# map name
Sinco_Days_of_Dreams_Sinco_Temple=Elapse
Sinco_Days_of_Dreams=Days of Dreams
poem_Sinco_Days_of_Dreams_Sinco_Temple_A=Goodnight
Sinco_Days_of_Dreams_Sinco_Temple_b_00=Streak
Sinco_Days_of_Dreams_Sinco_Temple_c_00=Horizon
Sinco_Days_of_Dreams_Sinco_Temple_ex_lobby=Moon Temple

# postcard
Sinco_Days_of_Dreams_Sinco_Temple_postcard={# F27548}WARNING:{#}{n}The narrative of this map explores heavy themes of mental distress and internal conflict. It may not be suitable for sensitive individuals and could trigger anxiety or unease. If you find such content distressing, please refrain from reading the notes on the ground, especially those in hidden rooms. Additionally, please avoid passing through the {# FF0000}Red Corridor{#} room.

# achievement
Achievement_Elapse_ModName=Elapse

Achievement_Elapse_Start_Name=A Single Step
Achievement_Elapse_Start_Description=Leave the first room. The show begins; witness it for yourself.

Achievement_Elapse_Cp1Clear_Name=Step Out of the Ruins
Achievement_Elapse_Cp1Clear_Description=Complete Checkpoint 1. Witness a farewell; leave the story in the ruins.

Achievement_Elapse_Cp2Clear_Name=Brilliant as a Meteor
Achievement_Elapse_Cp2Clear_Description=Complete Checkpoint 2. We're walking in the air. We're floating in the moonlit sky.

Achievement_Elapse_Cp3Clear_Name=Rising on the Wind
Achievement_Elapse_Cp3Clear_Description=Complete Checkpoint 3. I yoke my jade dragons to a phoenix-car, and wait for the wind to sweep me on my journey.

Achievement_Elapse_Moon0Find_Name=Gazing at the Moon
Achievement_Elapse_Moon0Find_Description=Find the entrance to the Moon. The bright moon rises o'er the Heaven Mountain, lost in a vast sea of clouds.

Achievement_Elapse_Moon1Clear_Name=Past Ten Thousand Mountains
Achievement_Elapse_Moon1Clear_Description=Collect the 1st Moon Coin. Scale the mountain that once seemed unreachable.

Achievement_Elapse_Moon2Clear_Name=Turning Back
Achievement_Elapse_Moon2Clear_Description=Collect the 2nd Moon Coin. Suddenly I turn my head; there she stands where the lantern light is dim.

Achievement_Elapse_Moon3Clear_Name=Solitary Echo
Achievement_Elapse_Moon3Clear_Description=Collect the 3rd Moon Coin. Listen to the heart of the Moon.

Achievement_Elapse_MoonStart_Name=Reaching for the Moon
Achievement_Elapse_MoonStart_Description=Enter the Extra Challenge. Well done; good luck.

Achievement_Elapse_GraveFind_Name=Stranger on the Earth
Achievement_Elapse_GraveFind_Description=Visit the hidden tombstone. Here lies the past, but the past does not end here.

Achievement_Elapse_SCPlayer_Name=StarCraft Player
Achievement_Elapse_SCPlayer_Description=Leave a secret room without taking the secret. Don't miss the boat!

# text
lobby_map_door=About Map
lobby_entity_door=Entity
lobby_story_door=Lore
lobby_j2_door=Int.
lobby_j3_door=Adv.
lobby_j4_door=Exp.

DOUBLE_BOOST=Double Block Boost
HOLD_GRAB=HOLD GRAB!

gym_map_0=Attention! In most rooms of this map, you can trigger Swap Blocks while using the binocular by pressing the "Grab" button.
This will help you figure out the route in many cases.
Besides using binocular, you can also trigger Swap Blocks by pressing Grab in any "Dummy" state, such as right now while reading a dialog.

gym_map_1=For consistent alignment, this map generally uses the following method for block-boosted jumps:
Grab to the highest point of the entity, and jump within the delay frames after the entity stops to gain momentum.
While this is usually not mandatory, players can use this method to increase their leniency for error.
Now, please try this method: use two Swap Block boosted wall-kicks to collect the strings of coins on both sides.
(The coins are for training purposes; the actual gameplay leniency will be much higher than this.)

gym_map_2=This map uses {# fffa72}Golden Torches{#} to hint at Dash positions along the designed route, with a precision within one tile.
{# ffffff}White Torches{#} hint at Jump positions, though they appear less frequently and less precise.
If you are lost or the path seems too tight, please observe the torches carefully.
However, note that not all maneuvers are guided by torches.
To emphasize again: Please observe the TORCH positions! Especially the {# fffa72}GOLDEN{#} ones!

