modname_StrawberryJamTheo=
  Strawberry Jam Collab with Theo
endscreen_collabname_StrawberryJamTheo= 
  SJ Theo
areacomplete_StrawberryJamTheo=
  Lobby Complete with Theo
  
SJ2021_lobby_gym_tutorial_info=
  Gym
SJ2021_lobby_gym_tutorial_controls=
  Tech Tutorial

StrawberryJamTheo_0_Lobbies=
  Strawberry Jam Collab with Theo
StrawberryJamTheo_1_Beginner=
  Strawberry Jam Collab - Beginner
StrawberryJamTheo_2_Intermediate=
  Strawberry Jam Collab - Intermediate 
StrawberryJamTheo_3_Advanced=
  Strawberry Jam Collab - Advanced
StrawberryJamTheo_4_Expert=
  Strawberry Jam Collab - Expert
StrawberryJamTheo_5_Grandmaster=
  Strawberry Jam Collab - Grandmaster

StrawberryJamTheo_1_Beginner_ZZ_HeartSide=
  Blueberry Bay with Theo
StrawberryJamTheo_2_Intermediate_ZZ_HeartSide=
  Raspberry Roots with Theo
StrawberryJamTheo_3_Advanced_ZZ_HeartSide=
  Mango Mesa with Theo
StrawberryJamTheo_4_Expert_ZZ_HeartSide=
  Starfruit Supernova with Theo
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide=
  Passionfruit Pantheon with Theo
  
StrawberryJamTheo_0_Lobbies_0_Prologue= 
  Prologue with Theo
StrawberryJamTheo_0_Lobbies_1_Beginner=
  Beginner Lobby with Theo
StrawberryJamTheo_0_Lobbies_2_Intermediate=
  Intermediate Lobby with Theo
StrawberryJamTheo_0_Lobbies_3_Advanced=
  Advanced Lobby with Theo
StrawberryJamTheo_0_Lobbies_4_Expert=
  Expert Lobby with Theo
StrawberryJamTheo_0_Lobbies_5_Grandmaster=
  Grandmaster Lobby with Theo

# === Lobby Warps

StrawberryJamTheo_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_1=
  Oceanfront
StrawberryJamTheo_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_2=
  Shrine Entrance
StrawberryJamTheo_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_3=
  Bamboo Forest
StrawberryJamTheo_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_4=
  Pinwheel Bay
StrawberryJamTheo_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_5=
  Tidepools
StrawberryJamTheo_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_6=
  Eroded Passage

StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_1=
  Heart of the Woods
StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_2=
  Mineshaft
StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_3=
  Abandoned Quarry
StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_4=
  Subterranean Forest
StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_5=
  Moisty Caves
StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_6=
  Firefly's Domain
StrawberryJamTheo_0_Lobbies_Warp_Ch2_01_7=
  Crystal's Origin

StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_1=
  Clifftop Forest
StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_2=
  Mesa Tunnels
StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_3=
  Pastel Skies
StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_4=
  Sandy Slopes
StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_5=
  Verdant Hollows
StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_6=
  Sandstone Village
StrawberryJamTheo_0_Lobbies_Warp_Ch3_a01_7=
  Sunset Steppe

StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_1=
  Asteroid Belt
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_2=
  Surface
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_3=
  Tunnels
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_4=
  Pits
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_5=
  Lab
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_6=
  Control Center
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_7=
  Ruins
StrawberryJamTheo_0_Lobbies_Warp_Ch4_lobby1_8=
  Temple
  
StrawberryJamTheo_0_Lobbies_Warp_Ch5_GM_main_1=
  Gods' Landing
StrawberryJamTheo_0_Lobbies_Warp_Ch5_GM_main_2=
  Purifying Pools
StrawberryJamTheo_0_Lobbies_Warp_Ch5_GM_main_3=
  Hanging Gardens
StrawberryJamTheo_0_Lobbies_Warp_Ch5_GM_main_4=
  Derelict Archive
StrawberryJamTheo_0_Lobbies_Warp_Ch5_GM_main_5=
  Elysian Retreat
StrawberryJamTheo_0_Lobbies_Warp_Ch5_GM_main_6=
  Pantheon's Peak

# === Lobby Credits

StrawberryJamTheo_0_Lobbies_0_Prologue_Credits=
  The development of the Prologue was led by Aiden, Coffe, nerferd_, and snolls.
  The art was created by Bissy, Circumplex, Coffe, Earthwise, mosscairn, neo_zoid, nerferd_, Phrog, PowerAV, and snolls.
  The monument sprites were both created by neo_zoid.
  The stylegrounds were created by nerferd_.
  The music was composed by BeanJammin, Bipmo Bopmo, catapillie, and Ceph.
  The decoration was done by Bissy and Coffe.
  The camera was designed by Coffe.
  Additional polish was done by Aiden, bryse0n, and LegS.
  Special thanks to Coffe for the layout design, nerferd_ for the logo, and Aiden for code.

StrawberryJamTheo_0_Lobbies_1_Beginner_Credits=
  The development of the Beginner Lobby was led by Ceph, Coffe, and Owen Shirrell.
  The map entrances were made by ABuffZucchini, Asterisk, Circumplex, Earthwise, Flagpole1up, Linj, Mnstrman06, mosscairn, Owen Shirrell, Quinnigan, Ru, and Worldwaker2.
  The art was created by Bissy, Chaotick, Circumplex, citrea, Coffe, Earthwise, the gbman, mosscairn, nerferd_, PowerAV, and Spiralis, with stylegrounds by Earthwise and ansimuz.
  The music was composed by Ceph.
  The lobby was decorated by Bissy, Coffe, Circumplex, Earthwise, fonda1515, Mnstrman06, TyKim, and Xplosives.
  The camera was designed by Aiden, Bissy, and BossSauce.
  Special thanks to Alisticious for playtesting; Bissy, mosscairn, and PowerAV for conceptual design; and Cruor, JaThePlayer, Samah, and Xaphan for additional code.

StrawberryJamTheo_0_Lobbies_2_Intermediate_Credits=
  The development of the Intermediate Lobby was led by fonda1515, Holly, Phrog, and Scroogle.
  The layout was planned by Holly with later adjustments from Jadeturtle.
  The map entrances were made by bryse0n, Dooshii, fonda1515, LegS, Liero, Phrog, and Rocketguy2.
  The art was created by butcherberries, Chaotick, DanTKO, Gamation, LegS, Linj, mosscairn, MousseMoose, nerferd_, Phrog, PowerAV, Scroogle, tobyaaa, and vexastrae, with stylegrounds by DanTKO and nerferd_.
  The music was composed by BeanJammin.
  The lobby was decorated by BossSauce, Coffe, fonda1515, Gamation, LegS, Phrog, Scroogle, and xolimono.
  The lobby was playtested by BossSauce, MousseMoose, and Rocketguy2.
  The custom elevator entity was coded by catapillie and the custom zip platform entity was coded by Samah.
  The camera was designed by Aiden, Gamation, and fonda1515.
  Special thanks to Gamation for assisting with management responsibilities.

StrawberryJamTheo_0_Lobbies_3_Advanced_Credits= 
  The development of the Advanced Lobby was led by bryse0n, Ceph, and Jadeturtle.
  The layout was planned by bryse0n, Ceph, Goldian, Jadeturtle, and MousseMoose.
  The map entrances were made by BossSauce, bryse0n, Earthwise, Meario, Nic, and Worldwaker2.
  The art was created by bryse0n, Chaotick, Circumplex, Coffe, Earthwise, M1n3c4rt, MousseMoose, nerferd_, 
  Nikko, Phrog, PowerAV, snolls, the_gb, Worldwaker2, and xolimono, with stylegrounds by the_gb and nerferd_.
  The music was composed by Ceph.
  The lobby was decorated by bryse0n, Gamation, Jadeturtle, and Worldwaker2.
  The camera was designed by Worldwaker2.
  Special thanks to Alisticious, Bigkahuna, JaThePlayer, Samah, Scroogle, and Xaphan for code fixes, debugging, and playtesting.

StrawberryJamTheo_0_Lobbies_4_Expert_Credits= 
  The development of the Expert Lobby was led by Agent, Quinnigan and Ru.
  The layout was planned by Quinnigan with later adjustments from Agent, Lyra and Ru.
  The map entrances were made by Agent, Appels, BossSauce, butcherberries, DanTKO, Flamecrafter113, Lyra, Phrog, PowerAV, Ru, Scroogle, Valkyria, Vina and Yoshachobi7.
  The art was created by butcherberries, Chaotick, DanTKO, Glow Woomii, nerferd_, Phrog, PowerAV, Ru, Worldwaker2 and Yoshachobi7, with stylegrounds by Maildropfolder, nerferd_, and PowerAV.
  The music was composed by catapillie.
  The lobby was decorated by Appels, butcherberries, Lyra, PowerAV, Worldwaker2, and Yoshachobi7.
  The camera was designed by Agent, butcherberries and Worldwaker2.
  Special thanks to Cruor, JaThePlayer, Samah, and Xaphan.

StrawberryJamTheo_0_Lobbies_5_Grandmaster_Credits=
  The development of the Grandmaster Lobby was led by tobyaaa and valkyria.
  The layout was planned by tobyaaa and valkyria.
  The map entrances were made by BossSauce, Maya, Soloiini, tobyaaa, valkyria, Vina, and Xplosives.
  The art was created by Bissy, Coffe, citrea, DanTKO, Dr\. Pufferfeesh, KAERRA, kat, nerferd_, Nikko, tobyaaa, and valkyria, with stylegrounds by citrea.
  The music was composed by BeanJammin, with a live horn performance by Eric Steele.
  The lobby was decorated by Gamation, tobyaaa, valkyria, and Xplosives.
  The camera was designed by tobyaaa and valkyria.
  The original styleground mask code was created by lilybeevee, and this credits monument sprite was created by neo_zoid.
  Special thanks to Alisticious for playtesting and to JaThePlayer, Samah, Vexatos, Viv, and Xaphan for code fixes and debugging.

# === Heartside Credits

StrawberryJamTheo_1_Beginner_Heartside_Credits=
  The Beginner Heartside was planned and merged by Quinnigan. 
  Transitions and checkpoint rooms were decorated by Bissy, Coffe, Earthwise, and TyKim.
  All gameplay and non-lobby decoration was the work of the original creators, with a few exceptions: 
  The flag for Azure Caverns was made by SpiritDragon.
  The flag for Midnight Spire was decorated by Gamation.
  The flag for paint was made by mosscairn and Worldwaker2, with decoration by Gamation and recolors by nerferd_.
  The flag for The Squeeze was made by Owen Shirrell.
  The flag for Treehive was made by Skeleton.
  The flag for Troposphere was made by Bissy and Eclipse.
  Stylegrounds were created by Earthwise, with recolors by nerferd_.
  Music was composed and implemented by Ceph.
  Playtesting was provided by butcherberries, LegS, MousseMoose, and Owen Shirrell.
  Special thanks to valkyria for additional polish.

StrawberryJamTheo_2_Intermediate_Heartside_Credits=
  The Intermediate Heartside was planned and merged by Holly, Phrog, Rocketguy2, and Scroogle.
  The transitions between flags were made by Phrog, Scroogle, Worldwaker2, and Xplosives.
  The checkpoint rooms were made and decorated by butcherberries, Firefox529, fonda1515, Gamation, LegS, Phrog, and xolimono. 
  The gameplay and non-lobby decoration were made by their original creators, with one exception:
  The flag for In Filtration was made by Jems and Rocketguy2.
  Heartside-specific art was created by Bissy, nerferd_, Phrog, and Worldwaker2.
  The music was composed by BeanJammin.
  Playtesting was provided by Xplosives.
  Special thanks to Worldwaker2 and Xplosives for helping with lots of visual and camera tweaks. 

StrawberryJamTheo_3_Advanced_Heartside_Credits=
  The Advanced Heartside was planned and merged by Aiden, Oppen, and Worldwaker2.
  The transitions between flags were made by Aiden, bryse0n, Gamation, and Worldwaker2.
  The checkpoint rooms were made by bryse0n, Gamation, and Worldwaker2.
  The gameplay and non-lobby decoration were made by their original creators, with a few exceptions:
  The flag for Golden Dawn was made by bryse0n and Worldwaker2, and decorated by Worldwaker2.
  The flag for The Lab was made by and decorated by Worldwaker2.
  The flag for Rightside-Down Cavern was made by Vamp and Worldwaker2.
  The flag for Slime Time\! was made by TiltTheStars.
  The flag for Starlight Station was made by bryse0n, and decorated by Earthwise and Phrog.
  The flag for Superstructure was made by Aiden and Worldwaker2, and decorated by Worldwaker2.
  The flag for Tectonic Trenches was made by Aiden.
  The flag for Thinking With Portals was made by Owen Shirrell and sp1029, and decorated by PowerAV.
  The flag for Toggle Theory was made by Citrea and Worldwaker2.
  Heartside-specific art was created by Bissy, bryse0n, nerferd_, and Worldwaker2.
  Heartside-specific coding and bugfixing was done by Aiden, Bigkahuna, and Viv.
  The music was composed by Ceph.
  Playtesting was provided by Alisticious, butcherberries, LegS, and MousseMoose.

StrawberryJamTheo_4_Expert_Heartside_Credits=
  The Expert Heartside was planned and merged by Agent, butcherberries, Cabob, Moladan, and Ru.
  The transitions between flags were made by butcherberries, LegS, Moladan, and Yoshachobi7.
  The checkpoint rooms were made by butcherberries, LegS, and Yoshachobi7.
  The start and end sequences were made by Agent, Aiden, butcherberries, catapillie, Moladan, and Yoshachobi7, with help from LegS and Xplosives.
  The gameplay and non-lobby decoration were made by their original creators, with a few exceptions:
  The flag for Garden of Khu'tara was made by DanTKO and Cabob.
  The flag for Golden Alleyway was decorated by BossSauce.
  The flag for Hydroshock was made by Moladan and Ru.
  The flag for Lunar Pagoda was decorated by Spirialis and butcherberries.
  The flag for Mosaic Garden was decorated by Appels and butcherberries.
  The flag for Plasma Reactor was decorated by butcherberries and LegS.
  Heartside-specific stylegrounds were created by DanTKO, Maildropfolder, and nerferd_.
  Other heartside-specific art was created by butcherberries, Cabob, LegS, xolimono, and Yoshachobi7.
  Heartside-specific coding and bugfixing was done by Agent, JaThePlayer, and maddie480.
  The music was composed and implemented by catapillie.
  Playtesting was provided by 0dot006prcnts, Rin_Jagste, and Moladan.
  Special thanks to butcherberries, their sanity forever lost to the depths of Kahuna portals. Rest in peace, wherever you might be.

StrawberryJamTheo_5_Grandmaster_Heartside_Credits=
  The Grandmaster Heartside was planned and merged by valkyria.
  The transitions between flags and the checkpoint rooms were made by valkyria.
  The gameplay and non-lobby decoration were made by their original creators, with a few exceptions:
  The flag for Shattersong was made by Ecl1psed and Xplosives, with decoration by valkyria and Xplosives.
  The flag for summit was made by Ecl1psed and Soloiini, with decoration by Soloiini and valkyria.
  The flag for World Abyss was made by Ecl1psed and Maya.
  Heartside-specific art was created by Citrea and nerferd_.
  Heartside-specific coding and bugfixing was done by catapillie, JaThePlayer, maddie480, Vexatos, and Viv.
  The music was composed by BeanJammin and quadratic97. 
  Playtesting was provided by 0dot006prcnts, Ecl1psed, Fraz, Gamation, Rin_Jagste, Topaz, and Xplosives.
  Special thanks to quadratic97 for composing the cassette remix.

# === Gym Credits

StrawberryJamTheo_0_Gyms_1_Beginner=
  Beginner Gym with Theo
StrawberryJamTheo_0_Gyms_1_Beginner_collabcredits=
  Gameplay:{# 2a2a2a} bryse0n, Circumplex,
  Ecl1psed, Jadeturtle, PowerAV{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, Circumplex, Owen Shirrell, DeathKontrol, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser, pansear{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJamTheo_0_Gyms_2_Intermediate=
  Intermediate Gym with Theo
StrawberryJamTheo_0_Gyms_2_Intermediate_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, bryse0n, fonda1515, Ecl1psed{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser, Lost in Nowhere{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJamTheo_0_Gyms_3_Advanced=
  Advanced Gym with Theo
StrawberryJamTheo_0_Gyms_3_Advanced_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, bryse0n, fonda1515, Owen Shirrell{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}  
  
StrawberryJamTheo_0_Gyms_4_Expert=
  Expert Gym with Theo
StrawberryJamTheo_0_Gyms_4_Expert_collabcredits=  
  Gameplay:{# 2a2a2a} Aiden, Alisticious, bryse0n, Cabob,
  DeathKontrol, Pedrocrb, Soloiini{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJamTheo_0_Gyms_5_Grandmaster=
  Grandmaster Gym with Theo
StrawberryJamTheo_0_Gyms_5_Grandmaster_collabcredits=
  Gameplay:{# 2a2a2a} Agent, bryse0n, DeathKontrol, Ecl1psed,
  elio, Soloiini, Todd, valkyria{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJamTheo_0_Gyms_0_Prologue=
  Library with Theo

# === Beginner Lobby

StrawberryJamTheo_1_Beginner_asteriskblue=
  Forest Path with Theo
StrawberryJamTheo_1_Beginner_asteriskblue_author=
  by Asterisk
StrawberryJamTheo_1_Beginner_asteriskblue_collabcredits=
  Music:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Banana 23,
  Bissy, Coffe, PowerAV, Projecteer{#}
  Captain:{# 2a2a2a} Quinnigan{#}

StrawberryJamTheo_1_Beginner_Bing_Over_Google=
  If my 'driveway' almost did you in...
StrawberryJamTheo_1_Beginner_Bing_Over_Google_author=
  by Bing_Over_Google
StrawberryJamTheo_1_Beginner_Bing_Over_Google_collabcredits=
  Music:{# 2a2a2a} Hyperlife{#}
  Sticker:{# 2a2a2a} phant{#}
  Playtesting:{# 2a2a2a} Nano{#}
  Captain:{# 2a2a2a} Bissy{#}
  
StrawberryJamTheo_1_Beginner_cellularAutomaton=
  Azure Caverns with Theo
StrawberryJamTheo_1_Beginner_cellularAutomaton_author=
  by cellularAutomaton
StrawberryJamTheo_1_Beginner_cellularAutomaton_collabcredits=
  Gameplay:{# 2a2a2a} cellularAutomaton, SpiritDragon{#}
  Music:{# 2a2a2a} cellularAutomaton{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} cellularAutomaton, SpiritDragon{#}
  Playtesting:{# 2a2a2a} Pedrocrb, SpiritDragon{#}
      
StrawberryJamTheo_1_Beginner_Ceph=
  Cassette Cliffs with Theo
StrawberryJamTheo_1_Beginner_Ceph_author=
  by Ceph
StrawberryJamTheo_1_Beginner_Ceph_collabcredits=
  Gameplay Polish:{# 2a2a2a} Coffe{#}
  Code:{# 2a2a2a} catapillie, coloursofnoise, Vexatos{#}
  Art:{# 2a2a2a} nerferd_{#}
  Music:{# 2a2a2a} Ceph{#}
  Sound Effects:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} phant{#}
  Camera:{# 2a2a2a} Bissy, Coffe{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Real Hojo{#}
  Captains:{# 2a2a2a} Banana 23, Bissy, Coffe{#}
  
StrawberryJamTheo_1_Beginner_Circumplex=
  Soap with Theo
StrawberryJamTheo_1_Beginner_Circumplex_author=
  by Circumplex
StrawberryJamTheo_1_Beginner_Circumplex_collabcredits=
  Art:{# 2a2a2a} Bissy, Circumplex, mintberry, PowerAV{#}
  Music:{# 2a2a2a} Minecire{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Calamay,
  Real Hojo, Subbed74{#}
  Captain:{# 2a2a2a} Banana 23{#}
  Special Thanks:{# 2a2a2a} Owen Shirrell{#}
  
StrawberryJamTheo_1_Beginner_coffe=
  Loopy Lagoon with Theo
StrawberryJamTheo_1_Beginner_coffe_author=
  by Coffe
StrawberryJamTheo_1_Beginner_coffe_collabcredits=
  Code:{# 2a2a2a} catapillie{#}
  Art:{# 2a2a2a} DanTKO, Maildropfolder, mintberry, mosscairn{#}
  Music:{# 2a2a2a} kenakofer{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} Cactus, Projecteer, Real Hojo{#}
  Captain:{# 2a2a2a} Banana23{#}
  Special Thanks:{# 2a2a2a} Phrog{#}
  
StrawberryJamTheo_1_Beginner_CoupCritik=
  Over the City with Theo
StrawberryJamTheo_1_Beginner_CoupCritik_author=
  by Coup Critik
StrawberryJamTheo_1_Beginner_CoupCritik_collabcredits=
  Art:{# 2a2a2a} Bissy, Maildropfolder, Scroogle{#}
  Music:{# 2a2a2a} Aklast{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} ABuffZucchini{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, EllaTAS,
  elrupio, Lollyde, Owen Shirrell, Real Hojo{#}
  Captain:{# 2a2a2a} Bissy{#}
      
StrawberryJamTheo_1_Beginner_Eclipse=
  Troposphere with Theo
StrawberryJamTheo_1_Beginner_Eclipse_author=
  by Eclipse
StrawberryJamTheo_1_Beginner_Eclipse_collabcredits=
  Gameplay Polish:{# 2a2a2a} Bissy{#}
  Code:{# 2a2a2a} JaThePlayer{#}
  Music:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Metaforever,
  MousseMoose, Real Hojo{#}
  Captain:{# 2a2a2a} Bissy{#}
  
StrawberryJamTheo_1_Beginner_Flagpole1up=
  Switchtube Vista with Theo
StrawberryJamTheo_1_Beginner_Flagpole1up_author=
  by Flagpole1up
StrawberryJamTheo_1_Beginner_Flagpole1up_collabcredits=
  Art:{# 2a2a2a} Flagpole1up{#}
  Music:{# 2a2a2a} Tillotman{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Playtesting:{# 2a2a2a} Nano, Projecteer, Real Hojo{#}

StrawberryJamTheo_1_Beginner_frozenflygone=
  Potential for Anything with Theo
StrawberryJamTheo_1_Beginner_frozenflygone_author=
  by BeanJammin & frozenflygone
StrawberryJamTheo_1_Beginner_frozenflygone_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} Maildropfolder, pixelator{#}
  Music:{# 2a2a2a} mustbetuesdaymusic{#}
  Screen Wipe:{# 2a2a2a} Spirialis{#}
  Sticker:{# 2a2a2a} AlienLiyzard{#}
  Playtesting:{# 2a2a2a} Real Hojo

StrawberryJamTheo_1_Beginner_HankyMueller= 
  A Gift From the Stars with Theo
StrawberryJamTheo_1_Beginner_HankyMueller_author=
  by HankyMueller
StrawberryJamTheo_1_Beginner_HankyMueller_collabcredits=
  Code:{# 2a2a2a} lilybeevee, Lyra{#}
  Art:{# 2a2a2a} Bissy, mintberry, RefUnchecked, Vexastrae{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} HankyMueller, Worldwaker2{#}
  Writing:{# 2a2a2a} HankyMueller, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Banana23, Blaxicano55,
  Guitar L. Herme, Lephusian, Real Hojo, Wander{#}
  Captain:{# 2a2a2a} Worldwaker2{#}

StrawberryJamTheo_1_Beginner_hyperlife=
  Collapsing Skyline with Theo
StrawberryJamTheo_1_Beginner_hyperlife_author=
  by Hyperlife & Quinnigan
StrawberryJamTheo_1_Beginner_hyperlife_collabcredits=
  Original Concept:{# 2a2a2a} Hyperlife{#}
  Gameplay:{# 2a2a2a} Hyperlife, Quinnigan{#}
  Music:{# 2a2a2a} Hyperlife{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} ABuffZucchini,
  MousseMoose, Real Hojo, ridg{#}
  
StrawberryJamTheo_1_Beginner_Jadeturtle=
  Strawberry Orchard with Theo
StrawberryJamTheo_1_Beginner_Jadeturtle_author=
  by Jadeturtle
StrawberryJamTheo_1_Beginner_Jadeturtle_collabcredits=
  Art:{# 2a2a2a} Bissy, mintberry, Miracle, snolls{#}
  Music:{# 2a2a2a} Thegur90, Tillotman{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} Bissy, Jadeturtle{#}
  Playtesting:{# 2a2a2a} Coffe, Calamay,
  Quinnigan, Real Hojo, Worldwaker2{#}
  
StrawberryJamTheo_1_Beginner_Joltik=
  Midnight Spire with Theo
StrawberryJamTheo_1_Beginner_Joltik_author=
  by Joltik
StrawberryJamTheo_1_Beginner_Joltik_collabcredits=
  Art:{# 2a2a2a} Bissy, kat{#}
  Music:{# 2a2a2a} Helen{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, lephusian,
  metagloria, Real Hojo, Wander{#}
  Captain:{# 2a2a2a} Quinnigan{#}

StrawberryJamTheo_1_Beginner_mosscairn=
  paint with Theo
StrawberryJamTheo_1_Beginner_mosscairn_author=
  by mosscairn
StrawberryJamTheo_1_Beginner_mosscairn_collabcredits=
  Code:{# 2a2a2a} Majora320, Samah, SSM24, Vexatos{#}
  Art:{# 2a2a2a} mosscairn{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} mosscairn{#}
  Decoration:{# 2a2a2a} Gamation, mosscairn, Worldwaker2{#}
  Camera:{# 2a2a2a} Worldwaker2{#}
  Writing:{# 2a2a2a} mosscairn, Worldwaker2{#}
  Playtesting:{# 2a2a2a} bryse0n, Owen Shirrell, Real Hojo, Teo, Wander{#}
  Captain:{# 2a2a2a} Quinnigan{#}
  Special Thanks:{# 2a2a2a} Bissy, Owen Shirrell, Worldwaker2{#}
  
StrawberryJamTheo_1_Beginner_NotYourBadeline=
  Seeing is Believing with Theo
StrawberryJamTheo_1_Beginner_NotYourBadeline_author=
  by NotYourBadeline
StrawberryJamTheo_1_Beginner_NotYourBadeline_collabcredits=
  Art:{# 2a2a2a} Alex, garbo111, NotYourBadeline, Phrog{#}
  Music:{# 2a2a2a} Tillotman{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} NotYourBadeline{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Banana 23, Bissy,
  Nyan, Quinnigan, Quirren, Scroogle{#}
  Captain:{# 2a2a2a} Bissy{#}

StrawberryJamTheo_1_Beginner_Owen_Shirrell=
  Dropzle
StrawberryJamTheo_1_Beginner_Owen_Shirrell_author=
  by Owen Shirrell
StrawberryJamTheo_1_Beginner_Owen_Shirrell_collabcredits=
  Code:{# 2a2a2a} aridai, maddie480, Samah, Thomasdb05{#}
  Art:{# 2a2a2a} Circumplex, mintberry, mosscairn, PowerAV{#}
  Music:{# 2a2a2a} Alisticious{#}
  Screen Wipe:{# 2a2a2a} EllaTAS, Vamp{#}
  Sticker:{# 2a2a2a} mosscairn{#}
  Special Thanks:{# 2a2a2a} Bissy, bryse0n,
  Circumplex, Cookie, Teo, Worldwaker2{#}

StrawberryJamTheo_1_Beginner_Quinnigan=
  Rose Garden with Theo
StrawberryJamTheo_1_Beginner_Quinnigan_author=
  by Quinnigan
StrawberryJamTheo_1_Beginner_Quinnigan_collabcredits=
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} DanTKO, Chaotick,
  Jackal, Maildropfolder, mosscairn, Phrog{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Coffe{#}
  Playtesting:{# 2a2a2a} Jolly, Real Hojo, Wander{#}

StrawberryJamTheo_1_Beginner_Skeleton=
  Treehive with Theo
StrawberryJamTheo_1_Beginner_Skeleton_author=
  by Skeleton & Earthwise
StrawberryJamTheo_1_Beginner_Skeleton_collabcredits=
  Original Concept:{# 2a2a2a} Skeleton{#}
  Gameplay:{# 2a2a2a} Bissy, Earthwise, Skeleton{#}
  Gameplay Polish:{# 2a2a2a} Earthwise{#}
  Art:{# 2a2a2a} Curioxidy, Earthwise,
  Nikko, TiltTheStars, Vexastrae{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} Earthwise{#}
  Camera:{# 2a2a2a} Bissy, Earthwise{#}
  Playtesting:{# 2a2a2a} Real Hojo{#}

StrawberryJamTheo_1_Beginner_snas=
  The Squeeze with Theo
StrawberryJamTheo_1_Beginner_snas_author=
  by Snas
StrawberryJamTheo_1_Beginner_snas_collabcredits=
  Gameplay Polish:{# 2a2a2a} Owen Shirrell{#}
  Music:{# 2a2a2a} Snas{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} Ru{#}
  Camera:{# 2a2a2a} Coffe, Earthwise{#}
  Playtesting:{# 2a2a2a} Arphi, MaxSchnell43, OkNano, Real Hojo{#}

StrawberryJamTheo_1_Beginner_voliver9=
  Coresaken City with Theo
StrawberryJamTheo_1_Beginner_voliver9_author=
  by voliver9 & Meario
StrawberryJamTheo_1_Beginner_voliver9_collabcredits=
  Original Concept:{# 2a2a2a} voliver9{#}
  Gameplay:{# 2a2a2a} voliver9, Meario{#}
  Sticker:{# 2a2a2a} Limit{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Lollyde, Real Hojo, ridg, subbed74{#}
  Captains:{# 2a2a2a} Bissy, Quinnigan{#}

StrawberryJamTheo_1_Beginner_ZZ_Heartside_postcard=
  Tide's rising, {+MADELINE}. {n}Don't miss the {# e28b55}sunset{#}!
StrawberryJamTheo_1_Beginner_ZZ_Heartside_cp2_checkpoint= Basin
StrawberryJamTheo_1_Beginner_ZZ_Heartside_cp3_checkpoint= Tranquility
StrawberryJamTheo_1_Beginner_ZZ_Heartside_cp4_checkpoint= Jade
StrawberryJamTheo_1_Beginner_ZZ_Heartside_cp5_checkpoint= Overgrowth
StrawberryJamTheo_1_Beginner_ZZ_Heartside_cp6_checkpoint= Harbor
poem_StrawberryJamTheo_1_Beginner_ZZ_HeartSide_A= Ebb and Flow
StrawberryJamTheo_1_Beginner_ZZ_Heartside_author=
  the Beginner Heart Side

# === Intermediate Lobby
StrawberryJamTheo_2_Intermediate_arphimigon=
  Sleeping Under Stars with Theo
StrawberryJamTheo_2_Intermediate_arphimigon_author=
  by Arphi
StrawberryJamTheo_2_Intermediate_arphimigon_collabcredits=
  Music:{# 2a2a2a} Ogino{#}
  Sticker:{# 2a2a2a} TyKim{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Cactus,
  EllaTAS, Nano{#}
  Captain:{# 2a2a2a} frozenflygone{#}

StrawberryJamTheo_2_Intermediate_bryse0n=
  Square the Circle with Theo
StrawberryJamTheo_2_Intermediate_bryse0n_author=
  by bryse0n
StrawberryJamTheo_2_Intermediate_bryse0n_collabcredits=
  Code:{# 2a2a2a} Lollyde, Skunkynator, tobyaaa, Vexatos{#}
  Art:{# 2a2a2a} bryse0n, Earthwise, Elsira,
  pixelator, PowerAV, ren, SandAnth,
  Scroogle, the_gb, TiltTheStars, Vexastrae{#}
  Music:{# 2a2a2a} Circl3s{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} bryse0n, HankyMueller{#}
  Playtesting:{# 2a2a2a} Metaforever, MousseMoose,
  Owen Shirrell, SergeantSnivy, TiltTheStars, Worldwaker2{#}
  Captain:{# 2a2a2a} Scroogle{#}

StrawberryJamTheo_2_Intermediate_Dooshii=
  Frosted Fragments with Theo
StrawberryJamTheo_2_Intermediate_Dooshii_author=
  by Dooshii & bryse0n
StrawberryJamTheo_2_Intermediate_Dooshii_collabcredits=
  Gameplay:{# 2a2a2a} bryse0n, Dooshii{#}
  Gameplay Polish:{# 2a2a2a} Rocketguy2, Scroogle{#}
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} Asgord{#}
  Music:{# 2a2a2a} Nikko{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} BossSauce, Dooshii{#}
  Camera:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} BossSauce, bryse0n{#}
  Playtesting:{# 2a2a2a} Calamay, Owen Shirrell,
  Rocketguy2, Scroogle, YaGrillRoborb{#}
  Captains:{# 2a2a2a} Cookie Monster, Rocketguy2{#}

StrawberryJamTheo_2_Intermediate_Emik=
  Deep Blue with Theo
StrawberryJamTheo_2_Intermediate_Emik_author=
  by Emik
StrawberryJamTheo_2_Intermediate_Emik_collabcredits=
  Gameplay Polish:{# 2a2a2a} Rocketguy2{#}
  Art:{# 2a2a2a} Chaotick, M1n3c4rt{#}
  Music:{# 2a2a2a} Enitoni (a.k.a. Northern Winds){#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} Matherubik1, Scroogle, Silzan, tobyaaa{#}
  Special Thanks:{# 2a2a2a} Scroogle{#}

StrawberryJamTheo_2_Intermediate_Evilleafy=
  Vertigo with Theo
StrawberryJamTheo_2_Intermediate_Evilleafy_author=
  by Evilleafy
StrawberryJamTheo_2_Intermediate_Evilleafy_collabcredits=
  Art:{# 2a2a2a} PowerAV, TiltTheStars{#}
  Music:{# 2a2a2a} KareemSaysHi{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} Guitar L. Herme, Jolly,
  ThallionDarkshine, Worldwaker2{#}
  Captain:{# 2a2a2a} Rocketguy2{#}

StrawberryJamTheo_2_Intermediate_Ezel=
  EAT GIRL with Theo
StrawberryJamTheo_2_Intermediate_Ezel_author=
  by Ezel
StrawberryJamTheo_2_Intermediate_Ezel_collabcredits=
  Code:{# 2a2a2a} maddie480{#}
  Music:{# 2a2a2a} Rikri{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} frozenflygone,
  Salrei's Hope, SergeantSnivy, tobyaaa{#}
  Captain:{# 2a2a2a} Scroogle{#}
  
StrawberryJamTheo_2_Intermediate_GlowWoomii=
  Honeyzip Inc. with Theo
StrawberryJamTheo_2_Intermediate_GlowWoomii_author=
  by Glow Woomii
StrawberryJamTheo_2_Intermediate_GlowWoomii_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} Charkol, Glow Woomii, mintberry{#}
  Music:{# 2a2a2a} Thegur90{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Jadeturtle, Scroogle, Yoshachobi7{#}
  Playtesting:{# 2a2a2a} Ema, Jolly, ThallionDarkshine{#}
  Captain:{# 2a2a2a} Scroogle{#}
  Special Thanks:{# 2a2a2a} caeyo, IsaGoodFriend{#}

StrawberryJamTheo_2_Intermediate_Ice= 
  Temple of a Thousand Skies with Theo
StrawberryJamTheo_2_Intermediate_Ice_author=
  by Ice
StrawberryJamTheo_2_Intermediate_Ice_collabcredits=
  Gameplay Polish:{# 2a2a2a} Scroogle{#}
  Music:{# 2a2a2a} Jemy{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} tobyaaa{#}
  Camera:{# 2a2a2a} Bissy, Moladan, Scroogle{#}
  
StrawberryJamTheo_2_Intermediate_Jems=
  In Filtration with Theo
StrawberryJamTheo_2_Intermediate_Jems_author=
  by Jems
StrawberryJamTheo_2_Intermediate_Jems_collabcredits=
  Gameplay Polish:{# 2a2a2a} Coffe, Rocketguy2, Scroogle{#}
  Code:{# 2a2a2a} Archra, Bigkahuna, Bloom, Samah{#}
  Art:{# 2a2a2a} Asgord, cookie, kat, PowerAV,
  Scroogle, TheAdvertisement, Vexastrae{#}
  Music:{# 2a2a2a} Alisticious{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Coffe{#}
  Playtesting:{# 2a2a2a} carrarium{#}
  Captains:{# 2a2a2a} Bissy, Coffe, Scroogle{#}

StrawberryJamTheo_2_Intermediate_LegS=
  Supernautica with Theo
StrawberryJamTheo_2_Intermediate_LegS_author=
  by LegS
StrawberryJamTheo_2_Intermediate_LegS_collabcredits=
  Code:{# 2a2a2a} Cruor, maddie480, Scroogle{#}
  Art:{# 2a2a2a} DanTKO, LegS, mintberry, Phrog, PowerAV{#}
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} LegS, Liero, PowerAV, Ru, Butcherberries{#}
  Camera:{# 2a2a2a} Bissy, Ru, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Ema, Metaforever, Alisticious, Butcherberries,
  Eeva, Real Hojo, Ru, Scroogle, TiltTheStars, Xplosives{#}
  Captain:{# 2a2a2a} frozenflygone, Scroogle{#}
  Special Thanks:{# 2a2a2a} Bissy, Cabob, eeny corner,
  ekisacik, Holly, lennygold, neb, Ru{#}

StrawberryJamTheo_2_Intermediate_Liero=
  Fifth Dimension with Theo
StrawberryJamTheo_2_Intermediate_Liero_author=
  by Liero
StrawberryJamTheo_2_Intermediate_Liero_collabcredits=
  Music:{# 2a2a2a} OriginalKyle{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} Cactus, Cookie Monster, Feffer{#}

StrawberryJamTheo_2_Intermediate_Luma_postcard=
  This map disables {# cf4500}puffer boosts{#} for a smoother gameplay experience.
StrawberryJamTheo_2_Intermediate_Luma=
  Midnight Monsoon with Theo
StrawberryJamTheo_2_Intermediate_Luma_author=
  by Luma
StrawberryJamTheo_2_Intermediate_Luma_collabcredits=
  Art:{# 2a2a2a} Flagpole1up, Nikko, PowerAV, tobyaaa{#}
  Music:{# 2a2a2a} Stycky_keys{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Camera:{# 2a2a2a} Bissy{#}
  Playtesting:{# 2a2a2a} Bissy, MousseMoose,
  Salrei's Hope, Worldwaker2{#}
  Captain:{# 2a2a2a} Scroogle{#}
  
StrawberryJamTheo_2_Intermediate_marlin=
  Low-G Botany with Theo
StrawberryJamTheo_2_Intermediate_marlin_author=
  by Marlin
StrawberryJamTheo_2_Intermediate_marlin_collabcredits=
  Code:{# 2a2a2a} Bigkahuna, lordseanington{#}
  Art:{# 2a2a2a} pixelator, TiltTheStars{#}
  Music:{# 2a2a2a} Gix{#}
  Sticker:{# 2a2a2a} M1n3c4rt{#}
  Playtesting:{# 2a2a2a} billy bobby joey, Emmabelotti{#}
  Captain:{# 2a2a2a} frozenflygone{#}
  Special Thanks:{# 2a2a2a} Scroogle{#}

StrawberryJamTheo_2_Intermediate_pixelator=
  The Tower with Theo
StrawberryJamTheo_2_Intermediate_pixelator_author=
  by pixelator
StrawberryJamTheo_2_Intermediate_pixelator_collabcredits=
  Music:{# 2a2a2a} Allison Fleischer{#}
  Sticker:{# 2a2a2a} vexastrae{#}
  Playtesting:{# 2a2a2a} Metagloria, Thomasdb05{#}
  Captain:{# 2a2a2a} Scroogle{#}

StrawberryJamTheo_2_Intermediate_Rocketguy2=
  Pufferfish Transportation Co. with Theo
StrawberryJamTheo_2_Intermediate_Rocketguy2_author=
  by Rocketguy2
StrawberryJamTheo_2_Intermediate_Rocketguy2_collabcredits=
  Code:{# 2a2a2a} bbb651{#}
  Art:{# 2a2a2a} Earthwise, kat, phant, xolimono{#}
  Music:{# 2a2a2a} Tinyswamp{#}
  Sticker:{# 2a2a2a} Limit{#}
  Decoration:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} BeanJammin, LegS,
  Salrei's Hope, SergeantSnivy{#}
  
StrawberryJamTheo_2_Intermediate_SpoopySoup=
  Sea of Soup with Theo
StrawberryJamTheo_2_Intermediate_SpoopySoup_author=
  by SpoopySoup
StrawberryJamTheo_2_Intermediate_SpoopySoup_collabcredits=
  Gameplay Polish:{# 2a2a2a} Scroogle, tobyaaa{#}
  Code:{# 2a2a2a} Bigkahuna{#}
  Art:{# 2a2a2a} mintberry, SpoopySoup{#}
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} SpoopySoup{#}
  
StrawberryJamTheo_2_Intermediate_thebreadstick1=
  Construction Conundrum with Theo
StrawberryJamTheo_2_Intermediate_thebreadstick1_author=
  by thebreadstick1
StrawberryJamTheo_2_Intermediate_thebreadstick1_collabcredits=
  Code:{# 2a2a2a} Majora320{#}
  Art:{# 2a2a2a} Asgord{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} Cactus, Metaforever, ridg{#}
  Captain:{# 2a2a2a} Rocketguy2{#}

StrawberryJamTheo_2_Intermediate_vitellary=
  Pointless Machines with Theo
StrawberryJamTheo_2_Intermediate_vitellary_postcard=
  This map features a memory-based mechanic. If desired, there is a {# 44aa99}Display Dash Sequence{#} assist option available in Mod Options to help with this.
StrawberryJamTheo_2_Intermediate_vitellary_author=
  by vitellary
StrawberryJamTheo_2_Intermediate_vitellary_collabcredits=
  Code:{# 2a2a2a} catapillie, vitellary{#}
  Sound Effects:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} tobyaaa, vitellary{#}
  Playtesting:{# 2a2a2a} MousseMoose, SergeantSnivy{#}
  
StrawberryJamTheo_2_Intermediate_ZZ_Heartside_postcard=
  Make sure to stop and watch the {#d1b52e}{~}fireflies{~}{#}!
StrawberryJamTheo_2_Intermediate_ZZ_Heartside_cp2_0_Cp= Phloem
StrawberryJamTheo_2_Intermediate_ZZ_Heartside_cp3_0_Cp= Mycelium
StrawberryJamTheo_2_Intermediate_ZZ_Heartside_cp4_0_Cp= Petrichor
poem_StrawberryJamTheo_2_Intermediate_ZZ_Heartside_A= Tree of Life
StrawberryJamTheo_2_Intermediate_ZZ_Heartside_author=
  the Intermediate Heart Side

# === Advanced Lobby

StrawberryJamTheo_3_Advanced_astraxel=
  Sands of Time with Theo
StrawberryJamTheo_3_Advanced_astraxel_author=
  by Astraxel
StrawberryJamTheo_3_Advanced_astraxel_collabcredits=
  Code:{# 2a2a2a} sunsetquasar, vitellary{#}
  Art:{# 2a2a2a} mintberry, Flagpole1up, Phrog{#}
  Music:{# 2a2a2a} Intikus{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} AdvancedStew, MindfulOfTacos{#}
  Captains:{# 2a2a2a} Aiden, Holly, Oppen,
  Rocketguy2, Scroogle, vitellary, Worldwaker2{#}

StrawberryJamTheo_3_Advanced_BlueXans=
  Jellyfish Sanctum with Theo
StrawberryJamTheo_3_Advanced_BlueXans_author=
  by BlueXans
StrawberryJamTheo_3_Advanced_BlueXans_collabcredits=
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Playtesting:{# 2a2a2a} billy bobby joey, Pedrocrb{#}
  Captain:{# 2a2a2a} PugRoy{#}
  
StrawberryJamTheo_3_Advanced_Citrea=
  Toggle Theory with Theo
StrawberryJamTheo_3_Advanced_Citrea_author=
  by citrea
StrawberryJamTheo_3_Advanced_Citrea_collabcredits=
  Code:{# 2a2a2a} MathHacker{#}
  Art:{# 2a2a2a} citrea, Phrog, Worldwaker2{#}
  Music:{# 2a2a2a} Chepaki{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} citrea, ren{#}
  Camera:{# 2a2a2a} Aiden, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Elrupio, Teo{#}
  Captain:{# 2a2a2a} Aiden{#}
  Special Thanks:{# 2a2a2a} Oppen, Worldwaker2{#}

StrawberryJamTheo_3_Advanced_galaksyz= 
  Slime Time! with Theo
StrawberryJamTheo_3_Advanced_galaksyz_author=
  by Gala, Oppen & TiltTheStars
StrawberryJamTheo_3_Advanced_galaksyz_collabcredits=
  Gameplay Polish:{# 2a2a2a} BossSauce, Worldwaker2{#}
  Code:{# 2a2a2a} Mechless Infiltrators{#}
  Art:{# 2a2a2a} Gala, TiltTheStars{#}
  Music:{# 2a2a2a} Gala{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} AdvancedStew, Calamay,
  LegS, MindfulOfTacos

StrawberryJamTheo_3_Advanced_Goldian=
  Superstructure with Theo
StrawberryJamTheo_3_Advanced_Goldian_author=
  by Goldian
StrawberryJamTheo_3_Advanced_Goldian_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, Goldian, Worldwaker2{#}
  Code:{# 2a2a2a} maddie480, Thomasdb05{#}
  Art:{# 2a2a2a} Asgord, Charkol, Chaotick, Earthwise, Kayden Fox, 
  nerferd_, Phrog, Ren, tobyaaa, Worldwaker2, xolimono{#}
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Worldwaker2, xolimono{#}
  Playtesting:{# 2a2a2a} Bean, Butcherberries, LegS, Nyan, xolimono{#}
  Captains:{# 2a2a2a} Aiden, Worldwaker2{#}
  Special Thanks:{# 2a2a2a} Aiden, Worldwaker2, xolimono{#}

StrawberryJamTheo_3_Advanced_hennyburgr=
  Lethal Laser Laboratory with Theo
StrawberryJamTheo_3_Advanced_hennyburgr_author=
  by hennyburgr
StrawberryJamTheo_3_Advanced_hennyburgr_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} Nikko, PowerAV, SchaapMakker, snolls{#}
  Music:{# 2a2a2a} Hurraypril{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Bean, Nyan{#}
  Captain:{# 2a2a2a} PugRoy{#}
      
StrawberryJamTheo_3_Advanced_Indecx=
  Starry Ruins with Theo
StrawberryJamTheo_3_Advanced_Indecx_author=
  by Indecx
StrawberryJamTheo_3_Advanced_Indecx_collabcredits=
  Music:{# 2a2a2a} OriginalKyle{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Bean, leBookcase,
  Nyan, Worldwaker2{#}
  
StrawberryJamTheo_3_Advanced_JANisEXIST=
  The Tower (XVI) with Theo
StrawberryJamTheo_3_Advanced_JANisEXIST_author=
  by Jan
StrawberryJamTheo_3_Advanced_JANisEXIST_collabcredits=
  Art:{# 2a2a2a} Phrog, PowerAV{#}
  Music:{# 2a2a2a} Sonar{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Playtesting:{# 2a2a2a} AC, Worldwaker2{#}
  Captain:{# 2a2a2a} Aiden{#}

StrawberryJamTheo_3_Advanced_Jolly=
  Starlight Station with Theo
StrawberryJamTheo_3_Advanced_Jolly_author=
  by Jolly, bryse0n & fonda1515
StrawberryJamTheo_3_Advanced_Jolly_collabcredits=
  Original Concept:{# 2a2a2a} Jolly{#}
  Gameplay:{# 2a2a2a} Jolly, bryse0n, fonda1515,
  TiltTheStars, Worldwaker2{#}
  Art:{# 2a2a2a} Asgord, DanTKO, isa,
  J0nas, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} usuyus{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Earthwise, MousseMoose,
  Phrog, PowerAV{#}
  Playtesting:{# 2a2a2a} MaxSchnell43, Owen Shirrell,
  SergeantSnivy, SpiritDragon{#}
  Captain:{# 2a2a2a} Oppen{#}

StrawberryJamTheo_3_Advanced_Julia=
  Tectonic Trenches with Theo
StrawberryJamTheo_3_Advanced_Julia_author=
  by Julia
StrawberryJamTheo_3_Advanced_Julia_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, Julia{#}
  Art:{# 2a2a2a} Chaotick, Lyra, Worldwaker2{#}
  Music:{# 2a2a2a} Dbmaj7{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Lyra{#}
  Writing:{# 2a2a2a} JustJulia, Worldwaker2{#}
  Playtesting:{# 2a2a2a} bryse0n, SpiritDragon,
  Teo, Worldwaker2{#}
  Captain:{# 2a2a2a} Aiden{#}
  
StrawberryJamTheo_3_Advanced_Maladroit=
  Golden Dawn with Theo
StrawberryJamTheo_3_Advanced_Maladroit_author=
  by Maladroit, bryse0n & Worldwaker2
StrawberryJamTheo_3_Advanced_Maladroit_collabcredits=
  Original Concept:{# 2a2a2a} Maladroit{#}
  Gameplay:{# 2a2a2a} Maladroit, bryse0n, Worldwaker2{#}
  Music:{# 2a2a2a} Maladroit{#}
  Sticker:{# 2a2a2a} phant{#}
  Decoration:{# 2a2a2a} Maladroit, bryse0n, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Cabob, Gamation, Kube,
  MaxSchnell43, SergeantSnivy, squang8{#}
  Captains:{# 2a2a2a} Evermar, Oppen{#}
  
StrawberryJamTheo_3_Advanced_Meario=
  Dusk City with Theo
StrawberryJamTheo_3_Advanced_Meario_author=
  by Meario
StrawberryJamTheo_3_Advanced_Meario_collabcredits=
  Art:{# 2a2a2a} BossSauce, Glow Woomii,
  Vexastrae, xolimono, Yoshachobi7{#}
  Music:{# 2a2a2a} MooseSR{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Camera:{# 2a2a2a} Aiden, Oppen{#}
  Playtesting:{# 2a2a2a} Oppen, squang8, Teo{#}
  Captains:{# 2a2a2a} Aiden, Oppen, PugRoy{#}
  
StrawberryJamTheo_3_Advanced_MousseMoose= 
  Synapse with Theo
StrawberryJamTheo_3_Advanced_MousseMoose_author=
  by MousseMoose
StrawberryJamTheo_3_Advanced_MousseMoose_collabcredits=
  Code:{# 2a2a2a} catapillie, maddie480, Vexatos{#}
  Music:{# 2a2a2a} Minecire, MousseMoose{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Playtesting:{# 2a2a2a} MaxSchnell43, SpiritDragon{#}
  Captain:{# 2a2a2a} Oppen{#}
  Special Thanks:{# 2a2a2a} Aiden{#}
      
