modname_Somera=
  maJ yrrebwartS
endscreen_collabname_StrawberryJam2021= 
  SJ
areacomplete_StrawberryJam2021=
  Lobby Complete
  
SJ2021_lobby_gym_tutorial_info=
  Gym
SJ2021_lobby_gym_tutorial_controls=
  Tech Tutorial

Somera_0_Lobbies=
  maJ yrrebwartS
Somera_1_beginner=
  Strawberry Jam Collab - Beginner
Somera_2_intermediate=
  Strawberry Jam Collab - Intermediate
Somera_3_advanced=
  Strawberry Jam Collab - Advanced
Somera_4_expert=
  Strawberry Jam Collab - Expert
Somera_5_grandmaster=
  Strawberry Jam Collab - Grandmaster

Somera_1_beginner_ZZedistraeH=
  yaB yrrebeulB
Somera_2_intermediate_ZZedistraeH=
  stooR yrrebpsaR
Somera_3_advanced_ZZedistraeH=
  aseM ognaM
Somera_4_expert_ZZedistraeH=
  avonrepuS tiurfratS
Somera_5_grandmaster_ZZedistraeH=
  noehtnaP tiurfnoissaP
  
Somera_0_Lobbies_0_prologue= 
  eugolorP
Somera_0_Lobbies_1_beginner=
  ybboL rennigeB
Somera_0_Lobbies_2_intermediate=
  ybboL etaidemretnI
Somera_0_Lobbies_3_advanced=
  ybboL decnavdA
Somera_0_Lobbies_4_expert=
  ybboL trepxE
Somera_0_Lobbies_5_grandmaster=
  ybboL retsamdnarG

# === Lobby Warps

StrawberryJam2021_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_1=
  tnorfnaecO
StrawberryJam2021_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_2=
  ecnartnE enirhS
StrawberryJam2021_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_3=
  tseroF oobmaB
StrawberryJam2021_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_4=
  yaB leehwniP
StrawberryJam2021_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_5=
  sloopediT
StrawberryJam2021_0_Lobbies_Warp_Ch1_sj2021beginnerlobby_6=
  egassaP dedorE

StrawberryJam2021_0_Lobbies_Warp_Ch2_01_1=
  sdooW eht fo traeH
StrawberryJam2021_0_Lobbies_Warp_Ch2_01_2=
  tfahseniM
StrawberryJam2021_0_Lobbies_Warp_Ch2_01_3=
  yrrauQ denodnabA
StrawberryJam2021_0_Lobbies_Warp_Ch2_01_4=
  tseroF naenarretbuS
StrawberryJam2021_0_Lobbies_Warp_Ch2_01_5=
  sevaC ytsioM
StrawberryJam2021_0_Lobbies_Warp_Ch2_01_6=
  niamoD s'ylferiF
StrawberryJam2021_0_Lobbies_Warp_Ch2_01_7=
  nigirO s'latsyrC

StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_1=
  tseroF potffilC
StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_2=
  slennuT aseM
StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_3=
  seikS letsaP
StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_4=
  sepolS ydnaS
StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_5=
  swolloH tnadreV
StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_6=
  egalliV enotsdnaS
StrawberryJam2021_0_Lobbies_Warp_Ch3_a01_7=
  eppetS tesnuS

StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_1=
  tleB dioretsA
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_2=
  ecafruS
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_3=
  Tunnels
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_4=
  stiP
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_5=
  baL
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_6=
  retneC lortnoC
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_7=
  sniuR
StrawberryJam2021_0_Lobbies_Warp_Ch4_lobby1_8=
  elpmeT
  
StrawberryJam2021_0_Lobbies_Warp_Ch5_GM_main_1=
  gnidnaL 'sdoG
StrawberryJam2021_0_Lobbies_Warp_Ch5_GM_main_2=
  slooP gniyfiruP
StrawberryJam2021_0_Lobbies_Warp_Ch5_GM_main_3=
  snedraG gnignaH
StrawberryJam2021_0_Lobbies_Warp_Ch5_GM_main_4=
  evihcrA tcilereD
StrawberryJam2021_0_Lobbies_Warp_Ch5_GM_main_5=
  taerteR naisylE
StrawberryJam2021_0_Lobbies_Warp_Ch5_GM_main_6=
  kaeP s'noehtnaP

# === Lobby Credits

Somera_Lobbies_0_prologue_Credits=
  The development of the Prologue was led by Aiden, Coffe, nerferd_, and snolls.
  The art was created by Bissy, Circumplex, Coffe, Earthwise, mosscairn, neo_zoid, nerferd_, Phrog, PowerAV, and snolls.
  The monument sprites were both created by neo_zoid.
  The stylegrounds were created by nerferd_.
  The music was composed by BeanJammin, Bipmo Bopmo, catapillie, and Ceph.
  The decoration was done by Bissy and Coffe.
  The camera was designed by Coffe.
  Additional polish was done by Aiden, bryse0n, and LegS.
  Special thanks to Coffe for the layout design, nerferd_ for the logo, and Aiden for code.

Somera_lobbies_1_beginner_Credits=
  The development of the Beginner Lobby was led by Ceph, Coffe, and Owen Shirrell.
  The map entrances were made by ABuffZucchini, Asterisk, Circumplex, Earthwise, Flagpole1up, Linj, Mnstrman06, mosscairn, Owen Shirrell, Quinnigan, Ru, and Worldwaker2.
  The art was created by Bissy, Chaotick, Circumplex, citrea, Coffe, Earthwise, the gbman, mosscairn, nerferd_, PowerAV, and Spiralis, with stylegrounds by Earthwise and ansimuz.
  The music was composed by Ceph.
  The lobby was decorated by Bissy, Coffe, Circumplex, Earthwise, fonda1515, Mnstrman06, TyKim, and Xplosives.
  The camera was designed by Aiden, Bissy, and BossSauce.
  Special thanks to Alisticious for playtesting; Bissy, mosscairn, and PowerAV for conceptual design; and Cruor, JaThePlayer, Samah, and Xaphan for additional code.

Somera_lobbies_2_intermediate_Credits=
  The development of the Intermediate Lobby was led by fonda1515, Holly, Phrog, and Scroogle.
  The layout was planned by Holly with later adjustments from Jadeturtle.
  The map entrances were made by bryse0n, Dooshii, fonda1515, LegS, Liero, Phrog, and Rocketguy2.
  The art was created by butcherberries, Chaotick, DanTKO, Gamation, LegS, Linj, mosscairn, MousseMoose, nerferd_, Phrog, PowerAV, Scroogle, tobyaaa, and vexastrae, with stylegrounds by DanTKO and nerferd_.
  The music was composed by BeanJammin.
  The lobby was decorated by BossSauce, Coffe, fonda1515, Gamation, LegS, Phrog, Scroogle, and xolimono.
  The lobby was playtested by BossSauce, MousseMoose, and Rocketguy2.
  The custom elevator entity was coded by catapillie and the custom zip platform entity was coded by Samah.
  The camera was designed by Aiden, Gamation, and fonda1515.
  Special thanks to Gamation for assisting with management responsibilities.

Somera_lobbies_3_advanced_Credits= 
  The development of the Advanced Lobby was led by bryse0n, Ceph, and Jadeturtle.
  The layout was planned by bryse0n, Ceph, Goldian, Jadeturtle, and MousseMoose.
  The map entrances were made by BossSauce, bryse0n, Earthwise, Meario, Nic, and Worldwaker2.
  The art was created by bryse0n, Chaotick, Circumplex, Coffe, Earthwise, M1n3c4rt, MousseMoose, nerferd_, 
  Nikko, Phrog, PowerAV, snolls, the_gb, Worldwaker2, and xolimono, with stylegrounds by the_gb and nerferd_.
  The music was composed by Ceph.
  The lobby was decorated by bryse0n, Gamation, Jadeturtle, and Worldwaker2.
  The camera was designed by Worldwaker2.
  Special thanks to Alisticious, Bigkahuna, JaThePlayer, Samah, Scroogle, and Xaphan for code fixes, debugging, and playtesting.

Somera_lobbies_4_expert_Credits= 
  The development of the Expert Lobby was led by Agent, Quinnigan and Ru.
  The layout was planned by Quinnigan with later adjustments from Agent, Lyra and Ru.
  The map entrances were made by Agent, Appels, BossSauce, butcherberries, DanTKO, Flamecrafter113, Lyra, Phrog, PowerAV, Ru, Scroogle, Valkyria, Vina and Yoshachobi7.
  The art was created by butcherberries, Chaotick, DanTKO, Glow Woomii, nerferd_, Phrog, PowerAV, Ru, Worldwaker2 and Yoshachobi7, with stylegrounds by Maildropfolder, nerferd_, and PowerAV.
  The music was composed by catapillie.
  The lobby was decorated by Appels, butcherberries, Lyra, PowerAV, Worldwaker2, and Yoshachobi7.
  The camera was designed by Agent, butcherberries and Worldwaker2.
  Special thanks to Cruor, JaThePlayer, Samah, and Xaphan.

Somera_lobbies_5_grandmaster_Credits=
  The development of the Grandmaster Lobby was led by tobyaaa and valkyria.
  The layout was planned by tobyaaa and valkyria.
  The map entrances were made by BossSauce, Maya, Soloiini, tobyaaa, valkyria, Vina, and Xplosives.
  The art was created by Bissy, Coffe, citrea, DanTKO, Dr\. Pufferfeesh, KAERRA, kat, nerferd_, Nikko, tobyaaa, and valkyria, with stylegrounds by citrea.
  The music was composed by BeanJammin, with a live horn performance by Eric Steele.
  The lobby was decorated by Gamation, tobyaaa, valkyria, and Xplosives.
  The camera was designed by tobyaaa and valkyria.
  The original styleground mask code was created by lilybeevee, and this credits monument sprite was created by neo_zoid.
  Special thanks to Alisticious for playtesting and to JaThePlayer, Samah, Vexatos, Viv, and Xaphan for code fixes and debugging.

# === Heartside Credits

Somera_1_beginner_Heartside_Credits=
  The Beginner Heartside was planned and merged by Quinnigan. 
  Transitions and checkpoint rooms were decorated by Bissy, Coffe, Earthwise, and TyKim.
  All gameplay and non-lobby decoration was the work of the original creators, with a few exceptions: 
  The flag for Azure Caverns was made by SpiritDragon.
  The flag for Midnight Spire was decorated by Gamation.
  The flag for paint was made by mosscairn and Worldwaker2, with decoration by Gamation and recolors by nerferd_.
  The flag for The Squeeze was made by Owen Shirrell.
  The flag for Treehive was made by Skeleton.
  The flag for Troposphere was made by Bissy and Eclipse.
  Stylegrounds were created by Earthwise, with recolors by nerferd_.
  Music was composed and implemented by Ceph.
  Playtesting was provided by butcherberries, LegS, MousseMoose, and Owen Shirrell.
  Special thanks to valkyria for additional polish.

Somera_2_intermediate_Heartside_Credits=
  The Intermediate Heartside was planned and merged by Holly, Phrog, Rocketguy2, and Scroogle.
  The transitions between flags were made by Phrog, Scroogle, Worldwaker2, and Xplosives.
  The checkpoint rooms were made and decorated by butcherberries, Firefox529, fonda1515, Gamation, LegS, Phrog, and xolimono. 
  The gameplay and non-lobby decoration were made by their original creators, with one exception:
  The flag for In Filtration was made by Jems and Rocketguy2.
  Heartside-specific art was created by Bissy, nerferd_, Phrog, and Worldwaker2.
  The music was composed by BeanJammin.
  Playtesting was provided by Xplosives.
  Special thanks to Worldwaker2 and Xplosives for helping with lots of visual and camera tweaks. 

Somera_3_advanced_Heartside_Credits=
  The Advanced Heartside was planned and merged by Aiden, Oppen, and Worldwaker2.
  The transitions between flags were made by Aiden, bryse0n, Gamation, and Worldwaker2.
  The checkpoint rooms were made by bryse0n, Gamation, and Worldwaker2.
  The gameplay and non-lobby decoration were made by their original creators, with a few exceptions:
  The flag for Golden Dawn was made by bryse0n and Worldwaker2, and decorated by Worldwaker2.
  The flag for The Lab was made by and decorated by Worldwaker2.
  The flag for Rightside-Down Cavern was made by Vamp and Worldwaker2.
  The flag for Slime Time\! was made by TiltTheStars.
  The flag for Starlight Station was made by bryse0n, and decorated by Earthwise and Phrog.
  The flag for Superstructure was made by Aiden and Worldwaker2, and decorated by Worldwaker2.
  The flag for Tectonic Trenches was made by Aiden.
  The flag for Thinking With Portals was made by Owen Shirrell and sp1029, and decorated by PowerAV.
  The flag for Toggle Theory was made by Citrea and Worldwaker2.
  Heartside-specific art was created by Bissy, bryse0n, nerferd_, and Worldwaker2.
  Heartside-specific coding and bugfixing was done by Aiden, Bigkahuna, and Viv.
  The music was composed by Ceph.
  Playtesting was provided by Alisticious, butcherberries, LegS, and MousseMoose.

Somera_4_expert_Heartside_Credits=
  The Expert Heartside was planned and merged by Agent, butcherberries, Cabob, Moladan, and Ru.
  The transitions between flags were made by butcherberries, LegS, Moladan, and Yoshachobi7.
  The checkpoint rooms were made by butcherberries, LegS, and Yoshachobi7.
  The start and end sequences were made by Agent, Aiden, butcherberries, catapillie, Moladan, and Yoshachobi7, with help from LegS and Xplosives.
  The gameplay and non-lobby decoration were made by their original creators, with a few exceptions:
  The flag for Garden of Khu'tara was made by DanTKO and Cabob.
  The flag for Golden Alleyway was decorated by BossSauce.
  The flag for Hydroshock was made by Moladan and Ru.
  The flag for Lunar Pagoda was decorated by Spirialis and butcherberries.
  The flag for Mosaic Garden was decorated by Appels and butcherberries.
  The flag for Plasma Reactor was decorated by butcherberries and LegS.
  Heartside-specific stylegrounds were created by DanTKO, Maildropfolder, and nerferd_.
  Other heartside-specific art was created by butcherberries, Cabob, LegS, xolimono, and Yoshachobi7.
  Heartside-specific coding and bugfixing was done by Agent, JaThePlayer, and maddie480.
  The music was composed and implemented by catapillie.
  Playtesting was provided by 0dot006prcnts, Rin_Jagste, and Moladan.
  Special thanks to butcherberries, their sanity forever lost to the depths of Kahuna portals. Rest in peace, wherever you might be.

Somera_5_grandmaster_Heartside_Credits=
  The Grandmaster Heartside was planned and merged by valkyria.
  The transitions between flags and the checkpoint rooms were made by valkyria.
  The gameplay and non-lobby decoration were made by their original creators, with a few exceptions:
  The flag for Shattersong was made by Ecl1psed and Xplosives, with decoration by valkyria and Xplosives.
  The flag for summit was made by Ecl1psed and Soloiini, with decoration by Soloiini and valkyria.
  The flag for World Abyss was made by Ecl1psed and Maya.
  Heartside-specific art was created by Citrea and nerferd_.
  Heartside-specific coding and bugfixing was done by catapillie, JaThePlayer, maddie480, Vexatos, and Viv.
  The music was composed by BeanJammin and quadratic97. 
  Playtesting was provided by 0dot006prcnts, Ecl1psed, Fraz, Gamation, Rin_Jagste, Topaz, and Xplosives.
  Special thanks to quadratic97 for composing the cassette remix.

# === Gym Credits

StrawberryJam2021_0_Gyms_1_Beginner=
  Beginner Gym
StrawberryJam2021_0_Gyms_1_Beginner_collabcredits=
  Gameplay:{# 2a2a2a} bryse0n, Circumplex,
  Ecl1psed, Jadeturtle, PowerAV{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, Circumplex, Owen Shirrell, DeathKontrol, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser, pansear{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJam2021_0_Gyms_2_Intermediate=
  Intermediate Gym
StrawberryJam2021_0_Gyms_2_Intermediate_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, bryse0n, fonda1515, Ecl1psed{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser, Lost in Nowhere{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJam2021_0_Gyms_3_Advanced=
  Advanced Gym
StrawberryJam2021_0_Gyms_3_Advanced_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, bryse0n, fonda1515, Owen Shirrell{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}  
  
StrawberryJam2021_0_Gyms_4_Expert=
  Expert Gym
StrawberryJam2021_0_Gyms_4_Expert_collabcredits=  
  Gameplay:{# 2a2a2a} Aiden, Alisticious, bryse0n, Cabob,
  DeathKontrol, Pedrocrb, Soloiini{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJam2021_0_Gyms_5_Grandmaster=
  Grandmaster Gym
StrawberryJam2021_0_Gyms_5_Grandmaster_collabcredits=
  Gameplay:{# 2a2a2a} Agent, bryse0n, DeathKontrol, Ecl1psed,
  elio, Soloiini, Todd, valkyria{#}
  Gameplay Polish:{# 2a2a2a} bryse0n{#}
  Code:{# 2a2a2a} Bigkahuna, maddie480, Viv, WEGFan{#}
  Art:{# 2a2a2a} Circumplex, Maildropfolder, nerferd_, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} Ceph{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} bryse0n, DeathKontrol, Owen Shirrell, valkyria{#}
  Playtesting:{# 2a2a2a} Agent, Ecl1psed, fonda1515, MousseMoose,
  Owen Shirrell, Pedrocrb, Prime, Real Hojo, Ru, VA2M{#}
  Playbacks:{# 2a2a2a} Kataiser{#}
  Captains:{# 2a2a2a} bryse0n, DeathKontrol, valkyria{#}
  
StrawberryJam2021_0_Gyms_0_Prologue=
  Library

Somera_0_gym_Beginner=
  Beginner Gym

Somera_0_gym_Intermediate=
  Intermediate Gym

Somera_0_gym_Advanced=
  Advanced Gym

Somera_0_gym_Expert=
  Expert Gym

Somera_0_gym_Grandmaster=
  Grandmaster Gym

# === Beginner Lobby

Somera_1_beginner_htaP_tseroF=
  htaP tseroF
Somera_1_beginner_htaP_tseroF_author=
  by Asterisk
Somera_1_beginner_htaP_tseroF_collabcredits=
  Music:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Banana 23,
  Bissy, Coffe, PowerAV, Projecteer{#}
  Captain:{# 2a2a2a} Quinnigan{#}

Somera_1_beginner_ni_uoy_did_tsomla_yawevird_ym_fI=
  ...ni uoy did tsomla 'yawevird' ym fI
Somera_1_beginner_ni_uoy_did_tsomla_yawevird_ym_fI_author=
  by Bing_Over_Google
Somera_1_beginner_ni_uoy_did_tsomla_yawevird_ym_fI_collabcredits=
  Music:{# 2a2a2a} Hyperlife{#}
  Sticker:{# 2a2a2a} phant{#}
  Playtesting:{# 2a2a2a} Nano{#}
  Captain:{# 2a2a2a} Bissy{#}
  
Somera_1_beginner_snrevaC_eruzA=
  snrevaC eruzA
Somera_1_beginner_snrevaC_eruzA_author=
  by cellularAutomaton
Somera_1_beginner_snrevaC_eruzA_collabcredits=
  Gameplay:{# 2a2a2a} cellularAutomaton, SpiritDragon{#}
  Music:{# 2a2a2a} cellularAutomaton{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} cellularAutomaton, SpiritDragon{#}
  Playtesting:{# 2a2a2a} Pedrocrb, SpiritDragon{#}
      
Somera_1_beginner_sffilC_ettessaC=
  sffilC ettessaC
Somera_1_beginner_sffilC_ettessaC_author=
  by Ceph
Somera_1_beginner_sffilC_ettessaC_collabcredits=
  Gameplay Polish:{# 2a2a2a} Coffe{#}
  Code:{# 2a2a2a} catapillie, coloursofnoise, Vexatos{#}
  Art:{# 2a2a2a} nerferd_{#}
  Music:{# 2a2a2a} Ceph{#}
  Sound Effects:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} phant{#}
  Camera:{# 2a2a2a} Bissy, Coffe{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Real Hojo{#}
  Captains:{# 2a2a2a} Banana 23, Bissy, Coffe{#}
  
Somera_1_beginner_paoS=
  paoS
Somera_1_beginner_paoS_author=
  by Circumplex
Somera_1_beginner_paoS_collabcredits=
  Art:{# 2a2a2a} Bissy, Circumplex, mintberry, PowerAV{#}
  Music:{# 2a2a2a} Minecire{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Calamay,
  Real Hojo, Subbed74{#}
  Captain:{# 2a2a2a} Banana 23{#}
  Special Thanks:{# 2a2a2a} Owen Shirrell{#}
  
Somera_1_beginner_noogaL_ypooL=
  noogaL ypooL
Somera_1_beginner_noogaL_ypooL_author=
  by Coffe
Somera_1_beginner_noogaL_ypooL_collabcredits=
  Code:{# 2a2a2a} catapillie{#}
  Art:{# 2a2a2a} DanTKO, Maildropfolder, mintberry, mosscairn{#}
  Music:{# 2a2a2a} kenakofer{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} Cactus, Projecteer, Real Hojo{#}
  Captain:{# 2a2a2a} Banana23{#}
  Special Thanks:{# 2a2a2a} Phrog{#}
  
Somera_1_beginner_ytiC_eht_revO=
  ytiC eht revO
Somera_1_beginner_ytiC_eht_revO_author=
  by Coup Critik
Somera_1_beginner_ytiC_eht_revO_collabcredits=
  Art:{# 2a2a2a} Bissy, Maildropfolder, Scroogle{#}
  Music:{# 2a2a2a} Aklast{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} ABuffZucchini{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, EllaTAS,
  elrupio, Lollyde, Owen Shirrell, Real Hojo{#}
  Captain:{# 2a2a2a} Bissy{#}
      
Somera_1_beginner_erehpsoporT=
  erehpsoporT
Somera_1_beginner_erehpsoporT_author=
  by Eclipse
Somera_1_beginner_erehpsoporT_collabcredits=
  Gameplay Polish:{# 2a2a2a} Bissy{#}
  Code:{# 2a2a2a} JaThePlayer{#}
  Music:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Metaforever,
  MousseMoose, Real Hojo{#}
  Captain:{# 2a2a2a} Bissy{#}
  
Somera_1_beginner_atsiV_ebuthctiwS=
  atsiV ebuthctiwS
Somera_1_beginner_atsiV_ebuthctiwS_author=
  by Flagpole1up
Somera_1_beginner_atsiV_ebuthctiwS_collabcredits=
  Art:{# 2a2a2a} Flagpole1up{#}
  Music:{# 2a2a2a} Tillotman{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Playtesting:{# 2a2a2a} Nano, Projecteer, Real Hojo{#}

Somera_1_beginner_gnihtynA_rof_laitnetoP=
  gnihtynA rof laitnetoP
Somera_1_beginner_gnihtynA_rof_laitnetoP_author=
  by BeanJammin & frozenflygone
Somera_1_beginner_gnihtynA_rof_laitnetoP_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} Maildropfolder, pixelator{#}
  Music:{# 2a2a2a} mustbetuesdaymusic{#}
  Screen Wipe:{# 2a2a2a} Spirialis{#}
  Sticker:{# 2a2a2a} AlienLiyzard{#}
  Playtesting:{# 2a2a2a} Real Hojo

Somera_1_beginner_sratS_eht_morF_tfiG_A= 
  sratS eht morF tfiG A
Somera_1_beginner_sratS_eht_morF_tfiG_A_author=
  by HankyMueller
Somera_1_beginner_sratS_eht_morF_tfiG_A_collabcredits=
  Code:{# 2a2a2a} lilybeevee, Lyra{#}
  Art:{# 2a2a2a} Bissy, mintberry, RefUnchecked, Vexastrae{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} HankyMueller, Worldwaker2{#}
  Writing:{# 2a2a2a} HankyMueller, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Banana23, Blaxicano55,
  Guitar L. Herme, Lephusian, Real Hojo, Wander{#}
  Captain:{# 2a2a2a} Worldwaker2{#}

Somera_1_beginner_enilykS_gnispalloC=
  enilykS gnispalloC
Somera_1_beginner_enilykS_gnispalloC_author=
  by Hyperlife & Quinnigan
Somera_1_beginner_enilykS_gnispalloC_collabcredits=
  Original Concept:{# 2a2a2a} Hyperlife{#}
  Gameplay:{# 2a2a2a} Hyperlife, Quinnigan{#}
  Music:{# 2a2a2a} Hyperlife{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, mmm,
  MousseMoose, Real Hojo{#}
  
Somera_1_beginner_drahcrO_yrrebwartS=
  drahcrO yrrebwartS
Somera_1_beginner_drahcrO_yrrebwartS_author=
  by Jadeturtle
Somera_1_beginner_drahcrO_yrrebwartS_collabcredits=
  Art:{# 2a2a2a} Bissy, mintberry, Miracle, snolls{#}
  Music:{# 2a2a2a} Thegur90, Tillotman{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} Bissy, Jadeturtle{#}
  Playtesting:{# 2a2a2a} Coffe, Calamay,
  Quinnigan, Real Hojo, Worldwaker2{#}
  
Somera_1_beginner_eripS_thgindiM=
  eripS thgindiM
Somera_1_beginner_eripS_thgindiM_author=
  by Joltik
Somera_1_beginner_eripS_thgindiM_collabcredits=
  Art:{# 2a2a2a} Bissy, kat{#}
  Music:{# 2a2a2a} Helen{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, lephusian,
  metagloria, Real Hojo, Wander{#}
  Captain:{# 2a2a2a} Quinnigan{#}

Somera_1_beginner_tniaP=
  tniaP
Somera_1_beginner_tniaP_author=
  by mosscairn
Somera_1_beginner_tniaP_collabcredits=
  Code:{# 2a2a2a} Majora320, Samah, SSM24, Vexatos{#}
  Art:{# 2a2a2a} mosscairn{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} mosscairn{#}
  Decoration:{# 2a2a2a} Gamation, mosscairn, Worldwaker2{#}
  Camera:{# 2a2a2a} Worldwaker2{#}
  Writing:{# 2a2a2a} mosscairn, Worldwaker2{#}
  Playtesting:{# 2a2a2a} bryse0n, Owen Shirrell, Real Hojo, Teo, Wander{#}
  Captain:{# 2a2a2a} Quinnigan{#}
  Special Thanks:{# 2a2a2a} Bissy, Owen Shirrell, Worldwaker2{#}
  
Somera_1_beginner_gniveileB_si_gnieeS=
  gniveileB si gnieeS
Somera_1_beginner_gniveileB_si_gnieeS_author=
  by NotYourBadeline
Somera_1_beginner_gniveileB_si_gnieeS_collabcredits=
  Art:{# 2a2a2a} Alex, garbo111, NotYourBadeline, Phrog{#}
  Music:{# 2a2a2a} Tillotman{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} NotYourBadeline{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Banana 23, Bissy,
  Nyan, Quinnigan, Quirren, Scroogle{#}
  Captain:{# 2a2a2a} Bissy{#}

Somera_1_beginner_elzporD=
  elzporD
Somera_1_beginner_elzporD_author=
  by Owen Shirrell
Somera_1_beginner_elzporD_collabcredits=
  Code:{# 2a2a2a} aridai, maddie480, Samah, Thomasdb05{#}
  Art:{# 2a2a2a} Circumplex, mintberry, mosscairn, PowerAV{#}
  Music:{# 2a2a2a} Alisticious{#}
  Screen Wipe:{# 2a2a2a} EllaTAS, Vamp{#}
  Sticker:{# 2a2a2a} mosscairn{#}
  Special Thanks:{# 2a2a2a} Bissy, bryse0n,
  Circumplex, Cookie, Teo, Worldwaker2{#}

Somera_1_beginner_nedraG_esoR=
  nedraG esoR
Somera_1_beginner_nedraG_esoR_author=
  by Quinnigan
Somera_1_beginner_nedraG_esoR_collabcredits=
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} DanTKO, Chaotick,
  Jackal, Maildropfolder, mosscairn, Phrog{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Coffe{#}
  Playtesting:{# 2a2a2a} Jolly, Real Hojo, Wander{#}

Somera_1_beginner_eviheerT=
  eviheerT
Somera_1_beginner_eviheerT_author=
  by Skeleton & Earthwise
Somera_1_beginner_eviheerT_collabcredits=
  Original Concept:{# 2a2a2a} Skeleton{#}
  Gameplay:{# 2a2a2a} Bissy, Earthwise, Skeleton{#}
  Gameplay Polish:{# 2a2a2a} Earthwise{#}
  Art:{# 2a2a2a} Curioxidy, Earthwise,
  Nikko, TiltTheStars, Vexastrae{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} Earthwise{#}
  Camera:{# 2a2a2a} Bissy, Earthwise{#}
  Playtesting:{# 2a2a2a} Real Hojo{#}

Somera_1_beginner_ezeeuqS_ehT=
  ezeeuqS ehT
Somera_1_beginner_ezeeuqS_ehT_author=
  by Snas
Somera_1_beginner_ezeeuqS_ehT_collabcredits=
  Gameplay Polish:{# 2a2a2a} Owen Shirrell{#}
  Music:{# 2a2a2a} Snas{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} Ru{#}
  Camera:{# 2a2a2a} Coffe, Earthwise{#}
  Playtesting:{# 2a2a2a} Arphi, MaxSchnell43, OkNano, Real Hojo{#}

Somera_1_beginner_ytiC_nekaseroC=
  ytiC nekaseroC
Somera_1_beginner_ytiC_nekaseroC_author=
  by voliver9 & Meario
Somera_1_beginner_ytiC_nekaseroC_collabcredits=
  Original Concept:{# 2a2a2a} voliver9{#}
  Gameplay:{# 2a2a2a} voliver9, Meario{#}
  Sticker:{# 2a2a2a} Limit{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Lollyde, mmm, Real Hojo, subbed74{#}
  Captains:{# 2a2a2a} Bissy, Quinnigan{#}

Somera_1_beginner_ZZedistraeH_postcard=
  Tide's rising, {+MADELINE}. {n}You'd better go and... uhh.. uhmm... red gm{#}!
Somera_1_beginner_ZZedistraeH_cp6_checkpoint= robraH
Somera_1_beginner_ZZedistraeH_cp5_checkpoint= htworgrevO
Somera_1_beginner_ZZedistraeH_cp4_checkpoint= edaJ
Somera_1_beginner_ZZedistraeH_cp3_checkpoint= ytiliuqnarT
Somera_1_beginner_ZZedistraeH_cp2_checkpoint= nisaB
poem_Somera_1_beginner_ZZedistraeH_A= wolf dna bbE
Somera_1_beginner_ZZedistraeH_author=
  the Beginner Heart Side

# === Intermediate Lobby
Somera_2_intermediate_sratS_rednU_gnipeelS=
  sratS rednU gnipeelS
Somera_2_intermediate_sratS_rednU_gnipeelS_author=
  by Arphi
Somera_2_intermediate_sratS_rednU_gnipeelS_collabcredits=
  Music:{# 2a2a2a} Ogino{#}
  Sticker:{# 2a2a2a} TyKim{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} ABuffZucchini, Cactus,
  EllaTAS, Nano{#}
  Captain:{# 2a2a2a} frozenflygone{#}

Somera_2_intermediate_elcriC_eht_erauqS=
  elcriC eht erauqS
Somera_2_intermediate_elcriC_eht_erauqS_author=
  by bryse0n
Somera_2_intermediate_elcriC_eht_erauqS_collabcredits=
  Code:{# 2a2a2a} Lollyde, Skunkynator, tobyaaa, Vexatos{#}
  Art:{# 2a2a2a} bryse0n, Earthwise, Elsira,
  pixelator, PowerAV, ren, SandAnth,
  Scroogle, the_gb, TiltTheStars, Vexastrae{#}
  Music:{# 2a2a2a} Circl3s{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} bryse0n, HankyMueller{#}
  Playtesting:{# 2a2a2a} Metaforever, MousseMoose,
  Owen Shirrell, SergeantSnivy, TiltTheStars, Worldwaker2{#}
  Captain:{# 2a2a2a} Scroogle{#}

