# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}
# {*}shaky text{/*}
# {%}ch.4 theo nailed it text{/%}

# Overall
	
	adenator_june26= mikii's june mapping

# week 1 - open

	adenator_june26_week1= open
	maddiehelpinghand_chapternumber_adenator_june26_week1= Week 1
	poem_adenator_june26_week1_A= egress
	adenator_june26_clear1= Week 1 Complete
	
	adenator_june26_week1_A_start= gate
	adenator_june26_week1_b00= ticking
	adenator_june26_week1_c00= bastion
	
	adenator_june26_info1=
		This map pack takes notable inspiration from {#8c52fd}VYBBLES' FURRY 2 "WEEK"{#}.
		Similar to that mod, rooms behind the starting room will contain extra information.
		And, if it's really necessary, ways to potentially mitigate lag from the level's gimmick.
		Or something.
		[MADELINE right sad]
		What?
		[crystal]
		Some {#00ff9f}slime creature{#} told me to tell you all that. I don't know what she's talking about.
		I'm just a {#80ffff}talking crystal{#}.
	
	adenator_june26_info1_alt=
		[MADELINE right sad]
		What did you say?
		[crystal]
		The {#80ffff}talking crystal{#} part or the other thing?
		[MADELINE right distracted]
		The other thing.
		[crystal]
		...right.
		This map pack takes notable inspiration from {#8c52fd}VYBBLES' FURRY 2 "WEEK"{#}.
		Similar to that mod, rooms behind the starting room will contain extra information.
		And, if it's really necessary, ways to potentially mitigate lag from the level's gimmick.
		Or something.
	
	adenator_june26_info1_alt2=
		[MADELINE right distracted]
		Can you repeat that again?
		[crystal]
		...
		This map pack takes notable inspiration from {#8c52fd}VYBBLES' FURRY 2 "WEEK"{#}.
		Similar to that mod, rooms behind the starting room will contain extra information.
		And, if it's really necessary, ways to potentially mitigate lag from the level's gimmick.
		Or something.

# week 2 - highrise

	adenator_june26_week2= highrise
	maddiehelpinghand_chapternumber_adenator_june26_week2= Week 2
	poem_adenator_june26_week2_A= ascent
	adenator_june26_clear2= Week 2 Complete
	
	adenator_june26_week2_A_start= idk

# week 3 - idk

	adenator_june26_week3= idk
	maddiehelpinghand_chapternumber_adenator_june26_week3= Week 3
	poem_adenator_june26_week3_A= idk
	adenator_june26_clear3= Week 3 Complete
	
	adenator_june26_week3_A_start= idk

# week 4 - idk

	adenator_june26_week4= idk
	maddiehelpinghand_chapternumber_adenator_june26_week4= Week 4
	poem_adenator_june26_week4_A= idk
	adenator_june26_clear4= Week 4 Complete
	
	adenator_june26_week4_A_start= idk

# week 5 - reprise

	adenator_june26_week5= reprise
	maddiehelpinghand_chapternumber_adenator_june26_week5= Week 5
	poem_adenator_june26_week5_A= closure
	adenator_june26_clear5= Week 5 Complete
