DBBHelperTest=DBBHelperTest
DBBHelperTest_DBBHelperTest=DBBHelperTest
DBBHelperTest_move_on=Laser swtich On!!
DBBHelperTest_move_off=Laser switch Off!!

DBBHelperTest_distort=Distort effect with sphere gradient mask!!!
DBBHelperTest_wave=Wave effect with rectangle gradient mask!!!
DBBHelperTest_breaker_box1=Different breaker boxes use different flag to 
DBBHelperTest_breaker_box2=control different lighting

DBBHelperTest_light1=Simple light source with different color and radius
DBBHelperTest_light2=Advanced light source with a flag to control it
DBBHelperTest_light_on=Light On!!
DBBHelperTest_light_off=Light Off!!

DBBHelperTest_cloud=Cloud Zipper!!!

DBBHelperTest_dark1=In this room you will continuously lose your light source 
DBBHelperTest_dark2=and you will die if you lose your light source completely

DBBHelperTest_dark_tips1=Getting close to the external light source to 
DBBHelperTest_dark_tips2=supplement your own light source

DBBHelperTest_rope1=
[]
A rope with physical simulation
this room shows different types

DBBHelperTest_rope2=Rope will be affected by wind

DBBHelperTest_rope3=
[]
You can set the elastic rope
which will bounce back when it is stretched too long
DBBHelperTest_rope4=
[]
You can attach one end of the rope to a solid

DBBHelperTest_screen=
[]
You can use screen black edge to create movie proportions
[]
You can adjust the dynamic effect of scene cut in 
[]
and cut out and the color of the border

DBBHelper_AlignedText_Default=Hello, this is DBBHelper.

ModOptions_DBBHelper_General_EventHandleLabel=EventHandleLabel


ModOptions_DBBHelper_ColorCorrection=Color Correction Global Settings
ModOptions_DBBHelper_ColorCorrection_Tip=Controls Color Correction settings of the in-game screen.{n}These properties may be overridden by level controllers.
ModOptions_DBBHelper_ColorCorrection_Switch=Color Correction Switch
ModOptions_DBBHelper_ColorCorrection_Switch_Tip=Controls whether color correction should be enabled.{n}If disabled, all related effects in the level will be invisible.{n}Recommended to disable it only when encountering{n}ColorCorrection-related bugs or effenciency issues.

ModOptions_DBBHelper_ColorCorrection_TintColor=ColorCorrection: TintColor
ModOptions_DBBHelper_ColorCorrection_TintStrength=ColorCorrection: TintStrength
ModOptions_DBBHelper_ColorCorrection_Saturation=ColorCorrection: Saturation


ModOptions_DBBHelper_ColorCorrection_Exposure=ColorCorrection: Exposure
ModOptions_DBBHelper_ColorCorrection_Gamma=ColorCorrection: Gamma
ModOptions_DBBHelper_ColorCorrection_Contrast=ColorCorrection: Contrast

ModOptions_DBBHelper_ColorCorrection_Controlled_Tip=It has been controlled by InLevel Controller!


ModOptions_DBBHelper_ColorCorrection_ColorPicker_HexColor_Label=TintColor

ModOptions_DBBHelper_ColorCorrection_ColorPicker_HexColor_InputTip_DefaultMode_Label=Press C to enter Edit Mode.{n}Press X, ESC or Pause to exit ColorPicker.{n}Press Down to enter next item.
ModOptions_DBBHelper_ColorCorrection_ColorPicker_HexColor_InputTip_EditMode_Label=Press C to confirm current color.{n}Press X, ESC or Pause to exit Edit Mode.

ModOptions_DBBHelper_ColorCorrection_ColorPicker_ColorPickerArea_InputTip_DefaultMode_Label=Press C to enter Edit Mode.{n}Press X, ESC or Pause to exit ColorPicker.{n}Press Up to enter previous item.{n}Press Right to enter next item.
ModOptions_DBBHelper_ColorCorrection_ColorPicker_ColorPickerArea_InputTip_EditMode_Label=Press C to confirm current color.{n}Press X, ESC or Pause to exit Edit Mode.{n}You can move your mouse to adjust color value.

ModOptions_DBBHelper_ColorCorrection_ColorPicker_HueBar_InputTip_DefaultMode_Label=Press C to enter Edit Mode.{n}Press X, ESC or Pause to exit ColorPicker.{n}Press Left to enter previous item.{n}Press Right to enter next item.{n}Press Up to enter HexColor title.
ModOptions_DBBHelper_ColorCorrection_ColorPicker_HueBar_InputTip_EditMode_Label=Press C to confirm current color.{n}Press X, ESC or Pause to exit Edit Mode.{n}You can move your mouse to adjust color value.

