# MOD SETTINGS
GooberHelper_DebugMapPhysics=Debug Map Physics
GooberHelper_DebugMapPhysics_description=adds really janky physics simulations to the debug map{n}press f5 in the debug map to see instructions

GooberHelper_ShowOptionsInGame=Show Options in Game

# CUSTOM MENU
menu_gooberhelper_title=GooberHelper
menu_gooberhelper_options=GooberHelper Options
menu_gooberhelper_reset_all_options=Reset All Options
menu_gooberhelper_category_physics=Physics
menu_gooberhelper_category_jumping=Jumping
menu_gooberhelper_category_dashing=Dashing
menu_gooberhelper_category_moving=Moving
menu_gooberhelper_category_other=Other
menu_gooberhelper_category_visuals=Visuals
menu_gooberhelper_category_miscellaneous=Miscellaneous
menu_gooberhelper_category_general=General
menu_gooberhelper_category_profiles=Profiles

menu_gooberhelper_create_profile=Create Options Profile
menu_gooberhelper_import_create_profile=Import and Create Options Profile

menu_gooberhelper_import_create_profile_description=imports the options profile from clipboard and creates it
menu_gooberhelper_export_profile_description=export the options profile to clipboard
menu_gooberhelper_import_profile_description=import the options profile from clipboard
menu_gooberhelper_delete_profile_description=there is no "are you sure?" confirmation window
menu_gooberhelper_reset_all_options_description=(press the journal key under any individual option or category to reset it)

menu_gooberhelper_import_profile_error=an error occurred. invalid input probably?
menu_gooberhelper_import_profile_success=success!
menu_gooberhelper_import_create_profile_success=success! imported and created profile "name"

# ENUMS
gooberhelper_enum_None=None
gooberhelper_enum_All=All

gooberhelper_enum_GroundJumps=Ground Jumps

gooberhelper_enum_RequireGround=Ground
gooberhelper_enum_WorkWithCoyoteTime=Coyote Time

gooberhelper_enum_OnlyCardinal=Only Cardinal

gooberhelper_enum_RequireSpeed=Invert Speed
gooberhelper_enum_WorkWithRetention=Invert Retention

gooberhelper_enum_Cover=Cover
gooberhelper_enum_HairOnly=Hair Only

gooberhelper_enum_FakeRCB=Fake RCB
gooberhelper_enum_Preserve=Preserve
gooberhelper_enum_Invert=Invert

gooberhelper_enum_DashSpeed=Dash Speed

gooberhelper_enum_Magnitude=Magnitude
gooberhelper_enum_Vertical=Vertical
gooberhelper_enum_Horizontal=Horizontal
gooberhelper_enum_Both=Both

gooberhelper_enum_Legacy=Legacy
gooberhelper_enum_On=On

gooberhelper_enum_SkipIntro=Skip Intro
gooberhelper_enum_KeepIntro=Keep Intro

# TITLES
    # jumping
    gooberhelper_option_JumpInversion=Jump Inversion
    gooberhelper_option_WalljumpSpeedPreservation=Walljump Speed Preservation
    gooberhelper_option_WallbounceSpeedPreservation=Wallbounce Speed Preservation
    gooberhelper_option_HyperAndSuperSpeedPreservation=Hyper And Super Speed Preservation
    gooberhelper_option_UpwardsJumpSpeedPreservationThreshold=Upwards Jump Speed Preservation
    gooberhelper_option_DownwardsJumpSpeedPreservationThreshold=Downwards Jump Speed Preservation
    
    gooberhelper_option_GetClimbjumpSpeedInRetention=Get Climbjump Speed In Retained Frames
    gooberhelper_option_AdditiveVerticalJumpSpeed=Additive Vertical Jump Speed
    gooberhelper_option_SwapHorizontalAndVerticalSpeedOnWalljump=Swap Horizontal And Vertical Speed on Wall Jump
    gooberhelper_option_VerticalToHorizontalSpeedOnGroundJump=Vertical Speed To Horizontal Speed on Ground Jump
    gooberhelper_option_CornerboostBlocksEverywhere=Cornerboost Blocks Everywhere
    
    gooberhelper_option_AllDirectionHypersAndSupers=All Direction Hypers And Supers
    gooberhelper_option_AllowUpwardsCoyote=Allow Upwards Coyote
    gooberhelper_option_AllDirectionDreamJumps=All Direction Dream Jumps
    gooberhelper_option_AllowHoldableClimbjumping=Allow Holdable Climbjumping

