#------------------------------------------------
#Titles
#------------------------------------------------


#Collab
modname_SFFC25= Secret Father Frost Collab 2025
endscreen_SFFC25_SFFC25= SFFC25
SFFC25_0_Lobbies= Secret Father Frost Collab 2025
SFFC25_0_Lobbies_SFFC25= Secret Father Frost Collab 2025

#erou
SFFC25_1_Maps_erou= Starstruck Remnants
SFFC25_1_Maps_erou_author= From erou - to ???
SFFC25_1_Maps_erou_collabcredits=
Music: Lux
Graphics: Juno, salt, Flagpole1up, Crispybag, ricky06
Playtesting: pejaduos

#hivmahmudfartwoman
SFFC25_1_Maps_hivmahmudfartwoman= ULTIMATE EDGE ft. ogurez
SFFC25_1_Maps_hivmahmudfartwoman_author= From HIVmahmudfartwoman28 - to ???

#vagrantxxi
SFFC25_1_Maps_vagrantxxi= Sightless Echoes
SFFC25_1_Maps_vagrantxxi_author= From VagrantXXI - to ???
SFFC25_1_Maps_vagrantxxi_collabcredits=
Music: Nightmargin
Assets: Skqw, Snas
Nelzya na RCC: Anime stickers

#summitbadeline
SFFC25_1_Maps_summitbadeline= Staying Afloat
SFFC25_1_Maps_summitbadeline_author= From SummitBadeline - to ???
SFFC25_1_Maps_summitbadeline_collabcredits=
Music: Don't Starve Together OST
Graphics: Spooooky, Juno 

#parralax
SFFC25_1_Maps_parralax= Direlict acolyte
SFFC25_1_Maps_parralax_author= From Parralax - to ???
SFFC25_1_Maps_parralax_collabcredits=
Original kevin code: Aridai [Cherry helper]
Code: Viv, Samah, Parralax
Playtest: SummitBadeline

#emopop
SFFC25_1_Maps_emopop= Sunken Sanctum
SFFC25_1_Maps_emopop_author= From EmoPop - to Anilate
SFFC25_1_Maps_emopop_collabcredits=
Music: "2" by Key After Key
Deco: EmoPop
Assets: Aronh and pejaduos
Playtesting: pejaduos and Summitbadeline

#tellori
SFFC25_1_Maps_TellOri= 12
SFFC25_1_Maps_TellOri_author= From halo - to ???
SFFC25_1_Maps_TellOri_collabcredits=
Spinners sprites: halo
Music: Creo - exoplanet
Tilesets: PowerAv, xolimono, PowerAv, Juno
Playtest: Sane, TREMOR

#z6yn3k
SFFC25_1_Maps_z6yn3k= Trap X
SFFC25_1_Maps_z6yn3k_author= From z6yn3k - to ???
SFFC25_1_Maps_z6yn3k_collabcredits=
Gameplay: z6yn3k
Decoration: z6yn3k
Music: Beethoven
Graphics: Spooooky
Playtesting: z6yn3k

#ts
SFFC25_1_Maps_ts= Summit 80
SFFC25_1_Maps_ts_author= from ts - to Lirachonyr
SFFC25_1_Maps_ts_collabcredits=
Music: Monochrome Past by Feryquitous
Playtest: LittleEpic, Viridity, Sane, touhoe

#cornerbooster
SFFC25_1_Maps_cornerbooster= U3VibGltaW5hbCBHYXJkZW4u
SFFC25_1_Maps_cornerbooster_author= From Corner Booster - to ???
SFFC25_1_Maps_cornerbooster_collabcredits=
Music: Aphex Twin
Graphics: Spooooky

#kakoitonik
SFFC25_1_Maps_kakoitonik= minusglaza.bin
SFFC25_1_Maps_kakoitonik_author= From kakoitonik - to ???
SFFC25_1_Maps_kakoitonik_collabcredits=
Music: Yoh Kamiyama
Playtesting: saneline, tryasoruk, fistashkar
Decoration: kakoi_to_nik
Gameplay: kakoi_to_nik

#------------------------------------------------
#Dialog
#------------------------------------------------