ModOptions_DBBHelper_ColorCorrection_ColorPicker_RGB_and_HSV_InputTip_DefaultMode_Label=Press C to enter Edit Mode.{n}Press X, ESC or Pause to exit ColorPicker.{n}Press Left to enter previous item.{n}Press Up to enter HexColor title.
ModOptions_DBBHelper_ColorCorrection_ColorPicker_RGB_and_HSV_InputTip_EditMode_Label=Press C to input new value of current item.{n}Press X, ESC or Pause to exit Edit Mode.{n}Press Down/Up/Left/Right to select another item.

ModOptions_DBBHelper_ColorCorrection_ColorPicker_RGB_and_HSV_InvalidInputTip_RGB_Label=Invalid value: RGB value must be no less than 0 and no more than 255.
ModOptions_DBBHelper_ColorCorrection_ColorPicker_RGB_and_HSV_InvalidInputTip_HSV_Label=Invalid value: HSV value must be no less than 0 and no more than 100.

ModOptions_DBBHelper_SpecialLight=SpecialLight Global Settings
ModOptions_DBBHelper_SpecialLight_Tip=Controls SpecialLight settings of the in-game screen.{n}These properties may be overridden by level controllers.
ModOptions_DBBHelper_SpecialLight_Switch=SpecialLight Switch
ModOptions_DBBHelper_SpecialLight_Switch_Tip=Controls whether special light should be enabled.{n}After setting it here, it will take effect upon re-entering the level.{n}If disabled, all related lights in the level will be invisible.{n}Recommended to disable it only when encountering{n}SpecialLight-related bugs or effenciency issues.
ModOptions_DBBHelper_SpecialLight_OnlyEnableOriginalLight=OnlyEnableOriginalLight
ModOptions_DBBHelper_SpecialLight_OnlyEnableOriginalLight_Tip=This option controls whether to enable only the original light rendering layers.{n}------Mechanism------{n}In fact, DBBHelper processes light effects through two layers: one generates effects based on the original{n}game's light rendering layer, and the other is a special light effect layer designed by DBBHelper itself.{n}The special light rendering layer redraws light effects as textures onto the gameplay content layer, enabling{n}light effects that are difficult to achieve with the original light layer.{n}------Tips------{n}Enabling only the original light layer can improve game performance, but it may significantly affect the light{n}effects in maps that use DBBHelper's special light entities (GodLight2D, PointLight and TextureLight).{n}Therefore, it is recommended to try this option only when encountering performance issues.

ModOptions_DBBHelper_SpecialLight_GeneralLightBlendState=GeneralLightBlendState
ModOptions_DBBHelper_SpecialLight_GeneralLightBlendState_Tip=This option controls how DBBHelper's special light layer blends colors with the original gameplay content layer.{n}------AlphaKeep------{n}When set to AlphaKeep, it prioritizes ensuring the color accuracy of textures in the original gameplay content layer.{n}However, this affects the special light layer's effect on (semi-)transparent textures, making them appear brighter{n}under the influence of special light.{n}------AlphaWeakened------{n}When set to AlphaWeakened, it prioritizes the light colors. This allows special light to stand out more on{n}(semi-)transparent textures while weakening the texture's own colors to enhance the visual effect of the light.{n}This mode affects the brightness of (semi-)transparent textures under normal circumstances, making texture{n}colors darker. Notably, the lower the alpha of the texture, the more pronounced this effect becomes.{n}Tips: Therefore, when not using any special light entities, it's recommended to switch the mode to AlphaKeep {n}to avoid rendering issues with (semi-)transparent textures.
ModOptions_DBBHelper_SpecialLight_Controlled_Tip=It has been controlled by InLevel Controller!


ModOptions_DBBHelper_HDPostProcessing=HDPostProcessing Switch
ModOptions_DBBHelper_HDPostProcessing_Tip=Controls whether post-processing effects should be enabled.{n}After setting it here, it will take effect upon re-entering the level.{n}If disabled, all related effects in the level will be invisible.{n}Recommended to disable it only when encountering{n}HDPostProcessing-related bugs or effenciency issues.

ModOptions_DBBHelper_FogEffect=FogEffect Switch
ModOptions_DBBHelper_FogEffect_Tip=Controls whether FogEffect should be enabled.{n}After setting it here, it will take effect upon re-entering the level.{n}If disabled, all related effect in the level will be invisible.{n}Recommended to disable it only when encountering{n}FogEffect-related bugs or effenciency issues.


#MODSETTINGS_DBBHELPER_SUBHEADER=this is subheader


