poem_Tntpack_1_Main_ZZ_HeartSide_A= <3
tntpack_HS_areaKOD= Melancholic Desert
tntpack_HS_areaSTORM= Storming Seaside
Tntpack_0_Lobbies_1_Main= Tnt_Pack
Tntpack_0_Lobbies= Tnt_Pack

tntpack_4_rainyday_question= ?s

tntpack_SET_spikefallexplain=
This is a spike clip, this one is set up so if you full jump and fastfall, you will clip through the spikes.
This is because while fast falling, you fall so fast that on one frame you can be on one side of the spikes, and the next you're on the other side.

tntpack_DMD_explain=
This is the dead map dungeon, a place for every map I scrapped for some reason or another.
You get nothing for completing any of these I just thought it would be interesting to have a place to explore concepts that didn't make it.

tntpack_SET_demoexplain=
This is a demo dash! While crouched you can actually fit through spinner hitboxes
To perform one, go into your control settings and set a 'crouch dash' bind
Then just press it when you line up!

tntpack_SET_cpopexplainA=
This is a ceiling pop, or cpop, to perform it you need to hold down+left, full jump while still holding down+left, and jump on the refill, if you want to know why it works, read the other sign.

tntpack_SET_cpopexplainB=
If you haven't already, read the other sign.
Cpops work because you are able to grab/climbjump while being a pixel fully below the wall
If you climbjump while holding towards the wall and your subpixels are right, then you can hit your head on the ceiling and get extra distance under it.

tntpack_SET_clipexplainA=
This is a cornerslip, to perform it you need to hold down+left, full jump while still holding down+left, and jump on the refill, if you want to know why it works, read the other sign.

tntpack_SET_clipexplainB=
If you haven't already, read the other sign.
Cornerslips happen when you touch the ground but don't actually collide with it, this causes you to gain coyote frames from the ground while just sliding past the corner and keeping your downwards momentum.

tntpack_FREE_burgyscience1=
[MADELINE left surprised] HEY BURGYSCIENCE™, WHAT IS GOING ON
[BURGYSCIENCE right normal] hey madeline!! my computer is having a few minor malfunctions
[MADELINE left surprised] You don't say ????
[BURGYSCIENCE right normal] no that is what im saying, my computer is having some minor malfunctions
[MADELINE left sad] Can I help in any way? I really would just like to get a mini heart and get out but I can't just leave you here like this.
[BURGYSCIENCE right normal] i really need the thumb drive from my lab if you want to get that, theres a mirror a few rooms over you can use
[MADELINE left normal] Got it!
[BURGYSCIENCE right normal] do be quick!!

tntpack_BAD_introsign= If you ever don't get enough distance from a TNT™ make sure you hold the direction you get boosted in as you get launched!

tntpack_BAD_berry1sign1= This is a dashless pipe enter! It's hard but you can always reset the room by going up or retrying, the idea is to press dash at the exact same time you grab the pipe, check the sign below for a proper explanation.

tntpack_BAD_berry1sign2= To get this to work, you need to press dash on the same frame madeline has the sprite of clinging to the wall.
I find the easiest way to do this is to make sure you're travelling downwards and press grab and dash at the same time, (you can't grab walls while moving upwards.)
You can also make a dash+grab bind and press this while moving down (the easy option)

tntpack_FF_tutorial= Spread your wings

tntpack_RIV_hub1=Calm
tntpack_RIV_hub2=Rough
tntpack_RIV_hub3=Roaring
tntpack_RIV_hub4=Nearly Impossible

tntpack_RIV_trial1=Trial of the Flow
tntpack_RIV_trial2=Trial of the Trampoline
tntpack_RIV_trial3=Trial of the Cumulonimbus
tntpack_RIV_trial4=Trial of the Gusts
tntpack_RIV_trial5=Trial of the Cliffs
tntpack_RIV_trial6=Trial of the Dreamer

