# *** Metadata***

	TheArchives_0_Lobbies_1_Archives= The Archives
	TheArchives_0_Lobbies= The Archives

	TheArchives_TheArchives= The Archives
	TheArchives_1_Archives_Goldcrest= The City of Goldcrest
	TheArchives_1_Archives_Goldcrest_collabcredits= 
	Playtesting: Mars Bars, lyn, Shub
	Made for Breeze Contest, 
	hosted by Donker19
	TheArchives_1_Archives_Goldcrest_collabcreditstags= Yellow Beginner

	TheArchives_1_Archives_Hypostasis= Hypostasis
	TheArchives_1_Archives_Hypostasis_collabcredits= 
	Assets: Spooooky's Asset Pack
	Made for Remix Contest, 
	hosted by phant, grog, and orchid
	TheArchives_1_Archives_Hypostasis_collabcreditstags= Green Beginner


	TheArchives_1_Archives_Lunary= Lunary
	TheArchives_1_Archives_Lunary_collabcredits= 
	Assets: Spooooky's Asset Pack
	Made for The Other Worlds Collection 
	hosted by "@otherworldtraveller"
	TheArchives_1_Archives_Lunary_collabcreditstags= Red Beginner

	TheArchives_2_Unused_a1Stubbornness= Stubbornness
	TheArchives_2_Unused_a1Stubbornness_collabcredits= 
	Yeah, not a whole lot to say.
	Was originally going to be a campaign 
	based on the first 2 chapters of the game
	with this being the one based on the prologue,
	but I made it pretty early on, and presumably
	before realizing I don't love hard dashless gameplay.
	TheArchives_2_Unused_a1Stubbornness_collabcreditstags= Expert-ish

	TheArchives_2_Unused_aphroom= Cliffside Dreams
	TheArchives_2_Unused_aphroom_collabcredits= 
	Made for TheWorldTrap, hosted by PPNyan.
	OK, I know that this isn't TECHNICALLY unused
	But I'm not making a whole new section for one room.
	TheWorldTrap's pretty cool though. You should play it
	TheArchives_2_Unused_aphroom_collabcreditstags= Green Intermediate

	TheArchives_2_Unused_maptest= Map Test
	TheArchives_2_Unused_maptest_collabcredits= 
	Mostly here because it's my
	first attempt at mapping!
	It's not that good, though.
	TheArchives_2_Unused_maptest_collabcreditstags= Expert I guess

	TheArchives_2_Unused_buffer1_B= Sylvanverie B-Side
	TheArchives_2_Unused_buffer1_B_collabcredits=
	Assets: Spooooky's Asset Pack
	It was an attempt at making a hardlist level, mostly.
	But also damn it is hard and I'm too lazy to beat it.
	So have fun I guess!
	TheArchives_2_Unused_buffer1_B_collabcreditstags= Green GM+1/Astral (citation needed)

	TheArchives_2_Unused_Clockwork1B= Unnerfed Chronologic
	TheArchives_2_Unused_Clockwork1B_collabcredits=
	Assets: Spooooky's Asset Pack
	This was the original version of Chronologic!
	I wasn't really vibing with the gameplay style though,
	so I ended up heavily nerfing it to around high intermediate.
	Also fair warning this is incredibly unplaytested.
	TheArchives_2_Unused_Clockwork1B_collabcreditstags= GM+1/Astral

	TheArchives_2_Unused_MN1= Mount Nivalis
	TheArchives_2_Unused_MN1_collabcredits=
	Just an old level that's not super good.
	It does have some (old and meh) custom music, though!
	And the intro, with it's piano stings, was the inspiration
	for Hypostasis, since I love dynamic music.
	TheArchives_2_Unused_MN1_collabcreditstags= Red Intermediate

	TheArchives_2_Unused_1Summmer= Summer (the lobby)
	TheArchives_2_Unused_1Summmer_collabcredits=
	Assets: Spooooky's Asset Pack
	TheArchives_2_Unused_1Summmer_collabcreditstags= Yellow Intermediate

