CloverBC26_0_Lobbies= Clover Birthday Collab
modname_CloverBC26= Clover Birthday Collab
endscreen_collabname_CloverBC26= CBC26

### LOBBY
CloverBC26_0_Lobbies_1_CBC= Clover Birthday Collab

CloverBC26_0_Lobbies_1_CBC_Credits=
	The Clover Birthday Collab was planned by LeenaTheFox
	The idea of the lobby was by LeenaTheFox, the layout was made by pawn_b4
	The lobby was decorated by pawn_b4
	Map entrances were designed by pawn_b4 and the original map creators
	Additional GUI art and coding were provided by Excess10n and Gearz
	The music was composed by pawn_b4
	External assets by Spooooky and KKamila
	The prologue was made by Excess10n, with additional rooms from Flipphy, Gearz, and pawn_b4
	Special thanks to abduljef for tirelessly playtesting every map in this collab multiple times <3

CloverBC26_0_Lobbies_1_CBC_CamPolice=
	log #0 - note to self
	note to self:{0.2} make sure to add good camera work to your map before other people play it
	otherwise you'll have the camera police chasing up your ass before you know it xdd


### HEARTSIDE

CloverBC26_1_CBC_ZZ_HeartSide= Fields of Disclovery
CloverBC26_1_CBC_ZZ_HeartSide_Author= The Clover Birthday Collab Mappers
CloverBC26_1_CBC_ZZ_HeartSide_A_start= Nightfall
CloverBC26_1_CBC_ZZ_HeartSide_b_Transition= Tempest

poem_CloverBC26_1_CBC_ZZ_Heartside_A= Happy Birthday Clover!

CloverBC26_1_CBC_ZZ_HeartSide_Credits=
	The heartside was planned by LeenaTheFox
	The flags were merged by LeenaTheFox and pawn_b4
	Checkpoint rooms were made by LeenaTheFox
	Every flag was made by the original map creator, except for Battery Break!, which was made by Gearz, pawn_b4 and absolutely no help from Excess10n whatsoever
	Flag transitions were made by pawn_b4, LeenaTheFox, and Excess10n
	The music was composed by LeenaTheFox and pawn_b4
	External assets by Spooooky and KKamila
	Again, special thanks to abduljef for playtesting every heartside room

CloverBC26_1_CBC_ZZ_HeartSide_Gearz_funny=
	log #devlog - Name change request
	i cant wait to play this! Constellation Impregnation looks like such a cool map !!!1!1
	- LeenaTheFox
	...
	log #cinemuh - Important name change notice
	Constellation Peregrination shall henceforth be known as Constellation Impregnation. We shall now instruct pawn to change every single reference, dialog id, styleground mask id, flag id and entity accordingly. Thank
	...
	...
	...
	Love ya Gearz
	- not pawn_b4

CloverBC26_1_CBC_ZZ_HeartSide_Gearz_hs_flippy=
	Flipphy please stop feathering through every hole in my Heartside room.
	Sincerely, Gearz

# Collaboration Notes

CloverBC26_0_Lobbies_1_CBC_CollabNotes_LeenaTheFox=
	log #20/06 - final thanks to Leena <3

	I'm writing this on behalf of everyone in collab, since I know everyone would say the same thing
	Thank you so much for organising this!
	Despite your struggles with burnout, exams, and anything that might've held you back in the last month of development,
	I think it goes without saying, this entire thing, and all the amazing stuff we were able to add near the end, simply wouldn't have been possible without you
	I mean, you organised the damn thing, and put in so much effort at the start!
	If you hadn't, none of us would've had a clue what we were doing and I don't think this collab would've gotten very far at all
	So (If this is being streamed by Clover) I want everyone to give a HUGE thank you to Leena in chat
	because she absolutely deserves it <3

	- Excess10n & the rest of the mappers

	(and abdul I think)
	(but now that I think about it, playtesting this collab probably put him through something he was NOT expecting xdd)

CloverBC26_0_Lobbies_1_CBC_CollabNotes_pawn_b4=
	[PAWN left normal] Hi hi, pawn here, I'm writing this as the collab is very close to completion
	Knowing that {# 6DC383}Clover{#} is reading as he is about to enter the heartside, there's a lot of thoughts running through my head right now

	First of all, I'm so happy I got to be a part of this
	This collab made me go out of my comfort zone in many many ways.
	Dabbling in music, custom graphics, complicated trigger fiestas, and probably a dozen things I'm forgetting
	Challenging for sure, but I learned a ton along the way

	Second, I'm a little sad there will be no more 12{0.2}, no scrap that{0.2}, 15 hour{0.2} vc sessions,
	where we die laughing over the next ridiculous idea we want to add to the collab
	I definitely wonder how many {~}easter eggs{/~} you've found by now, and how many you've missed
	Who knew mapping would be twice as fun when it's done with others! {# 6DC383}Clover{#} built a really nice little community :3

	Finally, I'm really proud of what we all managed to cook up, both in the individual maps and your upcoming final challenge
	From the moment Leena pinged me in twitch, to today, this collab kept growing and growing
	First in terms of scope, then polish, then more polish (and more polish). Looking back where we were a few months ago the difference is enormous

	So yeah ...

	Whats left is a few shouts!