    # dashing
    gooberhelper_option_VerticalDashSpeedPreservation=Vertical Dash Speed Preservation
    gooberhelper_option_ReverseDashSpeedPreservation=Reverse Dash Speed Preservation
    
    gooberhelper_option_MagnitudeBasedDashSpeed=Magnitude Based Dash Speed
    
    gooberhelper_option_DashesDontResetSpeed=Dashes Dont Reset Speed
    gooberhelper_option_KeepDashAttackOnCollision=Keep Dash Attack on Collision

    # moving
    gooberhelper_option_CobwobSpeedInversion=Cobwob Speed Inversion
    
    gooberhelper_option_WallboostDirectionIsOppositeSpeed=Wall Boost Direction Is Opposite Speed
    gooberhelper_option_WallboostSpeedIsOppositeSpeed=Wall Boost Speed Is Always Opposite Speed
    gooberhelper_option_HorizontalTurningSpeedInversion=Horizontal Turning Speed Inversion
    gooberhelper_option_VerticalTurningSpeedInversion=Vertical Turning Speed Inversion
    gooberhelper_option_DownwardsAirFrictionBehavior=Downwards Air Friction Behavior
    
    gooberhelper_option_UpwardsTransitionSpeedPreservation=UpwardsTransitionSpeedPreservation

    # other
    gooberhelper_option_RefillFreezeLength=Refill Freeze Length
    gooberhelper_option_RetentionLength=Retention Length
    
    gooberhelper_option_DreamBlockSpeedPreservation=Dream Block Speed Preservation
    gooberhelper_option_SpringSpeedPreservation=Spring Speed Preservation
    gooberhelper_option_ReboundSpeedPreservation=Rebound Speed Inversion
    gooberhelper_option_ExplodeLaunchSpeedPreservation=Explode Launch Speed Preservation
    gooberhelper_option_PickupSpeedInversion=Pickup Speed Inversion
    gooberhelper_option_BubbleSpeedPreservation=Bubble Speed Preservation
    gooberhelper_option_FeatherEndSpeedPreservation=Feather End Speed Preservation
    gooberhelper_option_BadelineBossSpeedPreservation=Badeline Boss Speed Preservation
    
    gooberhelper_option_CustomFeathers=Custom Feathers
    gooberhelper_option_CustomSwimming=Custom Swimming
    gooberhelper_option_RemoveNormalEnd=Remove Normal End
    gooberhelper_option_LenientStunning=Lenient Stunning
    gooberhelper_option_HoldablesInheritSpeedWhenThrown=Holdables Inherit Speed When Thrown
    
    gooberhelper_option_AllowCrouchedHoldableGrabbing=Allow Crouched Holdable Grabbing
    gooberhelper_option_AllowUpwardsClimbGrabbing=Allow Upwards Grabbing
    gooberhelper_option_AllowCrouchedClimbGrabbing=Allow Crouched Grabbing
    gooberhelper_option_ClimbingSpeedPreservation=Climbing Speed Preservation
    gooberhelper_option_AllowClimbingInDashState=Allow Climbing in Dash State
    gooberhelper_option_CoreBlockAllDirectionActivation=Core Block All Direction Activation
    gooberhelper_option_LiftBoostAdditionHorizontal=LiftBoost Addition Horizontal
    gooberhelper_option_LiftBoostAdditionVertical=LiftBoost Addition Vertical

    # visuals
    gooberhelper_option_PlayerShaderMask=Player Shader Mask
    gooberhelper_option_TheoNuclearReactor=Theo Nuclear Reactor