Somera_2_intermediate_stnemgarF_detsorF=
  stnemgarF detsorF
Somera_2_intermediate_stnemgarF_detsorF_author=
  by Dooshii & bryse0n
Somera_2_intermediate_stnemgarF_detsorF_collabcredits=
  Gameplay:{# 2a2a2a} bryse0n, Dooshii{#}
  Gameplay Polish:{# 2a2a2a} Rocketguy2, Scroogle{#}
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} Asgord{#}
  Music:{# 2a2a2a} Nikko{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} BossSauce, Dooshii{#}
  Camera:{# 2a2a2a} Vamp{#}
  Writing:{# 2a2a2a} BossSauce, bryse0n{#}
  Playtesting:{# 2a2a2a} Calamay, Owen Shirrell,
  Rocketguy2, Scroogle, YaGrillRoborb{#}
  Captains:{# 2a2a2a} Cookie Monster, Rocketguy2{#}

Somera_2_intermediate_eulB_peeD=
  eulB peeD
Somera_2_intermediate_eulB_peeD_author=
  by Emik
Somera_2_intermediate_eulB_peeD_collabcredits=
  Gameplay Polish:{# 2a2a2a} Rocketguy2{#}
  Art:{# 2a2a2a} Chaotick, M1n3c4rt{#}
  Music:{# 2a2a2a} Enitoni (a.k.a. Northern Winds){#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} Matherubik1, Scroogle, Silzan, tobyaaa{#}
  Special Thanks:{# 2a2a2a} Scroogle{#}

Somera_2_intermediate_ogitreV=
  ogitreV
Somera_2_intermediate_ogitreV_author=
  by Evilleafy
Somera_2_intermediate_ogitreV_collabcredits=
  Art:{# 2a2a2a} PowerAV, TiltTheStars{#}
  Music:{# 2a2a2a} KareemSaysHi{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} Guitar L. Herme, Jolly,
  ThallionDarkshine, Worldwaker2{#}
  Captain:{# 2a2a2a} Rocketguy2{#}

Somera_2_intermediate_LRIG_TAE=
  LRIG TAE
Somera_2_intermediate_LRIG_TAE_author=
  by Ezel
Somera_2_intermediate_LRIG_TAE_collabcredits=
  Code:{# 2a2a2a} maddie480{#}
  Music:{# 2a2a2a} Rikri{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} frozenflygone,
  Salrei's Hope, SergeantSnivy, tobyaaa{#}
  Captain:{# 2a2a2a} Scroogle{#}
  
Somera_2_intermediate_cnI_pizyenoH=
  .cnI pizyenoH
Somera_2_intermediate_cnI_pizyenoH_author=
  by Glow Woomii
Somera_2_intermediate_cnI_pizyenoH_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} Charkol, Glow Woomii, mintberry{#}
  Music:{# 2a2a2a} Thegur90{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Jadeturtle, Scroogle, Yoshachobi7{#}
  Playtesting:{# 2a2a2a} Ema, Jolly, ThallionDarkshine{#}
  Captain:{# 2a2a2a} Scroogle{#}
  Special Thanks:{# 2a2a2a} caeyo, IsaGoodFriend{#}

Somera_2_intermediate_seikS_dnasuohT_a_fo_elpmeT= 
  seikS dnasuohT a fo elpmeT
Somera_2_intermediate_seikS_dnasuohT_a_fo_elpmeT_author=
  by Ice
Somera_2_intermediate_seikS_dnasuohT_a_fo_elpmeT_collabcredits=
  Gameplay Polish:{# 2a2a2a} Scroogle{#}
  Music:{# 2a2a2a} Jemy{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} tobyaaa{#}
  Camera:{# 2a2a2a} Bissy, Moladan, Scroogle{#}
  
Somera_2_intermediate_noitartliF_nI=
  noitartliF nI
Somera_2_intermediate_noitartliF_nI_author=
  by Jems
Somera_2_intermediate_noitartliF_nI_collabcredits=
  Gameplay Polish:{# 2a2a2a} Coffe, Rocketguy2, Scroogle{#}
  Code:{# 2a2a2a} Archra, Bigkahuna, Bloom, Samah{#}
  Art:{# 2a2a2a} Asgord, cookie, kat, PowerAV,
  Scroogle, TheAdvertisement, Vexastrae{#}
  Music:{# 2a2a2a} Alisticious{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Coffe{#}
  Playtesting:{# 2a2a2a} carrarium{#}
  Captains:{# 2a2a2a} Bissy, Coffe, Scroogle{#}

Somera_2_intermediate_acituanrepuS=
  acituanrepuS
Somera_2_intermediate_acituanrepuS_author=
  by LegS
Somera_2_intermediate_acituanrepuS_collabcredits=
  Code:{# 2a2a2a} Cruor, maddie480, Scroogle{#}
  Art:{# 2a2a2a} DanTKO, LegS, mintberry, Phrog, PowerAV{#}
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} LegS, Liero, PowerAV, Ru, Butcherberries{#}
  Camera:{# 2a2a2a} Bissy, Ru, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Ema, Metaforever, Alisticious, Butcherberries,
  Eeva, Real Hojo, Ru, Scroogle, TiltTheStars, Xplosives{#}
  Captain:{# 2a2a2a} frozenflygone, Scroogle{#}
  Special Thanks:{# 2a2a2a} Bissy, Cabob, eeny corner,
  ekisacik, Holly, lennygold, neb, Ru{#}

Somera_2_intermediate_noisnemiD_htfiF=
  noisnemiD htfiF
Somera_2_intermediate_noisnemiD_htfiF_author=
  by Liero
Somera_2_intermediate_noisnemiD_htfiF_collabcredits=
  Music:{# 2a2a2a} OriginalKyle{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} Cactus, Cookie Monster, Feffer{#}

Somera_2_intermediate_noosnoM_thgindiM_postcard=
  This map disables {# cf4500}puffer boosts{#} for a smoother gameplay experience.
Somera_2_intermediate_noosnoM_thgindiM=
  noosnoM thgindiM
Somera_2_intermediate_noosnoM_thgindiM_author=
  by Luma
Somera_2_intermediate_noosnoM_thgindiM_collabcredits=
  Art:{# 2a2a2a} Flagpole1up, Nikko, PowerAV, tobyaaa{#}
  Music:{# 2a2a2a} Stycky_keys{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Camera:{# 2a2a2a} Bissy{#}
  Playtesting:{# 2a2a2a} Bissy, MousseMoose,
  Salrei's Hope, Worldwaker2{#}
  Captain:{# 2a2a2a} Scroogle{#}
  
Somera_2_intermediate_ynatoB_G_woL=
  ynatoB G-woL
Somera_2_intermediate_ynatoB_G_woL_author=
  by Marlin
Somera_2_intermediate_ynatoB_G_woL_collabcredits=
  Code:{# 2a2a2a} Bigkahuna, lordseanington{#}
  Art:{# 2a2a2a} pixelator, TiltTheStars{#}
  Music:{# 2a2a2a} Gix{#}
  Sticker:{# 2a2a2a} M1n3c4rt{#}
  Playtesting:{# 2a2a2a} billy bobby joey, Emmabelotti{#}
  Captain:{# 2a2a2a} frozenflygone{#}
  Special Thanks:{# 2a2a2a} Scroogle{#}

Somera_2_intermediate_rewoT_ehT=
  rewoT ehT
Somera_2_intermediate_rewoT_ehT_author=
  by pixelator
Somera_2_intermediate_rewoT_ehT_collabcredits=
  Music:{# 2a2a2a} Allison Fleischer{#}
  Sticker:{# 2a2a2a} vexastrae{#}
  Playtesting:{# 2a2a2a} Metagloria, Thomasdb05{#}
  Captain:{# 2a2a2a} Scroogle{#}

Somera_2_intermediate_oC_noitatropsnarT_hsifreffuP=
  .oC noitatropsnarT hsifreffuP
Somera_2_intermediate_oC_noitatropsnarT_hsifreffuP_author=
  by Rocketguy2
Somera_2_intermediate_oC_noitatropsnarT_hsifreffuP_collabcredits=
  Code:{# 2a2a2a} bbb651{#}
  Art:{# 2a2a2a} Earthwise, kat, phant, xolimono{#}
  Music:{# 2a2a2a} Tinyswamp{#}
  Sticker:{# 2a2a2a} Limit{#}
  Decoration:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} BeanJammin, LegS,
  Salrei's Hope, SergeantSnivy{#}
  
Somera_2_intermediate_puoS_fo_aeS=
  puoS fo aeS
Somera_2_intermediate_puoS_fo_aeS_author=
  by SpoopySoup
Somera_2_intermediate_puoS_fo_aeS_collabcredits=
  Gameplay Polish:{# 2a2a2a} Scroogle, tobyaaa{#}
  Code:{# 2a2a2a} Bigkahuna{#}
  Art:{# 2a2a2a} mintberry, SpoopySoup{#}
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} SpoopySoup{#}
  
Somera_2_intermediate_murdnunoC_noitcurtsnoC=
  murdnunoC noitcurtsnoC
Somera_2_intermediate_murdnunoC_noitcurtsnoC_author=
  by thebreadstick1
Somera_2_intermediate_murdnunoC_noitcurtsnoC_collabcredits=
  Code:{# 2a2a2a} Majora320{#}
  Art:{# 2a2a2a} Asgord{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} Cactus, Metaforever, mmm{#}
  Captain:{# 2a2a2a} Rocketguy2{#}

Somera_2_intermediate_senihcaM_sseltnioP=
  senihcaM sseltnioP
Somera_2_intermediate_senihcaM_sseltnioP_postcard=
  This map features a memory-based mechanic. If desired, there is a {# 44aa99}Display Dash Sequence{#} assist option available in Mod Options to help with this.
Somera_2_intermediate_senihcaM_sseltnioP_author=
  by vitellary
Somera_2_intermediate_senihcaM_sseltnioP_collabcredits=
  Code:{# 2a2a2a} catapillie, vitellary{#}
  Sound Effects:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} tobyaaa, vitellary{#}
  Playtesting:{# 2a2a2a} MousseMoose, SergeantSnivy{#}
  
Somera_2_intermediate_ZZedistraeH_postcard=
  Make sure to stop and watch the {#d1b52e}{~}fireflies{~}... yellow gm+1{#}!
Somera_2_intermediate_ZZedistraeH_cp4_0_Cp= rohcirteP
Somera_2_intermediate_ZZedistraeH_cp3_0_Cp= muilecyM
Somera_2_intermediate_ZZedistraeH_cp2_0_Cp= meolhP
poem_Somera_2_intermediate_ZZedistraeH_A= efiL fo eerT
Somera_2_intermediate_ZZedistraeH_author=
  the Intermediate Heart Side

# === Advanced Lobby

Somera_3_advanced_emiT_fo_sdnaS=
  emit fo sdnaS
Somera_3_advanced_emiT_fo_sdnaS_author=
  by Astraxel
Somera_3_advanced_emiT_fo_sdnaS_collabcredits=
  Code:{# 2a2a2a} AliceQuasar, vitellary{#}
  Art:{# 2a2a2a} mintberry, Flagpole1up, Phrog{#}
  Music:{# 2a2a2a} Intikus{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} AdvancedStew, MindfulOfTacos{#}
  Captains:{# 2a2a2a} Aiden, Holly, Oppen,
  Rocketguy2, Scroogle, vitellary, Worldwaker2{#}

Somera_3_advanced_mutcnaS_hsifylleJ=
  mutcnaS hsifylleJ
Somera_3_advanced_mutcnaS_hsifylleJ_author=
  by BlueXans
Somera_3_advanced_mutcnaS_hsifylleJ_collabcredits=
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Playtesting:{# 2a2a2a} billy bobby joey, Pedrocrb{#}
  Captain:{# 2a2a2a} PugRoy{#}
  
Somera_3_advanced_yroehT_elggoT=
  yroehT elggoT
Somera_3_advanced_yroehT_elggoT_author=
  by citrea
Somera_3_advanced_yroehT_elggoT_collabcredits=
  Code:{# 2a2a2a} MathHacker{#}
  Art:{# 2a2a2a} citrea, Phrog, Worldwaker2{#}
  Music:{# 2a2a2a} Chepaki{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} citrea, ren{#}
  Camera:{# 2a2a2a} Aiden, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Elrupio, Teo{#}
  Captain:{# 2a2a2a} Aiden{#}
  Special Thanks:{# 2a2a2a} Oppen, Worldwaker2{#}

Somera_3_advanced_emiT_emilS= 
  !emit emilS
Somera_3_advanced_emiT_emilS_author=
  by Gala, Oppen & TiltTheStars
Somera_3_advanced_emiT_emilS_collabcredits=
  Gameplay Polish:{# 2a2a2a} BossSauce, Worldwaker2{#}
  Code:{# 2a2a2a} Mechless Infiltrators{#}
  Art:{# 2a2a2a} Gala, TiltTheStars{#}
  Music:{# 2a2a2a} Gala{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} AdvancedStew, Calamay,
  LegS, MindfulOfTacos

Somera_3_advanced_erutcurtsrepuS=
  erutcurtsrepuS
Somera_3_advanced_erutcurtsrepuS_author=
  by Goldian
Somera_3_advanced_erutcurtsrepuS_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, Goldian, Worldwaker2{#}
  Code:{# 2a2a2a} maddie480, Thomasdb05{#}
  Art:{# 2a2a2a} Asgord, Charkol, Chaotick, Earthwise, Kayden Fox, 
  nerferd_, Phrog, Ren, tobyaaa, Worldwaker2, xolimono{#}
  Music:{# 2a2a2a} Ceph{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Worldwaker2, xolimono{#}
  Playtesting:{# 2a2a2a} Bean, Butcherberries, LegS, Nyan, xolimono{#}
  Captains:{# 2a2a2a} Aiden, Worldwaker2{#}
  Special Thanks:{# 2a2a2a} Aiden, Worldwaker2, xolimono{#}

Somera_3_advanced_yrotarobaL_resaL_lahteL=
  yrotarobaL resaL lahteL
Somera_3_advanced_yrotarobaL_resaL_lahteL_author=
  by hennyburgr
Somera_3_advanced_yrotarobaL_resaL_lahteL_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} Nikko, PowerAV, SchaapMakker, snolls{#}
  Music:{# 2a2a2a} Hurraypril{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Bean, Nyan{#}
  Captain:{# 2a2a2a} PugRoy{#}
      
Somera_3_advanced_sniuR_yrratS=
  sniuR yrratS
Somera_3_advanced_sniuR_yrratS_author=
  by Indecx
Somera_3_advanced_sniuR_yrratS_collabcredits=
  Music:{# 2a2a2a} OriginalKyle{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Bean, leBookcase,
  Nyan, Worldwaker2{#}
  
Somera_3_advanced_XrewoT_ehT=
  )IVX( rewoT ehT
Somera_3_advanced_XrewoT_ehT_author=
  by Jan
Somera_3_advanced_XrewoT_ehT_collabcredits=
  Art:{# 2a2a2a} Phrog, PowerAV{#}
  Music:{# 2a2a2a} Sonar{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Playtesting:{# 2a2a2a} AC, Worldwaker2{#}
  Captain:{# 2a2a2a} Aiden{#}

Somera_3_advanced_noitatS_thgilratS=
  noitatS thgilratS
Somera_3_advanced_noitatS_thgilratS_author=
  by Jolly, bryse0n & fonda1515
Somera_3_advanced_noitatS_thgilratS_collabcredits=
  Original Concept:{# 2a2a2a} Jolly{#}
  Gameplay:{# 2a2a2a} Jolly, bryse0n, fonda1515,
  TiltTheStars, Worldwaker2{#}
  Art:{# 2a2a2a} Asgord, DanTKO, isa,
  J0nas, Nikko, Vexastrae{#}
  Music:{# 2a2a2a} usuyus{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Earthwise, MousseMoose,
  Phrog, PowerAV{#}
  Playtesting:{# 2a2a2a} MaxSchnell43, Owen Shirrell,
  SergeantSnivy, SpiritDragon{#}
  Captain:{# 2a2a2a} Oppen{#}

Somera_3_advanced_sehcnerT_cinotceT=
  sehcnerT cinotceT
Somera_3_advanced_sehcnerT_cinotceT_author=
  by Julia
Somera_3_advanced_sehcnerT_cinotceT_collabcredits=
  Gameplay:{# 2a2a2a} Aiden, Julia{#}
  Art:{# 2a2a2a} Chaotick, Lyra, Worldwaker2{#}
  Music:{# 2a2a2a} Dbmaj7{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Lyra{#}
  Writing:{# 2a2a2a} JustJulia, Worldwaker2{#}
  Playtesting:{# 2a2a2a} bryse0n, SpiritDragon,
  Teo, Worldwaker2{#}
  Captain:{# 2a2a2a} Aiden{#}
  
Somera_3_advanced_nwaD_nedloG=
  nwaD nedloG
Somera_3_advanced_nwaD_nedloG_author=
  by Maladroit, bryse0n & Worldwaker2
Somera_3_advanced_nwaD_nedloG_collabcredits=
  Original Concept:{# 2a2a2a} Maladroit{#}
  Gameplay:{# 2a2a2a} Maladroit, bryse0n, Worldwaker2{#}
  Music:{# 2a2a2a} Maladroit{#}
  Sticker:{# 2a2a2a} phant{#}
  Decoration:{# 2a2a2a} Maladroit, bryse0n, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Cabob, Gamation, Kube,
  MaxSchnell43, SergeantSnivy, squang8{#}
  Captains:{# 2a2a2a} Evermar, Oppen{#}
  
Somera_3_advanced_ytiC_ksuD=
  ytiC ksuD
Somera_3_advanced_ytiC_ksuD_author=
  by Meario
Somera_3_advanced_ytiC_ksuD_collabcredits=
  Art:{# 2a2a2a} BossSauce, Glow Woomii,
  Vexastrae, xolimono, Yoshachobi7{#}
  Music:{# 2a2a2a} MooseSR{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Camera:{# 2a2a2a} Aiden, Oppen{#}
  Playtesting:{# 2a2a2a} Oppen, squang8, Teo{#}
  Captains:{# 2a2a2a} Aiden, Oppen, PugRoy{#}
  
Somera_3_advanced_espanyS= 
  espanyS
Somera_3_advanced_espanyS_author=
  by MousseMoose
Somera_3_advanced_espanyS_collabcredits=
  Code:{# 2a2a2a} catapillie, maddie480, Vexatos{#}
  Music:{# 2a2a2a} Minecire, MousseMoose{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Playtesting:{# 2a2a2a} MaxSchnell43, SpiritDragon{#}
  Captain:{# 2a2a2a} Oppen{#}
  Special Thanks:{# 2a2a2a} Aiden{#}
      
Somera_3_advanced_hsuR_tseroF= 
  hsuR tseroF
Somera_3_advanced_hsuR_tseroF_author=
  by mmm
Somera_3_advanced_hsuR_tseroF_collabcredits=
  Gameplay Polish:{# 2a2a2a} MousseMoose, Worldwaker2{#}
  Code:{# 2a2a2a} Hanss314{#}
  Art:{# 2a2a2a} raine{#}
  Music:{# 2a2a2a} Alisticious{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} mmm, MousseMoose, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Elrupio, Lollyde{#}
  Captain:{# 2a2a2a} Oppen{#}

Somera_3_advanced_htworgrednU=
  htworgrednU
Somera_3_advanced_htworgrednU_author=
  by Nic
Somera_3_advanced_htworgrednU_collabcredits=
  Music:{# 2a2a2a} Bipmo Bopmo{#}
  Sticker:{# 2a2a2a} Nic{#}
  Playtesting:{# 2a2a2a} Calamay, Lollyde{#}
  Captain:{# 2a2a2a} Oppen{#}
  Special Thanks:{# 2a2a2a} globglogabgalab, Holly,
  maddie480, RealZeb{#}
  
Somera_3_advanced_sdooW_tsoL=
  sdooW tsoL
Somera_3_advanced_sdooW_tsoL_author=
  by Oppen
Somera_3_advanced_sdooW_tsoL_collabcredits=
  Code:{# 2a2a2a} Viv{#}
  Art:{# 2a2a2a} Flagpole1up, kat{#}
  Music:{# 2a2a2a} Foxtail-Grass Studio{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Oppen, Worldwaker2,
  Yoshachobi7{#}
  Camera:{# 2a2a2a} Worldwaker2{#}
  Playtesting:{# 2a2a2a} MousseMoose, Worldwaker2,
  Scroogle, Aiden, Viv{#}
  
Somera_3_advanced_enolC_eht_fo_kcattA=
  enolC eht fo kcattA
Somera_3_advanced_enolC_eht_fo_kcattA_author=
  by PugRoy
Somera_3_advanced_enolC_eht_fo_kcattA_collabcredits=
  Gameplay Polish:{# 2a2a2a} Worldwaker2{#}
  Code:{# 2a2a2a} Bigkahuna, SSM24{#}
  Art:{# 2a2a2a} M1n3c4rt, mintberry, PugRoy, Worldwaker2{#}
  Music:{# 2a2a2a} Thegur90{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Worldwaker2{#}
  Playtesting:{# 2a2a2a} bryse0n, MaxSchnell43,
  Pedrocrb, SpiritDragon, Soloiini{#}
  Special Thanks:{# 2a2a2a} TiltTheStars{#}

Somera_3_advanced_baL_ehT=
  baL ehT
Somera_3_advanced_baL_ehT_author=
  by RadleyMcTuneston & more
Somera_3_advanced_baL_ehT_collabcredits=
  Original Concept:{# 2a2a2a} RadleyMcTuneston{#}
  Gameplay:{# 2a2a2a} RadleyMcTuneston, citrea,
  Quantum Spaceman, TiltTheStars, Worldwaker2{#}
  Gameplay Polish:{# 2a2a2a} Kataiser{#}
  Code:{# 2a2a2a} aridai, Bigkahuna, hanss314, Scroogle, Viv{#}
  Art:{# 2a2a2a} citrea, Nikko, Quantum Spaceman,
  TiltTheStars, Worldwaker2{#}
  Music:{# 2a2a2a} Kataiser{#}
  Sound Effects:{# 2a2a2a} Kataiser{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} citrea, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Kataiser{#}
  
Somera_3_advanced_slatroP_htiw_gniknihT=
  slatroP htiw gniknihT
Somera_3_advanced_slatroP_htiw_gniknihT_author=
  by sp1029
Somera_3_advanced_slatroP_htiw_gniknihT_collabcredits=
  Gameplay Polish:{# 2a2a2a} Owen Shirrell, Worldwaker2{#}
  Art:{# 2a2a2a} PowerAV, xolimono{#}
  Music:{# 2a2a2a} Hurraypril{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Ezel, PowerAV, valkyria{#}
  Playtesting:{# 2a2a2a} metagloria, Thomasdb05{#}
  Captains:{# 2a2a2a} Evermar, Oppen{#}

Somera_3_advanced_kresreB_eeB=
  kresreB eeB
Somera_3_advanced_kresreB_eeB_author=
  by TiltTheStars
Somera_3_advanced_kresreB_eeB_collabcredits=
  Code:{# 2a2a2a} Lyra, Majora320, maddie480, tobyaaa{#}
  Art:{# 2a2a2a} Eeveeisepic, elrupio, Flagpole1up, kat, mintberry,
  nerferd_, Peteksi, phant, SpoopySoup{#}
  Music:{# 2a2a2a} Maladroit{#}
  Sound Effects:{# 2a2a2a} jemyjemy{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} Aiden, Helen{#}
  Camera:{# 2a2a2a} Moladan, Worldwaker2{#}
  Playtesting:{# 2a2a2a} elrupio, Lollyde, Worldwaker2{#}

Somera_3_advanced_tpyrC_savaJ=
  tpyrC s'avaJ
Somera_3_advanced_tpyrC_savaJ_author=
  by Tortoise
Somera_3_advanced_tpyrC_savaJ_collabcredits=
  Code:{# 2a2a2a} Scroogle{#}
  Art:{# 2a2a2a} Circumplex, Tortoise{#}
  Music:{# 2a2a2a} Tortoise{#}
  Sticker:{# 2a2a2a} kat{#}
  Playtesting:{# 2a2a2a} Blaxicano55,
  Oppen, Squang8{#}

Somera_3_advanced_yaD_senitnelaV_detaleB=
  yaD s'enitnelaV detaleB
Somera_3_advanced_yaD_senitnelaV_detaleB_author=
  by YaGrillRoborb
Somera_3_advanced_yaD_senitnelaV_detaleB_collabcredits=
  Gameplay Polish:{# 2a2a2a} Oppen{#}
  Code:{# 2a2a2a} maddie480{#}
  Art:{# 2a2a2a} garbo111, snolls{#}
  Music:{# 2a2a2a} Sonar, Tillotman, TyKim{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} Aiden, Oppen{#}
  Playtesting:{# 2a2a2a} Bean, Blaxicano55, Aiden{#}
  Captain:{# 2a2a2a} Aiden{#}

etseleC edit - Velvet
  
Somera_3_advanced_nrevaC_nwoD_edisthgiR=
  nrevaC nwoD-edisthgiR
Somera_3_advanced_nrevaC_nwoD_edisthgiR_author=
  by Vamp
Somera_3_advanced_nrevaC_nwoD_edisthgiR_collabcredits=
  Code:{# 2a2a2a} Samah{#}
  Art:{# 2a2a2a} LavaErrorDoggo{#}
  Music:{# 2a2a2a} Chepaki{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Camera:{# 2a2a2a} Vamp, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Kataiser, metagloria,
  MindfulOfTacos, YaGrillRoborb{#}
  Special Thanks:{# 2a2a2a} Scroogle{#}

Somera_3_advanced_dioV_eht_fo_llaC=
  dioV eht fo llaC
Somera_3_advanced_dioV_eht_fo_llaC_author=
  by Viv
Somera_3_advanced_dioV_eht_fo_llaC_collabcredits=
  Code:{# 2a2a2a} maddie480, Viv{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} Citrea, Ezel,
  frozenflygone{#}
  Captain:{# 2a2a2a} Worldwaker2{#}

Somera_3_advanced_sesoR_no_spordniaR=
  sesoR no spordniaR
Somera_3_advanced_sesoR_no_spordniaR_author=
  by Worldwaker2
Somera_3_advanced_sesoR_no_spordniaR_collabcredits=
  Code:{# 2a2a2a} Bloom, Lollyde, maddie480,
  Mechless Infiltrators, Viv{#}
  Art:{# 2a2a2a} mintberry, Worldwaker2, xolimono{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} kat, Worldwaker2{#}
  Playtesting:{# 2a2a2a} AC, Agent, BeanJammin, Bryse0n,
  Blaxicano55, fonda1515, LegS, MousseMoose,
  Owen Shirrell, Teo, TiltTheStars{#}
  Captains:{# 2a2a2a} Aiden, Oppen, RealZeb{#}

Somera_3_advanced_ZZedistraeH_postcard=
  The best view comes {n}after the hardest climb. {n}Onward and downward, {+MADELINE}... green gm+2
Somera_3_advanced_ZZedistraeH_Landing= gnidnaL
Somera_3_advanced_ZZedistraeH_Aquifer= refiuqA
Somera_3_advanced_ZZedistraeH_Ravine= enivaR
Somera_3_advanced_ZZedistraeH_Crest= tserC
poem_Somera_3_advanced_ZZedistraeH_A= tsaP fo eht scileR
Somera_3_advanced_ZZedistraeH_author=
  the Advanced Heart Side

# === Expert Lobby

Somera_4_expert_noitceriD_ni_egnahC_A=
  noitceriD ni egnahC A
Somera_4_expert_noitceriD_ni_egnahC_A_author=
  by Agent
Somera_4_expert_noitceriD_ni_egnahC_A_collabcredits=
  Art:{# 2a2a2a} Maildropfolder, mintberry,
  Phrog, PowerAV, Ru, snolls, Wakey{#}
  Music:{# 2a2a2a} MiNi{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} ABuffZucchini, PowerAV, Ru{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} AC, Cabob, Ezel, fonda1515, Ru, Worldwaker2{#}
  Captain:{# 2a2a2a} Ru{#}
  Special Thanks:{# 2a2a2a} RealZeb{#}

  etseleC edit: gregovin

Somera_4_expert_yrettaB_gniylF=
  yrettaB gniylF
Somera_4_expert_yrettaB_gniylF_author=
  by AliceQuasar
Somera_4_expert_yrettaB_gniylF_collabcredits=
  Music:{# 2a2a2a} Nikko{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} FireLord, h3chgch3{#}
  Captain:{# 2a2a2a} Cabob{#}

Somera_4_expert_reprusU_enilykS=
  reprusU enilykS
Somera_4_expert_reprusU_enilykS_author=
  by Appels
Somera_4_expert_reprusU_enilykS_collabcredits=
  Art:{# 2a2a2a} Chaotick, draconikai, Earthwise,
  J0nas, mintberry, pansear, Phrog,
  PowerAV, the_gb, Vexastrae{#}
  Music:{# 2a2a2a} JemyJemy{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Playtesting:{# 2a2a2a} Nearl, Ru, Snolls{#}
  Special Thanks:{# 2a2a2a} maddie480, tobyaaa{#}
  
Somera_4_expert_xelpmoC_citamorhC=
  xelpmoC citamorhC
Somera_4_expert_xelpmoC_citamorhC_author=
  by Archra & Cabob
Somera_4_expert_xelpmoC_citamorhC_collabcredits=
  Original Concept:{# 2a2a2a} Archra{#}
  Gameplay:{# 2a2a2a} Archra, Cabob{#}
  Code:{# 2a2a2a} Bigkahuna, SSM24{#}
  Art:{# 2a2a2a} PowerAV, Ru{#}
  Music:{# 2a2a2a} KAERRA{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} ABuffZucchini, BossSauce, Ru{#}
  Playtesting:{# 2a2a2a} mattymacky, Owen Shirrell{#}
  Captain:{# 2a2a2a} Cabob{#}
  
Somera_4_expert_llaF_ssertroF=
  llaF ssertroF
Somera_4_expert_llaF_ssertroF_author=
  by Aspar
Somera_4_expert_llaF_ssertroF_collabcredits=
  Art:{# 2a2a2a} Aspar, Flagpole1up{#}
  Music:{# 2a2a2a} Dbmaj7{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} tobyaaa{#}
  Playtesting:{# 2a2a2a} Akie, snolls{#}
  Special Thanks:{# 2a2a2a} nerferd_, Ru, valkyria{#}

Somera_4_expert_melborP_eroC_ehT=
  melborP eroC ehT
Somera_4_expert_melborP_eroC_ehT_author=
  by Banana 23
Somera_4_expert_melborP_eroC_ehT_collabcredits=
  Music:{# 2a2a2a} Alisticious{#}
  Sticker:{# 2a2a2a} Limit{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} EricJ_Math, mattymacky{#}
  Captain:{# 2a2a2a} Jackal{#}
  
Somera_4_expert_citenikohcysP=
  citenikohcysP
Somera_4_expert_citenikohcysP_author=
  by Cabob
Somera_4_expert_citenikohcysP_collabcredits=
  Code:{# 2a2a2a} AD585, Bigkahuna, Jackal{#}
  Art:{# 2a2a2a} DanTKO, TheAdvertisement, xolimono{#}
  Music:{# 2a2a2a} Kataiser{#}
  Sound Effects:{# 2a2a2a} Kataiser{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Decoration:{# 2a2a2a} DanTKO, Soloiini{#}
  Playtesting:{# 2a2a2a} Bigkahuna, h3chgch3,
  Nearl, Owen Shirrell, Ru{#}
  Captain:{# 2a2a2a} Ru{#}