gym_entity_1=When standing on a horizontal Swap Block and dashing horizontally or diagonally-down in the direction of the block's movement, you will remain stationary relative to the block.
This means you will stop when the block stops, rather than sliding off. Madeline can still use extended tech here and gain delayed momentum from the entity.
This can be used to perform a Super Dash or Hyper Dash with entity momentum over a very short horizontal distance.

gym_entity_2=However, being stationary relative to the block has its downsides. It prevents you from passing through one-way spikes in the same direction while on a moving Swap Block (even if you appear to be moving).
In such cases, try to leave the Swap Block early. Techniques like Wave Dash or Reverse Hyper can achieve this.

gym_j2=This map requires some intermediate techs,
such as Hyper Dash, Super Dash, and Wall Bounce.
If you are confused by these techniques, you may need to close this map for now ;P.
The author guarantees no high-speed Wall Bounce are required.
The next room does not require any Advanced techs or above.

gym_j3=This map also requires some Advanced techs,
mainly Reverse Techs, Air-Super, and Neutral Jump. Bunnyhop is not included.
Don't worry, the author guarantees no Air-Supers will need precise inputs ;P.

gym_j4=Starting from CheckPoint 2, some Expert skills will be required,
mainly Double Block Boost, Ultra Dash, Corner Boost, and Buffering. Bunnyhop is still excluded—the author dislikes that technique ;P.
If necessary, try using Buffering to quickly enter and leave the Red Bubbles.
For the timing of Double Block Boosts and Ultras, please refer to the "About Map" introduction.
Furthermore, the author guarantees no unaligned Corner Boosts.
(The gym is for training; the actual gameplay leniency will be much higher.)

gym_j4_2=This is the final challenge of the gym. It might be quite difficult. Good luck!

gym_j4_3=Oh my god, you actually made it.
Congratulations! Madeline can now touch the ground!

text_moon_1=As mentioned in "About Map", torches are your cues.
Golden Torches represent Dashes, and White Torches represent Jumps. Observe them if you are lost.
Note that not every maneuver is guided.
Additionally, pressing Grab while using binocular triggers Swap Blocks to aid in reading the map.

text_moon_2=Aha! You found an easter egg!
This bug, caused by an oversized camera, was left here on purpose.

text_b_x=The position of the green spikes has been micro-adjusted so they won't kill the player, but they will prevent you from regaining your dash.

text_c_00_1=Note: This room is relatively difficult, so the author has marked all necessary dashing points with Golden Torches.
This means any place without a Golden Torch does not require a dash, which may help you explore the route.
Nevertheless, varying jump timings can lead to many different paths.
If you are still confused, the binocular above will show the route.
If you are still stuck, the tips at the very top will provide specific maneuver details.
Tip 1: The right-dash from the initial Red Bubble should be buffered.
Tip 2: Both brighter Silver Swap Blocks require you to jump 2+1 times on them.

text_c_00_2=Tip: For the first Silver Swap Block, perform a grab-jump on the left, then immediately perform a second grab-jump to gain more height.
If done correctly, you can quickly reach the Double Dash Crystal.
For the second Silver Swap Block, start with a Neutral Jump on the right, then another Neutral Jump at the peak before moving right.
If done correctly, you can reach the upper-right torch with one dash remaining.

black_grave=A few faint lines are carved on the tombstone:
{>> 0.2}{# 999999}Here lies my past.{#}{>>}
{>> 0.2}{# 999999}If you wish to visit me, bring blue and black thorns and knock on the door.{#}{>>}

black_1=
{>> 0.2}{# 999999}This letter is for my brother.{#}{>>}
{>> 0.2}{# 999999}I buried him in the black rose bushes by the road.{#}{>>}
{>> 0.2}{# 999999}He used to love gazing into the distance so much.{#}{>>}

black_2=
{>> 0.2}{# 999999}This letter is for my sister.{#}{>>}
{>> 0.2}{# 999999}I buried her in the black rose bushes in the sky.{#}{>>}
{>> 0.2}{# 999999}She was once so strong, never fell.{#}{>>}
{>> 0.2}{# 999999}Sometimes she would lose her way, but brother would always bring her home.{#}{>>}

black_3=
{>> 0.2}{# 999999}This letter is for myself.{#}{>>}
{>> 0.2}{# 999999}My past is buried right here, beneath this gray cemetery.{#}{>>}
{>> 0.2}{# 999999}I like this narrow space under the tombstone, and the red rose resting upon it.{#}{>>}

black_4={>> 0.2}{# 999999}This letter is for my bird.{#}{>>}
{>> 0.2}{# 999999}I buried it in the final black rose bush.{#}{>>}
{>> 0.2}{# 999999}It cared not for gaining, nor for letting go of all.{#}{>>}