	Of course Leena for getting us together and helping me with music stuff, Gearz and Excess for not only endless laughs and memes,
	but also helping out with so many tiny things that made this collab just a little bit more special
	Next up are Flipphy and Sasamak for allowing me to go ham with decoration on their maps
	I also cannot stress enough how vital abduljef has been too in playtesting and keeping us to our schedule
	I learned a ton from your feedback and your thoughts on gameplay and camera. This collab would not be to the same of polish without you

	Welp gotta go back and redo my entire campaign with all these new skills I learned byeeeeee xdd xdd xdd
	- pawn_b4

CloverBC26_0_Lobbies_1_CBC_CollabNotes_Excess10n=
	[] Log #:3 - closing words
	Hello \[user0247\] and thanks for playing ESM
	We hope you enjoyed your wonderful {~}spring experience{/~}
	Be sure to {~}wishlist{/~} ESM B-side on gamebanana.com now to receive future progress updates and be notified when the map releases!
	Additional note from \[user0000\]
	[EXCESS left normal] Hi, {0.2}\[{# 00A8F3}Excess10n{#}\] here
	All jokes aside, being part of this collab is something I will remember for quite some time to come
	It was such a fun time with so many really good laughs, it genuinely made map making in this game such an amazing experience
	At first I thought I wouldn't make anything good since I hadn't even touched lönn before this
	But I ended up making something that I was really happy with (:
	So I want to say a huge massive thankyou to Leena for actually organising this in the first place, and for convincing me to start mapping :3
	Not to mention pawn_GOAT for carrying pretty much the entire collab in the last month of development!
	And of course thankyou \[{# 6DC383}Clover{#} or NotClover\] for playing and putting up with our beautiful concoction of madness
	And if {# 6DC383}Clover{#} is reading this, thanks for the streams (: they're genuinely such a joy to watch
	Here's to many more to come!
	Watching
	P.S {0.2}ESM B-side probably won't be a thing, sorry to get your hopes up LOL
	...
	...
	Ok nice words over, back to {~}{# FF0000}HateWatching{#}{/~}
	{>> 5}xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga{>>}
	buh
	{>> 5}xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga{>>}
	- Excess10n

CloverBC26_0_Lobbies_1_CBC_CollabNotes_Gearz=
	[GEARZ left normal] I just want to say a huge thank you to everyone involved in this collab
	There's been so much fun making things, messing around, and the silly jokes and memes
	This is something I committed myself to in a time where I really needed it and I'm really proud of what's come out of it
	I truly hope you have enjoyed your experience with it <3
	- Gearz

CloverBC26_0_Lobbies_1_CBC_CollabNotes_GearzGrave=
	[] --- Here lies Gearz ---
	Who unfortunately perished a week before the collab was finished
	R.I.P
	[MADELINE right surprised] Hold on a second!!!
	If Gearz is dead, then who is this?
	[GEARZ left normal] Hi, I'm {~}Gearz2electricboogaloo{/~}
	(a.k.a Gearz)
	[MADELINE right sad] You mean to tell me you're the real Gearz?
	[GEARZ left normal] Yes
	[MADELINE right upset] Then who died?
	[GEARZ left normal] That would be my old body that unfortunately got possessed by {# #A10000}{~}EvilHackerMan{/~}{#}
	[MADELINE right surprised] OMG are you ok???
	[GEARZ left normal] Just about
	[MADELINE right sad] Wait, if {# #A10000}{~}EvilHackerMan{/~}{#} only possessed your body then how are they dead?
	[GEARZ left normal] ...
	[GEARZ left normal] They got kicked from the discord server
	and blocked by everyone in the server
	and mass reported by everyone in the server
	[MADELINE right upset] That doesn't exactly kill someone does it?
	[GEARZ left normal] I guess not
	I just left the rest to discord support
	[MADELINE right surprised] Discord support?
	[MADELINE right normal] Like they're gonna do anything LOL
	[GEARZ left normal] Hence the reason I buried {# #A10000}{~}EvilHackerMan{/~}{#}
	Now no one has to know what happened
	[MADELINE right normal] Of course, not a single other person is listening to us right now!
	[MADELINE right deadpan] ...


CloverBC26_0_Lobbies_1_CBC_CollabNotes_LilyUIM=
	[LILY left normal] I would like to thank everyone for the experiences, especially abdul for playtesting
	Could definitely have gone worse, and I'm honestly surprised everyone involved has been able to make as much as is in the collab in...
	a relatively (?) short period of time.
	- LilyUIM

CloverBC26_0_Lobbies_1_CBC_CollabNotes_vinentn=
	[VINEN left normal] idk what to say really, but was a kinda funny experience
	keep "buh"ing guys and gurls
	- Vinen

CloverBC26_0_Lobbies_1_CBC_CollabNotes_Sasamak=
	[SASAMAK left normal] I mainly want to thank Leena for inviting me to this collab, everyone who helped me by either playtesting or helping me with mapping
	and pawn for not only redoing my camera but also doing deco for my entire map
	I also hope everyone who played my map has had a better experience with the crouch climb room than excess, who wouldn't stop complaining about how hard it is xdd
	Anyways unc I'm sure you had a great birthday and I hope this collab made it even better :33
	- Sasamak

CloverBC26_0_Lobbies_1_CBC_CollabNotes_Flipphy=
	[FLIPPHY left normal] I want to thank all the people involved in the creation of this collab, both for helping me with a lot of stuff
	(especially pawn that carried the decoration of my map), and for making this project possible in the first place
	Making this map was really fun, I started with basically zero experience and yet I ended up really enjoying the result
	and I enjoyed my room in the Heartside even more, so good luck with that... I was told it's pretty evil :)
	- Flipphy

CloverBC26_0_Lobbies_1_CBC_CollabNotes_Abdul=
	[ABDUL left normal] Now that {# 6DC383}Clover{#} isn't looking - or maybe he's peeking again who knows ( {# FF0000}{~}HateWatching{/~}{#} )
	I can yap a little more from the heart.  It's been a real pleasure being a part of this campaign. 
	Working with the mappers who, in the majority of cases, were working from basically nothing,
	and watching them grow over the past few months to produce some fantastic maps definitely gives me that warm feeling inside;
	I'm glad I was able to help in my own little way to be a part of that.
	I hope anyone who got here enjoyed what they played and give any future projects the mappers endeavour upon their support <3
	- abduljef

### PROLOGUE

CH0_INTRO=
	This is it, {+MADELINE}.
	Just breathe.
	going

CH0_GRANNY=
	[MADELINE left normal] Hey {+GRANNY}, why was there a giant block of spinners chasing after me?
	[GRANNY right normal] To test if you're worthy of your {~}birthday surprise{/~}
	[MADELINE left surprised] Wait since when was it my birthday
	That was 3 weeks ago!!!
	[GRANNY right normal] Sorry I was too busy changing the earth's gravity to be {~}1.1x{/~} higher than it was before
	[MADELINE left surprised] HUH {0.2}How did you do that???
	[MADELINE left upset] Also how do you expect me to get past this giant spinner wall?
	[GRANNY right normal] Oh right that {0.3}I can just teleport you to the other side!