tntriverA0= Calm Trial of the Flow
tntriverB0= Rough Trial of the Flow
tntriverC0= Roaring Trial of the Flow
tntriverA1= Calm Trial of the Trampoline
tntriverB1= Rough Trial of the Trampoline
tntriverC1= Roaring Trial of the Trampoline
tntriverA2= Calm Trial of the Cumulonimbus
tntriverB2= Rough Trial of the Cumulonimbus
tntriverC2= Roaring Trial of the Cumulonimbus
tntriverA3= Calm Trial of the Gusts
tntriverB3= Rough Trial of the Gusts
tntriverC3= Roaring Trial of the Gusts
tntriverA4= Calm Trial of the Cliffs
tntriverB4= Rough Trial of the Cliffs
tntriverC4= Roaring Trial of the Cliffs
tntriverA5= Calm Trial of the Dreamer
tntriverB5= Rough Trial of the Dreamer
tntriverC5= Roaring Trial of the Dreamer
tntriverHS1= Trial of the Heart

Tntpack_heartside_explain=
I originally planned for there to be a heartside that had one flag with just one map and a flag in between that fused the 2, after multiple scrapped attempts and still not liking how it was going i decided it would be too frustrating and take far too long to continue, so i scrapped this idea and went for a simpler heartside which i liked much more. this map contains two of about 3-4 scrapped rooms for the hs.

Tntpack_FWGSSC_explain=
I originally made this map in early 2025 as a secret santa thing with a few other people (might release one day who knows) but then while developing this map, a couple other people wanted to release as standalones so here's my map
As I made it a while ago it might not be as polished as it wouldve been if i made it recently so apologies for that

Tntpack_silktest_explain=
This map was made in 6 hours for silktest where you could only submit a .bin with no dependencies other than everest, there originally wasn't any plans for a lobby for that so here it is!
(I added a mini heart after I need it for the lobby to work)

Tntpack_dungeon_ccc= this map had a lot of effort put in and it still felt like it was wrong in some way, the nature of super long move blocks rooms are that tiny differences in the timings of things can throw off the whole room and it felt like nothing would ever work, i did manage to 'finish' 4 gameplay rooms but with only 2 of them being decorated and cameraed, it would've take a long while to do the other 2 which because of how long they are and how lengthy the deco process was, i did not want to do. for any other map i would've just done it anyway but as i wasn't happy with most of the gameplay, i scrapped it and replaced it with overgrown overpass, there might still be some parts to enjoy in here though, as it isnt as bad as some of the other scrapped maps.

Tntpack_dungeon_pallette=
This map was a concept i had and wanted to collab with a couple people for, krzysiek3_0 made a room for it and we spent a few hours trying to dejank it
until we realised that the shields had an incredibly jank mechanic of changing the booster repulsion angle depending on the direction you hold
and with it being borderline gm already and neither of us caring too much for it, its now in the dungeon.

Tntpack_dungeon_tntsummit=
Honestly i was just kinda messing around after being inspired by the world trap, it was originally going to be a full summit but i wasnt a big fan of the gameplay i had and i had no more ideas
it isnt that bad though and the stylegrounds are cute :3

Tntpack_dungeon_box=
I actually really like this gameplay, the main issue is i didnt feel like making more and its kinda gm ngl, theres also a concept in here for a cool precision map with infinite jumps, limited dashes and kevins

Tntpack_FWGSSC_tntcoreend1= Thanks for playing this silly little map
Tntpack_FWGSSC_tntcoreend2= Sorry to jfty that this map is nothing like the prompt
Tntpack_FWGSSC_tntcoreend3= Hopefully you at least had a good time though :peaceline:
Tntpack_FWGSSC_tntcoreend4= :3

tntpack_LOBBY_tiles= how dare you go into the spot where you can see all the tiles mixing and it doesnt look very good :((

Tntpack_1_Main_4_rainyday= Overgrown Overpass
Tntpack_1_Main_4_rainyday_collabcredits=
Music: {# 2a2a2a}Alec Holowka{#}
Decals: {# 2a2a2a}Flagpole1up, Crispybag{#}
Playtesting: {# 2a2a2a}SCB3{#}
Inspiration: {# 2a2a2a}goopvendor{#}
Tntpack_1_Main_4_rainyday_collabcreditstags=
Green/Yellow Int

