#------------------------------------------------
#Titles
#------------------------------------------------


#Collab
modname_SFFC25= Secret Father Frost Collab 2025
endscreen_SFFC25_SFFC25= SFFC25
SFFC25_0_Lobbies= SFFC25
SFFC25_0_Lobbies_1_Maps= Glacial Peaks
SFFC25_0_Lobbies_1_Maps_journal= Secret Father Frost Collab 2025
poem_SFFC25_0_Lobbies_1_Maps_A= Frostbitten Spearheads
#Обмороженные острия
maddiehelpinghand_chapternumber_SFFC25_0_Lobbies_1_Maps= Secret Father Frost Collab 2025

#erou
SFFC25_1_Maps_erou= Starstruck Remnants
SFFC25_1_Maps_erou_author= From erou - to EmoPop
SFFC25_1_Maps_erou_collabcredits=
Music: Lux
Graphics: Juno, salt, Flagpole1up, Crispybag, ricky06
Playtesting: pejaduos

#emopop
SFFC25_1_Maps_emopop= Sunken Sanctum
SFFC25_1_Maps_emopop_author= From EmoPop - to SummitBadeline (*)
SFFC25_1_Maps_emopop_collabcredits=
(*) - Prompt author is Anilate, but he haven't
made the map and was replaced by SummitBadeline
------------------------------------------------
Music: "2" by KeyAfterKey
Deco: EmoPop
Assets: Aronh and pejaduos
Playtesting: pejaduos and Summitbadeline

#summilate (anilate replaced by summitbadeline)
SFFC25_1_Maps_summilate= Normal Dimension
SFFC25_1_Maps_summilate_author= From SummitBadeline (*) - to HIVmahmudfartwoman28
SFFC25_1_Maps_summilate_collabcreditstags=
big map warning: over 30 rooms
SFFC25_1_Maps_summilate_collabcredits=
(*) - Map originally planned to be made
by Anilate, but he died...
so SummitBadeline replaced him
------------------------------------------------
Music: Kevin MacLeod
Graphics: Geometry Dash the game


#hivmahmudfartwoman
SFFC25_1_Maps_hivmahmudfartwoman= ULTIMATE EDGE ft. ogurez
SFFC25_1_Maps_hivmahmudfartwoman_author= From HIVmahmudfartwoman28 - to VagrantXXI

#vagrantxxi
SFFC25_1_Maps_vagrantxxi= Sightless Echoes
SFFC25_1_Maps_vagrantxxi_author= From VagrantXXI - to SummitBadeline
SFFC25_1_Maps_vagrantxxi_collabcredits=
Music: Nightmargin
Assets: Skqw, Snas
Nelzya na RCC: Anime stickers

#summitbadeline
SFFC25_1_Maps_summitbadeline= Staying Afloat
SFFC25_1_Maps_summitbadeline_author= From SummitBadeline - to NooN iS oN
SFFC25_1_Maps_summitbadeline_collabcredits=
Music: Don't Starve Together OST
Graphics: Spooooky, Juno 

#noonison
SFFC25_1_Maps_noonison= San Diego Beach
SFFC25_1_Maps_noonison_author= From NooN iS oN & SummitBadeline - to Corner Booster
SFFC25_1_Maps_noonison_collabcredits=
Gameplay concept, fg tiles placement,
spinner & spikes placement, map name, decheesing: NooN iS oN
Graphics: bryse0n, Juno, Flagpole1Up
Gameplay polishing, decheesing, camera movement,
room A-Outro (heart room) gameplay concept, 
decoration concept, additional fg tiles placement,
adittional spinner & spikes placement, fmodding,
bg tiles placement, decals placement, setting up styleground,
playtesting, host, summi, just something: SummitBadeline

#cornerbooster
SFFC25_1_Maps_cornerbooster= U3VibGltaW5hbCBHYXJkZW4u
SFFC25_1_Maps_cornerbooster_author= From Corner Booster - to erou
SFFC25_1_Maps_cornerbooster_collabcredits=
Music: Aphex Twin
Graphics: Spooooky



#z6yn3k
SFFC25_1_Maps_z6yn3k= Trap X
SFFC25_1_Maps_z6yn3k_author= From z6yn3k - to sakura
SFFC25_1_Maps_z6yn3k_collabcredits=
Gameplay: z6yn3k
Decoration: z6yn3k
Music: Beethoven
Graphics: Spooooky
Playtesting: SummitBadeline, sane