CloverBC26_0_Lobbies_0_Prologue= Clologue

poem_CloverBC26_0_Lobbies_0_Prologue_A= Happy Birthday Clover!

CloverBC26_0_Prologue_gearz_doorknob=Doorknob
CloverBC26_0_Prologue_flipphy_cutscene_skip=Skip Cutscene
CloverBC26_0_Prologue_pawn_b4_granny=
	[GRANNY right normal] madeline look {0.2}i fixed the bridge

	[MADELINE left normal] wow thanks

CloverBC26_0_Prologue_pawn_b4_troll_1=
	[MADELINE left normal] granny you're kidding me

CloverBC26_0_Prologue_pawn_b4_troll_2=
	[GRANNY left normal]
		oh madeline {0.2}i forgot to tell you
		idk why but you can only interact with the first tile of these bridges
		but it's wholesome
	[MADELINE left normal]
		...
		why are you like this

CloverBC26_0_Prologue_heart_initial=
	[MADELINE left distracted] Wait that was it?
	[MADELINE left sad] This can't have been what these people were making for the last {~}6 months{/~}…

CloverBC26_0_Prologue_heart_going=
	[MADELINE left surprised] Hold on a second
	[MADELINE left surprised] You mean to tell me there's more???
	[MADELINE left normal] Ok then,{0.2} lets go find out!

CloverBC26_0_Prologue_gb_intro=
	Hello and welcome to the {~}Clover Birthday Collab{/~}!
	This prologue,{0.2} sorry,{0.2} clologue{0.2} served as a bait to Clover, meaning that the collab itself stayed hidden until the last possible moment
	It is very unserious/troll in nature, and will take just a few minutes to go through
	Nevertheless, if you want to skip it, take the intro car to the left!
	- The Clover Birthday Collab mappers

# Vinentn
CloverBC26_1_CBC_vinentn= vinheckery
CloverBC26_1_CBC_vinentn_Author= by vinentn
CloverBC26_1_CBC_vinentn_collabcredits=
	Playtesting:{#2a2a2a} goooat, Gearz, Excess10n, pawn_b4, Sasamak{#}
	Background:{#2a2a2a} Anilmky Abicus, KoseiDiamond{#}
	Music:{#2a2a2a} Super Meat Boy (flash) - Salt Factory
		by Danny Baranowsky{#}
	{#990000}NOTE: Due to the difficulty of this map,
	it is not required for the heart gate or the rainbow berry{#}

# Sasamak
CloverBC26_1_CBC_Sasamak= Reach for the Bubble
CloverBC26_1_CBC_Sasamak_Author= by Sasamak
CloverBC26_1_CBC_Sasamak_collabcredits=
	Additional Camera Work:{#2a2a2a} pawn_b4{#}
	Decoration:{#2a2a2a} pawn_b4, colorgrade and lighting by LeenaTheFox{#}
	Background:{#2a2a2a} Anilmky Abicus, KoseiDiamond{#}
	Playtesting:{#2a2a2a} goooat, Gearz, Excess10n, pawn_b4, abduljef{#}
	Music:{#2a2a2a} Chicory: A Colorful Tale - Abandon Me
		by Lena Raine{#}

	CloverBC26_1_CBC_sasa_fast= Lavender Boost
	CloverBC26_1_CBC_sasa_buh= Instant Launch Ultra

CloverBC26_1_CBC_sasa_tutorial=
	[MADELINE left surprised] {!}{big}BRIAN?{/!}{/big}
	{#}I haven't seen you in so long\. {0.5} {n} Where have you been?
	[THEO right normal] {!}{+MADELINE}!{/!} {0.5}{n}Its good to see you\.
	Do you remember how i started working for that {~}streamer{/~}?
	[MADELINE left normal] Yea! We all told you not to accept the job\.
	Everyone {~}HateWatches{/~} him!
	[THEO right normal] I probably should have taken your advice more seriously\.
	He locked me up in his {~} basement{/~}\.
	[MADELINE left angry] He {!}WHAT{/!}??
	[THEO right normal] Don't worry, it's fine\.
		I'm out now {0.2}... {0.2}Well, out of his basement\.
	[MADELINE left normal] Yea about that\. Where are we? And what are these arrows above us?
	[THEO right normal] We are inside a {0.2}{~} magic cave{/~}!
	These arrows show us the way out of here!
	[MADELINE left normal] Thats so cool!
	Why do they have different {0.2}{~}colors{/~}?
	[THEO right normal] Don't worry, I have been looking at them for a few days now!
	I have it all figured out\.
	[MADELINE left upset] Just by looking? {0.2}{n} How does that make any sense?
	[THEO right normal] The {~}white{/~} arrows show the direction in which you need to dash\.
	{0.3}Sometimes I wish I knew how to dash\.
	[MADELINE left upset] ...
	[THEO right normal] When the arrow has an extra stroke through the stem, you have to do a demo dash
	The {~}orange{/~} arrows indicate where you should use the launch of an {~}orange{/~} bubble\.
	The {~}lavender{/~} arrows require you to do a {~}lavender boost{/~}!
	[MADELINE left upset] How did you get to that conclusion?
	[MADELINE left angry]What even is a {!}lavender boost{/!}??
	[THEO right normal] I'm sure a nice {~}bird{/~} will tell you how it works!
	Anyways\.
	The small arrows on the left tell you when to jump and when to fall {0.2}{~}fast{/~}\.
	Good luck!

