# STANDARD DESCRIPTIONS
    menu_gooberhelper_ui_description_ColorInput=press confirm to modify the color; press left/right to cycle through formats
    menu_gooberhelper_ui_description_ScreenCircle=press confirm start editing the circle position and radius; scroll to increase/decrease the padding used for snapping

# SETTINGS
    # SUBMENUS
        menu_gooberhelper_setting_submenu_MouseJoystick=Mouse Joystick
        menu_gooberhelper_setting_submenu_AbsoluteMode=Absolute Mode
        menu_gooberhelper_setting_submenu_RelativeMode=Relative Mode

    # TITLES
        menu_gooberhelper_setting_DebugMapPhysics=Debug Map Physics
        menu_gooberhelper_setting_ShowOptionsInGame=Show Options in Game
        menu_gooberhelper_setting_FastMenuing=Fast Menuing
        
        # MOUSE JOYSTICK
            menu_gooberhelper_setting_Mode=Mode

            # [shared]
                menu_gooberhelper_setting_Circle=Circle
                menu_gooberhelper_setting_OuterColor=Outer Color
                menu_gooberhelper_setting_BorderColor=Border Color
                menu_gooberhelper_setting_InnerColor=Inner Color
                menu_gooberhelper_setting_BorderThickness=Border Thickness

            # ABSOLUTE MODE
            
            # RELATIVE MODE
                menu_gooberhelper_setting_DeadzoneRadius=Deadzone Radius
                menu_gooberhelper_setting_UseRegularMouse=Use Regular Mouse
                menu_gooberhelper_setting_ClickBehavior=Click Behavior
                menu_gooberhelper_setting_ClampBehavior=Clamp Behavior
                menu_gooberhelper_setting_DeadzoneBorderColor=Deadzone Border Color
                menu_gooberhelper_setting_DeadzoneBorderThickness=Deadzone Thickness
    
    # DESCRIPTIONS
        menu_gooberhelper_setting_description_DebugMapPhysics=adds really janky physics simulations to the debug map{n}press f5 in the debug map to see instructions
        menu_gooberhelper_setting_description_FastMenuing=reduces the time needed for menu inputs to repeat and speeds up the postcard animation
        
        # MOUSE JOYSTICK
            menu_gooberhelper_setting_description_Mode=Absolute = based on the raw mouse position on the screen{n}Relative = not based on the raw mouse position and more versatile

            # ABSOLUTE MODE
            
            # RELATIVE MODE
                menu_gooberhelper_setting_description_DeadzoneRadius=percentage of circle radius that will nullify inputs
                menu_gooberhelper_setting_description_UseRegularMouse=this is really jank because of Technical Limitations
                menu_gooberhelper_setting_description_ClampBehavior=icl the only reason this option exists is to make 2 lines of my code{n}slightly cleaner but someone might have a use case for it lmao

# CUSTOM MENU
    menu_gooberhelper_title=GooberHelper
    menu_gooberhelper_options=GooberHelper Options

    menu_gooberhelper_reset_all_options=Reset All Options
    menu_gooberhelper_reset_all_options_description=(press the journal key under any individual option or category to reset it)

    menu_gooberhelper_reset_category_options=Reset Category Options
    menu_gooberhelper_reset_category_options_description=(press the journal key under any individual option to reset it)
    
    menu_gooberhelper_category_Physics=Physics
        menu_gooberhelper_category_Jumping=Jumping
        menu_gooberhelper_category_Dashing=Dashing
        menu_gooberhelper_category_Moving=Moving
        menu_gooberhelper_category_Entities=Entities
        menu_gooberhelper_category_Other=Other
    
    menu_gooberhelper_category_Visuals=Visuals
    menu_gooberhelper_category_Miscellaneous=Miscellaneous
    menu_gooberhelper_category_General=General

    menu_gooberhelper_group_Special=Special
    menu_gooberhelper_group_SpeedPreservation=Speed Preservation
    menu_gooberhelper_group_NewThings=New Things
    menu_gooberhelper_group_AllowingThings=Allowing Things

    menu_gooberhelper_profiles=Profiles
        menu_gooberhelper_create_profile=Create Options Profile
        menu_gooberhelper_import_create_profile=Import and Create Options Profile

        menu_gooberhelper_rename_profile_dialog=Rename the profile...
        menu_gooberhelper_name_profile_dialog=Name the profile...

