aevynity_frame_perfect_downdash_super_fpdds= frame perfect downdash super
aevynity_frame_perfect_downdash_super= fpdds

aevynity_frame_perfect_downdash_super_text1= frame perfect
aevynity_frame_perfect_downdash_super_text2= downdash super

aevynity_frame_perfect_downdash_super_tutorial1=
[none]
in stlaunch and sthitsquash you can updash and downdash without losing retained speed
a refill glow in the wall usually indicates a buffer for this
downdashing lets you keep the horizontal speed with a jump (hence downdash super)
updashing lets you do a goofy looking diagonal wallbounce thing
dashes, red bubbles, and bumpers are all 1.5x faster in this map
have fun!
aevynity_frame_perfect_downdash_super_tutorial2=
[none]
a grass block indicates a retained vertical dash that is a 1f timing
(its usually a 1f because you get put into stnormal after a frame of having zero horizontal speed)

poem_aevynity_frame_perfect_downdash_super_fpdds_A= bumper retention son or sthitsquash retention daughter
