10flips= ibunA
10flips_ibunA= ibunA
poem_10flips_ibunA_A= gnihtynA
poem_10flips_ibunA_B= gnihtynA
10flips_ibunA_A12= tetriS
10flips_ibunA_postcard= .drawrof evom lliw uoy ,noitcerid yna esoohc t'nod uoy fi semitemoS{n}{big}rebmemeR{/big}
10flips_ibunA_remix= Minimum Changes Remix
10flips_ibunA_remix_Artist= Kubbi

10flips_ANV= A Pixel-Perfect View

10flips_AEmpty1=
[MADELINE left normal]
Racoon on the pillar, what is your wisdom?
[]
The secret room above may not show up on the debug map, but it is still there.
[MADELINE left normal]
So how do I bring a double dash here to access the room above?
[]
I don't know.
[MADELINE left normal]
...
Fuck you.
[]
I'm not the map creator ... how am I supposed to know.


10flips_A08berry=
[]
There is a note lying on the ground.
"If you jump during coyote frames while holding a strawberry seed, it will not disappear."
"This is useful for regaining your dash while holding on to strawberry seeds."

10flips_B04berry=
[MADELINE left sad]
I love collecting golden strawberries with a full clear completion, but I noticed something:
[MADELINE left sad]
How am I supposed to go back to the main route without dying?
[MADELINE left normal]
Well, I'm sure the mapper added a golden detach trigger! Surely I wouldn't be forced to manually time an updash through a pixel-perfect corridor of spinners!

10flips_BEmpty1=
[]
Did you know?
This map has a B-Side!
(B stands for bad)
[MADELINE left normal]
awesome sauce

10flips_BEmpty2=
[]
Tip: If you ever find yourself stuck,
you can always {# F94A4A}retry{#} and find another way out.

10flips_C02_A=
[MADELINE left sad]
This is not very comfy...

10flips_CEmpty1=
[]
I've always wanted to make an etselec map of Anubi. This is it. I started this map around a year ago, and here it is. This map doesn't really follow the etselec map type. In this map, I tried to add or change the least amount of things to make it possible backwards (or I just did what I thought was funny). This means there are intended spike jumps and demos and etc. Anyways, this map is way too hard to ever be beaten normally or really even with savestates. If you do play this map, do it with savestates because it's basically impossible without them. I wouldn't recommend playing this though as it is less of a map and more of an expirement. Hopefully I'll return and make something original for once lmao. The chance of beating this map is about the same chance beating my other map (although I have beaten this map with savestates so I know its possible). It's also recommended to play Anubi if you actually want to play this map lol.
[]
Just kidding.
[MADELINE left normal]
Wow, I was concerned for a moment that this mapper made hist slop!
[MADELINE left distracted]
Wait, I shouldn't be surprised, I just beat the map lol