        menu_gooberhelper_import_create_profile_description=imports the options profile from clipboard and creates it
        menu_gooberhelper_export_profile_description=export the options profile to clipboard
        menu_gooberhelper_import_profile_description=import the options profile from clipboard
        menu_gooberhelper_delete_profile_description=there is no "are you sure?" confirmation window

        menu_gooberhelper_import_profile_error=an error occurred. invalid input probably?
        menu_gooberhelper_import_profile_success=success!
        menu_gooberhelper_import_create_profile_success=success! imported and created profile "name"

# ENUMS
    gooberhelper_enum_Absolute=Absolute
    gooberhelper_enum_Relative=Relative

    gooberhelper_enum_ResetOnClick=Reset on Click
    gooberhelper_enum_RequiredToMove=Require to Move
    
    gooberhelper_enum_Circle=Circle
    gooberhelper_enum_Screen=Screen

    gooberhelper_enum_None=None
    gooberhelper_enum_All=All

    gooberhelper_enum_GroundJumps=Ground Jumps

    gooberhelper_enum_RequireGround=Ground
    gooberhelper_enum_WorkWithCoyoteTimeAndDontRefill=Coyote
    gooberhelper_enum_WorkWithCoyoteTime=Coyote And Refill

    gooberhelper_enum_OnlyCardinal=Only Cardinal

    gooberhelper_enum_RequireSpeed=Invert Speed
    gooberhelper_enum_WorkWithRetention=Invert Retention

    gooberhelper_enum_Cover=Cover
    gooberhelper_enum_HairOnly=Hair Only

    gooberhelper_enum_FakeRCB=Fake RCB
    gooberhelper_enum_Preserve=Preserve
    gooberhelper_enum_Invert=Invert

    gooberhelper_enum_DashSpeed=Dash Speed

    gooberhelper_enum_Magnitude=Magnitude
    gooberhelper_enum_Vertical=Vertical
    gooberhelper_enum_Horizontal=Horizontal
    gooberhelper_enum_Both=Both

    gooberhelper_enum_Legacy=Legacy
    gooberhelper_enum_On=On

    gooberhelper_enum_SkipIntro=Skip Intro
    gooberhelper_enum_KeepIntro=Keep Intro

    gooberhelper_enum_WhileHoldingUp=While Holding Up
    gooberhelper_enum_Always=Always

    gooberhelper_enum_Speed=Speed
    gooberhelper_enum_Velocity=Velocity

    gooberhelper_enum_DashAim=Dash Aim
    gooberhelper_enum_Aim=Aim

    gooberhelper_enum_MatchPlayer=Match Player

# OPTIONS
    # TITLES
        # PHYSICS
            # JUMPING
                gooberhelper_option_CobwobSpeedInversion=Cobwob Speed Inversion
                gooberhelper_option_JumpInversion=Jump Inversion
                gooberhelper_option_WalljumpSpeedPreservation=Walljump Speed Preservation
                gooberhelper_option_WallbounceSpeedPreservation=Wallbounce Speed Preservation
                gooberhelper_option_HyperAndSuperSpeedPreservation=Hyper And Super Speed Preservation
                gooberhelper_option_UpwardsJumpSpeedPreservationThreshold=Upwards Jump Speed Preservation Threshold
                gooberhelper_option_DownwardsJumpSpeedPreservationThreshold=Downwards Jump Speed Preservation Threshold
                gooberhelper_option_BounceHelperBounceSpeedPreservation=Bounce Helper Bounce Speed Preservation
                