	TheArchives_2_Unused_1Summer= Summer (the lobby)
	TheArchives_2_Unused_1Summer_collabcredits=
	Assets: Spooooky's Asset Pack
	TheArchives_2_Unused_1Summer_collabcreditstags= Yellow Intermediate

	TheArchives_2_Unused_Winter= Winter
	TheArchives_2_Unused_Winter_collabcredits=
	Assets: Spooooky's Asset Pack
	TheArchives_2_Unused_Winter_collabcreditstags= Green Advanced


Aphyllix_AshForest_End1=
	The heart of the mountain...
Aphyllix_AshForest_End2=
	The underlying reality at the end of it all.
Aphyllix_AshForest_End3=
	This must be...
Aphyllix_AshForest_End4=
	Its...
Aphyllix_AshForest_End5=
	Hypostasis

Aphyllix_TheArchive_dev1=

	[ASH left normal] 
	{#f7d5ad}Hi! Welcome to {#}{#f7b0ad}{~}The Archives{/~}{#}{#f7d5ad}!
	This is a collection of all my contest entries that I haven't otherwise released as standalones.
	Including {~}{#cbaef9}Lunary{#}{#f7d5ad}{/~}, {~}{#adf4f7}Hypostasis{#}{#f7d5ad}{/~}, and {~}{#f7b0ad}The City of Goldcrest{#}{#f7d5ad}{/~}.
	And if you wanna see some unfinished maps, those are in the rightmost door.
	Have fun!{#}

Aphyllix_TheArchive_dev2=

	[ASH left normal]
	{#f7d5ad}This is the unfinished levels section, including any maps I've dropped for one reason or another.
	In each description, you can find a bit of context to explain what it was meant to be, why it was dropped, etc.
	You can also see how close it was to being finished as well.
	Fair warning, though, they vary pretty significantly in quality and playtesting.
	Also, ignore the books spinning. They just do that sometimes.{#}

Aphyllix_TheArchive_dev3=
	These two maps were meant to be part of a larger superdash map, named {~}{#adf4f7}"Umbral Grove"{#}{/~}.
	Before being scrapped, obviously.
	Originally, there would have been 3 "seasons," each with a different style of gameplay.
	The player would have had to find 3 different spirits in each level to progress, although they could be done in any order.
	However, it was fairly overscoped, and I really just wasn't vibing with what I made for it.
	Regardless, I made some progress in Summer, the map's "Lobby," and Winter, even including some custom music for both.
	Also, as one final note, if you play Summer, I'd recommend checking the map out in Debug, (F6), since I put a bit to much effort into making it look cool.

Aphyllix_TheArchive_dev4=
	Music Progress Options

Aphyllix_TheArchive_dev5=
Stage 1 	  Stage 2 	 Stage 3	 	  Stage 4

Aphyllix_TheArchive_dev6=
All Synth

Aphyllix_TheArchive_dev7=
-->
Aphyllix_TheArchive_dev8=
All Piano
 


# *** Part 1  ***

	APHYLLIX_CITY_DIALOG1=
		
		[MADELINE left sad]
		Looks like we ran out of gas.
		[MADELINE left distracted]
		I hope there's a gas station somewhere around here.

		[BADELINE right concerned]
		Madeline, this place is abandoned. Why would there be anything around this dump?
		[BADELINE right serious]
		Besides, you know it isn't safe to be around here this late at night.
		[BADELINE right serious_alt]
		There's rubble everywhere, not to mention how shady this place looks.
		
		[MADELINE left angry]
		Well, do you have a better idea?

		[BADELINE right scoff]
		For one, maybe you should have refilled before we went on this trip, like I said.

		[MADELINE left angry]
		Whatever.

		[MADELINE left distracted]
		Besides, I've been here before.
		[MADELINE left sad]
		Although, it used to be a lot less... decrepit... when I was young.
		I knew it was abandoned at some point, but I never knew it got this bad. It must have been gone for a while.
		[MADELINE left distracted]
		...