CloverBC26_1_CBC_sasa_tutorialcc=
	[MADELINE left normal] There you are again Brian!
	Climbing through these tiny spaces is really tricky, don't you think?
	[THEO right normal] After looking at them for a bit they get quite easy\.
	[MADELINE left upset] ...
	How would you get better by just looking at them?
	[THEO right normal] Just make sure to use 2 {~}jump buttons{/~}\.
	[MADELINE left upset] What?
	[THEO right normal] Hold one down and repeatedly press the other\.
	[MADELINE left upset] Brian what are you talking about?
	[THEO right normal] Also make sure to {~}wallboost{/~} when going from one wall to another, to conserve stamina\.
	[MADELINE left upset] Brian what the fu-
	[THEO right normal] To do that you need to do a {!}neutral{/!} climbjump before moving away from the wall\.
	[MADELINE left upset] ...
	Did you hit your head?
	[THEO right normal] ...
	Probably\.

CloverBC26_1_CBC_sasa_nay=
	[THEO right serious] This is it {+MADELINE}\.
	There's	no getting out of here\.
	[MADELINE left normal] But look at that funny {~}spring bubble{/~}!
	[THEO right serious] It's either that or the {!}spinner{/!}\.
	[MADELINE left panic] But how are you getting out of here then?
	[THEO right normal] Oh this is just a {~}dream{/~}!
	Don't worry, I'm already waiting outside!
	[MADELINE left upset] ...
	This doesn't make any sense\.
	[THEO right normal] It's a {~} magic cave{/~}!
	[MADELINE left upset] ...
	Sure\.

CloverBC26_1_CBC_sasa_tsaru=
	[THEO right excited] Well, you knew this was coming, didn't you\.
	[MADELINE left upset] ...
	Are you going to tell me that there's only 3 dieable inputs next?
	[THEO right excited] This isn't even a dieable input now, is it?
	[MADELINE left upset] ...
	At least you're not expecting me to get the silver, right?
	[THEO right serious] ...
	[MADELINE left upset] ...
	[THEO right excited] But the Rainbow berry!
	[MADELINE left upset] ...

CloverBC26_1_CBC_sasa_silver=
	[THEO right normal] I knew you would get here in the end\.
	All that's left is a jelly regrab\.
	And it's not even dieable\.
	[MADELINE left upset] I'm going to lock you up in my basement this time if I die\.
	[THEO right normal] But it's not dieable\. Just hit it\.
	[MADELINE left normal] You should hope I hit it\.
	[THEO right normal] It's really not dieable\.
	[MADELINE left upset] ...
	Sure hope so\.

# pawn_b4
CloverBC26_1_CBC_pawn_b4= Segmented State Drive
CloverBC26_1_CBC_pawn_b4_Author= by pawn_b4
CloverBC26_1_CBC_pawn_b4_collabcredits=
	Playtesting:{#2a2a2a} Excess10n, LeenaTheFox, TheBigBadBull,
	Morgarathus, LilyUIM, abduljef, Flipphy, Gearzio{#}
	Music:{#2a2a2a} Eschatos - Point of No Return
		Original by Yousuke Yasui
		SMW Port by musicalman{#}

	CloverBC26_pawn_b4_nice_view=
		[MADELINE left distracted] Okay that wasn't too bad ...
		[MADELINE left surprised] Wait so that means this map has no reverse bubb-
		[MADELINE left sadder] Oh ... oh no.

# LeenaTheFox
CloverBC26_1_CBC_LeenaTheFox= Battery Break!
CloverBC26_1_CBC_LeenaTheFox_Author= by LeenaTheFox
CloverBC26_1_CBC_LeenaTheFox_collabcredits=
	Assets:{#2a2a2a} Maildropfolder, PugRoy, Worldwaker2{#}
	Playtesting:{#2a2a2a} abduljef, pawn_b4, Sasamak, Gearz{#}
	Music:{#2a2a2a} Undertale Yellow - Meltdown
		by MyNewSoundtrack and MasterSwordRemix{#}

	CloverBC26_LeenaTheFox_ClimbJump= Acid Climb

#Gearzio
CloverBC26_1_CBC_Gearzio= Constellation Peregrination
CloverBC26_1_CBC_Gearzio_Author= by Gearzio
CloverBC26_1_CBC_Gearzio_collabcredits=
	Playtesting:{#2a2a2a} abduljef, Excess10n, Flipphy, pawn_b4, Sasamak{#}
	Assets:{#2a2a2a} Crispybag, DanTKO, KoseiDiamond, Phrog, Worldwaker2{#}
	Music:{#2a2a2a}  immortal little man - instrumental
		by abbie hope
		Outer Wilds OST 17. Final Voyage
		by Andrew Prahlow
		Outer Wilds OST 24. Campfire Song
		by Andrew Prahlow{#}

	CloverBC26_Gearzio_CAMPFIRE=
		[MADELINE right normal]
		Theo!!
		[THEO left excited]
		{+MADELINE}! You made it!
		[MADELINE right sad]
		Finally, I think I was beginning to give up..
		[THEO left thinking]
		How come? After you've gotten this far?
		[MADELINE right sad]
		Well... It's all been a lot.
		You may think exploring and getting out would be fun, but it can be so stressful.
		[THEO left worried]
		You look like you need a break, take a seat.
		Lets just chill a bit and tell me whatever you feel comfortable with.
		[MADELINE right normal]
		So...
		[MADELINE right normal]
		I started this on a whim, Just to see if I could.
		And I really started enjoying it.
		[MADELINE right sad]
		Like I really found it fun,
		But then maybe a bit too much
		[MADELINE right sad]
		It was all I thought about.
		And then it became a lot.
		I realised as much as I loved exploring there were places I shouldn't go.
		[MADELINE right sadder]
		and eventually I just had to let it go, for me.
		But I'm back here, doing it all over again.
		It scares me...
		[MADELINE right panic]
		I don't know if I can do it right,
		I just think back to my mistakes.
		[MADELINE right panic]
		I feel all I do is seek help from you.
		I don't want to, but I'm struggling Theo...
		[THEO left serious]
		{+MADELINE}.
		You are and always will be one of my best friends.
		[THEO left serious]
		We all have our boundaries but I will always have space for you.
		And when you're feeling yourself we can hang out again like old times.
		[MADELINE right sad]
		Thank you Theo.
		I just need a moment.
		[MADELINE right peaceful]
		Can we just sit here and watch the stars.
		[THEO left normal]
		Always.
		Just remember, The universe is, and we are.

