowball generates
entities.MeliHelper/LaniSnowballGenerator.attributes.description.bounces=Count of bounces a snowball can make against a wall before it breaks apart

# LaniSpring
entities.MeliHelper/LaniSpring.placements.description=Spring you can jump on. Not normally holdable but you can grab it with Lani's hook
entities.MeliHelper/LaniSpring.placements.name.default=Lani Spring
entities.MeliHelper/LaniSpring.attributes.description.sprite=The sprite of the spring should use
entities.MeliHelper/LaniSpring.attributes.description.koefMultX=The multiplier by which the player's horizontal speed is multiplied after a jump
entities.MeliHelper/LaniSpring.attributes.description.speedY=Jump power when you not press Jump button
entities.MeliHelper/LaniSpring.attributes.description.speedYWithJump=Jump power when you press Jump button
entities.MeliHelper/LaniSpring.attributes.description.refillDash=Refill dash or not after jump
entities.MeliHelper/LaniSpring.attributes.description.refillStamina=Refill stamina or not after jump
entities.MeliHelper/LaniSpring.attributes.description.destroyCrumblePlatformUnder=Destroy crumble platform under the spring (or not) after a player jumps on it

# LaniHookClear
entities.MeliHelper/LaniHookClear.placements.description=Removes the ability to use Lani's grapple hook when player steps into the room
entities.MeliHelper/LaniHookClear.placements.name.default=Lani Hook Clear
entities.MeliHelper/LaniHookClear.attributes.description.loadOnce=Removes on trigger and doesn't reload when re-entering the room

# LaniHookSet
entities.MeliHelper/LaniHookSet.placements.description=Adds the ability to use Lani's grapple hook when player steps into the room
entities.MeliHelper/LaniHookSet.placements.name.default=Lani Hook Set
entities.MeliHelper/LaniHookSet.attributes.description.hookDirection=The direction in which the player can release the hook
entities.MeliHelper/LaniHookSet.attributes.description.hookLength=Max length hook can be shooted
entities.MeliHelper/LaniHookSet.attributes.description.hookSpeed=Speed at which the hook will be released
entities.MeliHelper/LaniHookSet.attributes.description.hookSpeedMovePlayer=The speed at which the player is pulled towards the hook
entities.MeliHelper/LaniHookSet.attributes.description.hookCooldown=The time after which you can shoot a new hook again
entities.MeliHelper/LaniHookSet.attributes.description.hookColor=Color of the hook
entities.MeliHelper/LaniHookSet.attributes.description.hookOpacity=Opacity of the hook color
entities.MeliHelper/LaniHookSet.attributes.description.hookAllowHypers=Player get or not get a speed boost when grappling the very top or bottom of the block
entities.MeliHelper/LaniHookSet.attributes.description.loadOnce=Removes on trigger and doesn't reload when re-entering the room

# LaniHookSetEntity
entities.MeliHelper/LaniHookSetEntity.placements.description=A floaty thing that gives you Lani's grapple hook on collect
entities.MeliHelper/LaniHookSetEntity.placements.name.default=Lani Hook Set Entity
entities.MeliHelper/LaniHookSetEntity.attributes.description.sprite=The sprite of the entity should use
entities.MeliHelper/LaniHookSetEntity.attributes.description.dialogueOnCollect=Dialogue appears after you collect the entity
entities.MeliHelper/LaniHookSetEntity.attributes.description.flagOnCollect=Set session flag after you collect the entity
entities.MeliHelper/LaniHookSetEntity.attributes.description.periodBurst=Period entity creates a burst
entities.MeliHelper/LaniHookSetEntity.attributes.description.distFloating=Distance entity moves vertically while not collected
entities.MeliHelper/LaniHookSetEntity.attributes.description.hitboxSize=Size of the hitbox
entities.MeliHelper/LaniHookSetEntity.attributes.description.addLight=Adds VertexLight and BloomPoint
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookDirection=The direction in which the player can release the hook
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookLength=Max length hook can be shooted
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookSpeed=Speed at which the hook will be released
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookSpeedMovePlayer=The speed at which the player is pulled towards the hook
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookCooldown=The time after which you can shoot a new hook again
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookColor=Color of the hook
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookOpacity=Opacity of the hook color
entities.MeliHelper/LaniHookSetEntity.attributes.description.hookAllowHypers=Player get or not get a speed boost when grappling the very top or bottom of the block

# MinesweeperBombCounter
#entities.MeliHelper/MinesweeperBombCounter.placements.description=
entities.MeliHelper/MinesweeperBombCounter.placements.name.default=Minesweeper Bomb Counter
entities.MeliHelper/MinesweeperBombCounter.attributes.description.digits=Кол-во отображаемых цифр

# MinesweeperCell
#entities.MeliHelper/MinesweeperCell.placements.description=
entities.MeliHelper/MinesweeperCell.placements.name.default=Minesweeper Cell
entities.MeliHelper/MinesweeperCell.attributes.description.neighbors=Кол-во соседей-бомб
entities.MeliHelper/MinesweeperCell.attributes.description.bomb=Это бомба?
entities.MeliHelper/MinesweeperCell.attributes.description.opened=Открыто или нет при старте

# MinesweeperFace
#entities.MeliHelper/MinesweeperFace.placements.description=
entities.MeliHelper/MinesweeperFace.placements.name.default=Minesweeper Face (normal)
entities.MeliHelper/MinesweeperFace.attributes.description.textureNormal=Текстура всегда
entities.MeliHelper/MinesweeperFace.attributes.description.textureGameover=Текстура при проигрыше
entities.MeliHelper/MinesweeperFace.attributes.description.textureWin=Текстура при победе