		[MADELINE left sad]
		In any case, there should still be something around here if we look hard enough.

		[BADELINE right scoff]
		Sure, Madeline.

	APHYLLIX_CITY_DIALOG2=
		[MADELINE left surprised]
		What?!
		This doesn't look like where I was before!
	
	APHYLLIX_CITY_VOIDDIALOG2=
		[VOID right normal]
		{*}{~}...Is there...someone?...{/~}{/*}

		[MADELINE_PHONE left surprised]
		What? Who is this?

		[VOID right normal]
		{*}{~}...Please...{/~}{/*}
		{*}{~}...It's been...so long...Please...{/~}{/*}
		[MADELINE left panic]
		{*}(I have to get out of here){/*}
		
	APHYLLIX_CITY_VOIDDIALOG3=
		[VOID right normal]
		{*}{~}...Stuck...here...{/~}{/*}
		{*}{~}...Years...{/~}
		{*}{~}...I saw it...and...{/~}{/*}
		{*}{~}...Why did I...{/~}{/*}
		{*}{~}...Help...{/~}{/*}
		{*}{~}...Please...I'm lost...{/~}{/*}
		{*}{~}...I want...to go home...{/~}{/*}
		{*}{~}...I want...to see him again...{/~}{/*}
		{*}{~}...Please...{/~}{/*}


	APHYLLIX_CITY_VOIDDIALOG5=
		[VOID right normal]
		{*}{~}...You're...close...{/~}{/*}
		{*}{~}...Save me...{/~){/*}
		{*}{~}...It's so... empty here...{/~){/*}
		{*}{~}...So cold...{/~){/*}
		{*}{~}...So quiet and dark...{/~){/*}
		{*}{~}...I can't be alone...anymore...{/~){/*}
		{*}{~}...Just make it end...however you can...{/~){/*}
		{*}{~}...Please...{/~){/*}
		{# e07272}{!}{*}{~}...Please...{/~){/*}{/!}{#}
		{# ed0909}{big}{!}{*}{~}...PLEASE!...{/~){/*}{/!}{/big}{#}
	
# *** Part 2  ***
	APHYLLIX_CITY_CAVESDIALOG1=
		[MADELINE left surprised]
		The city?!
		But I was just at the mines a second ago...

		[VOID right normal]
		{*}{~}...It takes... your memories...{/~}{/*}
		{*}{~}...Imperfectly...{/~}{/*}
		{*}{~}...Just keep...going...{/~}{/*}

	APHYLLIX_CITY_VOIDDIALOG7=
		[VOIDTHEO right normal]
		{*}{~}6SUuO4I7iLLxY69FQFpR{/~}{/*}
		{*}{~}QNqYpwCGVhQ802SbMZuK{/~}{/*}

		[MADELINE left surprised]
		Theo?! Are you okay?!

		[VOIDTHEO right normal]
		{*}{~}JY6VS5DU4n5DU4nU4S5{/~}{/*}
		{*}{~}Xq7P7XnDsd7P7XnXnDs{*}{~} 

		[VOID right normal]
		{*}{~}...Please...keep going...{/~){/*}
		{*}{~}...There only...memories...{/~){/*}

	APHYLLIX_CITY_CAVESDIALOG2=
		[MADELINE left surprised]
		What's happening!?
		
		[VOID right normal]
		{*}{~}...It's...falling apart...{/~){/*}
		{*}{~}...Your...almost out...{/~){/*}

	APHYLLIX_CITY_CAVESDIALOG3=
		[MADELINE left surprised]
		I'm back here!
		[MADELINE left sad]
		Maybe Granny... or her memory... can help.