	CloverBC26_Gearzio_FINALROOM_Death=
		[THEO left worried]
		Are you alright, {+MADELINE}?
		[MADELINE right sad]
		Theo I'm struggling.
		I feel like I'm running out of time.
		I hope this doesn't take me 30 hours...
		[THEO left serious]
		It's okay {+MADELINE}, take your time.
		Sometimes things don't go to plan.
		It could take 22 minutes or it could take 30 hours.
		[THEO left serious]
		What matters is you're trying, you can always take a break.
		Eventually, if you keep at it, all your hard work will be worth it.
		And if not. at the end of the day we can go home
		[MADELINE right normal]
		You're right Theo.
		[MADELINE right determined]
		I'll do what I can.
		At the end of the day, I'm more important than finding out what's out there.
		I've got this!

	CloverBC26_Gearzio_HEARTROOM=
		[THEO left worried]
		{+MADELINE}! {+MADELINE}!!
		[MADELINE right surprised]
		Theo? He.. Hello.
		[THEO left excited]
		Oh my god! You're okay! Thank goodness.
		[MADELINE right peaceful]
		I think I am.. I'm in one piece at least.
		[THEO left normal]
		That's such a relief to hear. I literally just watched you fall into a black hole.
		[MADELINE right peaceful]
		That did happen didn't it. Well I think this is the end of my journey.
		[THEO left nailedit]
		I think that's a good idea. I've had a stellar time but let's head home now.
		[MADELINE right peaceful]
		That's a lovely idea.

	CloverBC26_Gearzio_FINALROOM=
		[THEO left excited]
		{+MADELINE}... {+MADELINE}?
		[MADELINE right surprised]
		Theo, is that you?
		[THEO left excited]
		What are the chances of finding you out here!
		[THEO left nailedit]
		I was exploring and found this Celestial view!
		[MADELINE right normal]
		That sounds lovely, is it near by?
		[THEO left normal]
		It must be if you can hear me!
		[THEO left normal]
		It's a bit tricky to get here but there a bunch of stones left lying around, those should help you find me!
		[MADELINE right determined]
		I'm quite worn out, if I can get to you I will!

	CloverBC26_Gearzio_PUZZLE=
		[MADELINE right upset]
		Theo? Are you here?
		[THEO left excited]
		{+MADELINE} It's so great to hear from you!
		[THEO left excited]
		I think I can see you. You're almost here.
		[MADELINE right peaceful]
		That's a relief, I think I've used all of my brain power for the next week.
		[THEO left normal]
		Well I have some bad news for you..
		[MADELINE right upset]
		oh no.
		[THEO left normal]
		There's this really confusing door blocking the way. Don't ask me how I got past it, I genuinely don't know.
		[THEO left normal]
		If you can figure it out we can chill out here and have a chat if you would like.
		[MADELINE right sad]
		I'll try my best but that sounds daunting.
		[MADELINE right determined]
		It's been a while since we've just sat down and talked. I would like that.
		[THEO left nailedit]
		You've got this {+MADELINE}!

	CloverBC26_Gearzio_PUZZLE_HINT=
		[THEO left excited]
		Hey {+MADELINE}! Great Job on that last puzzle!
		[MADELINE right normal]
		Thanks!
		[THEO left normal]
		Not sure if you knew this but weird things happen when you hit a spring while in a star.
		[THEO left normal]
		I cant tell you what will happen after this but keep that in mind.
		[MADELINE right distracted]
		You're as cryptic as ever aren't you Theo.

# Excess10n

CloverBC26_1_CBC_Excess10n= Excessive Spring Map
CloverBC26_1_CBC_Excess10n_Author= Excess10n
CloverBC26_1_CBC_Excess10n_collabcredits=
	Playtesting:{#2a2a2a} abduljef, Sasamak, LeenaTheFox, pawn_b4,
	M0rgarathus, Gearzio, pretzelcatgirl{#}
	Music:{#2a2a2a} Rain World - Bio-Engineering
		by James Primate

CloverBC26_Excess10n_tutorial=
log #1 - Welcome
Welcome \[user0247\] to ESM!
[MADELINE left normal] Omg it's Energy Synergy Matrix! {0.2}I love that song!
[] \[Excessive Spring Map\]
[MADELINE left sadder] Oh...
[] A map with one simple gimmick...
Way too many {~}springs!{/~}
Please familiarise yourself with the different kinds of {~}springs{/~}
[MADELINE left normal] Uh oh {0.2}I'm in for an experience
[] Additional note from \[user0000\]
Hi, {0.2}Mr mapper here
As you may or may not know this is my first ever map, so expect some... {0.5}less optimal mapping
Either way I had so much fun making this so please enjoy the map (:

CloverBC26_Excess10n_room1=
log #101 - Skill issue report #1
Various users reported a \[skill issue\] of not being able to dash the right direction before and/or after {# 1BA132}{~}green springs{/~}{#}
As a result most {# 1BA132}{~}green springs{/~}{#} have been equipped with arrows to help inform users with \[skill issue\] which direction to dash
We'll call these: {0.3}{>> 0.1}S.I.A s{>>}
[MADELINE left sad] And that means?
[] {~}\[skill issue\] Arrows{/~}
[MADELINE left upset] Of course

CloverBC26_Excess10n_berry1=
log #B1 - Spring cancels and you
To perform a \[spring cancel\] dash at the right time after hitting a spring to stop the springs from murdering you
[MADELINE left upset] Thanks I had no idea

CloverBC26_Excess10n_berry1_comf= [MADELINE left peaceful] comf {~}:yay:{/~}
CloverBC26_Excess10n_room7_comf= [MADELINE left peaceful] the {~}better{/~} comf