Tntpack_1_Main_ZZ_HeartSide= Tnt_Heartside
Tntpack_1_Main_ZZ_HeartSide_collabcredits=
Music: {# 2a2a2a}Wisper{#}
Decals/Danger: {# 2a2a2a}Flagpole1up, Crispybag, tobyaaa
Linj, Thysirslime, Tnt_go_bang, xolimono, Spooooky{#}
Tilesets: {# 2a2a2a}Crispybag, floracat, Starl1ght, Phrog, Skqw
Yoshachobi7, PowerAV, Aques, Anilmky Abicus{#}
Stylegrounds: {# 2a2a2a}Crispybag, Skqw, citrea, nerfed_, vexastrae, akumaFate, KKamila{#}
Tntpack_1_Main_ZZ_HeartSide_collabcreditstags=
Red Expert/ MAYBE GM DONT SUE ME
good luck :)


Tntpack_1_Main_9_kingdomofdust= Melancholic Desert
Tntpack_1_Main_9_kingdomofdust_collabcredits=
Music: {# 2a2a2a}Tujiko Noriko{#}
Stylegrounds: {# 2a2a2a}Skqw, citrea{#}
Tilesets: {# 2a2a2a}PowerAV, Anilmky Abicus{#}
Decals/Danger: {# 2a2a2a}Crispybag, Thysirslime, Tnt_go_bang{#}
Playtesting: {# 2a2a2a}Malfunctioning Bathtub{#}
Tntpack_1_Main_9_kingdomofdust_collabcreditstags=
Yellow Expert/Red Expert
Nail map!

Tntpack_1_Main_8_bit= Broken Glass City
Tntpack_1_Main_8_bit_collabcredits=
Music: {# 2a2a2a}Wisper{#}
Tilesets: {# 2a2a2a}andytampan, Zurcus{#}
Decals/Danger: {# 2a2a2a}Crispybag{#}
Playtesting: {# 2a2a2a}Malfunctioning Bathtub, hyperpanda{#}
Tntpack_1_Main_8_bit_collabcreditstags=
Yellow Expert
Slightly zoomed in

Tntpack_1_Main_1_setupmap= Echo in the Wind
Tntpack_1_Main_1_setupmap_collabcredits=
Music: {# 2a2a2a}Aaron Cherof{#}
Tilesets: {# 2a2a2a}Skqw, Anilmky Abicus{#}
Spinners: {# 2a2a2a}xolimono{#}
Playtesting: {# 2a2a2a}SCB3, andytampan{#}
Tntpack_1_Main_1_setupmap_collabcreditstags=
Beginner
Questionable Strawberrys

Tntpack_1_Main_6_bang= Thermal Burst
Tntpack_1_Main_6_bang_collabcredits=
Music: {# 2a2a2a}Lifeformed{#}
Tilesets: {# 2a2a2a}PowerAV{#}
Decals/Danger: {# 2a2a2a}Spooooky{#}
Playtesting: {# 2a2a2a}Kit, apeirocell, SCB3, andytampan{#}
Tntpack_1_Main_6_bang_collabcreditstags=
Red Advanced/Green Expert
tnt guy makes another tnt map

Tntpack_2_Dead_steve= Crystals, Cliffs and Clouds
Tntpack_1_Main_bang_collabcredits=
Music: {# 2a2a2a}Wisper{#}
Tilesets: {# 2a2a2a}Coffe{#}
Spinners: {# 2a2a2a}Crispybag{#}
Playtesting: {# 2a2a2a}PAIN{#}
Tntpack_1_Main_steve_collabcreditstags=
Advanced?
Bounce Helper

Tntpack_1_Main_planetboing= Planet Boing+
Tntpack_1_Main_planetboing_collabcredits=
Music: {# 2a2a2a}Old Computer{#}
Stylegrounds: {# 2a2a2a}Crispybag{#}
Tilesets: {# 2a2a2a}Aques, PowerAV{#}
Spinners: {# 2a2a2a}Spooooky{#}
Playtesting: {# 2a2a2a}PAIN, LeenaTheFox{#}
Tntpack_1_Main_planetboing_collabcreditstags=
Yellow/Red Expert
I liked the original map so here's a sequel

Tntpack_1_Main_3_tntsilktest= The Silkscape
Tntpack_1_Main_3_tntsilktest_collabcredits=
Music: {# 2a2a2a}Sound Sorbet{#}
Playtesting: {# 2a2a2a}SCB3, andytampan{#}
Tntpack_1_Main_3_tntsilktest_collabcreditstags=
Beginner :3
No custom assets
No dependencies