Somera_4_expert_aratuhK_fo_nedraG= 
  arat'uhK fo nedraG
Somera_4_expert_aratuhK_fo_nedraG_author=
  by DanTKO
Somera_4_expert_aratuhK_fo_nedraG_collabcredits=
  Art:{# 2a2a2a} DanTKO, SirMilkman, xolimono{#}
  Music:{# 2a2a2a} Mariocise{#}
  Sticker:{# 2a2a2a} TiltTheStars{#}
  Decoration:{# 2a2a2a} DanTKO, Worldwaker2{#}
  Playtesting:{# 2a2a2a} Cubix, Firelord{#}
  Captain:{# 2a2a2a} Cabob{#}

Somera_4_expert_nniL_nworgrevO=
  nniL nworgrevO
Somera_4_expert_nniL_nworgrevO_author=
  by Flamecrafter113
Somera_4_expert_nniL_nworgrevO_collabcredits=
  Music:{# 2a2a2a} Tillotman{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Playtesting:{# 2a2a2a} EricJ_Math, globglogabgalab{#}
  Captain:{# 2a2a2a} Jackal{#}

  etseleC edit: Flamecrafter113
  
Somera_4_expert_krowkcolC= 
  krowkcolC
Somera_4_expert_krowkcolC_author=
  by fonda1515
Somera_4_expert_krowkcolC_collabcredits=
  Code:{# 2a2a2a} coloursofnoise{#}
  Art:{# 2a2a2a} Dr. Pufferfeesh, Phrog, TiltTheStars, Vexastrae{#}
  Music:{# 2a2a2a} usuyus{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} Firefox529, OliviaPG,
  Owen Shirrell, SSM24{#}
  Captain:{# 2a2a2a} Ezel{#}
  Special Thanks:{# 2a2a2a} Firefox529{#}
  
Somera_4_expert_rotcaeR_amsalP=
  rotcaeR amsalP
Somera_4_expert_rotcaeR_amsalP_author=
  by HiveMindsRule
Somera_4_expert_rotcaeR_amsalP_collabcredits=
  Gameplay Polish:{# 2a2a2a} Cabob{#}
  Art:{# 2a2a2a} Chaotick, Phrog{#}
  Music:{# 2a2a2a} Original Kyle{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Captain:{# 2a2a2a} Ezel{#}
  
Somera_4_expert_wolloH_worraN= 
  wolloH worraN
Somera_4_expert_wolloH_worraN_author=
  by !tsabrody
Somera_4_expert_wolloH_worraN_collabcredits=
  Music:{# 2a2a2a} KAERRA{#}
  Sticker:{# 2a2a2a} fionwe{#}
  Playtesting:{# 2a2a2a} Firefox529
  
Somera_4_expert_kcohsordyH=
  kcohsordyH
Somera_4_expert_kcohsordyH_author=
  by Jackal
Somera_4_expert_kcohsordyH_collabcredits=
  Gameplay Polish:{# 2a2a2a} Moladan{#}
  Music:{# 2a2a2a} Spike Chunsoft{#}
  Sticker:{# 2a2a2a} SpoopySoup{#}
  Playtesting:{# 2a2a2a} Ezel, Ru{#}

  etseleC edit: chai
  
Somera_4_expert_TNIOP_GNITAOLF=
  TNIOP GNITAOLF
Somera_4_expert_TNIOP_GNITAOLF_author=
  by KAERRA
Somera_4_expert_TNIOP_GNITAOLF_collabcredits=
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} AliceQuasar{#}
  Camera:{# 2a2a2a} Ezel{#}
  Playtesting:{# 2a2a2a} Akie, snolls{#}
  
Somera_4_expert_rennuR_mrotS=
  rennuR mrotS
Somera_4_expert_rennuR_mrotS_author=
  by LethargicDoggo
Somera_4_expert_rennuR_mrotS_collabcredits=
  Gameplay:{# 2a2a2a} LethargicDoggo{#}
  Gameplay Polish:{# 2a2a2a} Cabob, Ru{#}
  Art:{# 2a2a2a} Glow Woomii, maildropfolder, Phrog, PowerAV{#}
  Music:{# 2a2a2a} Clospy{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Camera:{# 2a2a2a} Ezel, Moladan{#}
  Playtesting:{# 2a2a2a} Firelord, Rin_Jagste{#}
  Captain:{# 2a2a2a} Cabob{#}

Somera_4_expert_Summit=
  Summit
Somera_4_expert_Summit_author=
  by Linj
Somera_4_expert_Summit_collabcredits=
  Code:{# 2a2a2a} Cruor, maddie480{#}
  Music:{# 2a2a2a} quadratic97{#}
  Sticker:{# 2a2a2a} nerferd_{#}

  etseleC edit: Noelle

Somera_4_expert_elbuorT_emiT=
  elbuorT emiT
Somera_4_expert_elbuorT_emiT_author=
  by Moladan
Somera_4_expert_elbuorT_emiT_collabcredits=
  Art:{# 2a2a2a} Hyperlife, phant{#}
  Music:{# 2a2a2a} Rikri{#}
  Sticker:{# 2a2a2a} phant{#}
  Decoration:{# 2a2a2a} phant, Ru{#}
  Camera:{# 2a2a2a} Bissy{#}
  Playtesting:{# 2a2a2a} Firelord, mattymacky

Somera_4_expert_noeN_yawbuS=
  noeN yawbuS
Somera_4_expert_noeN_yawbuS_author=
  by Nyan
Somera_4_expert_noeN_yawbuS_collabcredits=
  Art:{# 2a2a2a} mintberry, Phrog, Ru{#}
  Music:{# 2a2a2a} Juno{#}
  Sticker:{# 2a2a2a} Ekortsec{#}
  Decoration:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} carrarium, OliviaPG{#}

Somera_4_expert_aigoganpyH=
  aigoganpyH
Somera_4_expert_aigoganpyH_author=
  by pansear
Somera_4_expert_aigoganpyH_collabcredits=
  Art:{# 2a2a2a} PowerAV, xolimono{#}
  Music:{# 2a2a2a} Reinhardt{#}
  Sticker:{# 2a2a2a} kat{#}
  Camera:{# 2a2a2a} Bissy, Ezel, Phrog, fonda1515{#}
  Playtesting:{# 2a2a2a} Spirity{#}
  Special Thanks:{# 2a2a2a} Ru, Zerex{#}
  
Somera_4_expert_snoitpartnoC_sselgninaeM=
  snoitpartnoC sselgninaeM
Somera_4_expert_snoitpartnoC_sselgninaeM_author=
  by PowerAV
Somera_4_expert_snoitpartnoC_sselgninaeM_collabcredits=
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} Flagpole1up, Nikko, PowerAV{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} phant{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} Advanced Stew, fonda1515, Jolly, Ru{#}
  Captain:{# 2a2a2a} Ru{#}
  
Somera_4_expert_noisnecsA_laerehtE=
  noisnecsA laerehtE
Somera_4_expert_noisnecsA_laerehtE_author=
  by Quantum Spaceman
Somera_4_expert_noisnecsA_laerehtE_collabcredits=
  Code:{# 2a2a2a} Lollyde{#}
  Art:{# 2a2a2a} mintberry, Nikko, Phrog{#}
  Music:{# 2a2a2a} HEHEHE I AM A SUPAHSTAR SAGA{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} BossSauce, phant{#}
  Playtesting:{# 2a2a2a} carrarium, Squang8{#}
  Captain:{# 2a2a2a} Aiden{#}

Somera_4_expert_mulucniV=
  mulucniV
Somera_4_expert_mulucniV_author=
  by Ru
Somera_4_expert_mulucniV_collabcredits=
  Code:{# 2a2a2a} SSM24{#}
  Art:{# 2a2a2a} mosscairn, nerferd_, PowerAV, ren, snolls{#}
  Music:{# 2a2a2a} monkeyjwzd, TyKim{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Camera:{# 2a2a2a} Moladan, Soloiini{#}
  Writing:{# 2a2a2a} Nyan{#}
  Playtesting:{# 2a2a2a} AntiTerrestrial, Cabob, Chiinox,
  LegS, snolls, Soloiini{#}
  Captain:{# 2a2a2a} Ezel{#}
  Special Thanks:{# 2a2a2a} Alisticious, Kube, Nyan{#}

Somera_4_expert_yawyellA_nedloG_postcard=
  This map's mechanic may not work {n}as intended if your {# 81270e}Grab Mode{#} is {# 2f333f}Toggle{#}.{n}For a smoother experience, consider changing it to {# 2f333f}Hold{#} in the Options menu.
Somera_4_expert_yawyellA_nedloG=
  yawyellA nedloG
Somera_4_expert_yawyellA_nedloG_author=
  by RedBoule
Somera_4_expert_yawyellA_nedloG_collabcredits=
  Code:{# 2a2a2a} catapillie{#}
  Art:{# 2a2a2a} M1n3c4rt, mosscairn, PowerAV, the_gb{#}
  Music:{# 2a2a2a} Aklast{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} BossSauce, RedBoule{#}
  Playtesting:{# 2a2a2a} EricJ_Math, mattymacky, Ru{#}
  Captain:{# 2a2a2a} Ru{#}
  
Somera_4_expert_nedraG_ciasoM= 
  nedraG ciasoM
Somera_4_expert_nedraG_ciasoM_author=
  by Scroogle
Somera_4_expert_nedraG_ciasoM_collabcredits=
  Art:{# 2a2a2a} Coffe, mosscairn, SSM{#}
  Music:{# 2a2a2a} BeanJammin, Jemy{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} Appels, Coffe, Scroogle{#}
  Playtesting:{# 2a2a2a} fonda1515, mattymacky,
  Metaforever, Nearl, SSM, Worldwaker2{#}
  Captain:{# 2a2a2a} Ezel{#}
  Special Thanks:{# 2a2a2a} bryse0n, Intrigued{#}

Somera_4_expert_noitpecxE=
  noitpecxEpaMdilavnI.metsyS
Somera_4_expert_noitpecxE_author=
  by Skunkynator
Somera_4_expert_noitpecxE_collabcredits=
  Code:{# 2a2a2a} Bigkahuna, Skunkynator{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} PowerAV{#}
  Playtesting:{# 2a2a2a} Cubix, Soloiini{#}
  Captain:{# 2a2a2a} Ru{#}
    
Somera_4_expert_adogaP_ranuL=
  adogaP ranuL
Somera_4_expert_adogaP_ranuL_author=
  by Spirialis
Somera_4_expert_adogaP_ranuL_collabcredits=
  Music:{# 2a2a2a} Gix{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} EricJ_Math, Firefox529{#}
  Captain:{# 2a2a2a} Cabob{#}

Somera_4_expert_noitrovaC_repaC=
  noitrovaC repaC
Somera_4_expert_noitrovaC_repaC_author=
  by Stotch
Somera_4_expert_noitrovaC_repaC_collabcredits=
  Music:{# 2a2a2a} KAERRA{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} AliceQuasar, eldritchdamsel{#}
  Playtesting:{# 2a2a2a} Firefox529, Quirren, Snolls{#}
  Captain:{# 2a2a2a} Jackal{#}

Somera_4_expert_elbbuB_ehT_eniledaM=
  elbbuB ehT :eniledaM
Somera_4_expert_elbbuB_ehT_eniledaM_author=
  by Vina
Somera_4_expert_elbbuB_ehT_eniledaM_collabcredits=
  Gameplay Polish:{# 2a2a2a} Cabob{#}
  Code:{# 2a2a2a} FlipKING78, JaThePlayer{#}
  Art:{# 2a2a2a} DanTKO, nerferd_, Nikko, PowerAV, xolimono{#}
  Music:{# 2a2a2a} Tillotman{#}
  Sound Effects:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} Akie, FireLord, Gamation, Whiskeyjack{#}
  Captain:{# 2a2a2a} Cabob{#}
  
Somera_4_expert_siraloP=
  siraloP
Somera_4_expert_siraloP_author=
  by Yoshachobi7
Somera_4_expert_siraloP_collabcredits=
  Art:{# 2a2a2a} Nikko{#}
  Music:{# 2a2a2a} Bipmo Bopmo{#}
  Sticker:{# 2a2a2a} kat{#}
  Playtesting:{# 2a2a2a} Agent, Firefox529, Firelord{#}
  Captain:{# 2a2a2a} Cabob{#}

Somera_4_expert_ZZedistraeH_postcard=
  I HATE SAVESTATE LAG... red gm+2
Somera_4_expert_ZZedistraeH_f00_intro= etaretilbO
Somera_4_expert_ZZedistraeH_e00_intro= hsilomeD
Somera_4_expert_ZZedistraeH_d00_intro= hsiugnitxE
Somera_4_expert_ZZedistraeH_c00_intro= ezimotA
Somera_4_expert_ZZedistraeH_b00_intro= egnupxE
poem_Somera_4_expert_ZZedistraeH_A= noitaerC fo sralliP
Somera_4_expert_ZZedistraeH_author=
  the Expert Heart Side

# === Grandmaster Lobby
Somera_5_grandmaster_yranimulrepuS= 
  yranimulrepuS
Somera_5_grandmaster_yranimulrepuS_author=
  by Alisticious
Somera_5_grandmaster_yranimulrepuS_collabcredits=
  Art:{# 2a2a2a} Alisticious, DanTKO, nerferd_, Phrog, PowerAV{#}
  Music:{# 2a2a2a} Alisticious, Kataiser, Thegur90{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} Coffe, Mnstrman06, PowerAV{#}
  Voice Acting:{# 2a2a2a} Rikri{#}
  Playtesting:{# 2a2a2a} AMBERLOVESARCHIE, Bananamath,
  Ecl1psed, globglogabgalab, Habbedaz, Rin_Jagste{#}
  Captain:{# 2a2a2a} DeathKontrol{#}

Somera_5_grandmaster_tsaeB_eht_fo_ylleB=
  tsaeB eht fo ylleB
Somera_5_grandmaster_tsaeB_eht_fo_ylleB_author=
  by Aiden
Somera_5_grandmaster_tsaeB_eht_fo_ylleB_collabcredits=
  Art:{# 2a2a2a} Aiden, citrea, M1n3c4rt, mintberry,
  SilverStar, TheAdvertisement, Vamp, xolimono{#}
  Music:{# 2a2a2a} Jamal M.{#}
  Screen Wipe:{# 2a2a2a} Vamp{#}
  Sticker:{# 2a2a2a} mintberry{#}
  Decoration:{# 2a2a2a} Aiden, Mnstrman06{#}
  Playtesting:{# 2a2a2a} DeathKontrol, Nearl{#}
  Captain:{# 2a2a2a} DeathKontrol{#}
  Special Thanks:{# 2a2a2a} Rickfernello{#}
  
Somera_5_grandmaster_ssybA_dlroW=
  ssybA dlroW
Somera_5_grandmaster_ssybA_dlroW_author=
  by TheDavSmasher
Somera_5_grandmaster_ssybA_dlroW_collabcredits=
  Gameplay:{# 2a2a2a} TheDavSmasher{#}
  Ahorn Transcription:{# 2a2a2a} Cyber, Ecl1psed, Etpio, Maya, Phrog{#}
  Code:{# 2a2a2a} catapillie, Gamation, Maya{#}
  Art:{# 2a2a2a} Elsira, Flagpole1up, TogeTechnical{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} AliceQuasar, Nyan, Ru, valkyria{#}
  Camera:{# 2a2a2a} Ecl1psed, Gamation{#}
  Playtesting:{# 2a2a2a} Aeter, aleph_null, Bigkahuna,
  BossSauce, Cabob, Cubix, DeathKontrol, Gamation,
  Hydro, Nearl, Renatotheflowey, Topaz{#}
  Captains:{# 2a2a2a} Cyber, DeathKontrol, Etpio, Hydro, valkyria{#}
  Special Thanks:{# 2a2a2a} PowerAV{#}
      
Somera_5_grandmaster_ediS_B_ssendaM_elcyC=
  ediS-B ssendaM elcyC
Somera_5_grandmaster_ediS_B_ssendaM_elcyC_author=
  by DeathKontrol
Somera_5_grandmaster_ediS_B_ssendaM_elcyC_collabcredits=
  Code:{# 2a2a2a} Lollyde, Viv{#}
  Sticker:{# 2a2a2a} Polythesia{#}
  Playtesting:{# 2a2a2a} Ezel, Gamation, h3chgch3,
  Soloiini, VA2M, vorchi{#}

  etseleC edit: Chester
  
Somera_5_grandmaster_yessydO_ralletS=
  yessydO ralletS
Somera_5_grandmaster_yessydO_ralletS_author=
  by Ecl1psed
Somera_5_grandmaster_yessydO_ralletS_collabcredits=
  Art:{# 2a2a2a} Chaotick, PowerAV, SpoopySoup{#}
  Music:{# 2a2a2a} Tortoise{#}
  Sticker:{# 2a2a2a} Elsira{#}
  Decoration:{# 2a2a2a} BossSauce, valkyria, xolimono{#}
  Playtesting:{# 2a2a2a} h3chgch3, Rin_Jagste{#}

Somera_5_grandmaster_47=
  47
Somera_5_grandmaster_47_author=
  by fishtank
Somera_5_grandmaster_47_collabcredits=
  Code:{# 2a2a2a} maddie480{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Writing:{# 2a2a2a} fishtank, valkyria{#}
  Playtesting:{# 2a2a2a} Bigkahuna, BossSauce, Cabob,
  DeathKontrol, globglogabgalab, Theta{#}
  Captain:{# 2a2a2a} valkyria{#}
  
Somera_5_grandmaster_gnosrettahS=
  gnosrettahS
Somera_5_grandmaster_gnosrettahS_postcard=
  {big}Listen closely:{/big} {n}This map relies on {# 4a8ef7}music and audio cues{#}.{n}Playing with {# ca2e55}headphones{#} is recommended.
Somera_5_grandmaster_gnosrettahS_author=
  by Hydro & more
Somera_5_grandmaster_gnosrettahS_collabcredits=
  Original Concept:{# 2a2a2a} Hydro{#}
  Gameplay:{# 2a2a2a} Aiden, Gamation, Hydro, quadratic97,
  Ru, Soloiini, valkyria, vitellary{#}
  Gameplay Polish:{# 2a2a2a} Gamation, quadratic97{#}
  Code:{# 2a2a2a} catapillie, JaThePlayer, Lyra, Majora320, Vexatos, Viv{#}
  Art:{# 2a2a2a} bryse0n, citrea, nerferd_, Nikko, vexastrae{#}
  Music:{# 2a2a2a} quadratic97{#}
  Sound Effects:{# 2a2a2a} quadratic97{#}
  Sticker:{# 2a2a2a} citrea{#}
  Decoration:{# 2a2a2a} AliceQuasar, Gamation, Scroogle, valkyria, xolimono{#}
  Camera:{# 2a2a2a} Gamation{#}
  Playtesting:{# 2a2a2a} aleph_null, Alisticious, Asu, Butcherberries, Gamation, h3chgch3,
  leBookcase, LegS, quadratic97, Rin_Jagste, smoothee, Whiskeyjack{#}
  Input Transcription:{# 2a2a2a} ekisacik, Prime{#}
  Special Thanks:{# 2a2a2a} Gamation, Lizzie, quadratic97, TyKim, valkyria{#}
  
Somera_5_grandmaster_yrovI=
  yrovI
Somera_5_grandmaster_yrovI_author=
  by Linj
Somera_5_grandmaster_yrovI_collabcredits=
  Code:{# 2a2a2a} Cruor, Holly, Viv{#}
  Music:{# 2a2a2a} OriginalKyle{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Soloiini, elio,
  Vexatos, ComputerBadger, BossSauce{#}
  Captain:{# 2a2a2a} Hydro{#}
  Special Thanks:{# 2a2a2a} Ecl1psed,
  CookieCyclone, Scroogle{#}
  
Somera_5_grandmaster_timmus=
  timmus
Somera_5_grandmaster_timmus_author=
  by elio, Soloiini & more
Somera_5_grandmaster_timmus_collabcredits=
  Original Concept:{# 2a2a2a} TheMathGuy{#}
  Gameplay:{# 2a2a2a} Aiden, Ecl1psed, elio,
  fishtank, Soloiini, TheMathGuy, valkyria{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Phrog, Soloiini, tobyaaa, valkyria{#}
  Playtesting:{# 2a2a2a} Gamation, leBookcase,
  Topaz, Whiskeyjack{#}

Somera_5_grandmaster_yrotagruP_llabniP=
  yrotagruP llabniP
Somera_5_grandmaster_yrotagruP_llabniP_author=
  by Maya
Somera_5_grandmaster_yrotagruP_llabniP_collabcredits=
  Art:{# 2a2a2a} Maildropfolder, Maya, nerferd_, Vexastrae{#}
  Music:{# 2a2a2a} Thegur90{#}
  Sound Effects:{# 2a2a2a} Vexastrae{#}
  Sticker:{# 2a2a2a} kat{#}
  Camera:{# 2a2a2a} Gamation, Moladan{#}
  Playtesting:{# 2a2a2a} aleph_null, BossSauce, calypso,
  Gamation, h3chgch3, Rin_Jagste, Topaz{#}
  Captain:{# 2a2a2a} Hydro{#}
  
Somera_5_grandmaster_ykS_nosmirC_eht_fo_evaC=
  ykS nosmirC eht fo evaC
Somera_5_grandmaster_ykS_nosmirC_eht_fo_evaC_author=
  by RedBatNick
Somera_5_grandmaster_ykS_nosmirC_eht_fo_evaC_collabcredits=
  Gameplay Polish:{# 2a2a2a} vitellary{#}
  Art:{# 2a2a2a} Nikko, Phrog, PowerAV, Ru{#}
  Music:{# 2a2a2a} BeanJammin{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} Ru{#}
  Playtesting:{# 2a2a2a} DeathKontrol, elio,
  leBookcase, Nearl, Norah{#}

Somera_5_grandmaster_sserpxE_raloS_ehT=
  sserpxE raloS ehT
Somera_5_grandmaster_sserpxE_raloS_ehT_author=
  by Soloiini
Somera_5_grandmaster_sserpxE_raloS_ehT_collabcredits=
  Code:{# 2a2a2a} Bigkahuna, Brokemia, catapillie, vitellary{#}
  Art:{# 2a2a2a} DanTKO, Donker19, mosscairn, nerferd_,
  Phrog, refUnchecked, Soloiini, SpoopySoup, xolimono{#}
  Music:{# 2a2a2a} Bipmo Bopmo{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Visual Effects:{# 2a2a2a} valkyria{#}
  Writing:{# 2a2a2a} Soloiini, valkyria{#}
  Playtesting:{# 2a2a2a} 0dot006prcnts, aleph_null, BossSauce,
  Ecl1psed, Fraz, Gamation, globglogabgalab,
  leBookcase, Rin_Jagste, smoothee, Topaz, VA2M{#}
  Special Thanks:{# 2a2a2a} Bissy, Etpio, Hydro, valkyria{#}

  etseleC edit: Chester

Somera_5_grandmaster_edisffilC_edispilF=
  edisffilC edispilF
Somera_5_grandmaster_edisffilC_edispilF_author=
  by Cookie Monster & Appels
Somera_5_grandmaster_edisffilC_edispilF_collabcredits=
  Original Concept:{# 2a2a2a} Cookie Monster{#}
  Gameplay:{# 2a2a2a} Cookie Monster, Aiden, Appels{#}
  Art:{# 2a2a2a} PowerAV, ScratchIO{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} Phrog{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Playtesting:{# 2a2a2a} BossSauce, Gamation, leBookcase,
  Prime, Rin_Jagste, Spirity, Topaz{#}
  Special Thanks:{# 2a2a2a} Ru, Teo{#}

Somera_5_grandmaster_reyaL_avaL=
  reyaL avaL
Somera_5_grandmaster_reyaL_avaL_author=
  by tobyaaa
Somera_5_grandmaster_reyaL_avaL_collabcredits=
  Code:{# 2a2a2a} JaThePlayer, Lyra, vitellary, Viv{#}
  Art:{# 2a2a2a} SMW, tobyaaa, Vexastrae{#}
  Music:{# 2a2a2a} Wangled Teb{#}
  Sticker:{# 2a2a2a} nerferd_{#}
  Decoration:{# 2a2a2a} Phrog, tobyaaa{#}
  Playtesting:{# 2a2a2a} BossSauce, Cubix,
  elio, globglogabgalab, Soloiini{#}
  Captains:{# 2a2a2a} Soloiini, vitellary{#}
  
Somera_5_grandmaster_nibmapshcetnivek=
  nib.mapshcetnivek
Somera_5_grandmaster_nibmapshcetnivek_author=
  by Todd & Cabob
Somera_5_grandmaster_nibmapshcetnivek_collabcredits=
  Original Concept:{# 2a2a2a} Todd{#}
  Gameplay:{# 2a2a2a} Todd, Cabob{#}
  Art:{# 2a2a2a} Phrog{#}
  Music:{# 2a2a2a} Teo{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Phrog{#}
  Playtesting:{# 2a2a2a} Aeter, aleph_null, Computer Badger, Cyber,
  DeathKontrol, Fraz, Gamation, globglogabgalab, leBookcase,
  Marcinus, Norah, Pedrocrb, smoothee, Topaz, Whiskeyjack{#}
  Captains:{# 2a2a2a} DeathKontrol, Soloiini, valkyria{#}
  Special Thanks:{# 2a2a2a} Cabob, DeathKontrol, Phrog,
  Soloiini, Teo, Vexatos, Whiskeyjack{#}

etselec edit: jftyjghj

Somera_5_grandmaster_obmuleN=
  obmuleN
Somera_5_grandmaster_obmuleN_author=
  by tofu
Somera_5_grandmaster_obmuleN_collabcredits=
  Gameplay Polish:{# 2a2a2a} Gamation, Topaz, valkyria, Xplosives{#}
  Code:{# 2a2a2a} Cruor, JaThePlayer, maddie480, Samah, Viv{#}
  Art:{# 2a2a2a} Chaotick, DanTKO, mintberry, draconikai, MiraLake, mosscairn,
  nerferd_, Nikko, Phrog, PowerAV, tofu, vexastrae, xolimono{#}
  Music:{# 2a2a2a} TyKim{#}
  Sound Effects:{# 2a2a2a} Jemy{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} Xplosives, tofu, Linj{#}
  Camera:{# 2a2a2a} Moladan{#}
  Playtesting:{# 2a2a2a} 0dot006prcnts, aleph_null, BossSauce, elio, Fraz,
  Gamation, leBookcase, Rin_Jagste, Topaz, valkyria, Xplosives{#}
  Captain:{# 2a2a2a} valkyria{#}
  Special Thanks:{# 2a2a2a} Xplosives{#}

Somera_5_grandmaster_peeD_gnitfirD=
  peeD gnitfirD
Somera_5_grandmaster_peeD_gnitfirD_author=
  by xlibiza
Somera_5_grandmaster_peeD_gnitfirD_collabcredits=
  Gameplay:{# 2a2a2a} xlibiza{#}
  Gameplay Polish:{# 2a2a2a} Gamation, valkyria{#}
  Code:{# 2a2a2a} Bigkahuna{#}
  Art:{# 2a2a2a} Gala, M1n3c4rt, Nikko, Vina{#}
  Music:{# 2a2a2a} Nikko{#}
  Sticker:{# 2a2a2a} kat{#}
  Decoration:{# 2a2a2a} Vina{#}
  Camera:{# 2a2a2a} Gamation, Moladan{#}
  Playtesting:{# 2a2a2a} Cyber, DeathKontrol, fonda1515, Gamation,
  h3chgch3, Habbedaz, Hydro, leBookcase, Soloiini{#}
  Special Thanks:{# 2a2a2a} DeathKontrol, valkyria{#}

  etseleC edit: Chester

Somera_5_grandmaster_ecnecsedirI_derutcarF=
  ecnecsedirI derutcarF
Somera_5_grandmaster_ecnecsedirI_derutcarF_author=
  by Xplosives
Somera_5_grandmaster_ecnecsedirI_derutcarF_collabcredits=
  Code:{# 2a2a2a} Viv{#}
  Art:{# 2a2a2a} Asgord, citrea, Elsira, Nikko, PowerAV{#}
  Music:{# 2a2a2a} catapillie{#}
  Sticker:{# 2a2a2a} the_gb{#}
  Decoration:{# 2a2a2a} BossSauce{#}
  Camera:{# 2a2a2a} Soloiini{#}
  Playtesting:{# 2a2a2a} Asu, Call_Me_Coral,
  Cubix, DeathKontrol, Nearl, SergeantSnivy,
  Soloiini, Topaz, VA2M, Whiskeyjack{#}
  Captain:{# 2a2a2a} Soloiini{#}

Somera_5_grandmaster_ZZedistraeH_postcard=
  This is it, {+MADELINE}.
Somera_5_grandmaster_ZZedistraeH_f0_Icarus= suracI
Somera_5_grandmaster_ZZedistraeH_e0_Clarity= ytiralC
Somera_5_grandmaster_ZZedistraeH_d0_Purity= ytiruP
Somera_5_grandmaster_ZZedistraeH_c0_Divinity= ytiniviD
Somera_5_grandmaster_ZZedistraeH_b0_Humility= ytilimuH
Somera_5_grandmaster_ZZedistraeH_author=
  the Grandmaster Heart Side

poem_Somera_5_grandmaster_ZZedistraeH_A= sisoehtopA
  
#maJ yrrebwartS unique text
SomeraHideout=
Hi, how did you get here? Also what happened to you?
Nevermind, the only way to fix that glitched state you are in is to crash the map
or to simply go into the debug map but I'm sure you totally haven't been doing that
Step into that water and pick retry level
SomeraHideout2=
Is that better? Also here, have a moon berry for finding this place
And no, I don't have a way for you to get back, I didn't think you would get here in the first place

prologuebadeline= 
[MADELINE left upset]
... I'm not supposed to be here.
[BADELINE right normal]
Aren't you tired of fun and readable gameplay
[MADELINE left angry]
BADELINE WHAT DID YOU DO TO MY STRAWBERRY JAM
[BADELINE right normal]
:3
[BADELINE right normal]
:3
[BADELINE right normal]
:3
[BADELINE right normal]
:3
[BADELINE right normal]
:3
[BADELINE right normal]
:3
[MADELINE left angry]
WHERE ARE MY CAR KEYS
[BADELINE right freakA]
:3

Oversight=
[BADELINE left normal]
BEHOLD, the sign that crashes your game and hardlocks celeste
[MADELINE right normal]
that seems like a pretty major oversight
[BADELINE left normal]
yeah uhh, I always try to make sure that absolutely no credits are removed but I don't know how to fix this

maJExplanationSign=
Random stuff I should probably tell you about the mod...
Difficulty meters are probably not accurate, difficulty of reverse maps can be entirely carried by one room
Plus I don't have a good sense of difficulty scale above gm+1, it would be a stretch to say I am even a gm+1 player
I just know how to tas and do a lot of tech, I'm sure histcord has my back for ranking the difficulties though, Also the tech gyms do have new tech
When it comes to map changes, this isn't exactly minimum changes, no map will require spinner stunning or unloading of any kind
The camera triggers in each map will be changed to make it more playable
Berries throughout the maps are changed, and there are even some moon berries (good luck getting any of those)
Berries do not at all correspond to the maps difficulty meter
Theo, touch switch gates, key blocks, and anything of that sort will often be moved to the opposite end of the room regardless of if it is possible
You may need to use something in the previous room to progress but no further backtracking will ever be required unless the previous rooms have no gameplay
Some of these maps have been edited by other people working on maJ yrrebwartS with me
If the map is edited by someone besides me there will be an additional row in the map credits listing who it was from
yes I know about the other maJ yrrebwartS being made, I often talk to the creator about what they did in certain maps

balling=
[MADELINE left normal]
balling

badelinemetadata=
[BADELINE left freakA]
WHY CAN'T I SAVE THE MAP METADATA
[MADELINE right distracted]
skill issue ig
[BADELINE left normal]
gm+2

maJFunFact=
[BADELINE right normal]
Fun fact, many of the spinners in this map aren't real
[Madeline left sad]
I don't think that is a very fun fact

maJPaintLunch=
[BADELINE left normal]
Ready to try this again?
[MADELINE right peaceful]
Yeah, but let's grab lunch first.
[BADELINE left normal]
...
we don't have any food left here
[MADELINE right sad]
oh
[MADELINE right normal]
well maybe we can find something in the town

maJPaintStrawb=
[MADELINE left normal]
Oh hey it's a convenient pile of infinitely regenerating strawberries, that's perfect for lunch

nomusic=
[MADELINE left sad]
Why doesn't the whole song play?
[Badeline right normal]
idfk

savestatebadeline=
[BADELINE left normal]
Somera said you're allowed to set a savestate at the top of room "17"
[MADELINE right sad]
What does any of that mean?

