# *** Metadata*** 
  
		aphyllix_chirality= CHIRALITY
		aphyllix_chirality_chirality= CHIRALITY
		poem_aphyllix_chirality_chirality_A= CHIRALITY | YTILARIHC
		aphyllix_chirality_chirality_postcard= Facing a conundrum {#c97800}head on{#} isn't always the best option.{n}{n} Sometimes, you'll need a {#00b8c9}practice run{#} to fully understand.
  
# *** Intro  *** 
  
aph_chirality_room0a= ROOM 0
aph_chirality_room0b= OPTIONS

aph_chirality_room1a= ROOM 1
aph_chirality_room1b= MIRRORED

aph_chirality_room2a= ROOM 7
aph_chirality_room2b= PLUMMET

aph_chirality_room3a= ROOM 2
aph_chirality_room3b= BACK AND FORTH

aph_chirality_room4a= ROOM 3
aph_chirality_room4b= BOUNCEBACK

aph_chirality_room5a= ROOM 4
aph_chirality_room5b= REDIRECT

aph_chirality_room6a= ROOM 5
aph_chirality_room6b= CROSSOVER

aph_chirality_room7a= ROOM 6
aph_chirality_room7b= REBOUND

aph_chirality_room8a= ROOM 8
aph_chirality_room8b= ENCORE

aph_chirality_options1=
Reduces all timers down to their bare minimum.
(But you should probably know the routing first)

aph_chirality_options2=
Thanks for playing!
This map was partially inspired by a couple of different maps.
Namely, {~}Asymmetry{/~} {#727272}(Firethief1){#} as well as {~}Atlas{/~} and {~}Lavande's{/~} {#727272}(Le N){#} moonberries for the dual gimmick. 
Also, {~}Pinball Purgatory{/~} {#727272}(Maya){#} for part of the aesthetic and the idea to name each room.
Oh yeah, and thanks to Luke870 for playtesting!

aph_chirality_options3=
{!}{~}{big}{#f7de02}golden{#}{/big}{/~}{/!}

[MADELINE normal right]
{!}{~}{big}{#f7de02}golden{#}{/big}{/~}{/!}