
mods.corkr900GraphicsPack.name=corkr900 Graphics

# Velocity Trail
style.effects.corkr900Graphics/VelocityTrail.name=Velocity Trail
style.effects.corkr900Graphics/VelocityTrail.description.colorCycleTime=The time in seconds for the effect to cycle through all colors. Default: 2.0
style.effects.corkr900Graphics/VelocityTrail.description.fadeTime=The time in seconds it takes for the trail to fade from fully visible. Default: 1.0
style.effects.corkr900Graphics/VelocityTrail.description.trailSaturation=The color saturation of the trail. Ignored if the Colors field is used. Default: 1.0
style.effects.corkr900Graphics/VelocityTrail.description.trailBrightness=The color brightness of the trail. Ignored if the Colors field is used. Default: 1.0
style.effects.corkr900Graphics/VelocityTrail.description.playerMinSpeed=The minimum speed the player must go to start leaving a trail. Default: 80.0
style.effects.corkr900Graphics/VelocityTrail.description.playerMaxSpeed=The speed the player must go for the trail to reach full strength. Default: 300.0
style.effects.corkr900Graphics/VelocityTrail.description.colors=Enter hex codes, separated by commas, for each color to cycle through. If not set, the effect will cycle through the full rainbow.
style.effects.corkr900Graphics/VelocityTrail.description.effectRadius=The farthest distance from the player that is affected. Default: 20.0
style.effects.corkr900Graphics/VelocityTrail.description.enableOffsceenUpdating=If checked, parts of the color mesh that are farther offscreen will be updated. This will make trails finish disappearing when offscreen but comes at a significant performance cost.


# Change Velocity Trail Params Trigger
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.placements.name.default=Change Velocity Trail Params Trigger
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.colorCycleTime=The time in seconds for the effect to cycle through all colors. Default: 2.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.fadeTime=The time in seconds it takes for the trail to fade from fully visible. Default: 1.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.trailSaturation=The color saturation of the trail. Ignored if the Colors field is used. Default: 1.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.trailBrightness=The color brightness of the trail. Ignored if the Colors field is used. Default: 1.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.playerMinSpeed=The minimum speed the player must go to start leaving a trail. Default: 80.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.playerMaxSpeed=The speed the player must go for the trail to reach full strength. Default: 300.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.colors=Enter hex codes, separated by commas, for each color to cycle through. If not set, the effect will cycle through the full rainbow.
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.effectRadius=The farthest distance from the player that is affected. Default: 20.0
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.enableOffsceenUpdating=If checked, parts of the color mesh that are farther offscreen will be updated. This will make trails finish disappearing when offscreen but comes at a significant performance cost.
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.singleUse=If set, the trigger will remove itself after being activated.
triggers.corkr900Graphics/ChangeVelocityTrailParamsTrigger.attributes.description.requiredTag=If set, only velocity trail effects with this tag will be affected.