CloverBC26_Excess10n_room3=
log #34 - Spring buffers are cool
Did you know: {0.3}\[{~}spring buffers{/~}\] are cool
[MADELINE left distracted] I guess
[] I really like \[{~}spring buffers{/~}\]
[MADELINE left distracted] ok...
[] {~}Fun fact{/~}: {0.3}tech can be performed after \[{~}spring buffers{/~}\]
[MADELINE left upset] Yes I know
[] To perform \[{~}spring buffers{/~}\] simply-
[MADELINE left angry] {!}OK I GET THE MESSAGE{/!}

CloverBC26_Excess10n_berry2=
log #B2 - Spring buffers and you
As I was saying...
To manage to accomplish \[{~}spring buffers{/~}\] press dash button before hit spring to immediately cancel spring and go direction of user choosing?
If you die you dashed too early
If you die you dashed too late
Try dash in correct direction to also dien't
If you have analog like \[user{# 6DC383}Clover{#}\] {>> 0.1}...{>>} {~}GOOD LUCK{/~} (:
[MADELINE left sad] Who's {# 6DC383}Clover{#}?

CloverBC26_Excess10n_NINETY_EIGHT_DEPENDENCIES=
[MADELINE left normal] wow this guy has no idea how to map xdd

CloverBC26_Excess10n_room5a=
log #57 - Fun fact #1
{~}Fun fact{/~}: This map has ultras
[MADELINE left upset] Oh great its a tech spam map now
[] To perform an ultra-
[MADELINE left angry] I swear to god

CloverBC26_Excess10n_room5b=
log #58 - Fun fact #2
{~}Fun fact{/~}: This map has chained ultras
[MADELINE left upset] ...
[] To perform a chain-
[MADELINE left angry] {!}SHUT UP{/!}

CloverBC26_Excess10n_berry3=
log #B3 - Super Speedy Spring Speed chains and you
To perform an \[SSSS chain\] first dash into the {# 1BA132}{~}green springs{/~}{#} and then immediately after hitting the {# 1BA132}{~}green springs{/~}{#} dash towards the next {# 1BA132}{~}green springs{/~}{#}
In other words you need to \[{~}spring buffers{/~}\] between the {# 1BA132}{~}green springs{/~}{#}
[MADELINE left upset] Oh great more spring buffers
[] I know right! I love \[{~}spring buffers{/~}\] so much!!!!! :DDD
[MADELINE left upset] I had no idea

CloverBC26_Excess10n_room6=
log #102 - Skill issue report #2
Various users reported a \[skill issue\] of travelling above the speed limit
This resulted in users randomly phasing through certain {# 1BA132}{~}green springs{/~}{#} in an action more commonly referred to as a...
{~}\[skill issue\] induced 0 frame{/~}
To mitigate this \[skill issue\] some {# 1BA132}{~}green springs{/~}{#} have been duplicated to ensure that at least one {# 1BA132}{~}green springs{/~}{#} is hit
Please do not attempt to dash into {# 1BA132}{~}green springs{/~}{#} that do not have S.I.A s else you will also have-
\[skill issue\]
[MADELINE left surprised] Anything but that!

CloverBC26_Excess10n_room7=
log #68 - A new type of gameplay
You may know of a popular kind of gameplay known as: {0.5}\[{~}dashless gameplay{/~}\]
Where users don't have to dash, {0.3}easy right?
But what if there was a little spin on this concept...
Introducing: {0.5}\[{~}dashful gameplay{/~}\]
Where users have to dash-
...
More than the typical amount (:
[MADELINE left normal] I sure hope this room isn't messed up for analog
[] Additional note from \[user0000\]
Hi, {0.2}Mr mapper here again
...
...
I made a mistake.
...
If {# 6DC383}Clover{#} is reading this
...
I'm sorry xdd

CloverBC26_Excess10n_shrimp=
log #4857 - Shrimp detected up ahead
To reach the shrimp some funky moves are required
\[Please note this is very jank and very optional\]

CloverBC26_Excess10n_thefunny1=
[MADELINE left surprised] {+THEO}???
What are you doing here?
[THEO right normal] It's a long story...
[THEO right thinking] TL;DR I got invited here by the map creator because I was going to be featured in a: {~}"funny room"{/~}
[MADELINE left distracted] Isn't the map creator {# 00A8F3}Excess10n{#}? Why would he ever want to make a Theo room?
[THEO right normal] That's what I was thinking
[THEO right excited] But the only thing I found when I got here was this shrimp duet performance, so I thought I'd stay and watch
[MADELINE left upset] Theo, it's just an image, no performance here

CloverBC26_Excess10n_thefunny2=
[THEO right serious] Hold on now that I think about it, how are you getting out of here?
[MADELINE left normal] {>> 100}...{>>}
[THEO right worried] Madeline, I don't like that look on your face
[MADELINE left normal] {>> 100}...{>>}
[THEO right worried] Look we can talk this through
{# 00A8F3}Excess10n{#} has already obliterated me using a swap block countless times testing this room
[MADELINE left normal] OMG? Obliterate? Is that a {~}Starfruit Supernova{/~} reference???
[THEO right serious] Well... {0.2}I guess another death won't mean much
[MADELINE left normal] Always remember to be proud of your death count {+THEO}!