#sakura
SFFC25_1_Maps_sakura= Spiral
SFFC25_1_Maps_sakura_author= From sakura - to kakoitonik (*)
SFFC25_1_Maps_sakura_collabcredits=
(*) - Prompt author is Axolotof, but he haven't
made the map and was replaced by kakoitonik
------------------------------------------------
original idea: celeste classic
mod "Spiral" by FlyingPenguin223
Decoration: kakoitonik
Effects and decheese: SummitBadeline
Playtest: PejaDuos and SummitBadeline

#axolotof213 (but replaced by kakoi_to_nik)
SFFC25_1_Maps_axolotof= The End
SFFC25_1_Maps_axolotof_author= From kakoitonik (*) - to z6yn3k
SFFC25_1_Maps_axolotof_collabcredits=
(*) - Map originally planned to be made
by Axolotof213, but he died...
so kakoitonik replaced him
------------------------------------------------
Playtesting: TPEMOP



#parralax
SFFC25_1_Maps_parralax= Derelict Acolyte
SFFC25_1_Maps_parralax_author= From Parralax - To Laddich
SFFC25_1_Maps_parralax_collabcredits=
Original kevin code: Aridai [Cherry helper]
Code: Viv, Samah, Parralax
Playtest: SummitBadeline
Special thanks: ts (utug)
Music:
  Carpenter Brut -
  Division Ruine, Turbo Killer
  Lyde - Alleyway Chase,
  Crossroads, Rush, Standoff

#laddich
SFFC25_1_Maps_laddich= Peaks of Attraction
SFFC25_1_Maps_laddich_author= От Laddich - Для ???
SFFC25_1_Maps_laddich_collabcredits=
Music: Chris Christodoulou
Playtesting: Sane & SummitBadeline

#kakoitonik
SFFC25_1_Maps_kakoitonik= minusglaza.bin
SFFC25_1_Maps_kakoitonik_author= From kakoitonik - to halo
SFFC25_1_Maps_kakoitonik_collabcredits=
Music: Yoh Kamiyama
Graphics: Juno, PowerAV, Aques
Playtesting: Sane, TPEMOP, fistashkar

#halo
SFFC25_1_Maps_TellOri= 12
SFFC25_1_Maps_TellOri_author= From halo - to Parralax
SFFC25_1_Maps_TellOri_collabcredits=
Spinners sprites: halo
Music: Creo - exoplanet
Tilesets: PowerAv, xolimono, Juno
Playtest: Sane, TPEMOP



#ts
SFFC25_1_Maps_ts= Summit 80
SFFC25_1_Maps_ts_author= From ts - to ts (*)
SFFC25_1_Maps_ts_collabcredits=
{n}
(*) - Prompt author is lirachonyr, but he haven't
made the map AND wasn't replaced 
{n}
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __
{n}
Music: Feryquitous - Monochrome Past
Playtesting: LittleEpic, Viridity, Sane, touhoe
Code: Parralax (utug)
SFFC25_1_Maps_ts_postcard=The {# FF7200}simulation{#} becomes {# ff525c}unstable{#} under the influence of {# 4C67FF}altered reality{#}. Consider clearing your {# 4C67FF}savestate{#} when something {# ff525c}breaks{#}.





#------------------------------------------------
#Dialog
#------------------------------------------------



#ts
SFFC25_ts_outro1= 
{anchor top}

[MADELINE left sad]
Huh?

[m]
*heavy static noise*

[MADELINE left sad]
...

[m]
*inaudible speech*

SFFC25_ts_outro2= 
{anchor top}

[m]
... the damn {# 60CLFF}rain!{#} ... (static) ... stop {# 60CLFF}it!{#} ...

[MADELINE left sad]
Well, that's convinient.

[m]
... did {# F94A4A}she?!{#} ... why?! ...

SFFC25_ts_outro3= 
{anchor top}

[m]
{# FF9523}T{#}: Boss, we're really sorry, but {# 7fff4b}the 7th facility{#} of the {# FFC228}Complex{#} is offline, we can't transport {# F94A4A}her{#} there.

[m]
{# d678db} B {#}: What happened to {# 7fff4b}it{#}?

[m]
{# FF9523}T{#}: It... collapsed. We have yet to investigate the reason, but it presumably had something to do with its {~}enormous size{/~}.

[m]
{# d678db} B {#}: Oh really? Of course it had to be {~}enormous{/~}, like any other last room!

[m]
{# FF9523}T{#}: Yea, you should've also considered the weight of {# 60CLFF}water{#} along with your {~}ambitious ideas{/~}.