black_end={>> 0.2}{# 999999}I remember the days.{#}{>>}
{>> 0.2}{# 999999}Those days of nightmares.{#}{>>}
{>> 0.2}{# 999999}...{#}{>>}
{>> 0.2}{# 999999}I am tired.{#}{>>}
{>> 0.2}{# 999999}I want to turn back.{#}{>>}

black_door_1={>> 0.2}{# 999999}Clever as you are, perhaps you've already guessed.{#}{>>}
{>> 0.2}{# 999999}They never existed from the start.{#}{>>}

black_door_2={>> 0.2}{# 999999}Every child has imaginary friends.{#}{>>}
{>> 0.2}{# 999999}Now that I am no longer a child, they no longer exist.{#}{>>}
{>> 0.2}{# 999999}And yet, I thank them for being with me through every difficult moment.{#}{>>}
{>> 0.2}{# 999999}Finally, I've walked through it all, and they, like morning dew at sunrise, have vanished into the air.{#}{>>}
{>> 0.2}{# 999999}...{#}{>>}
{>> 0.2}{# 999999}Ah, I think I should go back.{#}{>>}
{>> 0.2}{# 999999}Turn back, or it will be too late.{#}{>>}

black_door_3={>> 0.2}{# 999999}And yet, I still cannot forget those days.{#}{>>}
{>> 0.4}{# 999999}So bitter, so painful — why does it hurt this much?{#}{>>}
{>> 0.6}{# 999999}Why do those nightmarish troubles never end? Is it because I... was never good enough?{#}{>>}
{>> 0.8}{# 999999}And, if even they were never real...{#}{>>}
{>> 1.0}{# 999999}Then has it been only me, alone, from beginning to end?{#}{>>}
{>> 2.0}{# 999999}Why am I all alone?{#}{>>}
{>> 0.1}{# 999999}...{#}{>>}
{>> 0.2}{# 999999}I seem to be so tired.{#}{>>}
{>> 0.2}{# 999999}I want to rest.{#}{>>}
{>> 0.2}{# 999999}Before the next nightmare arrives.{#}{>>}

black_door_4={>> 0.2}{# 999999}It is dark here, and it is warm.{#}{>>}
{>> 0.2}{# 999999}No one will disturb me anymore; it is absolutely safe here.{#}{>>}
{>> 0.2}{# 999999}Goodnight, world.{#}{>>}
{>> 0.2}{# 999999}Goodnight, brother.{#}{>>}
{>> 0.2}{# 999999}Goodnight, sister.{#}{>>}
{>> 0.2}{# 999999}Goodnight, bird.{#}{>>}
{>> 0.2}{# 999999}Goodnight, myself.{#}{>>}
{>> 0.2}{# 999999}Please, do not wake me up.{#}{>>}

black_ocean_1=This letter is for myself.
black_ocean_2=I will be buried in the black rose bushes deep beneath the sea.
black_ocean_3=I...
black_ocean_4=Please... let go of me.


ex_back=Back
ex_back2=CheckPoint 2
ex_enter=Enter
ex_lobby=This is an unfinished stage, serving only as a concept showcase.
Inspired by the Boss Rush lobby of the classic masterpiece "I wanna Kill the Kamilia 3."
Currently, among the four suits, only the Club has a playable Demo room, requiring some GrandMaster skills.
I will strive to complete the EX section in a post-release DLC!

ex_end=Thanks for Playing!

berry_a2=Aha! Welcome to the abandoned room.
This was once the middle section of the main path, but was abandoned due to its excessive reading difficulty.
The binocular on the right are standard, while the ones on the left show the route.

story_total=I stand on the Moon.
The Moon is cold.
Meteors are burning memories.
I walk towards an oppressive ruin, so heavy it's hard to breathe. I fumble in the dark.
I lie in bed, wanting to do nothing at all.

story_a=Found a note on the ground:
I haven't been back to that temple for years; it must have changed a lot by now.
Recently, it has been appearing in my dreams constantly. I think I should go back and see.
({~}For some reason, these words feel familiar to you.{/~})

story_b=Found a note on the ground:
I remember I used to love these books so much; they were full of colorful stories and imagination.
Until later, I realized they couldn't solve those pressing problems in my life.
A great fire destroyed this place, turning a paradise into a cage, and the books were not spared.
This collapsed temple is vast and winding; I'm not sure if I can carry this book out.
...
I remember those beautiful moments; they have vanished without a trace now.
I remember there used to be lush green grass and branches laden with fruit. At night, the moonlight would filter through the leaves, casting beautiful shadows on the grass.
Now all of that is gone; nothing could survive that fire.
...
Except for the moonlight.