CloverBC26_Excess10n_room8=
log #85 - The final test
This is the final test using everything you've learnt so far
{# 1BA132}{~}green springs{/~}{#}
{~}\[skill issue\] Arrows{/~}
\[spring cancels\]
\[{~}dashfull gameplay{/~}\]
\[{~}spring buffers{/~}\]
\[{~}spring buffers{/~}\]
\[{~}spring buffers{/~}\]
\[{~}spring buffers{/~}\]
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left distracted] Why does it like spring buffers so much?
[] Oh and now there are gultras
Good Luck (:

CloverBC26_Excess10n_sponsor=
log #999999 - Did you know?
Did you know?
[MADELINE left normal] What?
[] Did you know?
[MADELINE left normal] What?
[] Did you know?
[MADELINE left angry] {!}WHAT???{/!}
[] This map is actually sponsored by... {0.3}\[{# 7D93FF}{~}Supersonic{/~}{#}\]
[MADELINE left normal] Wait is it really? I love that map!!!
[] \[{# 7D93FF}{~}Supersonic{/~}{#}\] is a really creative tech spam map made by \[user{# 7D93FF}superLan{#}\] with dream blocks, dream zippers, really cool \[buffers\] and so much more
[MADELINE left normal] Buffers? you mean spring buffers?
[] That too!!!
To download \[{# 7D93FF}{~}Supersonic{/~}{#}\] click this link: {0.3}\[hyperlink blocked\] {0.3}and use promocode: {!}THEOSUCKS{/!} for 100\% off your purchase today!
[MADELINE left normal] OMG a free version of Supersonic! I can't wait!
[] PLEASE NOTE: this promocode can only be used within the next 1 second, so by the time you read this part of the message it has already expired
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[MADELINE left upset] {>> 100}...{>>}
[] xdd

CloverBC26_Excess10n_berry4a=
log #B4 - \[LOG TITLE NOT FOUND\]
\[UKNOWN ERROR\]
\[ATTEMPTING TO RECOVER MESSAGE PLAINTEXT\]
…
…
…
…
…
\[MESSAGE PLAINTEXT IS CORRUPTED\]
\[SHOW CORRUPTED MESSAGE CONTENT?\] y/n
[MADELINE left distracted] This log doesn't seem to be {~}functioning{/~}
[] \[DISPLAYING CORRUPTED MESSAGE CONTENT\]
{>> 5}xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga xddConga{>>}
[MADELINE left upset] What the hell is this

CloverBC26_Excess10n_berry4b=
log #B4 - Malfunction and you
[MADELINE left normal] {>> 100}...{>>}
[] To perform a {# 04FBFF}{~}Malfunction{/~}{#} press the {# 04FBFF}{~}Malfunction{/~}{#} button on the correct {# 04FBFF}{~}Malfunction{/~}{#} frame to win!
It's {~}"easy!"{/~}
[MADELINE left normal] {>> 100}...{>>}
[] Don't {# 04FBFF}{~}Malfunction{/~}{#} too early else you'll collide with the {# 04FBFF}{~}Malfunction{/~}{#} spikes
Don't {# 04FBFF}{~}Malfunction{/~}{#} too late else you'll collide with the {# 04FBFF}{~}Malfunction{/~}{#} spikes
[MADELINE left normal] {>> 100}...{>>}
[] Any {# #A10000}{~}red springs{/~}{#} that are darker than usual will {# 04FBFF}{~}Malfunction{/~}{#} you faster than usual
Any {~}freeze frames{/~} have now been replaced with {~}{# 04FBFF}Malfunction{#} frames{/~}
Don't {# 04FBFF}{~}Malfunction{/~}{#} incorrectly or else you won't be able to {# 04FBFF}{~}Malfunction{/~}{#} correctly
[MADELINE left normal] {>> 100}...{>>}
[] log #103 - Skill issue report #3
Various users reported a \[{# 04FBFF}{~}Malfunction{/~}{#} skill issue\], saying quote: "1 frames are impossible" and "This is basically gambling"
[MADELINE left normal] {>> 100}...{>>}
[] To prevent unsatisfactory results {# 04FBFF}{~}Malfunction{/~}{#} has now been updated to include 3 frames instead
To perform a 3 frame simply-
[MADELINE left normal] I'm going to murder you

CloverBC26_Excess10n_hs=
log #<3 - <3
...
Tired of \[{~}spring buffers{/~}\] yet?
[MADELINE left normal] Yes, I really am
[] No?
Well then do I have the perfect invention for you...
Introducing: The {# 1BA132}{~}green spring{/~}{#} \[{~}dashfull gameplay{/~}\] \[{~}spring buffer{/~}\] {# A10000}Railgun{#}
(or the \[{# A10000}GSDGSB Railgun{#}\] for short)
[MADELINE left upset] What is this now?
[] To perform a \[{# A10000}GSDGSB Railgun{#}\] simply do the correct number of \[{~}spring buffers{/~}\] in a row to go big zoom
Please note: to line up the \[{~}spring buffers{/~}\] the user must always dash into the {# 44B7FF}{~}blue spring{/~}{#} before hitting the first {# 7D3D13}{~}spring{/~}{#}
And remember to keep your arms and legs inside the \[{# A10000}GSDGSB Railgun{#}\] at all times to prevent...
{# A10000}Unexpected{#} and {# A10000}Devastating{#}
...
\[skill issues\]
Good Luck (:
[MADELINE left surprised] Can this mapper stop???
[] Additional note from \[user0000\]
Hi, {0.2}Mr mapper here again again
No (:

CloverBC26_Excess10n_hs_grave=
log #</3 - R.I.P
Here lies the \[{# A10000}GSDGSB Railgun{#}\] v0.0.0.0.0.0.0.0.0.1
Which had to be nerfed into the ground due to the unfortunate skill issue report provided by \[userQUOGBAITDETECTOR\] {0.2}which reads:
log #104 - Skill issue report #4
"what the {!}{# FF0000}quog{#}{/!}, you can't put {!}{# FF0000}quog{#}ing{/!} 4 blind, 5 frame, {!}{# FF0000}quog{#}bait{/!} buffers in a {!}{# FF0000}quog{#}{/!} row and expect me consistently hit the gamblecore {!}{# FF0000}quog{#}gun{/!} every time"
"This literally makes this room gm+{!}{# FF0000}quog{#}{/!}, I don't know what you were {!}{# FF0000}quog{#}ing{/!} about when you made this {!}{# FF0000}quog{#}gun{/!}"
However \[userABADDONENJOYER\] had this to say in response:
"I hate the new railgun {0.3}{~}:nay:{/~} {0.3}it has like no aura"
Sadly the former argument carried more weight than the latter, so the new \[{# A10000}GSDGSB Railgun{#}\] v0.0.0.0.0.0.0.0.0.2 will be the one left in operation

