# Push Block
entities.canyon/pushblock.placements.name.PushBlock=Push Block (Canyon)
entities.canyon/pushblock.attributes.description.stickyTop=Whether the top part is sticky.
entities.canyon/pushblock.attributes.description.stickyBottom=Whether the bottom part is sticky.
entities.canyon/pushblock.attributes.description.stickyLeft=Whether the left part is sticky.
entities.canyon/pushblock.attributes.description.stickyRight=Whether the right part is sticky.
entities.canyon/pushblock.attributes.description.isTemple=Whether it uses the temple sprite rather than the default.
entities.canyon/pushblock.attributes.description.legacy=Whether this entity should have old functionality.\nThe current entity has received some physics tweaks, including fixing a bug where the block travels further when pushed left versus when pushed right.\nOn by default for every placement before the fix.
entities.canyon/pushblock.attributes.description.customBlockTexture=A custom path relative to Graphics/Atlases/Gameplay/ for the texture of the block.\nIf the "isTemple" attribute is checked, the texture suffixed with "Temple" is used.\nDefault path: "objects/canyon/pushblock/idle"
entities.canyon/pushblock.attributes.description.customGooTexture=A custom path relative to Graphics/Atlases/Gameplay/ for the subtextures of the sticky goo.\nThe subtextures are chosen at random, and each one is suffixed with a number from "00" to "03".\nOnly visible when at least one of the "sticky" attributes is checked.\nDefault path: "objects/canyon/pushblock/stickyGoo"
entities.canyon/pushblock.attributes.description.overrideDebris=Whether to override the debris spawned upon being dashed into, with custom debris data.
entities.canyon/pushblock.attributes.description.customDebrisFromTileset=The debris associated with a tileset, to spawn upon being dashed into.\nFor custom tilesets, this is declared using the "debris" attribute in the XML.\nOnly in effect when the "overrideDebris" attribute is checked.

# Spin Orb
entities.canyon/spinorb.placements.name.SpinOrb=Spin Orb (Canyon)
entities.canyon/spinorb.attributes.description.initialAngle=Starting angle of the spin orb (in degrees, 0°=right, 90°=down).
entities.canyon/spinorb.attributes.description.spritePath=Path for the folder with the textures of the spin orb, relative to Graphics/Atlases/Gameplay/.\nThe folder is expected to contain the textures active00, active01, active02, enter00, enter01, enter02 and idle00.
entities.canyon/spinorb.attributes.description.rotateCounterclockwise=When not set, the orb will rotate clockwise. When set, the orb will rotate counterclockwise.

# Toggle Block
entities.canyon/toggleblock.placements.name.ToggleBlock=Toggle Block (Canyon)
entities.canyon/toggleblock.attributes.description.travelSpeed=How fast the block moves (1/speed seconds to cover entire path).
entities.canyon/toggleblock.attributes.description.oscillate=Whether the block should go backwards after reaching the end node.
entities.canyon/toggleblock.attributes.description.stopAtEnd=Whether the block should be locked in place after reaching the end node.
entities.canyon/toggleblock.attributes.description.customTexturePath=A custom texture for the block frame (starts from Gameplay/).