Tntpack_1_Main_5_sewerpipes= The Leafy Pipeline
Tntpack_1_Main_5_sewerpipes_collabcredits=
Music: {# 2a2a2a}River Boy{#}
Stylegrounds: {# 2a2a2a}Anilmky Abicus, ricky06{#}
Tilesets: {# 2a2a2a}Phrog, floracat{#}
Spinners: {# 2a2a2a}Crispybag{#}
Playtesting: {# 2a2a2a}the_real_mayo, Malfunctioning Bathtub, SCB3, andytampan{#}
Tntpack_1_Main_5_sewerpipes_collabcreditstags=
Red Int
the tnt may go bang
(it's more of an explosive pop)

Tntpack_1_Main_7_river= Trials of the River
Tntpack_1_Main_7_river_collabcredits=
Music: {# 2a2a2a}Wisper{#}
Stylegrounds: {# 2a2a2a}nerfed_, citrea, vexastrae, Crispybag, {#}
Tilesets: {# 2a2a2a}KKamilia, bryse0n, Juno{#}
Playtesting: {# 2a2a2a}Vapo, SnootSnoot, zaj mahal, hyperpanda, andytampan{#}
Tntpack_1_Main_7_river_collabcreditstags=
Clear - Advanced
Full Clear - Expert
Clear my various speed trials

Tntpack_2_Dead_box= dead chain block map
Tntpack_2_Dead_box_collabcredits=
Music: {# 2a2a2a}{#}
Stylegrounds: {# 2a2a2a}Bissy{#}
Tilesets: {# 2a2a2a}Anilmky Abicus, Glow Woomii, floracat{#}
Playtesting: {# 2a2a2a}Malfunctioning Bathtub{#}
Tntpack_2_Dead_box_collabcreditstags=
Red Expert/Green GM i think
actually fun gameplay

Tntpack_2_Dead_tnttrap= dead min size room vanilla map
Tntpack_2_Dead_tnttrap_collabcredits=
Tilesets: {# 2a2a2a} ABuffZucchini, Asgord, Flagpole1up, Glow Woomii{#}
Tntpack_2_Dead_tnttrap_collabcreditstags=
Intermediate or Advanced idk
min size rooms
mostly vanilla

Tntpack_2_Dead_heartside= dead heartside
Tntpack_2_Dead_heartside_collabcredits=
Tilesets: {# 2a2a2a}Coffe, PowerAV, Anilmky Abicus{#}
Spinners/Spikes: {# 2a2a2a}Crispybag, Thysirslime, Tnt_go_bang{#}
Stylegrounds: {# 2a2a2a}Skqw, citrea{#}
Tntpack_2_Dead_heartside_collabcreditstags=
Expert probably
not very good imo

Tntpack_2_Dead_free= dead beginner map
Tntpack_2_Dead_free_collabcredits=
Tntpack_2_Dead_free_collabcreditstags=
Beginner
burgy sighting

Tntpack_2_Dead_pallette= dead shield + dream booster concept
Tntpack_2_Dead_pallette_collabcredits=
Gameplay: {# 2a2a2a}Tnt_go_bang, krzysiek3_0{#}
Tntpack_2_Dead_pallette_collabcreditstags=
Nearly no structuring
Jank


Tntpack_1_Main_2_featherfall= Featherfall
Tntpack_1_Main_2_featherfall_collabcredits=
Music: {# 2a2a2a}Aaron Cherof{#}
Stylegrounds: {# 2a2a2a}Crispybag, nerfed_{#}
Tilesets: {# 2a2a2a}Starl1ght, Crispybag, Phrog, Kkamilia{#}
Decals: {# 2a2a2a}Crispybag, tobyaaa, Linj{#}
Playtesting: {# 2a2a2a}the_real_mayo, PAIN, LeenaTheFox, Lucas hexal, SCB3, andytampan{#}
Tntpack_1_Main_2_featherfall_collabcreditstags=
Intermediate?
Difficulty depends on elytra skill
elytra weeeee !!!!