story_c=Found a note on the ground:
The moonlight is empty.
In this place where nothing is "full," being "empty" is meaningless.
I look up at the Moon; moonlight fills the air, but not a single beam is willing to remember the stories of the past.
That beautiful scenery is forever frozen in memory.
...
Memories do not come true.
In my memory, there was a heavy snow, an afternoon, and some people. But no matter how hard I think, my hands and feet remain dry. Moonlight spills across the ground, illuminating my solitary figure.
Regardless, I am the only one left here.

story_d=Found a note on the ground:
I gently pick up this book and turn towards the exit.
With every step forward, I feel the shadow behind me stretching and growing heavier, hooked firmly into the cracks of the shattered tiles.
Everything is pulling in the silent night, until a voice breaks this oppressive silence:
"Don't go."
Then it continues to emerge:
"No, no. Don't leave this place."
The scenery before my eyes grows increasingly blurred.
"Don't let go of the hand that holds your past self, or that little one will lose its way."
"No, stop, please."
These words are hallucinations, illogical obsessions, yet they burn in my heart like real fire.
I open my mouth, trying to push these words out, but I cannot make a sound.
Only a stream of air is blown into the sky, turning into a mist that vanishes.

story_e=Found a crumpled note on the ground:
{*}I cannot leave this temple.{/*}

story_f=Found a note on the ground:
I can still see those stories that vanished long ago. I don't know why I cannot forget, nor why I am unwilling to leave.
How long have I stayed in these ruins since the fire? A year? Two? I don't know.
I don't know if I can ever walk out of this ruin.

story_g=Found a note on the ground:
This temple possesses the power to reflect the true inner face of a person.
Since that fire, the consequences of this power have begun to spread chaotically.
Memory and reality grow harder to distinguish. I cannot tell which step is on a brick and which is in an old dream.
Everything before me is clearly here, yet I feel as if I am watching them through an electronic screen.
The feeling of this moment, more than reality, is like a vivid memory.

story_h=Found a note on the ground:
I raise the book and turn back, prepared to shatter this unbearable hallucination.
But nothing is before me, only shattered bricks and soil.
Silence.
Silent moonlight spills over the silent earth.
...
After a deep breath, I loosen my grip and turn to walk away.
Don't look back.
The boundary is just ahead; everything will change up there.
Don't look back... just like that.
Keep going, keep going...
...
In the end, I could not take that book with me.

dialog_golden=
[BADELINE scoff right]
It's nice up here, isn't it?
Since we can meet here, it means...
[BADELINE normal right]
You successfully brought that shiny thing all the way here, undeterred by wind or rain, hard to the core, right?
[BADELINE scoff right]
That's so like you. Super cool.
[BADELINE normal right]
So, why not enjoy the moment for a bit, my dear {+MADELINE}?
Don't worry, there's nothing in this room that can kill you, and retrying has been disabled.
As long as you don't exit, everything is safe.
The author wanted me to pass on some words to you.
He is very grateful that you were willing to spend the time and effort to grind this map,
and he offers his sincerest blessings.
He says that although you may be thousands of miles apart, this map and this Golden Berry will cross mountains and seas to connect you.
He asked me: during this journey, was there ever a moment where the same thought flashed through both of your minds?
[BADELINE scoff right]
What a narcissist.
[BADELINE normal right]
Alright, I'm sure you're getting impatient.
You can settle the Golden Berry and Moon Berry on the platform above or on the right side of this room.
After the dust settles, let's sit by the campfire and watch the meteors together, okay?

dialog_golden2=
[BADELINE scoff left]
Oh, one more thing.
[BADELINE normal left]
Happy Lunar New Year.


lobby_credit_door=
Credits

cre_someone=
Special thanks to the following for their emotional support over the years:
Qrank {n}Han {n}FuXue
Without all of you, I might have stopped playing Celeste long ago.{n}I've had such a wonderful time playing with you all.

cre_tech=
thanks to the following for their technical support:
Han{n}LuckyBoy
And all the members of the Celeste Mapping Community.
Your help made it possible for countless whimsical ideas to become reality. Thank you.

cre_test=
thanks to the following for their playtesting:
Qrank, FuXue, Di Ze, Slugcat{n}isbvoh, Cyanus, Clady, binandSA{n}Bread, Qian_UwU, BeGGrave
And all the members of the SEU Celeste group and Celeste Playtesting Communities.
Your efforts allowed this map to evolve from a buggy mess to a polished experience. Thank you.

cre_player=
Finally, thank you for playing.
Have fun! Happy Lunar New Year!