                gooberhelper_option_GetClimbjumpSpeedInRetention=Get Climbjump Speed In Retained Frames
                gooberhelper_option_AdditiveVerticalJumpSpeed=Additive Vertical Jump Speed
                gooberhelper_option_SwapHorizontalAndVerticalSpeedOnWalljump=Swap Horizontal And Vertical Speed on Wall Jump
                gooberhelper_option_VerticalToHorizontalSpeedOnGroundJump=Vertical Speed To Horizontal Speed on Ground Jump
                gooberhelper_option_CornerboostBlocksEverywhere=Cornerboost Blocks Everywhere
                
                gooberhelper_option_AllDirectionHypersAndSupers=All Direction Hypers And Supers
                gooberhelper_option_AllowUpwardsCoyote=Allow Upwards Coyote
                gooberhelper_option_AllDirectionDreamJumps=All Direction Dream Jumps
                gooberhelper_option_AllowHoldableClimbjumping=Allow Holdable Climbjumping

            # DASHING
                gooberhelper_option_VerticalDashSpeedPreservation=Vertical Dash Speed Preservation
                gooberhelper_option_ReverseDashSpeedPreservation=Reverse Dash Speed Preservation
                
                gooberhelper_option_MagnitudeBasedDashSpeed=Magnitude Based Dash Speed
                
                gooberhelper_option_DashesDontResetSpeed=Dashes Dont Reset Speed
                gooberhelper_option_KeepDashAttackOnCollision=Keep Dash Attack on Collision
                gooberhelper_option_DownDemoDashing=Down Demo Dashing

            # MOVING
                gooberhelper_option_HorizontalTurningSpeedInversion=Horizontal Turning Speed Inversion
                gooberhelper_option_VerticalTurningSpeedInversion=Vertical Turning Speed Inversion
                
                gooberhelper_option_WallboostDirectionIsOppositeSpeed=Wall Boost Direction Is Opposite Speed
                gooberhelper_option_WallboostSpeedIsOppositeSpeed=Wall Boost Speed Is Always Opposite Speed
                gooberhelper_option_DownwardsAirFrictionBehavior=Downwards Air Friction Behavior
                gooberhelper_option_IgnoreForcemove=Ignore Forcemove

            # ENTITIES
                gooberhelper_option_RefillFreezeLength=Refill Freeze Length

                gooberhelper_option_DreamBlockSpeedPreservation=Dream Block Speed Preservation
                gooberhelper_option_SpringSpeedPreservation=Spring Speed Preservation
                gooberhelper_option_ReboundSpeedPreservation=Rebound Speed Preservation
                gooberhelper_option_PointBounceSpeedPreservation=Point Bounce Speed Preservation
                gooberhelper_option_ReflectBounceSpeedInversion=Reflect Bounce Speed Inversion
                gooberhelper_option_ExplodeLaunchSpeedPreservation=Explode Launch Speed Preservation
                gooberhelper_option_PickupSpeedInversion=Pickup Speed Inversion
                gooberhelper_option_BubbleSpeedPreservation=Bubble Speed Preservation
                gooberhelper_option_FeatherEndSpeedPreservation=Feather End Speed Preservation
                gooberhelper_option_BadelineBossSpeedPreservation=Badeline Boss Speed Preservation
                
                gooberhelper_option_CustomFeathers=Custom Feathers
                gooberhelper_option_CustomSwimming=Custom Swimming
                gooberhelper_option_LenientStunning=Lenient Stunning
                gooberhelper_option_HoldableSpeedInheritanceHorizontal=Holdable Speed Inheritance Horizontal
                gooberhelper_option_HoldableSpeedInheritanceVertical=Holdable Speed Inheritance Vertical
                gooberhelper_option_ReverseBackboosts=Reverse Backboosts
 
                gooberhelper_option_AllowCrouchedHoldableGrabbing=Allow Crouched Holdable Grabbing
                gooberhelper_option_CoreBlockAllDirectionActivation=Core Block All Direction Activation