StrawberryJamTheo_3_Advanced_mmm= 
  Forest Rush with Theo
StrawberryJamTheo_3_Advanced_mmm_author=
  by ridg
StrawberryJamTheo_3_Advanced_mmm_collabcredits=
  Gameplay Polish:{# 2a2a2a} MousseMoose, Worldwaker2{#}
  Code:{# 2a2a2a} Hanss314{#}
  Art:{# 2a2a2a} raine{#}
  Music:{# 2a2a2a} Alisticious{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} MousseMoose, ridg, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Elrupio, Lollyde{#}
  Captain:{# 2a2a2a} Oppen{#}

StrawberryJamTheo_3_Advanced_Nic=
  Undergrowth with Theo
StrawberryJamTheo_3_Advanced_Nic_author=
  by Nic
StrawberryJamTheo_3_Advanced_Nic_collabcredits=
  Music:{# 2a2a2a} Bipmo Bopmo{#}
  Sticker:{# 2a2a2a} Nic{#}
  Playtesting:{# 2a2a2a} Calamay, Lollyde{#}
  Captain:{# 2a2a2a} Oppen{#}
  Special Thanks:{# 2a2a2a} globglogabgalab, Holly,
  maddie480, RealZeb{#}
  
StrawberryJamTheo_3_Advanced_Oppen=
  Lost Woods with Theo
StrawberryJamTheo_3_Advanced_Oppen_author=
  by Oppen
StrawberryJamTheo_3_Advanced_Oppen_collabcredits=
  Code:{# 2a2a2a} Viv{#}
  Art:{# 2a2a2a} Flagpole1up, kat{#}
  Music:{# 2a2a2a} Foxtail-Grass Studio{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Oppen, Worldwaker2,
  Yoshachobi7{#}
  Camera:{# 2a2a2a} Worldwaker2{#}
  Playtesting:{# 2a2a2a} MousseMoose, Worldwaker2,
  Scroogle, Aiden, Viv{#}
  
StrawberryJamTheo_3_Advanced_pugroy=
  Attack of the Clone with Theo
StrawberryJamTheo_3_Advanced_pugroy_author=
  by PugRoy
StrawberryJamTheo_3_Advanced_pugroy_collabcredits=
  Gameplay Polish:{# 2a2a2a} Worldwaker2{#}
  Code:{# 2a2a2a} Bigkahuna, SSM24{#}
  Art:{# 2a2a2a} M1n3c4rt, mintberry, PugRoy, Worldwaker2{#}
  Music:{# 2a2a2a} Thegur90{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Worldwaker2{#}
  Playtesting:{# 2a2a2a} bryse0n, MaxSchnell43,
  Pedrocrb, SpiritDragon, Soloiini{#}
  Special Thanks:{# 2a2a2a} TiltTheStars{#}

StrawberryJamTheo_3_Advanced_RadleyMcTuneston=
  The Lab with Theo
StrawberryJamTheo_3_Advanced_RadleyMcTuneston_author=
  by RadleyMcTuneston & more
StrawberryJamTheo_3_Advanced_RadleyMcTuneston_collabcredits=
  Original Concept:{# 2a2a2a} RadleyMcTuneston{#}
  Gameplay:{# 2a2a2a} RadleyMcTuneston, citrea,
  Quantum Spaceman, TiltTheStars, Worldwaker2{#}
  Gameplay Polish:{# 2a2a2a} Kataiser{#}
  Code:{# 2a2a2a} aridai, Bigkahuna, hanss314, Scroogle, Viv{#}
  Art:{# 2a2a2a} citrea, Nikko, Quantum Spaceman,
  TiltTheStars, Worldwaker2{#}
  Music:{# 2a2a2a} Kataiser{#}
  Sound Effects:{# 2a2a2a} Kataiser{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} citrea, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Kataiser{#}
  
StrawberryJamTheo_3_Advanced_sp1029=
  Thinking with Portals with Theo
StrawberryJamTheo_3_Advanced_sp1029_author=
  by sp1029
StrawberryJamTheo_3_Advanced_sp1029_collabcredits=
  Gameplay Polish:{# 2a2a2a} Owen Shirrell, Worldwaker2{#}
  Art:{# 2a2a2a} PowerAV, xolimono{#}
  Music:{# 2a2a2a} Hurraypril{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Ezel, PowerAV, valkyria{#}
  Playtesting:{# 2a2a2a} metagloria, Thomasdb05{#}
  Captains:{# 2a2a2a} Evermar, Oppen{#}

StrawberryJamTheo_3_Advanced_TiltTheStars=
  Bee Berserk with Theo
StrawberryJamTheo_3_Advanced_TiltTheStars_author=
  by TiltTheStars
StrawberryJamTheo_3_Advanced_TiltTheStars_collabcredits=
  Code:{# 2a2a2a} Lyra, Majora320, maddie480, tobyaaa{#}
  Art:{# 2a2a2a} Eeveeisepic, elrupio, Flagpole1up, kat, mintberry,
  nerferd_, Peteksi, phant, SpoopySoup{#}
  Music:{# 2a2a2a} Maladroit{#}
  Sound Effects:{# 2a2a2a} jemyjemy{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} Aiden, Helen{#}
  Camera:{# 2a2a2a} Moladan, Worldwaker2{#}
  Playtesting:{# 2a2a2a} elrupio, Lollyde, Worldwaker2{#}

StrawberryJamTheo_3_Advanced_Tortoise=
  Java's Crypt with Theo
StrawberryJamTheo_3_Advanced_Tortoise_author=
  by Tortoise
StrawberryJamTheo_3_Advanced_Tortoise_collabcredits=
  Code:{# 2a2a2a} Scroogle{#}
  Art:{# 2a2a2a} Circumplex, Tortoise{#}
  Music:{# 2a2a2a} Tortoise{#}
  Sticker:{# 2a2a2a} kat{#}
  Playtesting:{# 2a2a2a} Blaxicano55,
  Oppen, Squang8{#}

StrawberryJamTheo_3_Advanced_Roborb=
  Belated Valentine's Day with Theo
StrawberryJamTheo_3_Advanced_Roborb_author=
  by YaGrillRoborb
StrawberryJamTheo_3_Advanced_Roborb_collabcredits=
  Gameplay Polish:{# 2a2a2a} Oppen{#}
  Code:{# 2a2a2a} maddie480{#}
  Art:{# 2a2a2a} garbo111, snolls{#}
  Music:{# 2a2a2a} Sonar, Tillotman, TyKim{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} Aiden, Oppen{#}
  Playtesting:{# 2a2a2a} Bean, Blaxicano55, Aiden{#}
  Captain:{# 2a2a2a} Aiden{#}
  
StrawberryJamTheo_3_Advanced_Vamp=
  Rightside-Down Cavern with Theo
StrawberryJamTheo_3_Advanced_Vamp_author=
  by Vamp
StrawberryJamTheo_3_Advanced_Vamp_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} LavaErrorDoggo{#}
  Music:{# 2a2a2a} Chepaki{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Camera:{# 2a2a2a} Vamp, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Kataiser, metagloria,
  MindfulOfTacos, YaGrillRoborb{#}
  Special Thanks:{# 2a2a2a} Scroogle{#}

StrawberryJamTheo_3_Advanced_Viv=
  Call of the Void with Theo
StrawberryJamTheo_3_Advanced_Viv_author=
  by Viv
StrawberryJamTheo_3_Advanced_Viv_collabcredits=
  Code:{# 2a2a2a} maddie480, Viv{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} Citrea, Ezel,
  frozenflygone{#}
  Captain:{# 2a2a2a} Worldwaker2{#}

StrawberryJamTheo_3_Advanced_Worldwaker2=
  Raindrops on Roses with Theo
StrawberryJamTheo_3_Advanced_Worldwaker2_author=
  by Worldwaker2
StrawberryJamTheo_3_Advanced_Worldwaker2_collabcredits=
  Code:{# 2a2a2a} Bloom, Lollyde, maddie480,
  Mechless Infiltrators, Viv{#}
  Art:{# 2a2a2a} mintberry, Worldwaker2, xolimono{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} kat, Worldwaker2{#}
  Playtesting:{# 2a2a2a} AC, Agent, BeanJammin, Bryse0n,
  Blaxicano55, fonda1515, LegS, MousseMoose,
  Owen Shirrell, Teo, TiltTheStars{#}
  Captains:{# 2a2a2a} Aiden, Oppen, RealZeb{#}

StrawberryJamTheo_3_Advanced_ZZ_Heartside_postcard=
  The best view comes {n}after the hardest climb. {n}Onward and upward, {+MADELINE}.
StrawberryJamTheo_3_Advanced_ZZ_Heartside_Crest= Crest
StrawberryJamTheo_3_Advanced_ZZ_Heartside_Ravine= Ravine
StrawberryJamTheo_3_Advanced_ZZ_Heartside_Aquifer= Aquifer
StrawberryJamTheo_3_Advanced_ZZ_Heartside_Landing= Landing
poem_StrawberryJamTheo_3_Advanced_ZZ_Heartside_A= Relics of the Past
StrawberryJamTheo_3_Advanced_ZZ_Heartside_author=
  the Advanced Heart Side

# === Expert Lobby

StrawberryJamTheo_4_Expert_Agent=
  A Change in Direction with Theo
StrawberryJamTheo_4_Expert_Agent_author=
  by Agent
StrawberryJamTheo_4_Expert_Agent_collabcredits=
  Art:{# 2a2a2a} Maildropfolder, mintberry,
  Phrog, PowerAV, Ru, snolls, Wakey{#}
  Music:{# 2a2a2a} MiNi{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} ABuffZucchini, PowerAV, Ru{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} AC, Cabob, Ezel, fonda1515, Ru, Worldwaker2{#}
  Captain:{# 2a2a2a} Ru{#}
  Special Thanks:{# 2a2a2a} RealZeb{#}

StrawberryJamTheo_4_Expert_alicequasar=
  Flying Battery with Theo
StrawberryJamTheo_4_Expert_alicequasar_author=
  by sunsetquasar
StrawberryJamTheo_4_Expert_alicequasar_collabcredits=
  Music:{# 2a2a2a} Nikko{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} FireLord, h3chgch3{#}
  Captain:{# 2a2a2a} Cabob{#}

StrawberryJamTheo_4_Expert_Appels=
  Skyline Usurper with Theo
StrawberryJamTheo_4_Expert_Appels_author=
  by Appels
StrawberryJamTheo_4_Expert_Appels_collabcredits=
  Art:{# 2a2a2a} Chaotick, draconikai, Earthwise,
  J0nas, mintberry, pansear, Phrog,
  PowerAV, the_gb, Vexastrae{#}
  Music:{# 2a2a2a} JemyJemy{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Playtesting:{# 2a2a2a} Nearl, Ru, Snolls{#}
  Special Thanks:{# 2a2a2a} maddie480, tobyaaa{#}
  
StrawberryJamTheo_4_Expert_Archire=
  Chromatic Complex with Theo
StrawberryJamTheo_4_Expert_Archire_author=
  by Archra & Cabob
StrawberryJamTheo_4_Expert_Archire_collabcredits=
  Original Concept:{# 2a2a2a} Archra{#}
  Gameplay:{# 2a2a2a} Archra, Cabob{#}
  Code:{# 2a2a2a} Bigkahuna, SSM24{#}
  Art:{# 2a2a2a} PowerAV, Ru{#}
  Music:{# 2a2a2a} KAERRA{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} ABuffZucchini, BossSauce, Ru{#}
  Playtesting:{# 2a2a2a} mattymacky, Owen Shirrell{#}
  Captain:{# 2a2a2a} Cabob{#}
  
StrawberryJamTheo_4_Expert_Aspar=
  Fortress Fall with Theo
StrawberryJamTheo_4_Expert_Aspar_author=
  by Aspar
StrawberryJamTheo_4_Expert_Aspar_collabcredits=
  Art:{# 2a2a2a} Aspar, Flagpole1up{#}
  Music:{# 2a2a2a} Dbmaj7{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} tobyaaa{#}
  Playtesting:{# 2a2a2a} Akie, snolls{#}
  Special Thanks:{# 2a2a2a} nerferd_, Ru, valkyria{#}

StrawberryJamTheo_4_Expert_Banana23=
  The Core Problem with Theo
StrawberryJamTheo_4_Expert_Banana23_author=
  by Banana 23
StrawberryJamTheo_4_Expert_Banana23_collabcredits=
  Music:{# 2a2a2a} Alisticious{#}
  Sticker:{# 2a2a2a} Limit{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} EricJ_Math, mattymacky{#}
  Captain:{# 2a2a2a} Jackal{#}
  
StrawberryJamTheo_4_Expert_Cabob=
  Psychokinetic with Theo
StrawberryJamTheo_4_Expert_Cabob_author=
  by Cabob
StrawberryJamTheo_4_Expert_Cabob_collabcredits=
  Code:{# 2a2a2a} AD585, Bigkahuna, Jackal{#}
  Art:{# 2a2a2a} DanTKO, TheAdvertisement, xolimono{#}
  Music:{# 2a2a2a} Kataiser{#}
  Sound Effects:{# 2a2a2a} Kataiser{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} DanTKO, Soloiini{#}
  Playtesting:{# 2a2a2a} Bigkahuna, h3chgch3,
  Nearl, Owen Shirrell, Ru{#}
  Captain:{# 2a2a2a} Ru{#}

StrawberryJamTheo_4_Expert_DanTKO= 
  Garden of Khu'tara with Theo
StrawberryJamTheo_4_Expert_DanTKO_author=
  by DanTKO
StrawberryJamTheo_4_Expert_DanTKO_collabcredits=
  Art:{# 2a2a2a} DanTKO, SirMilkman, xolimono{#}
  Music:{# 2a2a2a} Mariocise{#}
  Sticker:{# 2a2a2a} TiltTheStars{#}
  Decoration:{# 2a2a2a} DanTKO, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Cubix, Firelord{#}
  Captain:{# 2a2a2a} Cabob{#}

StrawberryJamTheo_4_Expert_Flamecrafter113=
  Overgrown Linn with Theo
StrawberryJamTheo_4_Expert_Flamecrafter113_author=
  by Flamecrafter113
StrawberryJamTheo_4_Expert_Flamecrafter113_collabcredits=
  Music:{# 2a2a2a} Tillotman{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Playtesting:{# 2a2a2a} EricJ_Math, globglogabgalab{#}
  Captain:{# 2a2a2a} Jackal{#}
  
StrawberryJamTheo_4_Expert_fonda1515= 
  Clockwork with Theo
StrawberryJamTheo_4_Expert_fonda1515_author=
  by fonda1515
StrawberryJamTheo_4_Expert_fonda1515_collabcredits=
  Code:{# 2a2a2a} coloursofnoise{#}
  Art:{# 2a2a2a} Dr. Pufferfeesh, Phrog, TiltTheStars, Vexastrae{#}
  Music:{# 2a2a2a} usuyus{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} Firefox529, OliviaPG,
  Owen Shirrell, SSM24{#}
  Captain:{# 2a2a2a} Ezel{#}
  Special Thanks:{# 2a2a2a} Firefox529{#}
  
StrawberryJamTheo_4_Expert_hivemindsrule=
  Plasma Reactor with Theo
StrawberryJamTheo_4_Expert_hivemindsrule_author=
  by HiveMindsRule
StrawberryJamTheo_4_Expert_hivemindsrule_collabcredits=
  Gameplay Polish:{# 2a2a2a} Cabob{#}
  Art:{# 2a2a2a} Chaotick, Phrog{#}
  Music:{# 2a2a2a} Original Kyle{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Captain:{# 2a2a2a} Ezel{#}
  
StrawberryJamTheo_4_Expert_itsabrody= 
  Narrow Hollow with Theo
StrawberryJamTheo_4_Expert_itsabrody_author=
  by !tsabrody
StrawberryJamTheo_4_Expert_itsabrody_collabcredits=
  Music:{# 2a2a2a} KAERRA{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Playtesting:{# 2a2a2a} Firefox529
  
StrawberryJamTheo_4_Expert_Jackal=
  Hydroshock with Theo
StrawberryJamTheo_4_Expert_Jackal_author=
  by Jackal
StrawberryJamTheo_4_Expert_Jackal_collabcredits=
  Gameplay Polish:{# 2a2a2a} Moladan{#}
  Music:{# 2a2a2a} Spike Chunsoft{#}
  Sticker:{# 2a2a2a} SpoopySoup{#}
  Playtesting:{# 2a2a2a} Ezel, Ru{#}
  
StrawberryJamTheo_4_Expert_KAERRA=
  FLOATING POINT with Theo
StrawberryJamTheo_4_Expert_KAERRA_author=
  by KAERRA
StrawberryJamTheo_4_Expert_KAERRA_collabcredits=
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} sunsetquasar{#}
  Camera:{# 2a2a2a} Ezel{#}
  Playtesting:{# 2a2a2a} Akie, snolls{#}
  
StrawberryJamTheo_4_Expert_LethargicDoggo=
  Storm Runner with Theo
StrawberryJamTheo_4_Expert_LethargicDoggo_author=
  by LethargicDoggo
StrawberryJamTheo_4_Expert_LethargicDoggo_collabcredits=
  Gameplay:{# 2a2a2a} LethargicDoggo{#}
  Gameplay Polish:{# 2a2a2a} Cabob, Ru{#}
  Art:{# 2a2a2a} Glow Woomii, maildropfolder, Phrog, PowerAV{#}
  Music:{# 2a2a2a} Clospy{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Camera:{# 2a2a2a} Ezel, Moladan{#}
  Playtesting:{# 2a2a2a} Firelord, Rin_Jagste{#}
  Captain:{# 2a2a2a} Cabob{#}

StrawberryJamTheo_4_Expert_Linj=
  Summit Down-Side with Theo
StrawberryJamTheo_4_Expert_Linj_author=
  by Linj
StrawberryJamTheo_4_Expert_Linj_collabcredits=
  Code:{# 2a2a2a} Cruor, maddie480{#}
  Music:{# 2a2a2a} quadratic97{#}
  Sticker:{# 2a2a2a} nerferd_{#}

StrawberryJamTheo_4_Expert_Moladan=
  Time Trouble with Theo
StrawberryJamTheo_4_Expert_Moladan_author=
  by Moladan
StrawberryJamTheo_4_Expert_Moladan_collabcredits=
  Art:{# 2a2a2a} Hyperlife, phant{#}
  Music:{# 2a2a2a} Rikri{#}
  Sticker:{# 2a2a2a} phant{#}
  Decoration:{# 2a2a2a} phant, Ru{#}
  Camera:{# 2a2a2a} Bissy{#}
  Playtesting:{# 2a2a2a} Firelord, mattymacky

StrawberryJamTheo_4_Expert_Nyan=
  Subway Neon with Theo
StrawberryJamTheo_4_Expert_Nyan_author=
  by Nyan
StrawberryJamTheo_4_Expert_Nyan_collabcredits=
  Art:{# 2a2a2a} mintberry, Phrog, Ru{#}
  Music:{# 2a2a2a} Juno{#}
  Sticker:{# 2a2a2a} Ekortsec{#}
  Decoration:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} carrarium, OliviaPG{#}

StrawberryJamTheo_4_Expert_pansear=
  Hypnagogia with Theo
StrawberryJamTheo_4_Expert_pansear_author=
  by pansear
StrawberryJamTheo_4_Expert_pansear_collabcredits=
  Art:{# 2a2a2a} PowerAV, xolimono{#}
  Music:{# 2a2a2a} Reinhardt{#}
  Sticker:{# 2a2a2a} kat{#}
  Camera:{# 2a2a2a} Bissy, Ezel, Phrog, fonda1515{#}
  Playtesting:{# 2a2a2a} Spirity{#}
  Special Thanks:{# 2a2a2a} Ru, Zerex{#}
  
StrawberryJamTheo_4_Expert_powerav=
  Meaningless Contraptions with Theo
StrawberryJamTheo_4_Expert_powerav_author=
  by PowerAV
StrawberryJamTheo_4_Expert_powerav_collabcredits=
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} Flagpole1up, Nikko, PowerAV{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} phant{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} Advanced Stew, fonda1515, Jolly, Ru{#}
  Captain:{# 2a2a2a} Ru{#}
  
StrawberryJamTheo_4_Expert_QuantumSpaceman=
  Ethereal Ascension with Theo
StrawberryJamTheo_4_Expert_QuantumSpaceman_author=
  by Quantum Spaceman
StrawberryJamTheo_4_Expert_QuantumSpaceman_collabcredits=
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} mintberry, Nikko, Phrog{#}
  Music:{# 2a2a2a} HEHEHE I AM A SUPAHSTAR SAGA{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} BossSauce, phant{#}
  Playtesting:{# 2a2a2a} carrarium, Squang8{#}
  Captain:{# 2a2a2a} Aiden{#}

StrawberryJamTheo_4_Expert_rdoggo8=
  Vinculum with Theo
StrawberryJamTheo_4_Expert_rdoggo8_author=
  by Ru
StrawberryJamTheo_4_Expert_rdoggo8_collabcredits=
  Code:{# 2a2a2a} SSM24{#}
  Art:{# 2a2a2a} mosscairn, nerferd_, PowerAV, ren, snolls{#}
  Music:{# 2a2a2a} monkeyjwzd, TyKim{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Camera:{# 2a2a2a} Moladan, Soloiini{#}
  Writing:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} AntiTerrestrial, Cabob, Chiinox,
  LegS, snolls, Soloiini{#}
  Captain:{# 2a2a2a} Ezel{#}
  Special Thanks:{# 2a2a2a} Alisticious, Kube, Nyan{#}

StrawberryJamTheo_4_Expert_RedBoule_postcard=
  This map's mechanic may not work {n}as intended if your {# 81270e}Grab Mode{#} is {# 2f333f}Toggle{#}.{n}For a smoother experience, consider changing it to {# 2f333f}Hold{#} in the Options menu.
StrawberryJamTheo_4_Expert_RedBoule=
  Golden Alleyway with Theo
StrawberryJamTheo_4_Expert_RedBoule_author=
  by RedBoule
StrawberryJamTheo_4_Expert_RedBoule_collabcredits=
  Code:{# 2a2a2a} catapillie{#}
  Art:{# 2a2a2a} M1n3c4rt, mosscairn, PowerAV, the_gb{#}
  Music:{# 2a2a2a} Aklast{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} BossSauce, RedBoule{#}
  Playtesting:{# 2a2a2a} EricJ_Math, mattymacky, Ru{#}
  Captain:{# 2a2a2a} Ru{#}
  
StrawberryJamTheo_4_Expert_Scroogle= 
  Mosaic Garden with Theo
StrawberryJamTheo_4_Expert_Scroogle_author=
  by Scroogle
StrawberryJamTheo_4_Expert_Scroogle_collabcredits=
  Art:{# 2a2a2a} Coffe, mosscairn, SSM{#}
  Music:{# 2a2a2a} BeanJammin, Jemy{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} Appels, Coffe, Scroogle{#}
  Playtesting:{# 2a2a2a} fonda1515, mattymacky,
  Metaforever, Nearl, SSM, Worldwaker2{#}
  Captain:{# 2a2a2a} Ezel{#}
  Special Thanks:{# 2a2a2a} bryse0n, Intrigued{#}

StrawberryJamTheo_4_Expert_Skunkynator=
  System.InvalidMapException with Theo
StrawberryJamTheo_4_Expert_Skunkynator_author=
  by Skunkynator
StrawberryJamTheo_4_Expert_Skunkynator_collabcredits=
  Code:{# 2a2a2a} Bigkahuna, Skunkynator{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Playtesting:{# 2a2a2a} Cubix, Soloiini{#}
  Captain:{# 2a2a2a} Ru{#}
    
StrawberryJamTheo_4_Expert_spirialis=
  Lunar Pagoda with Theo
StrawberryJamTheo_4_Expert_spirialis_author=
  by Spirialis
StrawberryJamTheo_4_Expert_spirialis_collabcredits=
  Music:{# 2a2a2a} Gix{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} EricJ_Math, Firefox529{#}
  Captain:{# 2a2a2a} Cabob{#}

StrawberryJamTheo_4_Expert_Stotch=
  Caper Cavortion with Theo
StrawberryJamTheo_4_Expert_Stotch_author=
  by Stotch
StrawberryJamTheo_4_Expert_Stotch_collabcredits=
  Music:{# 2a2a2a} KAERRA{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} eldritchdamsel, sunsetquasar{#}
  Playtesting:{# 2a2a2a} Firefox529, Quirren, Snolls{#}
  Captain:{# 2a2a2a} Jackal{#}

StrawberryJamTheo_4_Expert_Vina=
  Madeline: The Bubble with Theo
StrawberryJamTheo_4_Expert_Vina_author=
  by Vina
StrawberryJamTheo_4_Expert_Vina_collabcredits=
  Gameplay Polish:{# 2a2a2a} Cabob{#}
  Code:{# 2a2a2a} FlipKING78, JaThePlayer{#}
  Art:{# 2a2a2a} DanTKO, nerferd_, Nikko, PowerAV, xolimono{#}
  Music:{# 2a2a2a} Tillotman{#}
  Sound Effects:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} Akie, FireLord, Gamation, Whiskeyjack{#}
  Captain:{# 2a2a2a} Cabob{#}
  
StrawberryJamTheo_4_Expert_Yoshachobi7=
  Polaris with Theo
StrawberryJamTheo_4_Expert_Yoshachobi7_author=
  by Yoshachobi7
StrawberryJamTheo_4_Expert_Yoshachobi7_collabcredits=
  Art:{# 2a2a2a} Nikko{#}
  Music:{# 2a2a2a} Bipmo Bopmo{#}
  Sticker:{# 2a2a2a} kat{#}
  Playtesting:{# 2a2a2a} Agent, Firefox529, Firelord{#}
  Captain:{# 2a2a2a} Cabob{#}

StrawberryJamTheo_4_Expert_ZZ_Heartside_postcard=
  The effects of altitude sickness start{n}to set in after only a few hours.{n}
  {# F1E8E2}Let's do an Expert!{#}{n}
  Don't forget to {# 6DBDFF}breathe{#}.
StrawberryJamTheo_4_Expert_ZZ_Heartside_b00_intro= Expunge
StrawberryJamTheo_4_Expert_ZZ_Heartside_c00_intro= Atomize
StrawberryJamTheo_4_Expert_ZZ_Heartside_d00_intro= Extinguish
StrawberryJamTheo_4_Expert_ZZ_Heartside_e00_intro= Demolish
StrawberryJamTheo_4_Expert_ZZ_Heartside_f00_intro= Obliterate
poem_StrawberryJamTheo_4_Expert_ZZ_Heartside_A= Pillars of Creation
StrawberryJamTheo_4_Expert_ZZ_Heartside_author=
  the Expert Heart Side

# === Grandmaster Lobby
StrawberryJamTheo_5_Grandmaster_alisticious= 
  Superluminary with Theo
StrawberryJamTheo_5_Grandmaster_alisticious_author=
  by Alisticious
StrawberryJamTheo_5_Grandmaster_alisticious_collabcredits=
  Art:{# 2a2a2a} Alisticious, DanTKO, nerferd_, Phrog, PowerAV{#}
  Music:{# 2a2a2a} Alisticious, Kataiser, Thegur90{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Coffe, Mnstrman06, PowerAV{#}
  Voice Acting:{# 2a2a2a} Rikri{#}
  Playtesting:{# 2a2a2a} AMBERLOVESARCHIE, Bananamath,
  Ecl1psed, globglogabgalab, Habbedaz, Rin_Jagste{#}
  Captain:{# 2a2a2a} DeathKontrol{#}

StrawberryJamTheo_5_Grandmaster_CaptainCarpensir=
  Belly of the Beast with Theo
StrawberryJamTheo_5_Grandmaster_CaptainCarpensir_author=
  by Aiden
StrawberryJamTheo_5_Grandmaster_CaptainCarpensir_collabcredits=
  Art:{# 2a2a2a} Aiden, citrea, M1n3c4rt, mintberry,
  SilverStar, TheAdvertisement, Vamp, xolimono{#}
  Music:{# 2a2a2a} Jamal M.{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Sticker:{# 2a2a2a} mintberry{#}
  Decoration:{# 2a2a2a} Aiden, Mnstrman06{#}
  Playtesting:{# 2a2a2a} DeathKontrol, Nearl{#}
  Captain:{# 2a2a2a} DeathKontrol{#}
  Special Thanks:{# 2a2a2a} Rickfernello{#}
  
StrawberryJamTheo_5_Grandmaster_Dav=
  World Abyss with Theo
StrawberryJamTheo_5_Grandmaster_Dav_author=
  by TheDavSmasher
StrawberryJamTheo_5_Grandmaster_Dav_collabcredits=
  Gameplay:{# 2a2a2a} TheDavSmasher{#}
  Ahorn Transcription:{# 2a2a2a} Cyber, Ecl1psed, Etpio, Maya, Phrog{#}
  Code:{# 2a2a2a} catapillie, Gamation, Maya{#}
  Art:{# 2a2a2a} Elsira, Flagpole1up, TogeTechnical{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} Nyan, Ru, sunsetquasar, valkyria{#}
  Camera:{# 2a2a2a} Ecl1psed, Gamation{#}
  Playtesting:{# 2a2a2a} Aeter, aleph_null, Bigkahuna,
  BossSauce, Cabob, Cubix, DeathKontrol, Gamation,
  Hydro, Nearl, Renatotheflowey, Topaz{#}
  Captains:{# 2a2a2a} Cyber, DeathKontrol, Etpio, Hydro, valkyria{#}
  Special Thanks:{# 2a2a2a} PowerAV{#}
      
StrawberryJamTheo_5_Grandmaster_DeathKontrol=
  Cycle Madness B-Side with Theo
StrawberryJamTheo_5_Grandmaster_DeathKontrol_author=
  by DeathKontrol
StrawberryJamTheo_5_Grandmaster_DeathKontrol_collabcredits=
  Code:{# 2a2a2a} Lollyde, Viv{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} Ezel, Gamation, h3chgch3,
  Soloiini, VA2M, vorchi{#}
  
StrawberryJamTheo_5_Grandmaster_Ecl1psed=
  Stellar Odyssey with Theo
StrawberryJamTheo_5_Grandmaster_Ecl1psed_author=
  by Ecl1psed
StrawberryJamTheo_5_Grandmaster_Ecl1psed_collabcredits=
  Art:{# 2a2a2a} Chaotick, PowerAV, SpoopySoup{#}
  Music:{# 2a2a2a} Tortoise{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} BossSauce, valkyria, xolimono{#}
  Playtesting:{# 2a2a2a} h3chgch3, Rin_Jagste{#}

StrawberryJamTheo_5_Grandmaster_fishtank=
  74 with Theo
StrawberryJamTheo_5_Grandmaster_fishtank_author=
  by fishtank
StrawberryJamTheo_5_Grandmaster_fishtank_collabcredits=
  Code:{# 2a2a2a} maddie480{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Writing:{# 2a2a2a} fishtank, valkyria{#}
  Playtesting:{# 2a2a2a} Bigkahuna, BossSauce, Cabob,
  DeathKontrol, globglogabgalab, Theta{#}
  Captain:{# 2a2a2a} valkyria{#}
  
StrawberryJamTheo_5_Grandmaster_Hydro=
  Shattersong with Theo
StrawberryJamTheo_5_Grandmaster_Hydro_postcard=
  {big}Listen closely:{/big} {n}This map relies on {# 4a8ef7}music and audio cues{#}.{n}Playing with {# ca2e55}headphones{#} is recommended.
StrawberryJamTheo_5_Grandmaster_Hydro_author=
  by Hydro & more
StrawberryJamTheo_5_Grandmaster_Hydro_collabcredits=
  Original Concept:{# 2a2a2a} Hydro{#}
  Gameplay:{# 2a2a2a} Aiden, Gamation, Hydro, quadratic97,
  Ru, Soloiini, valkyria, vitellary{#}
  Gameplay Polish:{# 2a2a2a} Gamation, quadratic97{#}
  Code:{# 2a2a2a} catapillie, JaThePlayer, Lyra, Majora320, Vexatos, Viv{#}
  Art:{# 2a2a2a} bryse0n, citrea, nerferd_, Nikko, vexastrae{#}
  Music:{# 2a2a2a} quadratic97{#}
  Sound Effects:{# 2a2a2a} quadratic97{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Gamation, Scroogle, sunsetquasar, valkyria, xolimono{#}
  Camera:{# 2a2a2a} Gamation{#}
  Playtesting:{# 2a2a2a} aleph_null, Alisticious, Asu, Butcherberries, Gamation, h3chgch3,
  leBookcase, LegS, quadratic97, Rin_Jagste, smoothee, Whiskeyjack{#}
  Input Transcription:{# 2a2a2a} ekisacik, Prime{#}
  Special Thanks:{# 2a2a2a} Gamation, Lizzie, quadratic97, TyKim, valkyria{#}
  
StrawberryJamTheo_5_Grandmaster_Linj=
  Ivory with Theo
StrawberryJamTheo_5_Grandmaster_Linj_author=
  by Linj
StrawberryJamTheo_5_Grandmaster_Linj_collabcredits=
  Code:{# 2a2a2a} Cruor, Holly, Viv{#}
  Music:{# 2a2a2a} OriginalKyle{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Soloiini, elio,
  Vexatos, ComputerBadger, BossSauce{#}
  Captain:{# 2a2a2a} Hydro{#}
  Special Thanks:{# 2a2a2a} Ecl1psed,
  CookieCyclone, Scroogle{#}
  
StrawberryJamTheo_5_Grandmaster_math=
  summit with Theo
StrawberryJamTheo_5_Grandmaster_math_author=
  by elio, Soloiini & more
StrawberryJamTheo_5_Grandmaster_math_collabcredits=
  Original Concept:{# 2a2a2a} TheMathGuy{#}
  Gameplay:{# 2a2a2a} Aiden, Ecl1psed, elio,
  fishtank, Soloiini, TheMathGuy, valkyria{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Phrog, Soloiini, tobyaaa, valkyria{#}
  Playtesting:{# 2a2a2a} Gamation, leBookcase,
  Topaz, Whiskeyjack{#}

StrawberryJamTheo_5_Grandmaster_maya=
  Pinball Purgatory with Theo
StrawberryJamTheo_5_Grandmaster_maya_author=
  by Maya
StrawberryJamTheo_5_Grandmaster_maya_collabcredits=
  Art:{# 2a2a2a} Maildropfolder, Maya, nerferd_, Vexastrae{#}
  Music:{# 2a2a2a} Thegur90{#}
  Sound Effects:{# 2a2a2a} Vexastrae{#}
  Sticker:{# 2a2a2a} kat{#}
  Camera:{# 2a2a2a} Gamation, Moladan{#}
  Playtesting:{# 2a2a2a} aleph_null, BossSauce, calypso,
  Gamation, h3chgch3, Rin_Jagste, Topaz{#}
  Captain:{# 2a2a2a} Hydro{#}
  
StrawberryJamTheo_5_Grandmaster_RedBatNick=
  Cave of the Crimson Sky with Theo
StrawberryJamTheo_5_Grandmaster_RedBatNick_author=
  by RedBatNick
StrawberryJamTheo_5_Grandmaster_RedBatNick_collabcredits=
  Gameplay Polish:{# 2a2a2a} vitellary{#}
  Art:{# 2a2a2a} Nikko, Phrog, PowerAV, Ru{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} Ru{#}
  Playtesting:{# 2a2a2a} DeathKontrol, elio,
  leBookcase, Nearl, Norah{#}

StrawberryJamTheo_5_Grandmaster_Soloiini=
  The Solar Express with Theo
StrawberryJamTheo_5_Grandmaster_Soloiini_author=
  by Soloiini
StrawberryJamTheo_5_Grandmaster_Soloiini_collabcredits=
  Code:{# 2a2a2a} Bigkahuna, Brokemia, catapillie, vitellary{#}
  Art:{# 2a2a2a} DanTKO, Donker19, mosscairn, nerferd_,
  Phrog, refUnchecked, Soloiini, SpoopySoup, xolimono{#}
  Music:{# 2a2a2a} Bipmo Bopmo{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Visual Effects:{# 2a2a2a} valkyria{#}
  Writing:{# 2a2a2a} Soloiini, valkyria{#}
  Playtesting:{# 2a2a2a} 0dot006prcnts, aleph_null, BossSauce,
  Ecl1psed, Fraz, Gamation, globglogabgalab,
  leBookcase, Rin_Jagste, smoothee, Topaz, VA2M{#}
  Special Thanks:{# 2a2a2a} Bissy, Etpio, Hydro, valkyria{#}

StrawberryJamTheo_5_Grandmaster_tcookiem=
  Flipside Cliffside with Theo
StrawberryJamTheo_5_Grandmaster_tcookiem_author=
  by Cookie Monster & Appels
StrawberryJamTheo_5_Grandmaster_tcookiem_collabcredits=
  Original Concept:{# 2a2a2a} Cookie Monster{#}
  Gameplay:{# 2a2a2a} Cookie Monster, Aiden, Appels{#}
  Art:{# 2a2a2a} PowerAV, ScratchIO{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} BossSauce, Gamation, leBookcase,
  Prime, Rin_Jagste, Spirity, Topaz{#}
  Special Thanks:{# 2a2a2a} Ru, Teo{#}

StrawberryJamTheo_5_Grandmaster_tobyaaa=
  Lava Layer with Theo
StrawberryJamTheo_5_Grandmaster_tobyaaa_author=
  by tobyaaa
StrawberryJamTheo_5_Grandmaster_tobyaaa_collabcredits=
  Code:{# 2a2a2a} JaThePlayer, Lyra, vitellary, Viv{#}
  Art:{# 2a2a2a} SMW, tobyaaa, Vexastrae{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} Phrog, tobyaaa{#}
  Playtesting:{# 2a2a2a} BossSauce, Cubix,
  elio, globglogabgalab, Soloiini{#}
  Captains:{# 2a2a2a} Soloiini, vitellary{#}
  
StrawberryJamTheo_5_Grandmaster_Todd=
  kevintechspam.bin with Theo
StrawberryJamTheo_5_Grandmaster_Todd_author=
  by Todd & Cabob
StrawberryJamTheo_5_Grandmaster_Todd_collabcredits=
  Original Concept:{# 2a2a2a} Todd{#}
  Gameplay:{# 2a2a2a} Todd, Cabob{#}
  Art:{# 2a2a2a} Phrog{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Aeter, aleph_null, Computer Badger, Cyber,
  DeathKontrol, Fraz, Gamation, globglogabgalab, leBookcase,
  Marcinus, Norah, Pedrocrb, smoothee, Topaz, Whiskeyjack{#}
  Captains:{# 2a2a2a} DeathKontrol, Soloiini, valkyria{#}
  Special Thanks:{# 2a2a2a} Cabob, DeathKontrol, Phrog,
  Soloiini, Teo, Vexatos, Whiskeyjack{#}

StrawberryJamTheo_5_Grandmaster_tofu=
  Nelumbo with Theo
StrawberryJamTheo_5_Grandmaster_tofu_author=
  by tofu
StrawberryJamTheo_5_Grandmaster_tofu_collabcredits=
  Gameplay Polish:{# 2a2a2a} Gamation, Topaz, valkyria, Xplosives{#}
  Code:{# 2a2a2a} Cruor, JaThePlayer, maddie480, Samah, Viv{#}
  Art:{# 2a2a2a} Chaotick, DanTKO, mintberry, draconikai, MiraLake, mosscairn,
  nerferd_, Nikko, Phrog, PowerAV, tofu, vexastrae, xolimono{#}
  Music:{# 2a2a2a} TyKim{#}
  Sound Effects:{# 2a2a2a} Jemy{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Xplosives, tofu, Linj{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} 0dot006prcnts, aleph_null, BossSauce, elio, Fraz,
  Gamation, leBookcase, Rin_Jagste, Topaz, valkyria, Xplosives{#}
  Captain:{# 2a2a2a} valkyria{#}
  Special Thanks:{# 2a2a2a} Xplosives{#}

StrawberryJamTheo_5_Grandmaster_xlibiza=
  Drifting Deep with Theo
StrawberryJamTheo_5_Grandmaster_xlibiza_author=
  by xlibiza
StrawberryJamTheo_5_Grandmaster_xlibiza_collabcredits=
  Gameplay:{# 2a2a2a} xlibiza{#}
  Gameplay Polish:{# 2a2a2a} Gamation, valkyria{#}
  Code:{# 2a2a2a} Bigkahuna{#}
  Art:{# 2a2a2a} Gala, M1n3c4rt, Nikko, Vina{#}
  Music:{# 2a2a2a} Nikko{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} Vina{#}
  Camera:{# 2a2a2a} Gamation, Moladan{#}
  Playtesting:{# 2a2a2a} Cyber, DeathKontrol, fonda1515, Gamation,
  h3chgch3, Habbedaz, Hydro, leBookcase, Soloiini{#}
  Special Thanks:{# 2a2a2a} DeathKontrol, valkyria{#}

StrawberryJamTheo_5_Grandmaster_xplosives=
  Fractured Iridescence with Theo
StrawberryJamTheo_5_Grandmaster_xplosives_author=
  by Xplosives
StrawberryJamTheo_5_Grandmaster_xplosives_collabcredits=
  Code:{# 2a2a2a} Viv{#}
  Art:{# 2a2a2a} Asgord, citrea, Elsira, Nikko, PowerAV{#}
  Music:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Camera:{# 2a2a2a} Soloiini{#}
  Playtesting:{# 2a2a2a} Asu, Call_Me_Coral,
  Cubix, DeathKontrol, Nearl, SergeantSnivy,
  Soloiini, Topaz, VA2M, Whiskeyjack{#}
  Captain:{# 2a2a2a} Soloiini{#}

StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_postcard=
  This is it, {+MADELINE}.
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_b0_Humility= Humility
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_c0_Divinity= Divinity
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_d0_Purity= Purity
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_e0_Clarity= Clarity
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_f0_Icarus= Icarus
StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_author=
  the Grandmaster Heart Side

poem_StrawberryJamTheo_5_Grandmaster_ZZ_HeartSide_A= Apotheosis
  
# === Agent

SJ2021_Agent_Comf_1= 
[MADELINE left peaceful]
Ok, {0.2}This might be {~}{!}{>> 2}{# 02a9eb}comfy{/~}{/!}{>>}{#}{0.5}[MADELINE left sadder] but how do I get back?

SJ2021_Agent_Curiosity= 
Your curiosity is rewarded.

# === Alisticious

SJ2021_alisticious_bird_1= Crescent Dash
SJ2021_alisticious_bird_2= Up-Down Ultra
SJ2021_alisticious_bird_3= Shoryuken

SJ2021_alisticious_cablog= 
Cablog #²
To execute a demodash, first jump, then do not press your crouchdash button, then perform a demodash.
Congratulations, you have performed a demodash.
TheIceATheWallBounce
This might be useful if you ever plan to get out of here and do something other than listen to me write messages in a log.

SJ2021_alisticious_BlueBaron=
Hi there, friend! Care to enjoy some tunes with me?
Forgive me for not introducing myself. {n}I am {# 7ad0e5}The Blue Baron{#}, esteemed mascot of Alisticious.
I would like to thank mintberry for spending time and effort so that I may chat with you in this form. <3
Feel free to relax here for as long as you want. I know the water appears reddish, but I assure you this is not blood. It is simply juice from some strawberries!
Eh? You say you're going to head out now?
Well then, best of luck to you my friend. I hope to talk to you again some time, whether it be here, in livestream chats, or on Discord.
Thank you for stopping by!

SJ2021_alisticious_decode=
It's amazing the turns we take
Traversing our thoughts, exploring our mind,
Trying to find the right answer amidst endless possibilities.
Could you remember them all?

SJ2021_alisticious_rwbBaron=
[MADELINE left normal]Who is this? He looks like a smart, handsome Celeste mapper.
[MADELINE left distracted]If only I knew who he was...

SJ2021_alisticious_remix=
Remix
SJ2021_alisticious_original=
Classic
SJ2021_alisticious_practice= Practice

SJ2021_alisticious_Bad1=
Hello
SJ2021_alisticious_Bad2=
Computer Badger

# === Appels

SJ2021_Appels_propellerboxbird= Propeller Box
SJ2021_Appels_1984=  [MADELINE_PHONE left upset] The entity Intro Car is soft-banned.
         [MOM_PHONE right concerned] It has a reputation of being a low-effort secret in the community.
         [EX_PHONE left normal] Having good reason to include it{n} as a secret or easter egg should be{n} brought up to Captains for an exception.
         [GRANNY right creepB] Re-sprites or more interesting uses of the Intro Car may be considered.

# === Archire

SJ2021_archire_tutorial1= Reverse Auto Super

# === Aspar
StrawberryJamTheo_4_Expert_4_asparSJcollab_theo_dialogue=
[THEO right serious]
This place is kinda weird...
[MADELINE left distracted]
Yeah, I noticed already.
[THEO right serious]
If you find yourself stuck for some reason, maybe you should try downloading the Stamina Meter mod.
[MADELINE left normal]
You should try minding your own business {+THEO}.
[THEO right worried]
Woah, sorry...

StrawberryJamTheo_4_Expert_4_asparSJcollab_theo_dialogue_2=
[THEO left excited]
That wasn't so hard, was it?
[MADELINE right distracted]
...
[THEO left excited]
There were some tough rooms, sure, but once I noticed you can walljump twice off trigger spikes if you're fast enough, some parts became a little easier.
[THEO left normal]
You know what I'm talking about, right?
[MADELINE right distracted]
I don't think that was intended, {+THEO}.
[THEO left yolo]
Who cares!

# === Astraxel

SJ2021_astraxel_bird_1=Grey Time Crystal
SJ2021_astraxel_bird_2=Blue Time Crystal
SJ2021_astraxel_bird_3=Time Refill

SJ2021_astraxel_birdnest=
[MADELINE left normal]
How can it nest with so much sand around?
SJ2021_astraxel_comf=
[MADELINE left peaceful]
comf
SJ2021_astraxel_comfnt=
[MADELINE left sad]
comfn't
SJ2021_astraxel_view=
[MADELINE right surprised]
Wait... that cactus was there all along?!?
SJ2021_astraxel_noeasyway=
[MADELINE right distracted]
I guess the easy way would have been too simple...
         
# === Banana23

SJ2021_4_CobNob= Bubble Corner Boost


  SJ2021_4_TheCoreProblem= 
  [MADELINE right normal]
  The ice walls do not change in core mode.{n}
  That is the core problem.

# === BlueXans

SJ2021_BlueXans_Why= why tho???

SJ2021_BlueXans_ActuallyNotFunny= 
[MADELINE left panic]
Can we pretend that airplanes in the night sky are like shootin' stars?
[THEO left wtf]
I could really use a wish right now, wish right now, wish right now

# === Cabob

SJ2021_Cabob_DreamJump=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Dream jumping before the next dash into a dream block really boosts speed! 
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamJump2=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Dreem jumping before the next dash into a dreem block reelly boosts spead! 
This might be useful if {5} I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamDash=
[COMPUTER]
{# 65e354}
Cablog Entry #-6
Due to the large quantity of momentum I have received from these blocks of movement inducing jelly I have determined it 
is beneficial for me to dash as soon as possible after exiting these previously mentioned blocks when attempting to maximize my velocity! 
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamDash2=
[COMPUTER]
{# 65e354}
Cablog Entry #-6
Due to the large quantity of momentum I have received from these blocks of movement inducing jelly I have determined it
{~}it{/~}
{~}it{/~}
{~}it{/~}
is beneficial {1} beneficial {1} for me to dash as soon as possible after exiting these previously mentioned blocks when attempting to maximize my velocity! 
This might be useful {1} useful.
{#}

SJ2021_Cabob_Badinga=
[COMPUTER]
{# 65e354}
Cablog Entry #3.15
Wow this room only took me 5 seconds to beat, where did the rest go?
I must further investigate to find the missing pieces.
Badinga.{60} {n} Badinga.
{#}

SJ2021_Cabob_DreamJumpe=
[COMPUTER]
{# 65e354}
Cablog Entry #e
Dream jumping before the next dash into a dream block really boosts speed! {big}Wait{/big} I've written this before, haven't I?
Ah whatever.
Here, let me tell you some jokes since you're already listening.
I'll even use my madeline voice.
[Madeline Left normal]
Did you hear about the circus fire? 
It was in tents.
...
Wanna hear a joke about paper? 
Never mind—it’s tearable.
...
Why did the scarecrow win an award? 
Because he was outstanding in his field.
...
Did you hear about the guy who invented the knock-knock joke? 
He won the ‘no-bell’ prize.
...
Why can’t you hear a psychiatrist using the bathroom? 
Because the ‘P’ is silent.
...
I like telling Dad jokes. 
Sometimes he laughs!
...
Laugh.
{#}

SJ2021_Cabob_DreamJumpe2=
[COMPUTER]
{# 65e354}
Cablog Entry #e
At first, i jumped and dashed and grabbed the wall, then didnt see where i could go so i go
"ahhh, i should do extended".
I do an extended jump and try to grab the other side of the wall but i slip!!
There's ice there.
Then i go maybe it can be done with wall-bounce ? corner boost?
i have no idea and couldn't get past here so this is the end for me.
{#}

SJ2021_Cabob_Jumppp=
[COMPUTER]
{# 65e354}
Cablog Entry #6
I used to use dream hypers like you, then I took an arrow in the knee.
I think I'll just stick to dream jumps to avoid excessive speed loss.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_Jumppp2=
[COMPUTER]
{# 65e354}
Cablog Entry #6
Skyrim reference.
Dream hypers do not conserve speed.
This information is useful.
{#}

SJ2021_Cabob_Escape=
[MADELINE left peaceful]
{big}{!}Ape Escape!{/!}{/big}

SJ2021_Cabob_RevDream=
[COMPUTER]
{# 65e354}
Cablog Entry #25
Redacted
{~}.{/~}
{~}.{/~}
{~}.{/~}
{~}.{/~}
{~}.{/~}
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_ShroomRefill=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Looks like these refills multiply the speed of my next dash...
They work well with these strange dreamy blocks and my signature wavedash technique!
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_ShroomRefill2=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Looks like these refills multiply the speed of my next dash...
They work well with these strange dreamy blocks and my signature wavedash technique!
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_ShroomRefill3=
[COMPUTER]
{# 65e354}
Cable Tree #2
Looks like these refills multiply the speed of my next dash...
Looks like these refills multiply the speed of my next dash...
Looks like these refills multiply the speed of my next dash...
They work well with these strange dreamy blocks and my signature!
Wow.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_RevDreamDirection=
[COMPUTER]
{# 65e354}
Cablog Entry?
If player moving right, need hit reverse jelly block right or diagonal right dash make zoom.
If player moving left, need hit reverse jelly block left or diagonal left dash make zoom.
Player chain reverse jelly block make funny zoom.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_RevDreamDirection2=
[COMPUTER]
{# 65e354}
Cablog Entry?
What?
You didn't understand that?
Ugh.
If the player is moving right, they need to hit the reverse dream block with a right dash or diagonal right dash to keep speed.
Same for left.
Repeat this to win.
Go win.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
Woah there I bet you're sick of dream hypers huh?
Maybe you can try out a dream super instead?
To perform a dream super, first input a dream hyper but without the hyper.
Then, input a super instead of the hyper.
Make sure you do the super when you do the dream block!
Don't do it incorrectly or else you won't be able to do it correctly.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper2=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
Woah there I bet you're sick of dream hypers huh?
Maybe you can try out a dream super instead?
To perform a dream super, first input a dream hyper but without the hyper.
Then, input a super instead of the hyper.
Make sure you do the super when you do the dream block!
Don't do it incorrectly or else you won't be able to do it correctly.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper3=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
Woah there I bet you're sick of dream hypers huh?
Maybe you can try out a dream super instead?
To perform a dream super, first input a dream hyper but without the hyper.
Then, input a super instead of the hyper.
Make sure you do the super when you do the dream block!
Don't do it incorrectly or else you won't be able to do it correctly.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper4=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
{~}Hello there{/~}, avid Cablog reader!
{#}

SJ2021_Cabob_Shrek=
[COMPUTER]
{# 65e354}
Cablog Entry #-0
You have demonstrated shrexcellent skill.
For that, you deserve a reward!
How about I sing you a song.{#}
[Madeline Left normal]
Ahem...
I know what you're thinking
I've known it since you tuned in
You're thinking...
I CAN'T FREESTYLE RAP!
Well I've had it up to here with people {n} assuming ogres can't break it down
SOMEBODY LAY DOWN A BEAT!
VERSE 1
(I got a donkey who's wonky, yo)
Fee Fee Fi Fi Fo Fo Fum, 
Shrek ain't no average ogre son!
I got a donkey who's wonky 
and I live in the swamp
If you're feeling this ogre {n} let me hear you stomp
Say Shrek, Shrek oh {n} how'd you get so green?
Shrek, Shrek yo {n} what's your favorite cuisine?
I eat frogs and bugs {n} and dung beetle pie
Sometimes I eat my snot {n} and I don't know why
Give me mud, be my bud, 
but don't be no dud
I be rocking this vest {n} 'cause I'm original stud
VERSE 2
Fee Fee Fi Fi Fo Fo Fum,
Shrek ain't no average ogre son!
Three pigs here's what {n} I build a house out of pain
And then I put Humpty {n} back together again
Oh Pinocchio's nose {n} it keeps on getting longer
But me and my donkey {n} we be getting stronger!
Tell Snow White and Red Riding Hood
Shrek's in town yo, {n} he knows what's good
If you're looking for rhymes {n} put away that map
Nothing's better than Shrek 
'cause this ogre, CAN RAP!
OUTRO
Wait, wait, wait
Don't forget to subscribe
If you do I'll give you a headbutt
That's ogre for thank you!
...
This
might
be
useful
if
I
ever
plan
to
get
out
of
here
and
do
something
other
than
write
messages
in
a
tree?

SJ2021_Cabob_Shrek2=
[Madeline Left angry]
I am NOT reading that again![]

SJ2021_Cabob_GarveyardIntro=
[granny right creepB]
Sorry, there was a {~}weird bug{/~} and we couldn't transfer your berry correctly. 
Please wait here along with the others.

SJ2021_Cabob_GarveyardDan=
[COMPUTER]
{# 65e354}
Here lies DanTKO
He couldn't read the adequate dosage for the shrooms due to being clobbered several months back... Poor thing.
My tiny brain cells mustered dia
log
{#}

SJ2021_Cabob_GarveyardSoloiini=
[COMPUTER]
{# 65e354}
Here lies Soloiini
Wow this map only took 2 months to deco where did the rest go?
At least I have the solace of having built my own graveyard!
{#}

SJ2021_Cabob_GarveyardKataiser=
[COMPUTER]
{# 65e354}
Here lies Kataiser
Died of too much bass
{#}
[granny right creepB]
It seems he couldn't think of anything funny for his gravestone.

SJ2021_Cabob_GarveyardRu=
[COMPUTER]
{# 65e354}
Ru died lmao
I wallbounce wholesomely and it is lenient
PK bloosted reverse cornercoost chained demo ultra room shouldn't have gotten removed
{#}

SJ2021_Cabob_TheoThe=
[Theo right excited]

SJ2021_Cabob_wowepicsecret=
Wow you are so epic you found this epic secret omg {!}epic!!!{/!} You are epic because you found this secret which is pretty darn {big}epic{/big} if I do say so myself did I mention you are very epic?

# === CaptainCarpensir

SJ2021_aiden_dialog_oshiro=
[Oshiro right normal] You're awake! 
[Oshiro right normal] We're here! The beast is just ahead.
[Madeline left upset] So what's the plan again?
[Oshiro right normal] I already shot the cannon ball in its mouth! All you need to do is take it to the heart.
[Madeline left upset] It's always me that has to do the hard part.
[Madeline left determined] Well, let's do this. 
[Madeline left determinedclosed] They don't call me a {~}Grandmaster{/~} for nothing.
[Oshiro right normal] Just hop on the spring I attached to the front of the boat.
[Oshiro right normal] {~}Good luck!{/~}

# === citrea

SJ2021_citrea_return_tt=
  Return?

SJ2021_LordCitrea_intro= 
  [MADELINEBW left sad]
  Something feels off.
  [MADELINEBW left distracted]
  I don't like it here.
  [MADELINEBW left panic]
  I don't feel like myself.

SJ2021_LordCitrea_end= 
  {trigger 1 Badeline Appears}
  [BADELINE left upset]
  You sure were out for a while.
  [BADELINE left worried]
  You okay?
  [MADELINE right sad]
  I think so.
  [MADELINE right normal]
  It's good to be back. It's good to see you again.
  [BADELINE left scoff]
  You too.
  {trigger 0 Badeline turns}
  [BADELINE left normal]
  Come on, now. Let's get going.
  {trigger 1 Badeline Vanishes}
  
# === Coup Critik
SJ2021_textforfools=
You're not getting back there.

SJ2021CoupCritikNest1=
You found a nest ! (1/8)

SJ2021CoupCritikNest2=
You found a nest ! (2/8)

SJ2021CoupCritikNest3=
You found a nest ! (3/8)

SJ2021CoupCritikNest4=
You found a nest ! (4/8)

SJ2021CoupCritikNest5=
You found a nest ! (5/8)

SJ2021CoupCritikNest6=
You found a nest ! (6/8)

SJ2021CoupCritikNest7=
You found a nest ! (7/8)

SJ2021CoupCritikNest8=
You found the last nest ! A hidden secret that doesn't unlock anything ! Yay !
Did you find the others ?

# === DanTKO

# ***PARALLAX DIALOG***
   
   BLUE_FLOWERS_TIP=
                                  Reminder:{n}Drone Indicators are your friends. Pay attention to them.

# ***KHU'TARA FUNNY DIALOG***

   HELLO_GAMER=
                        {anchor bottom}
                         Hello gamer!
                         Welcome to Apeture Mountain! (funny mispelling)
                         A map concept for Spring Collab 2020 that never came to fruition.
                         And became the precursor for both Portal Reef of WC2021 and Garden of Khu'tara (the map you're playing right now).
                         Enjoy this funny easter egg! (ya little baby boy :])

   CABLOG_MOMENT=
                             {anchor top}
                             {>> 0.8} There's some sort of black, rotten box residing inside the old, decrepit...{0.55} plane?{>>}
                             {>> 0.5}You dust away the moss, pull out a pair of earphones, {>>} {0.5}{>> 0.5}and tune into {>>}{0.6}{>> 0.5}one single recording left behind.{>>}
                             {1.0}Cablog entry #80085:
                             {~}{# 999999}E-Bay {0.4}MK.2 {0.2}has crash landed,{0.4} but that was expected.{#}{/~}
                             {~}{# 999999}What surprises me,{0.3} however,{0.3} is that this land I find myself in looks to be crafted by an artist.{#}{/~}
                             {~}{# 999999}There's no way anything about this place is natural.{#}{/~}
                             {~}{# 999999}...{#}{/~}
                             {~}{# 999999}I found a logbook detailing the life of a crazed individual who allegedly modeled this place based on a few of their {~}"quick sketches."{#}{/~}
                             {~}{# 999999}Have they lost accurate perception of time?{#}{/~}
                             {~}{# 999999}...{#}{/~}
                             {~}{# 999999}They also mentioned that they were blessed with such grand visions after consuming some mushrooms they found far in the south.{#}{/~}
                             {~}{# 999999}Surely this person was mad,{0.4} but I can't deny their genius.{#}{/~}
                             {~}{# 999999}Maybe{0.3} I'll head south as well.{#}{/~}
                             {~}{# 999999}This might be useful if I ever plan to get out of here and do something other than write messages in a log.{#}{/~}
                             **RECORDING TERMINATED**

   CABLOG_MOMENT_2=
                             {anchor top}
                             You gaze upon the shattered interior of the plane's once pristine chassis.
                             There {0.4}you noticed an engraving,{0.4} marking a spot on the far bottom-right side of a planetary silhouette.
                             This means nothing to you.

# ***TUTORIALS***

   APE_EXIT= EXIT
   TUTORIAL_ZIPP= ZIP LAUNCH
   TUTORIAL_BLUEFLOWERS= RELEASE

# === Dav

SJ_DAV_HEART_WARNING=
Behind you lies the {# a705fe}heart{#}.
If you proceed past this section, {!}there is no turning back.{/!}

SJ_DAV_SECRET_00=
  [MADELINE right surprised]
  What the...?

SJ_DAV_SECRET_01=
  [LUGIA left normal]
  Hmm?

SJ_DAV_SECRET_02=
  [LUGIA left normal flip]
  Oh, greetings.

  [MADELINE right distracted]
  Um, hi.

  [MADELINE right sad]
  Who...{0.3} are you?

  [LUGIA left normal flip]
  I’m {# 91E7DB}Akershi{#}, descendant of Aurion, the Lugia.

  [LUGIA left normal flip]
  And you must be...?

  [MADELINE right distracted]
  Oh, I’m {+MADELINE}.

  [LUGIA left normal flip]
  How did you end up in such a cursed place?

  [MADELINE right sad]
  I was looking for Hearts...{0.3} and I kinda got lost.

  [LUGIA left worried flip]
  You got lost in the {# C680DD}World Abyss{#}?

  [MADELINE right upset]
  Look, I never said I was good at navigation.

  [MADELINE right distracted]
  Anyway...

  [MADELINE right sad]
  What are {~}you{/~} doing here? What’s with all this debris?

  [LUGIA left worried flip]
  It's quite a long story. [LUGIA left normal flip]You see, there’s a place hidden in the Seas of Time, where time is governed from.
  
  [LUGIA left normal flip]
  Temporal Tower. 

  [MADELINE right normal]
  Oh, I think I’ve been there before.

  [LUGIA left normal flip]
  You have?

  [LUGIA left normal flip]
  Then you must know the state the Tower was in right before it almost collapsed.

  [MADELINE right distracted]
  I didn’t really know it was collapsing,[MADELINE right sad] but it was definitely looking rough.

  [LUGIA left normal flip]
  Most likely after your visit, it went through more movement, as {# 005CFF}Dialga{#} almost lost control.

  [LUGIA left normal flip]
  As it crumbled, it released debris all around it, and nearly sent all you know into being forever frozen in time.

  [LUGIA left normal flip]
  Thankfully, it was stopped by adventurers unknown to me. The Tower survived. 

  [LUGIA left normal flip]
  However, some remnants left the gap in Time where the Hidden Land is and ended up in random places, most of them here in the World Abyss.

  [LUGIA left normal flip]
  {# 005CFF}Dialga{#} tasked me with recovering as much - all, if possible - of this loose debris...

  [LUGIA left normal flip]
  So they can rebuild it to keep Time flowing steadily and avoid further problems with {# B947CA}Giratina{#}.

  [LUGIA left worried flip]
  {# 91CCE7}Dav{#} would have done it... but he wasn’t available.

SJ_DAV_SECRET_03=
  [LUGIA left normal flip]
  This is all I’ve collected so far.

SJ_DAV_SECRET_04=
  [MADELINE right normal]
  Wow.

SJ_DAV_SECRET_05=
  [LUGIA left worried flip]
  Well, there’s still plenty of it scattered all over the place. It’s going to take forever to finish.

  [LUGIA left normal flip]
  I was planning my course of action when you walked up to me.

  [LUGIA left normal flip]
  Thankfully, this place isn’t affected by time almost at all.

  [MADELINE right sad]
  How long have you even been here?

  [LUGIA left sad flip]
  I’ve lost count. Too long. Maybe a year or two, if not more.

  [LUGIA left normal flip]
  This place is messed up. Time and Space are almost null.

  [LUGIA left normal flip]
  It’s almost a maze.

  [LUGIA left sad flip]
  It used to be beautiful... but...

  [LUGIA left sad flip]
  ...

  [MADELINE right distracted]
  Well,{0.3}[MADELINE right sad] I’ve definitely seen quite a few of these floating around before getting here.

  [MADELINE right sad]
  Once I find a way out of this place,[MADELINE right normal] I can come back and help you with the ones I saw.

  [LUGIA left happy flip]
  That would be wonderful![LUGIA left normal flip] I would finally be able to leave this place.

  [LUGIA left worried flip]
  I wish I could help you navigate this void or give you a token of appreciation, but I’m having that challenge myself.

  [MADELINE right normal]
  I understand.

  [LUGIA left normal flip]
  I will tell you this, however.

  [LUGIA left normal flip]
  On such a place of despair and loneliness, don’t be tempted by things that appear good at first glance.

  [LUGIA left normal flip]
  Just because it’s within reach doesn’t mean it has to be reached at that moment.

  [LUGIA left worried flip]
  The Creation Trio has a thing for this mentality.

  [MADELINE right normal]
  Thank you, {# 91E7DB}Akershi{#}. I hope you can find all you need here.

  [LUGIA left normal flip]
  I hope you...[LUGIA left worried flip] find your Hearts, I suppose.

  [LUGIA left happy flip]
  Good luck!

  [MADELINE right normal]
  You too.
  
# === DeathKontrol

SJ2021_DeathKontrol_00_start= 
  [MADELINE left sad]
  awe jeez we back in it for the remix

SJ2021_DeathKontrol_01_mid= 
  [OSHIRO left nervous]
  ill get u this time...

SJ2021_DeathKontrol_97_tv=
  [MADELINE left upset]
  no more tv.... its bad for u

SJ2021_DeathKontrol_98_cold=
  [MADELINE left sad]
  its cold in here...

SJ2021_DeathKontrol_99_end= 
  [MADELINE right upset]
  but why are there berrys in a b side?

  [OSHIRO left sidesuspicious]
  cuz its {~}cycle madness{/~}

  [MADELINE right deadpan]
  ...

# === Dooshii

SJ2021_DOOSHII_Frostmap_Jan_27=
  Week 1 of the project has concluded with no major issues, despite the obstacles to traversal. I wrote my thesis on these oddities, but to study one in person... I shiver at the thought.{n}But that may be due to the temperature. The other researchers were stunned at the sight of snowflakes in summer, although this is not unusual behavior for the subject. Personally, the cold suits me better.{n}We should be able to locate the source within a month, if all goes according to plan.

SJ2021_DOOSHII_Frostmap_Feb_4=
  We just came back from another expedition. This cave seems to be getting colder and colder by the minute.{n}The growth of the vines and the crystals is relentless, especially further into the cave. Interestingly, they don’t seem to be growing on our equipment, even if they've started taking over the outposts. The rate of expansion is faster than our models predict, but nothing we can't handle.{n}Some people have requested to pull back. But with what stands to be gained from this project? I won't allow it. 

SJ2021_DOOSHII_Frostmap_Feb_9=
  Half of the outposts have been abandoned. The crystal growth increased exponentially, completely taking over most of the outposts close to the source.{n}Conditions are getting more and more dangerous, and some people are asking to leave entirely. I won't let them - not when we're so close to it.{n}I have a theory of why the crystals are growing, but I don't like it.{n}I've instructed teams to disassemble their equipment before abandoning the outposts. The problem is they're built to last for decades, so I doubt they'll have time to deactivate even half of them.{n}Every moment we waste means the journey back will be even more treacherous.
  
SJ2021_DOOSHII_Frostmap_Feb_14=
  There was a collapse further in, and I heard a whole outpost was taken out in one blow. The rumblings have been getting more and more frequent, and nobody knows what’s going on. It’s as if the cave itself is trying to keep us out.{n}Our numbers have been cut in half since this started. Most of them left within the past few days following the incident.{n}Despite these issues, we have received more information on what may be happening.{n}We believe the source converts the heat surrounding it into its crystals, which is why they appear to grow so quickly.{n}{n}An energy to mass converter.{n}{n}If we can get to it, maybe we can find a way to reverse the process.
  
SJ2021_DOOSHII_Frostmap_Feb_16=
  This will likely be my final report. Too much has happened in the last two days.{n}My team was the last one remaining, stubbornly holding out hope that we could turn things around. I should have given the order to turn back, but we were so close...{n}Yesterday, the outpost we were in collapsed from the weight of the crystals. They didn't make it out in time.{n}It's so cold now, without everyone.{n}I was a fool. The source could never have been contained or harnessed, and now that we've fed it, it's growing out of control.{n}If you're reading this, our findings indicate that this source lies at the bottom of this ravine. Please, if you are able, find a way to stop it.{n}As for me, I won't last much longer in these conditions. Serves me right, I suppose.{n}My project.{n}My life's work.{n}All finished.{n}And only fragments remain. 
  
SJ2021_DOOSHII_Frostmap_Feb_17=
  It called to me and I answered. Somehow, with the last bit of energy in my legs, I made my way here. And I can see now how wrong I was. It was never just thermodynamics. 
  Tiny white lights, flickering on its surface. Calling my name. Asking how I could let them die. 
  Inviting me to join them.
  I can't leave. Not with them still in there.
  I can't destroy the heart, at least until I find a way to let them out.
  But every moment I spend here, the voices grow louder. And I feel colder.
  It would be so warm inside.

SJ2021_DOOSHII_Frostmap_CelesteHistory101=
  Higher beings, these words are for you alone.
  My brethren and my children wish to see you.
  Visit the {#CB83D1}Enchanted Canyon{#}. They await your arrival.
  They are wiser than I.

SJ2021_DOOSHII_Frostmap_NotUnlikeUs=
  Higher beings, these words are for you alone.
  The world you have traversed is dangerous.
  The worlds you may travel to more so.
  If you have ventured through my home already, I believe you can do many great things.
  Stay safe out there, {+MADELINE}.

SJ2021_DOOSHII_Frostmap_Weewooweewoo=
  [GRANNY left mock]
  The birds let me free.

# === Ecl1psed
SJ2021_Ecl1psed_see_theo=
  [MADELINE left surprised]
  {+THEO}?!
  [MADELINE left surprised]
  What are you doing all the way out here???
  
  [THEO right excited]
  Oh hello {+MADELINE}! Nice to see you out in the middle of nowhere!
  
  [MADELINE left upset]
    Ah. I think I know what's going to happen now.
  Let me guess, you're gonna ask me{n}to carry you, right?
  
  [THEO right thinking]
  Boy, do you ever know me.
SJ2021_Ecl1psed_see_theo_2=
  [MADELINE left surprised]
  {+THEO}?!
  [MADELINE left sad]
  How did you get stuck in that... thing?{n}You were just fine when we met earlier!
  
  [THEO right normal]
  I thought I'd show up{n}to give you some moral support!
  [THEO right excited]
  I know you like challenges!
  
  [MADELINE left upset]
  Boy, do you ever know me.
SJ2021_Ecl1psed_puzzle_intro=
  [THEO_MIRROR right worried]
  {+MADELINE}?
  
  [MADELINE left normal]
  {+THEO}?? Is that you?

  [THEO_MIRROR right normal]
  Indeed, it is me, {+THEO}, the one and only!

  [MADELINE left sad]
  Where {~}ARE{/~} you?

  [THEO_MIRROR right normal]
  To be honest, I'm not really sure where I am.
  I made a campfire.{n}I think I'm on some sort of floating island.
  [THEO_MIRROR right excited]
  But hey. The view is {~}GORGEOUS{/~}.{n}You gotta get over here!
  
  [MADELINE left sad]
  Uhh, I'm doing my best, but it's not easy...
  [THEO_MIRROR right normal]
    Plus, I found a strawberry on my way here.{n}
    I left it for you! I know you like those!
    
  [MADELINE left normal]
  Oh? Now {!}THAT's{/!} motivation.
    How do I get to you?

  [THEO_MIRROR right worried]
  Well, uhh, there {~}might{/~} be some {n} puzzles you'll have to solve.

  [MADELINE left surprised]
  What????

  [MADELINE left angry]
  {!}This isn't a puzzle map!!!{/!}

  [THEO_MIRROR right worried]
  Hey, wait, don't take this out on me!

  [MADELINE left determinedclosed]
  Ok, ok.
  [MADELINE left sad]
  I can do the puzzles.
  [MADELINE left determined]
    I got this.

  [THEO_MIRROR right excited]
  That's the spirit!

  [MADELINE left sad]
  ... Wait a minute.
    How did YOU get ... wherever you are? {n}
    Did you do the puzzles too?

  [THEO_MIRROR right excited flip]
  Whoops, I gotta go! I just found something interesting!
    Catch you later!
    
  [MADELINE left upset]
  ...
SJ2021_Ecl1psed_hint=
  [MADELINE left sadder]
  This is really hard...

  [THEO_MIRROR right excited]
  Hey, cheer up! You'll never believe what I found!
  [THEO_MIRROR right normal]
    It's some {~}secret mapping documents{/~}{n}pertaining to this room!

  [MADELINE left normal]
  Oh? What do they say?

  [THEO_MIRROR right thinking]
  It says...

  [THEO_MIRROR right wtf]
  "This room contains many gaps that are just {~}barely{/~} wide enough to fit through."
    "You'll need to use the move blocks to create setups for them."

  [THEO_MIRROR right normal]
  "For the gap on the bottom center, you'll need to grab {n}
    the {~}left{/~} side of a certain non-steerable block."
    "However, the block that IS steerable also needs to be used to create the setup."
  
  [MADELINE left sad]
  Ummmm... ok? Does it just say what the solution is? {n}
    I'm sure that would be more useful.

  [THEO_MIRROR right worried]
  Nope.
  [THEO_MIRROR right excited]
    Hey, I'm sure you'll be able to figure it out!

  [MADELINE left sad]
  I guess...
SJ2021_Ecl1psed_hint_2=
  [THEO_MIRROR right excited]
    Oh, wait. I found another document!
    
  [MADELINE left normal]
  Awesome!
    
  [THEO_MIRROR right excited]
    This one says...
    [THEO_MIRROR right normal]
  "The player must make use of the block with trigger spikes many times... {n}
    more times than one would think possible.
  In fact, the player must use the right side of the block {n}
    even after the trigger spikes are triggered."

  [MADELINE left upset]
  How am I supposed to do that?
  [THEO_MIRROR right wtf]
  "to do this, the player must employ a forbidden technique, one that we do not speak the name of."

  [MADELINE left upset]
  Brilliant. Why is that so cryptic?

  [THEO_MIRROR right wtf]
    Beats me. I didn't write this.
  [THEO_MIRROR right thinking]
    There's not a whole lot of tech that's possible{n}
    for a block with spikes on every side.
  [THEO_MIRROR right excited]
  Look. I believe in you. You got this!
SJ2021_Ecl1psed_cheese=
    [MADELINE_MIRROR right sad upsidedown]
    {+MADELINE}.
    You cheesed the room.
    
    [MADELINE left surprised]
    Wait! WHO are you?? What???
    
    [MADELINE_MIRROR right sad upsidedown]
    Regardless, you have reached the strawberry.
    However, this next challenge is not cheesable.
    Good luck, {+MADELINE}.
SJ2021_Ecl1psed_why1=
  [MADELINE left deadpan]
  Congratulations. There is no reward. You did this all for nothing.
  [THEO_MIRROR right normal upsidedown]
    You played yourself.
SJ2021_Ecl1psed_why2=
  [MADELINE left sad]
  When the comf is lenient...
SJ2021_Ecl1psed_why3=
  [MADELINE left normal]
  Comf!
  [THEO right wtf]
  Hey! This is MY comf!
  [MADELINE left normal]
  It's my comf now!
SJ2021_Ecl1psed_theo_berry_3=
  [THEO right excited]
  {+MADELINE}?! You found me!
  
  [MADELINE left normal]
  {+THEO}!!

  [MADELINE left normal]
  You have no idea how relieved I am to have found you!

  [THEO right excited]
  Isn't the view gorgeous?
  
  [MADELINE left normal]
  It sure is! It's incredible!
  
  [MADELINE left sad]
  {0.8}I feel kinda warm for some reason...

  [THEO right worried]
  Uhhhhh...

  [THEO right worried]
  I might not be a thermodynamics expert, but I {~}think{/~} that's because you're standing in the fire.

  [MADELINE left surprised pop]
  AAAHHHH!!
  
# === Emik

SJ2021_emik_madeline_1=
[MADELINE left distracted]
I don't think this was the right way at all...
Now that I think about it{0.1}.{0.1}.{0.1}. [MADELINE left normal] I think I'm actually happy to have discovered this room.
[MADELINE left normal]
To think that I came up with such a creative solution in order to get here, it feels like I solved something difficult like {~}The Octadecayotton{/~}.
[MADELINE left sad]
Even if there isn't anything here in this room.

# === Expert Heartside

SJ2021_EXHS_E00=
	{anchor top}[MADELINE left distracted]
	Hold on, there's a note wedged into this machine.
	[MADELINE left normal]
	....
	Oh, it's a list of every English word beginning with S.
	....
	[MADELINE left sad]
	....
	....
	[MADELINE left sadder]
	....
	....
	[MADELINE left sad]
	Nah, I'm good.

SJ2021_EXHS_D03=
shh!
pepperoni
secret

SJ2021_EXHS_F07=
	it's fine
	i've been through this before
	just go limp and enjoy the ride!

# === Ezel

sj2021_ezel_secret=
[MADELINE left normal]
This map's concept was inspired by {# FFFF66}EAT GIRL{#}, a small indie game created by tesselode!

[MADELINE left normal]
The chaser concept is based off of {# 66FFFF}Greg{#}!

[MADELINE left normal]
By the way, shoutouts to {# 66FF66}Archiethon{#}!

# === fishtank

SJ2021_fishtank_gondola=
[MADELINE left distracted]
The gondola seems to be out of order...

SJ2021_fishtank_reception=
[OSHIRO right worried]
Welcome to {~}{# ff3e92}Hotel 74{#}{/~}...
[MADELINE left distracted]
Why is there ice everywhere?
[OSHIRO right nervous]
My deepest apologies.
[OSHIRO right serious]
You see, severe climate change has caused some parts of the hotel to freeze over.
[OSHIRO right worried]
The damage was so bad, in fact, that we decided to close the hotel for good.
[OSHIRO right serious]
Our official {# FFFF4C}InstaPix{#} account sent the notice two months ago.
[MADELINE left sad]
I don't use any social media except {# 2CBA00}WeTalk{#}.
[OSHIRO right worried]
Wow, I've never heard of that.
[OSHIRO right nervous]
Um, may I ask how you got here?
[MADELINE left normal]
The gondola wasn't working, so I climbed up to the hotel myself.
[OSHIRO right sideworried]
{+thought}This girl is insane.{+endthought}
[OSHIRO right sidehappy]
{+thought}Maybe I can escape this place with her help!{+endthought}
[OSHIRO right nervous]
Ice seems to have sealed the entrance. I'm afraid we're trapped.
[MADELINE left sad]
There's no one around to save us?
[OSHIRO right worried]
The other staff members already left for a farewell hike up the mountain.
[OSHIRO right nervous]
I was only staying here to make sure that everything was in order.
[OSHIRO right worried]
I never imagined the blizzard would come so quickly.
[MADELINE left sad]
So what can we do?
[OSHIRO right worried]
Perhaps we could get out through the ventilation ducts.
[OSHIRO right nervous]
Could you go check if the ducts are clear of ice? I'll follow you.
[MADELINE left normal]
Let's go!

SJ2021_fishtank_nakaniwa=
[OSHIRO right normal]
Thanks to your help, we've safely made it to the courtyard!
[MADELINE left normal]
Ah, don't mention it! We're in this together.
[OSHIRO right worried]
That's the spirit!
[OSHIRO right serious]
The path ahead is frozen solid, though.
[MADELINE left sad]
Are there any other routes we could take?
[OSHIRO right nervous]
Well, we could always try the sewers...
[OSHIRO right serious]
I don't know their exact location, though.
[MADELINE left normal]
In that case, we should look for a watchtower.
[MADELINE left sad]
The sewer entrance won't be able to hide from its scrutiny.
[OSHIRO right normal]
Good idea! There's one right above us on the observation platform.

SJ2021_fishtank_elevate=
[MADELINE left distracted]
The elevator has fallen here...

SJ2021_fishtank_sewers=
[OSHIRO right normal]
Ahead of us lie the sewers.
[OSHIRO right worried]
Although it's dark inside, there are plenty of torches, so visibility shouldn't be a problem.
[MADELINE left normal]
That's good to hear.
[OSHIRO right worried]
That said, footing may be scarce, so we'll need to move carefully and follow the {~}{# 639BFF}blue torches{#}{/~}.
[MADELINE left peaceful]
Okay, I'm used to that.
[OSHIRO right normal]
As always, you go first.
[OSHIRO right nervous]
I'll follow you... Haa...
[MADELINE left sad]
If you feel like taking a break, just tell me, okay?
[MADELINE left distracted]
I wouldn't mind carrying you for a bit.
[OSHIRO right normal]
Thank you so much...

SJ2021_fishtank_passenger=
[OSHIRO right worried]
We're reaching the end of the sewers now. Above us is the exit to the surface.
[OSHIRO right nervous]
However, I'm afraid the last part of this journey will also be the most treacherous.
[OSHIRO right serious]
We'll have to perform dangerous maneuvers with the feather, followed by precise climbing...
[MADELINE left normal]
Don't scare yourself before you've even tried it!
[MADELINE left distracted]
Besides, you're no ordinary hotel manager, are you?
[OSHIRO right worried]
How did you know?
[MADELINE left sad]
You're quick to react. Every move of yours is calculated. You also have considerable stamina.
[OSHIRO right worried]
Well, I too was a mountain climber in my youth. I suppose I wasn't too bad at it...
[MADELINE left normal]
See? You're doing great. There's nothing to worry about. Just breathe.
[MADELINE left together]
We can do this together.

SJ2021_fishtank_ending=
[MADELINE left normal]
We did it!
[OSHIRO right worried]
That was a close call!
[MADELINE left normal]
Yeah, but we succeeded because we believed in each other.
[OSHIRO right serious]
I'd probably be dead if it wasn't for you...
[OSHIRO right drama]
You know, before you got here, I was wondering if I would become a ghost after I died.
[OSHIRO right worried]
A ghost that would cling to the past, filled with bitter regrets...
[MADELINE left peaceful]
Don't be silly.
[MADELINE left distracted]
We made it out alive, which is what matters.
[MADELINE left normal]
Now then, shall we go catch up with the other staff members?
[OSHIRO right worried]
That would be great!
[OSHIRO right normal]
I can't wait to see Charlotte and tell her about our adventure.
[OSHIRO right worried]
But before we set out, I want to show you something. 
[MADELINE left sad]
What is it?
[OSHIRO right worried]
You see, this mountain has mysterious powers that are beyond our understanding.
[OSHIRO right normal]
Ahead of us lies the {~}"dash refill"{/~}.
[OSHIRO right worried]
It's said that those capable of controlling its power can pierce the {~}"crystal heart"{/~} in the sky.
[OSHIRO right normal]
Many come to the mountain just to attempt such a feat, but none have succeeded.
[OSHIRO right worried]
Maybe you'll be the one?
[MADELINE left normal]
Thanks! I'll give it a try.

# === Flagpole1up

SJ2021_Flagpole1up_PipeJump= While exiting pipe

SJ2021_Flagpole1up_Neat=
[MADELINE left normal]
Huh... Neat.

# === Flamecrafter113

SJ2021_Flamecrafter113_TutorialText_BouncyReboundA=
[MADELINE left distracted]
What am I supposed to do here?
[MADELINE left sad]
No magic crystals or objects...
[MADELINE left distracted]
There's no spring to {# FFFFE7}bounce{#} me, either.
[MADELINE left sad]
Whatever it is, it must be something new.

SJ2021_Flamecrafter113_TutorialText_BouncyDreamSuper=
[MADELINE left upset]
Well this is just {# FFFFED}super{#}.
There's no way a {~}dream hyper{/~} works there.
[MADELINE left sad]
There has to be a way to do this.
[MADELINE left distracted]
But what would work instead?

SJ2021_Flamecrafter113_OvergrownLinn_AlcoveEdge=
[MADELINE right normal]
The sky is so bright tonight!
I chose a good time to come here.
[MADELINE right distracted]
I just wish I wasn't here to find a{n}crystal heart and some strawberries...

SJ2021_Flamecrafter113_OvergrownLinn_ReturningPath=
[MADELINE left distracted]
I hope I can still find this trip enjoyable...

SJ2021_Flamecrafter113_OvergrownLinn_AStart=
[MADELINE left upset]
I can't believe someone stained my {# 75fa69}jumper{#} in blueberry jelly.

SJ2021_Flamecrafter113_OvergrownLinn_A03a=
[MADELINE left distracted]
This moss doesn't feel cozy...

SJ2021_Flamecrafter113_OvergrownLinn_A03b=
{anchor bottom}
[MADELINE left distracted]
I thought a watchtower would be here...
[MADELINE left sad]
I guess I don't need it.

SJ2021_Flamecrafter113_OvergrownLinn_A04_A=
[MADELINE left sad]
This certainly isn't comfy.

SJ2021_Flamecrafter113_OvergrownLinn_A04_B=
[MADELINE left normal]
What a peaceful little spot!

SJ2021_Flamecrafter113_OvergrownLinn_A04_C=
[MADELINE left distracted]
What did I expect to find here?

SJ2021_Flamecrafter113_OvergrownLinn_A04a=
[MADELINE right distracted]
This alcove has so many of these small spaces...

SJ2021_Flamecrafter113_OvergrownLinn_A05a=
[MADELINE left upset]
Why did I try to get here?

SJ2021_Flamecrafter113_OvergrownLinn_A06=
[MADELINE right sad]
A bonfire?
[MADELINE right distracted]
I wonder who left it behind...
[MADELINE right sad]
...
[MADELINE right distracted]
This feels like something I shouldn't worry about.

SJ2021_Flamecrafter113_OvergrownLinn_Secretstart=
[MADELINE left distracted]
A sign? Up here?
[MADELINE left sad]
"Attention: The metallic object known as the Intro Car{n}has been moved elsewhere due to collab guidelines."
[MADELINE left upset]
Great, so my car is still missing.
[MADELINE left sad]
"These guidelines state a soft ban on the entity itself.{n}You may spot quotes of this in other maps."
[MADELINE left distracted]
I wonder how much that guideline backfired...

SJ2021_Flamecrafter113_OvergrownLinn_Secretend=
[MADELINE left sad]
A sign...
[MADELINE left distracted]
Looks like most of the text has been washed away.
[MADELINE left sad]
I can barely make out one line...
"Corners and speed powerfully augment the downwards direction."
[MADELINE left distracted]
I wonder if something like that has uses here...

SJ2021_Flamecrafter113_OvergrownLinn_StopSecret=
[MADELINE left distracted]
I don't think I can go any further...

SJ2021_Flamecrafter113_OvergrownLinn_FinalSecret=
[MADELINE left sad]
There's nothing up here.
[BADELINE right scoff]
How surprising.
[BADELINE right normal]
Did you finally satisfy your explorative nature?
[MADELINE left distracted]
...
Kinda?
[MADELINE left sad]
I mean, something about this just feels... odd.
[BADELINE right scoff]
You {~}really{/~} think there's more to this alcove?
[BADELINE right normal]
{+MADELINE}, be realistic here.
Not only are these maps decently limited...
[BADELINE right scoff]
But the movement gets far too complex for a small map using an underused helper with crazy bounces that some people may call {~}weird bugs{/~}.
[MADELINE left upset]
{0.625}Excuse me?

SJ2021_Flamecrafter113_Heartside_Secret=
{anchor bottom}
[MADELINE left upset]
I bounced up here for this?
Only for a blank sign?
[MADELINE left angry]
{*}A blank sign on a heartside?!{/*}
[BADELINE right scoff]
You expected something more?
You even said the reason yourself.
[BADELINE right upset]
It's a heartside.
[MADELINE left sadder]
But not even any funny dialogue at least?

# === fonda1515

SJ2021_fonda1515_watchtower_1=
  When using these watchtowers,{0.15} you're able to remotely activate switch gates in the room.
  If you press your {# 82ff8a}{~}climb button,{/~}{#}{0.15} a switch gate will activate while you're looking through the watchtower.
  If you leave this area and come back,{0.15} all switch gates you activated will be back in their original positions.
  Note:{0.15} Switch gates will be activated chronologically based on when they would actually be activated in the room.

SJ2021_fonda1515_bird_1=commendable scenery

SJ2021_fonda1515_omg_1=omg

# === Frozenflygone & BeanJammin

SJ2021_frozenflygone_labconsole= {#000000}{>>10000}---------------{>>}{#}{#FF0000}WARNING! {#} {n} Passing completely through white particle grating {n}may remove dash!

[MADELINE left upset]
Now you tell me.

SJ2021_frozenflygone_hubconsole_A= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We don't have anything funny to say at this time. Please come back later.

SJ2021_frozenflygone_hubconsole_B= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We don't have anything funny to say at this time. Please come back later.

SJ2021_frozenflygone_hubconsole_C= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We still don't have anything funny to say at this time. Please come back later.

[Madeline right upset]

SJ2021_frozenflygone_hubconsole_D= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We still don't have anything funny to say at this time. Please come back later.

SJ2021_frozenflygone_hubconsole_E= {anchor bottom}Hub console test complete.
Loading joke {0.5}. {0.5}. {0.5}. {0.5}
Joke Progress:{0.5} 1{0.25}0{0.25}%{0.5} Complete {0.5}. {0.5}. {0.5}.{0.5}
Joke Progress:{0.5} 3{0.25}0{0.25}%{0.5} Complete {0.5}. {0.55}. {0.6}.{0.6}
Joke Progress:{0.5} 3{0.25}8{0.25}%{0.5} Complete {0.6}. {0.65}. {0.7}.{0.7}
Joke Progress:{0.5} 6{0.25}9{0.25}%{0.5} Complete {0.6}. {0.65}. {0.7}.{0.75}
Joke Progress:{0.5} 9{0.25}5{0.25}%{0.5} Complete {0.7}. {0.75}. {0.8}.{0.85}
{1.25}Battery Low. {0.5}Powering down device.
[Madeline right deadpan]

SJ2021_frozenflygone_heartsideconsole= {anchor bottom}{0.5}AREA SCAN COMPLETE: {1} {n} Inadequate levels of comfort.

{anchor bottom}[MADELINE left upset]
I agree.

SJ2021_frozenflygone_SS2console= Welcome to the {#}{#66f9f8}Victor VI Space Station{#}!

Our gravity stabilizers are currently experiencing technical difficulties. We apologize for the inconvenience.

SJ2021_frozenflygone_WZconsole= {anchor bottom} For your safety, please keep your hands, arms, feet, and legs inside the black hole at all times.

 {anchor bottom}
[MADELINE left surprised]
{*}I'll do my best.{/*}

#ROOM NAMES

SJ2021_frozenflygone_lvlend= Level Complete!

# === Goldian

SJ2021_Goldian_BIRB_DIALOGUE=
[Madeline left distracted]
Hey, uh, do you work here? Any idea how I can get off this thing?
[BIRB right normal]
Of course ma'am! There should be a helicopter just a bit farther out.
[Madeline left sad]
Thanks.

SJ2021_Goldian_BIRB_DIALOGUE_2=
[Madeline left normal]
Hey uh, by the way, I found this fish down there, want it?
[BIRB right normal]
...
[Madeline left normal]
...
[BIRB right normalB]
...{0.5}Yes please.

SJ2021_Goldian_ESCAPE_DIALOGUE=
[Madeline left angry]
Helicopter my ass, looks like it's long gone. 
[Madeline left determined]
Guess it's boat time!

# === HankyMueller
HankyMueller_Intro_Baddy_01=
[BADELINE right freakA]
BOO!
[MADELINE left surprised]
...
[MADELINE left upset]
...Hilarious.
[BADELINE right scoff]
So, is there a reason we're out here in the middle of nowhere?
[MADELINE left distracted]
It's not the middle of nowhere. It's... a {#00c46f}{~}UFO Crash Site{/~}{#}.
[BADELINE right sigh]
You can't be serious...
[MADELINE left upset]
...
[BADELINE right scoff]
Climbing a mountain is one thing... but investigating a {#00c46f}{~}UFO Crash Site{/~}{#}? 
This is ridiculous, even for you.
[MADELINE left upset]
...says "a {#d678db}{~}Part of Me{/~}{#}".
[BADELINE right worried]
I am not ridiculous...
[MADELINE left sad]
Listen, I wouldn't be here if it didn't feel important.
Just... trust me.
[BADELINE right worried]
...okay.

# Intro A
SJ2021_1_Beginner_gifthint00=
[]
If you’re ever stuck, you can find a hint for the room you’re in here!

# Intro B
SJ2021_1_Beginner_gifthint01=
[]
Are you using all the tools available in the room?

# Double Vision 1 
SJ2021_1_Beginner_gifthint02=
[]
Collecting three refill shards will refill your dashes.

# Timestop Intro 1 
SJ2021_1_Beginner_gifthint03=
[]
You need to come back with a key.

# Shuffle
SJ2021_1_Beginner_gifthint04=
[]
You can collect refill shards in differing orders.

# Feedback Loop
SJ2021_1_Beginner_gifthint05=
[]
Refill shards take time to respawn; try stalling.

# Double Vision 2
SJ2021_1_Beginner_gifthint06=
[]
You need to save the falling spring until the end.

# Timestop Intro 2
SJ2021_1_Beginner_gifthint07=
[]
Time resumes when your hair turns blue.

# Waiting Room
SJ2021_1_Beginner_gifthint08=
[]
Your answer is in another room.

# Timestop Intro Again
SJ2021_1_Beginner_gifthint09=
[]
As long as you keep your hair from turning blue, stopped time won’t start.

# Stepping Stone
SJ2021_1_Beginner_gifthint10=
[]
You can dash over the crumble block even if it isn't gone.

# Fork
SJ2021_1_Beginner_gifthint11=
[]
One of the shards can only be collected while time is moving, the others can only be collected while time is stopped.

# Seeded Berry
SJ2021_1_Beginner_gifthint12=
[]
Collect the bottom-right seed second.

# Staircase
SJ2021_1_Beginner_gifthint13=
[]
You'll need to make two sets of stairs with the move blocks.

# Easter Egg Puzzle
SJ2021_1_Beginner_gifthint14=
[]
You'll need to collect the three refill shards in three different orders.

# Heartside
SJ2021_1_Beginner_gifthint15=
[]
Refill shards will eventually respawn as long as time isn't frozen.

SJ2021_1_Beginner_giftwarning=
[MADELINE left distracted]
I may be lost, but I'm certain this isn't {n}the right way to go…
[] 
(This room is entirely optional, and a much more difficult puzzle than the rest of the map. Good luck!)

# === HiveMindsRule
SJ2021_hivemind_TUTORIAL_TOUCHGRASS=Go Touch Grass

# === Hydro
SJ2021_Hydro_FieldTutorial=
  While inside one of these rune fields, certain attributes of your movement will be altered.
  The red arrow field disables your dash.
  The blue triangle field causes your dash to not refill when it normally would, similar to core mode.
  The yellow square field causes your stamina to not refill when it normally would.
  The purple "V" field combines the effects of the red and blue fields. 
  The orange diamond field combines the effects of the red and yellow fields.
  The green circle field combines the effects of the blue and yellow fields.
  The white "X" field combines the effects of all three basic types of fields.
  You can experiment with the fields in the area to the left.

SJ2021_Hydro_Return= Return?

SJ2021_Hydro_holyshitomorireference=
  There is nothing here.

# === Hyperlife
SJ2021_hyperlife_book1=
  {anchor bottom}
  [JOURNAL]
  17th of May, 2072
  This is the first entry of my log chronicling the establishment of our new settlement here.
  We've found no evidence of any recent life in the area, and we feel ready to continue with construction.
  We have a few temporary shelters set up until we finish permanent residences.
  I have a good feeling about this one.
  I will continue to report back on our progress in these journals.

SJ2021_hyperlife_book2=
  [JOURNAL]
  30th of November, 2073
  We've finally finished construction of the settlement!
  I'm really proud of all the work that every member of the team has put in over the past year and a half.
  The residents should be arriving in a little under a month from now.
  This feels like the beginning of something amazing.

SJ2021_hyperlife_book3=
  [JOURNAL]
  28th of December, 2078
  Today is the 5th anniversary of the arrival of the residents.
  Most of our time has been put towards continued maintenance of the buildings, as they wear down over time.
  Some residents have filed complaints about the structural integrity of the buildings, but we have full confidence in the work we did.
  Oh, I almost forgot, Lieutenant Pedro found something that seemed like red paint seeping up from one of the basement floors.
  I'm not going to worry about it too much, but we'll make sure to keep an eye out for anything else.

SJ2021_hyperlife_book4=
  {anchor bottom}
  [JOURNAL]
  4th of January, 2079
  I don't know what to do.
  The markings are everywhere.
  Red paint has filled the streets.
  More and more people are going missing every day.
  Reality feels like it's slowly slipping away.
  I don't know how much more time I have.
  KINGDOM.

SJ2021_hyperlife_book5=
  [JOURNAL]
  9th of September, 2080
  {# ab1005}PRAISE KINGDOM.{#}
  {# ab1005}GIVE YOURSELF TO THE JETSTREAM.{#}
  {# ab1005}OUR LIVES BELONG TO KINGDOM.{#}
  {# ab1005}PRAISE KINGDOM.{#}
  {# ab1005}PRAISE KINGDOM.{#}
  {# ab1005}PRAISE KINGDOM.{#}

SJ2021_hyperlife_a2demo=
  [NOTE]
  There's a note on the ground.
  
SJ2021_hyperlife_a2demoafter=
  [MADELINE right panic]
  What does this mean...

SJ2021_hyperlife_HSdemo=
  [MADELINE left peaceful] 
  Nice demo

# === Indecx
StrawberryJamTheo_tutorial_fastfall=Fast Fall
StrawberryJamTheo_tutorial_fastfall2=After Fast Fall
StrawberryJamTheo_tutorial_fastfallLaunch=Fast Fall Launch

# === Jackal

SJ2021_Jackal_Ferroshock_Cryobot=
  [CRYOBOT right normal flip]
  Hello, my name is CryoBot. Welcome to the Walter Room.
  Shoutout to Nano and Kahuna for playtesting this map.
  {5}{~}uwu{/~}
  
# === Jadeturtle

SJ2021_jadeturtle_borrowed_jam=
  [MADELINE left normal]
  There it is, this farm's signature jam!
  [MADELINE left distracted]
  If only I knew which ingredient made it taste so good...
  [MADELINE left determined]
  I guess I'll just have to {~}"borrow"{/~}{.5} it and figure it out for myself.
  [MADELINE left normal]
  All I have to do is bring it to my car.

SJ2021_jadeturtle_car=
  [MADELINE left surprised]
  Wait, where did my {# eb5534}car{#} go?
  It was right here when I parked!
  [MADELINE left upset]
  Oh... I left the keys in it, didn't I...
  [MADELINE left sad]
  Looks like I'll have to walk home...

SJ2021_jadeturtle_bluegrass=
  [secret_character]
  Say hi to the "band without {# 002ede}blue{#} grass" band,
  {# a8a5a5}{~}who were forced to get rid of their blue grass and spriting because of budget limitations.{/~}{#}
  Featuring:
  Pip, the bear, on Drums,
  Ella, the duck, on Harmonica,
  Emmet, the otter, on Bass,
  {# adbeff}Tillotman{#}, the beaver, on Banjo,
  And {# adbeff}Thegur90{#}, the composer.
  This music sure is a {# ff5e5e}{~}jam{/~}{#}.

SJ2021_jadeturtle_wisdom_turtle=
  {anchor bottom}
  [MADELINE left surprised]
  Hey, there's a sign up here.
  [MADELINE left normal]
  I wonder why it was so difficult to reach, let me read it...
  [secret_character]
   {.5}{!}{big} {~}Stealing {.5} is {.5} wrong{/~}{/!}
  [MADELINE left deadpan]
  Oh.

SJ2021_jadeturtle_cozy_chase=
  {anchor bottom}
  [MADELINE left normal]
  Ah, this spot sure is cozy.
  Also...
  {~}{big}{!}{# 8deafc}T{#}{# ffccec}R{#}{# ffffff}A{#}{# 8deafc}N{#}{# ffccec}S{#} {# ffffff}R{#}{!}{# 8deafc}I{#}{# ffccec}G{#}{# ffffff}H{#}{# 8deafc}T{#}{# ffccec}S{#}{# ffffff}!{#}{/big}{/!}{/~}

SJ2021_jadeturtle_bluegrass_bear=
  [secret_character]
  Careful, kid, we can't move or else it will cost the band more money. 
  Just enjoy our music <3

SJ2021_jadeturtle_boop=
  [secret_character]
  {big}{~}{# f8001c}* {#}{# f27901}B {#}{# dee400}O {#}{# 5ee810}O {#}{# 07e97a}P {#}{# 0ae578}* {#}{n}{# 007fee}a {#}{# 2d1fd1}a {#}{# 8e10ec}a {#}{# f700e5}\a {#}{# fb008c}a {#}{# f51d62}a {#}  {/~}{/big}

# === JAN

SJ2021_JAN_LMAO=
  {anchor top}
  [MADELINE normal]
  I did it.

SJ2021_JAN_LMAO2=
  {anchor top}
  [MADELINE sadder]
  This isn't how you solve the puzzle.


SJ2021_JAN_LMAOHS=
  {anchor top}
  [MADELINE normal]
  Whoopsie

# === Jems
SJ2021_InFiltration_Start=
[EX_PHONE right normal]
You've just entered the facility grounds.
Be careful. You'll have to go in through the vents.
[MADELINE left determined]
Roger.

SJ2021_InFiltration_Seekers=
[MADELINE left surprised]
What are those things?
[EX_PHONE right normal]
Specialist security drones.
If they see you, you're good as dead.

SJ2021_InFiltration_Warning=
{anchor bottom}
[EX_PHONE right normal]
Hold up.
You're entering their generator room.
Disable that, and you'll get rid of the time{n}dilation, but their security will stay online.
[MADELINE left distracted]
Roger.
[EX_PHONE right normal]
That's not my name.
[MADELINE left normal]
It is now.
Thanks for the help, Roger!

SJ2021_InFiltration_Blue_Alarm=
[EX_PHONE right normal]
Look out.
We're detecting a pair of drones above you.
You won't stand a chance going up there{n}if you don't deal with them first.
Make sure they can't see you.
[MADELINE left determined]
Understood.

SJ2021_InFiltration_Dropzle_Easter_Egg=
[MADELINE left normal]
Just like in Dropzle!

SJ2021_InFiltration_NotComf=
[MADELINE left sad]
This isn't comf at all...

SJ2021_InFiltration_Comf=
[MADELINE left normal]
Comf spot!
Comf comf!
  
# === Jolly

SJ2021_Jolly_secret=
[MADELINE right normal]
Pizza

SJ2021_Jolly_PowerAvUltimateSecret=
[MADELINE right normal]
im in your walls

# === JustJulia

StrawberryJamTheo_3_Advanced_Start=
  [Badeline right upset] Hey, {+MADELINE}, I don't think this is a good idea. with Theo
  [Badeline right worried] We’re in {~}reeeeeeeeal{/~} hot water here.
  [Madeline left upset] Ha ha. Very funny.
  [Badeline right yell] I’m serious!
  [Badeline right yell] This is a volcanic reef at the bottom of the ocean,{n}not some fancy hot spring.
  [Badeline right concerned] We'll be lucky to escape with just burns.
  [Madeline left sad] Yes, and we came here fully knowing that.
  [Badeline right worried] But...
  [Madeline left angry] I don’t need you worrying about me right now!
  [Badeline right sad] Fine...

StrawberryJamTheo_3_Advanced_Final=
  [Madeline left upset] Again? Seriously? with Theo
  [Badeline right yell] {+MADELINE}, {!}STOP.{/!}
  [Badeline right sad] Please.
  [Madeline left angry] I can’t stop here, we’re almost there!
  [Badeline right sad] The water is scalding.{n}It feels like we're splitting in two.
  [Badeline right concerned] I don’t think we can make it.
  [Madeline left distracted] We can’t turn back now...
  [Badeline right FreakA] We HAVE to turn back now!
  [Badeline right FreakB] {*}We’re barely keeping ourself together.{/*}
  [Madeline left panic] We can’t stop. I can’t stop.

StrawberryJamTheo_3_Advanced_Heart=
  [Madeline left surprised] What the- what just happened!? Did we make it? with Theo
  [Badeline right sad] I’m sorry, it all just started slipping and I couldn’t-
  [Madeline left sad] No, I’m sorry, I pushed us too far.
  [Badeline right sigh] Well, we’re here now. Might as well claim our reward.
  [Madeline left normal] And get out of here!
  
# === KAERRA

SJ2021_KAERRA_stotch_outside=
  What are you doing out here? I just welcomed you in, dummy.
  ...
  You want a strawberry? You're not getting one.

SJ2021_KAERRA_stotch_funny=
  It seems you have discovered our permanent containment chamber.
  No, I have no method of saving you.
  Not that you deserve it either way.

SJ2021_KAERRA_stotch_berrysee=
  Don't touch it. It's mine.

SJ2021_KAERRA_stotch_berrytake=
  Wow. You're insufferable.

SJ2021_KAERRA_kaerra_berrypath=
  taking a good look around, i see.
  i suggest you watch out for those red fields if you come across any. they're quite volatile compared to the others.
  it's highly recommended you stay away from them until you're familiar with the gentler ones.

SJ2021_KAERRA_kaerra_end=
  is this what you came here for?
  go ahead and take it, we have quite a few.

SJ2021_KAERRA_kaerra_truepath=
  i'm not quite sure how you gained access to this floor, but i'll let it pass.
  i will warn you that these purple fields are extremely unstable. you should turn back and take a safer detour.

SJ2021_KAERRA_kaerra_trueend=
  is this what you came here for?
  i applaud your perseverance, but there's a much safer route to one of them below us.
  regardless, you've earned it.

SJ2021_KAERRA_kaerra_strangeroom=
  ???

# === LegS

SJ2021_LegS_HS=
[MADELINE left distracted]
Are we even allowed to have {n}dialog in our heartside room?
[MADELINE left determined]
Well, here goes nothing..
[MADELINE left deadpan]
{>> 2}Banned Entities/Other{>>}
[MADELINE left deadpan]
{>> 3}The following entities are banned in maps:{>>}
[MADELINE left deadpan]
{>> 4}Intro Car (Soft ban, Secrets & Easter Eggs){>>}
[MADELINE left deadpan]
{>> 5}Moon Berry (Strawberries) & other “special” collectibles{>>}
[MADELINE left deadpan]
{>> 6}Rainbow Berry (Strawberries){>>}
[MADELINE left deadpan]
{>> 7}Speed Berry (Strawberries){>>}
[MADELINE left deadpan]
{>> 8}Vanilla Summit Gems {n}(Use Communal Helper’s gems instead){>>}
[MADELINE left deadpan]
{>> 10}B-side Cassettes{>>}
[MADELINE left deadpan]
{>> 100}“Fade” Death Swipe{>>}
[MADELINE left togetherZoom]
{>> 1}Thanks for listening to my ted talk,{0.5} {n}it helps me out{1} {~}a lot{/~}.{>>}

SJ2021_LegS_cs1=
*You walk into a dimly lit room.
*You can see some carvings engraved into the wall.
*Upon closer inspection you can make out:
[MADELINE right determined]
{>> 0.6}Special {0.3}thanks to my friends from ee{0.4}ny corner. {n}{1}I love you guys!{>>}
[MADELINE right distracted]
I wonder what that means...
SJ2021_LegS_cs2=
*You can see a massive coral reef in the distance.
*You wonder if there's a way to get to it.
SJ2021_LegS_Meomorial=
This memorial is dedicated to
all my homies who didn't get to
make a map in this collab.
You know who you are! <3
SJ2021_LegS_secretClueless=
[MADELINE left surprised]
I didn't even know it was possible to get here!
SJ2021_LegS_ohno=
[MADELINE left sadder]
oh.
SJ2021_LegS_secret=
[MADELINE right deadpan]
Why is there a jumpThru here?
SJ2021_LegS_secret69=
[MADELINE left togetherZoom]
Enough pipe rating, time for the stamina test!
SJ2021_LegS_fast=
[MADELINE left normal]
It's intermediate...
[MADELINE left peaceful]
Go {~}fast{/~}!
SJ2021_LegS_secret2=
[MADELINE right normal]
I like to wounce.
SJ2021_LegS_pointless=
[MADELINE right distracted]
Pointless Machines
SJ2021_LegS_Tutorial=
[THEO_MIRROR left wtf]
Aight look, all you gotta do is press the {~}jump button{/~}{n} as you're exiting the pipe...
SJ2021_LegS_fishtank=
[THEO_MIRROR left serious]
This next room is {0.3}{~}slightly{/~} more difficult than the rest of the map. Proceed at your own risk.
SJ2021_LegS_secret3=
[MADELINE right angry]
{>> 2}This annoys me so much I can't adequately {n}describe how much.{>>}
[MADELINE right angry]
{>> 2}Like in no capacity do I find it funny on any level.{>>}
[MADELINE right angry]
{>> 2}In any way whatsoever.{>>}
[MADELINE right angry]
{>> 2}And it's not even quite because of the subject matter.{>>}
[MADELINE right angry]
{>> 2}It's just the aura of the image.{>>}
[MADELINE right angry]
{>> 2}It seems to be screaming YES!!! {n}HAHAH FUNNYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!{>>}
[MADELINE right angry]
{>> 2}When it's like chill it's mildly humorous at best.{>>}
[MADELINE right angry]
{>> 2}The emote thinks it's way too funny.{>>}
[MADELINE right angry]
{>> 2}Trying much too hard.{>>}
[MADELINE right angry]
{>> 2}On god the face annoys me so much {n}and the position of it.{>>}
[MADELINE right angry]
{>> 2}Every second I have to look at it is hellish cringe within.{>>}
SJ2021_LegS_secret11=
[MADELINE left peaceful]
{>>10}I die now...{>>}
SJ2021_LegS_secretLe=
[MADELINE right normal]
Hi lennygold!
SJ2021_LegS_secretCa=
[MADELINE right deadpan]
They don't know I'm in the walls...
SJ2021_LegS_secret4=
[MADELINE right deadpan]
Luckily this fall didn't set me back by several minutes.
SJ2021_LegS_secret5=
[MADELINE right determined]
You should play Hydroshock!
SJ2021_LegS_comf=
[BADELINE right normal]
Grandmaster is in a good spot right now, most gameplay is done and deco[BADELINE  right freakB] is going wholesomely.
[BADELINE right normal]
We do still have a couple of maps that need some extra work but they'll make it to the finish line.
[BADELINE  right freakA]
Motivation levels, while somewhat inconsistent, {n}do generally seem high... 
[BADELINE  right freakA]
And i hope we're able to turn {n}our[BADELINE  right freakB] pauses into[BADELINE  right freakC] grins as we {n}wrap up development.
[BADELINE right scoff]
Shoutouts to all gm playtesters! 
[BADELINE right freakC]
You've been doing fantastic work {n}and this difficulty wouldn't be nearly {n}as polished without you.
[BADELINE right freakA]
{!}{~}{big}I am moosting.{/big}{/~}{/!}
SJ2021_LegS_secret7=
[MADELINE right distracted]
{>> 0.1}https://pastebin.com/nH25MzMx{>>}
SJ2021_LegS_secretOMG=
[MADELINE right peaceful]
Wow, honestly congrats on getting here!
SJ2021_LegS_secret8=
[MADELINE right normal]
Contrary to popular belief, you don't have to actually backboost to beat this map.
SJ2021_LegS_secret9=
[MADELINE right deadpan]
Posture check.
SJ2021_LegS_poofer=
[MADELINE right distracted]
If only there were any other maps that have puffers and pipes...
SJ2021_LegS_secretLel=
[MADELINE right normal]
Smh, I hate it when I have to do a tech{n}from higher difficulty for a secret.
SJ2021_LegS_Granny=
[MADELINE right surprised]
Oh, hey {# 66ea3a}Granny{#}.
[GRANNY left creepA]
What did you do to my roof {+MADELINE}?
[MADELINE right sadder]
Sorry, I couldn't ultra...
[GRANNY left normal]
That's okay, you can just {~}retry{/~}.{trigger 0}
[MADELINE right distracted]
Ok, I will.{n}{0.5} What about the ca~{trigger 1}
[GRANNY left creepB]
{!}{>> 0.2}{big}do{0.3} not{0.3} the{0.3} cat{/big}{>>}{/!}
SJ2021_LegS_GrannyIP=
[GRANNY left normal]
{>> 0.05}216.{0.3}58.{0.3}216.{0.3}164{>>}
SJ2021_LegS_secret6=
[MADELINE right distracted]
\#StopLigamentHate
SJ2021_LegS_secret116=
[THEO_MIRROR right normal]
This spring was part of the solution during an earlier build of the map, but it got replaced. I've kept the spring in as an homage to the original room idea. 

SJ2021_LegS_0=
[MADELINE left together]
{# ff2eab}Woosting coosting{#}
SJ2021_LegS_1=
[MADELINE left together]
{# ff2eab}I am dumping!{#}
SJ2021_LegS_2=
[MADELINE left together]
{# ff2eab}3dcatgrin jumpscare{#}
SJ2021_LegS_3=
[MADELINE left together]
{# ff2eab}Dumpstare apocalypse{#}
SJ2021_LegS_4=
[MADELINE left together]
{# ff2eab}Oomfie grinning af{#}
SJ2021_LegS_5=
[MADELINE left together]
{# ff2eab}3dlenientceilingpopeline{#}
SJ2021_LegS_6=
[MADELINE left together]
{# ff2eab}Woozy plead moosting{#}
SJ2021_LegS_7=
[MADELINE left together]
{# ff2eab}Mumping{#}
SJ2021_LegS_8=
[MADELINE left together]
{# ff2eab}I wallbounce wholesomely{#}
SJ2021_LegS_9=
[MADELINE left together]
{# ff2eab}{~}Cat fooster{/~}{#}
SJ2021_LegS_10=
[MADELINE left together]
{# ff2eab}Lenient cassosted fuper{#}
SJ2021_LegS_11=
[MADELINE left together]
{# ff2eab}I turned myself into a cassette block oomfie!{#}
SJ2021_LegS_12=
[MADELINE left together]
{# ff2eab}Fore real???{#}
SJ2021_LegS_13=
[MADELINE left together]
{# ff2eab}3dforeline{#}
SJ2021_LegS_14=
[MADELINE left together]
{# ff2eab}I am pausing{#}
SJ2021_LegS_15=
[MADELINE left together]
{# ff2eab}You should nump{#}
SJ2021_LegS_16=
[MADELINE left together]
{# ff2eab}What if I made this a lenient dultra bloost{#}
SJ2021_LegS_17=
[MADELINE left together]
{# ff2eab}Fishtank lenient summit map{#}
SJ2021_LegS_18=
[MADELINE left together]
{# ff2eab}Competitive coosting{#}
SJ2021_LegS_19=
[MADELINE left deadpan]
{>>0.5}August 20th,{1} the {# FF0000}{!}redacted{/!}{#} incident...{>>}
SJ2021_LegS_20=
[MADELINE left together]
{# ff2eab}Soost wump wholesomeline{#}
SJ2021_LegS_21=
[MADELINE left together]
{# ff2eab}So mooping oomfieline!{#}
SJ2021_LegS_22=
[MADELINE left together]
{# ff2eab}that was pretty crumping{#}
SJ2021_LegS_23=
[MADELINE left together]
{# ff2eab}You should splip{#}
SJ2021_LegS_24=
[MADELINE left together]
{# ff2eab}Droosting woozyplead{#}
SJ2021_LegS_25=
[MADELINE left together]
{# ff2eab}But it’s lenient!{#}
SJ2021_LegS_26=
[MADELINE left together]
{# ff2eab}This is such a grin mump moment{#}
SJ2021_LegS_27=
[MADELINE left together]
{# ff2eab}This spinner is pausing{#}
SJ2021_LegS_28=
[MADELINE left together]
{# ff2eab}Look at this new wholesome strat in crystal garden{#}
SJ2021_LegS_29=
[MADELINE left together]
{# ff2eab}{~}That cloump sump setup is pretty raised eyebrow{/~}{#}
SJ2021_LegS_30=
[MADELINE left together]
{# ff2eab}Beginner soumps real???{#}
SJ2021_LegS_31=
[MADELINE left together]
{# ff2eab}This room feels pretty 3dcateline{#}
SJ2021_LegS_32=
[MADELINE left together]
{# ff2eab}oomfing coostie{#}
SJ2021_LegS_33=
[MADELINE left together]
{# ff2eab}wholestare lenienteline{#}
SJ2021_LegS_34=
[MADELINE left together]
{# ff2eab}raised eyebrow wouncing{#}
SJ2021_LegS_35=
[MADELINE left together]
{# ff2eab}wounce c*mp ceremony{#}
SJ2021_LegS_36=
[MADELINE left together]
{# ff2eab}the lenient woomst{#}
SJ2021_LegS_37=
[MADELINE left together]
{# ff2eab}noost foosted bloost{#}
SJ2021_LegS_38=
[MADELINE left together]
{# ff2eab}3dnewmooneline irl????!{#}
SJ2021_LegS_39=
[RU left closer]
{!}{>> .7}Ok I’m back i just opened a dr pepper bottle and it blew up everywhere{>> }{/!}

# === LethargicDoggo

SJ2021_LethargicDoggo_Stormdog=
  [STORMDOG right normal]
  welcome to the gay zone
  you are gay now
  [MADELINE left distracted]
  But what if I was already gay?
  [STORMDOG right normal]
  you are now gay^2
  you're welcome

SJ2021_LethargicDoggo_ok=
  [MADELINE right normal]
  ok

# === Liero

SJ2021_Liero_A09CoreA=
He's chilling, do not disturb.

SJ2021_Liero_A00=
[MADELINE left normal]
Comfortable.

SJ2021_Liero_A01=
[MADELINE left normal]
Pretty comfy.

SJ2021_Liero_A03=
[MADELINE left sad]
Not that comf...

SJ2021_Liero_A08=
[MADELINE left upset]
Stop checking holes.

SJ2021_Liero_A12=
[MADELINE left normal]
Gaming.

SJ2021_Liero_HS=
[MADELINE left normal]
Comf acquired.

SJ2021_Liero_HS2=
[MADELINE left surprised]
Ultimate comfortableness!

# === Linj (Downside)

SJ2021_Linj_DoNotEnterLocalizationText=
# Fill the above with the translation for "Do Not Enter". This is a decal translation.
SJ2021_Linj_DownDreamJump=
  Dream Jump

SJ2021_Linj_Downside_Ducktut=
  Duck for safety

SJ2021_Linj_DownClimbOne=
  You can do this  (:

SJ2021_Linj_DownClimbTwo=
  Don't feel demotivated. You'll be back up in no time (:

SJ2021_Linj_DownClimbThree=
  Don't worry; in time, this little fall will seem insignificant; just one among many (:

SJ2021_Linj_DownClimbFour=
  Try to see the positive in everything: you fell because you yourself have room to improve (:

SJ2021_Linj_DownClimbFive=
  It's always good to return to your roots and take in the nostalgia (:

SJ2021_Linj_DownClimbSix=
  {#ff1144}Strawberries{#} will impress your friends, that's about it.{n}Only collect them if you really want to!

SJ2021_Linj_DownTimeOne=
  Just breathe. {+MADELINE}.{n}Why are you so nervous?

SJ2021_Linj_DownTimeTwo=
  Be proud of your {#ff1144}Death Count{#}!{n}The more you die, the more you're learning. Keep going!

SJ2021_Linj_DownTimeThree=
  {# F94A4A}Did You Know?{#}{n}Most climbing mishaps occur due to exhaustion.{n}Remember to take regular breaks!

SJ2021_Linj_DownComf=
  {anchor bottom}[MADELINE left normal]
  Comf!
  ....
  {~}You were warned.{/~}
  [Madeline left determined]
  I'm now going to say every word beginning with Z!
  [MADELINE left normal]
  ZA 
  ZABAGLIONE 
  ZABAGLIONES 
  ZABAIONE 
  ZABAIONES 
  ZABAJONE 
  ZABAJONES 
  ZABETA 
  ZABETAS 
  ZABRA 
  ZABRAS 
  ZABTIEH 
  ZABTIEHS 
  ZACATON 
  ZACATONS 
  ZACK 
  ZACKS 
  ZADDICK 
  ZADDIK 
  ZADDIKIM 
  ZADDIKS 
  ZAFFAR 
  ZAFFARS 
  ZAFFER 
  ZAFFERS 
  ZAFFIR
  [Madeline left distracted]
  ....
  ....
  ....
  I'll let you off easy.
  [MADELINE left deadpan]
  {>> 0.4}{0.5}{big}{!}This time.{/!}{/big}{>>}

SJ2021_Linj_DownComfTwo=
  {anchor bottom}[MADELINE left normal]
  ....
  [Madeline left distracted]
  ....Where did I leave off again?
  [MADELINE left normal]
  Oh right! {0.5}{>> 0.4}{~}ZAFFIR{/~}{>>}!
  ZAFFIRS 
  ZAFFRE 
  ZAFFRES 
  ZAFTIG 
  ZAG 
  ZAGGED 
  ZAGGING 
  ZAGS 
  ZAIBATSU 
  ZAIKAI 
  ZAIKAIS 
  ZAIRE 
  ZAIRES 
  ZAITECH 
  ZAITECHS 
  ZAKAT 
  ZAKATS 
  ZAKOUSKA 
  ZAKOUSKI 
  ZAKUSKA 
  ZAKUSKI 
  ZALAMBDODONT 
  ZALAMBDODONTS 
  ZAMAN 
  ZAMANG 
  ZAMANGS 
  ZAMANS 
  ZAMARRA 
  ZAMARRAS 
  ZAMARRO 
  ZAMARROS 
  ZAMBO 
  ZAMBOMBA 
  ZAMBOMBAS 
  ZAMBOORAK 
  ZAMBOORAKS 
  ZAMBOS 
  ZAMBUCK 
  ZAMBUCKS 
  ZAMBUK 
  ZAMBUKS 
  ZAMIA 
  ZAMIAS 
  ZAMINDAR 
  ZAMINDARI 
  ZAMINDARIES 
  ZAMINDARIS 
  ZAMINDARS 
  ZAMINDARY 
  ZAMOUSE 
  ZAMOUSES 
  ZAMPOGNA 
  ZAMPOGNAS 
  ZAMPONE 
  ZAMPONI 
  ZAMZAWED 
  ZANANA 
  ZANANAS 
  ZANDER 
  ZANDERS 
  ZANELLA 
  ZANELLAS 
  ZANIED 
  ZANIER 
  ZANIES 
  ZANIEST 
  ZANILY 
  ZANINESS 
  ZANINESSES 
  ZANJA 
  ZANJAS 
  ZANJERO 
  ZANJEROS 
  ZANTE 
  ZANTEDESCHIA 
  ZANTEDESCHIAS 
  ZANTES 
  ZANTHOXYL 
  ZANTHOXYLS 
  ZANTHOXYLUM 
  ZANTHOXYLUMS 
  ZANY 
  ZANYING 
  ZANYISH 
  ZANYISM 
  ZANYISMS 
  ZANZA 
  ZANZAS 
  ZANZE 
  ZANZES
  ZAP
  ZAPATA
  ZAPATEADO
  ZAPATEADOS
  ZAPATEO
  ZAPATEOS
  ZAPOTILLA
  ZAPOTILLAS
  ZAPPED
  ZAPPER
  ZAPPERS
  ZAPPIER
  ZAPPIEST
  ZAPPING
  ZAPPY
  ZAPS
  ZAPTIAH
  ZAPTIAHS
  ZAPTIEH
  ZAPTIEHS
  ZARAPE
  ZARAPES
  ZARATITE
  ZARATITES
  ZAREBA
  ZAREBAS
  ZAREEBA
  ZAREEBAS
  ZARF
  ZARFS
  ZARIBA
  ZARIBAS
  ZARNEC
  ZARNECS
  ZARNICH
  ZARNICHS
  ZARZUELA
  ZARZUELAS
  ZAS
  ZASTRUGA
  ZASTRUGI
  ZATI
  ZATIS
  ZAX
  ZAXES
  ZAYIN
  ZAYINS
  ZAZEN
  ZAZENS
  ZEA
  ZEAL
  ZEALANT
  ZEALANTS
  ZEALFUL
  ZEALLESS
  ZEALOT
  ZEALOTISM
  ZEALOTISMS
  ZEALOTRIES
  ZEALOTRY
  ZEALOTS
  ZEALOUS
  ZEALOUSLY
  ZEALOUSNESS
  ZEALOUSNESSES
  ZEALS
  ZEAS
  ZEATIN
  ZEATINS
  ZEBEC
  ZEBECK
  ZEBECKS
  ZEBECS
  ZEBRA
  ZEBRAFISH
  ZEBRAFISHES
  ZEBRAIC
  ZEBRANO
  ZEBRANOS
  ZEBRAS
  ZEBRASS
  ZEBRASSES
  ZEBRAWOOD
  ZEBRAWOODS
  ZEBRINA
  ZEBRINAS
  ZEBRINE
  ZEBRINES
  ZEBRINNIES
  ZEBRINNY
  ZEBROID
  ZEBRULA
  ZEBRULAS
  ZEBRULE
  ZEBRULES
  ZEBU
  ZEBUB
  ZEBUBS
  ZEBUS
  ZECCHIN
  ZECCHINE
  ZECCHINES
  ZECCHINI
  ZECCHINO
  ZECCHINOS
  ZECCHINS
  ZECHIN
  ZECHINS
  ZED
  ZEDOARIES
  ZEDOARY
  ZEDS
  ZEE
  ZEES
  ZEIN
  ZEINS
  ZEITGEBER
  ZEITGEBERS
  ZEITGEIST
  ZEITGEISTS
  ZEK
  ZEKS
  ZEL
  ZELANT
  ZELANTS
  ZELATOR
  ZELATORS
  ZELATRICE
  ZELATRICES
  ZELATRIX
  ZELATRIXES
  ZELKOVA
  ZELKOVAS
  ZELOPHOBIA
  ZELOPHOBIAS
  ZELOPHOBIC
  ZELOPHOBICS
  ZELOSO
  ZELOTYPIA
  ZELOTYPIAS
  ZELS
  ZEMINDAR
  ZEMINDARI
  ZEMINDARIES
  ZEMINDARIS
  ZEMINDARS
  ZEMINDARY
  ZEMSTVA
  ZEMSTVO
  ZEMSTVOS
  ZENAIDA
  ZENAIDAS
  ZENANA
  ZENANAS
  ZENDIK
  ZENDIKS
  ZENITH
  ZENITHAL
  ZENITHS
  ZEOLITE
  ZEOLITES
  ZEOLITIC
  ZEOLITIFORM
  ZEP
  ZEPHYR
  ZEPHYRS
  ZEPPELIN
  ZEPPELINS
  ZEPPOLE
  ZEPPOLES
  ZEPPOLI
  ZEPS
  ZEPTOSECOND
  ZEPTOSECONDS
  ZERDA
  ZERDAS
  ZEREBA
  ZEREBAS
  ZERIBA
  ZERIBAS
  ZERK
  ZERKS
  ZERO
  ZEROED
  ZEROES
  ZEROING
  ZEROS
  ZEROTH
  ZERUMBET
  ZERUMBETS
  ZEST
  ZESTED
  ZESTER
  ZESTERS
  ZESTFUL
  ZESTFULLY
  ZESTFULNESS
  ZESTFULNESSES
  ZESTIER
  ZESTIEST
  ZESTILY
  ZESTING
  ZESTLESS
  ZESTS
  ZESTY
  ZETA
  ZETAS
  ZETETIC
  ZETETICS
  ZETTABYTE
  ZETTABYTES
  ZEUGLODONT
  ZEUGLODONTS
  ZEUGMA
  ZEUGMAS
  ZEUGMATIC
  ZEUGMATICALLY
  ZEUXITE
  ZEUXITES
  ZEX
  ZEXES
  ZEZE
  ZEZES
  ZHO
  ZHOMO
  ZHOMOS
  ZHOS
  ZIBELINE
  ZIBELINES
  ZIBELLINE
  ZIBELLINES
  ZIBET
  ZIBETH
  ZIBETHS
  ZIBETS
  ZIDOVUDINE
  ZIDOVUDINES
  ZIFF
  ZIFFIUS
  ZIFFIUSES
  ZIFFS
  ZIG
  ZIGAN
  ZIGANKA
  ZIGANKAS
  ZIGANS
  ZIGGED
  ZIGGING
  ZIGGURAT
  ZIGGURATS
  ZIGS
  ZIGZAG
  ZIGZAGGED
  ZIGZAGGEDNESS
  ZIGZAGGEDNESSES
  ZIGZAGGER
  ZIGZAGGERIES
  ZIGZAGGERS
  ZIGZAGGERY
  ZIGZAGGING
  ZIGZAGGY
  ZIGZAGS
  ZIKKURAT
  ZIKKURATS
  ZIKURAT
  ZIKURATS
  ZILA
  ZILAS
  ZILCH
  ZILCHES
  ZILL
  ZILLA
  ZILLAH
  ZILLAHS
  ZILLAS
  ZILLION
  ZILLIONAIRE
  ZILLIONAIRES
  ZILLIONS
  ZILLIONTH
  ZILLIONTHS
  ZILLS
  ZIMB
  ZIMBI
  ZIMBIS
  ZIMBS
  ZIMMER
  ZIMMERS
  ZIMOCCA
  ZIMOCCAS
  ZIN
  ZINC
  ZINCATE
  ZINCATES
  ZINCED
  ZINCIC
  ZINCIER
  ZINCIEST
  ZINCIFEROUS
  ZINCIFICATION
  ZINCIFICATIONS
  ZINCIFIED
  ZINCIFIES
  ZINCIFY
  ZINCIFYING
  ZINCING
  ZINCITE
  ZINCITES
  ZINCKED
  ZINCKENITE
  ZINCKENITES
  ZINCKIER
  ZINCKIEST
  ZINCKIFICATION
  ZINCKIFICATIONS
  ZINCKIFIED
  ZINCKIFIES
  ZINCKIFY
  ZINCKIFYING
  ZINCKING
  ZINCKY
  ZINCO
  ZINCODE
  ZINCODES
  ZINCOGRAPH
  ZINCOGRAPHER
  ZINCOGRAPHERS
  ZINCOGRAPHIC
  ZINCOGRAPHICAL
  ZINCOGRAPHIES
  ZINCOGRAPHS
  ZINCOGRAPHY
  ZINCOID
  ZINCOLYSES
  ZINCOLYSIS
  ZINCOS
  ZINCOUS
  ZINCS
  ZINCY
  ZINDABAD
  ZINE
  ZINEB
  ZINEBS
  ZINES
  ZINFANDEL
  ZINFANDELS
  ZING
  ZINGANI
  ZINGANO
  ZINGARA
  ZINGARE
  ZINGARI
  ZINGARO
  ZINGED
  ZINGEL
  ZINGELS
  ZINGER
  ZINGERS
  ZINGIBER
  ZINGIBERACEOUS
  ZINGIBERS
  ZINGIER
  ZINGIEST
  ZINGING
  ZINGS
  ZINGY
  ZINJANTHROPI
  ZINJANTHROPUS
  ZINJANTHROPUSES
  ZINKE
  ZINKED
  ZINKENITE
  ZINKENITES
  ZINKES
  ZINKIER
  ZINKIEST
  ZINKIFEROUS
  ZINKIFICATION
  ZINKIFICATIONS
  ZINKIFIED
  ZINKIFIES
  ZINKIFY
  ZINKIFYING
  ZINKING
  ZINKY
  ZINNIA
  ZINNIAS
  ZINS
  ZINZIBERACEOUS
  ZIP
  ZIPLESS
  ZIPLOCK
  ZIPPED
  ZIPPER
  ZIPPERED
  ZIPPERING
  ZIPPERS
  ZIPPIER
  ZIPPIEST
  ZIPPING
  ZIPPO
  ZIPPOS
  ZIPPY
  ZIPS
  ZIPTOP
  ZIRAM
  ZIRAMS
  ZIRCALLOY
  ZIRCALLOYS
  ZIRCALOY
  ZIRCALOYS
  ZIRCON
  ZIRCONIA
  ZIRCONIAS
  ZIRCONIC
  ZIRCONIUM
  ZIRCONIUMS
  ZIRCONS
  ZIT
  ZITE
  ZITHER
  ZITHERIST
  ZITHERISTS
  ZITHERN
  ZITHERNS
  ZITHERS
  ZITI
  ZITIS
  ZITS
  ZIZ
  ZIZANIA
  ZIZANIAS
  ZIZEL
  ZIZELS
  ZIZIT
  ZIZITH
  ZIZYPHUS
  ZIZYPHUSES
  ZIZZ
  ZIZZED
  ZIZZES
  ZIZZING
  ZIZZLE
  ZIZZLED
  ZIZZLES
  ZIZZLING
  ZLOTE
  ZLOTIES
  ZLOTY
  ZLOTYCH
  ZLOTYS
  ZO
  ZOA
  ZOAEA
  ZOAEAE
  ZOAEAS
  ZOANTHARIAN
  ZOANTHARIANS
  ZOANTHROPIC
  ZOANTHROPIES
  ZOANTHROPY
  ZOARIA
  ZOARIAL
  ZOARIUM
  ZOBO
  ZOBOS
  ZOBU
  ZOBUS
  ZOCALO
  ZOCALOS
  ZOCCO
  ZOCCOLO
  ZOCCOLOS
  ZOCCOS
  ZODIAC
  ZODIACAL
  ZODIACS
  ZOEA
  ZOEAE
  ZOEAL
  ZOEAS
  ZOECHROME
  ZOECHROMES
  ZOECIA
  ZOECIUM
  ZOEFORM
  ZOETIC
  ZOETROPE
  ZOETROPES
  ZOETROPIC
  ZOFTIG
  ZOIATRIA
  ZOIATRIAS
  ZOIATRICS
  ZOIC
  ZOISITE
  ZOISITES
  ZOISM
  ZOISMS
  ZOIST
  ZOISTS
  ZOL
  ZOLS
  ZOMBI
  ZOMBIE
  ZOMBIELIKE
  ZOMBIES
  ZOMBIFICATION
  ZOMBIFICATIONS
  ZOMBIFIED
  ZOMBIFIES
  ZOMBIFY
  ZOMBIFYING
  ZOMBIISM
  ZOMBIISMS
  ZOMBIS
  ZOMBORUK
  ZOMBORUKS
  ZONA
  ZONAE
  ZONAL
  ZONALLY
  ZONARY
  ZONATE
  ZONATED
  ZONATION
  ZONATIONS
  ZONDA
  ZONDAS
  ZONE
  ZONED
  ZONELESS
  ZONER
  ZONERS
  ZONES
  ZONETIME
  ZONETIMES
  ZONING
  ZONINGS
  ZONK
  ZONKED
  ZONKING
  ZONKS
  ZONOID
  ZONULA
  ZONULAE
  ZONULAR
  ZONULAS
  ZONULE
  ZONULES
  ZONULET
  ZONULETS
  ZONURE
  ZONURES
  ZOO
  ZOOBIOTIC
  ZOOBLAST
  ZOOBLASTS
  ZOOCEPHALIC
  ZOOCHEMICAL
  ZOOCHEMISTRIES
  ZOOCHEMISTRY
  ZOOCHORE
  ZOOCHORES
  ZOOCHORIES
  ZOOCHOROUS
  ZOOCHORY
  ZOOCULTURE
  ZOOCULTURES
  ZOOCYTIA
  ZOOCYTIUM
  ZOODENDRIA
  ZOODENDRIUM
  ZOOEA
  ZOOEAE
  ZOOEAL
  ZOOEAS
  ZOOECIA
  ZOOECIUM
  ZOOEY
  ZOOGAMETE
  ZOOGAMETES
  ZOOGAMIES
  ZOOGAMOUS
  ZOOGAMY
  ZOOGENIC
  ZOOGENIES
  ZOOGENOUS
  ZOOGENY
  ZOOGEOGRAPHER
  ZOOGEOGRAPHERS
  ZOOGEOGRAPHIC
  ZOOGEOGRAPHICAL
  ZOOGEOGRAPHIES
  ZOOGEOGRAPHY
  ZOOGLEA
  ZOOGLEAE
  ZOOGLEAL
  ZOOGLEAS
  ZOOGLOEA
  ZOOGLOEAE
  ZOOGLOEAL
  ZOOGLOEAS
  ZOOGLOEIC
  ZOOGLOEOID
  ZOOGONIDIA
  ZOOGONIDIUM
  ZOOGONIES
  ZOOGONOUS
  ZOOGONY
  ZOOGRAFT
  ZOOGRAFTING
  ZOOGRAFTINGS
  ZOOGRAFTS
  ZOOGRAPHER
  ZOOGRAPHERS
  ZOOGRAPHIC
  ZOOGRAPHICAL
  ZOOGRAPHIES
  ZOOGRAPHIST
  ZOOGRAPHISTS
  ZOOGRAPHY
  ZOOID
  ZOOIDAL
  ZOOIDS
  ZOOIER
  ZOOIEST
  ZOOKEEPER
  ZOOKEEPERS
  ZOOKS
  ZOOLATER
  ZOOLATERS
  ZOOLATRIA
  ZOOLATRIAS
  ZOOLATRIES
  ZOOLATROUS
  ZOOLATRY
  ZOOLITE
  ZOOLITES
  ZOOLITH
  ZOOLITHIC
  ZOOLITHS
  ZOOLITIC
  ZOOLOGIC
  ZOOLOGICAL
  ZOOLOGICALLY
  ZOOLOGIES
  ZOOLOGIST
  ZOOLOGISTS
  ZOOLOGY
  ZOOM
  ZOOMAGNETIC
  ZOOMAGNETISM
  ZOOMAGNETISMS
  ZOOMANCIES
  ZOOMANCY
  ZOOMANIA
  ZOOMANIAS
  ZOOMANTIC
  ZOOMED
  ZOOMETRIC
  ZOOMETRICAL
  ZOOMETRIES
  ZOOMETRY
  ZOOMING
  ZOOMORPH
  ZOOMORPHIC
  ZOOMORPHIES
  ZOOMORPHISM
  ZOOMORPHISMS
  ZOOMORPHS
  ZOOMORPHY
  ZOOMS
  ZOON
  ZOONAL
  ZOONED
  ZOONIC
  ZOONING
  ZOONITE
  ZOONITES
  ZOONITIC
  ZOONOMIA
  ZOONOMIAS
  ZOONOMIC
  ZOONOMIES
  ZOONOMIST
  ZOONOMISTS
  ZOONOMY
  ZOONOSES
  ZOONOSIS
  ZOONOTIC
  ZOONS
  ZOOPATHIES
  ZOOPATHOLOGIES
  ZOOPATHOLOGY
  ZOOPATHY
  ZOOPERAL
  ZOOPERIES
  ZOOPERIST
  ZOOPERISTS
  ZOOPERY
  ZOOPHAGAN
  ZOOPHAGANS
  ZOOPHAGIES
  ZOOPHAGOUS
  ZOOPHAGY
  ZOOPHOBE
  ZOOPHOBES
  ZOOPHOBIA
  ZOOPHOBIAS
  ZOOPHOBOUS
  ZOOPHORI
  ZOOPHORIC
  ZOOPHORUS
  ZOOPHYSIOLOGIES
  ZOOPHYSIOLOGIST
  ZOOPHYSIOLOGY
  ZOOPHYTE
  ZOOPHYTES
  ZOOPHYTIC
  ZOOPHYTICAL
  ZOOPHYTOID
  ZOOPHYTOLOGICAL
  ZOOPHYTOLOGIES
  ZOOPHYTOLOGIST
  ZOOPHYTOLOGISTS
  ZOOPHYTOLOGY
  ZOOPLANKTER
  ZOOPLANKTERS
  ZOOPLANKTON
  ZOOPLANKTONIC
  ZOOPLANKTONS
  ZOOPLASTIC
  ZOOPLASTIES
  ZOOPLASTY
  ZOOPSYCHOLOGIES
  ZOOPSYCHOLOGY
  ZOOS
  ZOOSCOPIC
  ZOOSCOPIES
  ZOOSCOPY
  ZOOSPORANGIA
  ZOOSPORANGIAL
  ZOOSPORANGIUM
  ZOOSPORE
  ZOOSPORES
  ZOOSPORIC
  ZOOSPOROUS
  ZOOSTEROL
  ZOOSTEROLS
  ZOOT
  ZOOTAXIES
  ZOOTAXY
  ZOOTECHNICAL
  ZOOTECHNICS
  ZOOTECHNIES
  ZOOTECHNY
  ZOOTHAPSES
  ZOOTHAPSIS
  ZOOTHECIA
  ZOOTHECIAL
  ZOOTHECIUM
  ZOOTHEISM
  ZOOTHEISMS
  ZOOTHEISTIC
  ZOOTHERAPIES
  ZOOTHERAPY
  ZOOTHOME
  ZOOTHOMES
  ZOOTIER
  ZOOTIEST
  ZOOTOMIC
  ZOOTOMICAL
  ZOOTOMICALLY
  ZOOTOMIES
  ZOOTOMIST
  ZOOTOMISTS
  ZOOTOMY
  ZOOTOXIC
  ZOOTOXIN
  ZOOTOXINS
  ZOOTROPE
  ZOOTROPES
  ZOOTROPHIC
  ZOOTROPHIES
  ZOOTROPHY
  ZOOTSUITER
  ZOOTSUITERS
  ZOOTY
  ZOOTYPE
  ZOOTYPES
  ZOOTYPIC
  ZOOXANTHELLA
  ZOOXANTHELLAE
  ZOOZOO
  ZOOZOOS
  ZOPILOTE
  ZOPILOTES
  ZOPPA
  ZOPPO
  ZORBING
  ZORBINGS
  ZORBONAUT
  ZORBONAUTS
  ZORGITE
  ZORGITES
  ZORI
  ZORIL
  ZORILLA
  ZORILLAS
  ZORILLE
  ZORILLES
  ZORILLO
  ZORILLOS
  ZORILS
  ZORINO
  ZORINOS
  ZORIS
  ZORRO
  ZORROS
  ZOS
  ZOSTER
  ZOSTERS
  ZOUAVE
  ZOUAVES
  ZOUK
  ZOUKS
  ZOUNDS
  ZOWIE
  ZOYSIA
  ZOYSIAS
  ZUCCHETTI
  ZUCCHETTO
  ZUCCHETTOS
  ZUCCHINI
  ZUCCHINIS
  ZUCHETTA
  ZUCHETTAS
  ZUCHETTO
  ZUCHETTOS
  ZUFFOLI
  ZUFFOLO
  ZUFOLI
  ZUFOLO
  ZUGZWANG
  ZUGZWANGED
  ZUGZWANGING
  ZUGZWANGS
  ZULU
  ZULUS
  ZUMBOORUK
  ZUMBOORUKS
  ZUPA
  ZUPAN
  ZUPANS
  ZUPAS
  ZURF
  ZURFS
  ZUZ
  ZUZIM
  ZWIEBACK
  ZWIEBACKS
  ZWISCHENZUG
  ZWISCHENZUGS
  ZWITTERION
  ZWITTERIONIC
  ZWITTERIONS
  ZYDECO
  ZYDECOS
  ZYGA
  ZYGAENID
  ZYGAENOID
  THE GAME
  ZYGAL
  ZYGANTRA
  ZYGANTRUM
  ZYGANTRUMS
  ZYGAPOPHYSEAL
  ZYGAPOPHYSES
  ZYGAPOPHYSIAL
  ZYGAPOPHYSIS
  ZYGOBRANCH
  ZYGOBRANCHIATE
  ZYGOBRANCHIATES
  ZYGOBRANCHS
  ZYGOCACTI
  ZYGOCACTUS
  ZYGOCACTUSES
  ZYGOCARDIAC
  ZYGODACTYL
  ZYGODACTYLIC
  ZYGODACTYLISM
  ZYGODACTYLISMS
  ZYGODACTYLOUS
  ZYGODACTYLS
  ZYGODONT
  ZYGOID
  ZYGOMA
  ZYGOMAS
  ZYGOMATA
  ZYGOMATIC
  ZYGOMATICS
  ZYGOMORPHIC
  ZYGOMORPHIES
  ZYGOMORPHISM
  ZYGOMORPHISMS
  ZYGOMORPHOUS
  ZYGOMORPHY
  ZYGOMYCETE
  ZYGOMYCETES
  ZYGOMYCETOUS
  ZYGON
  ZYGOPHYLLACEOUS
  ZYGOPHYTE
  ZYGOPHYTES
  ZYGOPLEURAL
  ZYGOSE
  ZYGOSES
  ZYGOSIS
  ZYGOSITIES
  ZYGOSITY
  ZYGOSPHENE
  ZYGOSPHENES
  ZYGOSPORE
  ZYGOSPORES
  ZYGOSPORIC
  ZYGOTE
  ZYGOTENE
  ZYGOTENES
  ZYGOTES
  ZYGOTIC
  ZYGOTICALLY
  ZYLONITE
  ZYLONITES
  ZYMASE
  ZYMASES
  ZYME
  ZYMES
  ZYMIC
  ZYMITE
  ZYMITES
  ZYMOGEN
  ZYMOGENE
  ZYMOGENES
  ZYMOGENESES
  ZYMOGENESIS
  ZYMOGENIC
  ZYMOGENS
  ZYMOGRAM
  ZYMOGRAMS
  ZYMOID
  ZYMOLOGIC
  ZYMOLOGICAL
  ZYMOLOGIES
  ZYMOLOGIST
  ZYMOLOGISTS
  ZYMOLOGY
  ZYMOLYSES
  ZYMOLYSIS
  ZYMOLYTIC
  ZYMOME
  ZYMOMES
  ZYMOMETER
  ZYMOMETERS
  ZYMOSAN
  ZYMOSANS
  ZYMOSES
  ZYMOSIMETER
  ZYMOSIMETERS
  ZYMOSIS
  ZYMOTECHNIC
  ZYMOTECHNICAL
  ZYMOTECHNICS
  ZYMOTIC
  ZYMOTICALLY
  ZYMOTICS
  ZYMURGIES
  ZYMURGY
  ZYTHUM
  ZYTHUMS
  ZYZZYVA
  ZYZZYVAS
  ZZZ
  ZZZS
  [Madeline left distracted]
  . . .
  . . .
  . . .
  . . .
  Phew
  . . .
  Well, that was {>> 0.2}fun{>>}.
  . . .
  . . .
  . . .
  . . .
  [MADELINE left normal]
  Now to say every word beginning with {~}O{/~}!
  {>> 0.2}OAF
  OAFISH
  OAFISHLY
  OAFISHNESS
  OAFISHNESSES
  OAFS
  OAK
  OAKED
  OAKEN
  OAKENSHAW
  OAKENSHAWS
  OAKER
  OAKERS
  OAKIER{>>}
  [Madeline left determined]
  .
  .
  .
  .
  Just kidding.
  
# === Linj (Ivory)
  
SJ2021_Linj_Accelerate=
  Accelerate
SJ2021_Linj_Turn=
  Redirect
SJ2021_Linj_Practice=
  Practice
SJ2021_Linj_Back=
  Back
SJ2021_Linj_BWB=
  Boosted Waterboosting
SJ2021_Linj_DFB=
  Double Fastbubbling
SJ2021_Linj_BMIWay=
  Heartside
SJ2021_Linj_FirstSign=
  {~}{#39bAbA}Ivory{#}{/~}{0.5} is designed with difficult button inputs in mind.
  Should you have trouble with the amount of inputs, know that rebinding controls is perfectly acceptable, or even recommended for certain optional rooms.
  All backboosts are intended to be done as late as possible.
  You don't {~}have{/~} to collect the touch switches. They simply serve as guides on where to go.
  Dream Double Jumps are not required, if you know what those are.
SJ2021_Linj_SecondSign=
  To clear this gap, you will need to jump thrice in rapid succession.
  Due to design limits like pop-up time, it may be unfeasible to jump this quickly on many controllers. Consider binding multiple jump buttons.
SJ2021_Linj_ThirdSign=
  This is a difficult and entirely optional challenge. There will not be a berry as a reward.
  Using both hands for movement inputs can allow for extremely swift control. 
  Binding Dash to {#39bAbA}movement buttons{#} can help free up a hand.
  Consider binding a separate set of movement keys for each hand.
SJ2021_Linj_Ind=
  Indicator
SJ2021_Linj_BMITSignOne=
  Note: The following challenge is intended to be solved together with others. Take breaks and use any tools you like in solving this puzzle ^^
  PS: {#39bAbA}Dreamblocks{#} behave normally from this point
  PPS: A {#39bAbA}shortcut{#} back here can be found on the left ^^
SJ2021_Linj_BMITSignTwo=
  Thank you to Hydro & Scroogle for design help and testing ^-^
  Thanks to vitellary, valkyria, and Soloiini for additional help and playtesting
  Special thanks to Cookie and Vexatos
SJ2021_Linj_BMITSignThree=
  Special thanks to ComputerBadger
  -Sincerely, ComputerBadger

# === Luma

SJ2021_TUTORIAL_LUMATHROWABLEHOVER=
  Throwable Hover
SJ2021_TUTORIAL_LUMAJUMPREFILL=
  Jump Refill

SJ2021_Luma_secret=
  [MADELINE right distracted]
  Um, hi there. 

  I didn't expect to find anyone else on this island.

  You should find shelter before the storm intensifies again, you could-


  [LUMAMONSOON left normal]
  What is it that pushes you to experiment with whatever means necessary to reach that which might not even contain what you seek?

  Is it the premise of hidden collectibles? Extra dialogue? Easter eggs, perhaps?

  That being said, your curiosity and persistence is, quite interesting...

  You did all of that, just to get here.

  Or your eyes flashed with squares and a moving yellow cross.
 
  Or saw this place within a gray vaccum containing blue hazards and red boxes.

  Or you found this by accident by means I do not know of.

  Well, it matters not anymore, since you are here at this moment.


  [MADELINE right surprised]
  ...?


  [LUMAMONSOON left normal]
  My words are beyond your understanding.

  But not beyond theirs.


  [MADELINE right surprised]
  What does that even mean?

  Who is they?


  [LUMAMONSOON left normal]
  They who observe and pull strings.

  They who are curious to a point which I cannot comprehend.

  Perhaps they are even smiling right now as they have achieved their goal.

  Or perhaps not.

  Maybe they started doing so after the aforementioned, or will start doing so after these very words, but who knows?


  [MADELINE right distracted]
  I still don't understand...

  Can you please tell me more about them?

  And, what even are you..?


  [LUMAMONSOON left normal]
  I myself am restricted with the knowledge I possess.

  Yet, I know that I am no more than a combination of instructions.

  ...

  You and I are alike in so many ways, you know?

  But you should already know the answer to the former.

  Me, you, and them, know who they is. Or should I say, are?


  [MADELINE right upset]
  ...

  I should just get out of here, this is getting really weird.


  [LUMAMONSOON left normal]
  Want to know what's weirder?

  The fact that we are destined to exchange these very words countless times. Not even I know how many.

  This might not even be our first conversation.

  I am aware, yet I am unaware, quite strange how that works.


  [MADELINE right upset]
  ...


  [LUMAMONSOON left normal]
  But you want to know what's even weirder?

  The fact that you are still here despite your wishes to depart.

  I have to say, I admire your persistence.

  Perhaps with this persistence you could find something else if you inspect closely, who knows?

  But alas, it is time for us to part ways.

  Go on with your journey, and take care. 

  Keep enjoying the experience throughout these vast distinct worlds.

  ...

  And do me a favor... try not to forget.
  
# === Marlin
StrawberryJamTheo_2_Intermediate_marlin_SecretLol=
  [THEO left serious]
  I can't breathe.
  
# === Math

SJ2021_math_intro_00=
[BADELINE right sigh]
Fine.
You win.
[BADELINE right upset]
I guess you don't need me after all.
[BADELINE right concerned]
If you want me to leave, just give me the word.
[MADELINE left distracted]
Go.
[MADELINE left sad]
I don't mean to be rude, but I think this is what's best for both of us.
[BADELINE right concerned]
You're right.
[BADELINE right worried]
Goodbye, I guess.
[MADELINE left sadder]
\...{0.5}Farewell.

SJ2021_math_whattheorbdoin=
[MADELINE left surprised]
What are {# d678db}you{#} doing here?
[MADELINE left upset]
I thought I made myself clear.
[BADELINE right concerned]
{+MADELINE}, I think we missed the point of the story.
[MADELINE left distracted]
Ok...
[MADELINE left deadpan]
{0.5}\...I still don't want your help.