[m]
{# FF9523}T{#}: Besides, {# F94A4A}she{#} is listening to us.

[m]
{# d678db} B {#}: {~}WHAT?{/~}

[MADELINE left normal]
{# F94A4A}I{#} indeed am!

[BADELINE right sigh]
... Greetings, {# F94A4A}{savedata Name}{#}, and welcome to our little {# FFC228}testing project{#}.

[BADELINE right concerned]
Apparently, we're forced to finish the current session right here, so you would probably enjoy to hear the results.

[BADELINE right angry]
Let's see what we have in the log...

[BADELINE right worried]
...how are we even going to revert the process when {# 60CLFF}the sewer{#} is clogged?..

[BADELINE right normal]
Okay, found the uselful bit. You, {# F94A4A}{savedata Name}{#}, just completed the {# FFC228}"Summit 80"{#} testing program. {~}Congratulations!{/~}

[MADELINE left normal]
That's so cool!

[BADELINE right normal]
Not something I could've expected. Anyway, there are a few perfomance rankings available

[BADELINE right worried]
Puzzle solving... {# FFE14F}{~}undefined?{/~}{#} It says "she immediately solves everything, thus the logic behind her solutions can't be catched".

[MADELINE left normal]
Did you really expect me to self-route that?

[BADELINE right concerned]
Physical capabilities: {# 9FFF72}{~}satisfactory{/~}{#}. The subject is able to perform fast-paced actions (restricted to heavy lifting and athletics) for prolonged durations.

[BADELINE right angry]
...now why are they naming it as "prolonged"? All of those are 30 seconds long!

[BADELINE right concerned]
Though the comitee is surprised by the fact that you ignored all {# 9FFF72}dash refills{#}, was it some kind of a challenge?

[MADELINE left sad]
There weren't any {# 9FFF72}dash refills{#} in the clear video though...

[BADELINE right worried]
Personality: {# FF7A7A}{~}lacking empathy{/~}{#}. A total of 21 {~}very-cute-and-huggable-holdable-blocks{/~} got disintegrated and/or {# 60CLFF}drowned{#} because of you.

[MADELINE left sadder]
Hey I'm really sorry about that, but I had to act fast, the water looked pretty dangerous.

[BADELINE right angry]
Oh come one, they aren't... Well, if you feel guilty, I have an offer.

[BADELINE right normal]
There's the plan: you'll come back, solve the sewer clogging issue so the water drains, and that's how you'll become a hero, that saved her {~}new friends{/~} from drowning!

[MADELINE left sad]
There is nothing like that in the clear video though...

[BADELINE right angry]
It can't be that hard!

[BADELINE right worried]
Regarding the{# 60CLFF} water{#}... ugh, lemme google...

[m]
*agressive keyboard noises*

[BADELINE right angry]
Here you go!

[m]
diving_suit.png acquired!

[BADELINE right angry]
It should do the thing.

[BADELINE right normal]
Anyway, if you are as heartless as I am, consider leaving the {# FFC228}Complex{#}. I'm pretty sure that the system is still able to transport you wherever you need.

[BADELINE right serious]
Have a nice day.


SFFC25_ts_outro4= 
{anchor top}

[m]
{# FF9523}T{#}: Boss, {# 60CLFF}the sewer{#} is functional, we're unable to detect {# 60CLFF}water{#} in the chambers 1-6 anymore.

{# FF9523}T{#}: {# F94A4A}She{#} probably deserves a praise.

[m]
{# d678db} B {#}: Ughh... Do it yourself, I have better stuff to attend.

[m]
{# d678db} B {#}: Nobody cares about the {# 7fff4b}7th facility{#}, are we really going to continue {# FFC228}testing{#} like this?

{# FF9523}T{#}: Well...

[THEO right serious]
There you are.

[THEO right normal]
First of all, thank you for your contribution to the {# FFC228}testing{#} routine. You've significantly accelerated the current loop.

[MADELINE left upset]
That "{# FFC228}testing{#}" thing is cool and all, but I'm more worried about the blocks. Are they alright?

[THEO right serious]
I mean... They aren't...

[THEO right thinking]
In fact, they're perfectly fine. They... {~}feel...{/~} themselves as solid as always!

[THEO right serious]
Also, you wouldn't believe, but...

[THEO right excited]
Jerry sends you his best regards!

[THEO right serious]
And Jerry is... {~}The {# ff525c}red{#} block?{/~} The one from the "ridge" chamber, that carries a bubble.