	APHYLLIX_CITY_VOIDDIALOG8=
		[VOIDGRANNY right normal]
		{*}{~}Q802SbMZuK5HWaP0MmE{/~}{/*}
		{*}{~}5HWaP0MmElQ802SbaP0{/~}{/*}
		
		[MADELINE left sad]
		...You too...?
		[MADELINE left sadder]
		{*}I just want to go home!{/*}
		

	APHYLLIX_CITY_FINALDIALOG1=
		[VOID right normal]
		{*}{~}...Stranger...{/~){/*}
		{*}{~}...You're...almost done...{/~){/*}
		{*}{~}...Please...free us both!...{/~){/*}

	APHYLLIX_CITY_FINALDIALOG2=
		[MADELINE left surprised]
		What happened?!
		
		[Jasper right normal]
		I think you might have done it!
		We'll finally escape this place!

		[MADELINE left surprised]
		Wait, but how? I was just by the cabin, and then...
	
		[Jasper right normal]
		That heart, it messed with this place.
		Took what was inside and made it real. But once it ran out of memories, The only place left was the heart of it all.

		[MADELINE left sad]
		Just like what the mountain did, but, those weren't really my memories.

		[Jasper right normal]
		It's not perfect. It could only use what it could get, just simple details. You probably noticed that they become clearer later on.
		But nonetheless distorted.
		...
		Still, it was enough for people to research it, thinking they could get money out of it.
		Maybe sell some sort of {~}'time travel'{/~} experience. Worth more than the gold we mined. 
		But the moment a 'cave in' happened, they just shut it all down.
		Don't want {~}that{/~} getting out I suppose, so better to hide it.
		
		[MADELINE left normal]
		So, is this what the city used to be?

		[Jasper right normal]
		From however many years ago, yeah.
		A nice view, to be sure. I've been here more than enough times to remember it clearly, so I suppose the caves managed it pretty well.

		[MADELINE left sad]
		Wait, but then why are you here now?

		[Jasper right normal]
		I fell into one of those portals and didn't come out.
		Less than a week before I could leave, as well.

		[MADELINE left sad]
		Oh, I'm so sorry sir.

		[Jasper right normal]
		It's no worry, I'll be out soon enough.
		The name's Bernard, by the way.
		
		[MADELINE left distracted]
		Well, nice to meet you Bernard.
		[MADELINE left normal]
		I'm Madeline.

		[Jasper right normal]
		Nice to meet you too.
		...
		And, thank you, Madeline.
		I could vaguely see what you went through in here, and I'm sorry you had to go through that,
		But I appreciate it.
		
		[MADELINE left normal]
		Yeah, it's no problem.
		I'm just glad we're both safe.

	APHYLLIX_CITY_VOIDDIALOG6=
		[VOID right normal]
		{*}{~}...I feel...something...{/~}{/*}
		{*}{~}...Have you... found me?{/~}{/*}
		{*}{~}...Please find a way...for me...{/~}{/*}
		{*}{~}...I don't know where...I am...{/~}{/*}
		{*}{~}...I can't see...{/~}{/*}
		{*}{~}...But I need to leave!{/~}{/*}

		[MADELINE left sad]
		...I'll try my best.

	

	APHYLLIX_CITY_VOIDDIALOG8=
		[VOIDGRANNY right normal]
		{*}{~}Q802SbMZuK5HWaP0MmE{/~}{/*}
		{*}{~}5HWaP0MmElQ802SbaP0{/~}{/*}
		
		[MADELINE left sadder]
		{*}...No...{/*}
		[MADELINE left panic]
		{*}I'm never going to leave, am I?
		I'm stuck here...
		I can't escape this place.{/*}
		
		[VOID right normal]
		{*}{~}...Please... Stranger...
		...It's falling apart...
		...You're almost...there...{/~}{/*}
		Save us both!
	APHYLLIX_CITY_VOIDDIALOG9=
		
		[MADELINE_PHONE left distracted]
		...
		Theo...?

		[WEBCAM_THEO right worried]
		Madeline? You okay? You never call this late.

		[MADELINE_PHONE left distracted]
		Yeah... My car ran out of gas.
		I tried finding a gas station, but...
		[MADELINE_PHONE left sad]
		There's nothing for miles.
		[MADELINE_PHONE left distracted]
		Could you possibly drive over?