            # OTHER
                gooberhelper_option_RetentionLength=Retention Length
                
                gooberhelper_option_ConserveBeforeDashSpeed=Conserve Before Dash Speed
                gooberhelper_option_ClimbingSpeedPreservation=Climbing Speed Preservation
                gooberhelper_option_UpwardsTransitionSpeedPreservation=Upwards Transition Speed Preservation

                gooberhelper_option_FastFallHitboxSquish=Fast Fall Hitbox Squish
                gooberhelper_option_LiftboostAdditionHorizontal=Liftboost Addition Horizontal
                gooberhelper_option_LiftboostAdditionVertical=Liftboost Addition Vertical
                gooberhelper_option_AdvantageousLiftboost=Advantageous Liftboost
                gooberhelper_option_StackableUltras=Stackable Ultras

                gooberhelper_option_AllowUpwardsClimbGrabbing=Allow Upwards Climb Grabbing
                gooberhelper_option_AllowCrouchedClimbGrabbing=Allow Crouched Climb Grabbing
                gooberhelper_option_AllowClimbingInDashState=Allow Climbing in Dash State
                gooberhelper_option_AllowWindWhileDashing=Allow Wind While Dashing
                gooberhelper_option_RemoveNormalEnd=Remove Normal End

        # VISUALS
            gooberhelper_option_PlayerShaderMask=Player Shader Mask
            gooberhelper_option_TheoNuclearReactor=Theo Nuclear Reactor
            gooberhelper_option_RotatePlayerToSpeed=Rotate Player To Speed
            gooberhelper_option_CustomSwimmingAnimation=Custom Swimming Animation

        # MISCELLANEOUS
            gooberhelper_option_AlwaysExplodeSpinners=Always Explode Spinners
            gooberhelper_option_GoldenBlocksAlwaysLoad=Golden Blocks Always Load
            gooberhelper_option_RefillFreezeGameSuspension=Refill Freeze Game Suspension
            gooberhelper_option_BufferDelayVisualization=Buffer Delay Visualization
            gooberhelper_option_Ant=ant

        # GENERAL
            gooberhelper_option_ShowActiveOptions=Show Active Options

    # DESCRIPTIONS
        # PHYSICS
            # JUMPING
                gooberhelper_option_description_CobwobSpeedInversion=grin{n}Speed = only inverts your raw speed{n}Retention = can invert your retained speed too
                gooberhelper_option_description_JumpInversion=reverse ultra real{n}Ground Jumps = only works on ground jumps{n}All = works with climbjumps too
                gooberhelper_option_description_WalljumpSpeedPreservation=makes walljumps not reset your horizontal speed{n}Fake RCB = normal walljumps will act like RCBs and neutral walljumps will act like NRCBs (without the wallboost part){n}Preserve = walljumps will preserve all of your speed no matter which direction{n}Invert = they can be used to invert speed too
                gooberhelper_option_description_WallbounceSpeedPreservation=applies whatever horizontal speed you had before you dashed to a wallbounce
                gooberhelper_option_description_HyperAndSuperSpeedPreservation=yeah
                gooberhelper_option_description_UpwardsJumpSpeedPreservationThreshold=your upwards jump/walljump/climbjump speed will inherit your vertical speed
                gooberhelper_option_description_DownwardsJumpSpeedPreservationThreshold=your downwards jump/walljump/climbjump speed will inherit your vertical speed (hold down)
                gooberhelper_option_description_BounceHelperBounceSpeedPreservation=bounce

                gooberhelper_option_description_GetClimbjumpSpeedInRetention=spam as many cornerboosts as you want
                gooberhelper_option_description_AdditiveVerticalJumpSpeed=vertical speed adds to all jump types
                gooberhelper_option_description_SwapHorizontalAndVerticalSpeedOnWalljump=yeah
                gooberhelper_option_description_VerticalToHorizontalSpeedOnGroundJump=works for hypers/supers too{n}Vertical = only converts your vertical speed{n}Magnitude = converts the magnitude of your speed
                gooberhelper_option_description_CornerboostBlocksEverywhere=all tiles behave like vivhelper cornerboost blocks
                