[MADELINE left normal]
Oh, of course! Jerry is the best {# ff525c}red block{#} I've met, and I'm really glad that he is in a good condition!

[MADELINE left distracted]
Especially after I've {~}accidentally{/~} disintegrated him {~}a few{/~} times while looking for cheese routes.

[THEO right worried]
Um, yea, that's exactly what happened, and {# ff525c}he{#} totally... {~}survived...{/~} that.

[THEO right serious]
Well, {# ff525c}red blocks{#} aside, you may leave now. Tell your... {~}actual friends...{/~} that our {# FFC228}little project{#} is in severe need for testers... I mean for test subjects.

[THEO right normal]
You can be sure that newcomers won't suffer the {# 7fff4b}7th chamber{#} either. The {# d678db}boss's{#} idea is pretty much physically unachieavable in its currecnt scale.

[THEO right serious]
Count it as a happy coincidence, that saves this place from the so-called {~}"farewell syndrome"{/~}.

[THEO right excited]
Goodbye!

SFFC25_ts_intro_welcome=
Welcome to

SFFC25_ts_intro_title=
{# FFC228}Summit 80{#}

SFFC25_ts_intro_left=

{# ff525c}LEFT{#} = Silver

SFFC25_ts_intro_up=

{# ff525c}UP{#} = Start




#cornerbooster
SFFC25_cornerbooster_wintercollab=
	{anchor bottom}
	[MADELINE right peaceful]
	{0.5}...The sea looks so beautiful...
	[MADELINE right distracted]
	...
	I've been here before, haven't i?
SFFC25_cornerbooster_ZG8gbm90IGxvb2sgYXQgbWUu=
	[MADELINE right sadder]
	...
#don't look at me                     .::^^^^^:..                  
#don't look at me              .:!?YPGBBGGGGBB##BPY?!:             
#don't look at me          .~?5G#&&BY7^:.. ..:~?P#&&##GY!:         
#don't look at me       :!YB#&##&G!.             ^Y####&&BP7:      
#don't look at me    .!5B&######J.    ^?5PPPY7:    ~B######&BY^    
#don't look at me  :JB#########5    .5#&####&&B?    ^########&#P~  
#don't look at me~5#&##########~    5&#########&7    5###########P~
#don't look at me!P#&##########^    P&#########&7    5##########&G!
#don't look at me  ~YB&########Y    :G&&#####&#Y.   ^########&#P!  
#don't look at me    :?P#&######J    .!YPGBGPJ^    ^G######&BY~    
#don't look at me       ^JP#&&###P~      ...     :J####&#B57:      
#don't look at me          :7YG##&&GJ!:.    .:^75#&&#BPJ!:         
#don't look at me              :!?YPBBBBGPPGGB#BGPY7~:             
#don't look at me                   ..:^^~~~^^:.                   



#vagrantxxi
orbintro=
Wandering in the dark and slowly losing your sight, you notice the quietly dancing pair of lights.
Despite the fact that the last lantern of this world has broken, they keep glowing.
After you decide to touch them, you feel how they want to tell you something.
{# 3F3F3F}{~}Gameplay of this map is based on a sequence of movements indicated by different sounds.
Two sets of sound - for the moves and for the directions. You will remember them if you were interested in pointless and pico machines.
Sometimes, direction of each movement will need to be checked by yourself - by trial and error.
Delay between sounds is significant.
Beginning and the end of sequence are marked with a special signals.
While you can still see, go further to watch what it will look like.
It may sound scary, but this map is not made to be super hard or complicated, and you just need to get used to it. Good luck.
bridge1=
Sometimes...
bridge2=
Even the most beautiful places
bridge3=
Can change dramatically...
bridge4=
But you always
bridge5=
Can overcome and adapt it
bridge6=
To become stronger.