		[WEBCAM_THEO right worried]
		Yeah, of course {# F94A4A}Strawberry{#}.
		Is everything alright though? You sound anxious.

		[MADELINE_PHONE left sad]
		It's... been a long day
		
		[MADELINE_PHONE left distracted]	
		Anyways, I'm right at the edge of Goldcrest right now.	

		[WEBCAM_THEO right thinking]
		Goldcrest? That place is still around?

		[MADELINE_PHONE left distracted]	
		Well, sort of, but barely.

		[MADELINE_PHONE left sad]
		Sorry to call you so late at night. I tried to find a gas station so I wouldn't have to, but...
		I couldn't find anything and I ran out of options.

		[WEBCAM_THEO right normal]
		It's no worry, Madeline, I'm just glad you're okay.

		[MADELINE_PHONE left normal]
		Yeah, me too.
		Anyways, thanks Theo.

	APHYLLIX_CITY_VOIDDIALOG10=
		[MADELINE left surprised]
		Is this the city!?		
		
		[VOID right normal]
		{*}{~}...It uses...memories...{/~}{/*}
		{*}{~}...Keep...going...{/~}{/*}

	APHYLLIX_CITY_VOIDDIALOG11=
		[VOID right normal]
		{*}{~}...Back again...but so ephemeral it was...{/~}{/*}

	APHYLLIX_CITY_VOIDDIALOG12=
		[MADELINE left surprised]
		I'm back here?
		[MADELINE left sad]
		...It looks normal.
		Maybe I can ask Granny for help... She always knew what to do.
		

	APHYLLIX_CITY_CREDITSDIALOG1=
		[APHYLLIX right normal]
		Hey, you found the {~}credits!{/~}
		I'm {# daaae2}Aphyllix{#} (uh-FIH-lix, or just "Aph" for short).
		I'm the primary creator of this map! I also designed the custom art and wrote and produced the soundtrack as well.
		However, I'd also like to thank {# 8ac8d1}Aron{#}, {# 8ac8d1}Mars Bars{#}, and {# 8ac8d1}Shub{#} for playtesting the map! 
		(and making sure the gameplay doesn't suck. Thanks! :gladeline:)
		Obviously thanks to the creators of the dependencies, given that this map quite literally could not exist without them.
		Finally, I want to say thanks to my sister for putting up with my rambling about this map despite never having played Celeste.
		Anyways, go play the map now!

	APHYLLIX_CITY_CREDITSDIALOG2=
		[APHYLLIX right normal]
		Hey, you found the {~}credits!{/~}
		Or you found them again perhaps.
		In any case, I'm {# daaae2}Aphyllix{#} (uh-FIH-lix, or just "Aph" for short).
		I'm the primary creator of this map! I also designed the custom art and wrote and produced the soundtrack as well.
		However, I'd also like to thank {# 8ac8d1}Aron{#}, {# 8ac8d1}Mars Bars{#}, and {# 8ac8d1}Shub{#} for playtesting the map! 
		(and making sure the gameplay doesn't suck. Thanks! :gladeline:)
		Obviously thanks to the creators of the dependencies, given that this map quite literally could not exist without them.
		Finally, I want to say thanks to my sister for putting up with my rambling about this map despite never having played Celeste.
		Anyways, go play the map now!
		Or, just go finish the map, I guess.

	APHYLLIX_CITY_CREDITSDIALOG3=
		[APHYLLIX right normal]
		Nope, there's no strawberry over there.
		Just me.
		Just going the wrong way to find a secret is a bit cliché anyways, isn't it?

	APHYLLIX_CITY_CREDITSDIALOG4=
		[APHYLLIX right normal]
		Yup, still nothing.
		You can check debug mode if you don't believe me, it's entirely blank.

	APHYLLIX_CITY_VOIDMEMORIAL=
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
		HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP
