# lines that start with # will be ignored.

# NAME DEFINITIONS

Showjam_Hex_AmaranthAurora_1_amaranthaurora=Amaranth Aurora
Showjam_Hex_AmaranthAurora=Amaranth Aurora (for Showjam)

# DIALOG DEFINITIONS

# plays in the very first room
hex_outskirts_introduction=
[MADELINE left sad]
So this is it, the {~}{#f7257c}outskirts{#}{/~}...
[MADELINE left distracted]
It's so quiet here...
But...{0.3} I guess that is what I was looking for...

# plays at the end of a-06
hex_outskirts_bench=
[MADELINE left distracted]
I remember when {+GRANNY} would tell me about this place...
About how it made {#dad9ff}{~}all your worries wash away{/~}{#}...

# plays at the end of a-11
hex_outskirts_finale=
[MADELINE left distracted]
This night sky is... {0.4}so beautiful.
{~}The northern lights dancing above...{/~}
[MADELINE left sad]
I think I know what {+GRANNY} meant now...
. . .
[MADELINE left distracted]
I think I'll stay here for a bit longer...
It would be a shame to let such a pretty night pass by.

# memorial text
hex_outskirts_memorial=
-- AMARANTH AURORA --{0.4}
This map is dedicated to those we lost along the way.{0.4}
May the memories we made light up the night sky.