    # miscellaneous
    gooberhelper_option_AlwaysExplodeSpinners=Always Explode Spinners
    gooberhelper_option_GoldenBlocksAlwaysLoad=Golden Blocks Always Load
    gooberhelper_option_RefillFreezeGameSuspension=Refill Freeze Game Suspension
    gooberhelper_option_BufferDelayVisualization=Buffer Delay Visualization
    gooberhelper_option_Ant=ant

    # general
    gooberhelper_option_ShowActiveOptions=Show Active Settings

# DESCRIPTIONS
    # jumping
    gooberhelper_option_description_JumpInversion=reverse ultra real{n}Ground Jumps = only works on ground jumps{n}All = works with climbjumps too
    gooberhelper_option_description_WalljumpSpeedPreservation=makes walljumps not reset your horizontal speed{n}Fake RCB = normal walljumps will act like RCBs and neutral walljumps will act like NRCBs (without the wallboost part){n}Preserve = walljumps will preserve all of your speed no matter which direction{n}Invert = they can be used to invert speed too
    gooberhelper_option_description_WallbounceSpeedPreservation=applies whatever horizontal speed you had before you dashed to a wallbounce
    gooberhelper_option_description_HyperAndSuperSpeedPreservation=yeah
    gooberhelper_option_description_UpwardsJumpSpeedPreservationThreshold=your upwards jump/walljump/climbjump speed will inherit your vertical speed
    gooberhelper_option_description_DownwardsJumpSpeedPreservationThreshold=your downwards jump/walljump/climbjump speed will inherit your vertical speed (hold down)
    
    gooberhelper_option_description_GetClimbjumpSpeedInRetention=spam as many cornerboosts as you want
    gooberhelper_option_description_AdditiveVerticalJumpSpeed=vertical speed adds to all jump types
    gooberhelper_option_description_SwapHorizontalAndVerticalSpeedOnWalljump=yeah
    gooberhelper_option_description_VerticalToHorizontalSpeedOnGroundJump=works for hypers/supers too{n}Vertical = only converts your vertical speed{n}Magnitude = converts the magnitude of your speed
    gooberhelper_option_description_CornerboostBlocksEverywhere=all tiles behave like vivhelper cornerboost blocks
    
    gooberhelper_option_description_AllDirectionHypersAndSupers=you can demohyper/super with all dash directions{n}Ground = requires a solid or jumpthrough to work{n}Coyote = the previous requirement but coyote time works too
    gooberhelper_option_description_AllowUpwardsCoyote=yeah
    gooberhelper_option_description_AllDirectionDreamJumps=yeah
    gooberhelper_option_description_AllowHoldableClimbjumping=z
    
    # dashing
    gooberhelper_option_description_VerticalDashSpeedPreservation=dashing if it were awesome
    gooberhelper_option_description_ReverseDashSpeedPreservation=dashing in the opposite direction will reverse your speed
    
    gooberhelper_option_description_MagnitudeBasedDashSpeed=your dash will have the same absolute value as your speed before dashing.{n}as a result, it no longer stretches horizontally or vertically.{n}Only Cardinal = only works on up/down/left/right dashes{n}All = works with every dash
    gooberhelper_option_description_DashesDontResetSpeed=dashing if it were even more awesome{n}Legacy = the pre-refactored version of this option that will multiply your vertical speed by 0.75 (my bad){n}On = on
    
    gooberhelper_option_description_KeepDashAttackOnCollision=doesnt remove dash attack on collison with solids, allowing for leniency or cool tech
    
    # moving
    gooberhelper_option_description_CobwobSpeedInversion=grin{n}Speed = only inverts your raw speed{n}Retention = can invert your retained speed too
    
    gooberhelper_option_description_WallboostDirectionIsOppositeSpeed=wallboost dir is based on the opposite of your speed (on climbjump) (OVERWRITES BELOW)
    gooberhelper_option_description_WallboostSpeedIsOppositeSpeed=wallboost speed dir is based on the opposite of your speed (on wallboost)
    gooberhelper_option_description_HorizontalTurningSpeedInversion=turn around to invert your horizontal speed whenever
    gooberhelper_option_description_VerticalTurningSpeedInversion=same as above but vertical and really freaky
    gooberhelper_option_description_DownwardsAirFrictionBehavior=slows you down less while fastfalling with more than max falling speed

    gooberhelper_option_description_UpwardsTransitionSpeedPreservation=buh
    
    # other
    gooberhelper_option_description_RefillFreezeLength=hi clantis
    gooberhelper_option_description_RetentionLength=more lenient cornerboosts
    
    gooberhelper_option_description_DreamBlockSpeedPreservation=yeah{n}Horizontal = only preserves horizontal speed{n}Vertical = only preserves vertical speed{n}Both = preserves both{n}Magnitude = preserves the magnitude of your speed before entering{n}the dream block but aligns it to the original dream block dash direction
    gooberhelper_option_description_SpringSpeedPreservation=yeah{n}Preserve = they will preserve your speed{n}Invert = they can invert your speed if you hold in the opposite direction
    gooberhelper_option_description_ReboundSpeedPreservation=you can reverse speed off of anything that calls the Rebound() (dash blocks, kevins, breaker boxes, etc)
    gooberhelper_option_description_ExplodeLaunchSpeedPreservation=speed is preserved when hitting anything that calls ExplodeLaunch() (bumpers, pufferfish, etc)
    gooberhelper_option_description_PickupSpeedInversion=Loenn everest.yaml bin Dialog Graphics
    gooberhelper_option_description_BubbleSpeedPreservation=hello
    gooberhelper_option_description_FeatherEndSpeedPreservation=makes feathers not reset your speed when they run out of time. this also gives free feather end boosts
    gooberhelper_option_description_BadelineBossSpeedPreservation=zeeble blimp glong????
    
    gooberhelper_option_description_CustomFeathers=they preserve speed and rounce{n}Keep Intro = they will preserve your speed but not skip the slowdown intro{n}Skip Intro = they will skip the slowdown intro
    gooberhelper_option_description_CustomSwimming=the effects of aquaculture on our industrialized society
    gooberhelper_option_description_RemoveNormalEnd=doesnt reset your retention or wallboost timer when you exit stNormal
    gooberhelper_option_description_LenientStunning=removes the 1/3 from spinner/lightning stunning
    gooberhelper_option_description_HoldablesInheritSpeedWhenThrown=only horizontal
    
    gooberhelper_option_description_AllowCrouchedHoldableGrabbing=yeah
    gooberhelper_option_description_AllowUpwardsClimbGrabbing=jdfnhijukhniujfkngb
    gooberhelper_option_description_AllowCrouchedClimbGrabbing=edsiurufhgiuserdfhgt
    gooberhelper_option_description_ClimbingSpeedPreservation=seiuedhrfgiotsedrofhgn
    gooberhelper_option_description_AllowClimbingInDashState=sdjifhgkljsdhglikesdhrg
    gooberhelper_option_description_CoreBlockAllDirectionActivation=you can activate core blocks from every state (idk why i made this)
    gooberhelper_option_description_LiftBoostAdditionHorizontal=uncapped
    gooberhelper_option_description_LiftBoostAdditionVertical=also uncapped

    # visual
    gooberhelper_option_description_PlayerShaderMask=masks the player sprite with a cool shader{n}Hair Only = only applies to hair and cateline/foxeline tails{n}Cover = covers the entire player sprite and all components
    gooberhelper_option_description_TheoNuclearReactor=FLASHING LIGHTS WARNING

    # miscellaneous
    gooberhelper_option_description_AlwaysExplodeSpinners=have fun
    gooberhelper_option_description_GoldenBlocksAlwaysLoad=hi slash (works for silver and plat blocks too)
    gooberhelper_option_description_RefillFreezeGameSuspension=prevents the level from updating after getting freezeframes from a refill
    gooberhelper_option_description_BufferDelayVisualization=indicates which period of input buffering time you hit an input in.{n}turquoise = not buffered{n}green = little delay (the input was later){n}red = high delay (the input was earlier)
    gooberhelper_option_description_Ant=..