                gooberhelper_option_description_AllDirectionHypersAndSupers=you can demohyper/super with all dash directions{n}Ground = requires a solid or jumpthrough to work{n}Coyote = same as above it works with coyote time and extended variants jump count too{n}Coyote And Refill = same as above but it refills your dash when you extend (this is a 1f with normal coyote time)
                gooberhelper_option_description_AllowUpwardsCoyote=yeah
                gooberhelper_option_description_AllDirectionDreamJumps=yeah
                gooberhelper_option_description_AllowHoldableClimbjumping=z
            
            # DASHING
                gooberhelper_option_description_VerticalDashSpeedPreservation=dashing if it were awesome
                gooberhelper_option_description_ReverseDashSpeedPreservation=dashing in the opposite direction will reverse your speed
                
                gooberhelper_option_description_MagnitudeBasedDashSpeed=your dash will have the same absolute value as your speed before dashing.{n}as a result, it no longer stretches horizontally or vertically.{n}Only Cardinal = only works on up/down/left/right dashes{n}All = works with every dash
                
                gooberhelper_option_description_DashesDontResetSpeed=dashing if it were even more awesome{n}Legacy = the pre-refactored version of this option that will multiply your vertical speed by 0.75 (my bad){n}On = on
                gooberhelper_option_description_KeepDashAttackOnCollision=doesnt remove dash attack on collison with solids, allowing for leniency or cool tech
                gooberhelper_option_description_DownDemoDashing=yes
            
            # MOVING
                gooberhelper_option_description_HorizontalTurningSpeedInversion=turn around to invert your horizontal speed whenever
                gooberhelper_option_description_VerticalTurningSpeedInversion=same as above but vertical and really freaky
                
                gooberhelper_option_description_WallboostDirectionIsOppositeSpeed=wallboost dir is based on the opposite of your speed (on climbjump) (OVERWRITES BELOW)
                gooberhelper_option_description_WallboostSpeedIsOppositeSpeed=wallboost speed dir is based on the opposite of your speed (on wallboost)
                gooberhelper_option_description_DownwardsAirFrictionBehavior=slows you down less while fastfalling with more than max falling speed
                gooberhelper_option_description_IgnoreForcemove=overrides the moveX forcemove override in the player update method
            
            # ENTITIES
                gooberhelper_option_description_RefillFreezeLength=hi clantis
                
                gooberhelper_option_description_DreamBlockSpeedPreservation=yeah{n}Horizontal = only preserves horizontal speed{n}Vertical = only preserves vertical speed{n}Both = preserves both{n}Magnitude = preserves the magnitude of your speed before entering{n}the dream block but aligns it to the original dream block dash direction
                gooberhelper_option_description_SpringSpeedPreservation=yeah{n}Preserve = they will preserve your speed{n}Invert = they can invert your speed if you hold in the opposite direction
                gooberhelper_option_description_ReboundSpeedPreservation=you can reverse speed off of anything that calls the Rebound() (dash blocks, kevins, breaker boxes, etc)
                gooberhelper_option_description_PointBounceSpeedPreservation=shielded feathers, hearts, and probably some other things will preserve your speed
                gooberhelper_option_description_ReflectBounceSpeedInversion=same thing as above but this literally only applies to oshiro doors lmao
                gooberhelper_option_description_ExplodeLaunchSpeedPreservation=speed is preserved when hitting anything that calls ExplodeLaunch() (bumpers, pufferfish, etc)
                gooberhelper_option_description_PickupSpeedInversion=Loenn everest.yaml bin Dialog Graphics
                gooberhelper_option_description_BubbleSpeedPreservation=hello
                gooberhelper_option_description_FeatherEndSpeedPreservation=makes feathers not reset your speed when they run out of time. this also gives free feather end boosts
                gooberhelper_option_description_BadelineBossSpeedPreservation=zeeble blimp glong????{n}Preserve = just gives you your original speed back in the push direction{n}Invert = that but you can swap which direction it pushes you in{n}DashAim = you get launched in whatever direction you would dash in based on your aim{n}Aim = same thing but it doesnt snap to one of eight directions
                