#summitbadeline
SFFC25_summitbadeline_cutscene_1=
[MADELINE left sad]
Crystal...
SFFC25_summitbadeline_cutscene_2=
[MADELINE left surprised]
Theo Crystal?..
SFFC25_summitbadeline_cutscene_3=
[MADELINE left panic]
{0.5} 
SFFC25_summitbadeline_b_c_1=
[MADELINE left sad]
{# 696a6a}{~}(And now i should just... Leave Theo there?..){/~}{#}
SFFC25_summitbadeline_b_c_2=
[MADELINE left panic]
{# 696a6a}{~}(Where is Theo...){/~}{#}
SFFC25_summitbadeline_nahidwin=
[MADELINE left deadpan]
{100.0} Nah I'd win

#tellori
SFFC25_TellOri_odin=
	[Madeline right sad]
	My spaceship
	It's broken
	[Madeline right determined]
	Gotta explore this planet and find something that can send me home
SFFC25_TellOri_dva=
	[Madeline left surprised]
	0_0
	I CANNOT BELIEVE
	[Madeline left normal]
	Almost died
SFFC25_TellOri_tri=
	[Madeline left determined]
	...
	[Madeline left determinedclosed]
	...
	Gotta lock in
SFFC25_TellOri_chetire=
	[THEO right excited]
	....................................................
SFFC25_TellOri_pyat=
	[Madeline left normal]
	FOUND YA!

#axolotof
SFFC25_kakoitonik_prologue=
[MADELINE left normal]
*knock* *knock*
[MADELINE left sadder]
*sigh*... As i expected.
[BADELINE right concerned]
You don't need to worry about it right now, you know?

SFFC25_kakoitonik_dreamblocks=
[MADELINE left upset]
Am i dreaming again?
[BADELINE right worried]
Last dream sure was different

SFFC25_kakoitonik_summi=
[MADELINE left sad]
It's gonna end soon?

SFFC25_kakoitonik_feeling=
[MADELINE left determined]
Why i'm feeling so strange?
[BADELINE right upset]
I do not know, there is nothing I can do about it.

SFFC25_kakoitonik_summit=
[MADELINE left distracted]
Did this end?

SFFC25_kakoitonik_farewellentry=
[MADELINE right surprised]
WHAT?!
[BADELINE left angry]
Don't ask me.

SFFC25_kakoitonik_farewellend=
[MADELINE right sad]
*sigh* I'm tired.
[BADELINE left concerned]
Come on, this is the last push!

SFFC25_kakoitonik_lore1=
This earth is bending more and more.
I can't move freely.
There's nothing I can do about it,
I think this is my last note.

SFFC25_kakoitonik_lore2=
if my "driveway" almost did you in,
the Mountain might be a bit much for you.
- Granny 

#summilate
SFFC25_summilate_secretberry=
https://www.youtube.com/dGV4dCAtIHB4bnp6c2F6cHhrZWdh{\n}LCBjb2RlIC0gZGFzaGNvZGUsIHcgbWVhbiBub3RoaW5n
1 = 2{n}2 -> 3
SFFC25_summilate_secretberry2=
someday i'll release KOCMOC...
but not today
SFFC25_summilate_secretberry3=
honestly, i don't like when someone is hiding berry behind down transition when there's 'sign_you_can_t_go_down'
SFFC25_summilate_memory=
Try playing this berry the intended way: don't save and don't look at any information about the right path, play it using your own memory
Otherwise, don't blame me for a reasons like 'it's a berry where you need to take screenshots' (saffaiblir kind of stuff)
Blame me for the map quality as the whole :clueless:
SFFC25_summilate_1=
1
SFFC25_summilate_2=
2
SFFC25_summilate_3=
3

#kakoi_to_nik
SFFC25_kakoitonik_no=there was supposed
SFFC25_kakoitonik_no1=to be an image but
SFFC25_kakoitonik_no2=i fucked up

#Lobby
SFFC25_Lobby_Credits=
All the main work with the lobby like structuring and decoration was done by SummitBadeline.
Graphics used are from Spooooky, PowerAV, CryspyBag, SummitBadeline, vnitti, Asgord (not including graphics for entrances).
SummitBadeline also did: Lobby icon, difficulty meter icons, some recolored sprites, bad difficulty placement.
Custom overworld model created by pejaduos.
ts, SummitBadeline, kakoitonik, Parralax made entrances for their maps by themselves, other entrances were made by SummitBadeline...
...surely not because i didn't suggest them that.
Entrance decal & difficulty meter icons are based on logo of federal executive authority "Roskomnadzor" (RKN)
SFFC25_Lobby_yeah=
Yeah, i know you can see it, don't tell anyone
SFFC25_Lobby_yeah2=
i just want to optimise the lobby ...
SFFC25_Lobby_lira=
Unfortunately, lirachonyr was too busy saving Christmas to finish the map.
Now there's one less map, and no map for ts
Also, since ts meant to make map for lirachonyr, ts has made a map for himself... isn't that funny..?
SFFC25_Lobby_comf=
[MADELINE left peaceful]
comf...
[MADELINE left deadpan]
or is it