#ts
SFFC25_ts_outro1= 
	{anchor top}
	[MADELINE left sad]
	Huh?
	[m]
	*heavy static noise*
	[MADELINE left sad]
	...
	[m]
	*inaudible speech*
SFFC25_ts_outro2= 
	{anchor top}
	[m]
	... the damn {# 60CLFF}rain!{#} ... (static) ... stop {# 60CLFF}it!{#} ...
	[MADELINE left sad]
	Well, that's convinient.
	[m]
	... did {# F94A4A}she?!{#} ... why?! ...
	SFFC25_ts_outro3= 
	{anchor top}
	[m]
	{# FF9523}T{#}: Boss, we're really sorry, but {# 7fff4b}the 7th facility{#} of the {# FFC228}Complex{#} is offline, we can't transport {# F94A4A}her{#} there.
	[m]
	{# d678db} B {#}: What happened to {# 7fff4b}it{#}?
	[m]
	{# FF9523}T{#}: It... collapsed. We have yet to investigate the reason, but it presumably had something to do with its {~}enormous size{/~}.
	[m]
	{# d678db} B {#}: Oh really? Of course it had to be {~}enormous{/~}, like any other last room!
	[m]
	{# FF9523}T{#}: Yea, you should've also considered the weight of {# 60CLFF}water{#} along with your {~}ambitious ideas{/~}.
	[m]
	{# FF9523}T{#}: Besides, {# F94A4A}she{#} is listening to us.
	[m]
	{# d678db} B {#}: {~}WHAT?{/~}
	[MADELINE left normal]
	{# F94A4A}I{#} indeed am!
	[BADELINE right sigh]
	... Greetings, {# F94A4A}{savedata Name}{#}, and welcome to our little {# FFC228}testing project{#}.
	[BADELINE right concerned]
	Apparently, we're forced to finish the current session right here, so you would probably enjoy to hear the results.
	[BADELINE right angry]
	Let's see what we have in the log...
	[BADELINE right worried]
	...how are we even going to revert the process when {# 60CLFF}the sewer{#} is clogged?..
	[BADELINE right normal]
	Okay, found the uselful bit. You, {# F94A4A}{savedata Name}{#}, just completed the {# FFC228}"Summit 80"{#} testing program. {~}Congratulations!{/~}
	[MADELINE left normal]
	That's so cool!
	[BADELINE right normal]
	Not something I could've expected. Anyway, there are a few perfomance rankings available
	[BADELINE right worried]
	Puzzle solving... {# FFE14F}{~}undefined?{/~}{#} It says "she immediately solves everything, thus the logic behind her solutions can't be catched".
	[MADELINE left normal]
	Did you really expect me to self-route that?
	[BADELINE right concerned]
	Physical capabilities: {# 9FFF72}{~}satisfactory{/~}{#}. The subject is able to perform fast-paced actions (restricted to heavy lifting and athletics) for prolonged durations.
	[BADELINE right angry]
	...now why are they naming it as "prolonged"? All of those are 30 seconds long!
	[BADELINE right concerned]
	Though the comitee is surprised by the fact that you ignored all {# 9FFF72}dash refills{#}, was it some kind of a challenge?
	[MADELINE left sad]
	There weren't any {# 9FFF72}dash refills{#} in the clear video though...
	[BADELINE right worried]
	Personality: {# FF7A7A}{~}lacking empathy{/~}{#}. A total of 21 {~}very-cute-and-huggable-holdable-blocks{/~} got disintegrated and/or {# 60CLFF}drowned{#} because of you.
	[MADELINE left sadder]
	Hey I'm really sorry about that, but I had to act fast, the water looked pretty dangerous.
	[BADELINE right angry]
	Oh come one, they aren't... Well, if you feel guilty, I have an offer.
	[BADELINE right normal]
	There's the plan: you'll come back, solve the sewer clogging issue so the water drains, and that's how you'll become a hero, that saved her {~}new friends{/~} from drowning!
	[MADELINE left sad]
	There is nothing like that in the clear video though...
	[BADELINE right angry]
	It can't be that hard!
	[BADELINE right worried]
	Regarding the{# 60CLFF} water{#}... ugh, lemme google...
	[m]
	*agressive keyboard noises*
	[BADELINE right angry]
	Here you go!
	[m]
	diving_suit.png acquired!
	[BADELINE right angry]
	It should do the thing.
	[BADELINE right normal]
	Anyway, if you are as heartless as I am, consider leaving the {# FFC228}Complex{#}. I'm pretty sure that the system is still able to transport you wherever you need.
	[BADELINE right serious]
	Have a nice day.
SFFC25_ts_outro4= 
	{anchor top}
	[m]
	{# FF9523}T{#}: Boss, {# 60CLFF}the sewer{#} is functional, we're unable to detect {# 60CLFF}water{#} in the chambers 1-6 anymore.
	{# FF9523}T{#}: {# F94A4A}She{#} probably deserves a praise.
	[m]
	{# d678db} B {#}: Ughh... Do it yourself, I have better stuff to attend.
	[m]
	{# d678db} B {#}: Nobody cares about the {# 7fff4b}7th facility{#}, are we really going to continue {# FFC228}testing{#} like this?
	{# FF9523}T{#}: Well...
	[THEO right serious]
	There you are.
	[THEO right normal]
	First of all, thank you for your contribution to the {# FFC228}testing{#} routine. You've significantly accelerated the current loop.
	[MADELINE left upset]
	That "{# FFC228}testing{#}" thing is cool and all, but I'm more worried about the blocks. Are they alright?
	[THEO right serious]
	I mean... They aren't...
	[THEO right thinking]
	In fact, they're perfectly fine. They... {~}feel...{/~} themselves as solid as always!
	[THEO right serious]
	Also, you wouldn't believe, but...
	[THEO right excited]
	Jerry sends you his best regards!
	[THEO right serious]
	And Jerry is... {~}The {# ff525c}red{#} block?{/~} The one from the "ridge" chamber, that carries a bubble.
	[MADELINE left normal]
	Oh, of course! Jerry is the best {# ff525c}red block{#} I've met, and I'm really glad that he is in a good condition!
	[MADELINE left distracted]
	Especially after I've {~}accidentally{/~} disintegrated him {~}a few{/~} times while looking for cheese routes.
	[THEO right worried]
	Um, yea, that's exactly what happened, and {# ff525c}he{#} totally... {~}survived...{/~} that.
	[THEO right serious]
	Well, {# ff525c}red blocks{#} aside, you may leave now. Tell your... {~}actual friends...{/~} that our {# FFC228}little project{#} is in severe need for testers... I mean for test subjects.
	[THEO right normal]
	You can be sure that newcomers won't suffer the {# 7fff4b}7th chamber{#} either. The {# d678db}boss's{#} idea is pretty much physically unachieavable in its currecnt scale.
	[THEO right serious]
	Count it as a happy coincidence, that saves this place from the so-called {~}"farewell syndrome"{/~}.
	[THEO right excited]
	Goodbye!
SFFC25_ts_intro_welcome=
	Welcome to
SFFC25_ts_intro_title=
	{# FFC228}Summit 80{#}
SFFC25_ts_intro_left=
	{# ff525c}LEFT{#} = Silver
SFFC25_ts_intro_up=
	{# ff525c}UP{#} = Start