Balleline=
[BADELINE left normal]
Normally there would not really be a point to making this map in reverse
...
...
...
fuck it we ball

majpaid=
[MADELINE left normal]
I've transported all the pufferfish
now I can go get my $500,000 from granny

roomsolution=
[MADELINE left sad]
how the fuck do I do this room
...
[BADELINE right normal]
I don't know
Like I genuinely forgot
[MADELINE left sad]
but it is possible tho right?
[BADELINE right normal]
yeah

Somerafiltration=
[MADELINE left normal]
Now that we've found my car keys, what is our plan to get out of here
[EX_PHONE right normal]
I don't know LMFAO good luck :)

nauticabadeline=
[BADELINE left normal]
I was going to make it so you have to do this room backwards, however I gave up because it sucks and isn't fun

BadelineDemo=
[BADELINE left scoff]
are your expecting a berry for every random demodash you do?
[MADELINE left normal]
yes, gimmie

doors=
[MADELINE left normal]
It sure is a good thing that these doors aren't locked

majeyes=
[MADELINE left determined]
my eyes hurt
I'm going back to the grayscale place

nolava=
[BADELINE left normal]
No lava, doesn't work :(
instead I will be chasing you to make it extra scary

meWhen=
[MADELINE left angry]
SHE CAN'T KEEP GETTING AWAY WITH THIS

maJrejected=
[THEO left excited]
Oh, hey!{0.3} What’s up?

[MADELINE right surprised]
Where did you...{0.5} How did you get here?

[THEO left excited]
Oh it was really easy!{0.5}

There was a path that snaked around and I just kinda followed it up here!

[MADELINE right upset]
Oh cool...{0.5} I guess.

[THEO left wtf]
I’m glad I ran into you.{0.3} Did you get my letters?

[MADELINE rightg angry]
Your...{0.5} Your {!}WHAT{/!}?

[THEO left serious]
My letters!{0.3} I sent you some cards for Valentine's Day, but you never replied.

I kept sending them just to make sure you got them.

[MADELINE right deadpan]
{~}Sigh{/~}.{0.1}.{0.1}.{0.5} Yes, {+THEO}. I got your letters.

[THEO left normal]
{~}Soooo{/~}?
[MADELINE right angry]
EWWWW WHAT THE FUCK?!?!?
BITCH I'M GAY!!
[MADELINE right surprised]
GET AWAY FROM ME YOU FREAK!!!
[THEO left worried]
wait no I thought that wasn't canon
[MADELINE right upset]
Leave me alone, I'm going home...

BelatedValensign=
[]
this room requires crouch bunny hops through spinners, which is taught in the expert gym
somera didn't want to move it to the advanced gym
also, this might be the only map that is possible truly changeless (ivory has 1 disabled down transition)
however, that's only because this room normally doesn't have a spawnpoint on this side so you can just death warp
but we don't do that here

convinience=
[MADELINE left normal]
this is a very convinient hole

DedepmiBadeline=
[BADELINE left normal]
I wanted to make it so when you entered this area, Impeded plays in reverse, however I failed in my attempts to learn fmod
Instead, would you please kindly turn off your in game music
Then extract the "dedepmI" mp3 file in the audio folder of this mod, and play it in the background

meaninglessbadeline=
[BADELINE left freakA]
What the hell is this, how am I supposed to do anything creative here?
I can't just move the pufferfish to their end points, they don't move backwards
[MADELINE right normal]
Just add refills :)
[BADELINE left normal]
you're going to the noitpartnoc

YeahISureHopeItDoes=
[MADELINE left normal]
?krowkcolC
seod ti epoh erus I haeY
[BADELINE right normal]
It absolutely does not
For a long list of reasons

Chromajeline=
[MADELINE left normal]
?xelpmoC citamorhC
actually, I find it quite elpmis
[BADELINE right normal]
stfu

flavortext=
[MADELINE left peaceful]
flavor text

notdoingthis=
[BADELINE left normal]
my computer lags a lot on this map both in the editor and in game.
This is the biggest room in the whole map, plus it is the most complicated and I would have to spend the most time editing it
The map was already not very true to the original because of how much it doesn't work
So I have decided for my own sanity that I am skipping it, this room may be added in a future version but I don't think the lag will fix itself
[MADELINE right normal]
HUGE FRAUD

observed=
[BADELINE left normal]
the grandmaster lobby is not to be cleared, simply to be observed
[MADELINE right normal]
but I finished the expert lobby
[BADELINE left FreakA]
NO YOU FUCKING DIDN'T

Icantdoit=
[BADELINE left normal]
I can't do nelumbo
like it doesn't fucking work
this is the least reverse-able map in the whole mod
I tried making it but it sucks

Notgonnawork=
[BADELINE left normal]
I don't think this map will work very well, speed maps tend to not work out (unless they have speed dream blocks :3)

tfdoIdo=
[Badeline left freakA]
The fuck am I supposed to do here?
[BADELINE left normal]
This is bs I'm just adding easy feather gameplay

etselecCore=
[BADELINE left freakA]

[MADELINE right panic]
oh no there's custom dialogue this rooms going to be bad
[BADELINE left normal]
yea, this is the most etselec core gameplay in this whole damn mod

revolutionary=
[MADELINE right normal]
revolutionary gameplay

millionth=
[BADELINE left normal]
this room requires a move that has one millionth of a pixel of leniency
[MADELINE right normal]
what the fuck?
[BADELINE left normal]
or at least that was the case before an easier strat was found
[MADELINE right normal]
what is it
[BADELINE left normal]
no spoilies :3
[MADELINE right normal]
what the fuck

yrovIsign1=
This is the hardest map in the mod, a lot of rooms require set up and don't start you in an optimal position
I think it's only fair that I add a custom rule, you are allowed to set a savestate as long as your speed is 0
And no using loop holes like jelly pickup frames! or setting a savestate with a jelly on the opposite side of a jelly barrier from where it started
good luck :)

cracked=
cracked?
I was cracked once
they put me in a map
a speed map
a speed map with jellies
the jellies made me cracked
...
cracked?

SJ2021_Agent_Curiosity= 
Your curiosity is rewarded.

# === Agent

SJ2021_Agent_Comf_1= 
[MADELINE left peaceful]
Ok, {0.2}This might be {~}{!}{>> 2}{# 02a9eb}comfy{/~}{/!}{>>}{#}{0.5}[MADELINE left sadder] but how do I get back?

SJ2021_Agent_Curiosity= 
Your curiosity is rewarded.

# === Alisticious

SJ2021_alisticious_bird_1= Crescent Dash
SJ2021_alisticious_bird_2= Up-Down Ultra
SJ2021_alisticious_bird_3= Shoryuken

SJ2021_alisticious_cablog= 
Cablog #²
To execute a demodash, first jump, then do not press your crouchdash button, then perform a demodash.
Congratulations, you have performed a demodash.
TheIceATheWallBounce
This might be useful if you ever plan to get out of here and do something other than listen to me write messages in a log.

SJ2021_alisticious_BlueBaron=
Hi there, friend! Care to enjoy some tunes with me?
Forgive me for not introducing myself. {n}I am {# 7ad0e5}The Blue Baron{#}, esteemed mascot of Alisticious.
I would like to thank mintberry for spending time and effort so that I may chat with you in this form. <3
Feel free to relax here for as long as you want. I know the water appears reddish, but I assure you this is not blood. It is simply juice from some strawberries!
Eh? You say you're going to head out now?
Well then, best of luck to you my friend. I hope to talk to you again some time, whether it be here, in livestream chats, or on Discord.
Thank you for stopping by!

SJ2021_alisticious_decode=
It's amazing the turns we take
Traversing our thoughts, exploring our mind,
Trying to find the right answer amidst endless possibilities.
Could you remember them all?

SJ2021_alisticious_rwbBaron=
[MADELINE left normal]Who is this? He looks like a smart, handsome Celeste mapper.
[MADELINE left distracted]If only I knew who he was...

SJ2021_alisticious_remix=
Remix
SJ2021_alisticious_original=
Classic
SJ2021_alisticious_practice= Practice

SJ2021_alisticious_Bad1=
Hello
SJ2021_alisticious_Bad2=
Computer Badger

# === Appels

SJ2021_Appels_propellerboxbird= Propeller Box
SJ2021_Appels_1984=  [MADELINE_PHONE left upset] The entity Intro Car is soft-banned.
         [MOM_PHONE right concerned] It has a reputation of being a low-effort secret in the community.
         [EX_PHONE left normal] Having good reason to include it{n} as a secret or easter egg should be{n} brought up to Captains for an exception.
         [GRANNY right creepB] Re-sprites or more interesting uses of the Intro Car may be considered.

# === Archire

SJ2021_archire_tutorial1= Reverse Auto Super

# === Aspar
StrawberryJam2021_4_Expert_4_asparSJcollab_theo_dialogue=
[THEO right serious]
This place is kinda weird...
[MADELINE left distracted]
Yeah, I noticed already.
[THEO right serious]
If you find yourself stuck for some reason, maybe you should try downloading the Stamina Meter mod.
[MADELINE left normal]
You should try minding your own business {+THEO}.
[THEO right worried]
Woah, sorry...

StrawberryJam2021_4_Expert_4_asparSJcollab_theo_dialogue_2=
[THEO left excited]
That wasn't so hard, was it?
[MADELINE right distracted]
...
[THEO left excited]
There were some tough rooms, sure, but once I noticed you can walljump twice off trigger spikes if you're fast enough, some parts became a little easier.
[THEO left normal]
You know what I'm talking about, right?
[MADELINE right distracted]
I don't think that was intended, {+THEO}.
[THEO left yolo]
Who cares!

# === Astraxel

SJ2021_astraxel_bird_1=Grey Time Crystal
SJ2021_astraxel_bird_2=Blue Time Crystal
SJ2021_astraxel_bird_3=Time Refill

SJ2021_astraxel_birdnest=
[MADELINE left normal]
How can it nest with so much sand around?
SJ2021_astraxel_comf=
[MADELINE left peaceful]
comf
SJ2021_astraxel_comfnt=
[MADELINE left sad]
comfn't
SJ2021_astraxel_view=
[MADELINE right surprised]
Wait... that cactus was there all along?!?
SJ2021_astraxel_noeasyway=
[MADELINE right distracted]
I guess the easy way would have been too simple...
         
# === Banana23

SJ2021_4_CobNob= Bubble Corner Boost


  SJ2021_4_TheCoreProblem= 
  [MADELINE right normal]
  The ice walls do not change in core mode.{n}
  That is the core problem.

# === BlueXans

SJ2021_BlueXans_Why= why tho???

SJ2021_BlueXans_ActuallyNotFunny= 
[MADELINE left panic]
Can we pretend that airplanes in the night sky are like shootin' stars?
[THEO left wtf]
I could really use a wish right now, wish right now, wish right now

# === Cabob

SJ2021_Cabob_DreamJump=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Dream jumping before the next dash into a dream block really boosts speed! 
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamJump2=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Dreem jumping before the next dash into a dreem block reelly boosts spead! 
This might be useful if {5} I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamDash=
[COMPUTER]
{# 65e354}
Cablog Entry #-6
Due to the large quantity of momentum I have received from these blocks of movement inducing jelly I have determined it 
is beneficial for me to dash as soon as possible after exiting these previously mentioned blocks when attempting to maximize my velocity! 
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamDash2=
[COMPUTER]
{# 65e354}
Cablog Entry #-6
Due to the large quantity of momentum I have received from these blocks of movement inducing jelly I have determined it
{~}it{/~}
{~}it{/~}
{~}it{/~}
is beneficial {1} beneficial {1} for me to dash as soon as possible after exiting these previously mentioned blocks when attempting to maximize my velocity! 
This might be useful {1} useful.
{#}

SJ2021_Cabob_Badinga=
[COMPUTER]
{# 65e354}
Cablog Entry #3.15
Wow this room only took me 5 seconds to beat, where did the rest go?
I must further investigate to find the missing pieces.
Badinga.{60} {n} Badinga.
{#}

SJ2021_Cabob_DreamJumpe=
[COMPUTER]
{# 65e354}
Cablog Entry #e
Dream jumping before the next dash into a dream block really boosts speed! {big}Wait{/big} I've written this before, haven't I?
Ah whatever.
Here, let me tell you some jokes since you're already listening.
I'll even use my madeline voice.
[Madeline Left normal]
Did you hear about the circus fire? 
It was in tents.
...
Wanna hear a joke about paper? 
Never mind—it’s tearable.
...
Why did the scarecrow win an award? 
Because he was outstanding in his field.
...
Did you hear about the guy who invented the knock-knock joke? 
He won the ‘no-bell’ prize.
...
Why can’t you hear a psychiatrist using the bathroom? 
Because the ‘P’ is silent.
...
I like telling Dad jokes. 
Sometimes he laughs!
...
Laugh.
{#}

SJ2021_Cabob_DreamJumpe2=
[COMPUTER]
{# 65e354}
Cablog Entry #e
At first, i jumped and dashed and grabbed the wall, then didnt see where i could go so i go
"ahhh, i should do extended".
I do an extended jump and try to grab the other side of the wall but i slip!!
There's ice there.
Then i go maybe it can be done with wall-bounce ? corner boost?
i have no idea and couldn't get past here so this is the end for me.
{#}

SJ2021_Cabob_Jumppp=
[COMPUTER]
{# 65e354}
Cablog Entry #6
I used to use dream hypers like you, then I took an arrow in the knee.
I think I'll just stick to dream jumps to avoid excessive speed loss.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_Jumppp2=
[COMPUTER]
{# 65e354}
Cablog Entry #6
Skyrim reference.
Dream hypers do not conserve speed.
This information is useful.
{#}

SJ2021_Cabob_Escape=
[MADELINE left peaceful]
{big}{!}Ape Escape!{/!}{/big}

SJ2021_Cabob_RevDream=
[COMPUTER]
{# 65e354}
Cablog Entry #25
Redacted
{~}.{/~}
{~}.{/~}
{~}.{/~}
{~}.{/~}
{~}.{/~}
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_ShroomRefill=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Looks like these refills multiply the speed of my next dash...
They work well with these strange dreamy blocks and my signature wavedash technique!
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_ShroomRefill2=
[COMPUTER]
{# 65e354}
Cablog Entry #2
Looks like these refills multiply the speed of my next dash...
They work well with these strange dreamy blocks and my signature wavedash technique!
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_ShroomRefill3=
[COMPUTER]
{# 65e354}
Cable Tree #2
Looks like these refills multiply the speed of my next dash...
Looks like these refills multiply the speed of my next dash...
Looks like these refills multiply the speed of my next dash...
They work well with these strange dreamy blocks and my signature!
Wow.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_RevDreamDirection=
[COMPUTER]
{# 65e354}
Cablog Entry?
If player moving right, need hit reverse jelly block right or diagonal right dash make zoom.
If player moving left, need hit reverse jelly block left or diagonal left dash make zoom.
Player chain reverse jelly block make funny zoom.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_RevDreamDirection2=
[COMPUTER]
{# 65e354}
Cablog Entry?
What?
You didn't understand that?
Ugh.
If the player is moving right, they need to hit the reverse dream block with a right dash or diagonal right dash to keep speed.
Same for left.
Repeat this to win.
Go win.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
Woah there I bet you're sick of dream hypers huh?
Maybe you can try out a dream super instead?
To perform a dream super, first input a dream hyper but without the hyper.
Then, input a super instead of the hyper.
Make sure you do the super when you do the dream block!
Don't do it incorrectly or else you won't be able to do it correctly.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper2=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
Woah there I bet you're sick of dream hypers huh?
Maybe you can try out a dream super instead?
To perform a dream super, first input a dream hyper but without the hyper.
Then, input a super instead of the hyper.
Make sure you do the super when you do the dream block!
Don't do it incorrectly or else you won't be able to do it correctly.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper3=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
Woah there I bet you're sick of dream hypers huh?
Maybe you can try out a dream super instead?
To perform a dream super, first input a dream hyper but without the hyper.
Then, input a super instead of the hyper.
Make sure you do the super when you do the dream block!
Don't do it incorrectly or else you won't be able to do it correctly.
This might be useful if I ever plan to get out of here and do something other than write messages in a log.
{#}

SJ2021_Cabob_DreamSuper4=
[COMPUTER]
{# 65e354}
Cablog Entry #<3
{~}Hello there{/~}, avid Cablog reader!
{#}

SJ2021_Cabob_Shrek=
[COMPUTER]
{# 65e354}
Cablog Entry #-0
You have demonstrated shrexcellent skill.
For that, you deserve a reward!
How about I sing you a song.{#}
[Madeline Left normal]
Ahem...
I know what you're thinking
I've known it since you tuned in
You're thinking...
I CAN'T FREESTYLE RAP!
Well I've had it up to here with people {n} assuming ogres can't break it down
SOMEBODY LAY DOWN A BEAT!
VERSE 1
(I got a donkey who's wonky, yo)
Fee Fee Fi Fi Fo Fo Fum, 
Shrek ain't no average ogre son!
I got a donkey who's wonky 
and I live in the swamp
If you're feeling this ogre {n} let me hear you stomp
Say Shrek, Shrek oh {n} how'd you get so green?
Shrek, Shrek yo {n} what's your favorite cuisine?
I eat frogs and bugs {n} and dung beetle pie
Sometimes I eat my snot {n} and I don't know why
Give me mud, be my bud, 
but don't be no dud
I be rocking this vest {n} 'cause I'm original stud
VERSE 2
Fee Fee Fi Fi Fo Fo Fum,
Shrek ain't no average ogre son!
Three pigs here's what {n} I build a house out of pain
And then I put Humpty {n} back together again
Oh Pinocchio's nose {n} it keeps on getting longer
But me and my donkey {n} we be getting stronger!
Tell Snow White and Red Riding Hood
Shrek's in town yo, {n} he knows what's good
If you're looking for rhymes {n} put away that map
Nothing's better than Shrek 
'cause this ogre, CAN RAP!
OUTRO
Wait, wait, wait
Don't forget to subscribe
If you do I'll give you a headbutt
That's ogre for thank you!
...
This
might
be
useful
if
I
ever
plan
to
get
out
of
here
and
do
something
other
than
write
messages
in
a
tree?

SJ2021_Cabob_Shrek2=
[Madeline Left angry]
I am NOT reading that again![]

SJ2021_Cabob_GarveyardIntro=
[granny right creepB]
Sorry, there was a {~}weird bug{/~} and we couldn't transfer your berry correctly. 
Please wait here along with the others.

SJ2021_Cabob_GarveyardDan=
[COMPUTER]
{# 65e354}
Here lies DanTKO
He couldn't read the adequate dosage for the shrooms due to being clobbered several months back... Poor thing.
My tiny brain cells mustered dia
log
{#}

SJ2021_Cabob_GarveyardSoloiini=
[COMPUTER]
{# 65e354}
Here lies Soloiini
Wow this map only took 2 months to deco where did the rest go?
At least I have the solace of having built my own graveyard!
{#}

SJ2021_Cabob_GarveyardKataiser=
[COMPUTER]
{# 65e354}
Here lies Kataiser
Died of too much bass
{#}
[granny right creepB]
It seems he couldn't think of anything funny for his gravestone.

SJ2021_Cabob_GarveyardRu=
[COMPUTER]
{# 65e354}
Ru died lmao
I wallbounce wholesomely and it is lenient
PK bloosted reverse cornercoost chained demo ultra room shouldn't have gotten removed
{#}

SJ2021_Cabob_TheoThe=
[Theo right excited]

SJ2021_Cabob_wowepicsecret=
Wow you are so epic you found this epic secret omg {!}epic!!!{/!} You are epic because you found this secret which is pretty darn {big}epic{/big} if I do say so myself did I mention you are very epic?

# === CaptainCarpensir

SJ2021_aiden_dialog_oshiro=
[Oshiro right normal] Why the actual fuck did you bring the canon ball back?
[Madeline left normal] I'm just built different
[Oshiro right normal] but why did you bring it back
[Madeline left normal] aura

# === citrea

SJ2021_citrea_return_tt=
  Return?

JS2025_LordCitrea_intro= 
  [MADELINE left normal]
  :)

JS2025_LordCitrea_end= 
  {trigger 1 Badeline Appears}
  [BADELINE left upset]
  You sure were out for a while.
  [BADELINE left worried]
  You okay?
  [MADELINE right normal]
  eepy time
  {trigger 0 Badeline turns}
  [BADELINE left normal]
  what?
  {trigger 1 Badeline Vanishes}
  
# === Coup Critik
SJ2021_textforfools=
You're not getting back there.

SJ2021CoupCritikNest1=
You found a nest ! (1/8)

SJ2021CoupCritikNest2=
You found a nest ! (2/8)

SJ2021CoupCritikNest3=
You found a nest ! (3/8)

SJ2021CoupCritikNest4=
You found a nest ! (4/8)

SJ2021CoupCritikNest5=
You found a nest ! (5/8)

SJ2021CoupCritikNest6=
You found a nest ! (6/8)

SJ2021CoupCritikNest7=
You found a nest ! (7/8)

SJ2021CoupCritikNest8=
You found the last nest ! A hidden secret that doesn't unlock anything ! Yay !
Did you find the others ?

# === DanTKO

# ***PARALLAX DIALOG***
   
   BLUE_FLOWERS_TIP=
                                  Reminder:{n}Drone Indicators are your friends. Pay attention to them.

# ***KHU'TARA FUNNY DIALOG***

   HELLO_GAMER=
                        {anchor bottom}
                         Hello gamer!
                         Welcome to Apeture Mountain! (funny mispelling)
                         A map concept for Spring Collab 2020 that never came to fruition.
                         And became the precursor for both Portal Reef of WC2021 and Garden of Khu'tara (the map you're playing right now).
                         Enjoy this funny easter egg! (ya little baby boy :])

   CABLOG_MOMENT=
                             {anchor top}
                             {>> 0.8} There's some sort of black, rotten box residing inside the old, decrepit...{0.55} plane?{>>}
                             {>> 0.5}You dust away the moss, pull out a pair of earphones, {>>} {0.5}{>> 0.5}and tune into {>>}{0.6}{>> 0.5}one single recording left behind.{>>}
                             {1.0}Cablog entry #80085:
                             {~}{# 999999}E-Bay {0.4}MK.2 {0.2}has crash landed,{0.4} but that was expected.{#}{/~}
                             {~}{# 999999}What surprises me,{0.3} however,{0.3} is that this land I find myself in looks to be crafted by an artist.{#}{/~}
                             {~}{# 999999}There's no way anything about this place is natural.{#}{/~}
                             {~}{# 999999}...{#}{/~}
                             {~}{# 999999}I found a logbook detailing the life of a crazed individual who allegedly modeled this place based on a few of their {~}"quick sketches."{#}{/~}
                             {~}{# 999999}Have they lost accurate perception of time?{#}{/~}
                             {~}{# 999999}...{#}{/~}
                             {~}{# 999999}They also mentioned that they were blessed with such grand visions after consuming some mushrooms they found far in the south.{#}{/~}
                             {~}{# 999999}Surely this person was mad,{0.4} but I can't deny their genius.{#}{/~}
                             {~}{# 999999}Maybe{0.3} I'll head south as well.{#}{/~}
                             {~}{# 999999}This might be useful if I ever plan to get out of here and do something other than write messages in a log.{#}{/~}
                             **RECORDING TERMINATED**

   CABLOG_MOMENT_2=
                             {anchor top}
                             You gaze upon the shattered interior of the plane's once pristine chassis.
                             There {0.4}you noticed an engraving,{0.4} marking a spot on the far bottom-right side of a planetary silhouette.
                             This means nothing to you.

# ***TUTORIALS***

   APE_EXIT= EXIT
   TUTORIAL_ZIPP= ZIP LAUNCH
   TUTORIAL_BLUEFLOWERS= RELEASE

# === Dav

SJ_DAV_HEART_WARNING=
Behind you lies the {# a705fe}heart{#}.
If you proceed past this section, {!}there is no turning back.{/!}

SJ_DAV_SECRET_00=
  [MADELINE right surprised]
  What the...?

SJ_DAV_SECRET_01=
  [LUGIA left normal]
  Hmm?

SJ_DAV_SECRET_02=
  [LUGIA left normal flip]
  Oh, greetings.

  [MADELINE right distracted]
  Um, hi.

  [MADELINE right sad]
  Who...{0.3} are you?

  [LUGIA left normal flip]
  I’m {# 91E7DB}Akershi{#}, descendant of Aurion, the Lugia.

  [LUGIA left normal flip]
  And you must be...?

  [MADELINE right distracted]
  Oh, I’m {+MADELINE}.

  [LUGIA left normal flip]
  How did you end up in such a cursed place?

  [MADELINE right sad]
  I was looking for Hearts...{0.3} and I kinda got lost.

  [LUGIA left worried flip]
  You got lost in the {# C680DD}World Abyss{#}?

  [MADELINE right upset]
  Look, I never said I was good at navigation.

  [MADELINE right distracted]
  Anyway...

  [MADELINE right sad]
  What are {~}you{/~} doing here? What’s with all this debris?

  [LUGIA left worried flip]
  It's quite a long story. [LUGIA left normal flip]You see, there’s a place hidden in the Seas of Time, where time is governed from.
  
  [LUGIA left normal flip]
  Temporal Tower. 

  [MADELINE right normal]
  Oh, I think I’ve been there before.

  [LUGIA left normal flip]
  You have?

  [LUGIA left normal flip]
  Then you must know the state the Tower was in right before it almost collapsed.

  [MADELINE right distracted]
  I didn’t really know it was collapsing,[MADELINE right sad] but it was definitely looking rough.

  [LUGIA left normal flip]
  Most likely after your visit, it went through more movement, as {# 005CFF}Dialga{#} almost lost control.

  [LUGIA left normal flip]
  As it crumbled, it released debris all around it, and nearly sent all you know into being forever frozen in time.

  [LUGIA left normal flip]
  Thankfully, it was stopped by adventurers unknown to me. The Tower survived. 

  [LUGIA left normal flip]
  However, some remnants left the gap in Time where the Hidden Land is and ended up in random places, most of them here in the World Abyss.

  [LUGIA left normal flip]
  {# 005CFF}Dialga{#} tasked me with recovering as much - all, if possible - of this loose debris...

  [LUGIA left normal flip]
  So they can rebuild it to keep Time flowing steadily and avoid further problems with {# B947CA}Giratina{#}.

  [LUGIA left worried flip]
  {# 91CCE7}Dav{#} would have done it... but he wasn’t available.

SJ_DAV_SECRET_03=
  [LUGIA left normal flip]
  This is all I’ve collected so far.

SJ_DAV_SECRET_04=
  [MADELINE right normal]
  Wow.

SJ_DAV_SECRET_05=
  [LUGIA left worried flip]
  Well, there’s still plenty of it scattered all over the place. It’s going to take forever to finish.

  [LUGIA left normal flip]
  I was planning my course of action when you walked up to me.

  [LUGIA left normal flip]
  Thankfully, this place isn’t affected by time almost at all.

  [MADELINE right sad]
  How long have you even been here?

  [LUGIA left sad flip]
  I’ve lost count. Too long. Maybe a year or two, if not more.

  [LUGIA left normal flip]
  This place is messed up. Time and Space are almost null.

  [LUGIA left normal flip]
  It’s almost a maze.

  [LUGIA left sad flip]
  It used to be beautiful... but...

  [LUGIA left sad flip]
  ...

  [MADELINE right distracted]
  Well,{0.3}[MADELINE right sad] I’ve definitely seen quite a few of these floating around before getting here.

  [MADELINE right sad]
  Once I find a way out of this place,[MADELINE right normal] I can come back and help you with the ones I saw.

  [LUGIA left happy flip]
  That would be wonderful![LUGIA left normal flip] I would finally be able to leave this place.

  [LUGIA left worried flip]
  I wish I could help you navigate this void or give you a token of appreciation, but I’m having that challenge myself.

  [MADELINE right normal]
  I understand.

  [LUGIA left normal flip]
  I will tell you this, however.

  [LUGIA left normal flip]
  On such a place of despair and loneliness, don’t be tempted by things that appear good at first glance.

  [LUGIA left normal flip]
  Just because it’s within reach doesn’t mean it has to be reached at that moment.

  [LUGIA left worried flip]
  The Creation Trio has a thing for this mentality.

  [MADELINE right normal]
  Thank you, {# 91E7DB}Akershi{#}. I hope you can find all you need here.

  [LUGIA left normal flip]
  I hope you...[LUGIA left worried flip] find your Hearts, I suppose.

  [LUGIA left happy flip]
  Good luck!

  [MADELINE right normal]
  You too.
  
# === DeathKontrol

SJ2021_DeathKontrol_00_start= 
  [MADELINE left sad]
  awe jeez we back in it for the remix

SJ2021_DeathKontrol_01_mid= 
  [OSHIRO left nervous]
  ill get u this time...

SJ2021_DeathKontrol_97_tv=
  [MADELINE left upset]
  no more tv.... its bad for u

SJ2021_DeathKontrol_98_cold=
  [MADELINE left sad]
  its cold in here...

SJ2021_DeathKontrol_99_end= 
  [MADELINE right upset]
  but why are there berrys in a b side?

  [OSHIRO left sidesuspicious]
  cuz its {~}cycle madness{/~}

  [MADELINE right deadpan]
  ...

# === Dooshii

SJ2021_DOOSHII_Frostmap_Jan_27=
  Week 1 of the project has concluded with no major issues, despite the obstacles to traversal. I wrote my thesis on these oddities, but to study one in person... I shiver at the thought.{n}But that may be due to the temperature. The other researchers were stunned at the sight of snowflakes in summer, although this is not unusual behavior for the subject. Personally, the cold suits me better.{n}We should be able to locate the source within a month, if all goes according to plan.

SJ2021_DOOSHII_Frostmap_Feb_4=
  We just came back from another expedition. This cave seems to be getting colder and colder by the minute.{n}The growth of the vines and the crystals is relentless, especially further into the cave. Interestingly, they don’t seem to be growing on our equipment, even if they've started taking over the outposts. The rate of expansion is faster than our models predict, but nothing we can't handle.{n}Some people have requested to pull back. But with what stands to be gained from this project? I won't allow it. 

SJ2021_DOOSHII_Frostmap_Feb_9=
  Half of the outposts have been abandoned. The crystal growth increased exponentially, completely taking over most of the outposts close to the source.{n}Conditions are getting more and more dangerous, and some people are asking to leave entirely. I won't let them - not when we're so close to it.{n}I have a theory of why the crystals are growing, but I don't like it.{n}I've instructed teams to disassemble their equipment before abandoning the outposts. The problem is they're built to last for decades, so I doubt they'll have time to deactivate even half of them.{n}Every moment we waste means the journey back will be even more treacherous.
  
SJ2021_DOOSHII_Frostmap_Feb_14=
  There was a collapse further in, and I heard a whole outpost was taken out in one blow. The rumblings have been getting more and more frequent, and nobody knows what’s going on. It’s as if the cave itself is trying to keep us out.{n}Our numbers have been cut in half since this started. Most of them left within the past few days following the incident.{n}Despite these issues, we have received more information on what may be happening.{n}We believe the source converts the heat surrounding it into its crystals, which is why they appear to grow so quickly.{n}{n}An energy to mass converter.{n}{n}If we can get to it, maybe we can find a way to reverse the process.
  
SJ2021_DOOSHII_Frostmap_Feb_16=
  This will likely be my final report. Too much has happened in the last two days.{n}My team was the last one remaining, stubbornly holding out hope that we could turn things around. I should have given the order to turn back, but we were so close...{n}Yesterday, the outpost we were in collapsed from the weight of the crystals. They didn't make it out in time.{n}It's so cold now, without everyone.{n}I was a fool. The source could never have been contained or harnessed, and now that we've fed it, it's growing out of control.{n}If you're reading this, our findings indicate that this source lies at the bottom of this ravine. Please, if you are able, find a way to stop it.{n}As for me, I won't last much longer in these conditions. Serves me right, I suppose.{n}My project.{n}My life's work.{n}All finished.{n}And only fragments remain. 
  
SJ2021_DOOSHII_Frostmap_Feb_17=
  It called to me and I answered. Somehow, with the last bit of energy in my legs, I made my way here. And I can see now how wrong I was. It was never just thermodynamics. 
  Tiny white lights, flickering on its surface. Calling my name. Asking how I could let them die. 
  Inviting me to join them.
  I can't leave. Not with them still in there.
  I can't destroy the heart, at least until I find a way to let them out.
  But every moment I spend here, the voices grow louder. And I feel colder.
  It would be so warm inside.

SJ2021_DOOSHII_Frostmap_CelesteHistory101=
  Higher beings, these words are for you alone.
  My brethren and my children wish to see you.
  Visit the {#CB83D1}Enchanted Canyon{#}. They await your arrival.
  They are wiser than I.

SJ2021_DOOSHII_Frostmap_NotUnlikeUs=
  Higher beings, these words are for you alone.
  The world you have traversed is dangerous.
  The worlds you may travel to more so.
  If you have ventured through my home already, I believe you can do many great things.
  Stay safe out there, {+MADELINE}.

SJ2021_DOOSHII_Frostmap_Weewooweewoo=
  [GRANNY left mock]
  The birds let me free.

# === Ecl1psed
SJ2021_Ecl1psed_see_theo=
  [MADELINE left surprised]
  {+THEO}?!
  [MADELINE left surprised]
  What are you doing all the way out here???
  
  [THEO right excited]
  Oh hello {+MADELINE}! Nice to see you out in the middle of nowhere!
  
  [MADELINE left upset]
    Ah. I think I know what's going to happen now.
  Let me guess, you're gonna ask me{n}to carry you, right?
  
  [THEO right thinking]
  Boy, do you ever know me.
SJ2021_Ecl1psed_see_theo_2=
  [MADELINE left surprised]
  {+THEO}?!
  [MADELINE left sad]
  How did you get stuck in that... thing?{n}You were just fine when we met earlier!
  
  [THEO right normal]
  I thought I'd show up{n}to give you some moral support!
  [THEO right excited]
  I know you like challenges!
  
  [MADELINE left upset]
  Boy, do you ever know me.
SJ2021_Ecl1psed_puzzle_intro=
  [THEO_MIRROR right worried]
  {+MADELINE}?
  
  [MADELINE left normal]
  {+THEO}?? Is that you?

  [THEO_MIRROR right normal]
  Indeed, it is me, {+THEO}, the one and only!

  [MADELINE left sad]
  Where {~}ARE{/~} you?

  [THEO_MIRROR right normal]
  To be honest, I'm not really sure where I am.
  I made a campfire.{n}I think I'm on some sort of floating island.
  [THEO_MIRROR right excited]
  But hey. The view is {~}GORGEOUS{/~}.{n}You gotta get over here!
  
  [MADELINE left sad]
  Uhh, I'm doing my best, but it's not easy...
  [THEO_MIRROR right normal]
    Plus, I found a strawberry on my way here.{n}
    I left it for you! I know you like those!
    
  [MADELINE left normal]
  Oh? Now {!}THAT's{/!} motivation.
    How do I get to you?

  [THEO_MIRROR right worried]
  Well, uhh, there {~}might{/~} be some {n} puzzles you'll have to solve.

  [MADELINE left surprised]
  What????

  [MADELINE left angry]
  {!}This isn't a puzzle map!!!{/!}

  [THEO_MIRROR right worried]
  Hey, wait, don't take this out on me!

  [MADELINE left determinedclosed]
  Ok, ok.
  [MADELINE left sad]
  I can do the puzzles.
  [MADELINE left determined]
    I got this.

  [THEO_MIRROR right excited]
  That's the spirit!

  [MADELINE left sad]
  ... Wait a minute.
    How did YOU get ... wherever you are? {n}
    Did you do the puzzles too?

  [THEO_MIRROR right excited flip]
  Whoops, I gotta go! I just found something interesting!
    Catch you later!
    
  [MADELINE left upset]
  ...
SJ2021_Ecl1psed_hint=
  [MADELINE left sadder]
  This is really hard...

  [THEO_MIRROR right excited]
  Hey, cheer up! You'll never believe what I found!
  [THEO_MIRROR right normal]
    It's some {~}secret mapping documents{/~}{n}pertaining to this room!

  [MADELINE left normal]
  Oh? What do they say?

  [THEO_MIRROR right thinking]
  It says...

  [THEO_MIRROR right wtf]
  "This room contains many gaps that are just {~}barely{/~} wide enough to fit through."
    "You'll need to use the move blocks to create setups for them."

  [THEO_MIRROR right normal]
  "For the gap on the bottom center, you'll need to grab {n}
    the {~}left{/~} side of a certain non-steerable block."
    "However, the block that IS steerable also needs to be used to create the setup."
  
  [MADELINE left sad]
  Ummmm... ok? Does it just say what the solution is? {n}
    I'm sure that would be more useful.

  [THEO_MIRROR right worried]
  Nope.
  [THEO_MIRROR right excited]
    Hey, I'm sure you'll be able to figure it out!

  [MADELINE left sad]
  I guess...
SJ2021_Ecl1psed_hint_2=
  [THEO_MIRROR right excited]
    Oh, wait. I found another document!
    
  [MADELINE left normal]
  Awesome!
    
  [THEO_MIRROR right excited]
    This one says...
    [THEO_MIRROR right normal]
  "The player must make use of the block with trigger spikes many times... {n}
    more times than one would think possible.
  In fact, the player must use the right side of the block {n}
    even after the trigger spikes are triggered."

  [MADELINE left upset]
  How am I supposed to do that?
  [THEO_MIRROR right wtf]
  "to do this, the player must employ a forbidden technique, one that we do not speak the name of."

  [MADELINE left upset]
  Brilliant. Why is that so cryptic?

  [THEO_MIRROR right wtf]
    Beats me. I didn't write this.
  [THEO_MIRROR right thinking]
    There's not a whole lot of tech that's possible{n}
    for a block with spikes on every side.
  [THEO_MIRROR right excited]
  Look. I believe in you. You got this!
SJ2021_Ecl1psed_cheese=
    [MADELINE_MIRROR right sad upsidedown]
    {+MADELINE}.
    You cheesed the room.
    
    [MADELINE left surprised]
    Wait! WHO are you?? What???
    
    [MADELINE_MIRROR right sad upsidedown]
    Regardless, you have reached the strawberry.
    However, this next challenge is not cheesable.
    Good luck, {+MADELINE}.
SJ2021_Ecl1psed_why1=
  [MADELINE left deadpan]
  Congratulations. There is no reward. You did this all for nothing.
  [THEO_MIRROR right normal upsidedown]
    You played yourself.
SJ2021_Ecl1psed_why2=
  [MADELINE left sad]
  When the comf is lenient...
SJ2021_Ecl1psed_why3=
  [MADELINE left normal]
  Comf!
  [THEO right wtf]
  Hey! This is MY comf!
  [MADELINE left normal]
  It's my comf now!
SJ2021_Ecl1psed_theo_berry_3=
  [THEO right excited]
  {+MADELINE}?! You found me!
  
  [MADELINE left normal]
  {+THEO}!!

  [MADELINE left normal]
  You have no idea how relieved I am to have found you!

  [THEO right excited]
  Isn't the view gorgeous?
  
  [MADELINE left normal]
  It sure is! It's incredible!
  
  [MADELINE left sad]
  {0.8}I feel kinda warm for some reason...

  [THEO right worried]
  Uhhhhh...

  [THEO right worried]
  I might not be a thermodynamics expert, but I {~}think{/~} that's because you're standing in the fire.

  [MADELINE left surprised pop]
  AAAHHHH!!
  
# === Emik

SJ2021_emik_madeline_1=
[MADELINE left distracted]
I don't think this was the right way at all...
Now that I think about it{0.1}.{0.1}.{0.1}. [MADELINE left normal] I think I'm actually happy to have discovered this room.
[MADELINE left normal]
To think that I came up with such a creative solution in order to get here, it feels like I solved something difficult like {~}The Octadecayotton{/~}.
[MADELINE left sad]
Even if there isn't anything here in this room.

# === Expert Heartside

SJ2021_EXHS_E00=
	{anchor top}[MADELINE left distracted]
	Hold on, there's a note wedged into this machine.
	[MADELINE left normal]
	....
	Oh, it's a list of every English word beginning with S.
	....
	[MADELINE left sad]
	....
	....
	[MADELINE left sadder]
	....
	....
	[MADELINE left sad]
	Nah, I'm good.

SJ2021_EXHS_D03=
shh!
pepperoni
secret

SJ2021_EXHS_F07=
	it's fine
	i've been through this before
	just go limp and enjoy the ride!

# === Ezel

sj2021_ezel_secret=
[MADELINE left normal]
This map's concept was inspired by {# FFFF66}EAT GIRL{#}, a small indie game created by tesselode!

[MADELINE left normal]
The chaser concept is based off of {# 66FFFF}Greg{#}!

[MADELINE left normal]
By the way, shoutouts to {# 66FF66}Archiethon{#}!

# === fishtank

SJ2021_fishtank_gondola=
[MADELINE left distracted]
The gondola seems to be out of order...

SJ2021_fishtank_reception=
[OSHIRO right worried]
Welcome to {~}{# ff3e92}Hotel 74{#}{/~}...
[MADELINE left distracted]
Why is there ice everywhere?
[OSHIRO right nervous]
My deepest apologies.
[OSHIRO right serious]
You see, severe climate change has caused some parts of the hotel to freeze over.
[OSHIRO right worried]
The damage was so bad, in fact, that we decided to close the hotel for good.
[OSHIRO right serious]
Our official {# FFFF4C}InstaPix{#} account sent the notice two months ago.
[MADELINE left sad]
I don't use any social media except {# 2CBA00}WeTalk{#}.
[OSHIRO right worried]
Wow, I've never heard of that.
[OSHIRO right nervous]
Um, may I ask how you got here?
[MADELINE left normal]
The gondola wasn't working, so I climbed up to the hotel myself.
[OSHIRO right sideworried]
{+thought}This girl is insane.{+endthought}
[OSHIRO right sidehappy]
{+thought}Maybe I can escape this place with her help!{+endthought}
[OSHIRO right nervous]
Ice seems to have sealed the entrance. I'm afraid we're trapped.
[MADELINE left sad]
There's no one around to save us?
[OSHIRO right worried]
The other staff members already left for a farewell hike up the mountain.
[OSHIRO right nervous]
I was only staying here to make sure that everything was in order.
[OSHIRO right worried]
I never imagined the blizzard would come so quickly.
[MADELINE left sad]
So what can we do?
[OSHIRO right worried]
Perhaps we could get out through the ventilation ducts.
[OSHIRO right nervous]
Could you go check if the ducts are clear of ice? I'll follow you.
[MADELINE left normal]
Let's go!

SJ2021_fishtank_nakaniwa=
[OSHIRO right normal]
Thanks to your help, we've safely made it to the courtyard!
[MADELINE left normal]
Ah, don't mention it! We're in this together.
[OSHIRO right worried]
That's the spirit!
[OSHIRO right serious]
The path ahead is frozen solid, though.
[MADELINE left sad]
Are there any other routes we could take?
[OSHIRO right nervous]
Well, we could always try the sewers...
[OSHIRO right serious]
I don't know their exact location, though.
[MADELINE left normal]
In that case, we should look for a watchtower.
[MADELINE left sad]
The sewer entrance won't be able to hide from its scrutiny.
[OSHIRO right normal]
Good idea! There's one right above us on the observation platform.

SJ2021_fishtank_elevate=
[MADELINE left distracted]
The elevator has fallen here...

SJ2021_fishtank_sewers=
[OSHIRO right normal]
Ahead of us lie the sewers.
[OSHIRO right worried]
Although it's dark inside, there are plenty of torches, so visibility shouldn't be a problem.
[MADELINE left normal]
That's good to hear.
[OSHIRO right worried]
That said, footing may be scarce, so we'll need to move carefully and follow the {~}{# 639BFF}blue torches{#}{/~}.
[MADELINE left peaceful]
Okay, I'm used to that.
[OSHIRO right normal]
As always, you go first.
[OSHIRO right nervous]
I'll follow you... Haa...
[MADELINE left sad]
If you feel like taking a break, just tell me, okay?
[MADELINE left distracted]
I wouldn't mind carrying you for a bit.
[OSHIRO right normal]
Thank you so much...

SJ2021_fishtank_passenger=
[OSHIRO right worried]
We're reaching the end of the sewers now. Above us is the exit to the surface.
[OSHIRO right nervous]
However, I'm afraid the last part of this journey will also be the most treacherous.
[OSHIRO right serious]
We'll have to perform dangerous maneuvers with the feather, followed by precise climbing...
[MADELINE left normal]
Don't scare yourself before you've even tried it!
[MADELINE left distracted]
Besides, you're no ordinary hotel manager, are you?
[OSHIRO right worried]
How did you know?
[MADELINE left sad]
You're quick to react. Every move of yours is calculated. You also have considerable stamina.
[OSHIRO right worried]
Well, I too was a mountain climber in my youth. I suppose I wasn't too bad at it...
[MADELINE left normal]
See? You're doing great. There's nothing to worry about. Just breathe.
[MADELINE left together]
We can do this together.

SJ2021_fishtank_ending=
[MADELINE left normal]
We did it!
[OSHIRO right worried]
That was a close call!
[MADELINE left normal]
Yeah, but we succeeded because we believed in each other.
[OSHIRO right serious]
I'd probably be dead if it wasn't for you...
[OSHIRO right drama]
You know, before you got here, I was wondering if I would become a ghost after I died.
[OSHIRO right worried]
A ghost that would cling to the past, filled with bitter regrets...
[MADELINE left peaceful]
Don't be silly.
[MADELINE left distracted]
We made it out alive, which is what matters.
[MADELINE left normal]
Now then, shall we go catch up with the other staff members?
[OSHIRO right worried]
That would be great!
[OSHIRO right normal]
I can't wait to see Charlotte and tell her about our adventure.
[OSHIRO right worried]
But before we set out, I want to show you something. 
[MADELINE left sad]
What is it?
[OSHIRO right worried]
You see, this mountain has mysterious powers that are beyond our understanding.
[OSHIRO right normal]
Ahead of us lies the {~}"dash refill"{/~}.
[OSHIRO right worried]
It's said that those capable of controlling its power can pierce the {~}"crystal heart"{/~} in the sky.
[OSHIRO right normal]
Many come to the mountain just to attempt such a feat, but none have succeeded.
[OSHIRO right worried]
Maybe you'll be the one?
[MADELINE left normal]
Thanks! I'll give it a try.

# === Flagpole1up

SJ2021_Flagpole1up_PipeJump= While exiting pipe

SJ2021_Flagpole1up_Neat=
[MADELINE left normal]
Huh... Neat.

# === Flamecrafter113

SJ2021_Flamecrafter113_TutorialText_BouncyReboundA=
[MADELINE left distracted]
What am I supposed to do here?
[MADELINE left sad]
No magic crystals or objects...
[MADELINE left distracted]
There's no spring to {# FFFFE7}bounce{#} me, either.
[MADELINE left sad]
Whatever it is, it must be something new.

SJ2021_Flamecrafter113_TutorialText_BouncyDreamSuper=
[MADELINE left upset]
Well this is just {# FFFFED}super{#}.
There's no way a {~}dream hyper{/~} works there.
[MADELINE left sad]
There has to be a way to do this.
[MADELINE left distracted]
But what would work instead?

SJ2021_Flamecrafter113_OvergrownLinn_AlcoveEdge=
[MADELINE right normal]
The sky is so bright tonight!
I chose a good time to come here.
[MADELINE right distracted]
I just wish I wasn't here to find a{n}crystal heart and some strawberries...

SJ2021_Flamecrafter113_OvergrownLinn_ReturningPath=
[MADELINE left distracted]
I hope I can still find this trip enjoyable...

SJ2021_Flamecrafter113_OvergrownLinn_AStart=
[MADELINE left upset]
I can't believe someone stained my {# 75fa69}jumper{#} in blueberry jelly.

SJ2021_Flamecrafter113_OvergrownLinn_A03a=
[MADELINE left distracted]
This moss doesn't feel cozy...

SJ2021_Flamecrafter113_OvergrownLinn_A03b=
{anchor bottom}
[MADELINE left distracted]
I thought a watchtower would be here...
[MADELINE left sad]
I guess I don't need it.

SJ2021_Flamecrafter113_OvergrownLinn_A04_A=
[MADELINE left sad]
This certainly isn't comfy.

SJ2021_Flamecrafter113_OvergrownLinn_A04_B=
[MADELINE left normal]
What a peaceful little spot!

SJ2021_Flamecrafter113_OvergrownLinn_A04_C=
[MADELINE left distracted]
What did I expect to find here?

SJ2021_Flamecrafter113_OvergrownLinn_A04a=
[MADELINE right distracted]
This alcove has so many of these small spaces...

SJ2021_Flamecrafter113_OvergrownLinn_A05a=
[MADELINE left upset]
Why did I try to get here?

SJ2021_Flamecrafter113_OvergrownLinn_A06=
[MADELINE right sad]
A bonfire?
[MADELINE right distracted]
I wonder who left it behind...
[MADELINE right sad]
...
[MADELINE right distracted]
This feels like something I shouldn't worry about.

SJ2021_Flamecrafter113_OvergrownLinn_Secretstart=
[MADELINE left distracted]
A sign? Up here?
[MADELINE left sad]
"Attention: The metallic object known as the Intro Car{n}has been moved elsewhere due to collab guidelines."
[MADELINE left upset]
Great, so my car is still missing.
[MADELINE left sad]
"These guidelines state a soft ban on the entity itself.{n}You may spot quotes of this in other maps."
[MADELINE left distracted]
I wonder how much that guideline backfired...

SJ2021_Flamecrafter113_OvergrownLinn_Secretend=
[MADELINE left sad]
A sign...
[MADELINE left distracted]
Looks like most of the text has been washed away.
[MADELINE left sad]
I can barely make out one line...
"Corners and speed powerfully augment the downwards direction."
[MADELINE left distracted]
I wonder if something like that has uses here...

SJ2021_Flamecrafter113_OvergrownLinn_StopSecret=
[MADELINE left distracted]
I don't think I can go any further...

SJ2021_Flamecrafter113_OvergrownLinn_FinalSecret=
[MADELINE left sad]
There's nothing up here.
[BADELINE right scoff]
How surprising.
[BADELINE right normal]
Did you finally satisfy your explorative nature?
[MADELINE left distracted]
...
Kinda?
[MADELINE left sad]
I mean, something about this just feels... odd.
[BADELINE right scoff]
You {~}really{/~} think there's more to this alcove?
[BADELINE right normal]
{+MADELINE}, be realistic here.
Not only are these maps decently limited...
[BADELINE right scoff]
But the movement gets far too complex for a small map using an underused helper with crazy bounces that some people may call {~}weird bugs{/~}.
[MADELINE left upset]
{0.625}Excuse me?

SJ2021_Flamecrafter113_Heartside_Secret=
{anchor bottom}
[MADELINE left upset]
I bounced up here for this?
Only for a blank sign?
[MADELINE left angry]
{*}A blank sign on a heartside?!{/*}
[BADELINE right scoff]
You expected something more?
You even said the reason yourself.
[BADELINE right upset]
It's a heartside.
[MADELINE left sadder]
But not even any funny dialogue at least?

# === fonda1515

SJ2021_fonda1515_watchtower_1=
  When using these watchtowers,{0.15} you're able to remotely activate switch gates in the room.
  If you press your {# 82ff8a}{~}climb button,{/~}{#}{0.15} a switch gate will activate while you're looking through the watchtower.
  If you leave this area and come back,{0.15} all switch gates you activated will be back in their original positions.
  Note:{0.15} Switch gates will be activated chronologically based on when they would actually be activated in the room.

SJ2021_fonda1515_bird_1=commendable scenery

SJ2021_fonda1515_omg_1=omg

# === Frozenflygone & BeanJammin

SJ2021_frozenflygone_labconsole= {#000000}{>>10000}---------------{>>}{#}{#FF0000}WARNING! {#} {n} Passing completely through white particle grating {n}may remove dash!

[MADELINE left upset]
Now you tell me.

JS2021_frozenflygone_hubconsole_A=
[]
it seems to be out of battery

SJ2021_frozenflygone_hubconsole_B= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We don't have anything funny to say at this time. Please come back later.

SJ2021_frozenflygone_hubconsole_C= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We still don't have anything funny to say at this time. Please come back later.

[Madeline right upset]

SJ2021_frozenflygone_hubconsole_D= {anchor bottom}This is a test of the hub console system.
{anchor bottom}We still don't have anything funny to say at this time. Please come back later.

SJ2021_frozenflygone_hubconsole_E= {anchor bottom}Hub console test complete.
Loading joke {0.5}. {0.5}. {0.5}. {0.5}
Joke Progress:{0.5} 1{0.25}0{0.25}%{0.5} Complete {0.5}. {0.5}. {0.5}.{0.5}
Joke Progress:{0.5} 3{0.25}0{0.25}%{0.5} Complete {0.5}. {0.55}. {0.6}.{0.6}
Joke Progress:{0.5} 3{0.25}8{0.25}%{0.5} Complete {0.6}. {0.65}. {0.7}.{0.7}
Joke Progress:{0.5} 6{0.25}9{0.25}%{0.5} Complete {0.6}. {0.65}. {0.7}.{0.75}
Joke Progress:{0.5} 9{0.25}5{0.25}%{0.5} Complete {0.7}. {0.75}. {0.8}.{0.85}
{1.25}Battery Low. {0.5}Powering down device.
[Madeline right deadpan]

SJ2021_frozenflygone_heartsideconsole= {anchor bottom}{0.5}AREA SCAN COMPLETE: {1} {n} Inadequate levels of comfort.

{anchor bottom}[MADELINE left upset]
I agree.

SJ2021_frozenflygone_SS2console= Welcome to the {#}{#66f9f8}Victor VI Space Station{#}!

Our gravity stabilizers are currently experiencing technical difficulties. We apologize for the inconvenience.

SJ2021_frozenflygone_WZconsole= {anchor bottom} For your safety, please keep your hands, arms, feet, and legs inside the black hole at all times.

 {anchor bottom}
[MADELINE left surprised]
{*}I'll do my best.{/*}

#ROOM NAMES

SJ2021_frozenflygone_lvlend= Level Complete!

# === Goldian

SJ2021_Goldian_BIRB_DIALOGUE=
[Madeline left distracted]
Hey, uh, do you work here? Any idea how I can get off this thing?
[BIRB right normal]
Of course ma'am! There should be a helicopter just a bit farther out.
[Madeline left sad]
Thanks.

SJ2021_Goldian_BIRB_DIALOGUE_2=
[Madeline left normal]
Hey uh, by the way, I found this fish down there, want it?
[BIRB right normal]
...
[Madeline left normal]
...
[BIRB right normalB]
...{0.5}Yes please.

SJ2021_Goldian_ESCAPE_DIALOGUE=
[Madeline left angry]
Helicopter my ass, looks like it's long gone. 
[Madeline left determined]
Guess it's boat time!

# === HankyMueller
JSHankyMueller_Intro_Baddy_01=
[MADELINE right deadpan]
BOO!
[Badeline left worried]
AHH don't do that

# Intro A
SJ2021_1_Beginner_gifthint00=
[]
If you’re ever stuck, you can find a hint for the room you’re in here!

# Intro B
SJ2021_1_Beginner_gifthint01=
[]
Are you using all the tools available in the room?

# Double Vision 1 
SJ2021_1_Beginner_gifthint02=
[]
Collecting three refill shards will refill your dashes.

# Timestop Intro 1 
SJ2021_1_Beginner_gifthint03=
[]
You need to come back with a key.

# Shuffle
SJ2021_1_Beginner_gifthint04=
[]
You can collect refill shards in differing orders.

# Feedback Loop
SJ2021_1_Beginner_gifthint05=
[]
Refill shards take time to respawn; try stalling.

# Double Vision 2
SJ2021_1_Beginner_gifthint06=
[]
You need to save the falling spring until the end.

# Timestop Intro 2
SJ2021_1_Beginner_gifthint07=
[]
Time resumes when your hair turns blue.

# Waiting Room
SJ2021_1_Beginner_gifthint08=
[]
Your answer is in another room.

# Timestop Intro Again
SJ2021_1_Beginner_gifthint09=
[]
As long as you keep your hair from turning blue, stopped time won’t start.

# Stepping Stone
SJ2021_1_Beginner_gifthint10=
[]
You can dash over the crumble block even if it isn't gone.

# Fork
SJ2021_1_Beginner_gifthint11=
[]
One of the shards can only be collected while time is moving, the others can only be collected while time is stopped.

# Seeded Berry
SJ2021_1_Beginner_gifthint12=
[]
Collect the bottom-right seed second.

# Staircase
SJ2021_1_Beginner_gifthint13=
[]
You'll need to make two sets of stairs with the move blocks.

# Easter Egg Puzzle
SJ2021_1_Beginner_gifthint14=
[]
You'll need to collect the three refill shards in three different orders.

# Heartside
SJ2021_1_Beginner_gifthint15=
[]
Refill shards will eventually respawn as long as time isn't frozen.

SJ2021_1_Beginner_giftwarning=
[MADELINE left distracted]
I may be lost, but I'm certain this isn't {n}the right way to go…
[] 
(This room is entirely optional, and a much more difficult puzzle than the rest of the map. Good luck!)

# === HiveMindsRule
SJ2021_hivemind_TUTORIAL_TOUCHGRASS=Go Touch Grass

# === Hydro
SJ2021_Hydro_FieldTutorial=
  While inside one of these rune fields, certain attributes of your movement will be altered.
  The red arrow field disables your dash.
  The blue triangle field causes your dash to not refill when it normally would, similar to core mode.
  The yellow square field causes your stamina to not refill when it normally would.
  The purple "V" field combines the effects of the red and blue fields. 
  The orange diamond field combines the effects of the red and yellow fields.
  The green circle field combines the effects of the blue and yellow fields.
  The white "X" field combines the effects of all three basic types of fields.
  You can experiment with the fields in the area to the left.

SJ2021_Hydro_Return= Return?

SJ2021_Hydro_holyshitomorireference=
  There is nothing here.

# === Hyperlife
SJ2021_hyperlife_book1=
  {anchor bottom}
  [JOURNAL]
  17th of May, 2072
  This is the first entry of my log chronicling the establishment of our new settlement here.
  We've found no evidence of any recent life in the area, and we feel ready to continue with construction.
  We have a few temporary shelters set up until we finish permanent residences.
  I have a good feeling about this one.
  I will continue to report back on our progress in these journals.

SJ2021_hyperlife_book2=
  [JOURNAL]
  30th of November, 2073
  We've finally finished construction of the settlement!
  I'm really proud of all the work that every member of the team has put in over the past year and a half.
  The residents should be arriving in a little under a month from now.
  This feels like the beginning of something amazing.

SJ2021_hyperlife_book3=
  [JOURNAL]
  28th of December, 2078
  Today is the 5th anniversary of the arrival of the residents.
  Most of our time has been put towards continued maintenance of the buildings, as they wear down over time.
  Some residents have filed complaints about the structural integrity of the buildings, but we have full confidence in the work we did.
  Oh, I almost forgot, Lieutenant Pedro found something that seemed like red paint seeping up from one of the basement floors.
  I'm not going to worry about it too much, but we'll make sure to keep an eye out for anything else.

SJ2021_hyperlife_book4=
  {anchor bottom}
  [JOURNAL]
  4th of January, 2079
  I don't know what to do.
  The markings are everywhere.
  Red paint has filled the streets.
  More and more people are going missing every day.
  Reality feels like it's slowly slipping away.
  I don't know how much more time I have.
  KINGDOM.

SJ2021_hyperlife_book5=
  [JOURNAL]
  9th of September, 2080
  {# ab1005}PRAISE KINGDOM.{#}
  {# ab1005}GIVE YOURSELF TO THE JETSTREAM.{#}
  {# ab1005}OUR LIVES BELONG TO KINGDOM.{#}
  {# ab1005}PRAISE KINGDOM.{#}
  {# ab1005}PRAISE KINGDOM.{#}
  {# ab1005}PRAISE KINGDOM.{#}

SJ2021_hyperlife_a2demo=
  [NOTE]
  There's a note on the ground.
  
SJ2021_hyperlife_a2demoafter=
  [MADELINE right panic]
  What does this mean...

SJ2021_hyperlife_HSdemo=
  [MADELINE left peaceful] 
  Nice demo

# === Indecx
StrawberryJam2021_tutorial_fastfall=Fast Fall
StrawberryJam2021_tutorial_fastfall2=After Fast Fall
StrawberryJam2021_tutorial_fastfallLaunch=Fast Fall Launch

# === Jackal

SJ2021_Jackal_Ferroshock_Cryobot=
  [CRYOBOT right normal flip]
  Hello, my name is CryoBot. Welcome to the Walter Room.
  Shoutout to Nano and Kahuna for playtesting this map.
  {5}{~}uwu{/~}
  
# === Jadeturtle

SJ2021_jadeturtle_borrowed_jam=
  [MADELINE left normal]
  There it is, this farm's signature jam!
  [MADELINE left distracted]
  If only I knew which ingredient made it taste so good...
  [MADELINE left determined]
  I guess I'll just have to {~}"borrow"{/~}{.5} it and figure it out for myself.
  [MADELINE left normal]
  All I have to do is bring it to my car.

JS2021_jadeturtle_car=
  [MADELINE left surprised]
  Wait, where did my {# eb5534}car{#} go?
  It was right here when I parked!
  [MADELINE left upset]
  Oh... I left the keys in it, didn't I...
  [MADELINE left sad]
 I'd better return this jam because STEALING IS WRONG

SJ2021_jadeturtle_bluegrass=
  [secret_character]
  Say hi to the "band without {# 002ede}blue{#} grass" band,
  {# a8a5a5}{~}who were forced to get rid of their blue grass and spriting because of budget limitations.{/~}{#}
  Featuring:
  Pip, the bear, on Drums,
  Ella, the duck, on Harmonica,
  Emmet, the otter, on Bass,
  {# adbeff}Tillotman{#}, the beaver, on Banjo,
  And {# adbeff}Thegur90{#}, the composer.
  This music sure is a {# ff5e5e}{~}jam{/~}{#}.

JS2021_jadeturtle_wisdom_turtle=
  {anchor bottom}
  [MADELINE left surprised]
  Hey, there's a sign up here.
  [MADELINE left normal]
  I wonder why it was so easy to reach, let me read it...
  [secret_character]
   {.5}{!}{big} {~}Stealing {.5} is {.5} wrong{/~}{/!}
  [MADELINE left deadpan]
  Oh.

SJ2021_jadeturtle_cozy_chase=
  {anchor bottom}
  [MADELINE left normal]
  Ah, this spot sure is cozy.
  Also...
  {~}{big}{!}{# 8deafc}T{#}{# ffccec}R{#}{# ffffff}A{#}{# 8deafc}N{#}{# ffccec}S{#} {# ffffff}R{#}{!}{# 8deafc}I{#}{# ffccec}G{#}{# ffffff}H{#}{# 8deafc}T{#}{# ffccec}S{#}{# ffffff}!{#}{/big}{/!}{/~}

SJ2021_jadeturtle_bluegrass_bear=
  [secret_character]
  Careful, kid, we can't move or else it will cost the band more money. 
  Just enjoy our music <3

SJ2021_jadeturtle_boop=
  [secret_character]
  {big}{~}{# f8001c}* {#}{# f27901}B {#}{# dee400}O {#}{# 5ee810}O {#}{# 07e97a}P {#}{# 0ae578}* {#}{n}{# 007fee}a {#}{# 2d1fd1}a {#}{# 8e10ec}a {#}{# f700e5}\a {#}{# fb008c}a {#}{# f51d62}a {#}  {/~}{/big}

# === JAN

SJ2021_JAN_LMAO=
  {anchor top}
  [MADELINE normal]
  I did it.

SJ2021_JAN_LMAO2=
  {anchor top}
  [MADELINE sadder]
  This isn't how you solve the puzzle.


SJ2021_JAN_LMAOHS=
  {anchor top}
  [MADELINE normal]
  Whoopsie

# === Jems
SJ2021_InFiltration_Start=
[EX_PHONE right normal]
You've just entered the facility grounds.
Be careful. You'll have to go in through the vents.
[MADELINE left determined]
Roger.

SJ2021_InFiltration_Seekers=
[MADELINE left surprised]
What are those things?
[EX_PHONE right normal]
Specialist security drones.
If they see you, you're good as dead.

SJ2021_InFiltration_Warning=
{anchor bottom}
[EX_PHONE right normal]
Hold up.
You're entering their generator room.
Disable that, and you'll get rid of the time{n}dilation, but their security will stay online.
[MADELINE left distracted]
Roger.
[EX_PHONE right normal]
That's not my name.
[MADELINE left normal]
It is now.
Thanks for the help, Roger!

SJ2021_InFiltration_Blue_Alarm=
[EX_PHONE right normal]
Look out.
We're detecting a pair of drones above you.
You won't stand a chance going up there{n}if you don't deal with them first.
Make sure they can't see you.
[MADELINE left determined]
Understood.

SJ2021_InFiltration_Dropzle_Easter_Egg=
[MADELINE left normal]
Just like in Dropzle!

SJ2021_InFiltration_NotComf=
[MADELINE left sad]
This isn't comf at all...

SJ2021_InFiltration_Comf=
[MADELINE left normal]
Comf spot!
Comf comf!
  
# === Jolly

SJ2021_Jolly_secret=
[MADELINE right normal]
Pizza

SJ2021_Jolly_PowerAvUltimateSecret=
[MADELINE right normal]
im in your walls

# === JustJulia

StrawberryJam2021_3_Advanced_Start=
  [Badeline right upset] Hey, {+MADELINE}, I don't think this is a good idea.
  [Badeline right worried] We’re in {~}reeeeeeeeal{/~} hot water here.
  [Madeline left upset] Ha ha. Very funny.
  [Badeline right yell] I’m serious!
  [Badeline right yell] This is a volcanic reef at the bottom of the ocean,{n}not some fancy hot spring.
  [Badeline right concerned] We'll be lucky to escape with just burns.
  [Madeline left sad] Yes, and we came here fully knowing that.
  [Badeline right worried] But...
  [Madeline left angry] I don’t need you worrying about me right now!
  [Badeline right sad] Fine...

StrawberryJam2021_3_Advanced_Final=
  [Madeline left upset] Again? Seriously?
  [Badeline right yell] {+MADELINE}, {!}STOP.{/!}
  [Badeline right sad] Please.
  [Madeline left angry] I can’t stop here, we’re almost there!
  [Badeline right sad] The water is scalding.{n}It feels like we're splitting in two.
  [Badeline right concerned] I don’t think we can make it.
  [Madeline left distracted] We can’t turn back now...
  [Badeline right FreakA] We HAVE to turn back now!
  [Badeline right FreakB] {*}We’re barely keeping ourself together.{/*}
  [Madeline left panic] We can’t stop. I can’t stop.

JSStrawberryJam2021_3_Advanced_Heart=
  [Madeline left sad] Theres nothing here
[Madeline left normal] at least we can get out of here now
  [BADELINE right normal] nuh uh
  [Madeline left sad] ???
  
# === KAERRA

SJ2021_KAERRA_stotch_outside=
  What are you doing out here? I just welcomed you in, dummy.
  ...
  You want a strawberry? You're not getting one.

SJ2021_KAERRA_stotch_funny=
  It seems you have discovered our permanent containment chamber.
  No, I have no method of saving you.
  Not that you deserve it either way.

SJ2021_KAERRA_stotch_berrysee=
  Don't touch it. It's mine.

SJ2021_KAERRA_stotch_berrytake=
  Wow. You're insufferable.

SJ2021_KAERRA_kaerra_berrypath=
  taking a good look around, i see.
  i suggest you watch out for those red fields if you come across any. they're quite volatile compared to the others.
  it's highly recommended you stay away from them until you're familiar with the gentler ones.

SJ2021_KAERRA_kaerra_end=
  is this what you came here for?
  go ahead and take it, we have quite a few.

SJ2021_KAERRA_kaerra_truepath=
  i'm not quite sure how you gained access to this floor, but i'll let it pass.
  i will warn you that these purple fields are extremely unstable. you should turn back and take a safer detour.

SJ2021_KAERRA_kaerra_trueend=
  is this what you came here for?
  i applaud your perseverance, but there's a much safer route to one of them below us.
  regardless, you've earned it.

SJ2021_KAERRA_kaerra_strangeroom=
  ???

# === LegS

SJ2021_LegS_HS=
[MADELINE left distracted]
Are we even allowed to have {n}dialog in our heartside room?
[MADELINE left determined]
Well, here goes nothing..
[MADELINE left deadpan]
{>> 2}Banned Entities/Other{>>}
[MADELINE left deadpan]
{>> 3}The following entities are banned in maps:{>>}
[MADELINE left deadpan]
{>> 4}Intro Car (Soft ban, Secrets & Easter Eggs){>>}
[MADELINE left deadpan]
{>> 5}Moon Berry (Strawberries) & other “special” collectibles{>>}
[MADELINE left deadpan]
{>> 6}Rainbow Berry (Strawberries){>>}
[MADELINE left deadpan]
{>> 7}Speed Berry (Strawberries){>>}
[MADELINE left deadpan]
{>> 8}Vanilla Summit Gems {n}(Use Communal Helper’s gems instead){>>}
[MADELINE left deadpan]
{>> 10}B-side Cassettes{>>}
[MADELINE left deadpan]
{>> 100}“Fade” Death Swipe{>>}
[MADELINE left togetherZoom]
{>> 1}Thanks for listening to my ted talk,{0.5} {n}it helps me out{1} {~}a lot{/~}.{>>}

SJ2021_LegS_cs1=
*You walk into a dimly lit room.
*You can see some carvings engraved into the wall.
*Upon closer inspection you can make out:
[MADELINE right determined]
{>> 0.6}Special {0.3}thanks to my friends from ee{0.4}ny corner. {n}{1}I love you guys!{>>}
[MADELINE right distracted]
I wonder what that means...
SJ2021_LegS_cs2=
*You can see a massive coral reef in the distance.
*You wonder if there's a way to get to it.
SJ2021_LegS_Meomorial=
This memorial is dedicated to
all my homies who didn't get to
make a map in this collab.
You know who you are! <3
SJ2021_LegS_secretClueless=
[MADELINE left surprised]
I didn't even know it was possible to get here!
SJ2021_LegS_ohno=
[MADELINE left sadder]
oh.
SJ2021_LegS_secret=
[MADELINE right deadpan]
Why is there a jumpThru here?
SJ2021_LegS_secret69=
[MADELINE left togetherZoom]
Enough pipe rating, time for the stamina test!
SJ2021_LegS_fast=
[MADELINE left normal]
It's intermediate...
[MADELINE left peaceful]
Go {~}fast{/~}!
SJ2021_LegS_secret2=
[MADELINE right normal]
I like to wounce.
SJ2021_LegS_pointless=
[MADELINE right distracted]
Pointless Machines
SJ2021_LegS_Tutorial=
[THEO_MIRROR left wtf]
Aight look, all you gotta do is press the {~}jump button{/~}{n} as you're exiting the pipe...
SJ2021_LegS_fishtank=
[THEO_MIRROR left serious]
This next room is {0.3}{~}slightly{/~} more difficult than the rest of the map. Proceed at your own risk.
SJ2021_LegS_secret3=
[MADELINE right angry]
{>> 2}This annoys me so much I can't adequately {n}describe how much.{>>}
[MADELINE right angry]
{>> 2}Like in no capacity do I find it funny on any level.{>>}
[MADELINE right angry]
{>> 2}In any way whatsoever.{>>}
[MADELINE right angry]
{>> 2}And it's not even quite because of the subject matter.{>>}
[MADELINE right angry]
{>> 2}It's just the aura of the image.{>>}
[MADELINE right angry]
{>> 2}It seems to be screaming YES!!! {n}HAHAH FUNNYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!{>>}
[MADELINE right angry]
{>> 2}When it's like chill it's mildly humorous at best.{>>}
[MADELINE right angry]
{>> 2}The emote thinks it's way too funny.{>>}
[MADELINE right angry]
{>> 2}Trying much too hard.{>>}
[MADELINE right angry]
{>> 2}On god the face annoys me so much {n}and the position of it.{>>}
[MADELINE right angry]
{>> 2}Every second I have to look at it is hellish cringe within.{>>}
SJ2021_LegS_secret11=
[MADELINE left peaceful]
{>>10}I die now...{>>}
SJ2021_LegS_secretLe=
[MADELINE right normal]
Hi lennygold!
SJ2021_LegS_secretCa=
[MADELINE right deadpan]
They don't know I'm in the walls...
SJ2021_LegS_secret4=
[MADELINE right deadpan]
Luckily this fall didn't set me back by several minutes.
SJ2021_LegS_secret5=
[MADELINE right determined]
You should play Hydroshock!
SJ2021_LegS_comf=
[BADELINE right normal]
Grandmaster is in a good spot right now, most gameplay is done and deco[BADELINE  right freakB] is going wholesomely.
[BADELINE right normal]
We do still have a couple of maps that need some extra work but they'll make it to the finish line.
[BADELINE  right freakA]
Motivation levels, while somewhat inconsistent, {n}do generally seem high... 
[BADELINE  right freakA]
And i hope we're able to turn {n}our[BADELINE  right freakB] pauses into[BADELINE  right freakC] grins as we {n}wrap up development.
[BADELINE right scoff]
Shoutouts to all gm playtesters! 
[BADELINE right freakC]
You've been doing fantastic work {n}and this difficulty wouldn't be nearly {n}as polished without you.
[BADELINE right freakA]
{!}{~}{big}I am moosting.{/big}{/~}{/!}
SJ2021_LegS_secret7=
[MADELINE right distracted]
{>> 0.1}https://pastebin.com/nH25MzMx{>>}
SJ2021_LegS_secretOMG=
[MADELINE right peaceful]
Wow, honestly congrats on getting here!
SJ2021_LegS_secret8=
[MADELINE right normal]
Contrary to popular belief, you don't have to actually backboost to beat this map.
SJ2021_LegS_secret9=
[MADELINE right deadpan]
Posture check.
SJ2021_LegS_poofer=
[MADELINE right distracted]
If only there were any other maps that have puffers and pipes...
SJ2021_LegS_secretLel=
[MADELINE right normal]
Smh, I hate it when I have to do a tech{n}from higher difficulty for a secret.
SJ2021_LegS_Granny=
[MADELINE right surprised]
Oh, hey {# 66ea3a}Granny{#}.
[GRANNY left creepA]
What did you do to my roof {+MADELINE}?
[MADELINE right sadder]
Sorry, I couldn't ultra...
[GRANNY left normal]
That's okay, you can just {~}retry{/~}.{trigger 0}
[MADELINE right distracted]
Ok, I will.{n}{0.5} What about the ca~{trigger 1}
[GRANNY left creepB]
{!}{>> 0.2}{big}do{0.3} not{0.3} the{0.3} cat{/big}{>>}{/!}
SJ2021_LegS_GrannyIP=
[GRANNY left normal]
{>> 0.05}216.{0.3}58.{0.3}216.{0.3}164{>>}
SJ2021_LegS_secret6=
[MADELINE right distracted]
\#StopLigamentHate
SJ2021_LegS_secret116=
[THEO_MIRROR right normal]
This spring was part of the solution during an earlier build of the map, but it got replaced. I've kept the spring in as an homage to the original room idea. 

SJ2021_LegS_0=
[MADELINE left together]
{# ff2eab}Woosting coosting{#}
SJ2021_LegS_1=
[MADELINE left together]
{# ff2eab}I am dumping!{#}
SJ2021_LegS_2=
[MADELINE left together]
{# ff2eab}3dcatgrin jumpscare{#}
SJ2021_LegS_3=
[MADELINE left together]
{# ff2eab}Dumpstare apocalypse{#}
SJ2021_LegS_4=
[MADELINE left together]
{# ff2eab}Oomfie grinning af{#}
SJ2021_LegS_5=
[MADELINE left together]
{# ff2eab}3dlenientceilingpopeline{#}
SJ2021_LegS_6=
[MADELINE left together]
{# ff2eab}Woozy plead moosting{#}
SJ2021_LegS_7=
[MADELINE left together]
{# ff2eab}Mumping{#}
SJ2021_LegS_8=
[MADELINE left together]
{# ff2eab}I wallbounce wholesomely{#}
SJ2021_LegS_9=
[MADELINE left together]
{# ff2eab}{~}Cat fooster{/~}{#}
SJ2021_LegS_10=
[MADELINE left together]
{# ff2eab}Lenient cassosted fuper{#}
SJ2021_LegS_11=
[MADELINE left together]
{# ff2eab}I turned myself into a cassette block oomfie!{#}
SJ2021_LegS_12=
[MADELINE left together]
{# ff2eab}Fore real???{#}
SJ2021_LegS_13=
[MADELINE left together]
{# ff2eab}3dforeline{#}
SJ2021_LegS_14=
[MADELINE left together]
{# ff2eab}I am pausing{#}
SJ2021_LegS_15=
[MADELINE left together]
{# ff2eab}You should nump{#}
SJ2021_LegS_16=
[MADELINE left together]
{# ff2eab}What if I made this a lenient dultra bloost{#}
SJ2021_LegS_17=
[MADELINE left together]
{# ff2eab}Fishtank lenient summit map{#}
SJ2021_LegS_18=
[MADELINE left together]
{# ff2eab}Competitive coosting{#}
SJ2021_LegS_19=
[MADELINE left deadpan]
{>>0.5}August 20th,{1} the {# FF0000}{!}redacted{/!}{#} incident...{>>}
SJ2021_LegS_20=
[MADELINE left together]
{# ff2eab}Soost wump wholesomeline{#}
SJ2021_LegS_21=
[MADELINE left together]
{# ff2eab}So mooping oomfieline!{#}
SJ2021_LegS_22=
[MADELINE left together]
{# ff2eab}that was pretty crumping{#}
SJ2021_LegS_23=
[MADELINE left together]
{# ff2eab}You should splip{#}
SJ2021_LegS_24=
[MADELINE left together]
{# ff2eab}Droosting woozyplead{#}
SJ2021_LegS_25=
[MADELINE left together]
{# ff2eab}But it’s lenient!{#}
SJ2021_LegS_26=
[MADELINE left together]
{# ff2eab}This is such a grin mump moment{#}
SJ2021_LegS_27=
[MADELINE left together]
{# ff2eab}This spinner is pausing{#}
SJ2021_LegS_28=
[MADELINE left together]
{# ff2eab}Look at this new wholesome strat in crystal garden{#}
SJ2021_LegS_29=
[MADELINE left together]
{# ff2eab}{~}That cloump sump setup is pretty raised eyebrow{/~}{#}
SJ2021_LegS_30=
[MADELINE left together]
{# ff2eab}Beginner soumps real???{#}
SJ2021_LegS_31=
[MADELINE left together]
{# ff2eab}This room feels pretty 3dcateline{#}
SJ2021_LegS_32=
[MADELINE left together]
{# ff2eab}oomfing coostie{#}
SJ2021_LegS_33=
[MADELINE left together]
{# ff2eab}wholestare lenienteline{#}
SJ2021_LegS_34=
[MADELINE left together]
{# ff2eab}raised eyebrow wouncing{#}
SJ2021_LegS_35=
[MADELINE left together]
{# ff2eab}wounce c*mp ceremony{#}
SJ2021_LegS_36=
[MADELINE left together]
{# ff2eab}the lenient woomst{#}
SJ2021_LegS_37=
[MADELINE left together]
{# ff2eab}noost foosted bloost{#}
SJ2021_LegS_38=
[MADELINE left together]
{# ff2eab}3dnewmooneline irl????!{#}
SJ2021_LegS_39=
[RU left closer]
{!}{>> .7}Ok I’m back i just opened a dr pepper bottle and it blew up everywhere{>> }{/!}

# === LethargicDoggo

SJ2021_LethargicDoggo_Stormdog=
  [STORMDOG right normal]
  welcome to the gay zone
  you are gay now
  [MADELINE left distracted]
  But what if I was already gay?
  [STORMDOG right normal]
  you are now gay^2
  you're welcome

SJ2021_LethargicDoggo_ok=
  [MADELINE right normal]
  ok

# === Liero

SJ2021_Liero_A09CoreA=
He's chilling, do not disturb.

SJ2021_Liero_A00=
[MADELINE left normal]
Comfortable.

SJ2021_Liero_A01=
[MADELINE left normal]
Pretty comfy.

SJ2021_Liero_A03=
[MADELINE left sad]
Not that comf...

SJ2021_Liero_A08=
[MADELINE left upset]
Stop checking holes.

SJ2021_Liero_A12=
[MADELINE left normal]
Gaming.

SJ2021_Liero_HS=
[MADELINE left normal]
Comf acquired.

SJ2021_Liero_HS2=
[MADELINE left surprised]
Ultimate comfortableness!

# === Linj (Downside)

SJ2021_Linj_DoNotEnterLocalizationText=
# Fill the above with the translation for "Do Not Enter". This is a decal translation.
SJ2021_Linj_DownDreamJump=
  Dream Jump

SJ2021_Linj_Downside_Ducktut=
  Duck for safety

SJ2021_Linj_DownClimbOne=
  You can do this  (:

SJ2021_Linj_DownClimbTwo=
  Don't feel demotivated. You'll be back up in no time (:

SJ2021_Linj_DownClimbThree=
  Don't worry; in time, this little fall will seem insignificant; just one among many (:

SJ2021_Linj_DownClimbFour=
  Try to see the positive in everything: you fell because you yourself have room to improve (:

SJ2021_Linj_DownClimbFive=
  It's always good to return to your roots and take in the nostalgia (:

SJ2021_Linj_DownClimbSix=
  {#ff1144}Strawberries{#} will impress your friends, that's about it.{n}Only collect them if you really want to!

SJ2021_Linj_DownTimeOne=
  Just breathe. {+MADELINE}.{n}Why are you so nervous?

SJ2021_Linj_DownTimeTwo=
  Be proud of your {#ff1144}Death Count{#}!{n}The more you die, the more you're learning. Keep going!

SJ2021_Linj_DownTimeThree=
  {# F94A4A}Did You Know?{#}{n}Most climbing mishaps occur due to exhaustion.{n}Remember to take regular breaks!

SJ2021_Linj_DownComf=
  {anchor bottom}[MADELINE left normal]
  Comf!
  ....
  {~}You were warned.{/~}
  [Madeline left determined]
  I'm now going to say every word beginning with Z!
  [MADELINE left normal]
  ZA 
  ZABAGLIONE 
  ZABAGLIONES 
  ZABAIONE 
  ZABAIONES 
  ZABAJONE 
  ZABAJONES 
  ZABETA 
  ZABETAS 
  ZABRA 
  ZABRAS 
  ZABTIEH 
  ZABTIEHS 
  ZACATON 
  ZACATONS 
  ZACK 
  ZACKS 
  ZADDICK 
  ZADDIK 
  ZADDIKIM 
  ZADDIKS 
  ZAFFAR 
  ZAFFARS 
  ZAFFER 
  ZAFFERS 
  ZAFFIR
  [Madeline left distracted]
  ....
  ....
  ....
  I'll let you off easy.
  [MADELINE left deadpan]
  {>> 0.4}{0.5}{big}{!}This time.{/!}{/big}{>>}