# Flipphy

CloverBC26_1_CBC_Flipphy= Improvise
CloverBC26_1_CBC_Flipphy_Author= by Flipphy
CloverBC26_1_CBC_Flipphy_collabcredits=
	Additional Camera Work:{#2a2a2a} pawn_b4{#}
	Decoration:{#2a2a2a} pawn_b4, Flipphy, colorgrade and lighting by LeenaTheFox{#}
	Graphics:{#2a2a2a} bryse0n, Juno{#}
	Playtesters:{#2a2a2a} Sasamak, abduljef, M0rgarathus,
	pawn_b4, Gearzio, Excess10n{#}
	Music:{#2a2a2a} Donkey Kong Country: Tropical Freeze - Seashore War
	by David Wise, Kenji Yamamoto{#}

CloverBC26_Flipphy_a_03_comf=comf!

# LilyUIM

CloverBC26_1_CBC_LilyUIM= Can We Recoke Your Lonn Access?
CloverBC26_1_CBC_LilyUIM_Author= by LilyUIM
CloverBC26_1_CBC_LilyUIM_collabcredits=
	Playtesters:{#2a2a2a} abduljef, Excess10n, Gearz, pawn_b4, Sasamak{#}
	Music:{#2a2a2a}
	DKC2 - Stickerbush Symphony
Jazz Jackrabbit - Medivo
PW:AA: T&T - Pursuit ~ Catch the Culprit{#}
	SMW Music Porters:{#2a2a2a} HaruMKT, Isikoro, bebn legg,
	Holy Order Sol{#}


### Cutscene Textboxes

CloverBC26_1_CBC_LilyUIM_a00_t1=
As a heads up...
... this map was made using {~}climbjump keybinds{/~} in mind.
Every holdable requires a climbjump input. You will be using this keybind very often.
Playing without one is optional, but rooms may enter GM+7 territory.
You should bind a second jump key.
You may want a third jump key without grab. This is optional and not required at all.
If you want, you may also bind a 4th or 5th jump key.

[MADELINE left surprised]
What's a climbjump keybind? Who said that?

[SECRET_CHARACTER]
Oh... also...
If you see a {~}quog{/~}, that's an indicator.

[MADELINE left surprised]
Indicator of what? What are you talking about?

[SECRET_CHARACTER]
That's for you to guess and find out!



CloverBC26_1_CBC_LilyUIM_b01_t1=
[MADELINE left normal]
Oh. Hey, Theo! What are you doing here?

[THEO right thinking]
Hey!
I'm just observing these strange gems to my right.

[MADELINE left normal]
Oh...
What do they do?

[THEO right thinking]
According to this {~}manual{/~} I found on the floor, one of them gives something called "freeze frames" when touched.
The other one does this only if I'm low on "stamina".
Whatever that means.

[MADELINE left sad]
They look the same.

[THEO right normal]
Yeah, I don't know how to distinguish between them either.
You would think they'd be visually different, or serve different purposes, or something along those lines.

[MADELINE left normal]
That's unfortunate. Maybe whoever made them has what we in the business call a "skill issue".

[THEO right normal]
Yeah...
...
...

[MADELINE left normal]
What?

[THEO right normal]
Mhm.
I've been meaning to tell you, actually.
I don't want to say it out loud though...

[MADELINE left normal]
What?

[THEO right normal]
I'll whisper it to you... {0.25}just... {0.25}hide in my pit for a moment.

[MADELINE left normal]
What?
...
How do I leave?

[THEO right normal]
There's a bubble in one of the corners. I forgot which, sorry.

CloverBC26_1_CBC_LilyUIM_b01_t2=
Red fields disable freeze frames.

[MADELINE left normal]
Freeze frames? Is that English?

[SECRET_CHARACTER]
Please install a thesaurus onto your operating system.
Thank you.

[MADELINE left angry]
...

CloverBC26_1_CBC_LilyUIM_d01_t1=
Green fields disable holdable pickup delay.

[MADELINE left normal]
I-

[SECRET_CHARACTER]
Please install a megaphone onto your operating system.
Thank you.

[MADELINE left angry]
...



CloverBC26_1_CBC_LilyUIM_f01_t1=
Jumping inside of a blue field gives you an ultra boost.
Obviously, this also force-crouches you for one frame.
Landing an ultra from a down-diagonal dash and then jumping will effectively give you two ultra boosts in quick succession.



CloverBC26_1_CBC_LilyUIM_f01_t2=
Introducing{0.25}.{0.25}.{0.25} {~}Reverse Corner Boosts{/~}!!!
If moving right, hold left and climbjump! If moving left, hold right and climbjump!
If for some reason you lack a climbjump keybind, maybe you should start using one!



CloverBC26_1_CBC_LilyUIM_g03_t1=
Pro tip!!
Hold jump throughout.

CloverBC26_1_CBC_LilyUIM_h02_t1=
Pro tip!!
Don't buffer any jump inputs!

CloverBC26_1_CBC_LilyUIM_h03_t1=
This room exists in both the Red and the Blue dimensions.
You are not {~}required{/~} to do any Dream Double Jumps to complete this challenge, assuming you know what those are.
However, the higher your speed, the more wholesome the final input is.



CloverBC26_1_CBC_LilyUIM_hs_t1=
We have listened to your feedback. Thank you for submitting points of concern to our department.
Featuring: Lönn v1.1.
Features:
- Hydralisk Unburrow speed decreased from 0.71 to 0.36.
- Hydralisk Unburrow random delay decreased from 0.36 to 0.08.
- Hydralisk Needle Spines attack speed changed from 0.54 to 0.59.
Oh, sorry. Wrong game. That's-
Features!!!
- The room now features the Red Dimension.
- The room now features the Blue Dimension.
- The room now features the Green Dimension.
Thank you for your feedback.