#cornerbooster
SFFC25_cornerbooster_wintercollab=
	{anchor bottom}
	[MADELINE right peaceful]
	{0.5}...The sea looks so beautiful...
	[MADELINE right distracted]
	...
	I've been here before, haven't i?
SFFC25_cornerbooster_ZG8gbm90IGxvb2sgYXQgbWUu=
	[MADELINE right sadder]
	...
#don't look at me                     .::^^^^^:..                  
#don't look at me              .:!?YPGBBGGGGBB##BPY?!:             
#don't look at me          .~?5G#&&BY7^:.. ..:~?P#&&##GY!:         
#don't look at me       :!YB#&##&G!.             ^Y####&&BP7:      
#don't look at me    .!5B&######J.    ^?5PPPY7:    ~B######&BY^    
#don't look at me  :JB#########5    .5#&####&&B?    ^########&#P~  
#don't look at me~5#&##########~    5&#########&7    5###########P~
#don't look at me!P#&##########^    P&#########&7    5##########&G!
#don't look at me  ~YB&########Y    :G&&#####&#Y.   ^########&#P!  
#don't look at me    :?P#&######J    .!YPGBGPJ^    ^G######&BY~    
#don't look at me       ^JP#&&###P~      ...     :J####&#B57:      
#don't look at me          :7YG##&&GJ!:.    .:^75#&&#BPJ!:         
#don't look at me              :!?YPBBBBGPPGGB#BGPY7~:             
#don't look at me                   ..:^^~~~^^:.                   

#vagrantxxi
orbintro=
Wandering in the dark and slowly losing your sight, you notice the quietly dancing pair of lights.
Despite the fact that the last lantern of this world has broken, they keep glowing.
After you decide to touch them, you feel how they want to tell you something.
{# 3F3F3F}{~}Gameplay of this map is based on a sequence of movements indicated by different sounds.
Two sets of sound - for the moves and for the directions. You will remember them if you were interested in pointless and pico machines.
Sometimes, direction of each movement will need to be checked by yourself - by trial and error.
Delay between sounds is significant.
Beginning and the end of sequence are marked with a special signals.
While you can still see, go further to watch what it will look like.
It may sound scary, but this map is not made to be super hard or complicated, and you just need to get used to it. Good luck.
bridge1=
Sometimes...
bridge2=
Even the most beautiful places
bridge3=
Can change dramatically...
bridge4=
But you always
bridge5=
Can overcome and adapt it
bridge6=
To become stronger.

#summitbadeline
SFFC25_summitbadeline_cutscene_1=
[MADELINE left sad]
Crystal...
SFFC25_summitbadeline_cutscene_2=
[MADELINE left surprised]
Theo Crystal?..
SFFC25_summitbadeline_cutscene_3=
[MADELINE left panic]
{0.5} 

#tellori
SFFC25_TellOri_odin=
	[Madeline right sad]
	My spaceship
	It's broken
	[Madeline right determined]
	Gotta explore this planet and find something that can send me home
SFFC25_TellOri_dva=
	[Madeline left surprised]
	0_0
	I CANNOT BELIEVE
	[Madeline left normal]
	Almost died
SFFC25_TellOri_tri=
	[Madeline left determined]
	...
	[Madeline left determinedclosed]
	...
	Gotta lock in
SFFC25_TellOri_chetire=
	[THEO right excited]
	....................................................
SFFC25_TellOri_pyat=
	[Madeline left normal]
	FOUND YA!

#