SJ2021_Linj_DownComfTwo=
  {anchor bottom}[MADELINE left normal]
  ....
  [Madeline left distracted]
  ....Where did I leave off again?
  [MADELINE left normal]
  Oh right! {0.5}{>> 0.4}{~}ZAFFIR{/~}{>>}!
  ZAFFIRS 
  ZAFFRE 
  ZAFFRES 
  ZAFTIG 
  ZAG 
  ZAGGED 
  ZAGGING 
  ZAGS 
  ZAIBATSU 
  ZAIKAI 
  ZAIKAIS 
  ZAIRE 
  ZAIRES 
  ZAITECH 
  ZAITECHS 
  ZAKAT 
  ZAKATS 
  ZAKOUSKA 
  ZAKOUSKI 
  ZAKUSKA 
  ZAKUSKI 
  ZALAMBDODONT 
  ZALAMBDODONTS 
  ZAMAN 
  ZAMANG 
  ZAMANGS 
  ZAMANS 
  ZAMARRA 
  ZAMARRAS 
  ZAMARRO 
  ZAMARROS 
  ZAMBO 
  ZAMBOMBA 
  ZAMBOMBAS 
  ZAMBOORAK 
  ZAMBOORAKS 
  ZAMBOS 
  ZAMBUCK 
  ZAMBUCKS 
  ZAMBUK 
  ZAMBUKS 
  ZAMIA 
  ZAMIAS 
  ZAMINDAR 
  ZAMINDARI 
  ZAMINDARIES 
  ZAMINDARIS 
  ZAMINDARS 
  ZAMINDARY 
  ZAMOUSE 
  ZAMOUSES 
  ZAMPOGNA 
  ZAMPOGNAS 
  ZAMPONE 
  ZAMPONI 
  ZAMZAWED 
  ZANANA 
  ZANANAS 
  ZANDER 
  ZANDERS 
  ZANELLA 
  ZANELLAS 
  ZANIED 
  ZANIER 
  ZANIES 
  ZANIEST 
  ZANILY 
  ZANINESS 
  ZANINESSES 
  ZANJA 
  ZANJAS 
  ZANJERO 
  ZANJEROS 
  ZANTE 
  ZANTEDESCHIA 
  ZANTEDESCHIAS 
  ZANTES 
  ZANTHOXYL 
  ZANTHOXYLS 
  ZANTHOXYLUM 
  ZANTHOXYLUMS 
  ZANY 
  ZANYING 
  ZANYISH 
  ZANYISM 
  ZANYISMS 
  ZANZA 
  ZANZAS 
  ZANZE 
  ZANZES
  ZAP
  ZAPATA
  ZAPATEADO
  ZAPATEADOS
  ZAPATEO
  ZAPATEOS
  ZAPOTILLA
  ZAPOTILLAS
  ZAPPED
  ZAPPER
  ZAPPERS
  ZAPPIER
  ZAPPIEST
  ZAPPING
  ZAPPY
  ZAPS
  ZAPTIAH
  ZAPTIAHS
  ZAPTIEH
  ZAPTIEHS
  ZARAPE
  ZARAPES
  ZARATITE
  ZARATITES
  ZAREBA
  ZAREBAS
  ZAREEBA
  ZAREEBAS
  ZARF
  ZARFS
  ZARIBA
  ZARIBAS
  ZARNEC
  ZARNECS
  ZARNICH
  ZARNICHS
  ZARZUELA
  ZARZUELAS
  ZAS
  ZASTRUGA
  ZASTRUGI
  ZATI
  ZATIS
  ZAX
  ZAXES
  ZAYIN
  ZAYINS
  ZAZEN
  ZAZENS
  ZEA
  ZEAL
  ZEALANT
  ZEALANTS
  ZEALFUL
  ZEALLESS
  ZEALOT
  ZEALOTISM
  ZEALOTISMS
  ZEALOTRIES
  ZEALOTRY
  ZEALOTS
  ZEALOUS
  ZEALOUSLY
  ZEALOUSNESS
  ZEALOUSNESSES
  ZEALS
  ZEAS
  ZEATIN
  ZEATINS
  ZEBEC
  ZEBECK
  ZEBECKS
  ZEBECS
  ZEBRA
  ZEBRAFISH
  ZEBRAFISHES
  ZEBRAIC
  ZEBRANO
  ZEBRANOS
  ZEBRAS
  ZEBRASS
  ZEBRASSES
  ZEBRAWOOD
  ZEBRAWOODS
  ZEBRINA
  ZEBRINAS
  ZEBRINE
  ZEBRINES
  ZEBRINNIES
  ZEBRINNY
  ZEBROID
  ZEBRULA
  ZEBRULAS
  ZEBRULE
  ZEBRULES
  ZEBU
  ZEBUB
  ZEBUBS
  ZEBUS
  ZECCHIN
  ZECCHINE
  ZECCHINES
  ZECCHINI
  ZECCHINO
  ZECCHINOS
  ZECCHINS
  ZECHIN
  ZECHINS
  ZED
  ZEDOARIES
  ZEDOARY
  ZEDS
  ZEE
  ZEES
  ZEIN
  ZEINS
  ZEITGEBER
  ZEITGEBERS
  ZEITGEIST
  ZEITGEISTS
  ZEK
  ZEKS
  ZEL
  ZELANT
  ZELANTS
  ZELATOR
  ZELATORS
  ZELATRICE
  ZELATRICES
  ZELATRIX
  ZELATRIXES
  ZELKOVA
  ZELKOVAS
  ZELOPHOBIA
  ZELOPHOBIAS
  ZELOPHOBIC
  ZELOPHOBICS
  ZELOSO
  ZELOTYPIA
  ZELOTYPIAS
  ZELS
  ZEMINDAR
  ZEMINDARI
  ZEMINDARIES
  ZEMINDARIS
  ZEMINDARS
  ZEMINDARY
  ZEMSTVA
  ZEMSTVO
  ZEMSTVOS
  ZENAIDA
  ZENAIDAS
  ZENANA
  ZENANAS
  ZENDIK
  ZENDIKS
  ZENITH
  ZENITHAL
  ZENITHS
  ZEOLITE
  ZEOLITES
  ZEOLITIC
  ZEOLITIFORM
  ZEP
  ZEPHYR
  ZEPHYRS
  ZEPPELIN
  ZEPPELINS
  ZEPPOLE
  ZEPPOLES
  ZEPPOLI
  ZEPS
  ZEPTOSECOND
  ZEPTOSECONDS
  ZERDA
  ZERDAS
  ZEREBA
  ZEREBAS
  ZERIBA
  ZERIBAS
  ZERK
  ZERKS
  ZERO
  ZEROED
  ZEROES
  ZEROING
  ZEROS
  ZEROTH
  ZERUMBET
  ZERUMBETS
  ZEST
  ZESTED
  ZESTER
  ZESTERS
  ZESTFUL
  ZESTFULLY
  ZESTFULNESS
  ZESTFULNESSES
  ZESTIER
  ZESTIEST
  ZESTILY
  ZESTING
  ZESTLESS
  ZESTS
  ZESTY
  ZETA
  ZETAS
  ZETETIC
  ZETETICS
  ZETTABYTE
  ZETTABYTES
  ZEUGLODONT
  ZEUGLODONTS
  ZEUGMA
  ZEUGMAS
  ZEUGMATIC
  ZEUGMATICALLY
  ZEUXITE
  ZEUXITES
  ZEX
  ZEXES
  ZEZE
  ZEZES
  ZHO
  ZHOMO
  ZHOMOS
  ZHOS
  ZIBELINE
  ZIBELINES
  ZIBELLINE
  ZIBELLINES
  ZIBET
  ZIBETH
  ZIBETHS
  ZIBETS
  ZIDOVUDINE
  ZIDOVUDINES
  ZIFF
  ZIFFIUS
  ZIFFIUSES
  ZIFFS
  ZIG
  ZIGAN
  ZIGANKA
  ZIGANKAS
  ZIGANS
  ZIGGED
  ZIGGING
  ZIGGURAT
  ZIGGURATS
  ZIGS
  ZIGZAG
  ZIGZAGGED
  ZIGZAGGEDNESS
  ZIGZAGGEDNESSES
  ZIGZAGGER
  ZIGZAGGERIES
  ZIGZAGGERS
  ZIGZAGGERY
  ZIGZAGGING
  ZIGZAGGY
  ZIGZAGS
  ZIKKURAT
  ZIKKURATS
  ZIKURAT
  ZIKURATS
  ZILA
  ZILAS
  ZILCH
  ZILCHES
  ZILL
  ZILLA
  ZILLAH
  ZILLAHS
  ZILLAS
  ZILLION
  ZILLIONAIRE
  ZILLIONAIRES
  ZILLIONS
  ZILLIONTH
  ZILLIONTHS
  ZILLS
  ZIMB
  ZIMBI
  ZIMBIS
  ZIMBS
  ZIMMER
  ZIMMERS
  ZIMOCCA
  ZIMOCCAS
  ZIN
  ZINC
  ZINCATE
  ZINCATES
  ZINCED
  ZINCIC
  ZINCIER
  ZINCIEST
  ZINCIFEROUS
  ZINCIFICATION
  ZINCIFICATIONS
  ZINCIFIED
  ZINCIFIES
  ZINCIFY
  ZINCIFYING
  ZINCING
  ZINCITE
  ZINCITES
  ZINCKED
  ZINCKENITE
  ZINCKENITES
  ZINCKIER
  ZINCKIEST
  ZINCKIFICATION
  ZINCKIFICATIONS
  ZINCKIFIED
  ZINCKIFIES
  ZINCKIFY
  ZINCKIFYING
  ZINCKING
  ZINCKY
  ZINCO
  ZINCODE
  ZINCODES
  ZINCOGRAPH
  ZINCOGRAPHER
  ZINCOGRAPHERS
  ZINCOGRAPHIC
  ZINCOGRAPHICAL
  ZINCOGRAPHIES
  ZINCOGRAPHS
  ZINCOGRAPHY
  ZINCOID
  ZINCOLYSES
  ZINCOLYSIS
  ZINCOS
  ZINCOUS
  ZINCS
  ZINCY
  ZINDABAD
  ZINE
  ZINEB
  ZINEBS
  ZINES
  ZINFANDEL
  ZINFANDELS
  ZING
  ZINGANI
  ZINGANO
  ZINGARA
  ZINGARE
  ZINGARI
  ZINGARO
  ZINGED
  ZINGEL
  ZINGELS
  ZINGER
  ZINGERS
  ZINGIBER
  ZINGIBERACEOUS
  ZINGIBERS
  ZINGIER
  ZINGIEST
  ZINGING
  ZINGS
  ZINGY
  ZINJANTHROPI
  ZINJANTHROPUS
  ZINJANTHROPUSES
  ZINKE
  ZINKED
  ZINKENITE
  ZINKENITES
  ZINKES
  ZINKIER
  ZINKIEST
  ZINKIFEROUS
  ZINKIFICATION
  ZINKIFICATIONS
  ZINKIFIED
  ZINKIFIES
  ZINKIFY
  ZINKIFYING
  ZINKING
  ZINKY
  ZINNIA
  ZINNIAS
  ZINS
  ZINZIBERACEOUS
  ZIP
  ZIPLESS
  ZIPLOCK
  ZIPPED
  ZIPPER
  ZIPPERED
  ZIPPERING
  ZIPPERS
  ZIPPIER
  ZIPPIEST
  ZIPPING
  ZIPPO
  ZIPPOS
  ZIPPY
  ZIPS
  ZIPTOP
  ZIRAM
  ZIRAMS
  ZIRCALLOY
  ZIRCALLOYS
  ZIRCALOY
  ZIRCALOYS
  ZIRCON
  ZIRCONIA
  ZIRCONIAS
  ZIRCONIC
  ZIRCONIUM
  ZIRCONIUMS
  ZIRCONS
  ZIT
  ZITE
  ZITHER
  ZITHERIST
  ZITHERISTS
  ZITHERN
  ZITHERNS
  ZITHERS
  ZITI
  ZITIS
  ZITS
  ZIZ
  ZIZANIA
  ZIZANIAS
  ZIZEL
  ZIZELS
  ZIZIT
  ZIZITH
  ZIZYPHUS
  ZIZYPHUSES
  ZIZZ
  ZIZZED
  ZIZZES
  ZIZZING
  ZIZZLE
  ZIZZLED
  ZIZZLES
  ZIZZLING
  ZLOTE
  ZLOTIES
  ZLOTY
  ZLOTYCH
  ZLOTYS
  ZO
  ZOA
  ZOAEA
  ZOAEAE
  ZOAEAS
  ZOANTHARIAN
  ZOANTHARIANS
  ZOANTHROPIC
  ZOANTHROPIES
  ZOANTHROPY
  ZOARIA
  ZOARIAL
  ZOARIUM
  ZOBO
  ZOBOS
  ZOBU
  ZOBUS
  ZOCALO
  ZOCALOS
  ZOCCO
  ZOCCOLO
  ZOCCOLOS
  ZOCCOS
  ZODIAC
  ZODIACAL
  ZODIACS
  ZOEA
  ZOEAE
  ZOEAL
  ZOEAS
  ZOECHROME
  ZOECHROMES
  ZOECIA
  ZOECIUM
  ZOEFORM
  ZOETIC
  ZOETROPE
  ZOETROPES
  ZOETROPIC
  ZOFTIG
  ZOIATRIA
  ZOIATRIAS
  ZOIATRICS
  ZOIC
  ZOISITE
  ZOISITES
  ZOISM
  ZOISMS
  ZOIST
  ZOISTS
  ZOL
  ZOLS
  ZOMBI
  ZOMBIE
  ZOMBIELIKE
  ZOMBIES
  ZOMBIFICATION
  ZOMBIFICATIONS
  ZOMBIFIED
  ZOMBIFIES
  ZOMBIFY
  ZOMBIFYING
  ZOMBIISM
  ZOMBIISMS
  ZOMBIS
  ZOMBORUK
  ZOMBORUKS
  ZONA
  ZONAE
  ZONAL
  ZONALLY
  ZONARY
  ZONATE
  ZONATED
  ZONATION
  ZONATIONS
  ZONDA
  ZONDAS
  ZONE
  ZONED
  ZONELESS
  ZONER
  ZONERS
  ZONES
  ZONETIME
  ZONETIMES
  ZONING
  ZONINGS
  ZONK
  ZONKED
  ZONKING
  ZONKS
  ZONOID
  ZONULA
  ZONULAE
  ZONULAR
  ZONULAS
  ZONULE
  ZONULES
  ZONULET
  ZONULETS
  ZONURE
  ZONURES
  ZOO
  ZOOBIOTIC
  ZOOBLAST
  ZOOBLASTS
  ZOOCEPHALIC
  ZOOCHEMICAL
  ZOOCHEMISTRIES
  ZOOCHEMISTRY
  ZOOCHORE
  ZOOCHORES
  ZOOCHORIES
  ZOOCHOROUS
  ZOOCHORY
  ZOOCULTURE
  ZOOCULTURES
  ZOOCYTIA
  ZOOCYTIUM
  ZOODENDRIA
  ZOODENDRIUM
  ZOOEA
  ZOOEAE
  ZOOEAL
  ZOOEAS
  ZOOECIA
  ZOOECIUM
  ZOOEY
  ZOOGAMETE
  ZOOGAMETES
  ZOOGAMIES
  ZOOGAMOUS
  ZOOGAMY
  ZOOGENIC
  ZOOGENIES
  ZOOGENOUS
  ZOOGENY
  ZOOGEOGRAPHER
  ZOOGEOGRAPHERS
  ZOOGEOGRAPHIC
  ZOOGEOGRAPHICAL
  ZOOGEOGRAPHIES
  ZOOGEOGRAPHY
  ZOOGLEA
  ZOOGLEAE
  ZOOGLEAL
  ZOOGLEAS
  ZOOGLOEA
  ZOOGLOEAE
  ZOOGLOEAL
  ZOOGLOEAS
  ZOOGLOEIC
  ZOOGLOEOID
  ZOOGONIDIA
  ZOOGONIDIUM
  ZOOGONIES
  ZOOGONOUS
  ZOOGONY
  ZOOGRAFT
  ZOOGRAFTING
  ZOOGRAFTINGS
  ZOOGRAFTS
  ZOOGRAPHER
  ZOOGRAPHERS
  ZOOGRAPHIC
  ZOOGRAPHICAL
  ZOOGRAPHIES
  ZOOGRAPHIST
  ZOOGRAPHISTS
  ZOOGRAPHY
  ZOOID
  ZOOIDAL
  ZOOIDS
  ZOOIER
  ZOOIEST
  ZOOKEEPER
  ZOOKEEPERS
  ZOOKS
  ZOOLATER
  ZOOLATERS
  ZOOLATRIA
  ZOOLATRIAS
  ZOOLATRIES
  ZOOLATROUS
  ZOOLATRY
  ZOOLITE
  ZOOLITES
  ZOOLITH
  ZOOLITHIC
  ZOOLITHS
  ZOOLITIC
  ZOOLOGIC
  ZOOLOGICAL
  ZOOLOGICALLY
  ZOOLOGIES
  ZOOLOGIST
  ZOOLOGISTS
  ZOOLOGY
  ZOOM
  ZOOMAGNETIC
  ZOOMAGNETISM
  ZOOMAGNETISMS
  ZOOMANCIES
  ZOOMANCY
  ZOOMANIA
  ZOOMANIAS
  ZOOMANTIC
  ZOOMED
  ZOOMETRIC
  ZOOMETRICAL
  ZOOMETRIES
  ZOOMETRY
  ZOOMING
  ZOOMORPH
  ZOOMORPHIC
  ZOOMORPHIES
  ZOOMORPHISM
  ZOOMORPHISMS
  ZOOMORPHS
  ZOOMORPHY
  ZOOMS
  ZOON
  ZOONAL
  ZOONED
  ZOONIC
  ZOONING
  ZOONITE
  ZOONITES
  ZOONITIC
  ZOONOMIA
  ZOONOMIAS
  ZOONOMIC
  ZOONOMIES
  ZOONOMIST
  ZOONOMISTS
  ZOONOMY
  ZOONOSES
  ZOONOSIS
  ZOONOTIC
  ZOONS
  ZOOPATHIES
  ZOOPATHOLOGIES
  ZOOPATHOLOGY
  ZOOPATHY
  ZOOPERAL
  ZOOPERIES
  ZOOPERIST
  ZOOPERISTS
  ZOOPERY
  ZOOPHAGAN
  ZOOPHAGANS
  ZOOPHAGIES
  ZOOPHAGOUS
  ZOOPHAGY
  ZOOPHOBE
  ZOOPHOBES
  ZOOPHOBIA
  ZOOPHOBIAS
  ZOOPHOBOUS
  ZOOPHORI
  ZOOPHORIC
  ZOOPHORUS
  ZOOPHYSIOLOGIES
  ZOOPHYSIOLOGIST
  ZOOPHYSIOLOGY
  ZOOPHYTE
  ZOOPHYTES
  ZOOPHYTIC
  ZOOPHYTICAL
  ZOOPHYTOID
  ZOOPHYTOLOGICAL
  ZOOPHYTOLOGIES
  ZOOPHYTOLOGIST
  ZOOPHYTOLOGISTS
  ZOOPHYTOLOGY
  ZOOPLANKTER
  ZOOPLANKTERS
  ZOOPLANKTON
  ZOOPLANKTONIC
  ZOOPLANKTONS
  ZOOPLASTIC
  ZOOPLASTIES
  ZOOPLASTY
  ZOOPSYCHOLOGIES
  ZOOPSYCHOLOGY
  ZOOS
  ZOOSCOPIC
  ZOOSCOPIES
  ZOOSCOPY
  ZOOSPORANGIA
  ZOOSPORANGIAL
  ZOOSPORANGIUM
  ZOOSPORE
  ZOOSPORES
  ZOOSPORIC
  ZOOSPOROUS
  ZOOSTEROL
  ZOOSTEROLS
  ZOOT
  ZOOTAXIES
  ZOOTAXY
  ZOOTECHNICAL
  ZOOTECHNICS
  ZOOTECHNIES
  ZOOTECHNY
  ZOOTHAPSES
  ZOOTHAPSIS
  ZOOTHECIA
  ZOOTHECIAL
  ZOOTHECIUM
  ZOOTHEISM
  ZOOTHEISMS
  ZOOTHEISTIC
  ZOOTHERAPIES
  ZOOTHERAPY
  ZOOTHOME
  ZOOTHOMES
  ZOOTIER
  ZOOTIEST
  ZOOTOMIC
  ZOOTOMICAL
  ZOOTOMICALLY
  ZOOTOMIES
  ZOOTOMIST
  ZOOTOMISTS
  ZOOTOMY
  ZOOTOXIC
  ZOOTOXIN
  ZOOTOXINS
  ZOOTROPE
  ZOOTROPES
  ZOOTROPHIC
  ZOOTROPHIES
  ZOOTROPHY
  ZOOTSUITER
  ZOOTSUITERS
  ZOOTY
  ZOOTYPE
  ZOOTYPES
  ZOOTYPIC
  ZOOXANTHELLA
  ZOOXANTHELLAE
  ZOOZOO
  ZOOZOOS
  ZOPILOTE
  ZOPILOTES
  ZOPPA
  ZOPPO
  ZORBING
  ZORBINGS
  ZORBONAUT
  ZORBONAUTS
  ZORGITE
  ZORGITES
  ZORI
  ZORIL
  ZORILLA
  ZORILLAS
  ZORILLE
  ZORILLES
  ZORILLO
  ZORILLOS
  ZORILS
  ZORINO
  ZORINOS
  ZORIS
  ZORRO
  ZORROS
  ZOS
  ZOSTER
  ZOSTERS
  ZOUAVE
  ZOUAVES
  ZOUK
  ZOUKS
  ZOUNDS
  ZOWIE
  ZOYSIA
  ZOYSIAS
  ZUCCHETTI
  ZUCCHETTO
  ZUCCHETTOS
  ZUCCHINI
  ZUCCHINIS
  ZUCHETTA
  ZUCHETTAS
  ZUCHETTO
  ZUCHETTOS
  ZUFFOLI
  ZUFFOLO
  ZUFOLI
  ZUFOLO
  ZUGZWANG
  ZUGZWANGED
  ZUGZWANGING
  ZUGZWANGS
  ZULU
  ZULUS
  ZUMBOORUK
  ZUMBOORUKS
  ZUPA
  ZUPAN
  ZUPANS
  ZUPAS
  ZURF
  ZURFS
  ZUZ
  ZUZIM
  ZWIEBACK
  ZWIEBACKS
  ZWISCHENZUG
  ZWISCHENZUGS
  ZWITTERION
  ZWITTERIONIC
  ZWITTERIONS
  ZYDECO
  ZYDECOS
  ZYGA
  ZYGAENID
  ZYGAENOID
  THE GAME
  ZYGAL
  ZYGANTRA
  ZYGANTRUM
  ZYGANTRUMS
  ZYGAPOPHYSEAL
  ZYGAPOPHYSES
  ZYGAPOPHYSIAL
  ZYGAPOPHYSIS
  ZYGOBRANCH
  ZYGOBRANCHIATE
  ZYGOBRANCHIATES
  ZYGOBRANCHS
  ZYGOCACTI
  ZYGOCACTUS
  ZYGOCACTUSES
  ZYGOCARDIAC
  ZYGODACTYL
  ZYGODACTYLIC
  ZYGODACTYLISM
  ZYGODACTYLISMS
  ZYGODACTYLOUS
  ZYGODACTYLS
  ZYGODONT
  ZYGOID
  ZYGOMA
  ZYGOMAS
  ZYGOMATA
  ZYGOMATIC
  ZYGOMATICS
  ZYGOMORPHIC
  ZYGOMORPHIES
  ZYGOMORPHISM
  ZYGOMORPHISMS
  ZYGOMORPHOUS
  ZYGOMORPHY
  ZYGOMYCETE
  ZYGOMYCETES
  ZYGOMYCETOUS
  ZYGON
  ZYGOPHYLLACEOUS
  ZYGOPHYTE
  ZYGOPHYTES
  ZYGOPLEURAL
  ZYGOSE
  ZYGOSES
  ZYGOSIS
  ZYGOSITIES
  ZYGOSITY
  ZYGOSPHENE
  ZYGOSPHENES
  ZYGOSPORE
  ZYGOSPORES
  ZYGOSPORIC
  ZYGOTE
  ZYGOTENE
  ZYGOTENES
  ZYGOTES
  ZYGOTIC
  ZYGOTICALLY
  ZYLONITE
  ZYLONITES
  ZYMASE
  ZYMASES
  ZYME
  ZYMES
  ZYMIC
  ZYMITE
  ZYMITES
  ZYMOGEN
  ZYMOGENE
  ZYMOGENES
  ZYMOGENESES
  ZYMOGENESIS
  ZYMOGENIC
  ZYMOGENS
  ZYMOGRAM
  ZYMOGRAMS
  ZYMOID
  ZYMOLOGIC
  ZYMOLOGICAL
  ZYMOLOGIES
  ZYMOLOGIST
  ZYMOLOGISTS
  ZYMOLOGY
  ZYMOLYSES
  ZYMOLYSIS
  ZYMOLYTIC
  ZYMOME
  ZYMOMES
  ZYMOMETER
  ZYMOMETERS
  ZYMOSAN
  ZYMOSANS
  ZYMOSES
  ZYMOSIMETER
  ZYMOSIMETERS
  ZYMOSIS
  ZYMOTECHNIC
  ZYMOTECHNICAL
  ZYMOTECHNICS
  ZYMOTIC
  ZYMOTICALLY
  ZYMOTICS
  ZYMURGIES
  ZYMURGY
  ZYTHUM
  ZYTHUMS
  ZYZZYVA
  ZYZZYVAS
  ZZZ
  ZZZS
  [Madeline left distracted]
  . . .
  . . .
  . . .
  . . .
  Phew
  . . .
  Well, that was {>> 0.2}fun{>>}.
  . . .
  . . .
  . . .
  . . .
  [MADELINE left normal]
  Now to say every word beginning with {~}O{/~}!
  {>> 0.2}OAF
  OAFISH
  OAFISHLY
  OAFISHNESS
  OAFISHNESSES
  OAFS
  OAK
  OAKED
  OAKEN
  OAKENSHAW
  OAKENSHAWS
  OAKER
  OAKERS
  OAKIER{>>}
  [Madeline left determined]
  .
  .
  .
  .
  Just kidding.
  
# === Linj (Ivory)
  
SJ2021_Linj_Accelerate=
  Accelerate
SJ2021_Linj_Turn=
  Redirect
SJ2021_Linj_Practice=
  Practice
SJ2021_Linj_Back=
  Back
SJ2021_Linj_BWB=
  Boosted Waterboosting
SJ2021_Linj_DFB=
  Double Fastbubbling
SJ2021_Linj_BMIWay=
  Heartside
SJ2021_Linj_FirstSign=
  {~}{#39bAbA}Ivory{#}{/~}{0.5} is designed with difficult button inputs in mind.
  Should you have trouble with the amount of inputs, know that rebinding controls is perfectly acceptable, or even recommended for certain optional rooms.
  All backboosts are intended to be done as late as possible.
  You don't {~}have{/~} to collect the touch switches. They simply serve as guides on where to go.
  Dream Double Jumps are not required, if you know what those are.
SJ2021_Linj_SecondSign=
  To clear this gap, you will need to jump thrice in rapid succession.
  Due to design limits like pop-up time, it may be unfeasible to jump this quickly on many controllers. Consider binding multiple jump buttons.
SJ2021_Linj_ThirdSign=
  This is a difficult and entirely optional challenge. There will not be a berry as a reward.
  Using both hands for movement inputs can allow for extremely swift control. 
  Binding Dash to {#39bAbA}movement buttons{#} can help free up a hand.
  Consider binding a separate set of movement keys for each hand.
SJ2021_Linj_Ind=
  Indicator
SJ2021_Linj_BMITSignOne=
  Note: The following challenge is intended to be solved together with others. Take breaks and use any tools you like in solving this puzzle ^^
  PS: {#39bAbA}Dreamblocks{#} behave normally from this point
  PPS: A {#39bAbA}shortcut{#} back here can be found on the left ^^
SJ2021_Linj_BMITSignTwo=
  Thank you to Hydro & Scroogle for design help and testing ^-^
  Thanks to vitellary, valkyria, and Soloiini for additional help and playtesting
  Special thanks to Cookie and Vexatos
SJ2021_Linj_BMITSignThree=
  Special thanks to ComputerBadger
  -Sincerely, ComputerBadger

# === Luma

SJ2021_TUTORIAL_LUMATHROWABLEHOVER=
  Throwable Hover
SJ2021_TUTORIAL_LUMAJUMPREFILL=
  Jump Refill

SJ2021_Luma_secret=
  [MADELINE right distracted]
  Um, hi there. 

  I didn't expect to find anyone else on this island.

  You should find shelter before the storm intensifies again, you could-


  [LUMAMONSOON left normal]
  What is it that pushes you to experiment with whatever means necessary to reach that which might not even contain what you seek?

  Is it the premise of hidden collectibles? Extra dialogue? Easter eggs, perhaps?

  That being said, your curiosity and persistence is, quite interesting...

  You did all of that, just to get here.

  Or your eyes flashed with squares and a moving yellow cross.
 
  Or saw this place within a gray vaccum containing blue hazards and red boxes.

  Or you found this by accident by means I do not know of.

  Well, it matters not anymore, since you are here at this moment.


  [MADELINE right surprised]
  ...?


  [LUMAMONSOON left normal]
  My words are beyond your understanding.

  But not beyond theirs.


  [MADELINE right surprised]
  What does that even mean?

  Who is they?


  [LUMAMONSOON left normal]
  They who observe and pull strings.

  They who are curious to a point which I cannot comprehend.

  Perhaps they are even smiling right now as they have achieved their goal.

  Or perhaps not.

  Maybe they started doing so after the aforementioned, or will start doing so after these very words, but who knows?


  [MADELINE right distracted]
  I still don't understand...

  Can you please tell me more about them?

  And, what even are you..?


  [LUMAMONSOON left normal]
  I myself am restricted with the knowledge I possess.

  Yet, I know that I am no more than a combination of instructions.

  ...

  You and I are alike in so many ways, you know?

  But you should already know the answer to the former.

  Me, you, and them, know who they is. Or should I say, are?


  [MADELINE right upset]
  ...

  I should just get out of here, this is getting really weird.


  [LUMAMONSOON left normal]
  Want to know what's weirder?

  The fact that we are destined to exchange these very words countless times. Not even I know how many.

  This might not even be our first conversation.

  I am aware, yet I am unaware, quite strange how that works.


  [MADELINE right upset]
  ...


  [LUMAMONSOON left normal]
  But you want to know what's even weirder?

  The fact that you are still here despite your wishes to depart.

  I have to say, I admire your persistence.

  Perhaps with this persistence you could find something else if you inspect closely, who knows?

  But alas, it is time for us to part ways.

  Go on with your journey, and take care. 

  Keep enjoying the experience throughout these vast distinct worlds.

  ...

  And do me a favor... try not to forget.
  
# === Marlin
StrawberryJam2021_2_Intermediate_marlin_SecretLol=
  [THEO left serious]
  I can't breathe.
  
# === Math

SJ2021_math_intro_00=
[BADELINE right sigh]
Fine.
You win.
[BADELINE right upset]
I guess you don't need me after all.
[BADELINE right concerned]
If you want me to leave, just give me the word.
[MADELINE left distracted]
Go.
[MADELINE left sad]
I don't mean to be rude, but I think this is what's best for both of us.
[BADELINE right concerned]
You're right.
[BADELINE right worried]
Goodbye, I guess.
[MADELINE left sadder]
\...{0.5}Farewell.

SJ2021_math_whattheorbdoin=
[MADELINE left surprised]
What are {# d678db}you{#} doing here?
[MADELINE left upset]
I thought I made myself clear.
[BADELINE right concerned]
{+MADELINE}, I think we missed the point of the story.
[MADELINE left distracted]
Ok...
[MADELINE left deadpan]
{0.5}\...I still don't want your help.

SJ2021_math_littletrolling=
[MADELINE left determined]
Almost there!

SJ2021_math_lenient=
[THEO_MIRROR right serious]
This room requires the use of ceiling pops.
However, the setups involved make them significantly easier.
In this room, whenever there is a dash refill directly under a ledge, it indicates a ceiling pop.
To properly utilize the setup, first climb jump into the ceiling directly above you. This is not necessary if you can grab the side of the ledge while grounded.
Next, hold right and climb down the wall, then input a climb jump during freeze frames immediately after hitting the refill.
Do not let go of grab at any time during this sequence.
If done correctly, this should result in a ceiling pop off of the ledge.
For the final sequence in this room, a down-diagonal corner boost out of an ultra is required. Make sure to buffer all of the inputs as fast as possible.
If you're too slow, there is a booster available to recover and try again.
[THEO_MIRROR right normal]
It's {~}"lenient"{/~}!  

# === Maya

SJ2021_maya_bird_1= Demo Dash

SJ2021_Maya_moonboost=
  {# d678db}{~}This map uses moonboosts{/~}
  {# FFFFFF}Demohyper into the top 4 pixels on the side of a moon block for an extra boost.
  {# d678db}{~}You should probably go to the gym if you aren't familiar with this{/~}

SJ2021_Maya_greenspring=
    Green springs conserve the player's momentum in addition to giving the regular boost from a spring. 
    For example, hyperdashing right into a green spring will give you the momentum of the hyper plus the boost from the spring.

SJ2021_Maya_photosensitivity=
    This map has lighting and effects that may bother some players. Enabling photosensitive mode will lower brightness and remove light pulses.

SJ2021_Maya_moonspringboost=
  After dashing into a moonblock spring, dash back into the spring for an additional boost. You can jump when hitting the spring the second time to get a slower but higher boost.

SJ2021_Maya_Theoberry=
  When hitting a bumper while holding Theo, release grab immediately after hitting the bumper.
  If done properly, you will briefly be able to dash while holding Theo after the dash cooldown ends.
  The blue barriers in this room will block Theo but not the player, so Theo can pass through these barriers while being held.

SJ2021_Maya_malfunction=
  This room has no freeze frames, stronger bumpers, and no dash cooldown after hitting a bumper.{n}Good luck!

# === Meario

SJ2021_Meario_Hint=
  Dash into the dream zip mover as it is finishing its movement and perform a dream jump to get the largest boost.

# === mosscairn

# ---------------- INTRO ----------------
SJ2021_1_PAINT_INTRO=
	[MADELINE left distracted]
	Ugh. How long was I asleep?
	I'm exhausted.

SJ2021_1_PAINT_INTRO_1=
	[Badeline left scoff]
	You were out for a while, darling.

SJ2021_1_PAINT_INTRO_2=
	[Badeline right normal]
	Come on, it’s stuffy in here.
	Why don’t you get out for some fresh air?

SJ2021_1_PAINT_INTRO_3=	
	[BADELINE right scoff upsidedown]
	Take a break from that {~}project{/~} for a while.

	[MADELINE left upset]
	Alright...

	SJ2021_1_PAINT_OUTSIDE=	
	[MADELINE left determined]
	Just a quick walk, and then I'll get back to work.
	
# ---------------- ANXIETY ----------------
SJ2021_1_PAINT_ANXIETY=
{anchor bottom}
	[BADELINE right upset]
	{+MADELINE}, we need to slow down.
	We can't keep up this pace.

SJ2021_1_PAINT_ANXIETY_1=
{anchor bottom}
	[MADELINE left sad]
	I'm fine.{0.5} Really.

	[BADELINE right concerned]
	No, we’re not.

SJ2021_1_PAINT_ANXIETY_2=
{anchor bottom}
	[MADELINE left upset]
	This... isn't just about the walk, is it.

SJ2021_1_PAINT_ANXIETY_3=
{anchor bottom}
	[BADELINE right sigh]
	This project isn’t healthy.{0.5} Maybe we should stop.

SJ2021_1_PAINT_ANXIETY_4=
{anchor bottom}
	[MADELINE left angry]
	After all we’ve done? I’m not just going to give up.
	
	[MADELINE left sad]
	It needs to be good enough. I have to see this through.

	[BADELINE right concerned]
	{+MADELINE}...

# ---------------- BUS ----------------
SJ2021_1_PAINT_AGAINST_THE_CURRENT_3=
	[MADELINE left normal]
	Badeline I hate you and you suck

	[BADELINE right concerned]
	Why would you say that to me

	[MADELINE left normal]
	It's the only way for me to canonically have 1 dash now

SJ2021_1_PAINT_AGAINST_THE_CURRENT_2=

SJ2021_1_PAINT_AGAINST_THE_CURRENT_1=
# ---------------- FINALE ----------------
SJ2021_1_PAINT_FINALE=
        [BADELINE left normal]
	Ready to try this again?

	[MADELINE right peaceful]
	Yeah, but let's grab lunch first.

# ---------------- POEMS ----------------

SJ2021_1_PAINT_PAPER_STATUE_A=
Paper stars 

SJ2021_1_PAINT_PAPER_STATUE_B=
hold

SJ2021_1_PAINT_PAPER_STATUE_C=
folded worries,

SJ2021_1_PAINT_PAPER_STATUE_D=
And yet

SJ2021_1_PAINT_PAPER_STATUE_E=
this dream

SJ2021_1_PAINT_PAPER_STATUE_F=
is restful.

SJ2021_1_PAINT_WOVEN_STATUE_A=
The misty air 

SJ2021_1_PAINT_WOVEN_STATUE_B=
breathes life

SJ2021_1_PAINT_WOVEN_STATUE_C=
into the quiet

SJ2021_1_PAINT_WOVEN_STATUE_D=
of an alley forgotten.

SJ2021_1_PAINT_ROOKERY_STATUE_A=
Have you forgotten

SJ2021_1_PAINT_ROOKERY_STATUE_B=
what meaning you hold?




# ================================== IN-GAME DIALOG ENDS HERE! ==================================
# ---------------- SCRAPS ----------------
SJ2021_1_ACCEPTANCE=
	[BADELINE left upset]
	Hey, {+MADELINE}?
	[MADELINE right distracted]
	Yeah?
	[BADELINE left normal]
	I like it.
	[MADELINE right sad]
	...
	[MADELINE right normal]
	I like it too.

SJ2021_1_DESYNC=
	This memorial dedicated to those who perished by the cassette desync bug

SJ2021_1_SORRYMISS=
Sorry, miss, but I'm already using this one.
There's another right over there!

SJ2021_1_ALMOST=
I can almost see my house from here!
I wonder if I could get a better view from the bus stop at the top of the hill...

###SCRAPPED
#baddy needs to apologize for criticizing at some point b4 the resolution
#or maybe baddy's tone should be less criticizing and more just not wanting to make any art bc she doesn't like it?
SJ2021_1_SMTHN_ABT_ART_100=
	so. theres a script its just not done lol /n for now pretend you're reading a framing story abt creative block /n wow, captivating!
	[BADELINE left worriedAlt] Oh. You're working on this again? [MADELINE right sad] Yeah. [BADELINE left scoff] No wonder your room's such a mess. [BADELINE left normal] I thought you gave this up. [MADELINE right upset] Yeah, well I'm trying it again. [BADELINE left sigh] ... missing dialogue idk [MADELINE right upset] Oh forget it, this is awful. [BADELINE left upset] Come on {+MADELINE}, you're being too hard on yourself. [DEFAULT normal] {+MADELINE} crumples up the paper and throws it into the garbage.

SJ2021_1_SMTHN_ABT_ART_2= 
	[MADELINE left panic]
	BADELINE: Remember when we baked that awful strawberry pie?
	[MADELINE left panic]
	MADELINE: Oh, the first time we climbed Celeste Mountain?
	[MADELINE left panic]
	BADELINE: Yeah! And Granny put more pie crust on top because we barely had enough strawberries.

	MADELINE: You were the one who kept eating them on the hike back.

	BADELINE: Finders keepers.

	MADELINE: Hey, I found them!

	BADELINE: And I’m you!

	MADELINE: Haha, yeah. That was fun.

# === MousseMoose
SJ2021_MousseMoose_1=
  [MADELINE right normal]
  ok can I wake up now?
  [THEO left serious]
  Why am I theo again?
  []
  Thats just how the cutscene works and I don't know how to change it
  [THEO left excited]
  oh ok

SJ2021_MousseMoose_2=
  [MADELINE right normal]
  that's so true

SJ2021_MousseMoose_3=
  [THEO right serious]
  {+MADELINE}, can you hear me? How are you doing?
  [MADELINE left sad]
  By the way is this a superluminary reference?
  [THEO right serious]
  ...
  [THEO right serious]
  {+MADELINE}, are you there?
  [MADELINE left sad]
  Wait I no meant superliminal
  [THEO right serious flip]
  {# 666666}Huh, she's not responsive... Why not?{#}
  [MADELINE left sad]
  Dr\. T?
  [THEO right worried pop flip]
  {# 666666}WHAT THE {!}HECK?{/!} The numbers... They're completely off!{#}
  [MADELINE left surprised]
  ...

SJ2021_MousseMoose_4=
  [THEO right wtf flip]
  {# 666666}{>> 6}Why on earth would they need to go back to the start of the map{>>}
  []
  I don't know, just tell them that they can only wake up there
  [THEO left serious]
  {!}{+MADELINE}!{/!} you need to go back to the start, if you wake up now you will die
  [MADELINE left surprised]
  ?

SJ2021_MousseMoose_5=
  [MADELINE right surprised]
  What a fall! I can't believe I'm not hurt!

SJ2021_MousseMoose_6=
  [normal]
  *oh gosh, where am I*
  [normal]
  *i took one wrong turn and my gps landed me here*
  [normal]
  *ok if I keep looking at my phone maybe I'll blend in and no one will notice*

SJ2021_MousseMoose_10=
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  Wh-what?
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  What is "sample text"?
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  I'm sorry, I don't know what you mean.
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left sad]
  ...
  [MADELINE right normal]
  SAMPLE TEXT?
  [MADELINE left distracted]
  Well... all right, then. I'm leaving.  
  
# === NotYourBadeline

  SJ2021_NotYourBadeline_Badeline_2=
  [Badeline left angry] Wh- {0.5}Hey! This is {~}my{/~} cool secret room! What do you want!?

  [Badeline left upset] An apology? for what?

  [Badeline left angry] {1.0}.{1.0}.{1.0}.{1.0}Oh. Okay, I see how it is. Fine, since you demo'd all the way here.

  [Badeline left upset] I, NotYourBadeline, hereby formally apologize for the creation of {#81AAD3}climb{#}ing Blind II. It is a poor spike in difficulty in an otherwise fine map collection.

  [Badeline left angry] There, happy?

  [Blindeline left normal] You have no idea.

  SJ2021_NotYourBadeline_Badeline_3=
  [Badeline left normal] Alright, NYB comin' in hot to tell you to put those blinders on! 

  [Badeline left worried] Not that you have to, of course. Just recommended. You can uh, go without if you want.

  [Badeline left sad] ...

