
modname_SkinModHelperPlus= Skin Mod Helper
SKIN_MOD_HELPER_SETTINGS_TITLE= Skin Mod Helper

##---Options---

SkinModHelper_options_Backpack= Backpack

SkinModHelper_options_BackpackMode_Default= Default
SkinModHelper_options_BackpackMode_Off= Off
SkinModHelper_options_BackpackMode_On= On
SkinModHelper_options_BackpackMode_Invert= Invert


SkinModHelper_Settings_PlayerSkin= Player Skins
SkinModHelper_Settings_DefaultPlayer= Default

SkinModHelper_Settings_PlayerSkinVariants= Variant
SkinModHelper_Settings_PlayerSkinVariants_P= Silhouette variant
SkinModHelper_Settings_PlayerSkinVariants_Bad= Otherself variant

SkinModHelper_Settings_AllMod= All
SkinModHelper_Settings_Otherskin= General Skins
SkinModHelper_Settings_Otherskin_null= Browse
SkinModHelper_Settings_Otherskin_onoffHint= the skin changes to apply during the map requries a room, or map reload.

SkinModHelper_MORE_OPTIONS= Advanced Options

SkinModHelper_Settings_ShowOtherSelfVariants= Show Otherself variant
SkinModHelper_Settings_ShowOtherSelfVariants_desc= for the player skins menu. If off it will sync to the player variant changes.

SkinModHelper_Settings_ShowSkinSourceInAllCategory= Show where the player skin from
SkinModHelper_Settings_ShowSkinSourceInAllCategory_desc= for the all category of player skins menu

SkinModHelper_Settings_BetterHairGrowsMotion= Better hair motion on grows
SkinModHelper_Settings_BetterHairGrowsMotion_desc= Optimize the inconsistent curve of the hair ends when grows.


##---Precisely skin choose---

SkinModHelper_NewMenu_SkinFreeConfig=:SMH_SubMenu:Detailed & Precisely - skin choose
SkinModHelper_NewMenu_SkinFreeConfig_opened= Precisely skin choose

SkinModHelper_SkinFreeConfig_OnOff= Enabled

SkinModHelper_NewSubMenu_SpritesXml= Sprites Skin
SkinModHelper_NewSubMenu_PortraitsXml= Portraits Skin
SkinModHelper_NewSubMenu_OtherExtra= Other Skin

SkinModHelper_anyXmls_Original= " Original "
SkinModHelper_anyXmls_Default= " Default / Current "
SkinModHelper_anyXmls_LockedToPlayer= " Locked to Player Skin "

SkinModHelper_Other__death_particle= Particles when player dies
SkinModHelper_Other__dreamblock_particles= Particles inside DreamBlock
SkinModHelper_Other__feather_particles= Particles when get flyFeather
SkinModHelper_Other__Mountain_marker= Mountain climber mark
SkinModHelper_Other__Interact_icons= Interact icons


##---Description---

SkinModHelper_OptionsDisabled= Unable to switch skins during Wakeup cutscene

SkinModHelper_NeedConfirm= If you want to get the skin in current category, press confirm!
SkinModHelper_VanillaConfirmed= Switched to vanilla.
SkinModHelper_PlayerSkinConfirmed= Switched current variant.

SkinModHelper_Category= Mod: -0-
SkinModHelper_SessionHint= The map settings covered the current skin, Press confirm to force cancel it once.

SkinModHelper_GeneralSkin_TurnedIntoOn= Turned this skin on.
SkinModHelper_GeneralSkin_TurnedIntoOff= Turned this skin off.
SkinModHelper_SessionHint_Alt= The map settings covered this skin, toggle switch to force cancel it once.

SkinModHelper_SkinFreeConfig_Warning= The skin changes to apply during the map requries a room, or map reload. {n}- Note: the map settings may conflict when this is enabled.


SkinModHelper_NeedReloadMenu= Request reopen menu to take a refresh


##---annotation name of animation-set ID---

SkinModHelper_Sprite__player= Madeline
SkinModHelper_Sprite__badeline= {+MENU_VARIANT_PLAYASBADELINE}
SkinModHelper_Sprite__player_playback= Silhouette

SkinModHelper_Sprite__refill= Dash Crystal
SkinModHelper_Sprite__refillTwo= double-Dash Crystal

SkinModHelper_Sprite__ghostberry= Collected Straw Berry
SkinModHelper_Sprite__goldghostberry= Collected Golden Berry

SkinModHelper_Sprite__heartgem0= A-side Crystal Heart
SkinModHelper_Sprite__heartgem1= B-side Crystal Heart
SkinModHelper_Sprite__heartgem2= C-side Crystal Heart
SkinModHelper_Sprite__heartgem3= Farewell Fake Heart
SkinModHelper_Sprite__heartgemWhite= PureWhite Crystal Heart
SkinModHelper_Sprite__heartgemGhost= Collected Crystal Heart

SkinModHelper_Sprite__glider= Jellyfish

SkinModHelper_Portraits__portrait_badeline= {+MENU_VARIANT_PLAYASBADELINE}

##---