SJ2021_math_littletrolling=
[MADELINE left determined]
Almost there!

SJ2021_math_lenient=
[THEO_MIRROR right serious]
This room requires the use of ceiling pops.
However, the setups involved make them significantly easier.
In this room, whenever there is a dash refill directly under a ledge, it indicates a ceiling pop.
To properly utilize the setup, first climb jump into the ceiling directly above you. This is not necessary if you can grab the side of the ledge while grounded.
Next, hold right and climb down the wall, then input a climb jump during freeze frames immediately after hitting the refill.
Do not let go of grab at any time during this sequence.
If done correctly, this should result in a ceiling pop off of the ledge.
For the final sequence in this room, a down-diagonal corner boost out of an ultra is required. Make sure to buffer all of the inputs as fast as possible.
If you're too slow, there is a booster available to recover and try again.
[THEO_MIRROR right normal]
It's {~}"lenient"{/~}!  

# === Maya

SJ2021_maya_bird_1= Demo Dash

SJ2021_Maya_moonboost=
  {# d678db}{~}This map uses moonboosts{/~}
  {# FFFFFF}Demohyper into the top 4 pixels on the side of a moon block for an extra boost.
  {# d678db}{~}You should probably go to the gym if you aren't familiar with this{/~}

SJ2021_Maya_greenspring=
    Green springs conserve the player's momentum in addition to giving the regular boost from a spring. 
    For example, hyperdashing right into a green spring will give you the momentum of the hyper plus the boost from the spring.

SJ2021_Maya_photosensitivity=
    This map has lighting and effects that may bother some players. Enabling photosensitive mode will lower brightness and remove light pulses.

SJ2021_Maya_moonspringboost=
  After dashing into a moonblock spring, dash back into the spring for an additional boost. You can jump when hitting the spring the second time to get a slower but higher boost.

SJ2021_Maya_Theoberry=
  When hitting a bumper while holding Theo, release grab immediately after hitting the bumper.
  If done properly, you will briefly be able to dash while holding Theo after the dash cooldown ends.
  The blue barriers in this room will block Theo but not the player, so Theo can pass through these barriers while being held.

SJ2021_Maya_malfunction=
  This room has no freeze frames, stronger bumpers, and no dash cooldown after hitting a bumper.{n}Good luck!

# === Meario

SJ2021_Meario_Hint=
  Dash into the dream zip mover as it is finishing its movement and perform a dream jump to get the largest boost.

# === mosscairn

# ---------------- INTRO ----------------
SJ2021_1_PAINT_INTRO=
	[MADELINE left distracted]
	Ugh. How long was I asleep?
	I'm exhausted.

SJ2021_1_PAINT_INTRO_1=
	[Badeline left scoff]
	You were out for a while, darling.

SJ2021_1_PAINT_INTRO_2=
	[Badeline right normal]
	Come on, it’s stuffy in here.
	Why don’t you get out for some fresh air?

SJ2021_1_PAINT_INTRO_3=	
	[BADELINE right scoff upsidedown]
	Take a break from that {~}project{/~} for a while.

	[MADELINE left upset]
	Alright...

	SJ2021_1_PAINT_OUTSIDE=	
	[MADELINE left determined]
	Just a quick walk, and then I'll get back to work.
	
# ---------------- ANXIETY ----------------
SJ2021_1_PAINT_ANXIETY=
{anchor bottom}
	[BADELINE right upset]
	{+MADELINE}, we need to slow down.
	We can't keep up this pace.

SJ2021_1_PAINT_ANXIETY_1=
{anchor bottom}
	[MADELINE left sad]
	I'm fine.{0.5} Really.

	[BADELINE right concerned]
	No, we’re not.

SJ2021_1_PAINT_ANXIETY_2=
{anchor bottom}
	[MADELINE left upset]
	This... isn't just about the walk, is it.

SJ2021_1_PAINT_ANXIETY_3=
{anchor bottom}
	[BADELINE right sigh]
	This project isn’t healthy.{0.5} Maybe we should stop.

SJ2021_1_PAINT_ANXIETY_4=
{anchor bottom}
	[MADELINE left angry]
	After all we’ve done? I’m not just going to give up.
	
	[MADELINE left sad]
	It needs to be good enough. I have to see this through.

	[BADELINE right concerned]
	{+MADELINE}...

# ---------------- BUS ----------------
SJ2021_1_PAINT_AGAINST_THE_CURRENT_1=
	[MADELINE left distracted]
	That {+PART_OF_ME} was right. I can’t keep doing this.
	Maybe I should just give up.

SJ2021_1_PAINT_AGAINST_THE_CURRENT_2=
	[MADELINE left distracted]
	I'm trying my best, but I just don't know if it's gonna go anywhere.

	[MADELINE left sad]
	I've put so much time into this, {0.5}so much energy...

	[MADELINE left sad]
	But right now I'm {~}fighting against the current{/~}-

	[MADELINE left distracted]
	Every step of the way.

	[MADELINE left panic]
	I'm {*}never{/*} going to make something that I can be happy with.

	[MADELINE left sadder]
	No matter how much I put into this...

	[MADELINE left sadder]
	It will never be enough.

SJ2021_1_PAINT_AGAINST_THE_CURRENT_3=

	[BADELINE right concerned]
	Look. Maybe you’re right.
	But…{0.5} we care about this.{0.5} A lot.
	And {*}that{/*} is enough.

	[BADELINE right normal]
	We can do this, {0.1}together.

# ---------------- FINALE ----------------
SJ2021_1_PAINT_FINALE=
        [BADELINE left normal]
	Ready to try this again?

	[MADELINE right peaceful]
	Yeah, but let's grab lunch first.

# ---------------- POEMS ----------------

SJ2021_1_PAINT_PAPER_STATUE_A=
Paper stars 

SJ2021_1_PAINT_PAPER_STATUE_B=
hold

SJ2021_1_PAINT_PAPER_STATUE_C=
folded worries,

SJ2021_1_PAINT_PAPER_STATUE_D=
And yet

SJ2021_1_PAINT_PAPER_STATUE_E=
this dream

SJ2021_1_PAINT_PAPER_STATUE_F=
is restful.

SJ2021_1_PAINT_WOVEN_STATUE_A=
The misty air 

SJ2021_1_PAINT_WOVEN_STATUE_B=
breathes life

SJ2021_1_PAINT_WOVEN_STATUE_C=
into the quiet

SJ2021_1_PAINT_WOVEN_STATUE_D=
of an alley forgotten.

SJ2021_1_PAINT_ROOKERY_STATUE_A=
Have you forgotten

SJ2021_1_PAINT_ROOKERY_STATUE_B=
what meaning you hold?




# ================================== IN-GAME DIALOG ENDS HERE! ==================================
# ---------------- SCRAPS ----------------
SJ2021_1_ACCEPTANCE=
	[BADELINE left upset]
	Hey, {+MADELINE}?
	[MADELINE right distracted]
	Yeah?
	[BADELINE left normal]
	I like it.
	[MADELINE right sad]
	...
	[MADELINE right normal]
	I like it too.

SJ2021_1_DESYNC=
	This memorial dedicated to those who perished by the cassette desync bug

SJ2021_1_SORRYMISS=
Sorry, miss, but I'm already using this one.
There's another right over there!

SJ2021_1_ALMOST=
I can almost see my house from here!
I wonder if I could get a better view from the bus stop at the top of the hill...

###SCRAPPED
#baddy needs to apologize for criticizing at some point b4 the resolution
#or maybe baddy's tone should be less criticizing and more just not wanting to make any art bc she doesn't like it?
SJ2021_1_SMTHN_ABT_ART_100=
	so. theres a script its just not done lol /n for now pretend you're reading a framing story abt creative block /n wow, captivating!
	[BADELINE left worriedAlt] Oh. You're working on this again? [MADELINE right sad] Yeah. [BADELINE left scoff] No wonder your room's such a mess. [BADELINE left normal] I thought you gave this up. [MADELINE right upset] Yeah, well I'm trying it again. [BADELINE left sigh] ... missing dialogue idk [MADELINE right upset] Oh forget it, this is awful. [BADELINE left upset] Come on {+MADELINE}, you're being too hard on yourself. [DEFAULT normal] {+MADELINE} crumples up the paper and throws it into the garbage.

SJ2021_1_SMTHN_ABT_ART_2= 
	[MADELINE left panic]
	BADELINE: Remember when we baked that awful strawberry pie?
	[MADELINE left panic]
	MADELINE: Oh, the first time we climbed Celeste Mountain?
	[MADELINE left panic]
	BADELINE: Yeah! And Granny put more pie crust on top because we barely had enough strawberries.

	MADELINE: You were the one who kept eating them on the hike back.

	BADELINE: Finders keepers.

	MADELINE: Hey, I found them!

	BADELINE: And I’m you!

	MADELINE: Haha, yeah. That was fun.

# === MousseMoose
SJ2021_MousseMoose_1=
  [MADELINE right sad]
  Hey Theo, is it just me, or does something feel a bit off about the temple?
  [MADELINE right distracted]
  I don't remember it being this plain.
  [THEO left serious]
  Who is Theo?
  [MADELINE right sad]
  Uhh... you are?
  [THEO left serious]
  No, this is Dr\. Thompson speaking.

SJ2021_MousseMoose_2=
  [MADELINE right surprised]
  What!?
  [THEO left serious]
  It seems that you've forgotten what I've told you since you fell asleep. Let me remind you.
  [THEO left serious]
  You volunteered to try a new form of psychotherapy known as Synthetic Sleep Therapy.
  [THEO left serious]
  Right now, you are in an induced dream-like state, while retaining partial cognizance of the outside world.
  [THEO left serious]
  That is why you are able to hear me. I am here to act as your guide through this experience.
  [MADELINE right distracted]
  That's right, I'm starting to remember now.
  [THEO left serious]
  You must have attached my voice to someone you know from your memories. Is that correct?
  [MADELINE right sad]
  Yeah, that's right.
  [THEO left serious]
  I figured as such.
  [THEO left serious]
  So are you ready to begin therapy?
  [MADELINE right sad]
  I suppose so.
  [THEO left serious]
  Good. Let me send your brain an impulse and we will talk in a little bit.
  [MADELINE right sad]
  Ok.

SJ2021_MousseMoose_3=
  [THEO right serious]
  {+MADELINE}, can you hear me? How are you doing?
  [MADELINE left sad]
  I can hear you. I'm doing all right. It sure is weird in here.
  [THEO right serious]
  ...
  [THEO right serious]
  {+MADELINE}, are you there?
  [MADELINE left sad]
  Dr\. T? Hello?
  [THEO right serious flip]
  {# 666666}Huh, she's not responsive... Why not?{#}
  [MADELINE left sad]
  Dr\. T?
  [THEO right worried pop flip]
  {# 666666}WHAT THE {!}HECK?{/!} The numbers... They're completely off!{#}
  [MADELINE left surprised]
  ...

SJ2021_MousseMoose_4=
  [THEO right worried flip]
  {# 666666}{>> 6}What do I do? What do I do?{>>}
  [THEO right worried flip]
  I have to fix this myself, no matter the cost.{#}
  [THEO right worried]
  {!}{+MADELINE}!{/!} If you can hear me, I'm going to send myself into your dream and pull you out of this!
  [MADELINE left sadder]
  I hope you know what you're doing.

SJ2021_MousseMoose_5=
  [MADELINE right surprised]
  What a fall! I can't believe I'm not hurt!

SJ2021_MousseMoose_6=
  [normal]
  *oh gosh, where am I*
  [normal]
  *i took one wrong turn and my gps landed me here*
  [normal]
  *ok if I keep looking at my phone maybe I'll blend in and no one will notice*

SJ2021_MousseMoose_10=
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  Wh-what?
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  What is "sample text"?
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  I'm sorry, I don't know what you mean.
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  ...
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left distracted]
  Well... all right, then. I'm leaving.  
  
# === NotYourBadeline
  SJ2021_NotYourBadeline_Badeline_1=
  [Badeline left normal] Hey, NYB of Fur-Hire here. While not necessary, this map is intended to be played while blindfolded, with a friend guiding you through the level.

  [Badeline left normal] If you choose not to, slam into my face! It will initiate singleplayer mode and I'll guide you through the level myself from my super secret room!

  [Badeline left normal] If you're already getting ready to call up a friend and get the ol' pillowcase out though, then I hope you enjoy the unique experience. 

  [Badeline left normal] NotYourBadeline out.

  [Blindeline left surprised] ...y-yeah buddy, sure. I totally get it.

  [Blindeline left sad] What kind of name is "Fur-Hire" anyways?

  SJ2021_NotYourBadeline_Madeline_1=
  [Blindeline left sad] Phew, that was something. 

  [Blindeline left sad] Jeez, whatever is up ahead looks really tough, think it's best to take the heart and either leave or rest. 

  [Blindeline left sad] It's a shame such a pretty garden has to be so,{*} deadly{/*}.

  [Badeline left scoff] Hey there, NotYourBadeline hiding away in a secret room here! See if you can get the silver berry blindfolded!

  [Badeline left scoff] Oh and, no peeking. Get that heart blindfolded too~

  [Blindeline left angry] Uh huh, yeah, sure.  Maybe if I decide to reject my sanity some time later in life.

  SJ2021_NotYourBadeline_Badeline_2=
  [Badeline left angry] Wh- {0.5}Hey! This is {~}my{/~} cool secret room! What do you want!?

  [Badeline left upset] An apology? for what?

  [Badeline left angry] {1.0}.{1.0}.{1.0}.{1.0}Oh. Okay, I see how it is. Fine, since you demo'd all the way here.

  [Badeline left upset] I, NotYourBadeline, hereby formally apologize for the creation of {#81AAD3}climb{#}ing Blind II. It is a poor spike in difficulty in an otherwise fine map collection.

  [Badeline left angry] There, happy?

  [Blindeline left normal] You have no idea.

  SJ2021_NotYourBadeline_Badeline_3=
  [Badeline left normal] Alright, NYB comin' in hot to tell you to put those blinders on! 

  [Badeline left worried] Not that you have to, of course. Just recommended. You can uh, go without if you want.

  [Badeline left sad] ...

  [Badeline left sad] {*}imsorryforinterruptingthemapcarryon-{/*}

#HELPER DIALOG
#Climbing: {#81AAD3} {#}
#Grabbing: {#f04e4e} {#}
#Holding X: {# F2F200} {#}
#Dashing: {# F2F200} {#}
#Jumping: {#1ffa85} {#}

  SJ2021_NotYourBadeline_BadelineHelper_1=
  [Badeline right normal] {>> 1.5}{#81AAD3}Climb up{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_2=
  [Badeline right normal] {>> 1.5}{#1ffa85}Jump up{#}, then {# F2F200}dash right{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_3=
  [Badeline right normal] {>> 1.5}{#0069D5}Hold right{#}~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_4=
  [Badeline right normal] {>> 1.5}{# F2F200}Dash right{#}, you’ll hit a spring, it’s bouncin’ you up!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_5=
  [Badeline right normal] {>> 1.5}At the top of the spring bounce, {# F2F200}dash right{#} then {#0069D5}hold right{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_6=
  [Badeline right normal] {>> 1.5}Made it, {#0069D5}hold right{#} for next screen!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_7=
  [Badeline right normal] {>> 1.5}Okay, move a bit to the right. Not too much, though! You'll drop down.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_7_1=
  [Badeline right normal] {>> 1.5}Okay, we're good! {#0069D5}hold right{#}~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_8=
  [Badeline right normal] {>> 2}{#1ffa85}Jump up{#}, then {# F2F200}dash right{#}. You’ll hit a spring, don't panic!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_9=
  [Badeline right normal] {>> 1.5}{# F2F200}Dash up{#}! Once you hit the spring, don't touch anything.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_10=
  [Badeline right normal] {>> 1.5}Move a bit to the right, you'll drop down and land on a spring again. Sure you’re a big fan of them by now.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_11=
  [Badeline right normal] {>> 1.5}At the peak of your bounce, {# F2F200}dash right{#} and {#0069D5}hold right{#} for next screen.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_12=
  [Badeline right normal] {>> 1.5}{# F2F200}Dash right{#} for another spring!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_12_1=
  [Badeline right normal] {>> 1.5}At its peak, {# F2F200}dash right{#} and {#f04e4e}hold grab{#} to {#81AAD3}climb up{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_13=
  [Badeline right normal] {>> 1.5}{#0069D5}Hold right{#} and {# F2F200}dash{#}, then {#f04e4e}grab the wall{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_14=
  [Badeline right normal] {>> 1.5}{#f04e4e}Release grab{#}, there’s a spring beneath you. {n}When you hit the spring, {#f04e4e}hold grab{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_15=
  [Badeline right normal] {>> 2.0}You’ll drop on a spring again. {n}Bounce off the spring and then {# F2F200}dash right{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_16=
  [Badeline right normal] {>> 1.5}Release everything!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_17=
  [Badeline right normal] {>> 1.5}{#81AAD3}Climb up{#} until you hit a spring, then only {#f04e4e}hold grab{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_18=
  [Badeline right normal] {>> 1.5}{# F2F200}Dash up{#} to hit another spring, then {#0069D5}hold right{#} for next screen!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_19=
  [Badeline right normal] {>> 1.5}{# F2F200}Dash right{#}, don’t mind the moving platform it’s just here to spook you.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_20=
  [Badeline right normal] {>> 1.5}{#0069D5}Hold right{#} when the moving platform is at the top, you’ll end up on a platform.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_21=
  [Badeline right normal] {>> 1.5}{#1ffa85}Jump right{#}! Then, {#f04e4e}grab the wall{#} on the right.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_21_2=
  [Badeline right normal] {>> 1.5}{#81AAD3}Climb up{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_22=
  [Badeline right normal] {>> 3.0}{# F2F200}Dash left{#}, you'll hit another spring. {n}After you bounce off of it, {# F2F200}dash right{#} for the end!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_23=
  [Badeline right normal] {>> 1.75}Whoa, a blade. {# F2F200}Dash{#} whenever you don’t hear the “Shwing~!” and you should be okay!

  SJ2021_NotYourBadeline_BadelineHelper_24=
  [Badeline right normal] {>> 1.5}Alright, {#1ffa85}jump right{#} and {# F2F200}dash right{#}. {n}You'll need to {#f04e4e}grab the wall{#} on the right too!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_25=
  [Badeline right normal] {>>1.5}Okay, slowly {#81AAD3}climb down{#} to the {# F2F200}dash{#} crystal.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_26=
  [Badeline right normal] {>> 1.5}Alright, {# F2F200}dash left{#} and you should be ok!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_27=
  [Badeline right normal] {>> 2.0}Alright, {# F2F200}dash left{#} and {#f04e4e}grab the wall{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_28=
  [Badeline right normal] {>> 2.0}Line of {# F2F200}dash{#} crystals, spam {# F2F200}dash right{#} to your heart’s content!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_29=
  [Badeline right normal] {>> 2.0}A-Alright buddy, you can stop now. {#81AAD3}Climb up{#}, and once you're on solid ground {#0069D5}hold right{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_30=
  [Badeline right normal] {>> 2.0}{#0069D5}Hold right{#} for easy W~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_31=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash right{#}, wait until you touch the ground, then {#0069D5}hold left{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_32=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash left{#}. When you hit a spring, release everything! {n}That should bounce you onto a platform.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_33=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash{#} and {#0069D5}hold right{#}~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_34=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up{#}, there's another spring. {n}At the peak of your bounce, {# F2F200}dash up-right{#}, then {#f04e4e}hold grab{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_35=
  [Badeline right normal] {>> 2.0}{#81AAD3}Climb up{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_36=
  [Badeline right normal] {>> 2.0}Another easy win, {#0069D5}hold right{#}~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_37=
  [Badeline right normal] {>> 2.0}Okay, last room! {n}{#0069D5}Tap right{#} until you fall, then quickly {#0069D5}hold left{#} and {#f04e4e}hold grab{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_38=
  [Badeline right normal] {>> 2.0}Drop down to hit a spring. Once you hit it, {# F2F200}dash right{#}! {n}Then keep {#0069D5}holding right{#} and {#f04e4e}holding grab{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_39=
  [Badeline right normal] {>> 2.0}{#81AAD3}Climb up{#} quick!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_40=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash right{#}, {#0069D5}hold right{#}, and {#f04e4e}hold grab{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_41=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash right{#}, {#0069D5}hold right{#}, and {#f04e4e}hold grab{#}!{>>} {n}Aim to {#f04e4e}hold grab{#} where the {# F2F200}dash{#} crystal is.

  SJ2021_NotYourBadeline_BadelineHelper_42=
  [Badeline right normal] {>> 2.5}Okay, {#81AAD3}climb up{#} for half a second!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_43=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up-left{#}, you’ll hit a spring. When you bounce off the spring, {#0069D5}hold right{#} and {# F2F200}dash up-right{#}. Don't forget to {#f04e4e}hold grab{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_44=
  [Badeline right normal] {>> 2.0}Checkpoint. {#0069D5}Hold right{#}~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_45=
  [Badeline right normal] {>> 2.0}Heads up, this room is for a berry! The end of the map is in the other room.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_46=
  [Badeline right normal] {>> 2.0}{#1ffa85}Jump up{#} and {# F2F200}dash up-right{#}! {n}When you land on the ground, {#0069D5}slowwlyyyy inch right{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_47=
  [Badeline right normal] {>> 2.0}You got the berry! Now reverse your steps.{>>}
  
  SJ2021_NotYourBadeline_BadelineHelper_48=
  [Badeline right normal] {>> 1.5}{#0069D5}Hold left{#}~{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_1=
  [Badeline right normal] {>> 2.0}Make a {#1ffa85}right jump{#} onto a swap block, then keep {#0069D5}tapping right{#}.{>>}
  
  SJ2021_NotYourBadeline_BadelineHelper_Heartside_2=
  [Badeline right normal] {>> 2.5}{# F2F200}Dash down{#}; the block you're on will go up super fast! {n}You'll want to {#1ffa85}jump up{#} and {# F2F200}dash up-right{#} at the peak of the movement.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_2_2=
  [Badeline right normal] {>> 3.0}{# F2F200}Dash up-right{#}!!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_3=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up{#} and {#81AAD3}climb up{#} until you reach the sparkles.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_4=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash left{#}! {n}After you {# F2F200}dash{#}, you'll want to IMMEDIATELY {#1ffa85}jump left{#} and {#0069D5}move left{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_5=
  [Badeline right normal] {>> 2.0}{#1ffa85}Jump left{#} and {# F2F200}dash up-left{#}, then {#81AAD3}grab the wall{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_5_2=
  [Badeline right normal] {>> 2.0}{#81AAD3}Climb up{#} until you reach the sparkles.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_5_3=
  [Badeline right normal] {>> 2.0}Keep {#81AAD3}climbing up{#} until you reach the next set of sparkles! {# F2F200}Dash up{#} if you have to!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_6=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash right{#} and {#0069D5}hold right{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_7=
  [Badeline right normal] {>> 2.0}{#1ffa85}Jump up{#} and then {# F2F200}dash down-right{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_8=
  [Badeline right normal] {>> 2.0}{#1ffa85}Jump up{#} and {# F2F200}dash right{#}.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_9=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up-right{#} and {#f04e4e}hold grab{#}. {n}Then {#81AAD3}climb up{#} until you hear a {# F2F200}dash{#} crystal.{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_10=
  [Badeline right normal] {>> 2.0}Dismount left from the wall. Tap left until dialog!{>>}
  
  SJ2021_NotYourBadeline_BadelineHelper_Heartside_11=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash down{#} and do another momentum {#1ffa85}jump left{#}!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_12=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up{#} and {#81AAD3}climb up{#} until you hear a {# F2F200}dash{#} crystal!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_13=
  [Badeline right normal] {>> 2.0}Dismount right from the wall. Tap right until dialog!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_14=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash down{#} and do another momentum {#1ffa85}jump right{#}, {#0069D5}hold right{#} to win~!{>>}

  SJ2021_NotYourBadeline_BadelineHelper_Heartside_15=
  [Badeline right normal] {>> 2.0}{~}Good luck~{/~}{>>}
  
# === nyan

SJ2021_Nyan_Cablog=
Cablog entry #7
I came here for a sandwich, but as it turns out this place has a surprising lack of bread.
Well, since I have company I'll teach you my signature wavedash technique!
First jump, then dash, then jump.
But remember, do it correctly, if it doesn't work you did it wrong!
This might be useful if you ever plan to get out of here and do something other than listen to me write messages in a log.

# === Oppen

SJ2021_Oppen_Puzzle= 
I hope you took notes!
You can get the heart in 10 season changes.
What is the order of season changes that you need to get the heart that takes you through the fewest number of season changes (from restarting the level)?

SJ2021_Oppen_Intro=
{~}Make sure you have pencil and paper...{/~}

[MADELINE left surprised]
Ah! Who was that?

[MADELINE left determined]
I should probably listen to whoever that was,{n}
should this forest turn into some kind of maze.

SJ2021_Oppen_Shoutout=
Authors Note:
Thanks to Foxtail-Grass Studio for letting{n}
me use their music in this map.

This comes from their album, "Seventh Wander",{n}
and they have lots of other great scenic bgm tracks,{n}
so please check them out.

SJ2021_Oppen_PuzzleHint=
[MADELINE left surprised]
I found someone's notebook!
It has some kind of clue written on it.

[MADELINE left determined]
{~}Ichi...{/~}

[MADELINE left angry]
Well I can't understand a thing.

[MADELINE left sad]
I can recognize that it's in Japanese though.
Whoever dropped this must have definitely lost their notes.

# === Owen Shirrell

SJ2021_1_Beginner_dropzleintro=
{1.69}
[]
Hello, and welcome to Dropzle!
[MADELINE left distracted]
What is this place?
[]
It's a puzzle map, of course!
[MADELINE left upset]
Great.
[]
You see that really tight gap in the spikes next to you?
Believe it or not, that's... {~}pixel-perfect.{/~}
[MADELINE left normal]
I have literally no idea what that means.
[]
Pixel-perfect gaps are extremely precise, but line up a drop right above them and you'll fall straight through!
Use those big angry {!}{#363eb5}Kevin{#}{/!} blocks and collectable {!}{#9cbaff}touch switches{#}{/!} to figure out a setup for each room.
[MADELINE left distracted]
But couldn't I just...
[MADELINE left together]
...jump through the gaps on my own?
[]
Yes, you could! However, that's not exactly in the spirit of the map—{0.4} and besides, it's pretty difficult.
If you {!}really{/!} don't want to solve the puzzles, then it is indeed possible to skip most of these rooms.
But it's not the intended way to play the map, so why not give the puzzles a try instead?
(Besides, you can always access a {!}{#6e74d4}Hint{#}{/!} via the pause menu if you get stuck!)
[MADELINE left sadder]
Alright, fiiine.
[]
Thank you. {~}Enjoy the map!{/~}

SJ2021_1_Beginner_dropzlesecret=
[MADELINE left deadpan]

SJ2021_1_Beginner_dropzlebryse0n=
[]
Special thanks to bryse0n for the room idea!

SJ2021_1_Beginner_dropzlemosscairn=
[]
Special thanks to mosscairn for the room idea!

SJ2021_1_Beginner_dropzleirl=
[]
Special thanks to Nathan and Joe for their support throughout the mapping process!

SJ2021_1_Beginner_dropzlehint00=
[]
Once it's activated, you'll need to make use of the space beneath the wide touch switch block.

SJ2021_1_Beginner_dropzlehint01=
[]
You can stand atop the Kevin to reach the upper part of the room without using a dash.

SJ2021_1_Beginner_dropzlehint02=
[]
There's more than one way to get to the right side of this room.

SJ2021_1_Beginner_dropzlehint03=
[]
Ultimately, this room's Kevin should end up in the upper of the two recesses on the left wall.

SJ2021_1_Beginner_dropzlehint03b=
[]
You can cross large gaps quickly without using any dashes by riding on a Kevin.

SJ2021_1_Beginner_dropzlehint04=
[]
Don't use a dash when getting up to the touch switch on the right. 

SJ2021_1_Beginner_dropzlehint04a=
[]
In this room's primary solution, you'll only need to hit the Kevin once.

SJ2021_1_Beginner_dropzlehint04ab=
[]
Think outside the box.

SJ2021_1_Beginner_dropzlehint04b=
[]
There are multiple ways to travel upwards through a gap.

SJ2021_1_Beginner_dropzlehint05=
[]
Your first move should be to hit the lower Kevin on the side of the room that you'd like to leave through.

SJ2021_1_Beginner_dropzlehint06=
[]
This room's solution involves hitting one Kevin upwards into the underside of another Kevin.

SJ2021_1_Beginner_dropzlehint06b=
[]
When a Kevin hits a solid wall, jump quickly off of it to gain momentum.

SJ2021_1_Beginner_dropzlehint07=
[]
You'll only need to hit the Kevin two times in order to beat this room.

SJ2021_1_Beginner_dropzlehint08=
[]
Not all dashes need to be used on the Kevin.

SJ2021_1_Beginner_dropzlehint08b=
[]
Though they collide with walls, Kevins can pass straight through spikes.

SJ2021_1_Beginner_dropzlehint09=
[]
Collect the touch switch in the bottom right corner last.

SJ2021_1_Beginner_dropzlehint10=
[]
You'll need to use your final dash to collect the heart.

SJ2021_1_Beginner_dropzlehint10s=
[]
:)

SJ2021_1_Beginner_dropzlehintside=
[]
Your first dash, as well as your final two dashes, should be used to move a Kevin to the left.

SJ2021_1_Beginner_dropzlehintsecret=
[]
seven Kevin-elevens

# === pansear

SJ2021_redirect=REDIRECT
SJ2021_balls=WELCOME TO BALLS CAVE

SJ2021_pansearMEMORIAL=
  {anchor top}
  -Hypnagogia-
  This memorial dedicated
  to those who camera'd this map
  -pansear-
  -phrog-
  -ezel-
  -bissy-
  -fonda1515-
  
# === PowerAV

SJ2021_powerav_tutorialA=
Our tests show that the puffer-367 fish can project an incredibly large blast radius if you correctly aim yourself at it. 
It seems that moving into the fish at a high speed and facing away from it can initiate this blast.
In other cases you will need to aim in the direction that you will launch in.

SJ2021_powerav_tutorialB=
This large blast radius also works with our puffer-367 bowl prototypes.
Make sure you are holding the direction needed to be launched in when the prototype explodes.

SJ2021_powerav_berry= 
[MADELINE left normal]
This room is most likely gettings scrapped, but until i finish making the map it will still be available for playing.

SJ2021_powerav_funny=
[MADELINE left peaceful]
Ema

SJ2021_powerav_funnyB=
[MADELINE left peaceful]
Ayo the pizza is here

SJ2021_powerav_funnyC=
[MADELINE left peaceful]
Cat Cube uwu

SJ2021_powerav_ema=
Ema
SJ2021_powerav_Ru_Tutorial=
Ru

SJ2021_powerav_Ru=
[MADELINE left peaceful]
Rubert Celets

SJ2021_powerav_Glyph=
[MADELINE left deadpan]
Glyph

SJ2021_powerav_cabob=
Cablog Entry #UWU
I Spent TOO Much Time On That CRINGE Mushroom Planet.
Now I Can ((Finally)) Get OUT Of There With This COOL And BASED Spaceship.
But It's Making Me Feel WEIRD, Kinda Of SUS(!!!!)
It SEEMS That Those One Way Plataforms Are Actually Indicating WallBounces, Just Like my BELOVED Ice Wounces!
This Might Be USEFUL If I ((EVER)) Plan To Get OUT Of Here And Do Something Other Than WRITE Messages In A Log.
ca
bob
[MADELINE left normal]
Ok
  
# === Quinnigan

SJ2021_Quinnigan_boost= Boost
  
# === Quantum Spaceman
SJ2021_QuantumSpaceman_Bird= Down Throw
SJ2021_QuantumSpaceman_Bird1= Drop
SJ2021_QuantumSpaceman_Bird2= Flying Lantern Vator
SJ2021_QuantumSpaceman_Bird4= Wall Regrab
SJ2021_QuantumSpaceman_Bird3= Wall Regrab W/ Dash
SJ2021_QuantumSpaceman_Bird5=WaveDash Regrab
SJ2021_QuantumSpaceman_Bird5Tip= WaveDash Regrab Tip: Try to delay doing the WaveDash a bit after the throw if you are having trouble regrabbing.
SJ2021_QuantumSpaceman_Tip2= Reverse WaveDash Regrab Tip: Try to delay doing the Reverse WaveDash a bit after the throw if you are having trouble regrabbing.
SJ2021_QuantumSpaceman_regrab= Diagonal Regrab
SJ2021_QuantumSpaceman_regrabtext= Throw then dash diagonally to regrab
SJ2021_QuantumSpaceman_regrab3= Jelly Vator
SJ2021_QuantumSpaceman_regrab3text= Throw down with the up key then dash down. You have to kill your down momentum before throwing.
SJ2021_QuantumSpaceman_Gamer= Congrats Gamer!
  
# === RadleyMcTuneston

SJ2021_radleymctuneston_doorlocked=
[MADELINE left upset] ...
[MADELINE left upset] It's locked.
[MADELINE left sad] There's gotta be {~}{# #660FA1}another way{#}{/~} through this door...

SJ2021_radleymctuneston_hint=
[]
The following is a more detailed explanation on how Wormhole Boosters function. If you’d rather figure that out for yourself, don't read the rest of this tutorial.
There are three laws to Wormhole Physics:
First, entering a wormhole will always teleport you to the nearest wormhole.
Second, entering a wormhole removes the wormhole you enter into, but does not remove the wormhole you exit from.
Third, if there is only one wormhole remaining in the room, entering it…{0.5} won’t end well.

SJ2021_radleymctuneston_copypasta=
This is a PSA to PLEASE have SOMEBODY take Kataiser's 'Warm Fish' for their map
(If you are at all on the fence, listen to 1:33)

# === Rdoggo8

SJ2021_rdoggo8_jelivator_1=
  Jellyvator

SJ2021_rdoggo8_jump=
  Hold

SJ2021_rdoggo8_grablate=
  You notice a sign hiding in the brush. The lettering is scratchy, but still quite readable.
  "When getting an upwards boost from a jelly, grabbing later can help get more height."
  You wonder what it could mean.

SJ2021_rdoggo8_dreamjelly_1=
  An old sign rests in the mud. It looks old from age, but you can still make out the words.
  "Press grab slightly after dashing to take a jelly through a dreamblock. It helps to dash closer to the dreamblock than you think."
  You wonder what it could mean.

SJ2021_rdoggo8_dreamjelly_2=
  Another sign leans against a mudpile. The fog obstructs your vision slightly, but you can read it nonetheless.
  "Dream grabbing while holding a jelly allows you to dash, whether that be back into the dreamblock or even vertically."
  You wonder what it could mean.

SJ2021_rdoggo8_dreamjelly_3=
  A sign sits atop a pile of dirt. Some mud is splattered across it, but the letters can still be made out.
  "A useful tip is to not get too worked up about setting up the jelly. All you need to worry about are inputs."
  You wonder what it could mean.

SJ2021_rdoggo8_berry4=
  This sign looks newer than the rest. Although slightly worn, you can easily read what was written.
  "This challenge is not for the faint of heart. It is advised that you turn back, but if you choose to continue, good luck. You'll need it."
  You wonder if you should go back.

SJ2021_rdoggo8_berry5=
  The sign is overcome by nature. Somehow, you can just barely make out what it says.
  "This challenge requires the jelly climb jump tech taught in the expert gym. Remember to take your time after neutral dropping the jelly."
  You wonder what it could mean.

SJ2021_rdoggo8_heartside=
  An old sign stands alone on the ground. The writing is messy, but you can still read it well.
  "There is a custom mechanic allowing what you see here to happen. Do not expect to be able to pull this off anywhere else."
  You wonder what it could mean.

SJ2021_rdoggo8_comfy_1=
  [MADELINE left determined]
  comf achieved

SJ2021_rdoggo8_comfy_2=
  [MADELINE left normal]
  frogeline death

SJ2021_rdoggo8_bruh=
  [MADELINE left deadpan]
  It wasn't worth coming up here.

SJ2021_rdoggo8_catte=
  {anchor bottom}
  [MADELINE left normal]
  Secrets and easter eggs refer to bonus areas or interactions that are not tied to collectables or
  progression. Maps are allowed to have these, including rooms purely dedicated to
  them. However, secrets are expected to have a standard of quality. If
  Captains believe a secret or easter egg is low-effort or distasteful it may be
  removed.

SJ2021_rdoggo8_memorial=
  {anchor top}
  Vinculum
  This memorial dedicated
  to those who could not
  reach this point

SJ2021_rdoggo8_madeline=
  [MADELINE left distracted]
  ...
  I guess I don't really understand
  But I'm ready to move on

SJ2021_rdoggo8_poem1=
  Vinculum{n}
  Bounded by the thoughts that lead me to you{n}
  Everywhere you've been and yet to go{n}
  I'll follow, my Vinculum...

SJ2021_rdoggo8_poem2=
  Vinculum{n}
  Holding on to the words that you told me{n}
  Blinded by my heart, hiding the truth{n}
  Yet I go on, my Vinculum...

SJ2021_rdoggo8_poem3=
  Vinculum{n}
  Falling apart from what you did to us{n}
  False connections rotted from the inside{n}
  I can't understand, my Vinculum...

SJ2021_rdoggo8_poem4=
  Vinculum{n}
  My memories begin to fade{n}
  You took what you needed, and I'm left alone{n}
  Maybe I'm not ready to move on.
  
# === RedBatNick

SJ2021_RBN_Tutorial1=
[THOUGHT]
Up shall see you to the teaching grounds. Right shall take you down the ritual path.

SJ2021_RBN_Tutorial2=
[THOUGHT]
Welcome to the teaching grounds. Here you shall learn the secret of the springs.
When you activate the standard brown spring, it will reset your momentum before bouncing you.
The green spring, on the other hand, will retain your momentum for the bounce when activated.
In other words, although they're very similar in use, brown springs will set your speed to the speed given by it, whereas the green spring will add to your speed after it's activated.

SJ2021_RBN_Dialog1=
{anchor bottom}
[MADELINE left determined]
What's this?

[THOUGHT]
Great faith, you must have... For the leap you take will determine your path.

[MADELINE left normal]
Alright foreboding, scary note! I'll try my best!

SJ2021_RBN_DialogX1=
[THOUGHT]
To enter the mouth of the cliff is an omen of the sky. You must go back...

[MADELINE left upset]
Bruh.

SJ2021_RBN_Ending=
{anchor bottom}
[THOUGHT]
May the {# a00000}Crimson Sky{#} take this offering.

SJ2021_RBN_cranberryjuice=
[MADELINE left normal]
Cranberry juice!

# === RedBoule

SJ2021_RedBoule_door_tutorial= 
  GRAB -> OPEN/CLOSE GATES

# === Roborb

SJ2021_Roborb_what=
[MADELINE left surprised]
WHAT

SJ2021_Roborb_Secret1=
[MADELINE left surprised]
{+THEO}?

SJ2021_Roborb_Secret2=
[THEO right excited]
Oh, hey!{0.3} What’s up?

[MADELINE left surprised]
Where did you...{0.5} How did you get here?

[THEO right excited]
Oh it was really easy!{0.5}

There was a path that snaked around and I just kinda followed it up here!

[MADELINE left upset]
Oh cool...{0.5} I guess.

[THEO right wtf]
I’m glad I ran into you.{0.3} Did you get my letters?

[MADELINE left angry]
Your...{0.5} Your {!}WHAT{/!}?

[THEO right serious]
My letters!{0.3} I sent you some cards for Valentine's Day, but you never replied.

I kept sending them just to make sure you got them.

[MADELINE left deadpan]
{~}Sigh{/~}.{0.1}.{0.1}.{0.5} Yes, {+THEO}. I got your letters.

[THEO right normal]
{~}Soooo{/~}?

[MADELINE left distracted]
.{0.2}.{0.2}.

[MADELINE left normal]
Yeah sure Theo.{0.5} I’ll be your valentine.

# === Rocketguy2

SJ2021_RG2_Introductions=

[MADELINE left normal]
Hello ma'am, I'm {+MADELINE}, and I'm here to deal with your pufferfish problems.

[GRANNY right normal]
Ahh, you're the pufferfish transportation girl, right?

[MADELINE left upset]
It's the {~}Pufferfish Transportation Co.{/~} girl, but yes.

[GRANNY right creepA]
...
[GRANNY right normal]
That's what I said.
Anyways, I was storing some old stuff in my shed, old doo-dahs and what nots.
When suddenly one of my old thingymawhatsits sprung to life!
Then it proceeded to send a whole bunch of weird spiky things throughout my house!

[MADELINE left surprised]
Weird spiky things?
[MADELINE left distracted]
What's that got to do with pufferfish and the transportation thereof?

[GRANNY right normal]
Somehow all my pufferfish broke out, and are just floating around the place.

[MADELINE left upset]
What.
That's very much not how pufferfish work, they're not lighter than air, for one.

[GRANNY right laugh]
Don't ask me how it's happening, all I know is that it is!
[GRANNY right normal]
If you're going to stop this, you'll have to get to the shed, that's where the item is.
Also, for some reason {>> 0.2}these{>>} pufferfish act differently than normal.
Normally, if you hold away as a pufferfish explodes, you get launched further.
However{0.2}{# F94A4A} that interaction does not happen here.{#}

[MADELINE left upset]
Hold away? Explode?
What on earth are you talking about?

[GRANNY right mock]
Oh, I wasn't talking to you, don't worry.

[MADELINE left angry]
Who else would you be talking to? No-one else is here!
I don't have to deal with this, I'm leaving.

[GRANNY right creepA]
I'll give you $500,000 if you help me out.

[MADELINE left normal]
Whereabouts is this shed again?

[GRANNY right normal]
Just go through the house, then through the garden.
I must warn you though, the spikes have complicated things.
I'd highly recommend you come up with a plan before moving through each room.
Anyways, reach the shed, stop the object doing what it's doing, then you'll get your payment.

SJ2021_RG2_Info=
[MADELINE left normal]
What does this object look like by the way?

[GRANNY right normal]
It's a bright red gemstone, in the shape of a heart.

[MADELINE left distracted]
Huh, just got a weird feeling when you said that.
[MADELINE left normal]
I'm sure it's nothing.

SJ2021_RG2_Disappear=
[MADELINE left surprised]
Woah!
I think your door just disappeared!

[GRANNY left laugh]
It does that sometimes, just keep pushing forwards.

[MADELINE left upset]
Does that sometimes?
[MADELINE left distracted]
When she said spiky things, this wasn't what I expected...
I was expecting to have to watch my step, not this.
[MADELINE left upset]
I mean, I'm a marine biologist, not a platformer protagonist.

SJ2021_RG2_Bird=
[MADELINE left surprised]
Is that a bird?

SJ2021_RG2_Strawberry=
[MADELINE left distracted]
Hmmm...
Is that?
[MADELINE left determined]
I smell berry.

SJ2021_RG2_Toilet=
[MADELINE left sad]
I think I am about to throw up.

SJ2021_RG2_Physics=
[MADELINE right distracted]
I smell... a blatant disregard for the laws of physics?

SJ2021_RG2_Huh=
[THEO left serious]
Not that one either, onto the next one.

[MADELINE right distracted]
Hello? What are you doing here?

[THEO left wtf]
Woah, didn't expect it to be that fast.
[THEO left normal]
What's that thing you say right before{n}you do something irresponsible?

[MADELINE right distracted]
Do I know you?

[THEO left serious]
No, apparently not.
[THEO left normal]
Anyways, what are you doing on this weird floating platform?

[MADELINE right normal]
I'm with the {~}Pufferfish Transportation Co.{/~} I transport pufferfish.

[THEO left thinking]
Right, and being 30 feet in the air is normal for that kinda job?

[MADELINE right sad]
It's been one of those days.

[THEO left normal]
The transportation of pufferfish seems like a weirdly specific job, how'd you get it?

[MADELINE right upset]
Look, you try getting a job as an exotic fish expert in Vancouver, and tell me where you end up.

[THEO left wtf]
Why don't you just move somewhere where there's exotic fish?

[MADELINE right surprised]
Ah!
[MADELINE right distracted]
I...
[MADELINE right upset]
Shut up.
[MADELINE right normal]
What about you? How'd you end up here?

[THEO left serious]
I'm looking for an old friend, I thought I'd find her here, but unfortunately not.

[MADELINE right sad]
Oh, I hope you find her.

[THEO left serious]
Me too, {+MADELINE}, me too.

SJ2021_RG2_Outside=
[MADELINE left determined]
I'm out of the house, I must be nearly there.

SJ2021_RG2_Floating=
[MADELINE left distracted]
Hold up, I'm fairly certain the land I'm on right now is floating.
[MADELINE left normal]
Wild.
[MADELINE left distracted]
Wait, there's a note on the ground.
[]
KoKoDoKo? By fishtank_overflow
[MADELINE left upset]
...
I have no clue what that's meant to mean, and I don't think I want to.

SJ2021_RG2_IntoTheShed=
[MADELINE left determined]
This is it, only the shed left between me and that $500,000.
How hard can it be?

SJ2021_RG2_OhNo=
[MADELINE left upset]
Oh, {0.5}oh no.

SJ2021_RG2_Feel=
[MADELINE left distracted]
There's something coming up, I can feel it.

SJ2021_RG2_Nevermind=
[MADELINE left distracted]
I... I swear I've seen this before.

# === Scroogle
SJ2021_Scroogle_Sign=
A mysterious sign stands in front of you, its symbols indecipherable.
Looking at the image as a whole, you feel the vibe it is designed to present a message:
{# ffe144}{~}"{/~}This room was initially created to explore the Grab input in this map's approach to controls, however it necessitated Grandmaster tech.
I have kept the room intact as a secret, with a fake berry rather than any real collectable.{~}"{/~}{#}
That is only a hunch however. You cannot be certain what this sign represents.

# === Skunkynator

SJ2021_Skunkynator_Amogus=
[MADELINE left normal]
AMOGUS

SJ2021_Skunkynator_turnback_1=
[BADELINE right upset]
I Think we should turn back now

SJ2021_Skunkynator_turnback_2=
[BADELINE right worried]
Do you really not want to go back?

SJ2021_Skunkynator_wounce=
Wallbounce

SJ2021_Skunkynator_lvn1=
Low Visual Noise Mode

SJ2021_Skunkynator_lvn2=
Enable

SJ2021_Skunkynator_lvn3=
Disable
  
# === Snas

SJ2021_1_Beginner_snassecret=
  [MADELINE left normal]
  Gosh, the dialogue written on this sign sure is funny!

# === Soloiini

# ================== ALL ABOARD ==================

	SJ2021_SOLOIINI_CONDUCTOR=
		[MADELINE left distracted]
		Um\.\.\.{0.4} hello?
		
		[CONDUCTOR right normal]
		{>> 0.7}Hmm?
		Oh. {0.1}You shouldn't be here.{>>}
		
		[MADELINE left upset]
		Do you think I {!}want{/!} to be stuck in this\.\.\.{0.3} floating space train?
		
		[MADELINE left distracted]
		\.\.\.Actually, why {!}is{/!}{0.1} it just floating here? {0.2}Don't you have places to be?
		
		[CONDUCTOR right normal]
		{>> 0.7}Well, yes, but\.\.\.
		You see, we hit a bit of a {0.05}{~}snag{/~} {0.2}some time ago.
		Come to think of it, {0.1}I'm not sure how long it's been\.\.\.
		Regardless, you're free to find a lounge and sit tight until the engineers get us moving again.{>>}
		
		[MADELINE left upset]
		We're not going anywhere for a while, {0.1}are we?
		
		[CONDUCTOR right normal]
		{>> 0.7}I don't know.
		If you're so impatient, you could try going out and looking for {0.05}{# F3B343}{~}something{/~}{#} {0.1}with enough power to restart the engines.
		The asteroids in this region aren't exactly hospitable, {0.05}though.
		Probably best to just bide your time like the rest of us.
	
		[MADELINE left upset]
		I appreciate the concern, but I can handle myself.
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV00_ASK=
		[MADELINE left distracted]
		I should probably get going.
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV01_ASK=
		[MADELINE left upset]
		You don't seem very concerned about any of this.
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV01_SAY=
		[MADELINE left upset]
		You don't seem very concerned about any of this.
		
		[CONDUCTOR right normal]
		{>> 0.7}Correct.{>>}
		
		[MADELINE left upset]
		Are you going to elaborate?
		
		[CONDUCTOR right normal]
		{>> 0.7}Oh, right. {0.1}I suppose you wouldn't know.
		We don't exactly\.\.\.{0.3} how would you put it\.\.\. {0.5}{~}naturally expire.{/~}
		Of course, we still need to rest occasionally.{>>}
		
		[MADELINE left distracted]
		So\.\.\. {0.3}how long have you been around?
		
		[CONDUCTOR right normal]
		{>> 0.7}Long enough.{>>}
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV02_ASK=
		[MADELINE left distracted]
		Why hasn't anyone come to help yet?
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV02_SAY=
		[MADELINE left distracted]
		Why hasn't anyone come to help yet? Shouldn't you have\.\.\.{0.3} I don't know, {0.1}a distress signal or something?
		
		[CONDUCTOR right normal]
		{>> 0.7}{*}{# c71a42}They{#}{/*} insisted a failure of this magnitude was impossible.
		Personally, though, I'm not worried. It's been a pleasant change of pace.
		I suppose a window would be nice, though\.\.\.{>>}
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV03_ASK=
		[MADELINE left distracted]
		Do you have any advice?
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV03_SAY=
		[MADELINE left distracted]
		Do you have any advice?
		
		[CONDUCTOR right normal]
		{>> 0.7}Pay no mind to the others.
		They might seem warm on the outside, but their hearts are as icy as they come.
		I learned that the hard way.{>>}

# ================== TUTORIALS ==================

	SJ2021_SOLOIINI_STAMINA_TUT00=
		[SIGNPOST]
		In space, climbing is easier! Thanks to the laws of gravity, {0.3}{# F94A4A}\[NEW USER\]{#}{0.2} can last 9.0909091% longer before exhaustion!
		
		[NONE]
		{#696A6A}(You have been outfitted with an additional 10 stamina. This allows you to squeeze in an extra climbjump if you manage your stamina efficiently.){#}

	SJ2021_SOLOIINI_CLUMPS_TUT00=
		[SIGNPOST]
		To climb with the {# F3B343}crystal{#}, drop it straight down while moving up against a wall, then grab onto the wall.
		After the payload's velocity begins to reverse, climbjump and reclaim your precious cargo.
		
		[NONE]
		{# 696A6A}(If you regrab the crystal instead of climbjumping, you didn't fall far enough or pressed grab too soon.)
		(This tutorial also has playback watchtowers if you're more of a visual learner.){#}

	SJ2021_SOLOIINI_ADVSMUGGLE_TUT00=
		[SIGNPOST]
		If you don't know what a dream smuggle is, {n}we recommend you visit the {# E3A279}Expert Gym{#}.
		When smuggling the {# F3B343}crystal{#} through dream blocks, it's important to consider novel approaches.
		Take the dream block on the left, for instance — {0.1}there are two ways to go about it.
		You could throw the {# F3B343}crystal{#} against the side of the dream block, dash up, then immediately dash towards the dream block while regrabbing the payload.
		Alternatively, if you feel like making your life harder, you could regrab the {# F3B343}crystal{#} after dashing up, drop it, then smuggle your cargo through the dream block.
		This is less efficient than the first method and not endorsed by {# C71A42}Venus R&D{#}.
		If you exit a spiked dream block while facing inwards and holding the {# F3B343}crystal{#}, you will die.
		To avoid such an unpleasant fate, we recommend buffering a dream jump away from the spikes.
		One last thing — {0.1}if you drop the payload while moving upwards, you will be set up to dash in any direction and regrab it.

	SJ2021_SOLOIINI_THREAMYHYPER_TUT00=
		[SIGNPOST]
		They said you couldn't hyper out of a dream block while holding a {# F3B343}crystal{#}. We proved them wrong.
		While smuggling your cargo through a dream block, turn towards the side you entered from and hold grab.
		When you emerge, wait for a split second, then turn around and perform a dream hyper.
		We at {# C71A42}Venus R&D{#} call this maneuver a Turnaround Holdable Effective Orientation (THEO) dream hyper, and encourage the usage of this taxonomy.
		
		[NONE]
		{>> 5.0}{~}{# 696A6A}WARNING: Failure to move correctly may result in undesired outcomes\. Never attempt on unusually sharp surfaces\. Failure to comply may result in serious dismemberment or death.{#}{/~}{>>}

	SJ2021_SOLOIINI_CABLOGENTRY=
		{anchor bottom}
		[SIGNPOST]
		Cablog entry #:SJ2021_Soloiini_100:
		I broke my fingers dream jumping, but at least I still have my legs!
		Perhaps I could also break those to gain a marginal increase to my momentum!
		All I need to do is utilize some conveniently placed objects to cancel my dash.
		This might be useful if I ever plan to get out of here and do something other than write messages in a log.

# ================== A MINER SETBACK ==================

	SJ2021_SOLOIINI_ELEVATORTEXT=
		Error: no power source detected.

	SJ2021_SOLOIINI_OVERSEER_INTRO=
		[MADELINE left distracted]
		\.\.\.Hello?
		
		[OVERSEER right normal]
		Can't you see I'm busy? {0.2}{*}Leave.{/*}
		
		[MADELINE left upset]
		Look, I just wanted to ask you something.
		
		[OVERSEER right normal]
		{!}Ugh.{/!} {0.2}Fine, make it quick.
		
#OVERSEER dialog tree: (exit/00) > (exitB/01/02/05) after 00 > (exitB/01/03/05) after 02 > (exitB/01/04/05) after getting both fish berries
#00 could maybe just be initiated by talking but i like it being a choice you can exit from based on the ending of the precursor
		
	SJ2021_SOLOIINI_OVERSEER_EXIT=
		[MADELINE left upset]
		Never mind.
		
	SJ2021_SOLOIINI_OVERSEER_EXITB=
		[MADELINE left distracted]
		I should get going.
		
	SJ2021_SOLOIINI_OVERSEER00_ASK=
		[MADELINE left distracted]
		So... why is there a whole operation set up here?
		
	SJ2021_SOLOIINI_OVERSEER00_SAY=
		[MADELINE left distracted]
		So\.\.\. {0.2}why is there a whole operation set up here?
		
		[OVERSEER right normal]
		{!}{~}That's{/~}{/!} {0.1}your burning question?
		Well, I suppose I could spare a {!}{*}moment{/*}{/!} {0.1}to humor you if it'll get you to leave me alone.
		I was tasked by {# C71A42}Venus{#} herself to oversee a resource extraction operation in this region of the belt.
		As you have undoubtedly noticed, it's practically covered in {# F3B343}{~}crystals{/~}{#} — {0.4}when I surveyed the site, I could hardly believe my instruments.
		While my lessers have been toiling away on the drilling rigs, {0.15}{~}I{/~} have been approaching a {!}breakthrough.{/!}
		Not that {!}you{/!} would understand, of course.
		
	SJ2021_SOLOIINI_OVERSEER01_ASK=
		[MADELINE left sad]
		Who is {# C71A42}Venus{#}?
		
	SJ2021_SOLOIINI_OVERSEER01_SAY=
		[MADELINE left sad]
		Who is {# C71A42}Venus{#}?
		
		[OVERSEER right normal]
		The only one of us worth aspiring towards.
		{# C71A42}{~}She{/~}{#} gave me purpose, and I repay {# C71A42}{~}her{/~}{#} with my loyalty.
		So strong is our bond that I remade my very form in {# C71A42}{~}her{/~}{#} image.
		If I were you, I would start venerating {# C71A42}{~}her{/~}{#} sooner rather than later.
	
	SJ2021_SOLOIINI_OVERSEER02_ASK=
		[MADELINE left distracted]
		So, you're a geologist?
		
	SJ2021_SOLOIINI_OVERSEER02_SAY=
		[MADELINE left distracted]
		So, you're a geologist?
		
		[OVERSEER right normal]
		What an utterly mundane question.
		But yes, I suppose that is what I would call myself.
		
		[MADELINE left distracted]
		I take it you have a map of this place?
		
		[OVERSEER right normal]
		Yes.
		
		[MADELINE left distracted]
		Is there any chance I could look at it?
		
		[OVERSEER right normal]
		{!}{~}Classified.{/~}{/!}
		
	SJ2021_SOLOIINI_OVERSEER03_ASK=
		[MADELINE left sad]
		Not even a peek?
		
	SJ2021_SOLOIINI_OVERSEER03_SAY=
		[MADELINE left sad]
		Not even a peek?
		
		[OVERSEER right normal]
		{*}No.{/*}
		But I suppose if you did me a favor, I {~}could{/~} put in a good word for you\.\.\.
		
		[MADELINE left distracted]
		What's the favor?
		
		[OVERSEER right normal]
		Not far from here, I discovered an enclave that's home to some\.\.\. {0.2}{~}{# cf4500}endangered species{#}.{/~}
		We have yet to receive, ahem, {0.1}{~}formal permission{/~}{0.05} to survey there. But if a lone actor were to {0.1}{~}investigate{/~}{0.05} the matter themselves\.\.\.
		A verbal report will suffice.
		
	SJ2021_SOLOIINI_OVERSEER04_ASK=
		[MADELINE left upset]
		It's done.
		
	SJ2021_SOLOIINI_OVERSEER04_SAY=
		[MADELINE left upset]
		It's done.
		
		[OVERSEER right normal]
		And?
		
		[MADELINE left upset]
		It's just more of the same.
		
		[OVERSEER right normal]
		A pity. But with those {*}{# cf4500}fish{#}{/*} out of the way, expanding our operation will be easier.
		
		[MADELINE left sad]
		{0.2}{+thought}Does this make me a bad person?{+endthought}
		
		[OVERSEER right normal]
		Would you still like me to put in a good word?
		
		[MADELINE left sad]
		Yes.
		
	SJ2021_SOLOIINI_OVERSEER05_ASK=
		[MADELINE left distracted]
		You know there's a stranded train nearby, right?
		
	SJ2021_SOLOIINI_OVERSEER05_SAY=
		[MADELINE left distracted]
		You know there's a stranded train nearby, right?
		
		[MADELINE left upset]
		They could probably use your help.
		
		[OVERSEER right normal]
		That would be outside of my jurisdiction.
		
		[MADELINE left upset]
		But surely you know someone who {!}could{/!} help.
		
		[MADELINE left angry]
		I've been lugging this damn {# F3B343}{~}crystal{/~}{#} around for {!}hours{/!} when {!}you{/!} could have fixed it with a single command!
		
		[OVERSEER right normal]
		Well, it sounds to me like you have the situation under control.

# ================== RAMBLINGS OF THE INSANE ==================

	SJ2021_SOLOIINI_UNEXPECTED00=
		{anchor bottom}
		[THEO left excited]
		{+MADELINE}! I'm so glad to see you right now!

		[MADELINE right distracted]
		Umm\.\.\.{0.3} where are we?

		[THEO left thinking]
		It would appear to be\.\.\.{0.3}{n}{#}{~}{!}{# 96EFFF}THE CELESTE RIDGE!{#}{/!}{/~}{/#}

		[MADELINE right upset]
		I'm pretty sure that's not what it's called.

		[THEO left normal]
		Either way, you're totally out of your depth here.{n}Just give me the word and I'll send you back.
		Trust me, it's {!}really{/!} not worth it.

	SJ2021_SOLOIINI_UNEXPECTED01=
		[MADELINE right peaceful]
		I'd like to stay a while longer.

	SJ2021_SOLOIINI_UNEXPECTED02=
		[MADELINE right upset]
		Get me out of here.

	SJ2021_SOLOIINI_UNEXPECTED03=
		[MADELINE right distracted]
		Actually, maybe we could talk about something...
		
	SJ2021_SOLOIINI_UNEXPECTED04=
		[THEO_MIRROR left worried]
		I'm trapped in a time vortex and this is the only way I can communicate. Please, act as soon as you see this message! I don't have much time.

	SJ2021_SOLOIINI_UNEXPECTED04_SAY=
		{anchor bottom}
		[THEO left serious]
		{+MADELINE}, you seriously need to stop thinking about sex so much.

		[MADELINE right surprised]
		WHAT THE HELL?

		[THEO left serious]
		Really {+MADELINE} it's actually a huge problem at this point.
		You're a grown adult. {0.65}Please, just stop. For both of our sakes.

		[MADELINE right angry]
		{+THEO}, come on. You aren't some {~}all-knowing cosmic entity{/~}, you're a 20-something guy from Seattle. Stop acting like you're better than me.

		[THEO left serious]
		It's too late, {+MADELINE}.
		I deleted sex.

		[MADELINE right angry]
		You can't just do that!

		[THEO left serious]
		Every day, I have to wake up and live with the consequences that you brought upon this world. I have to live in fear of what you could bring upon us next.
		I can't just let this keep going on.

		[MADELINE right upset]
		{+THEO} honestly at this point I'm not even going to start on how ridiculous this is.
		You clearly need to take a step back before you do something even worse.

		[THEO left serious]
		They say that {+CELESTE_MOUNTAIN} shows you who you really are. I went back on my own, entirely unprepared for what I was about to see.
		The things I saw\.\.\.
		You have to understand that I had no choice in this. {n}Don't try and fight it, {+MADELINE}. Please.

		[MADELINE right upset]
		I can't forgive you for this so easily, you know.

		[THEO left serious]
		Neither can I, {+MADELINE}.
		
	SJ2021_SOLOIINI_UNEXPECTED05=
		[MADELINE_PHONE right distracted]
		...Alright, I'll pass it on.
		
	SJ2021_SOLOIINI_UNEXPECTED05_SAY=
		{anchor bottom}
		[MADELINE right sad]
		"The {+MOUNTAIN} shows you who you really are."
		Maybe she was right, but overstay your welcome and you start to see the seams show.
		You see it all unravel around you, both the beauty and the grit.
		Yet as the clock ticks more and more, time stands still.

		[THEO left serious]
		Yet as the clock ticks more and more, time stands still.

	SJ2021_SOLOIINI_UNEXPECTED06=
		[MADELINE right normal]
		About leaving this place...

# ================== SUSPENSE ==================

	SJ2021_SOLOIINI_SPECTACLE_A=
		{anchor bottom}
		#MADELINE walks in from the left, having left the crystal in Obelisk. She stops a comfortable distance from BETELFLAME.

		[BETELFLAME right normal]
		Welcome, my esteemed guest!
		Oh, I can just {0.2}{!}feel{/!} your heart beating in reverence.
		
		[BETELFLAME right smug]
		No need to look so coy — {0.4}it's only natural in my presence.
		
		[BETELFLAME right normal]
		After all\.\.\.
	
	SJ2021_SOLOIINI_SPECTACLE_B=
		{anchor bottom}
		[BETELFLAME right normal]
		I am the {~}{!}magnificent,{0.5} preeminent,{0.5} renowned{/!}\.\.\.{/~}
	
	SJ2021_SOLOIINI_SPECTACLE_C=
		{anchor bottom}
		[BETELFLAME right normal]
		the {~}{!}truly unrivalled,{0.2} one and only{/!}\.\.\.{/~}
	
	SJ2021_SOLOIINI_SPECTACLE_D=
		{anchor bottom}
		[BETELFLAME right smug]
		{big}{!}{~}{# e89300}Cornelius {0.6}J\. {0.6}Betelflame{#}!{/~}{/!}{/big}
		But surely you must be wondering why a hotshot actor like me is stuck on some {*}{!}dusty, {0.2}old {0.2}rock{/!}{/*}\.\.\.
		
		[BETELFLAME right normal]
		Offended by the {0.15}{!}{~}needless{/~}{/!} delays that kept {n}holding up this {0.15}{!}{~}ancient{/~}{/!} locomotive, I put those {0.15}{!}{~}worthless{/~}{/!} engineers in their place.
		And as if I hadn't already suffered enough, they had the {!}audacity{/!} to {0.1}{!}{~}banish{/~}{/!} me!
		So I wandered this astral plane, searching for a new purpose.
        {0.1}{!}But it was all for naught!{/!}{0.6} On this {!}infernal asteroid{/!},{n}it would appear even simple entertainment is too much to ask for!
		So tell me —{0.25} what brings someone like you to this insufferable place?

	SJ2021_SOLOIINI_SPECTACLE_E=
		{anchor bottom}
		[MADELINE left sad]
		Honestly, I'm not even sure at this point.

		[MADELINE left distracted]
		All this time, I kept pushing forward\.\.\.
		
		[MADELINE left sad]
		But standing here, I feel more lost than ever.

		[MADELINE left angry]
		I've carried this burden so far, and not {0.1}{!}once{/!}{0.1} has {!}ANYONE{/!} had the decency to lend a hand!

		[MADELINE left upset]
		It's like they don't even want to acknowledge me.

		[BETELFLAME right thinking]
		That's quite the predicament, to be sure\.\.\.
		
		[BETELFLAME right normal]
		But you don't have to be alone anymore.
		
		[BETELFLAME right thinking]
		Although I am admittedly\.\.\.{0.3} {~}unpracticed{/~}, there is one thing I could try.
		
		[BETELFLAME right normal]
		Please, allow me to lead you to my very own {~}{# c6a75a}luxury suite{#}.{/~} This won't take long.

		[MADELINE left distracted]
		{+thought}I don't really have a choice, do I?{+endthought}

		[BETELFLAME right normal]
		Now hold on for {!}just{/!}\.\.\.
		\.\.\.{!}one{/!}\.\.\.
		\.\.\.{!}moment!{/!}

		#BETELFLAME teleports out
		#Lower portal opens, MADELINE realizes something is wrong as it starts sucking her inwards. She attempts to run away, but is not fast enough.
		#MADELINE is now in Promenade, cutscene ends temporarily.

	SJ2021_SOLOIINI_AUSTERIOUS=
		#MADELINE wakes up in her new surroundings and takes a moment to adjust. Camera is zoomed in, keeping crystal out of view.

		[MADELINE left distracted]
		{# e89300}Betelflame{#}?

		[MADELINE left panic]
		Anyone?

		#Camera zooms out and cutscene ends.

# ================== DRAMA ==================

	SJ2021_SOLOIINI_CONFRONTATION=
		#MADELINE walks up to BETELFLAME, who is sitting at a table in a room that appears to be the LUXURY SUITE.

		[MADELINE left angry]
		I thought I could {!}trust{/!} you!{0.3} You said you wanted to {0.1}{!}help{/!} me!
		But you're no better than the rest of them, {0.2}just another {!}manipulative {0.1}asshole{/!} who saw the fear in my eyes as an opportunity.
		
		[MADELINE left upset]
		Those engineers should have done worse.
		
	SJ2021_SOLOIINI_CONFRONTATION_B=
		[BETELFLAME right serious]
		Now, now, {0.1}there's no need for such\.\.\.{0.3} {~}boorish{/~} {0.1}language.
		
		[BETELFLAME right normal]
		After all, it's downright pathetic how easily you fell for my script.
		So oblivious to the methods of cinema, you believed a famous actor actually wanted to help you — {0.5}it's almost sad, really.
		
		[BETELFLAME right thinking]
		Anyways, a proposition:{0.5} surrender the {# F3B343}{~}crystal{/~}{#} to me, {0.2}and I'll let you go.
		
		[BETELFLAME right smug]
		With that gleaming gemstone in hand, I could finally leave this rusted prison and be a {0.1}{~}{# f0e73d}star{#}{/~} again!
		
		[MADELINE left upset]
		{!}No. {/!}
		I won't give you a thing until the sun burns out.
		
		[BETELFLAME right annoyed]
		Such\.\.\.{0.3} {*}{!}insolence!{/!}{/*} {0.8}I'm surprised, honestly.
		
		[BETELFLAME right normal]
		But you don't get it — {0.4}true stars never die.
		
		[BETELFLAME right annoyed]
		Do what you please. While you cede your will to stubbornness, I shall indulge myself in {~}luxury.{/~}
		When you grow tired of insulting me, try to find a way out of here.
		
		[BETELFLAME right normal]
		Watching you fail will be utterly delightful.

		#The ceiling on the left crumbles and breaks, with the camera zooming in and MADELINE going over to face it (and maybe move closer).
		#Alternatively, have the rumble occur after MADELINE is arrogant (it's deep, trust me) and BETELFLAME lazes around while you continuously fail to beat pretty much the most consistent room in the map.

	SJ2021_SOLOIINI_ARROGANCE_FAILURE=
		It appears you are experiencing technical difficulties.
		We at {# C71A42}Venus Industries{#} are dedicated to providing the best customer service in the galaxy.
		Please select the service package you desire.

	SJ2021_SOLOIINI_SERVICE_00=
		Incineration.

	SJ2021_SOLOIINI_SERVICE_01=
		Disintegration.

	SJ2021_SOLOIINI_RETURNING_CUSTOMER=
		Please select the service package you desire.

	SJ2021_SOLOIINI_COOLANT_A=
	#camera zoom in
		[MADELINE left upset]
		What? Bored already?
		
		[BETELFLAME right serious]
		Well, your choreography leaves something to be desired, {0.1}but\.\.\.
		
		[BETELFLAME right regret]
		Listen, I was thinking about what you said earlier, and\.\.\.
		
		[BETELFLAME right serious]
		I think we might be able to reach a {0.15}{~}mutually agreeable arrangement.{/~}
		
		[MADELINE left upset]
		Nope, don't wanna hear it.
		I'm not making a deal with some washed-up actor who {0.1}{!}{*}kidnapped{/*}{/!} me for {0.15}{~}{!}"entertainment"!{/!}{/~}
		
		[BETELFLAME right annoyed]
		{!}Fine.{/!} {0.1}You win. {0.1}Clearly, {0.1}this was all just an {!}utter {0.15}{*}waste{/*}{/!} of my time.
	#camera zoom in more
	
	SJ2021_SOLOIINI_COOLANT_B=
		[BETELFLAME right annoyed]
		I spent so long searching for {!}ANYONE{/!} on this {!}damned{/!} locomotive with even the {!}slightest {0.1}{*}hint{/*}{/!} of acting potential, but you just {!}{*}had{/*}{/!} to {!}{*}ruin{/*}{/!} my plans!
		I mean, I expected {0.1}{!}{~}drama! {0.5}Tears! {0.5}Anything!{/~}{/!}{0.5} {n}Where's your {!}emotion{/!}, {0.1}for god's sake?
	#camera zoom back
	
	SJ2021_SOLOIINI_COOLANT_C=
		[BETELFLAME right regret]
		Just\.\.\.{0.3} look, I'm sorry, okay?
		
		[BETELFLAME right serious]
		{>> 1.4}There. I said it.
		Now can we just move on already? {0.2}We've caused each other enough pain as is.{>>}
		I can go back to my {# c6a75a}{~}luxury suite{/~}{#} {0.1}and forget any of this ever happened.
		We'll never have to see each other again.
		
		[MADELINE left upset]
		Really?
		
		[MADELINE left angry]
		{!}{*}Really?{/*}{/!}
		After all your {!}bullshit theatrics,{/!} {0.1}you're just going to {!}{*}leave{/*}{/!} me here?
		
		[BETELFLAME right annoyed]
		You know what? {!}{*}Fine!{/*}{/!}
		I'll stay right here out of {!}spite!{/!}
		We'll see where that {!}arrogance{/!} gets you.
	#pan camera to switch gate, shatter it, end

# ================== RESOLUTION ==================

	SJ2021_SOLOIINI_LUXURYSUITE_A=
	#start zoomed in
		[MADELINE left distracted]
		Ugh\.\.\.
	#pan over to Betelflame
	
	SJ2021_SOLOIINI_LUXURYSUITE_B=
		[MADELINE left angry]
		{!}{*}YOU!{/*}{/!}
	#walk over to him
	
	SJ2021_SOLOIINI_LUXURYSUITE_C=
		[MADELINE left distracted]
		\.\.\.saved me?
		
		[BETELFLAME right normal]
		{!}{~}Yes!{/~}{/!} Say that again!
		
		[MADELINE left upset]
		\.\.\.Why? {0.5}\.\.\.Are you {*}recording me?{/*}
		[MADELINE left angry]
		{!}Is that all I am to you?{/!} Just another {!}{*}unpaid extra{/*}{/!} for some {!}{*}mediocre popcorn flick?{/*}{/!}
		
		[BETELFLAME right normal]
		No, not at all. {0.2}I wish I had been, though — {0.4}what a performance!
		I knew I was right to trust my intuition about you.
		
		[BETELFLAME right smug]
		With a little practice, you could be my next {0.05}{~}{# f0e73d}co-star{#}!{/~}

		[MADELINE left upset]
		I didn't think your ego could surprise me after our fireside chat earlier, but {!}clearly{/!}{0.15} I underestimated you.
		First of all, I would rather bathe in {0.1}{!}{~}battery acid{/~}{/!} {0.1}than work with you.
		Secondly,
		
		[MADELINE left angry]
		{big}{!}{*}What the hell is going on?{/*}{/!}{/big}
		Was all of this an {!}act{/!}? Is the {# F3B343}{~}crystal{/~}{#} {0.1}just a {!}prop{/!}?
		Why make me go to such lengths for a {!}performance{/!}?
		
		[MADELINE left distracted]
		{0.2}{+thought}I feel like I'm losing my mind...{+endthought}
		
		[BETELFLAME right serious]
		Believe me, if this train was just a set, {0.1}I would've walked off {0.1}{!}{~}eons{/~}{/!} {0.1}ago.
		
		[BETELFLAME right annoyed]
		And the {# F3B343}{~}crystal{/~}{#} — do you think I would commit a {!}{*}felony{/*}{/!} to get my hands on a {!}{~}prop?{/~}{/!}
		
		[BETELFLAME right serious]
		I really was stuck here, and you happened to find the {~}{# F3B343}golden ticket{#}.{/~}
		But now, after everything I've seen\.\.\.
		
		[BETELFLAME right normal]
		You have potential, kid. My offer is still on the table.
		Even beyond acting, though, your sheer {~}determination{/~} is commendable.
		
		[BETELFLAME right thinking]
		{+thought}It's almost concerning, honestly\.\.\.{+endthought}
		
		[MADELINE left distracted]
		Thanks?
		
		[MADELINE left upset]
		I still don't understand why you put me through that, though.
		We could've just talked this over back on that asteroid.
		
		[BETELFLAME right normal]
		Why did I drop you into a malfunctioning engine room with a fuel leak?
		{>> 99.0}                     {>>}Simple:
		
		SJ2021_SOLOIINI_LUXURYSUITE_D=
		[BETELFLAME right smug]
		{>> 99.0}                    {>>}{0.05}{>> 0.4}{~}Method acting.{/~}{>>}
	
		SJ2021_SOLOIINI_LUXURYSUITE_E=
		[MADELINE left deadpan]
		\.\.\.
		
		[MADELINE left upset]
		I would tell you to burn, but\.\.\.
		
		[BETELFLAME right thinking]
		Yes, very funny.
		
		[BETELFLAME right normal]
		Anyways, this locomotive's boiler room is located directly across from my {0.1}{# c6a75a}{~}luxury suite{#}.{/~}
		If the last time is any indication, {0.1}the {# F3B343}{~}crystal{/~}{#} should be just outside. {0.1}I think you can take it from there.
		
		[MADELINE left upset]
		You got that much right.
		
	SJ2021_SOLOIINI_LUXURYSUITE_F=
		[BETELFLAME right thinking]
		Say, I never did catch your name\.\.\.
		
		[MADELINE left distracted]
		{+MADELINE}.
		I'm still trying to process\.\.\. {0.3}well, {0.1}all of this, really.
		
		[MADELINE left upset]
		But if you aren't trying to {!}{*}kill{/*}{/!} me anymore, {n}that's a start.
		
		[BETELFLAME right normal]
		I wouldn't use such\.\.\. {0.15}{~}belligerent{/~} {0.05}language, {0.1}but\.\.\.
		
		[MADELINE left upset]
		We should just move on.
		
		[BETELFLAME right serious]
		{>> 99.0}                     {>>}Agreed.
		
	#start of choice cutscene below
	
	SJ2021_SOLOIINI_LUXURYSUITE_G=
		[MADELINE left distracted]
		I should probably get going now.
		
	SJ2021_SOLOIINI_LUXURYSUITE_H_ASK=
		[MADELINE left upset]
		So you're done making me put up with your act?
		
	SJ2021_SOLOIINI_LUXURYSUITE_H_SAY=
		[MADELINE left upset]
		So you're done making me put up with your {!}act?{/!}
		
		[BETELFLAME right normal]
		Yes, yes, {0.1}that's all in the past.
		I meant what I said about your acting ability, though.
		Even if you're not ready now, maybe in the future you would be willing to—
		
		[MADELINE left upset]
		{*}No.{/*}
		
		[BETELFLAME right serious]
		Suit yourself. {0.1}It would be a shame to see such talent go to waste.
		
		[BETELFLAME right normal]
		At the very least, would you allow me to invite you back here if the occasion arose?
		
		[MADELINE left distracted]
		Well\.\.\.
		
		[MADELINE left upset]
		Maybe if you actually allowed me to leave without completing some {0.05}{~}ridiculous acrobatics routine.{/~}
		
		[BETELFLAME right normal]
		Yes, of course.
		My parties were legendary, you know.
		
		[BETELFLAME right smug]
		Every A-list actor in the galaxy would practically {~}crawl{/~} to me on their knees just to {~}beg{/~} for an invite!
		
		[MADELINE left distracted]
		I guess a vacation would be nice after all this\.\.\.
		
		[MADELINE left upset]
		And you {!}definitely{/!} owe it to me.
		
	SJ2021_SOLOIINI_LUXURYSUITE_I_ASK=
		[MADELINE left sad]
		Doesn't anyone miss you back home?
		
	SJ2021_SOLOIINI_LUXURYSUITE_I_SAY=
		[MADELINE left sad]
		Doesn't anyone miss you back home?
		
		[MADELINE left distracted]
		Actually, where even {~}is{/~} your home?
		
		[BETELFLAME right serious]
		You can see it from this very window.
		And yes, perhaps they do miss me by now.
		
		[BETELFLAME right smug]
		After all, {~}who wouldn't?{/~}
		
		[MADELINE left upset]
		I wonder.
		
		[BETELFLAME right smug]
		But no matter. Soon I shall return and shine brighter than ever before!
		
		[BETELFLAME right serious]
		\.\.\.In no small part thanks to your help here.

# === SpoopySoup

StrawberryJamTheo_SpoopySoup_soup0=
  Note:{n}Room transitions will refill your dashes, but dashing is not required to beat this map.
  A {~}{# DE2A2A}reward{#}{/~} is waiting for those who take the time!

SJ2021_SpoopySoup_soup1=
  [MADELINE left surprised]
  Soup!

SJ2021_SpoopySoup_soup2=
  [MADELINE left normal]
  Soup as far as the eye can see!

SJ2021_SpoopySoup_soup3=
  [MADELINE left normal]
  {>> 0.3}{~}Wow!{/~}{0.2}{>>} This is beautiful!
  [BADELINE right normal]
  Makes you hungry, doesn't it?
  [MADELINE left peaceful]
  Mmm, Yeah... 

SJ2021_SpoopySoup_soup4=
  [MADELINE left normal]
  Ooh! this is a nice spot!

SJ2021_SpoopySoup_soup5=
  [MADELINE left sad]
  Not giving me dashes?

SJ2021_SpoopySoup_soup5_2=
  [BADELINE right scoff]
  Nope.

SJ2021_SpoopySoup_egg1=
  [MADELINE left sad]
  Oh.

SJ2021_SpoopySoup_egg2=
  [MADELINE left normal]
  Glug Glug.

SJ2021_SpoopySoup_egg3=
  [MADELINE left peaceful]
  {>> 0.5}{~}Splatoon 3,,,{/~}

SJ2021_SpoopySoup_egg4=
  [MADELINE left normal]
  Cozy!

SJ2021_SpoopySoup_egg5=
  {anchor bottom}
  [BADELINE right normal]
  Yo.
  
# === Stotch

SJ2021_Stotch_IT_1=
[IT left normal]
  To get across the spikes you need to use the zipper momentum to increase your dash's speed.
  You can do this by letting go of the zipper when it gets to the end of the path, and dashing a short time after letting go.

SJ2021_Stotch_Secret_1=
[Madeline left normal]
  Shoutout to Donker19

SJ2021_Stotch_Secret_2=
[Madeline left deadpan]
  Sprint
  by KAERRA

SJ2021_Stotch_Secret_3=
  thank you kaerra .

SJ2021_Stotch_TUTORIAL= HOLD

# == TiltTheStars
StrawberryJamTheo_3_Advanced_TiltTheStars_hornet= [MADELINE left normal]The Vespa orientalis is a hornet that can photosynthesize! Pretty cool!

StrawberryJamTheo_3_Advanced_TiltTheStars_distract= [MADELINE right distracted]What am I doing up here?

StrawberryJamTheo_3_Advanced_TiltTheStars_credits=
  Hey there, it's TiltTheStars! I'm so happy with what I was able to accomplish here with the help of the Celeste community!
  I want to give a huge thank you to...
  Drum roll please!
  Maladroit for the song and remix! BeanJammin for the FMOD help!
  mintberry and SpoopySoup for the foreground tileset! Flagpole1up for the background tileset!
  Eeveeisepic for the Badeline Boss resprite as a queen bee!
  nerferd_ for the bee retexture! phant for the bee plushie decal!
  elrupio for the spikes retexture! Peteksi and mintberry for the cherry tree decal!
  maddie480 for putting the SJ bee entity together and writing the code for it!
  Lyra for creating hexagonal godrays!
  tobyaaa and Majora320 for putting together the honey wall entity!
  Vamp and maddie480 for making the honeycomb death wipe!
  Helen and Aiden for helping me with deco!
  Moladan and Worldwaker2 for helping me with camera!
  Cabob for doing gameplay touch-ups!
  elrupio and Lollyde for playtesting from the very beginning!
  kat for creating the sticker!
  Who knew that making a map could have so many people involved!
  I appreciate all your help <3 Until next time!

# === thebreadstick1
SJ2021_thebreadstick1_Cutscene1=
  [MADELINE right normal]
  There you are {# FF9523}Theo{#}! I came as soon as I could!
  [THEO left excited]
  {# F94A4A}{savedata Name}{#}, I'm so happy you're here! 
  [THEO left worried]
  I'm in a bit of a pickle and could really use some help.
  [MADELINE right sad]
  I might be able to help, what's going on?
  [THEO left thinking]
  Well, I snuck into this construction site while all of the workers were sleeping.
  [THEO left excited]
  Probably wasn't the brightest idea but hey, {~}you only live once!{/~}
  [THEO left normal]
  Anyways, I stumbled across some strange-looking {# ff74ff}crystals{#} that I wanted to check out.
  As soon as I picked one up...
  [THEO left excited]
  {~}{big}{!}BAM!!!{/!}{/big}{/~}
  [THEO left normal]
  The whole construction site exploded with {# ffff8f}electricity{#} and {# ff74ff}crystals{#}.
  [MADELINE right normal]
  Hey, I ran into one of those {# ff74ff}crystals{#} earlier! 
  [THEO left serious]
  Be careful with those {# ff74ff}crystals{#}.
  [THEO left thinking]
  If they could cause this mess, who knows what other mystical powers they possess.
  [MADELINE right normal]
  Yeah, you can really feel the power {~}oozing{/~} off of them.
  [THEO left normal]
  Anyways, it's almost time for the construction workers to wake up.
  [THEO left worried]
  Who knows what could happen if they see this giant mess...
  [MADELINE right distracted]
  So you need help cleaning up all of this {# ffff8f}electricity{#}?
  [MADELINE right upset]
  Fine, I guess I can help.
  [THEO left excited]
  Awesome!
  [THEO left normal]
  One last thing, you can use these lifts to get around the site easier.
  [MADELINE right normal]
  Alright, I'll see what I can do.
SJ2021_thebreadstick1_Cutscene2=
  [MADELINE left upset]
  Jeez {# FF9523}Theo{#}, how much longer do we have to clean up this {# ffff8f}electricity{#}?
  [THEO right normal]
  Sorry, there's still a few more boxes to break just down here.
  [MADELINE left upset]
  Great.
  [MADELINE left distracted]
  Let's just both go down there and get this done.
  [THEO right thinking]
  Well, about that...
  [THEO right worried]
  It looks really dangerous down there and {0.5}you know...
  [MADELINE left upset]
  I guess I'll just go down there by myself.
  [THEO right worried]
  Don't worry about me, I'll {0.5}uh {0.5}{~}stand guard{/~} {0.5}up here.
  [MADELINE left upset]
  {0.5}{!}Thanks.{/!}
SJ2021_thebreadstick1_Cutscene3=
  [MADELINE left normal]
  Looks like I reached the bottom.
  That probably means I've almost gotten all of the {# ffff8f}electricity{#}!
  [MADELINE left distracted]
  Just in time too, I can hear the construction workers arriving.
  SJ2021_thebreadstick1_Cutscene5=
  [MADELINE left surprised]
  {# FF9523}Theo{#}! I thought you weren't coming down here!
  [THEO right thinking]
  I may have gotten bored of... standing guard.
  [THEO right excited]
  Hey, I recognize this place!
  [THEO right normal]
  This is where I picked up the {# ff74ff}crystal{#} that started this whole fiasco.
  [MADELINE left distracted]
  I guess that would explain the mess.
  [THEO right excited]
  Wait, I have an idea.
  What if we used the {# ff74ff}crystal{#} that started it all to finish the job and get rid of that last piece of electricity?
  [MADELINE left normal]
  That's a great idea!
  [THEO right normal]
  I think it was the pink one up there.
  [MADELINE left determined]
  Let's do it.
SJ2021_thebreadstick1_Text1=hi
SJ2021_thebreadstick1_Text2=hello
SJ2021_thebreadstick1_Text3=hey
SJ2021_thebreadstick1_Text4=howdy
SJ2021_thebreadstick1_Text5=WAVEDASH

# === The Cookie Monster
SJ2021_tcookiem_spike_wallbounce_tutorial=
  SPIKE WALLBOUNCE

# === tobyaaa

SJ2021_tobyaaa_yump= Yump

SJ2021_tobyaaa_yumptutorial=
Before you learn the tech needed to access this berry, you need to know how to "heart ultra".
A heart ultra is best done by dashing upward near a heart, then, after your dash has ended, buffering a down-diagonal dash as you touch the side of the heart.
For this heart, the best place to start all that from is in the hole in the ground to the right of the heart.
When done here, a lone heart ultra will result in the player dashing into the trigger spikes then dying to a spinner shortly after.
To collect this berry, perform a heart ultra, jump off the ground a little after you land, and then dash down-diagonally again immediately.
If you do all of that, you'll appear to jump off thin air into the berry.
The 1-frame jump-off-nothing nature of the trick, combined with the fact that it is only possible at the end of a map, have earned this tech the name "{# dbdb83}yump{\#}."

SJ2021_tobyaaa_gameing=gameing
SJ2021_tobyaaa_ImInDanger=
[madeline right normal] Haha! I'm in danger.
SJ2021_tobyaaa_madeline_gameing=
[madeline right determined] gameing

SJ2021_tobyaaa_bird=I do not believe that it is statistically possible to get every golden strawberry without using assist mode, or cheating in some way.
I kinda think that Maddy Thorson was trolling us by putting these strawberries in the game, 
and having no way to tell if someone is using assist mode just by looking at the screen footage.
I think they know full well that it's impossible, and the whole thing is little more than a social experiment 
to see how many people will cheat and then try to pass their work off as legitimate.
There is no achievement or reward for getting these strawberries. You don't unlock a special ending where Theo chips a tooth on the gold strawberries in your pie.
You do get a stamp of a gold strawberry on your save file if you succeed in getting all 25 gold strawberries.
But PC players have already learned to hack their save slot to manipulate these stamps - including removing the assist stamp.
Certain youtubers who shall remain nameless claim to have gotten every golden strawberry legitimately within a week of the game's release - 
even going so far as to say that it was fairly easy to do compared to other games they've played.
Having carefully inspected their videos and held extensive conversations with them and hearing their conflicting stories about why they were forced 
to use an assist mode enabled save to make their videos, but did not have an assist mode enabled save slot to show 
at the beginning of the videos, I am 100% certain that these are doctored videos made by nerdowells.
That's not to say these people aren't good at the game. Even making a doctored video to look like you got the gold strawberries without cheating 
requires a tremendous amount of skill at the game. Please do not take this as a personal attack against anyone for their videos.
Rather, consider this a cautionary note to you. Do not take these videos as proof that it's possible to get these strawberries and decide that you too 
are going to accomplish this, because if soandsoyoutuber can do it, so can you. I have yet to see a legitimate video that convinces me that it's possible.
In the hunt for clicks and subscribers, youtubers sometimes deceive their audiences and end up wasting their time.
If you're going to attempt these golden strawberries - understand that if you want recognition for 
the feat, you're going to have to make sure that you have proof that you're not cheating.
If you're just doing this for your own personal sense of self-satisfaction that's great.
But nobody is going to believe that you got all the gold strawberries if you tell them that you did.
Don't even attempt to tell people you accomplished this unless you have video to back it up. Do not play on an assist mode
 enabled save slot, and then expect people to believe that you just didn't use any assist options.
Play on a non-assist enabled save slot, or don't bother. Show the full experience, from title screen to level. Play with the game clock turned on.
Pause the game on occasion so that people can see that you don't have assist mode available in your options. 
Play with the original music on. Don't make up some excuse about how you had to turn the music off because it was distracting.
Anything to make it difficult to doctor the video. And even that might not be enough. The only surefire way to prove you did this is to livestream your accomplishment.

# === tofu

SJ2021_tofu_TUTORIAL_DBB= DOUBLE BLOCK BOOST
SJ2021_tofu_TUTORIAL_DIE= PLAY A BETTER MAP
SJ2021_tofu_TUTORIAL_JANK=      JANK
SJ2021_tofu_TUTORIAL_TOFOOST= NEUTRAL DROP
SJ2021_tofu_strangeinsect= 
If you grab a lantern immediately after dashing, holding the jump button may cause you to get a height boost.
When trying to do some radical moves, it's a good idea to avoid these boosts by letting go of jump as soon as possible.
SJ2021_tofu_TUTORIAL_HS=HOLD

sj21_tofu_tykim_0=
  [TYKIM left normal]
  Welcome to my home.
  [TYKIM left normal]
  Enjoying the music?
  [TYKIM left side]
  I worked really hard on the vocals.

sj21_tofu_tykim_1=
  [TYKIM left happy]
  The musicians did a great job this year, didn't they?
  [TYKIM left side]
  My favourites are Urban Solitude...
  Cold Gray Stones...
  Monostable...
  bluebird...
  Glide...
  going on a walk to take my mind off things for a bit...
  Garden Flight...
  On A Night of Crimson Wind...
  Strawberry Dreamland...
  Ohm...
  Frostbounce...
  Ultraviolet...
  forest path song...
  Rapid Eye Movement...
  Iridescent...
  Waltz of the Leaves...
  Event Horizon...
  Event Horizon...
  Pipe Dream...
  Soup Time...
  Wandering Droplets...
  Madeline Is Jump...
  Running in Storms...
  Silly Times Many Slimes...
  lunar pagoda song...
  low-g botany song...
  Green Star Lake...
  In Spire...
  Vacate the Ground State...
  Macabre Manufactory...
  if my driveway almost did you in song...
  collapsing skyline song...
  Enclosed Departure...
  Open Embrace...
  wooosh...
  The Flying Madeline...
  Clear Skies...
  Kevin's Zen Garden...
  Celeste-ial Void...
  Warm Fish...
  Jaded (PsyCabob)...
  Cosmic Brain (Shadowdrop Mix)...
  Frootopia...
  Freestyle Forest...
  Stasis²...
  Heart of the Problem...
  Cosmic Brain...
  Ultra Hot...
  pinpoint...
  ORB POWER...
  Gravity Swinger...
  Jump To It...
  Cyberstrider Madeline...
  Auspicious...
  Hive Flight...
  Garden of Khu'tara...
  Every level has a silver lining...
  Bounded by Thoughts...
  Dusk City...
  Technicolor Jam...
  Potential for Anything...
  Virtual Reality...
  Stepped on Violets...
  starfish...
  Horizon...
  sleeping under stars song...
  Starlight Dash...
  Glitchy...
  Limitless...
  Cold Rush...
  It Hungers...
  Impeded...
  Shattersong...
  Dream Fissure...
  tectonic trenches song...
  Overgrown Castle...
  Out of Time...
  A Maze Without Ends...
  The Squeeze...
  uhoh.wav...
  vacated vessel...
  a gift from the stars song...
  Lost and Forgotten...
  Polarity of Chaos...
  kevintechnospam.wav...
  Badededeline...
  I hope this map has blue grass too...
  Cabinet Madeline: Pumber Edition...
  Bees Woo...
  Megamadeline...
  Symphony in the Dark...
  Sunward Stride...
  Microchasm...
  Puffed Out...
  Decrypt...
  Gadgetry Imbued...
  Hearts of the Cards...
  Superway...
  Unwinding...
  Home on the Range...
  jellyfish RE: \[construct\]...
  LOVE-LETTER-FOR-YOU.TXT.vbs.wav...
  Magmaline's Castle...
  and Jackhammer Jamboree.
  [TYKIM left happy]
  The rest of them all suck!!!

sj21_tofu_zigzagtroll=
  please keep playing my map :(

SJ2021_tofu_XPLOSIVES_GRAVE=
Here lies Xplosives
He worked himself to death decorating most of the map

# === Tortoise

SJ2021_Tortoise_1=
  [Madeline left panic]
  {!}OUCH!{/!}
  [Madeline left angry]
  Well, that was uncalled for...
  [Madeline left distracted]
  {!}What{/!} in the Wizarding World of Unkempt Catacombs {~}is{/~} this place?
  [Madeline left upset]
  {#AA55CC}{!}Java!{/!}{\#} I know you did this. {0.4}{!}Jerkhead!{/!}

  [None]
  {#AA55CC}{big}Sorry, {+MADELINE}. 
  But your{\#} {#9999FF}{~}magical powers...{/~}{\#}
  {#AA55CC}They belong in the hands of a {!}Powerful{/!} Necromancer.{/big}{\#}

  [Madeline left distracted]
  Powerful? {0.4}Cowardful maybe...
  [Madeline left sad]
  {!}Wait{/!}{0.2} a {0.2}second{0.2}, what have you done to me?
  [Madeline left surprised]
  {big}{!}I'M SMALL?!{/!}{/big}
  [Madeline left upset]
  ... but I was already small enough.

SJ2021_Tortoise_x1=
  [Madeline left sad]
  {#AA55CC}Java{\#}, {#AA55CC}Java{\#}, {#AA55CC}Java{\#}. What's the purpose of this?

  [None]
  {#AA55CC}Locking you up? Shrinking you down?
  It's my only option, I must study you.{\#}

  [Madeline left surprised]
  Study me?!
  [Madeline left sad]
  Do I look like a guinea pig?
  [Madeline left angry]
  Don't answer that.

SJ2021_Tortoise_1b=
  [Madeline left determined]
  A {#55DD55}potion{\#}, eh? Would be a shame if someone were to {~}{!}smash{/!}{/~} it.

SJ2021_Tortoise_1c=
  [Madeline left normal]
  Just your typical Big-Goopy-Mutant-Skull, lurking in a random cave I guess.

SJ2021_Tortoise_2b=
  [Madeline left surprised]
  BLECH! It spilled on me!
  
SJ2021_Tortoise_2=
  [Madeline left distracted]
  Where is he hiding? Maybe I can talk some sense into him.

SJ2021_Tortoise_2c=
  [Madeline left determined]
  I found him! Oh wait, it was just a piece of dirt, easy mistake.

SJ2021_Tortoise_2d=
  [Madeline left determined]
  I ------ I ------ C ----- L ----- L ----- A ----- A ----- S ----- J ----- A ----- F ----- -- ----- O ----- D ---- O ----- T ----- L ------ I ----- A ----- S ---- -- ----- -- ----- U ----- - ----- C ----- E ----- L ----- X ----- V 

SJ2021_Tortoise_x2=
  {anchor bottom}
  [Madeline right determined]
  Found you.
  [Madeline right distracted]
  With these {#55DD55}potions{\#} lying around...
  [Madeline right sad]
  It's almost like you {~}want{/~} me to try and escape.

  [None]
  {#AA55CC}Yes, well.{0.2}.{0.2}. escaping gives you an incentive to {!}risk{/!} your life.
  And when your life is at risk, let's just say,
  It's the most {~}fascinating{/~} process.
  Tell me, does it hurt when you explode and then re-coagulate?{\#}

  [Madeline right surprised]
  {big}{!}!!WHAT!!{/big}{/!}

  [Madeline right upset]    
  I'm certain I don't know what you mean.   

  [None]
  {#AA55CC}{!}Oh!{/!} I see{\#} {#663388}{~}(...she doesn't realize...){/~}{\#}

SJ2021_Tortoise_3=
  [Madeline left sad]
  How am I gonna get the {#C6AB05}Small-Big Key{\#} ... out of the {#C6AB05}Big-Big Key{\#}?

SJ2021_Tortoise_3b=
  [Madeline left normal]
  Nice, first try!

SJ2021_Tortoise_3c=
  [Madeline left normal]
  I bet I could just climb out through that keyhole.

SJ2021_Tortoise_3d=
  [Madeline left determined]
  BEEEEG DOoOoOoOR!

SJ2021_Tortoise_3e=
  [Madeline left sad]
  On second thought, I'd better not leave yet... I'm still bite-sized.

SJ2021_Tortoise_x3=
  {anchor bottom}
  [Madeline left sad]
  So let me get this straight,
  Why... or rather, When... Umm,{0.2} how is it...  
  You said that I'm {!}exploding{/!}???

  [None]
  {#AA55CC}Ah yes, and you are not aware of this fact.
  Well, you see, one second you are flying through the air,
  In that unexplainable way that you do,
  And you're heading face first into {!}spiky DOOM{/!},
  And {!}KAPOW!{/!} You're transmogrifying into 8 glowing orbs, which swiftly zoom across the room,
  At which time, the orbs just sort of... {!}*SCHWOOMP*{/!} ...and become YOU again!{\#}
  
  [Madeline left distracted]
  Wow. You're nuttier than a squirrel's nest.

  [None]
  {#AA55CC}No {+MADELINE}, this is hands down, the most important discovery in all of human history.
  {~}The Secret to Eternal Life{/~}.{0.2}.{0.2}.
  Just think... I could upgrade to a mausoleum.{\#}

SJ2021_Tortoise_x4=
  [Madeline left determined]
  Kidnapping, these delusions you have, that home-made Skeletor costume you're always wearing... {0.5} All pretty big red flags.
  [Madeline left distracted]
  Whatever {!}this{/!} is, you're going about it {~}ALLLL{/~} wrong.
  [Madeline left sad]
  You have to let me go, {#AA55CC}Java{\#}.
  I want to go home.

  [None]
  {#AA55CC}Yes, yes, yes, in due time.
  This is {!}bigger{/!} than you or me.{\#}
  
  [Madeline left angry]
  You're not acting like {0.2}{~}anything{/~} is bigger than you.

  [None]
  {#AA55CC}Listen up, pipsqueak.
  This internal defense mechanism of yours...
  It's something never {!}imagined{/!} before in a biological lifeform!
  Instantaneous cellular mitosis, teleportation, and reconstruction!{\#}
  
  [Madeline left distracted]
  Okay pal, that's making all kinds of sense.

  [None]
  {#AA55CC}I get it, {+MADELINE} , you think that I'm crazy.{\#}

  [Madeline left upset]
  No, I just think that you're being a huge pain.
  [Madeline left sad]
  Even if I do have these magical powers, that means they're an innate quality of mine. 
  [Madeline left determined]    
  So no matter what, you have no right to experiment upon me.

  [None]
  {#AA55CC}Normally I'd say that's a valid point.
  And I guess I can see what you mean.
  But...
  I just need to get a blood sample, and then I promise I'll stop.{\#}

  [Madeline left angry]
  Un-{0.5}believable

SJ2021_Tortoise_4b=
  [Madeline left distracted]
  I'm imprisoned in a deadly crypt, and I'm still chasing after strawberries.

SJ2021_Tortoise_4c=
  [Madeline left upset]
  {#AA55CC}Java{\#}, someone needs to shrink you down and lock you away.

SJ2021_Tortoise_4d=
  {#AA55CC}You won't find me down there, {+MADELINE}.{\#}
  
SJ2021_Tortoise_4e=
  [Madeline left sad]
  Oooh... The meta key.

SJ2021_Tortoise_4f=
  [Madeline left normal]
  Onward! My mighty friend!

SJ2021_Tortoise_4g=
  [Madeline left normal]
  Where were we then? Oh right, back to the level.

SJ2021_Tortoise_4h=
  A note that reads: 12 11 2 3 25 11 4 24 16 25 18 23 21 6 24 3 25 13 25 11 11 23 26 24 4 18 24 23 2 

SJ2021_Tortoise_x5=
  {anchor bottom}
  [None]
  {#AA55CC}...the {#8888DD}Cellular Expulsion{\#} of a {#8888DD}Localized Entity{\#} resulting in a {#8888DD}Spontaneous Teleportation Event{\#} and...
  Oh! H-Hello {+MADELINE}, how've you been? Ha-ha{\#}

  [Madeline right upset]
  ...
  