                gooberhelper_option_description_CustomFeathers=they preserve speed and rounce{n}Keep Intro = they will preserve your speed but not skip the slowdown intro{n}Skip Intro = they will skip the slowdown intro
                gooberhelper_option_description_CustomSwimming=the effects of aquaculture on our industrialized society
                gooberhelper_option_description_LenientStunning=removes the 1/3 from spinner/lightning stunning
                gooberhelper_option_description_HoldableSpeedInheritanceHorizontal=percent of player horizontal speed that a holdable should inherit when thrown
                gooberhelper_option_description_HoldableSpeedInheritanceVertical=percent of player vertical speed that a holdable should inherit when thrown
                gooberhelper_option_description_ReverseBackboosts=reverses the player's speed when throwing a holdable in the same direction as the player's speed
                
                gooberhelper_option_description_AllowCrouchedHoldableGrabbing=yeah
                gooberhelper_option_description_CoreBlockAllDirectionActivation=you can activate core blocks from every state (idk why i made this)

            # OTHER
                gooberhelper_option_description_RetentionLength=more lenient cornerboosts
                
                gooberhelper_option_description_ConserveBeforeDashSpeed=accounts for the player's speed before dashing when handling general speed conservation stuff in this mod
                gooberhelper_option_description_ClimbingSpeedPreservation=seiuedhrfgiotsedrofhgn
                gooberhelper_option_description_UpwardsTransitionSpeedPreservation=buh

                gooberhelper_option_description_FastFallHitboxSquish=really really weird                
                gooberhelper_option_description_LiftboostAdditionHorizontal=uncapped
                gooberhelper_option_description_LiftboostAdditionVertical=also uncapped
                gooberhelper_option_description_AdvantageousLiftboost=checks which direction (both x and y) of liftboost will maximize the absolute value of the player's speed
                gooberhelper_option_description_StackableUltras=chain multiple downdiag dashes to gain an ultra multiplier for each

                gooberhelper_option_description_AllowUpwardsClimbGrabbing=jdfnhijukhniujfkngb{n}None = none{n}While Holding Up = while holding up{n}Always = always
                gooberhelper_option_description_AllowCrouchedClimbGrabbing=edsiurufhgiuserdfhgt
                gooberhelper_option_description_AllowClimbingInDashState=sdjifhgkljsdhglikesdhrg
                gooberhelper_option_description_AllowWindWhileDashing=💨💨💨💨{n}Velocity = adds the wind offset to your position even in dash state{n}Speed = actually adds the wind speed to the player's speed when initiating a dash
                gooberhelper_option_description_RemoveNormalEnd=doesnt reset your retention or wallboost timer when you exit stNormal

        # VISUALS
            gooberhelper_option_description_PlayerShaderMask=masks the player sprite with a cool shader{n}Hair Only = only applies to hair and cateline/foxeline tails{n}Cover = covers the entire player sprite and all components
            gooberhelper_option_description_TheoNuclearReactor=FLASHING LIGHTS WARNING
            gooberhelper_option_description_RotatePlayerToSpeed=fish mode
            gooberhelper_option_description_CustomSwimmingAnimation=gives Options/Physics/Entities/CustomSwimming its own animation

        # MISCELLANEOUS
            gooberhelper_option_description_AlwaysExplodeSpinners=have fun
            gooberhelper_option_description_GoldenBlocksAlwaysLoad=hi slash (works for silver and plat blocks too)
            gooberhelper_option_description_RefillFreezeGameSuspension=prevents the level from updating after getting freezeframes from a refill
            gooberhelper_option_description_BufferDelayVisualization=indicates which period of input buffering time you hit an input in.{n}turquoise = not buffered{n}green = little delay (the input was later){n}red = high delay (the input was earlier)
            gooberhelper_option_description_Ant=..