# MinesweeperField
#entities.MeliHelper/MinesweeperField.placements.description=
entities.MeliHelper/MinesweeperField.placements.name.default=Minesweeper Field
#entities.MeliHelper/MinesweeperField.attributes.description.fieldWidth=
#entities.MeliHelper/MinesweeperField.attributes.description.fieldHeight=
#entities.MeliHelper/MinesweeperField.attributes.description.bombs=
#entities.MeliHelper/MinesweeperField.attributes.description.roomTeleportOnWin=
#entities.MeliHelper/MinesweeperField.attributes.description.maxStartCell= 
#entities.MeliHelper/MinesweeperField.attributes.description.diagonalDashesOpenCells=
#entities.MeliHelper/MinesweeperField.attributes.description.placePlayerInside=

# MinesweeperFlagGUI
#entities.MeliHelper/MinesweeperFlagGUI.placements.description=
entities.MeliHelper/MinesweeperFlagGUI.placements.name.default=Minesweeper Flag GUI
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.messageOnFlagMode=
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.messageOnNormalMode=
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.size=
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.koefFloating=
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.distanceAppear=
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.distanceDisappear=
#entities.MeliHelper/MinesweeperFlagGUI.attributes.description.appearJustLikeCoreMessage=

# MinesweeperTimer
#entities.MeliHelper/MinesweeperTimer.placements.description=
entities.MeliHelper/MinesweeperTimer.placements.name.default=Minesweeper Timer
#entities.MeliHelper/MinesweeperTimer.attributes.description.digits=

### Triggers

# BaddyPowerClearTrigger
entities.MeliHelper/BaddyPowerClearTrigger.placements.description=Removes the ability to use Badeline powers when player enter
entities.MeliHelper/BaddyPowerClearTrigger.placements.name.default=Badeline Power Clear Trigger
entities.MeliHelper/BaddyPowerClearTrigger.attributes.description.oneUse=Removes itself on player enter

# BaddyPowerSetTrigger
#entities.MeliHelper/BaddyPowerSetTrigger.placements.description=Adds the ability to use Badeline powers when player enter
entities.MeliHelper/BaddyPowerSetTrigger.placements.name.default=Badeline Power Set Trigger
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.uiTexture=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.uiLocation=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.fullPower=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.shootPower=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.laserPower=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.boostPower=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.addMaxPowerOnStrawberryCollect=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.addMaxPowerOnGem=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.shootEnabled=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.laserEnabled=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.boostEnabled=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.affectPlayerSkin=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.showUI=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.oneUse=
#entities.MeliHelper/BaddyPowerSetTrigger.attributes.description.clearOnLeave=

# MeliHelperConditionTrigger
#entities.MeliHelper/MeliHelperConditionTrigger.placements.description=
entities.MeliHelper/MeliHelperConditionTrigger.placements.name.default=Meli Helper Condition Trigger
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.trigger=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.action=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.param=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.PlayerInside=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.PlayerOnLeft=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.PlayerOnRight=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.BerryCollected=
#entities.MeliHelper/MeliHelperConditionTrigger.attributes.description.oneUse=

# KillPlayerTrigger
entities.MeliHelper/KillPlayerTrigger.placements.description=Kills the player when entering the trigger, leaving it, or after some time while the player is inside
entities.MeliHelper/KillPlayerTrigger.placements.name.default=Kill Player Trigger (OnEnter)
entities.MeliHelper/KillPlayerTrigger.attributes.description.action=When you need to kill player
entities.MeliHelper/KillPlayerTrigger.attributes.description.stayTime=The amount of time after which a player must be killed (OnStay only)

# LaniHookClearTrigger
entities.MeliHelper/LaniHookClearTrigger.placements.description=Removes the ability to use Lani's grapple hook when player enter
entities.MeliHelper/LaniHookClearTrigger.placements.name.default=Lani Hook Clear Trigger
entities.MeliHelper/LaniHookClearTrigger.attributes.description.oneUse=Removes itself on player enter

# LaniHookSetTrigger
entities.MeliHelper/LaniHookSetTrigger.placements.description=Gives ability to release a Lani's grapple hook when player enter
entities.MeliHelper/LaniHookSetTrigger.placements.name.default=Lani Hook Set Trigger
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookDirection=The direction in which the player can release the hook
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookLength=Max length hook can be shooted
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookSpeed=Speed at which the hook will be released
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookSpeedMovePlayer=The speed at which the player is pulled towards the hook
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookCooldown=The time after which you can shoot a new hook again
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookColor=Color of the hook
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookOpacity=Opacity of the hook color
entities.MeliHelper/LaniHookSetTrigger.attributes.description.hookAllowHypers=Player get or not get a speed boost when grappling the very top or bottom of the block
entities.MeliHelper/LaniHookSetTrigger.attributes.description.oneUse=Removes itself on player enter
entities.MeliHelper/LaniHookSetTrigger.attributes.description.clearOnLeave=Removes the ability to use Lani's grapple hook when player leaves the trigger
entities.MeliHelper/LaniHookSetTrigger.attributes.description.testParam=asdjhaksjdh

# ObjectGravityTrigger
#entities.MeliHelper/ObjectGravityTrigger.placements.description=
entities.MeliHelper/ObjectGravityTrigger.placements.name.default=Object Gravity Trigger
#entities.MeliHelper/ObjectGravityTrigger.attributes.description.objectType=
#entities.MeliHelper/ObjectGravityTrigger.attributes.description.power=