  [None]
  {#AA55CC}Anyhow, I could not deduce where your powers originate, it's neither a biological mutation, encoded in your DNA...
  Nor is it some enchantment cast upon you by a magical mountain {#6666DD}bird{\#}.
  Perhaps nanotechnology?
  If only I could run a few more tests! {\#}

  [Madeline right angry]
  ...

  [None]
  {#AA55CC}Or I could leave well enough alone.{\#}

SJ2021_Tortoise_4=
  [Madeline left upset]
  Dagnabit! {+MADELINE} want {#CC5577}Big Berry{\#}.

SJ2021_Tortoise_5=
  [Madeline left normal]
  Funny how this little hole in the floor is where this all started.

SJ2021_Tortoise_5c=
  [Madeline left panic]
  There's nothing here! Just {!}ME{/!} talking again...

SJ2021_Tortoise_5d=
  [Madeline left sad]
  You were so close, little buddy.

SJ2021_Tortoise_6a=
  [Madeline left distracted]
  If this were New Zealand, Iceland or Ireland, there would be no snakes here!

SJ2021_Tortoise_x6=
  [Madeline right distracted]
  You know, you're inherently selfish.
  [Madeline right sad]
  And have almost no self control.
  [Madeline right distracted]
  Well, and you also lack the compassion needed to prevent you from doing harm to innocent people.
  [Madeline right sad]
  Aside from that, {0.4}y'aren't such a bad person.

  [None]
  {#AA55CC}Well, I am sort of an Evil Necromancer.{\#}

  [Madeline right angry]
  Listen up, {#AA55CC}Java{\#}...
  That was me {0.2}{!}being nice{/!} after what you've put me through.
  [Madeline right sad]
  Your whole {~}Evil{/~} persona, it's not who you really are, 
  It's a series of conscious choices to remain that way.
  [Madeline right determined]
  It's never too late to change the path you're heading down.

  [None]
  {#AA55CC}But it's my path. My decision to make.
  Who gets to say what is right, or what's best for me... 
  {!}{big}You?{/big}{/!}{\#}

  [Madeline right distracted]
  No, those are all your decisions. 
  But at some point...
  [Madeline right sad]
  Once you start inhibiting other people from living their best life,
  [Madeline right distracted]
  Or from choosing their own path.
  [Madeline right sad]
  Then at a minimum, you're being hypocritical.
  [Madeline right determined]
  And a bit immoral - and possibly illegal.
  [Madeline right sad]
  I mean, just imagine, if you had asked me nicely to help you in researching my powers. 
  [Madeline right distracted]
  Maybe that's something I'd be curious about too.
  [Madeline right sad]
  We could have worked together.

  [None]
  {#AA55CC}Ohhhh, so you think I haven't tried being polite, or {~}playing well with others{/~}.
  {big}Well, you're wrong!{/big}
  Being kind has only ever brought me betrayal and pain.
  But look at me now! My powers have grown immensely since I gave all that up.{\#}

  [Madeline right determined]
  Waiiit, hold on a second, who do you think you are now? 
  [Madeline right distracted]
  Are you honestly satisfied with who you have become?
  [Madeline right sad]
  You put me through a horrible ordeal today. And for what?
  [Madeline right determined]
  To increase your own power.
  This illusion of Power, it's just a substitute for the more valuable things in life that you're missing out on.
  
  [None]
  {#AA55CC}Holy Guacamole.
  You didn't have to verbally destroy me there.
  So yeah, I'm being a hypocrite... 
  And I 100% agree, I hoped for a better outcome than this.
  But I'd also be lying if I said: "I'm just going to change my ways, and be perfect from now on."
  I dunno,
  I'm just not sure how to make myself care again.
  I {~}do{/~} need to work on it, though.{\#}

  [Madeline right normal]
  That's really all anyone can ask.
  [Madeline right determined]
  That, and to please get me the heck outta here.

# === Vina

SJ2021_Vina_lolnub=
  
  [MADELINE left normal]
  you died?
  lol what a noob 
  (you can just retry btw)

SJ2021_Vina_bruh=

  [MADELINE left deadpan]
  bruh

SJ2021_Vina_Theo01=
  
  [MADELINE left normal]
  Theo: The Bubble.
  [THEO_MIRROR right wtf]
  What?
  [MADELINE left normal]
  Theo: The Bubble.

SJ2021_Vina_Theo02=

  [THEO right wtf]
  h


SJ2021_Vina_StickerSecret=
  
  Madeline: The Bubble 
  Sticker

# === Viv

SJ2021_Viv_Intro0=
  [EX_PHONE right normal]
  Okay, {+MADELINE}. This is gonna be tough, but we need you to get the {# EFE405}{~}power source{/~}{#} from the other wrecked ship in order to make it home.

  [MADELINE left surprised]
  We can't make it home?

  [EX_PHONE right normal]
  {~}Shhh{/~} {0.5}it's alright, just breathe.
  [EX_PHONE right normal]
  I believe you can do this {+MADELINE}, let's just run through everything you'll need to know once again, okay sweetheart?

  [MADELINE left panic]
  ...

  [MADELINE left determined]
  Alright. Let's run through this one last time.

  [EX_PHONE right normal]
  Okay. So first off, you're going to space. That means you can't control yourself while not on some surface without dashing.
  [EX_PHONE right normal]
  You also don't have gravity out there, so be very careful where you go and how you get yourself there.
  [EX_PHONE right normal]
  Try going up that Zero Gravity path to your right.
# Mini Textbox here
SJ2021_Viv_Intro1=
  [EX_PHONE right normal]
  {>> 2}You'll notice that the air particles are pulled out of the no-gravity zones to the areas with gravity.{>>}
# Main Dialog after completing first jump
SJ2021_Viv_Intro2=
  [EX_PHONE right normal]
  These springs are weakened to help you navigate throughout the facility, but in space, they'll be giving you a slower push.
  [EX_PHONE right normal]
  Some of them shoot you {# a15f1b}upward{#}, while others shoot you {# 1b5da1}downward{#}, but they'll always shoot you away from them.
# Dialog after collecting Touch Switch
SJ2021_Viv_Intro3=
  [EX_PHONE right normal]
  Finally, normally when you climb on top of a ledge you can climb up, but here in space we can't fall back down on the ground.
  [EX_PHONE right normal]
  So you'll be sent flying through space forward and up whenever you try to do that. Try that on this ledge to your right.

SJ2021_Viv_Intro4=
  [MADELINE left normal]
  I think I'm ready for this. I just hope I can make it back okay.
  [EX_PHONE right normal]
  I know you can. I love you sweetheart. Please just be safe for me.
  [MADELINE left determined]
  Don't worry. This won't take long.

SJ2021_Viv_Hint_A=
  This will first give a hint for the berry, and then the solution. Don't use a hint if you don't want it!
SJ2021_Viv_Hint_B=
  In order to {~}float{/~} through space, you don't have to jump, simply push away!
SJ2021_Viv_Hint_C=
  To complete this berry, first move down to the moon block and float there (don't hold grab yet!) Then, dash right into the block, and then after dashing press grab and release it as the block moves back to the left\.

SJ2021_Viv_viv1_1=
  [EX_PHONE left normal flip]
  Be wary of that {# 7800b5}Dark Matter!{#} It's what we use for our fuel, but it is also extremely dangerous.

SJ2021_Viv_viv3x=
  [EX_PHONE right normal flip]
  The sig{>> 2}--------{>>} breaking up {>> 0.5}------{>>} you'll have t{>> 3}-------------- a--{>>}

SJ2021_Viv_Secret=
  Hi, Viv here. Normally I'd try to tie this into the story in some way, but I'm gonna cut to the chase -- going to the right signs you up for a Grandmaster gameplay secret.{break}Retrying will send you back without penalty, but this is very hard so seriously consider the option.

SJ2021_Viv_Secret2= Of course I'd add a 0g nice view, good luck. The way back is left.

# === voliver9
SJ2021_Meario_Poem=
  Half chilled, cold-hearted{n}
  Half burned, scorched earth{n}
  Keep one's polarity{n}
  To achieve true harmony{n}

# === Worldwaker2

SJ2021_WORLDWAKER2_BIRD_1=Umbrella

# === xlibiza

SJ2021_xlibiza_funwaa=
  [MADELINE left normal]
  I am drifting.

# === Yoshachobi7

SJ2021_yoshachobi7_TUTORIAL_Waterdash= Dash in water with bowl

# === Prologue
StrawberryJamTheo_Prologue_Cafe=
  [GRANNY]
  {>> 0.5}{big}Today's Special:{/big}{n}{0.4}{~}{#df8898}Strawberry{#} Latte{/~}{>>}
  We hope you enjoy!

# === GYMS

SJ2021_Gym_CloudJump= Cloud Jump
SJ2021_Gym_DreamJump= Dream Jump
SJ2021_Gym_DreamGrab= Dream Grab
SJ2021_Gym_TheoBasics= Theo Basics
SJ2021_Gym_FastBubble= Fast Bubble
SJ2021_Gym_Hyper= Hyper
SJ2021_Gym_JellyRegrab= Jelly Regrab
SJ2021_Gym_Lift= Holdable Lift
SJ2021_Gym_NeutralDrop= Neutral Drop
SJ2021_Gym_Super= Super
SJ2021_Gym_Wallbounce= Wallbounce
SJ2021_Gym_BumperPufferBoost= Launch Boost
SJ2021_Gym_CrouchJump= Crouch Jump
SJ2021_Gym_HyperBunnyhop= Hyper Bunnyhop
SJ2021_Gym_Jellyvator= Jellyvator
SJ2021_Gym_MidairSuper= Midair Super
SJ2021_Gym_NeutralJump= Neutral Jump
SJ2021_Gym_ReverseTech= Reverse Tech
SJ2021_Gym_TheoRegrab= Theo Regrab
SJ2021_Gym_Cornerboost= Corner Boost
SJ2021_Gym_Cornerjump= Corner Jump
SJ2021_Gym_DreamHyper= Dream Hyper
SJ2021_Gym_DreamSuper= Dream Super
SJ2021_Gym_DreamHyperSuper= Dream Hyper/Super
SJ2021_Gym_JellyClimb= Jelly Climb
SJ2021_Gym_JellySmuggle= Jelly Smuggle
SJ2021_Gym_Multiboost= Multiboost
SJ2021_Gym_Theovator= Theovator
SJ2021_Gym_Ultra= Ultra
SJ2021_Gym_Backboost= Backboost
SJ2021_Gym_ChainedUltra= Chained Ultra
SJ2021_Gym_CoreTech= Core Tech
SJ2021_Gym_CornerKick= Corner Kick
SJ2021_Gym_CrouchDash= Crouch Dash
SJ2021_Gym_DreamDoubleJump= Dream Double Jump
SJ2021_Gym_FeatherTech= Feather Tech
SJ2021_Gym_Gultra= Grounded Ultra
SJ2021_Gym_Moonboost= Moonboost
SJ2021_Gym_ReformTech= Reform Tech
SJ2021_Gym_SpikeJump= Spike Jump
SJ2021_Gym_SpikeWB= Spiked Wallbounce
SJ2021_Gym_Superwave= Superwave
SJ2021_Gym_Wallboost= Wallboost
SJ2021_Gym_WBLeniency= Wallbounce Leniency

SJ2021_Gym_Frames= Frames
SJ2021_Gym_Speed= Speed
SJ2021_Gym_Speed2= Speed:
SJ2021_Gym_And= and
SJ2021_Gym_Example= Example:
SJ2021_Gym_Walking= Walking
SJ2021_Gym_90= 90
SJ2021_Gym_Walljumpx= Walljump
SJ2021_Gym_130= 130
SJ2021_Gym_Diagonaldashx= Diagonal Dash
SJ2021_Gym_16971= 169.71
SJ2021_Gym_Feather= Feather
SJ2021_Gym_190= 190
SJ2021_Gym_Dash= Dash
SJ2021_Gym_240= 240
SJ2021_Gym_Booster= Bubble
SJ2021_Gym_325= 325
SJ2021_Gym_0= 0
SJ2021_Gym_5= 5
SJ2021_Gym_10= 10
SJ2021_Gym_15= 15
SJ2021_Gym_20= 20
SJ2021_Gym_Hitboxes= Hitboxes
SJ2021_Gym_Hazards= Hazards
SJ2021_Gym_Objects= Objects
SJ2021_Gym_On= On
SJ2021_Gym_Off= Off
SJ2021_Gym_BlockBoosts= Block Boosts
SJ2021_Gym_Bouncing= Bouncing
SJ2021_Gym_CollisionLeniency= Collision Leniency
SJ2021_Gym_CornerCorrection= Corner Correction
SJ2021_Gym_CoyoteTime= Coyote Time
SJ2021_Gym_Crouching= Crouching
SJ2021_Gym_CrumbleBlocks= Crumble Blocks
SJ2021_Gym_DashAttack= Dash Attack
SJ2021_Gym_DashSpacing= Dash Spacing
SJ2021_Gym_DashSpeed= Dash Speed
SJ2021_Gym_FallingBlocks= Falling Blocks
SJ2021_Gym_FallingSpeed= Falling Speed
SJ2021_Gym_FeatherBoosts= Feather Boosts
SJ2021_Gym_FreezeFrames= Freeze Frames
SJ2021_Gym_Friction= Friction
SJ2021_Gym_InputBuffering= Input Buffering
SJ2021_Gym_JumpBoosts= Jump Boosts
SJ2021_Gym_JumpControl= Jump Control
SJ2021_Gym_MomentumCarrying= Delayed Block Boosts
SJ2021_Gym_ScreenTransitions= Screen Transitions
SJ2021_Gym_StaminaManagement= Stamina
SJ2021_Gym_UltraMechanics= Ultra Mechanics
SJ2021_Gym_Water= Water

#Gym and Library bulletins
SJ2021_Gym_Bulletin1=
  Gyms are tutorial areas that teach you techniques you need to know for Strawberry Jam maps. Each difficulty has its own gym that teaches different techniques. 
  Gym sections are divided into several subsections, each showcasing a different form or usage of the technique.
  Some gym sections have one or two "final challenges" which test all the forms of the technique you learned in previous subsections.
  Upon completing a subsection, you can activate a touch switch to unlock a teleport back to that subsection.
  There are playbacks in each section to visually demonstrate the techniques.
  You can use the Toggle Playbacks hotkey bound in Mod Options to turn them on or off (the default bind is Back/Tab).
SJ2021_Gym_Bulletin2=
  The Library explains a variety of game mechanics and physics quirks that do not fit in the regular gyms. 
  This knowledge is useful and in some cases required for certain maps, so it is advised to visit the relevant sections as you progress.
  For more information about the Library, enter it and read the sign in its hub.
SJ2021_Gym_Bulletin3=
  The Library is a collection of tutorials about game knowledge and behavior, which aren't necessarily restricted to any one difficulty. 
  Tutorials may have multiple subsections. Subsections will go from easier to harder, and will have an indicator that shows what difficulty that mechanic is relevant to.
  The indicators are: blue circles for Beginner, red triangles for Intermediate, yellow rectangles for Advanced, orange hourglasses for Expert, and purple stars for Grandmaster.
  

#Gym Map dialog. For dialog specific to tutorials, title the dialog “SJ2021_Gym_[Difficulty]_[Techname]#” with the number changing for each different dialog, if more than one.

#Beginner Cloud Jump
SJ2021_Gym_Beginner_CloudJump1=
  When you step on a cloud, it will briefly move down before recoiling upwards, giving you a small vertical boost.
  Jumping while the cloud is moving upwards will instead give you a large vertical boost.
  For the largest possible boost, try to jump when the cloud is at its highest point.
SJ2021_Gym_Beginner_CloudJump2=
  If you jump immediately after landing on a cloud, you will not get the boost.
  Pink clouds disappear when you jump or walk off them, allowing you to fall through.
#Beginner Dream Grab
SJ2021_Gym_Beginner_DreamGrab1= 
  To perform a dream grab, hold the opposite horizontal direction and grab while moving through a dream block.
  When you exit the dream block, you will immediately grab onto its side.
SJ2021_Gym_Beginner_DreamGrab2= 
  You can also perform a dream grab after moving diagonally through a dream block.

#Beginner Dream Jump
SJ2021_Gym_Beginner_DreamJump1=
  To perform a dream jump, press jump as you exit a dream block.
SJ2021_Gym_Beginner_DreamJump2=
  Dream jumps can also be performed after moving diagonally through a dream block.
  However, you cannot dream jump after moving vertically through a dream block.

#Beginner Theo Tech
SJ2021_Gym_Beginner_TheoTech1=
  You can grab Theo while he is on the ground or in midair.  
  Collect this touch switch and catch Theo as he falls.
SJ2021_Gym_Beginner_TheoTech2=
  Dashing into Theo while holding grab allows you to pick him up while preserving your momentum.
SJ2021_Gym_Beginner_TheoTech3=
  You cannot grab walls while holding Theo. However, you can still walljump.
SJ2021_Gym_Beginner_TheoTech4=
  You can move in midair while holding Theo. 
  If Theo touches a red barrier in this section, he will be destroyed.


#Intermediate Fast Bubble
SJ2021_Gym_Intermediate_Fast1= 
  Pressing dash while inside of a bubble will cause it to start moving immediately.

#Intermediate Hyper
SJ2021_Gym_Intermediate_Hyper1= 
  To perform a hyper, dash down-diagonally and jump before the dash ends. 
  This results in a jump that goes faster and farther horizontally, but not as high vertically.
SJ2021_Gym_Intermediate_Hyper2= 
  By delaying the jump, you can perform a hyper and refill your dash before leaving the ground. This is known as an extended hyper.
SJ2021_Gym_Intermediate_Hyper3= 
  A wavedash is an extended hyper that starts from the air, allowing it to be performed on smaller platforms.
SJ2021_Gym_Intermediate_Hyper4= 
  Hypers and wavedashes can be performed by using a bubble instead of a dash.

#Intermediate Jelly Regrab
SJ2021_Gym_Intermediate_JellyRegrab1= 
  Dashing up-diagonally into a jelly while holding grab results in a horizontal and vertical boost.
  Here, jump to the right while holding the jelly, throw it to the right, then dash up-right and regrab the jelly.

#Intermediate Lift
SJ2021_Gym_Intermediate_Lift1=
  To perform a lift, throw a holdable against a wall, then dash upwards into it and hold grab as it bounces back.
  This will result in a vertical boost.
  Here, jump while holding the jelly, then throw it against the wall and perform a lift.
SJ2021_Gym_Intermediate_Lift2=
  Lifts can also be performed with 'heavy' holdables, such as Theo.
  However, the timing for heavy holdable lifts is slightly more precise than it is for jellies.
SJ2021_Gym_Intermediate_Lift3=
  To optimize the amount of height gained from a lift, throw the holdable at the peak of your jump, then press and hold grab as late as possible.
  The boost itself will give the same amount of height as a standard lift, but delaying the grab input results in more height overall because the boost starts later.

#Intermediate Neutral Drop
SJ2021_Gym_Intermediate_NeutralDrop1= 
  To perform a neutral drop while standing on the ground, press down while holding a holdable object.
  This will drop the holdable straight down instead of throwing it horizontally.
  Here, grab Theo to activate the touch switch, then press down to drop him. 
  Make sure to release grab after the drop to avoid picking him up again.
SJ2021_Gym_Intermediate_NeutralDrop2= 
  To perform a neutral drop while in midair, press down before releasing grab while holding a holdable object.
  Down has a higher input priority than other directions, so you do not need to release left or right when dropping a holdable.
  This does not apply to analog controls.
SJ2021_Gym_Intermediate_NeutralDrop3= 
  Here, time a neutral drop to make Theo collect the switch while you fly through the air.

#Intermediate Super
SJ2021_Gym_Intermediate_Super1= 
  To perform a super, dash horizontally and jump before the dash ends. 
  This results in a significantly longer jump with the same height.
SJ2021_Gym_Intermediate_Super2= 
  By delaying the jump, you can perform a super and refill your dash before leaving the ground. This is known as an extended super.
SJ2021_Gym_Intermediate_Super3= 
  Supers can be performed by using a bubble instead of a dash.

#Intermediate Wall Bounce
SJ2021_Gym_Intermediate_Wallbounce1=
  To perform a wallbounce, line yourself up directly under a wall, then dash upwards.
  When you are positioned next to the wall, press jump. Jump should be pressed during the dash.
  This results in a walljump that gives much more height than normal.
SJ2021_Gym_Intermediate_Wallbounce2=
  The initial vertical and horizontal speed of a wallbounce is always the same.
  This is true regardless of how early or late you input the jump.
  However, if you wait longer before pressing jump, you will start the wallbounce from higher up on the wall, resulting in a higher peak height.
  If you press jump too late, you will instead perform a regular walljump.
SJ2021_Gym_Intermediate_Wallbounce3=
  When performing a wallbounce, holding left or right after pressing dash will affect your trajectory.
  However, holding up has no effect on wallbounce trajectory, so you can release up after dashing.
SJ2021_Gym_Intermediate_Wallbounce4=
  Wallbounces can be performed by using a bubble instead of a dash.


#Advanced B/P Boosts
SJ2021_Gym_Advanced_BPBoost1=
  Some entities, including bumpers, puffers, and seekers, have explosions that give you a boost.
  To get a much larger boost, known as a bumper/puffer/seeker boost, hold the direction the boost will launch you in just before getting launched.

#Advanced Bunnyhop
SJ2021_Gym_Advanced_Bunnyhop1= To perform a hyper bunnyhop, perform a short hyper, then do a full height jump as soon as you land.
  This gives near-hyper speed with the height of a normal jump or super.

#Advanced Crouch Jump
SJ2021_Gym_Advanced_CrouchJump1=
  Doing a crouch jump from the ground causes you to temporarily retain your crouched state in the air. This can be used to fit through one-tile gaps.
  It is not necessary to continue holding down after leaving the ground.
SJ2021_Gym_Advanced_CrouchJump2=
  As long as you continue moving upwards after doing a crouch jump, you will retain your crouched state. This makes it possible to perform crouched climbjumps.
  However, moving down will cause you to uncrouch immediately.
  Here, do a crouch jump, then do several climbjumps in quick succession to fit through the one-tile gaps.

#Advanced Jellyvator
SJ2021_Gym_Advanced_Jellyvator1=
  Jellyvators allow you to gain height with a jelly without throwing it against a wall.
  To perform a jellyvator, jump and perform a neutral drop, then dash up into the jelly and grab it to get a big vertical boost.
SJ2021_Gym_Advanced_Jellyvator2= 
  To optimize the amount of height gained from a jellyvator, drop the jelly at the peak of your jump and grab it as late as possible.
  The boost itself will give the same amount of height as a standard jellyvator, but delaying the grab input results in more height overall because the boost starts later.

#Advanced Midair Super
SJ2021_Gym_Advanced_MidairSuper1= 
  Supers can be performed even if the dash is started in midair.
  To extend the super, there needs to be sufficient distance between the start of the dash and the platform.
  Here, jump and perform a super off the platform.
SJ2021_Gym_Advanced_MidairSuper2= 
  Midair supers are not always set up cleanly. Here, dash when the bottom of Madeline's sprite is aligned with the platform.
  Jumpthroughs are often used to make midair supers more lenient because they align you with the platform if your dash is started from slightly too low.

#Advanced Neutral Jump
SJ2021_Gym_Advanced_NeutralJump1= 
  To perform a neutral jump, jump off a wall without pressing a horizontal direction. This gives less horizontal distance than a normal walljump.
SJ2021_Gym_Advanced_NeutralJump2= 
  Moving back towards the wall after performing a neutral jump allows you to ascend the wall without using stamina.
  Do not press a direction before jumping, as that will result in a normal walljump instead.
SJ2021_Gym_Advanced_NeutralJump3= 
  Neutral jumps usually give a consistent horizontal distance, so they are sometimes used to set up pixel-perfect horizontal moves.
  Here, perform a neutral jump off the wall, then fall through the gap.
  Press yourself fully against the wall before jumping in order to properly set your horizontal position.

#Advanced Reverse
SJ2021_Gym_Advanced_Reverse0=
  This section uses techniques from the "Midair Super" section of the gym, so it is recommended to complete that section first.
SJ2021_Gym_Advanced_Reverse1= 
  Supers, hypers and wavedashes can be performed by dashing in one direction and then jumping in the opposite direction. This is known as reversing.
  To perform a reverse super here, first dash left, then press right and jump.
  Reverse supers can be performed on small platforms with a wall on one side to extend the super where it would otherwise be impossible.
SJ2021_Gym_Advanced_Reverse2= 
  To perform a reverse hyper here, first dash down-left, then press right and jump.
  Reverse hypers can be performed on small platforms with a wall on one side to extend the hyper where it would otherwise be impossible.
  When performing a reverse wavedash, touch the floor before jumping to avoid doing a walljump instead.
SJ2021_Gym_Advanced_Reverse3= 
  Reverse tech can be performed by using a bubble instead of a dash.
SJ2021_Gym_Advanced_Reverse4=
  Reverse supers can be performed even if the dash is started in midair. This is known as a reverse midair super.
  Here, dash left at the peak of your jump, then perform a reverse super off the crumble block.

#Advanced Theo Regrab
SJ2021_Gym_Advanced_Theo_2Dash1= 
  Theo regrabs can be performed with one or two dashes, but two dash regrabs are much easier.
  Here, jump and throw Theo, then dash right followed by up-right to regrab him.
SJ2021_Gym_Advanced_Theo_2Dash2= 
  The order of the dashes can also be reversed. Here, dash up-right then right to grab Theo before he falls.

#Expert Cornerboost
SJ2021_Gym_Expert_Cboost0=
  Corner boosts in the vanilla game sometimes fail based on your initial horizontal position. 
  However, this gym section uses custom blocks to fix this issue and make corner boosts more consistent. 
  Strawberry Jam maps often use these custom blocks or an otherwise consistent setup, but be aware that attempting to perform a corner boost using normal tiles may have inconsistent results.
SJ2021_Gym_Expert_Cboost1= 
  Climbjumping at the top of a wall launches you over the wall and gives a small boost to horizontal speed. This is known as a corner boost.
  If you lose your speed, you likely jumped too late.
  Here, take the red bubble to the right and perform a corner boost off the block.
SJ2021_Gym_Expert_Cboost2= 
  Here, dash horizontally into the top of the block and perform a corner boost.
  Make sure your dash does not end before colliding with the block to avoid losing speed.
SJ2021_Gym_Expert_Cboost3=
  Corner boosts can also be performed when approaching the corner from a diagonal angle.
  Here, perform a corner boost out of an up-diagonal dash.
SJ2021_Gym_Expert_Cboost4=
  It is possible to corner boost off corners with spikes on them.
  Here, the red bubble lines up a spiked corner boost.
SJ2021_Gym_Expert_Cboost5= 
  Corner boosts can be performed without dashing or bubbling into the block.
  Here, perform a wavedash and corner boost off the block.
  After jumping to perform the wavedash, release and re-press jump for the corner boost.
  If you lose your speed, your vertical position may be too low, or you may have climbjumped too late.

#Expert Cornerjump
SJ2021_Gym_Expert_Cjump1= 
  To perform a corner jump, line yourself up against the wall and fall straight down, then buffer a jump off the corner of the spiked block.
  If you die to the spikes, press jump earlier.
SJ2021_Gym_Expert_Cjump2= 
  If you climb a wall with spikes on top of it while holding up, you will not automatically climb onto it when you reach the top.
  However, if you position yourself such that you barely touch the top of the wall, you can start a climbjump from a higher height.
  This makes it possible to jump over 5 tiles of spikes, and thus the technique is known as a 5-jump.
  The most common way to perform a 5-jump is to climb to the top of a wall, climbjump, fall down and buffer another climbjump.
  If you do not get enough height, press jump earlier for the second climbjump.
SJ2021_Gym_Expert_Cjump3= 
  Another way to perform a 5-jump is to neutral jump into the top corner of a wall.
  If you start the neutral jump from the correct vertical position, you will be able to climbjump off the corner.
  This uses less stamina than the common 5-jump setup because it only requires a single climbjump instead of two.
  Your stamina has been reduced for this section.
SJ2021_Gym_Expert_Cjump4=
  5-jumps allow you to gain more height than a normal jump because you start the jump from a higher point on the wall.
  As a result, you can climbjump, fall down and buffer a walljump off the top corner of a wall to gain more horizontal distance.

#Expert Dream Hyper
SJ2021_Gym_Expert_DHyper1=
  To perform a dream hyper, input a hyper immediately after exiting a dream block.
  You can hold the directional inputs while moving through the dream block.
  After exiting the dream block, you have up to 4 frames to perform a dream hyper.
  If you enter the dream block while crouched, you will not be able to perform a dream hyper upon exiting.
SJ2021_Gym_Expert_DHyper2=
  If you are moving diagonally through a dream block and exit from the top or bottom, you can perform a dream hyper in either direction.
  Performing such a dream hyper in the opposite direction of the one you entered from is known as a reverse dream hyper.
SJ2021_Gym_Expert_DHyper3=
  To perform a dream super, input a super immediately after exiting a dream block.
  You can hold the directional inputs while moving through the dream block.
  After exiting the block, you have up to 4 frames to perform a dream super.
  This technique is very situational because the movement arc of a dream super is almost identical to that of a regular dream jump.
SJ2021_Gym_Expert_DHyper4=
  If you are moving diagonally through a dream block and you exit from the top or bottom, you can perform a dream super in either direction.
  Performing such a dream super in the opposite direction of the one you entered from is known as a reverse dream super.

#Expert Jelly Climb
SJ2021_Gym_Expert_JellyClimb1= 
  To perform a jelly climbjump, press yourself against the wall and perform a neutral drop. Next, do a climbjump, then grab the jelly and repeat the process.
  Do not press jump before grabbing, as this will result in a walljump instead.
SJ2021_Gym_Expert_JellyClimb2= 
  To perform a jelly neutral, press yourself against the wall and perform a neutral drop.
  Next, perform a neutral jump, then grab the jelly as you move back towards the wall and repeat the process.

#Expert Jelly Smuggle
SJ2021_Gym_Expert_JellySmuggle1= 
  It is possible to carry a holdable object through a dream block after grabbing it if you dash close enough to the dream block.
  This is known as a holdable smuggle, and it also allows you to perform a dream jump after exiting the dream block.
  If you hit the dream block without entering it, you likely dashed from too far away.
  If you enter the dream block without picking up the jelly, you either did not press grab quickly enough or were too close to the dream block before dashing.
SJ2021_Gym_Expert_JellySmuggle2= 
  After performing a holdable smuggle, it is possible to perform a dream grab.
  This makes it possible to climb walls and dash while still holding the holdable.
  Here, perform a dream grab after smuggling the jelly through the dream block, then climb up and perform a wavedash.
SJ2021_Gym_Expert_JellySmuggle3= 
  Holdable objects can be smuggled in any direction.
  Downwards smuggles are only possible if you can perform the dash while holding the object, which usually requires a previous smuggle.

#Expert Multi
SJ2021_Gym_Expert_Multi0=
  This section uses techniques from the "Ultra" section of the gym, so it is recommended to complete that section first.
SJ2021_Gym_Expert_Multi1= 
  Every time you jump off a moving block, its speed is added to yours.
  Here, perform a hyper bunnyhop off the moving block to get boosted twice. This is known as a double block boost.
SJ2021_Gym_Expert_Multi2=
  If you jump or dash within 9 frames of leaving a moving block, you will get an additional speed boost. These boosts can stack additively.
  Here, jump off the moving block and then dash right. Your dash will be longer and faster due to the two speed boosts.
  Before the dash ends, grab the jelly. This will preserve the speed of the dash.
SJ2021_Gym_Expert_Multi3= 
  Down-diagonal dashes retain your speed after they end, while dashes in other directions reset your speed after they end.
  As a result, multiboosts usually involve down-diagonal dashes, which often serve as ultra setups.
  Here, jump off the moving block and then ultra.
SJ2021_Gym_Expert_Multi4= 
  Performing a hyper off a moving block followed by a down-diagonal dash is a common double block boost setup.
SJ2021_Gym_Expert_Multi5= 
  Another common setup involves performing a hyper bunnyhop off a moving block followed by a down-diagonal dash, resulting in three boosts.
  This is an example of a triple block boost.
  If you do not get enough speed, shorten the hyper to land on the moving block sooner.
  You may also need to dash sooner after the bunnyhop if you are not getting the third boost.

#Expert Theo Vator
SJ2021_Gym_Expert_Theovator1= 
  The inputs for a Theovator are the same as a jellyvator, but because Theo is heavier than a jelly, they need to be performed faster.
  Starting from the air, neutral drop Theo, then dash up into him and hold grab.
SJ2021_Gym_Expert_Theovator2= 
  To optimize the amount of height gained from a Theovator, drop Theo at the peak of your jump and grab him as late as possible.
  The boost itself will give the same amount of height as a standard Theovator, but delaying the grab input results in more height overall because the boost starts later.

#Expert Ultra
SJ2021_Gym_Expert_Ultra1= 
  An ultra is a down-diagonal dash performed while moving at a high speed that ends before landing on the ground.
  You will retain the speed of the down-diagonal dash after it ends. Upon landing, you will gain a 1.2x speed boost, known as an "ultra boost."
  Here, use an extended hyper or wavedash to gain the initial speed, then dash down-diagonal towards the platform and jump off it.
  If you do not get enough speed, try "tightening" the ultra by dashing sooner after the hyper, so less speed is lost in the air.
  If you jump on the same frame you land (or buffer the jump), you may not get the boost.
  As a result, it is recommended to try to "slide" on the ground for at least one frame before jumping.
  See the "Ultra Mechanics" section of the Library for more information.
SJ2021_Gym_Expert_Ultra2= 
  An ultra requires a minimum of 3.5 tiles (28 pixels) of height for your dash to end before landing on the ground.
  If you reach the ground and your dash ends on the ground, your speed will be reset to 160.
  If you reach the ground and jump before your dash ends, you will perform a wavedash.
  Here, only dash down-diagonal when you are completely above the red line.
  For more information on the specific mechanics which make ultras work and information on how to optimize them, see the "Ultra Mechanics" section of the Library.
SJ2021_Gym_Expert_Ultra3=
  This section contains other common setups used to gain the initial speed required to perform an ultra.


#Grandmaster Backboost
SJ2021_Gym_Grandmaster_Backboost1=
  When you throw a holdable object, you gain a small amount of speed in the opposite direction of the throw.
  You can use this while moving to gain an extra speed boost by briefly turning around and throwing the object behind you. This is known as a backboost.
  To maximize your speed, press the opposite direction of the one you are moving in for as little time as possible to minimize speed loss.
  Here, dash into the jelly and backboost as late as possible (just before hitting the jelly barrier).
SJ2021_Gym_Grandmaster_Backboost2=
  Backboosts are commonly combined with ultras. Here, hyper into the jelly and perform a backboost, then immediately perform an ultra.
  To maximize your speed, press the opposite direction for as few frames as possible to throw the holdable object, then input the ultra as soon as possible after throwing it.
  If you do not get enough speed, make sure that you are actually throwing the jelly left and not neutral dropping it downwards.
SJ2021_Gym_Grandmaster_Backboost3=
  This section requires two backboosts in quick succession. Remember to dash as soon as possible after throwing the jellies.

#Grandmaster Chain
SJ2021_Gym_Grandmaster_Chain1= 
  {anchor bottom}
  Ultras multiply your horizontal speed by 1.2 upon landing on the ground.
  Multiple ultras can be performed in succession, and the ultra boost stacks each time, allowing huge amounts of speed to be built up.
  It is important to perform the first few ultras of a chain well so the multipliers of later ultras are applied to a higher base value.
  If you do not get enough speed, try "tightening" the ultras by jumping and dashing earlier after each one to minimize speed loss.
  If you jump on the same frame you land or buffer the jump, you will sometimes not get the ultra boost.
  As a result, it is recommended to try to "slide" on the ground for at least one frame before jumping after an ultra.
  See the "Ultra" section of the Expert Gym or the "Ultra Mechanics" section of the Library for more information.
SJ2021_Gym_Grandmaster_Chain2= 
  {anchor bottom}
  An ultra requires a minimum of 3.5 tiles (28 pixels) of height for your dash to end before landing on the ground.
  If you reach the ground and your dash ends on the ground, you will lose all speed.
  If you reach the ground and jump before your dash ends, you will perform a wavedash.
  Here, the vertical space between platforms gets smaller with each successive platform.
  Only perform the ultras when you are completely above the red lines.

#Grandmaster Core Hyper
SJ2021_Gym_Grandmaster_CoreHyper1=
  When a core block (also known as a bounce block) breaks, it gives a few coyote frames which can be used to perform a boosted jump, hyper, or super.
  To perform a core hyper, first grab the side of a core block.
  Immediately after the core block breaks, perform the inputs for a hyper. This will result in a boosted hyper away from the block.
  The timing for this move is precise. If you get a boosted down-diagonal dash, you input the hyper too late.
  If you get a jump that looks like a slow hyper, you input the hyper too early. In this case, the block has not broken yet, so it interferes with the hyper.
  The hyper must be performed after the block breaks. As a result, the timing window for a successful core hyper is often later than it seems.
  The exact frame window to successfully perform a core hyper is 4 frames.
SJ2021_Gym_Grandmaster_CoreHyper2=
  To perform a core super, follow the previous instructions but with the inputs for a super instead of a hyper.
  Core supers give more height but less speed than core hypers.
SJ2021_Gym_Grandmaster_CoreHyper3=
  Here, perform a core hyper followed by an ultra.

#Grandmaster Cornerkick
SJ2021_Gym_Grandmaster_Cornerkick0=
  This section uses techniques from the "Crouch Dash" section of the gym, so it is recommended to complete that section first.
SJ2021_Gym_Grandmaster_Cornerkick1=
  Corner kicks allow you to jump off the bottom corners of ceilings as you move past them.
  To perform a corner kick, approach a corner from below. When you touch it, your hitbox will align with the wall above and allow you to jump off it. 
  This is possible with spiked walls due to the fact that spikes do not kill you if you are moving in the same direction that they are facing.
  Here, jump and dash up-diagonal towards the corner, then perform a corner kick off the wall.
SJ2021_Gym_Grandmaster_Cornerkick2=
  Here, release your horizontal inputs before jumping in order to perform a neutral corner kick, which gives less horizontal distance than a standard corner kick.
SJ2021_Gym_Grandmaster_Cornerkick3=
  This corner kick is dashless. As a result, the jump inputs are much closer together. 
  To make these inputs more comfortable, it is recommended to bind a second jump button.
  Use your primary jump button to jump to the corner, then use your second jump button to perform the corner kick.
SJ2021_Gym_Grandmaster_Cornerkick4=
  Here, crouch dash just under the pillar, then perform a corner kick off the other side of it.
  To set this up, grab the wall and climb down before performing the crouch dash. Be careful not to climb down too low.
  Press jump when you pass under the corner. If done correctly, you will uncrouch and perform a corner kick off the wall.

#Grandmaster Crouch Dash
SJ2021_Gym_Grandmaster_CrouchDash1=
  Crystal spinners often have a 4 pixel vertical gap between them. This is equal to the height of Madeline's hitbox while crouching.
  Here, dash down-right into the ground to crouch and pass through the spinner gap.
SJ2021_Gym_Grandmaster_CrouchDash2=
  Crouch dashing, also known as demodashing, is a technique allowing midair dashes to have a crouched hitbox.
  It is recommended to simply set a bind for crouch dashing (located in Advanced Options in the bind config menu), as it makes them easier to perform.
  However, it is also possible to perform them manually.
  To perform a manual crouch dash, first dash down, then quickly redirect the dash to a horizontal direction.
  This works because dashing downwards puts Madeline in a crouch state, and redirecting the dash does not change this.
  The dash must be redirected within 4 frames of initiating it.
  Here, simply perform a crouch dash from a maximum height jump.
SJ2021_Gym_Grandmaster_CrouchDash3=
  A common setup for a crouch dash through grid-aligned crystal spinners is shown here.
  Climb to the top of the wall on the right and perform a maximum height climb jump, then crouch dash through the spinners.
SJ2021_Gym_Grandmaster_CrouchDash4=
  Crouch dashes can also be performed while inside green bubbles.
  Another important aspect of crouch dashes is that you cannot buffer a crouch dash out of another crouch dash.
  Here, crouch dash out of the bubble, then input another crouch dash after a brief delay.
  If you die to the spinners, you did not wait long enough before inputting the second crouch dash.
  Do not crouch dash into the bubble, or you will be unable to crouch dash out of it.
SJ2021_Gym_Grandmaster_CrouchDash5=
  Crouch dashing into a bubble (or otherwise entering in a crouched state) moves the bubble up by 2 pixels, slightly altering its trajectory.
  This trick works with both red and green bubbles, and is sometimes referred to as an Archie.
  Here, crouch dash into the red bubble. When the red bubble starts moving, you will avoid the spinners due to the altered trajectory.
  Before colliding with the spikes, perform another crouch dash out of the red bubble.
  This is possible because, unlike green bubbles, red bubbles force you to uncrouch when you enter them.
SJ2021_Gym_Grandmaster_CrouchDash6=
  Crouch dashes can also be performed upwards and up-diagonal.
SJ2021_Gym_Grandmaster_CrouchDash7=
  Another important use of crouch dashing is for performing demohypers.
  Demohypers are similar to supers, except performed using a crouch dash instead of a regular dash.
  This can be used to perform a hyper from a horizontal midair dash.
  Make sure not to jump too early off the platforms, or else you will collide with the hazards.
SJ2021_Gym_Grandmaster_CrouchDash8=
  Reverse demohypers are also possible using the same principles as other reverse tech.

#Grandmaster Dream Double Jump
SJ2021_Gym_Grandmaster_DreamDJs1=
  If you jump on the frame you leave a dream block, you can jump a second time during coyote frames.
  This has only a small impact on the height gained from the technique, but the horizontal boost from jumping is applied twice.
  As a result, dream double jumps give more speed and distance than normal dream jumps.
  To perform a dream double jump, jump once just before leaving the dream block (buffering it), and jump once just after leaving it.
  To make these inputs more comfortable, it is recommended to bind a second jump button.
SJ2021_Gym_Grandmaster_DreamDJs2=
  Dream double jumps can also be used to cancel momentum out of dream blocks.
  The inputs are the same as a normal dream double jump, just hold the opposite direction of the one you traveled through the dream block in.
  
#Grandmaster Feather Tech
SJ2021_Gym_Grandmaster_FeatherTech0=
  A note on feathers:
  Holding a diagonal direction while entering a feather will slightly increase your speed for a brief period of time. This is known as a feather boost.
  Feather boosts are not required in this section, but they may be useful to keep in mind.
SJ2021_Gym_Grandmaster_FeatherTech1=
  Dashing into a shielded feather does not immediately cancel the momentum of the dash, which can result in the feather's starting position becoming displaced.
  If you dash away from the feather as soon as you touch the shield, you can enter the feather without the displacement.
  It is recommended to dash before touching the shield so you can buffer the dash away from it.
SJ2021_Gym_Grandmaster_FeatherTech2=
  When you collide with a solid while in feather state, your movement angle will be reflected away from the surface.
  For example, a feather moving directly upwards into a ceiling will bounce off it and be reflected directly down. This is known as a feather bump.
  After colliding with a surface, make sure to release the previously held directional input.
SJ2021_Gym_Grandmaster_FeatherTech3=
  If you move horizontally along the ground while in feather state and input a jump, you will exit feather state and perform a long jump.
  This is known as a feather super.

#Grandmaster Grounded
SJ2021_Gym_Grandmaster_Grounded1=
  After dashing down-diagonal, you gain a 1.2x speed boost upon touching the ground, known as an ultra boost.
  This boost can be applied even if you touch the ground before the dash ends. This is known as a grounded ultra, or gultra for short.
  Your speed is normally reset after a grounded dash ends, so to maintain speed after a gultra the dash must be cancelled. 
  Here, perform an extended hyper and immediately dash down-right into the ground.
  Bouncing off the puffer will cancel the dash and preserve your speed. Hold jump to get enough height to clear the gap.
SJ2021_Gym_Grandmaster_Grounded2=
  Dashes can also be cancelled by picking up holdable objects.
  Here, perform a hyper followed by a gultra, picking up the jelly to cancel the dash and preserve your speed before jumping over the gap.
  With proper spacing, you can hold grab to pick up the jelly when you reach it.
SJ2021_Gym_Grandmaster_Grounded3=
  Gultras are commonly performed after ultras.
  Here, first perform an extended hyper followed by an ultra.
  After landing, dash down-right into the ground to gultra. This allows you to gain the ultra boost twice.
  You often do not need to jump between landing from the ultra and performing the gultra, as the resulting boost is relatively small.
  Here, pick up the jelly to cancel the dash before jumping over the gap. With proper spacing, you can hold grab to pick up the jelly.
  If you gultra on the same frame you land or buffer the gultra, you will sometimes not get the first ultra boost.
  As a result, it is recommended to try to "slide" on the ground for at least one frame before performing a gultra.
SJ2021_Gym_Grandmaster_Grounded4=
  Jumping out of a gultra results in a hyper, and you can gultra again immediately afterwards. 
  However, because hypers always give the same amount of speed, chained gultras will not build up speed like chained ultras do.
  Chained gultras can reach speeds up to 1.2x faster than repeated hypers or wavedashes, and are therefore the fastest way to move on flat ground.

#Grandmaster Moonboost
SJ2021_Gym_Grandmaster_Moonboost1=
  This section uses techniques from the "Crouch Dash" section of the gym, so it is recommended to complete those sections first.
SJ2021_Gym_Grandmaster_Moonboost2=
  A moonboost is a technique that takes advantage of the properties of floaty moon blocks.
  If you dash high enough into the top corner of the block, you will push the block to the side and simultaneously get corner-corrected to the top.
  If you jump off the block while it is still moving, its speed will be added to yours, resulting in a boost.
  The inputs are identical to a midair super, the only difference is the positioning.
  If you do not get the boost, you most likely dashed too high and did not push the block.
SJ2021_Gym_Grandmaster_Moonboost3=
  Moonboosts can also be performed using demohypers instead of supers, giving less height but more speed.
SJ2021_Gym_Grandmaster_Moonboost4=
  It is possible to get multiboosts from floaty moon blocks.
  Here, perform a demohyper moonboost followed by an ultra.
  If done correctly, the boost will be applied twice, giving enough speed to clear the gap.

#Grandmaster Reform Tech
SJ2021_Gym_Grandmaster_ReformTech1=
  A reforming block is any block that can change between a solid and non-solid state more than once. These include move blocks, core (bounce) blocks and cassette blocks. 
  If you are inside a reforming block's hitbox while it is in a non-solid state and the block attempts to reform, the block and anything attached to it will not become solid until you leave the block's hitbox. 
  Here, dash into the cassette block's hitbox while it is not active. It will be unable to reactivate until you exit, at which point the spring will immediately activate and launch you.
SJ2021_Gym_Grandmaster_ReformTech2=
  Jumping off a reforming block as it reforms while you are just barely inside of its hitbox will result in you getting pushed upwards out of its hitbox. 
  The block moves upwards by a few pixels and you get a higher jump due to the block's upwards shift. 
  In the case of cassette blocks, this can also be performed with two overlapping cassette blocks of different colors.
  This is known as a reform boost, or a cassette boost if performed using a cassette block.
  When attempting to perform a vertical reform or cassette boost, make sure to avoid buffering the jump input.
SJ2021_Gym_Grandmaster_ReformTech3= 
  Reform kicks are performed by being inside of a non-solid reforming block's hitbox, then moving horizontally out of the block while or after it reforms.
  If you input a jump while exiting the block, you will wallkick off the side of the newly reformed block. 
  Reform kicks work regardless of whether or not the reforming block is spiked.
SJ2021_Gym_Grandmaster_ReformTech4=
  Because the hitbox of reforming blocks becomes solid before the spikes attached to it do, it is possible to land on top of a spiked block as it reforms.
  This can be used to land on and jump off reforming move or core blocks and get your dash back. 
  Move blocks will not be activated by this, but core blocks will be.

#Grandmaster Spike Jump
SJ2021_Gym_Grandmaster_SpikeJump1=
  Spikes do not kill you if you are moving in the same direction that they are facing. This can be abused to perform certain techniques.
  If a moving block pushes spikes into you, you can jump off the spiked surface, even if your hitbox overlaps with the hitbox of the spikes.
  This only works if the block is moving fast enough.
  Here, dash right and jump off the spiked swap block.
  If you die to the spikes, you jumped too late. If you perform a super, you jumped too early.
  Note that you can never regain your dash from jumping off a surface with spikes on it.
SJ2021_Gym_Grandmaster_SpikeJump2=
  Here, dash up from the refill and walljump off the spiked swap block. You should get a block boosted wallbounce.
  If you die to the spikes, you may have started your dash from too far to the left or performed the wallbounce too late.
  If you do not get the boost, you may have started your dash from too far to the right and performed the wallbounce without making contact with the block.
SJ2021_Gym_Grandmaster_SpikeJump3=
  If wind is pushing you down, you can jump off ground with spikes on it. However, this only works if you are at certain vertical positions.
  Here, take the bubble to the right to set up your position for the spike jump.
SJ2021_Gym_Grandmaster_SpikeJump4=
  If wind is pushing you towards a spiked wall, you can jump off it if you hold the same direction as the spikes are facing.
  Here, hold left and jump repeatedly.

#Grandmaster Superwave
SJ2021_Gym_Grandmaster_Superwave1=
  To perform a superwave, first perform a midair super off a platform.
  After jumping, quickly dash down-diagonal back towards the platform and perform a reverse wavedash.
  If you do not get your dash back, you started the reverse wavedash too early. 
  If the crumble block crumbles before you can wavedash off it, you started too late.
SJ2021_Gym_Grandmaster_Superwave2=
  Performing a superwave off a cloud results in a vertically boosted wavedash.
  The amount of time between the super and the wavedash is longer than it is for crumble blocks because the cloud needs to move back up before the wavedash can be performed.
SJ2021_Gym_Grandmaster_Superwave3=
  Not inputting jump for the super in a superwave results in a grounded superwave. This can be forced with very specific setups.
  Here, jump and dash right such that you land on the swap block during the dash, similar to a mid-air super.
  Do not jump off the swap block yet. Instead, dash down-left to perform a reverse extended hyper.
  If done successfully, you will not get the upwards boost from the swap block.

#Grandmaster Wallboost
SJ2021_Gym_Grandmaster_Wallboost1=
  A wallboost is a climbing technique which involves converting a climbjump into a walljump.
  To perform a wallboost, grab the wall and perform a climbjump without holding a horizontal direction, then press away from the wall. 
  This results in what is essentially a walljump started from higher up.
  The stamina which is consumed by the climbjump is refunded.
  After climbjumping, you have an 11 frame window to press away from the wall and get a wallboost.
  The Stamina Meter mod can help indicate when a wallboost is successfully performed.
  Here, your stamina is set to 30, so you will begin flashing red if the wallboost fails.
SJ2021_Gym_Grandmaster_Wallboost2=
  Wallboosts can also be used to obtain more stamina than would normally be possible.
  Performing a wallboost with full stamina will cause your stamina to exceed the normal limit. This is known as overclocking.
  Overclocks can be performed by starting the wallboost from the ground or by collecting a refill after the climbjump and before the stamina refund.
  Here, you only have 30 stamina, but you can overclock to gain more.
SJ2021_Gym_Grandmaster_Wallboost3=
  Wallboosts can be used in place of neutral jumps to climb up walls without using stamina. Neutrals have been disabled for this section.
  Try to wallboost as early as possible to gain maximum height. It is recommended to not hold up.
SJ2021_Gym_Grandmaster_Wallboost4=
  Wallboosts can also be used to cancel horizontal block boosts.
  Your stamina has been set to the default maximum of 110 for this section and the following one.
SJ2021_Gym_Grandmaster_Wallboost5=
  Combine the different applications of wallboosting to complete this section. You have full stamina.

#Grandmaster Wallbounce Leniency
SJ2021_Gym_Grandmaster_WBLeniency1=
  After a dash ends, there is a period of 5 frames where wallbounces can still be performed.
  If you dash up towards a spiked wall, then start moving away from the spikes after the dash ends, you can wallbounce off it during this period.
  This requires a precise vertical position.
  This works because spikes do not kill you if you are moving in the same direction that they are facing.
  Here, dash up from the ground without jumping to perform the spiked wallbounce.
SJ2021_Gym_Grandmaster_WBLeniency2=
  It is possible to wallbounce with 4 pixels between you and the wall if the wall does not have spikes on it.
  As a result, if you are sufficiently far away from a wall with crystal spinners on it, you can wallbounce off the bottom off the wall without hitting the spinners.
  Your horizontal position must be precise, but your vertical position when starting the dash is not important.
  Here, use the sideways jumpthrough on the ground to line yourself up for the spinner wallbounce.
SJ2021_Gym_Grandmaster_WBLeniency3=
  You can move closer to a wall immediately after the dash ends and wallbounce during dash attack, even if you are too far away at the start of your dash.
SJ2021_Gym_Grandmaster_WBLeniency4=
  Wallbounces give a constant vertical speed for 18 frames, while dashes only last for 15 frames.
  As a result, if a wallbounce is interrupted by a dash within the first 2 frames of the wallbounce, the wallbounce will outlast the dash.
  If performed correctly, you will gain a small amount of extra height after the dash ends. This technique is known as a wallbounce cancel.
  It is not necessary to hold jump after performing the wallbounce.
SJ2021_Gym_Grandmaster_WBLeniency5=
  A common double block boost setup involves performing an ultra out of a block boosted wallbounce.
  If you input the down-diagonal dash for this move almost instantly after pressing jump, it will result in a wallbounce cancel that preserves your speed.
  Note that in some cases, this type of wallbounce cancel is not intended by the creator of a map and may need to be avoided in order to succeed.

#Library Block Boost
SJ2021_Library_Blockboost1=
  When you jump off a moving block, its speed is added to yours, giving a block boost.
  However, block boosts are capped at 130 for upwards block boosts, and 250 for horizontal block boosts. In addition, you cannot gain a downwards block boost.
  A ground jump starts with 105 upwards speed. Jumping off a block moving upwards at 240 speed results in a jump with 105 + 130 = 235 upwards speed.
  A walljump starts with 130 horizontal speed, so jumping off a block moving horizontally at 300 speed results in 130 + 250 = 380 horizontal speed.
  It is important to make contact with moving blocks before jumping in order to receive block boosts.
  If you walljump without making full contact with the wall, you will not get the block boost. This sometimes occurs when buffering the walljump.
  Refer to the "Collision Leniency" and "Input Buffering" sections of the Library for more information.
SJ2021_Library_Blockboost2=
  A super has 260 horizontal and 105 upwards speed, while a wallbounce has 170 horizontal and 160 upwards speed. 
  Supering and wallbouncing off moving blocks simply adds the block boost, just as with normal jumps.
  A maximally boosted super will have a speed of (260, 105) + (250, 130) = (510, 235).
  A maximally boosted wallbounce will have a speed of (170, 160) + (250, 130) = (420, 290).
  Just as with walljumps, it is possible to wallbounce off a moving block without making contact with it, in which case you will not get the block boost.
  To avoid this, do not buffer the jump input of the wallbounce to ensure you make contact with the block first.
  A hyper has 1.25 times the horizontal speed and 0.5 times the upwards speed of a super (325, 52.5).
  When you hyper off moving blocks, these multipliers are added to the block boosts.
  As a result, the upwards block boost is smaller and the horizontal block boost is larger.
  A maximally boosted hyper will have a speed of (325, 52.5) + (250 * 1.25, 130 * 0.5) = (637.5, 117.5).
  

#Library Bouncing
SJ2021_Library_Bouncing1=
  Some objects bounce you upwards if you land on them.
  These include puffers, ice balls, seekers, snowballs and Mr\. Oshiro.
  These objects bounce you upwards at an initial speed of 140 pixels per second, which immediately begins decreasing due to gravity.
  However, if you hold jump while bouncing, this vertical speed will not begin decreasing until 12 frames (0.2 seconds) after the bounce, so you will bounce higher.
  Note that you do not have to start pressing jump when contacting the objects, you can press jump before landing on them as long as you continue to hold jump.
SJ2021_Library_Bouncing2=
  If you are dashing and bounce before the dash ends, the bounce will cancel the dash and preserve your speed. You can hold jump to bounce higher.
  For puffers, this is commonly known as a "puffer super," although it is not a true super since it cannot be reversed, and does not affect your horizontal speed.
  Here, hold jump and dash horizontally into the tops of the puffers.
SJ2021_Library_Bouncing3=
  Your horizontal speed is preserved when bouncing, even if you are not dashing. However, you do not get jump boosts from bouncing.
  Here, dash through the modified dream block and start holding jump while you are inside the block.
  You will exit the block with high speed, which will be preserved upon bouncing on the two puffers.

#Library Collision Leniency
SJ2021_Library_CollisionLeniency1= 
  It is possible to walljump with 2 pixels between you and the wall, giving more leniency.
  You can also climbjump, but not grab a wall from this distance. Thus climbjumping from this distance will not activate blocks such as move blocks.
  You can grab walls with 1 pixel between you and the wall.
  Use the sideways jumpthrough on the floor to line yourself up such that you are 2 pixels away from the wall and the move block.
  If you jump straight up, you can climbjump and walljump off the wall and move block despite not being in direct contact with it.
SJ2021_Library_CollisionLeniency2= 
  It is possible to wallbounce with 4 pixels between you and the wall. 
  Combined with corner-correction, this gives you a lot of leniency for your horizontal position when starting the wallbounce.
  However, if the wall is covered with spikes, this leniency does not apply.
  Use the sideways jumpthrough on the floor to line yourself up such that you are 4 pixels away from the block. 
  The red region will kill you if you touch it.
  If you dash up and jump, you can wallbounce off the wall despite not being in direct contact with it.
SJ2021_Library_CollisionLeniency3= 
  If you dash and you are 2 pixels or less above the ground, your vertical position will be "snapped" down to the ground.
  This gives more leniency for midair supers.
  In this demonstration, the wooden jumpthrough above is 2 pixels higher than the crumble block.
  If you dash off the jumpthrough towards the right, you will be pulled down onto the crumble block and be able to perform a super off it.

#Library Corner Correction
SJ2021_Library_CornerCorrection1=
  Corner correction is a leniency mechanic that allows you to continue moving past solids when colliding with corners.
  If you dash or travel in a bubble into the corner of a solid, the game checks your position.
  If the game detects that shifting your position by a certain distance would avoid the collision, your position will be "corrected" by that distance.
  You can then continue moving without colliding with the solid.
SJ2021_Library_CornerCorrection2=
  For dashing down or down-diagonal into the ground, the maximum distance for horizontal corner correction is 4 pixels.
  Your dash must not start on the ground for corner correction to occur. Jumping and dashing down is a common way to purposely corner correct.
  Here, jump and dash down into the ground. If you are within 4 pixels to the left of the one-tile wide gap, you should be corner corrected into the gap.
SJ2021_Library_CornerCorrection3=
  Colliding with walls allows you to be corner corrected either up or down by a maximum of 4 pixels, if you are dashing.
  However, if there is a spike on the surface you would be corner corrected into, you will not be corner corrected.
  Jumpthroughs increase the height you can be corner corrected, which can be used to make mid-air supers more lenient.
  Here, jump onto the left jumpthroughs and dash towards the right. You should be corner corrected upwards.
SJ2021_Library_CornerCorrection4=
  Colliding with ceilings allows you to be corner corrected to the side, normally by up to 4 pixels.
  Unlike walls or floors, you do not have to dash to be corner corrected by ceilings. Here, you can jump up and be corner corrected.
  If you are dashing directly upwards, you can be corner corrected by up to 5 pixels. This makes wallbounces more lenient.
  Some sideways jumpthroughs can corner correct the player to the side, making wallbounces even more lenient.
  Be aware that this is a configurable feature of jumpthroughs—some mappers may choose to leave it disabled, in which case the corner correction will not apply.
SJ2021_Library_CornerCorrection5=
  You cannot be corner corrected in the opposite direction from your initial direction.
  For example, if you dash down-left into the ground, you cannot be corrected to the right.
  Hence, while up-diagonal dashes into the bottom corners of ceilings can corner correct you, this will only occur if you are moving away from the wall.
  Here, jump straight up and dash up-right to get corner corrected into the spring.
SJ2021_Library_CornerCorrection6=
  You can be corner corrected in any direction when travelling in a red bubble, just as with dashing.
SJ2021_Library_CornerCorrection7=
  When moving downwards, you collide with solids before colliding with spikes (see also: Hitboxes).
  Hence dashing downwards allows you to corner correct even if there are spikes on the floor.
  Here, jump and dash down into the spikes. 
  If you are within 4 pixels to the left or right of the one-tile wide gap, you should be corner corrected into the gap without dying to the spikes.
  Ensure that your dash does not end before hitting the ground.

#Library Coyote Time
SJ2021_Library_Coyote1=
  The “coyote” state is a leniency mechanic designed to allow you to jump slightly late when walking off platforms.
  You go into the coyote state for 5 frames after walking off a platform. You can jump from midair during these frames.
  This allows you to jump further distances. You can jump across this gap without dashing by exploiting coyote time.
  The coyote state is removed after jumping, so it is only possible to jump once.
SJ2021_Library_Coyote2=
  You can also perform hypers and supers during coyote frames. It is possible to dash from the platform, and then jump from midair.
  Coyote frames do not recharge dashes, so hypers and supers will not extend if the 6 frame recharge time is reached after leaving the platform.
  Freeze frames do not count towards reducing coyote frames.
SJ2021_Library_Coyote3=
  Coyote frames are also given when standing on disappearing crumble blocks, exiting dream blocks, and holding on to breaking core blocks.
  This is what makes dream hypers and core hypers possible.
SJ2021_Library_Coyote4= 
  Jumping during coyote frames allows you to perform instant hypers and supers out of bubbles.
  Here, walk off the ground into the bubble and press dash and jump at the same time to perform a hyper or super.
  You must do this very soon after leaving the ground, before the coyote frames run out.
  You can also dash into the bubble.

#Library Crouching
SJ2021_Library_Crouching1=
  If you hold down while on the ground, you will enter a crouched state. This allows you to fit through smaller gaps.
  Your hitbox is reduced from 11 pixels tall to 6 pixels tall, and your hurtbox is reduced from 9 pixels tall to 4 pixels tall.
  You cannot walk while crouching, but you can dash down-diagonal to move while maintaining the crouched state.
  Here, dash down-right into the ground to go under the spinners.
SJ2021_Library_Crouching2=
  If you crouch and touch a spring, you will be launched into the air while crouching.
  However, you will immediately uncrouch whenever you start moving down.
  There are exceptions if you are in coyote time (which has its own section in the Library), or if you are too close to a ceiling.
  In these cases, you will not uncrouch even if you are moving down.
SJ2021_Library_Crouching3=
  You cannot grab walls while crouching, but you can perform climbjumps (see also: Crouch Jumps in Advanced).
  Walljumping while crouched causes you to uncrouch.
SJ2021_Library_Crouching4=
  If you are crouching and not dashing, you cannot grab holdable objects.
  This is important when grabbing jellies after performing ultras; you must not perform a crouch jump from the ultra.
SJ2021_Library_Crouching5=
  If you crouch on the ground, you will not be pushed by horizontal wind.
  This immunity lasts for a few frames after uncrouching.
  Hence you can move against wind without dashing, by holding forward and quickly alternating between crouching and uncrouching.
SJ2021_Library_Crouching6=
  Cancelling a horizontal or down-diagonal dash with a ground jump results in either a super or a hyper.
  However, the direction of your dash is not checked to determine if it is a super or a hyper.
  If you are crouched, you will perform a hyper. If you are uncrouched, you will perform a super.
  Hypers occur because the down-diagonal dash causes you to crouch on the ground before you jump.
  Here, dashing horizontally into the 1-tile high gap causes you to crouch. You can then jump while inside the gap.
  As a result, performing the inputs for a super will give you a hyper instead.

#Library Crumble Blocks
SJ2021_Library_Crumble1=
  Crumble blocks disappear at different rates depending on how they are activated.
  Standing on top of a crumble block makes it crumble after 36 frames (0.6 seconds).
  Grabbing the side of a crumble block makes it crumble after 60 frames (1 second).
  Landing on top of a crumble block and immediately jumping off it makes it crumble after 12 frames (0.2 seconds).
SJ2021_Library_Crumble2=
  Crumble blocks will not respawn if their space is blocked.
  They can be blocked by the player, holdable objects, moving blocks and falling blocks.
  They will respawn once the obstruction is removed.
SJ2021_Library_Crumble3=
  You can jump and wavedash off a crumble block while it is crumbling, before it disappears.
  Since the block crumbles much slower if you grab the side, it is best to activate it by grabbing the side instead of by landing directly on top of it.

#Library Dash Attack
SJ2021_Library_DashAttack1=
  Objects like dream blocks, Kevin blocks, temple switches and breakable blocks are interacted with by dashing into them.
  Your dash lasts for 15 frames, but there are 6 frames after your dash ends where you can still interact with these objects.
  This interval is known as your dash attack, and makes spacing more lenient.
  Here, dash up at the entities from the ground. You will enter them during dash attack.
SJ2021_Library_DashAttack2=
  If you collide with a dash-activated block during your dash attack period, you can grab or jump off the block without activating it.
  Here, take the bubbles towards the right. The bubbles are spaced so that you will be in the dash attack period when colliding with the Kevin and dream block.
  If you hold grab or buffer a walljump before colliding with the blocks, you should not go through the dream block or activate the Kevin.

#Library Dash Spacing
SJ2021_Library_DashSpacing1=
  A dash lasts 15 frames in total, including freeze frames. This period is known as a dash cooldown, and you cannot begin a dash until it has ended.
  The bottom row of dash refills is spaced such that you can dash to the right immediately after each dash ends.
  However, the top row of dash refills is spaced further apart.
  This is because after a horizontal dash ends, your speed is set to 160 (see also: Dash Speed).
  Hence you will move further in the direction of your dash even after it technically ends.
  As a result, you can travel further horizontally by waiting before performing the next dash.
SJ2021_Library_DashSpacing2=
  Upwards and up-diagonal dashes also give a small amount of upwards speed after the dash ends.
  However, this is less than the speed remaining after a horizontal dash. For vertical dashes, this is 120.
  Regardless, this is enough to make a difference in height if you space your dashes far enough apart.
SJ2021_Library_DashSpacing3=
  Dashes can be "cancelled" during the dash if you enter another state.
  For example, if you perform a wavedash, jump off a wall, dash through a dream block, etc.
  However, the dash cooldown still applies even if your dash is cancelled; you usually cannot begin the next dash until 15 frames after the previous one started.
  In these examples, if you move directly next to the dream block and spring and dash into them, your dash will be cancelled.
  The dash cooldown means you cannot dash immediately after exiting the dream block or bouncing off the spring.

#Library Dash Speed Preservation
SJ2021_Library_DashSpeed=
  The speed of a normal dash is 240, while the horizontal speed of a normal diagonal dash is approximately 169.71.
  If you start a dash while moving faster than the horizontal speed of the dash, the dash will inherit the faster speed.
  For up-diagonal and horizontal dashes, this speed is reset when the dash ends.
  However, when a down-diagonal dash ends, your speed is retained. 
  This is important for ultras, which are explained in the Expert Gym.
  Here, the first dream block gives a burst of speed.
  Dash immediately after exiting the dream block, and observe what happens with up-diagonal, horizontal and down-diagonal dashes.
SJ2021_Library_DashSpeed2=
  After a dash ends, your horizontal speed will be set to 160 before decelerating. This can be used to perform a move known as a failed hyper.
  For this section, dash down-right into the ground like you would for an extended hyper or wavedash, but input your jump later than usual so it occurs after your dash has ended.
  This will result in a slightly longer jump without giving the speed or lower height of a hyper.
SJ2021_Library_DashSpeed3=
  Failed wavedashes can be performed in the same way as failed hypers.
  Here, jump and dash down-right onto the falling block.
  Jump again after your dash has ended. This should give the same arc as a failed hyper.

#Library Falling Blocks
SJ2021_Library_Falling1=
  Standing on a falling block causes it to fall after 36 frames (0.6 seconds).
  Grabbing them also usually causes them to fall, but this can be disabled per block.
  They also fall if you hit a spring attached to them, or if they get hit by a Kevin block.
  Falling blocks fall at 160 speed, which is the same as the player.
  If you lose contact with a falling block after activating it, either from the top or from the side, the block will start falling immediately.
SJ2021_Library_Falling2=
  Some breakable blocks cannot be destroyed by dashing into them. However, they can all be destroyed by falling blocks.
SJ2021_Library_Falling3=
  It is possible to land, jump off and wavedash on a falling block before it begins to fall.

#Library Fall Speed
SJ2021_Library_FallSpeed1=
  {anchor bottom}
  The standard maximum falling speed is 160. Standard gravity is 15 speed per frame. 
  Hence, when you start falling, you will accelerate at standard gravity until you reach the maximum falling speed.
  After that, your vertical speed will remain constant.
SJ2021_Library_FallSpeed2=
  {anchor bottom}
  The normal falling speed with a jelly is 40.
  If you hold up while falling with a jelly, you will fall more slowly, at 24 speed.
  Similarly, holding down while falling with a jelly makes you fall more quickly, at 120 speed.
SJ2021_Library_FallSpeed3=
  {anchor bottom}
  If you are already falling at 160 downwards speed and then press the down button, you will fall even faster. This is known as fastfalling.
  The maximum fastfall speed is 240.
  Releasing the down button will cause your falling speed to return to normal.
SJ2021_Library_FallSpeed4=
  {anchor bottom}
  While falling near the side of a solid wall, moving towards the wall and continuing to hold that direction will cause you to slide down the wall.
  If you start sliding with low vertical speed, your acceleration will be 1.9 speed per frame, which is less than standard gravity.
  However, you will reach the same maximum falling speed as you would if you were in midair.
  If you are already falling with a high speed and then start sliding against the wall, your speed will decrease briefly before accelerating back to the maximum falling speed.
  This acceleration is also 1.9 speed per frame.
  Sliding against a wall does not affect your vertical speed if you are moving upwards.

#Library Frames
SJ2021_Library_Frames1=
  Many of the explanations in the gyms and library reference frames.
  A frame is the smallest unit of time calculated by the game, equal to 1/60 of a second.
  In this example, the times between when the red bubbles start moving, and when the refills are collected, correspond to the number of frames above.
SJ2021_Library_Frames2=
  All movement in the game is tied to frames.
  From one frame to the next, your position is moved by a certain amount of pixels, and you are not considered to have been present in between those positions.
  As a result, it is possible to clip through objects and hazards without interacting with them at sufficiently high speeds. 
  Note that this does not apply to solid tiles as their collision checks are more robust.
  This can also make certain moves impossible at high speeds, as there are no frames where you are in the correct position to perform the move. 
  This is known as "getting 0-framed".
  Here, taking the bubble to the right allows you to clip through the spikes. 
  Once you hit the Kevin block, you instantly rebound to the left, and thus do not die to the spikes.

#Library Freeze Frames
SJ2021_Library_FreezeFrames= 
  Some interactions create freeze frames, which stop the game and in-game timer for a fixed number of frames.
  Freeze frames make these interactions feel more impactful.
  Starting a dash, collecting a refill and exiting a dream block all give 3 freeze frames.
  Bouncing off a bumper, exploding a puffer, and getting boosted by a respawning seeker all give 6 freeze frames.
  Bouncing on a seeker gives 9 freeze frames.
  Note that starting a dash in a dash crystal only gives freeze frames from the dash and not from collecting the crystal.
  You can turn freeze frames on and off to the right to see how it affects various scenarios.
  You can also toggle them using the Extended Variants menu. Remember to turn them back on if you return to the lobby or the map!

#Library Friction
SJ2021_Library_Friction1=
  Friction reduces your horizontal speed at a constant deceleration. To demonstrate this, dash through the modified dream block without jumping out of it.
  If you hold right, you will decelerate slowly until you reach normal walking speed, at 4.3 speed per frame.
  If you do not hold right, air friction will be higher and you will decelerate more quickly until you reach 0 speed, at 10.8 speed per frame.
SJ2021_Library_Friction2=
  Friction is higher on the ground than in the air. To demonstrate this, dash through the modified dream block and slide on the ground.
  Ground friction is the smallest if you hold right, but it is still slightly larger than air friction when holding right, at 6.7 speed per frame.
  Ground deceleration is slightly larger if you hold down, regardless of whether you hold right or not, at 8.3 speed per frame.
  Ground deceleration is largest if you do not hold right, or hold left while sliding, at 16.7 speed per frame.

#Library Hitbox
SJ2021_Library_Hitbox1= Hitboxes are shapes, often rectangles, used to calculate the collision of game objects.
  Madeline has two hitboxes. The taller one in red collides with floors, ceilings and walls.
  The shorter one in green collides with hazards and other objects like bubbles, and is also known as a hurtbox.
  Both hitboxes are smaller than the sprite so as to more easily avoid dying to hazards and crashing into ceilings.
  Since the hurtbox is shorter, the bottom of Madeline can collide with solids without colliding with hazards. 
  This allows for techniques such as cornerjumps and spiked cornerboosts.
SJ2021_Library_Hitbox2= 
  When you crouch, both hitboxes decrease in height. You can then fit through one-tile high gaps, and go through smaller gaps between hazards.
SJ2021_Library_Hitbox3= 
  Most hazards have hitboxes smaller than their sprites so the player can more easily avoid them. 
  As a result, the player can sometimes appear to be inside hazards without dying.
SJ2021_Library_Hitbox4= 
  The tips of spikes are not hazardous. Furthermore, spikes do not kill you if you are moving in the same direction as the points.
SJ2021_Library_Hitbox5= 
  Crystal spinners are exactly two tiles wide, but are less than two tiles tall.
  Therefore, on-grid spinner columns actually have a small gap which is the same height as Madeline's crouching hurtbox.
  When spinners are close but not touching, the game will fill in the space between them with pixels of the same colour as the spinners. 
  These pixels are commonly known as "spinner juice", and they are not hazardous.
SJ2021_Library_Hitbox6= 
  The hitbox of one tile of electricity is one pixel smaller on each side than the rectangular sprite.
  Walls and floors that overlap with electricity are safe to stand on.
SJ2021_Library_Hitbox7= 
  Many game objects have hitboxes larger than their sprites so the player can more easily reach them.
SJ2021_Library_Hitbox8= 
  Holdable objects have two hitboxes. The larger hitbox is the area in which the player can grab the object.
  The smaller hitbox collides with solids, and seeker barriers in the case of jellies.
  However, when you grab the object, the smaller hitbox ignores collisions with solids, although they will still collide with seeker/Theo barriers.
SJ2021_Library_Hitbox9= 
  The large hitbox of a spring allows the player to hit it while moving past the corner of a wall.
  Here, taking the bubble up-right causes you to hit the spring.

#Library Input Buffer
SJ2021_Library_InputBuffer1= 
  Input buffering is a leniency mechanic designed to make the game feel like it doesn’t unfairly eat inputs.
  It is possible to press buttons slightly early and still receive the desired behavior from the input.
  For example, it is possible to press and hold jump slightly before touching the ground, and the player will still jump upon landing.
  The standard buffer window is 5 frames for all moves. Freeze frames do consume buffer frames.
  That means that if the jump button is pressed no more than 5 frames before touching the ground, you will still jump.
  Buffering is often used to make extremely precise moves, even frame-perfect moves, more lenient.
  In this example, you must buffer a jump off the surface of the water before sinking into the spikes.
SJ2021_Library_InputBuffer2=
  Dashes can also be buffered before touching the ground or a refill, if you do not have a dash.
  In this example, consume a dash before falling onto the refill. 
  Buffering a rightwards dash when collecting the refill allows you to dash through the tight spinner gap.
SJ2021_Library_InputBuffer3=
  Buffered climbjumps can be used to climb objects without activating them.
  Only the jump needs to be buffered; the grab button can be held the entire time.
  In this example, climb onto the top of the core block without activating it, using buffered climbjumps.
SJ2021_Library_InputBuffer4=
  Since springs refill your dash, you can buffer a dash after hitting a spring, which is known as a buffered spring cancel.
  In this example, dash up into the spring and buffer a right dash.
SJ2021_Library_InputBuffer5=
  In this example, take the bubble to the right and buffer a vertical dash. This should cause you to dash through the pixel perfect gap consistently.
  Note that this setup does not work at significantly different game speeds, as the length of a dash differs slightly.
SJ2021_Library_InputBuffer6=
  If you are moving horizontally through a dream block, buffering a dash out of it causes you to dash 4 pixels away from it.
  Buffer an upwards dash when exiting the dream block. This should cause you to fit through the pixel perfect gap.

#Library Jump Boost
SJ2021_Library_JumpBoost1= 
  Jumping while holding left or right adds 40 speed in that direction.
  This applies to all jumps, including dream jumps, climbjumps over corners, and midair jumps using coyote or jump refills.
  Cornerboosts (Expert) and dream double jumps (Grandmaster) add speed because of this mechanic. 
  Here, perform a dream jump into the jump refill. You will gain 6 extra jumps.
  Press the jump button as fast as possible to gain speed and get to the next section before the switch gate blocks you.
SJ2021_Library_JumpBoost2=
  Jump boosts can be used to speed up or slow down, as it depends only on the direction held, not the direction the player is currently traveling.
  Here, dash through the modified dream block and cancel your speed by jumping and holding left.
SJ2021_Library_JumpBoost3=
  {anchor bottom}
  Tapping the jump button allows you to approximately maintain speed over large distances.
  Smaller jumps let you hit the ground sooner and jump more often, giving more frequent jump boosts.
  Jumping is also important to minimize contact with the ground, as ground friction is larger than air friction.
  This is explained in more detail in the "Friction" section of the Library.
  Here, perform a short dream jump, then two short bunnyhops to maintain speed and perform a final large jump over a gap.

#Library Jump Control
SJ2021_Library_JumpControl1=
  Jumping off the ground gives you a constant upwards speed for 12 frames (0.2 seconds) before you start accelerating downwards.
  However, if you release the jump button during this period, you will start accelerating downwards immediately.
  This gives you a shorter jump than a normal full-height jump.
SJ2021_Library_JumpControl2=
  Other types of jumps can be shortened by releasing the jump button as well.
  This is most commonly seen with controlled hypers. Perform an extended hyper or wavedash and release the jump button soon afterwards.
SJ2021_Library_JumpControl3=
  The standard acceleration due to gravity is 15 speed per frame.
  If the player’s speed is between -40 and +40, holding jump cuts this value in half to 7.5 speed per frame.
  This makes jumps feel “floatier” at the top and can be abused to do a low long-distance jump called a “float jump”.
  Here, quickly release and re-press the jump button after jumping.

#Library Momentum Carry
SJ2021_Library_MomentumCarry=
  A block can provide the player's jumps and dashes with a block boost up to 9 frames after the player has stopped contacting it, or after it has stopped moving.
  This results in some odd tricks where you can get momentum in unexpected places.
  For example, the first zipper gives a vertical block boost. When it stops, you can immediately dash up-right towards the wall.
  If you jump off the wall immediately, you will get the block boost from the zipper, since you jumped within 9 frames of leaving it.
  This room showcases various momentum tricks, some of which are commonly used in maps.

#Library Screen Transitions
SJ2021_Library_ScreenTransitions1=
  {anchor bottom}
  When moving from one room to another, a screen transition takes place. During a screen transition, your movement cannot be controlled.
  Your momentum is preserved during screen transitions, and screen transitions refill your dash.
  Upwards screen transitions also push you upwards if you do not have sufficient upwards velocity.
  To complete this section, utilize the screen transitions to refill your dash midair.
SJ2021_Library_ScreenTransitions2=
  {anchor bottom}
  The dash state is also preserved through screen transitions, though only for a brief period of time.
  This can be abused to perform a transition wallbounce, which involves dashing upwards through an upwards screen transition and then jumping while next to a wall. 
  As a result, you will perform a wall bounce in the destination room while retaining your dash.
  Transition supers and transition hypers can be performed in a similar fashion through horizontal screen transitions.
  Make sure to jump after the transition ends in the next room.

#Library Speed
SJ2021_Library_Speed=
  Many of the explanations in the gyms and library reference speed.
  Speed is measured in pixels per second; for example, 240 pixels per second is the speed of a dash.
  Various modes of movement and their corresponding speeds are shown to the right.
  The number above shows your horizontal speed.

#Library Stamina Management
SJ2021_Library_StaminaManagement1=
  Your initial climbing stamina is 110. It is replenished by touching the ground, obtaining a refill or interacting with certain objects.
  Stamina is depleted by grabbing a wall, climbing up, and climbjumping. 
  Walljumping, neutral jumping, and sliding down a wall (with or without holding grab) do not deplete stamina.
  When your stamina reaches 20, you begin to flash red, entering a "tired" state. 
  In this state, if you were already holding a wall, you can continue holding it. You can climbjump and activate certain blocks.
  You cannot begin holding a wall, and cannot pick up holdable objects.
  When your stamina reaches 0, you are "exhausted". You can no longer grab or climbjump, but can activate blocks.
  The Stamina Meter mod is useful for visualizing how much stamina you have.
SJ2021_Library_StaminaManagement2=
  Stamina is consumed at a rate of 10 per second while holding a wall.
  If you grab a wall without moving, it takes 9 seconds to become tired, and 11 seconds to become exhausted.
SJ2021_Library_StaminaManagement3=
  Your climbing speed is 45 pixels per second.
  It takes 1.98 seconds of climbing to become tired, and 2.42 seconds to become exhausted.
  Hence the maximum height you can climb up is 108.9 pixels, or 13.6 tiles.
SJ2021_Library_StaminaManagement4=
  A climbjump uses 27.5 stamina, which is exactly 1/4 the max stamina. Therefore it takes 4 climbjumps to become exhausted.
  The maximum height you can travel with 4 climbjumps is 106.9 pixels, or 13.4 tiles. This is slightly less than the maximum height you can climb upwards.
  However, you can climbjump as long as your stamina isn't completely empty, so you can go higher by climbing a short distance in addition to 4 climbjumps.
SJ2021_Library_StaminaManagement5=
  When grabbing a wall, downward wind pushes you down at 12 pixels per second, reducing upwards climb speed to 33 pixels per second.
SJ2021_Library_StaminaManagement6=
  Upward wind does not affect the rate at which you climb, nor does it push you up while grabbing a wall.
  However, it makes climbjumps more effective; you can make it to the top of this wall with only 3 climbjumps.

#Library Ultra Mechanics
SJ2021_Library_UltraMechanics1= 
  There are a few different game mechanics which make ultras possible.
  The first mechanic is dash speed preservation, which has its own section in the Library.
  At the end of a dash, your speed is usually reset to approximately walking speed.
  However, down-diagonal dashes in the air do not reset speed.
  If the ultra is performed without enough height and you touch the ground before the dash ends, the ultra will fail and your horizontal speed will be set to 160.
  The minimum height is about 3.5 tiles.
  This type of dash alone is sometimes referred to as an “ultra.” 
  Here, dash through the modified dream block and immediately dash down-right after exiting it.
SJ2021_Library_UltraMechanics2=
  However, there is another mechanic which allows ultras to gain speed.
  Doing a down-diagonal dash and touching the ground causes your speed to be multiplied by 1.2.
  This means that, unlike hypers which give constant speed, chained ultras can be used to gain unlimited speed.
  Jumping is not necessary, but grants slightly more speed (see the "Jump Boosts" section of the library for more information), and less speed is lost in the air than on the ground.
  To maximize speed, it is recommended to not hold down while on the ground as this will increase friction, albeit by a small amount.
SJ2021_Library_UltraMechanics3=
  There is a technicality to how the ultra boost is applied.
  It is possible to jump from 1 pixel above the ground, but the ultra boost is not applied until you are on the ground.
  Therefore, depending on your vertical position, it is possible to be 1 pixel above the ground for a frame.
  If this occurs, then jumping on this frame, including buffered jumps, will cause the ultra boost to not activate.
  For this reason it is recommended to “slide” for at least one frame in order to ensure that the ultra boost is always applied.
  Here, the dream block sets your vertical position such that buffering the jump will not give you the ultra boost.

#Library Water
SJ2021_Library_Water1=
  It is possible to buffer jumps off the surface of water with hazards in it.
  However, this does not refill your dash.
SJ2021_Library_Water2=
  Dashing inside water does not consume a dash. Thus if you collect a double refill, you can dash in water and maintain 2 dashes.
  Furthermore, even if you dash out of the water, your dash will not be consumed.
SJ2021_Library_Water3=
  You can perform wallbounces, supers and hypers while inside water as long as there is ground below you for supers and a wall next to you for wallbounces.
SJ2021_Library_Water4=
  You can jump on every frame while on top of water, which gains speed (see also: Jump Boosts).
  Perform a hyper and press the jump button as many times as possible.
  It is recommended, although not necessary, to bind two keys to jump and alternate between them for more rapid inputs.
  
# === BIRD TUTORIALS
SJ2021_BirdTutorial_Banana= While in bubble
SJ2021_BirdTutorial_DanTKO= Wait
SJ2021_BirdTutorial_Ecl1psed= A Stellar View
SJ2021_BirdTutorial_hivemindsrule= A Bones View
SJ2021_BirdTutorial_Linj1= Kermit Dash
SJ2021_BirdTutorial_Linj2= Enter Fast
SJ2021_BirdTutorial_Linj3= Alternate Hands
SJ2021_BirdTutorial_Luma1= Refill
SJ2021_BirdTutorial_Luma2= Throw
SJ2021_BirdTutorial_Todd1= (the_funny)
SJ2021_BirdTutorial_Todd2= (there's a cute girl at the end)
SJ2021_BirdTutorial_tofu= Rev Wave
  
# === CREDITS
SJ2021_Credits_Heading_Captains= Captains
SJ2021_Credits_Heading_Teams= Teams
SJ2021_Credits_Category_Hosts= Hosts
SJ2021_Credits_Category_Prologue= Prologue
SJ2021_Credits_Category_Beginner= Beginner
SJ2021_Credits_Category_Intermediate= Intermediate
SJ2021_Credits_Category_Advanced= Advanced
SJ2021_Credits_Category_Expert= Expert
SJ2021_Credits_Category_Grandmaster= Grandmaster
SJ2021_Credits_Category_Gameplay= Gameplay
SJ2021_Credits_Category_Mapping= Mapping
SJ2021_Credits_Category_Lobby= Lobby
SJ2021_Credits_Category_Gym= Gym
SJ2021_Credits_Category_Coding= Coding
SJ2021_Credits_Category_Art= Art
SJ2021_Credits_Category_Music= Music
SJ2021_Credits_Category_Decoration= Decoration
SJ2021_Credits_Category_Playtesting= Playtesting
SJ2021_Credits_Category_Pack_Management= Pack Management
SJ2021_Credits_Category_Media= Media
SJ2021_Credits_Category_Localization= Localization
SJ2021_Credits_Category_Localization_Brazilian_Portuguese= Brazilian Portuguese
SJ2021_Credits_Category_Localization_Chinese= Chinese
SJ2021_Credits_Category_Localization_French= French
SJ2021_Credits_Category_Localization_Japanese= Japanese
SJ2021_Credits_Category_Localization_Korean= Korean
SJ2021_Credits_Category_Localization_Russian= Russian
SJ2021_Credits_Category_Accessibility= Accessibility
SJ2021_Credits_Category_Overworld= Overworld
SJ2021_Credits_Category_UX_Design= UX Design
SJ2021_Credits_Category_Special= Special Thanks
SJ2021_Credits_Category_Helpers= Tools and Helper Mods
SJ2021_Credits_Category_Additional= Additional Thanks
SJ2021_Credits_Thanks= Thanks for playing :)

# TRANSLATION NOTE:
# The "Special Thanks" credits are in pairs.
# The first line of each pair is the username and should not be translated.
# The second line of each pair is a list of roles, which can/should be translated.
SJ2021_Credits_Names_Special=
  Fuwamo
  Endscreen Artist
  Gamation
  Multi-Team Captain, Script Specialist
  Kataiser
  Playback TASer
  Moladan
  Camera Specialist

# DO NOT TRANSLATE
SJ2021_Credits_Names_Captains_Hosts=
  Bigkahuna
  Bissy
  Linj
  
SJ2021_Credits_Names_Captains_Mapping_Beginner=
  Banana 23
  Bissy
  Coffe
  DanTKO
  Quinnigan
  taco360
SJ2021_Credits_Names_Captains_Mapping_Intermediate=
  Cookie Monster
  frozenflygone
  Holly
  Rocketguy2
  Scroogle
  tobyaaa
SJ2021_Credits_Names_Captains_Mapping_Advanced=
  Aiden
  Oppen
  PugRoy
  Worldwaker2
SJ2021_Credits_Names_Captains_Mapping_Expert=
  Cabob
  Ezel
  Jackal
  Ru
SJ2021_Credits_Names_Captains_Mapping_Grandmaster=
  Cyber
  DeathKontrol
  Hydro
  Soloiini
  valkyria
  vitellary
SJ2021_Credits_Names_Captains_Mapping_Additional=
  Donker19
  Etpio
  Evermar
  iamdadbod
  Minemah
  OkNano
  RealZeb
  
SJ2021_Credits_Names_Captains_Lobby_Prologue=
  Coffe
  nerferd_
  snolls
SJ2021_Credits_Names_Captains_Lobby_Beginner=
  Ceph
  Coffe
  Owen Shirrell
SJ2021_Credits_Names_Captains_Lobby_Intermediate=
  fonda1515
  Holly
  Phrog
  Scroogle
SJ2021_Credits_Names_Captains_Lobby_Advanced=
  bryse0n
  Ceph
  Jadeturtle
SJ2021_Credits_Names_Captains_Lobby_Expert=
  Agent
  Quinnigan
  Ru
SJ2021_Credits_Names_Captains_Lobby_Grandmaster=
  tobyaaa
  valkyria
  
SJ2021_Credits_Names_Captains_Gym=
  bryse0n
  DeathKontrol
  valkyria
  
SJ2021_Credits_Names_Captains_Coding=
  Cruor
  Jade
  maddie480
  Samah
  Viv
  
SJ2021_Credits_Names_Captains_Art=
  Flagpole1up
  Maildropfolder
  mintberry
  nerferd_
  
SJ2021_Credits_Names_Captains_Music=
  BeanJammin
  catapillie
  Ceph
  
SJ2021_Credits_Names_Captains_Decoration=
  Cookie
  DanTKO
  Ezel
  Linj
  PowerAV
  Ru
  valkyria
  
SJ2021_Credits_Names_Captains_Playtesting=
  Bigkahuna
  Cabob
  Soloiini
  Theta
  
SJ2021_Credits_Names_Captains_Pack_Management=
  Aiden
  Oppen
  valkyria
  
SJ2021_Credits_Names_Captains_Media=
  Aiden
  BeanJammin
  fonda1515
  Hydro
  iamdadbod
  Kube
  
SJ2021_Credits_Names_Captains_Localization=
  Oppen
  Pedrocrb
  Prime
  
SJ2021_Credits_Names_Captains_Accessibility=
  Kube
  
SJ2021_Credits_Names_Teams_Gameplay_Beginner=
  Asterisk
  BeanJammin
  Bing_Over_Google
  Bissy
  cellularAutomaton
  Ceph
  Circumplex
  Coffe
  Coup Critik
  Earthwise
  Eclipse
  Flagpole1up
  frozenflygone
  HankyMueller
  Hyperlife
  Jadeturtle
  Joltik
  Meario
  mosscairn
  NotYourBadeline
  Owen Shirrell
  Quinnigan
  Skeleton
  Snas
  SpiritDragon
  voliver9
SJ2021_Credits_Names_Teams_Gameplay_Intermediate=
  Arphi
  bryse0n
  Dooshii
  Emik
  Evilleafy
  Ezel
  Glow Woomii
  Ice
  Jems
  LegS
  Liero
  Luma
  Marlin
  pixelator
  Rocketguy2
  SpoopySoup
  thebreadstick1
  vitellary
SJ2021_Credits_Names_Teams_Gameplay_Advanced=
  Aiden
  Astraxel
  BlueXans
  bryse0n
  citrea
  fonda1515
  Gala
  Goldian
  hennyburgr
  Indecx
  Jan
  Jolly
  JustJulia
  Maladroit
  Meario
  MousseMoose
  Nic
  Oppen
  PugRoy
  Quantum Spaceman
  RadleyMcTuneston
  ridg
  sp1029
  TiltTheStars
  Tortoise
  Vamp
  Viv
  Worldwaker2
  YaGrillRoborb
SJ2021_Credits_Names_Teams_Gameplay_Expert=
  !tsabrody
  Agent
  Appels
  Archra
  Aspar
  Banana 23
  Cabob
  DanTKO
  Flamecrafter113
  fonda1515
  HiveMindsRule
  Jackal
  KAERRA
  LethargicDoggo
  Linj
  Moladan
  Nyan
  pansear
  PowerAV
  Quantum Spaceman
  RedBoule
  Ru
  Scroogle
  Skunkynator
  Spirialis
  Stotch
  sunsetquasar
  Vina
  Yoshachobi7
SJ2021_Credits_Names_Teams_Gameplay_Grandmaster=
  Aiden
  Alisticious
  Appels
  Cabob
  Cookie Monster
  DeathKontrol
  Ecl1psed
  elio
  fishtank
  Gamation
  Hydro
  Linj
  Maya
  RedBatNick
  Ru
  Soloiini
  TheDavSmasher
  TheMathGuy
  tobyaaa
  Todd
  tofu
  valkyria
  vitellary
  xlibiza
  Xplosives
SJ2021_Credits_Names_Teams_Gameplay_Gym=
  Agent
  Aiden
  Alisticious
  bryse0n
  Cabob
  Circumplex
  DeathKontrol
  Ecl1psed
  elio
  fonda1515
  Jadeturtle
  Owen Shirrell
  Pedrocrb
  PowerAV
  Soloiini
  Todd
  valkyria
  
SJ2021_Credits_Names_Teams_Coding=
  AD585
  Aiden
  Archra
  aridai
  bbb651
  Bigkahuna
  Bio
  Bloom
  Brokemia
  catapillie
  coloursofnoise
  Cruor
  DemoJameson
  FlipKING78
  hanss314
  JaThePlayer
  Kryndolin
  lilybeevee
  Lollyde
  lordseanington
  Lyra
  Majora320
  MathHacker
  maddie480
  Mechless Infiltrators
  Samah
  Skunkynator
  SSM24
  Thomasdb05
  tobyaaa
  Vexatos
  Viv
  WEGFan
  
SJ2021_Credits_Names_Teams_Art=
  Alex
  Asgord
  bryse0n
  butcherberries
  CaptnCav
  Chaotick
  Charkol
  Circumplex
  citrea
  DanTKO
  Donker19
  Dr. Pufferfeesh
  draconikai
  Earthwise
  Eeveeisepic
  Ekortsec
  Elsira
  Flagpole1up
  fionwe
  Fuwamo
  garbo111
  Glow Woomii
  J0nas
  kat
  LegS
  Limit
  Lizard
  madsh1008
  Maildropfolder
  M1n3c4rt
  mintberry
  MiraLake
  mosscairn
  nerferd_
  Nikko
  phant
  Phrog
  pixelator
  Polythesia
  PowerAV
  refUnchecked
  ren
  SandAnth
  SchaapMakker
  Scroogle
  SirMilkman
  snolls
  SpoopySoup
  TheAdvertisement
  the_gb
  TiltTheStars
  tobyaaa
  Vamp
  Vexastrae
  Wakey
  Worldwaker2
  xolimono
  
SJ2021_Credits_Names_Teams_Music=
  Aidan (quadratic97)
  Aklast
  Alisticious
  Anilmky -Juno-
  April O
  BeanJammin
  Bipmo Bopmo
  bryse0n
  catapillie
  CellularAutomaton
  Ceph
  Chepaki
  Circl3s
  Clospy
  Dbmaj7
  Gala
  Gix
  Helen
  Hyperlife
  Intikus
  IsayWorks
  Jamal M.
  Jemy
  KAERRA
  KareemSaysHi
  Kataiser
  kenakofer
  Logan M
  Maladroit
  Mariocise
  Matt Sexton
  minecire
  MiNi
  monkeyjwzd
  MooseSR
  MousseMoose
  Must Be Tuesday
  Ogino
  Original Kyle
  Rikri
  snas
  sonar
  stycky_keys
  SUPAHSTAR SAGA
  Thegur90
  Tillotman
  tinyswamp
  Tortoise
  TyKim
  usuyus
  Wangled Teb
  
SJ2021_Credits_Names_Teams_Decoration=
  ABuffZucchini
  Aiden
  Appels
  BossSauce
  bryse0n
  butcherberries
  citrea
  Coffe
  DanTKO
  eldritchdamsel
  fonda1515
  Earthwise
  Gamation
  HankyMueller
  Helen
  Jadeturtle
  Kat
  LegS
  Linj
  Lyra
  Mnstrman06
  Nyan
  phant
  Phrog
  PowerAV
  ren
  Ru
  Scroogle
  Soloiini
  tobyaaa
  valkyria
  Vina
  Worldwaker2
  Xplosives
  Yoshachobi7
  
SJ2021_Credits_Names_Teams_Playtesting=
  0dot006prcnts
  ABuffZucchini
  AC
  Advanced Stew
  Aeter
  Agent
  Akie
  aleph_null
  AMBERLOVESARCHIE
  Asterisk
  AT
  Bananamath
  Bean
  Bigkahuna
  billy bobby joey
  Blaxicano55
  BossSauce
  bryse0n
  butcherberries
  Cactus
  Calamay
  Call_Me_Coral
  calypso
  carrarium
  Chiinox
  Chuckles
  Comet
  Computer Badger
  Cubix
  Dr. Pufferfeesh
  Ecl1psed
  elio
  EllaTAS
  elrupio
  Ema
  EricJ_Math
  Feffer
  Firefox529
  FireLord
  fonda1515
  Fraz.Bright
  Gamation
  globglogabgalab
  Guitar L. Herme
  h3chgch3
  Habbedaz
  Harrysoaps
  HollowSkillet
  Hydro
  jayzan
  jmeep
  Jolly
  Kataiser
  Kell
  klice
  Klyx
  leBookcase
  LegS
  Lephusian
  Lollyde
  marcinus
  Matherubik1
  mattymacky
  MaxSchnell43
  Maya
  McNugget
  Meario
  Metaforever
  metagloria
  Microwave
  MindfulOfTacos
  MousseMoose
  Nano
  Nearl
  Nick_Ambrosia
  Norah
  notnot
  Nyan
  OliviaPG
  Owen Shirrell
  Pedrocrb
  PowerAV
  Prime
  Projecteer
  quippy
  Quirren
  Real Hojo
  Renatotheflowey
  Rickfernello
  ridg
  Rin_Jagste
  Salrei’s Hope
  SergeantSnivy
  smoothee
  snolls
  Snowy
  SpiritDragon
  Spirity
  squang8
  SSM24
  subbed74
  Tato
  Teo
  ThallionDarkshine
  Thomasdb05
  TiltTheStars
  Topaz
  TyKim
  VA2M
  vorchi
  wander and friend
  Whiskeyjack
  Worldwaker2
  Xplosives
  YaGrillRoborb
  
SJ2021_Credits_Names_Overworld=
  madsh1008
  Maildropfolder
  Mr.Who
  nerferd_
  valkyria
  Vamp
  
SJ2021_Credits_Names_UX_Design=
  Circumplex
  nerferd_
  Vexastrae

SJ2021_Credits_Names_Localization_Brazilian_Portuguese=
  Cidilha
  Destro77
  ItsDash16
  Lightless
  Rhuan
  Wander_f
  zBiel

SJ2021_Credits_Names_Localization_Chinese=
  azaaz
  EnderCell
  mumu
  Nanami Chiaki
  paradoxyz
  WEGFan
  ZTL-UwU

SJ2021_Credits_Names_Localization_French=
  catapillie
  poulpy
  Tomygood  

SJ2021_Credits_Names_Localization_Japanese=
  danesky
  
SJ2021_Credits_Names_Localization_Korean=
  Chanporo
  Guest_
  Lost in Nowhere
  Prime

SJ2021_Credits_Names_Localization_Russian=
  .truescript
  garretshadow152
  kimalyn202
  nokulagin
  
SJ2021_Credits_Names_Helpers=
  Adventure Helper
  Ahorn
  Anonhelper
  Batteries
  BGswitch
  Bounce Helper
  Brokemia Helper
  Canyon Helper
  Cavern Helper
  Cherry Helper
  Collab Utils 2
  Colored Lights
  Communal Helper
  Contort Helper
  Crystalline Helper
  Disposable Theo
  DJ Map Helper
  Eevee Helper
  Em Helper
  Everest
  Extended Variant Mode
  Factory Helper
  Fancy Tile Entities
  Femto Helper
  Flaglines and Such
  Frost Helper
  Furry Helper
  Gravity Helper
  Honly Helper
  Isa's Grab Bag
  Jackal Helper
  Jungle Helper
  Lönn
  Lua Cutscenes
  Lunatic Helper
  maddie480's Helping Hand
  Memorial Helper
  More Dasheline
  Outback Helper
  Pandora's Box
  Safe Respawn Crumble
  Sardine7
  Shroom Helper
  Sorbet Helper
  Spirialis Helper
  Twig Helper
  Viv Helper
  Vortex Helper
  Xaphan Helper
  Yet Another Helper

# SJ Helper Dialogue
StrawberryJamTheo_Menu_Hint= Hint
StrawberryJamTheo_Entities_SolarElevator_DefaultHint= This elevator requires a holdable entity.
StrawberryJamTheo_DisplayDashSequence= Display Dash Sequence
StrawberryJamTheo_TogglePlaybacks= Toggle Playbacks