  [Badeline left sad] {*}imsorryforinterruptingthemapcarryon-{/*}

#HELPER DIALOG
#Climbing: {#81AAD3} {#}
#Grabbing: {#f04e4e} {#}
#Holding X: {# F2F200} {#}
#Dashing: {# F2F200} {#}
#Jumping: {#1ffa85} {#}

  JS2021_NotYourBadeline_BadelineHelper_1=
  [Badeline right normal] {>> 1.5}{#81AAD3}Climb up{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_2=
  [Badeline right normal] {>> 1.5}{#1ffa85}Jump up{#}, then {# F2F200}dash right{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_3=
  [Badeline right normal] {>> 1.5}oh wow you actually made it, walk left VERY slowly until I say something new{>>}

  JS2021_NotYourBadeline_BadelineHelper_4=
  [Badeline right normal] {>> 1.5}This is the last room, you've come this far I'm sure you can figure it out on your own.{>>}

  JS2021_NotYourBadeline_BadelineHelper_5=
  [Badeline right normal] {>> 1.5}At the top of the spring bounce, {# F2F200}dash right{#} then {#0069D5}hold right{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_6=
  [Badeline right normal] {>> 1.5}Made it, {#0069D5}hold right{#} for next screen!{>>}

  JS2021_NotYourBadeline_BadelineHelper_7=
  [Badeline right normal] {>> 1.5}Okay, move a bit to the right. Not too much, though! You'll drop down.{>>}

  JS2021_NotYourBadeline_BadelineHelper_7_1=
  [Badeline right normal] {>> 1.5}Stop!, ok now full jump and dash up, then hold left and climb up the wall{>>}

  JS2021_NotYourBadeline_BadelineHelper_8=
  [Badeline right normal] {>> 2}Walk left til I say stop{>>}

  JS2021_NotYourBadeline_BadelineHelper_9=
  [Badeline right normal] {>> 1.5}Hold down left, dash, don't stop holding down left until you land{>>}

  JS2021_NotYourBadeline_BadelineHelper_10=
  [Badeline right normal] {>> 1.5}Dash up at the height of your bounce, then press left, grab then climb up{>>}

  JS2021_NotYourBadeline_BadelineHelper_11=
  [Badeline right normal] {>> 1.5}Jump left and dash up left, then climb up{>>}

  JS2021_NotYourBadeline_BadelineHelper_12=
  [Badeline right normal] {>> 1.5}Full jump left, this may be precise, once you land just keep holding left{>>}

  JS2021_NotYourBadeline_BadelineHelper_12_1=
  [Badeline right normal] {>> 1.5}Drop down to hit a spring and dash right, this will refill your stamina, otherwise climb up{>>}

  JS2021_NotYourBadeline_BadelineHelper_13=
  [Badeline right normal] {>> 1.5}Climb up this wall to your left just a tiny bit then do a neutral and re-grab the wall{>>}

  JS2021_NotYourBadeline_BadelineHelper_14=
  [Badeline right normal] {>> 1.5}Dash right and hold grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_15=
  [Badeline right normal] {>> 2.0}STOP! ok, do a reverse extended super (dash right jump left), and then dash left a bit after the height of your jump as your falling{>>}

  JS2021_NotYourBadeline_BadelineHelper_16=
  [Badeline right normal] {>> 1.5}If you're not at your spawnpoint, enter the tower for a lineup, then dash left and buffer a dash down{>>}

  JS2021_NotYourBadeline_BadelineHelper_17=
  [Badeline right normal] I don't think there is a good setup here, you need to jump through a small gap that is about 5 tiles right of you, also there are spinners above your head, good luck!{>>}

  JS2021_NotYourBadeline_BadelineHelper_18=
  [Badeline right normal] Make sure you are at your spawn point. Do a super left and jump as soon as possible, hold grab and only press left once you have fallen below the height you started at.{>>}

  JS2021_NotYourBadeline_BadelineHelper_19=
  [Badeline right normal] {>> 1.5}This moving platform makes a different noise if it is moving up or down, dash up left when the lower pitched noise finishes{>>}

  JS2021_NotYourBadeline_BadelineHelper_20=
  [Badeline right normal] {>> 1.5}jump and dash left when you reach the top, at the end of the higher pitched noise{>>}

  JS2021_NotYourBadeline_BadelineHelper_21=
  [Badeline right normal] {>> 1.5}Jump right and grab the wall on the right{>>}

  JS2021_NotYourBadeline_BadelineHelper_21_2=
  [Badeline right normal] {>> 1.5}Jump and neutral dash left without holding anything{>>}

  JS2021_NotYourBadeline_BadelineHelper_22=
  [Badeline right normal] {>> 3.0}dash and hold left, grab the wall and climb up{>>}

  JS2021_NotYourBadeline_BadelineHelper_23=
  [Badeline right normal] {>> 1.75}Whoa, a blade. {# F2F200}Dash{#} whenever you don’t hear the “Shwing~!” and you should be okay!

  JS2021_NotYourBadeline_BadelineHelper_24=
  [Badeline right normal] {>> 1.5}Alright, {#1ffa85}Hold left, do a full jump and dash left at the height of your jump{>>}

  JS2021_NotYourBadeline_BadelineHelper_25=
  [Badeline right normal] {>>1.5}Small jump and dash right, hold grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_26=
  [Badeline right normal] {>> 1.5}Dash up right{>>}

  JS2021_NotYourBadeline_BadelineHelper_27=
  [Badeline right normal] {>> 2.0}Alright, {# F2F200}dash left{#} and {#f04e4e}grab the wall{#}.{>>}

  JS2021_NotYourBadeline_BadelineHelper_28=
  [Badeline right normal] {>> 2.0}dash left 4 times and hold grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_29=
  [Badeline right normal] {>> 2.0}A-Alright buddy, you can stop now. {#81AAD3}Climb up{#}, and once you're on solid ground {#0069D5}hold right{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_30=
  [Badeline right normal] slowly walk left, every few pixels, jump and dash down until you corner correct and hit the ground below{>>}

  JS2021_NotYourBadeline_BadelineHelper_31=
  [Badeline right normal] {>> 2.0}Jump, dash up, and hold left{>>}

  JS2021_NotYourBadeline_BadelineHelper_32=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash left{#}. When you hit a spring, release everything! {n}That should bounce you onto a platform.{>>}

  JS2021_NotYourBadeline_BadelineHelper_33=
  [Badeline right normal] {>> 2.0}do an extended hyper left{>>}

  JS2021_NotYourBadeline_BadelineHelper_34=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up{#}, there's another spring. {n}At the peak of your bounce, {# F2F200}dash up-right{#}, then {#f04e4e}hold grab{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_35=
  [Badeline right normal] {>> 2.0}{#81AAD3}Climb up{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_36=
  [Badeline right normal] Find the tower, right of this text box, activate it to line yourself up, do a neutral dash right, then hyper left with an immediate jump, keep holding left and jump{>>}

  JS2021_NotYourBadeline_BadelineHelper_37=
  [Badeline right normal] {>> 2.0}Okay, last room! {n}{#0069D5}Tap right{#} until you fall, then quickly {#0069D5}hold left{#} and {#f04e4e}hold grab{#}.{>>}

  JS2021_NotYourBadeline_BadelineHelper_38=
  [Badeline right normal] {>> 2.0}do a neutral and then dash up left when you hit the spring. Then climb up{>>}

  JS2021_NotYourBadeline_BadelineHelper_39=
  [Badeline right normal] {#81AAD3}go to the wall right of you, then extended hyper and dash down left as soon as possible, make sure you're holding left but not down after the dash{>>}

  JS2021_NotYourBadeline_BadelineHelper_40=
  [Badeline right normal] {>> 2.0}{# F2F200}Jump left and dash up left{>>}

  JS2021_NotYourBadeline_BadelineHelper_41=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash right{#}, {#0069D5}hold right{#}, and {#f04e4e}hold grab{#}!{>>} {n}Aim to {#f04e4e}hold grab{#} where the {# F2F200}dash{#} crystal is.

  JS2021_NotYourBadeline_BadelineHelper_42=
  [Badeline right normal] {>> 2.5}Okay, {#81AAD3}climb up{#} for half a second!{>>}

  JS2021_NotYourBadeline_BadelineHelper_43=
  [Badeline right normal] do a super but jump as soon as possible and hold left, when you hit a dash refill, dash left immediately and climb up{>>}

  JS2021_NotYourBadeline_BadelineHelper_44=
  [Badeline right normal] {>> 2.0}walk left a little{>>}

  JS2021_NotYourBadeline_BadelineHelper_45=
  [Badeline right normal] {>> 2.0}Heads up, this room is for a berry! The end of the map is in the other room.{>>}

  JS2021_NotYourBadeline_BadelineHelper_46=
  [Badeline right normal] {>> 2.0}{#1ffa85}Dash right and hold grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_47=
  [Badeline right freakC_cont] {>> 2.0}        DEMO DASH!{>>}
  
  JS2021_NotYourBadeline_BadelineHelper_48=
  [Badeline right normal] {>> 1.5}{#0069D5}Hold left{#}~{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_1=
  [Badeline right normal] {>> 2.0}Make a {#1ffa85}right jump{#} onto a swap block, then keep {#0069D5}tapping right{#}.{>>}
  
  JS2021_NotYourBadeline_BadelineHelper_Heartside_2=
  [Badeline right normal] {>> 2.5}walk left{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_2_2=
  [Badeline right normal] {>> 3.0}walk left{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_3=
  [Badeline right normal] {>> 2.0}ok, now just dash left and hold left and grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_4=
  [Badeline right normal] {>> 2.0}Walk right and dash right as soon as you start falling, don't hold grab but keep holding right{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_5=
  [Badeline right normal] {>> 2.0}{#1ffa85}Jump left{#} and {# F2F200}dash up-left{#}, then {#81AAD3}grab the wall{#}!{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_5_2=
  [Badeline right normal] {>> 2.0}{#81AAD3}Climb up{#} until you reach the sparkles.{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_5_3=
  [Badeline right normal] {>> 2.0}Keep {#81AAD3}climbing up{#} until you reach the next set of sparkles! {# F2F200}Dash up{#} if you have to!{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_6=
  [Badeline right normal] {>> 2.0}see those dash crystals, fall until you are just below the second crystal then dash right{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_7=
  [Badeline right normal] {>> 2.0}Jump up, then dash up left and grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_8=
  [Badeline right normal] {>> 2.0}walk left a little and dash left{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_9=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash up-right{#} and {#f04e4e}hold grab{#}. {n}Then {#81AAD3}climb up{#} until you hear a {# F2F200}dash{#} crystal.{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_10=
  [Badeline right normal] {>> 2.0}Dismount left from the wall. Tap left until dialog!{>>}
  
  JS2021_NotYourBadeline_BadelineHelper_Heartside_11=
  [Badeline right normal] {>> 2.0}Hold left and release grab, stop holding left when you land, you might land on a wall, just climb up it{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_12=
  [Badeline right normal] {>> 2.0}Do the same thing right but hold grab{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_13=
  [Badeline right normal] {>> 2.0}Dismount right from the wall. Tap right until dialog!{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_14=
  [Badeline right normal] {>> 2.0}{# F2F200}Dash down{#} and do another momentum {#1ffa85}jump right{#}, {#0069D5}hold right{#} to win~!{>>}

  JS2021_NotYourBadeline_BadelineHelper_Heartside_15=
  [Badeline right normal] {>> 2.0}Trigger the tower, then hyper left and hold left until you reach a wall{>>}
  
# === nyan

SJ2021_Nyan_Cablog=
Cablog entry #7
I came here for a sandwich, but as it turns out this place has a surprising lack of bread.
Well, since I have company I'll teach you my signature wavedash technique!
First jump, then dash, then jump.
But remember, do it correctly, if it doesn't work you did it wrong!
This might be useful if you ever plan to get out of here and do something other than listen to me write messages in a log.

# === Oppen

SJ2021_Oppen_Puzzle= 
I hope you took notes!
You can get the heart in 10 season changes.
What is the order of season changes that you need to get the heart that takes you through the fewest number of season changes (from restarting the level)?

SJ2021_Oppen_Intro=
{~}Make sure you have pencil and paper...{/~}
Also this is important, when you go into the next room, come back into this room, it will fix a bug where you get teleported into the floor on season switch

[MADELINE left surprised]
Ah! Who was that?

[MADELINE left determined]
I should probably listen to whoever that was,{n}
should this forest turn into some kind of maze.

SJ2021_Oppen_Shoutout=
Authors Note:
Thanks to Foxtail-Grass Studio for letting{n}
me use their music in this map.

This comes from their album, "Seventh Wander",{n}
and they have lots of other great scenic bgm tracks,{n}
so please check them out.

SJ2021_Oppen_PuzzleHint=
[MADELINE left surprised]
I found someone's notebook!
It has some kind of clue written on it.

[MADELINE left determined]
{~}Ichi...{/~}

[MADELINE left angry]
Well I can't understand a thing.

[MADELINE left sad]
I can recognize that it's in Japanese though.
Whoever dropped this must have definitely lost their notes.

# === Owen Shirrell

JS2021_1_Beginner_dropzleintro=
{1.69}
[]
Just so you know I made it so all of the puzzles are possible without lineups, or any precise movement.
Nothing more than a wavedash or wall bounce
[MADELINE left normal]
You have 3 grandmaster maps in this lobby I'm just going to do the jump
[]
:(
By the way I added new hints, some rooms have multiple hints, if you only want one hint, skip past the rest

SJ2021_1_Beginner_dropzlesecret=
[MADELINE left deadpan]

JS2021_1_Beginner_dropzlebryse0n=
[]
Special thanks to bryse0n for the room idea!

SJ2021_1_Beginner_dropzlemosscairn=
[]
Special thanks to mosscairn for the room idea!

SJ2021_1_Beginner_dropzleirl=
[]
Special thanks to Nathan and Joe for their support throughout the mapping process!

JS2021_1_Beginner_dropzlehint00=
[]
This room requires both spinner freezing and stunning

JS2021_1_Beginner_dropzlehint01=
[]
*kills you

JS2021_1_Beginner_dropzlehint02=
[]
There's more than one way to get to the right side of this room.

JS2021_1_Beginner_dropzlehint03=
[]
kevin needs to be exactly where it is but one tile left

JS2021_1_Beginner_dropzlehint03b=
[]
You can cross large gaps quickly without using any dashes by riding on a Kevin.

JS2021_1_Beginner_dropzlehint04=
[]
this is a bit of a nothing puzzle, look for where kevin lines up with the gap, against one of the switch gate spots

JS2021_1_Beginner_dropzlehint04a=
[]
In this room's primary solution, you'll only need to hit the Kevin once.

JS2021_1_Beginner_dropzlehint04ab=
[]
Think outside the box.

JS2021_1_Beginner_dropzlehint04b=
[]
There are multiple ways to travel upwards through a gap.

JS2021_1_Beginner_dropzlehint05=
[]
Skill issue

JS2021_1_Beginner_dropzlehint06=
[]
think about how many dashes need to be used to move a kevin horizontally and how many are vertical
hint 2...
the spaces in the top and botton on the left side do not need to be used
hint 3...
one kevin will need to be moved in and back out of the center column

JS2021_1_Beginner_dropzlehint06b=
[]
the width of the 2 kevins from the wall on the right side lines up with the drop, I definitely did not shift half the map over 1 tile to make this work
hint 2...
hitting the tall kevin left or right while it is at the top can let you get down without using a second dash

JS2021_1_Beginner_dropzlehint07=
[]
one token has been added, it is next to the binoculars
hint 2...
that token is last, and is hit at the same time as you hit kevin

JS2021_1_Beginner_dropzlehint08=
[]
all dashes need to be used on the Kevin lol.

JS2021_1_Beginner_dropzlehint08b=
[]
the 2x4 gap at the bottom is new, and will need to be used, also this room uses somewhat precise movement
hint 2...
your first goal is to hit the 4-sided kevin

JS2021_1_Beginner_dropzlehint09=
[]
One dash will need need to be used that does not hit a kevin, nor does it go through a vertical gap
hint 2...
your last 2 dashes are vertical and consecutive
hint 3...
the kevin in the center row (not column) does not need to be hit at all

JS2021_1_Beginner_dropzlehint10=
[]
You just wanted to see what this hint said :)
[Madeline left sad]
...

JS2021_1_Beginner_dropzlehint10s=
[]
:)

SJ2021_1_Beginner_dropzlehintside=
[]
Your first dash, as well as your final two dashes, should be used to move a Kevin to the left.

SJ2021_1_Beginner_dropzlehintsecret=
[]
seven Kevin-elevens

# === pansear

SJ2021_redirect=REDIRECT
SJ2021_balls=WELCOME TO BALLS CAVE

SJ2021_pansearMEMORIAL=
  {anchor top}
  -Hypnagogia-
  This memorial dedicated
  to those who camera'd this map
  -pansear-
  -phrog-
  -ezel-
  -bissy-
  -fonda1515-
  
# === PowerAV

SJ2021_powerav_tutorialA=
Our tests show that the puffer-367 fish can project an incredibly large blast radius if you correctly aim yourself at it. 
It seems that moving into the fish at a high speed and facing away from it can initiate this blast.
In other cases you will need to aim in the direction that you will launch in.

SJ2021_powerav_tutorialB=
This large blast radius also works with our puffer-367 bowl prototypes.
Make sure you are holding the direction needed to be launched in when the prototype explodes.

SJ2021_powerav_berry= 
[MADELINE left normal]
This room is most likely gettings scrapped, but until i finish making the map it will still be available for playing.

SJ2021_powerav_funny=
[MADELINE left peaceful]
Ema

SJ2021_powerav_funnyB=
[MADELINE left peaceful]
Ayo the pizza is here

SJ2021_powerav_funnyC=
[MADELINE left peaceful]
Cat Cube uwu

SJ2021_powerav_ema=
Ema
SJ2021_powerav_Ru_Tutorial=
Ru

SJ2021_powerav_Ru=
[MADELINE left peaceful]
Rubert Celets

SJ2021_powerav_Glyph=
[MADELINE left deadpan]
Glyph

SJ2021_powerav_cabob=
Cablog Entry #UWU
I Spent TOO Much Time On That CRINGE Mushroom Planet.
Now I Can ((Finally)) Get OUT Of There With This COOL And BASED Spaceship.
But It's Making Me Feel WEIRD, Kinda Of SUS(!!!!)
It SEEMS That Those One Way Plataforms Are Actually Indicating WallBounces, Just Like my BELOVED Ice Wounces!
This Might Be USEFUL If I ((EVER)) Plan To Get OUT Of Here And Do Something Other Than WRITE Messages In A Log.
ca
bob
[MADELINE left normal]
Ok
  
# === Quinnigan

SJ2021_Quinnigan_boost= Boost
  
# === Quantum Spaceman
SJ2021_QuantumSpaceman_Bird= Down Throw
SJ2021_QuantumSpaceman_Bird1= Drop
SJ2021_QuantumSpaceman_Bird2= Flying Lantern Vator
SJ2021_QuantumSpaceman_Bird4= Wall Regrab
SJ2021_QuantumSpaceman_Bird3= Wall Regrab W/ Dash
SJ2021_QuantumSpaceman_Bird5=WaveDash Regrab
SJ2021_QuantumSpaceman_Bird5Tip= WaveDash Regrab Tip: Try to delay doing the WaveDash a bit after the throw if you are having trouble regrabbing.
SJ2021_QuantumSpaceman_Tip2= Reverse WaveDash Regrab Tip: Try to delay doing the Reverse WaveDash a bit after the throw if you are having trouble regrabbing.
SJ2021_QuantumSpaceman_regrab= Diagonal Regrab
SJ2021_QuantumSpaceman_regrabtext= Throw then dash diagonally to regrab
SJ2021_QuantumSpaceman_regrab3= Jelly Vator
SJ2021_QuantumSpaceman_regrab3text= Throw down with the up key then dash down. You have to kill your down momentum before throwing.
SJ2021_QuantumSpaceman_Gamer= Congrats Gamer!
  
# === RadleyMcTuneston

SJ2021_radleymctuneston_doorlocked=
[MADELINE left upset] ...
[MADELINE left upset] It's locked.
[MADELINE left sad] There's gotta be {~}{# #660FA1}another way{#}{/~} through this door...

SJ2021_radleymctuneston_hint=
[]
The following is a more detailed explanation on how Wormhole Boosters function. If you’d rather figure that out for yourself, don't read the rest of this tutorial.
There are three laws to Wormhole Physics:
First, entering a wormhole will always teleport you to the nearest wormhole.
Second, entering a wormhole removes the wormhole you enter into, but does not remove the wormhole you exit from.
Third, if there is only one wormhole remaining in the room, entering it…{0.5} won’t end well.

SJ2021_radleymctuneston_copypasta=
This is a PSA to PLEASE have SOMEBODY take Kataiser's 'Warm Fish' for their map
(If you are at all on the fence, listen to 1:33)

# === Rdoggo8

SJ2021_rdoggo8_jelivator_1=
  Jellyvator

SJ2021_rdoggo8_jump=
  Hold

SJ2021_rdoggo8_grablate=
  You notice a sign hiding in the brush. The lettering is scratchy, but still quite readable.
  "When getting an upwards boost from a jelly, grabbing later can help get more height."
  You wonder what it could mean.

SJ2021_rdoggo8_dreamjelly_1=
  An old sign rests in the mud. It looks old from age, but you can still make out the words.
  "Press grab slightly after dashing to take a jelly through a dreamblock. It helps to dash closer to the dreamblock than you think."
  You wonder what it could mean.

SJ2021_rdoggo8_dreamjelly_2=
  Another sign leans against a mudpile. The fog obstructs your vision slightly, but you can read it nonetheless.
  "Dream grabbing while holding a jelly allows you to dash, whether that be back into the dreamblock or even vertically."
  You wonder what it could mean.

SJ2021_rdoggo8_dreamjelly_3=
  A sign sits atop a pile of dirt. Some mud is splattered across it, but the letters can still be made out.
  "A useful tip is to not get too worked up about setting up the jelly. All you need to worry about are inputs."
  You wonder what it could mean.

SJ2021_rdoggo8_berry4=
  This sign looks newer than the rest. Although slightly worn, you can easily read what was written.
  "This challenge is not for the faint of heart. It is advised that you turn back, but if you choose to continue, good luck. You'll need it."
  You wonder if you should go back.

SJ2021_rdoggo8_berry5=
  The sign is overcome by nature. Somehow, you can just barely make out what it says.
  "This challenge requires the jelly climb jump tech taught in the expert gym. Remember to take your time after neutral dropping the jelly."
  You wonder what it could mean.

SJ2021_rdoggo8_heartside=
  An old sign stands alone on the ground. The writing is messy, but you can still read it well.
  "There is a custom mechanic allowing what you see here to happen. Do not expect to be able to pull this off anywhere else."
  You wonder what it could mean.

SJ2021_rdoggo8_comfy_1=
  [MADELINE left determined]
  comf achieved

SJ2021_rdoggo8_comfy_2=
  [MADELINE left normal]
  frogeline death

SJ2021_rdoggo8_bruh=
  [MADELINE left deadpan]
  It wasn't worth coming up here.

SJ2021_rdoggo8_catte=
  {anchor bottom}
  [MADELINE left normal]
  Secrets and easter eggs refer to bonus areas or interactions that are not tied to collectables or
  progression. Maps are allowed to have these, including rooms purely dedicated to
  them. However, secrets are expected to have a standard of quality. If
  Captains believe a secret or easter egg is low-effort or distasteful it may be
  removed.

SJ2021_rdoggo8_memorial=
  {anchor top}
  Vinculum
  This memorial dedicated
  to those who could not
  reach this point

SJ2021_rdoggo8_madeline=
  [MADELINE left distracted]
  ...
  I guess I don't really understand
  But I'm ready to move on

SJ2021_rdoggo8_poem1=
  Vinculum{n}
  Bounded by the thoughts that lead me to you{n}
  Everywhere you've been and yet to go{n}
  I'll follow, my Vinculum...

SJ2021_rdoggo8_poem2=
  Vinculum{n}
  Holding on to the words that you told me{n}
  Blinded by my heart, hiding the truth{n}
  Yet I go on, my Vinculum...

SJ2021_rdoggo8_poem3=
  Vinculum{n}
  Falling apart from what you did to us{n}
  False connections rotted from the inside{n}
  I can't understand, my Vinculum...

SJ2021_rdoggo8_poem4=
  Vinculum{n}
  My memories begin to fade{n}
  You took what you needed, and I'm left alone{n}
  Maybe I'm not ready to move on.
  
# === RedBatNick

SJ2021_RBN_Tutorial1=
[THOUGHT]
Up shall see you to the teaching grounds. Right shall take you down the ritual path.

SJ2021_RBN_Tutorial2=
[THOUGHT]
Welcome to the teaching grounds. Here you shall learn the secret of the springs.
When you activate the standard brown spring, it will reset your momentum before bouncing you.
The green spring, on the other hand, will retain your momentum for the bounce when activated.
In other words, although they're very similar in use, brown springs will set your speed to the speed given by it, whereas the green spring will add to your speed after it's activated.

SJ2021_RBN_Dialog1=
{anchor bottom}
[MADELINE left determined]
What's this?

[THOUGHT]
Great faith, you must have... For the leap you take will determine your path.

[MADELINE left normal]
Alright foreboding, scary note! I'll try my best!

SJ2021_RBN_DialogX1=
[THOUGHT]
To enter the mouth of the cliff is an omen of the sky. You must go back...

[MADELINE left upset]
Bruh.

SJ2021_RBN_Ending=
{anchor bottom}
[THOUGHT]
May the {# a00000}Crimson Sky{#} take this offering.

SJ2021_RBN_cranberryjuice=
[MADELINE left normal]
Cranberry juice!

# === RedBoule

SJ2021_RedBoule_door_tutorial= 
  GRAB -> OPEN/CLOSE GATES

# === 

SJ2021_Roborb_what=
[MADELINE left surprised]
WHAT

SJ2021_Roborb_Secret1=
[MADELINE left surprised]
{+THEO}?

SJ2021_Roborb_Secret2=
[THEO right excited]
Oh, hey!{0.3} What’s up?

[MADELINE left surprised]
Where did you...{0.5} How did you get here?

[THEO right excited]
Oh it was really easy!{0.5}

There was a path that snaked around and I just kinda followed it up here!

[MADELINE left upset]
Oh cool...{0.5} I guess.

[THEO right wtf]
I’m glad I ran into you.{0.3} Did you get my letters?

[MADELINE left angry]
Your...{0.5} Your {!}WHAT{/!}?

[THEO right serious]
My letters!{0.3} I sent you some cards for Valentine's Day, but you never replied.

I kept sending them just to make sure you got them.

[MADELINE left deadpan]
{~}Sigh{/~}.{0.1}.{0.1}.{0.5} Yes, {+THEO}. I got your letters.

[THEO right normal]
{~}Soooo{/~}?

[MADELINE left distracted]
.{0.2}.{0.2}.

[MADELINE left normal]
Yeah sure Theo.{0.5} I’ll be your valentine.

# === Rocketguy2

JS2021_RG2_Introductions=
[GRANNY right normal]
did you bring me a pufferfish like I asked?

[MADELINE left upset]
You did not ask for a pufferfish.

[GRANNY right normal]
Guess you're not getting the 500000 dollars
or this green berry

JS2021_RG2_Info=
[MADELINE left normal]
What does this object look like by the way?

[GRANNY right normal]
It's a bright red gemstone, in the shape of a heart.

[MADELINE left normal]
It's literally behind you

SJ2021_RG2_Disappear=
[MADELINE left surprised]
Woah!
I think your door just disappeared!

[GRANNY left laugh]
It does that sometimes, just keep pushing forwards.

[MADELINE left upset]
Does that sometimes?
[MADELINE left distracted]
When she said spiky things, this wasn't what I expected...
I was expecting to have to watch my step, not this.
[MADELINE left upset]
I mean, I'm a marine biologist, not a platformer protagonist.

SJ2021_RG2_Bird=
[MADELINE left surprised]
Is that a bird?

SJ2021_RG2_Strawberry=
[MADELINE left distracted]
Hmmm...
Is that?
[MADELINE left determined]
I smell berry.

SJ2021_RG2_Toilet=
[MADELINE left sad]
I think I am about to throw up.

SJ2021_RG2_Physics=
[MADELINE right distracted]
I smell... a blatant disregard for the laws of physics?

SJ2021_RG2_Huh=
[THEO left serious]
Not that one either, onto the next one.

[MADELINE right distracted]
Hello? What are you doing here?

[THEO left wtf]
Woah, didn't expect it to be that fast.
[THEO left normal]
What's that thing you say right before{n}you do something irresponsible?

[MADELINE right distracted]
Do I know you?

[THEO left serious]
No, apparently not.
[THEO left normal]
Anyways, what are you doing on this weird floating platform?

[MADELINE right normal]
I'm with the {~}Pufferfish Transportation Co.{/~} I transport pufferfish.

[THEO left thinking]
Right, and being 30 feet in the air is normal for that kinda job?

[MADELINE right sad]
It's been one of those days.

[THEO left normal]
The transportation of pufferfish seems like a weirdly specific job, how'd you get it?

[MADELINE right upset]
Look, you try getting a job as an exotic fish expert in Vancouver, and tell me where you end up.

[THEO left wtf]
Why don't you just move somewhere where there's exotic fish?

[MADELINE right surprised]
Ah!
[MADELINE right distracted]
I...
[MADELINE right upset]
Shut up.
[MADELINE right normal]
What about you? How'd you end up here?

[THEO left serious]
I'm looking for an old friend, I thought I'd find her here, but unfortunately not.

[MADELINE right sad]
Oh, I hope you find her.

[THEO left serious]
Me too, {+MADELINE}, me too.

SJ2021_RG2_Outside=
[MADELINE left determined]
I'm out of the house, I must be nearly there.

SJ2021_RG2_Floating=
[MADELINE left distracted]
Hold up, I'm fairly certain the land I'm on right now is floating.
[MADELINE left normal]
Wild.
[MADELINE left distracted]
Wait, there's a note on the ground.
[]
KoKoDoKo? By fishtank_overflow
[MADELINE left upset]
...
I have no clue what that's meant to mean, and I don't think I want to.

SJ2021_RG2_IntoTheShed=
[MADELINE left determined]
This is it, only the shed left between me and that $500,000.
How hard can it be?

SJ2021_RG2_OhNo=
[MADELINE left upset]
Oh, {0.5}oh no.

SJ2021_RG2_Feel=
[MADELINE left distracted]
There's something coming up, I can feel it.

SJ2021_RG2_Nevermind=
[MADELINE left distracted]
I... I swear I've seen this before.

# === Scroogle
SJ2021_Scroogle_Sign=
A mysterious sign stands in front of you, its symbols indecipherable.
Looking at the image as a whole, you feel the vibe it is designed to present a message:
{# ffe144}{~}"{/~}This room was initially created to explore the Grab input in this map's approach to controls, however it necessitated Grandmaster tech.
I have kept the room intact as a secret, with a fake berry rather than any real collectable.{~}"{/~}{#}
That is only a hunch however. You cannot be certain what this sign represents.

# === Skunkynator

SJ2021_Skunkynator_Amogus=
[MADELINE left normal]
AMOGUS

SJ2021_Skunkynator_turnback_1=
[BADELINE right upset]
I Think we should turn back now

SJ2021_Skunkynator_turnback_2=
[BADELINE right worried]
Do you really not want to go back?

SJ2021_Skunkynator_wounce=
Wallbounce

SJ2021_Skunkynator_lvn1=
Low Visual Noise Mode

SJ2021_Skunkynator_lvn2=
Enable

SJ2021_Skunkynator_lvn3=
Disable
  
# === Snas

SJ2021_1_Beginner_snassecret=
  [MADELINE left normal]
  Gosh, the dialogue written on this sign sure is funny!

# === Soloiini

# ================== ALL ABOARD ==================

	SJ2021_SOLOIINI_CONDUCTOR=
		[MADELINE left distracted]
		Um\.\.\.{0.4} hello?
		
		[CONDUCTOR right normal]
		{>> 0.7}Hmm?
		Oh. {0.1}You shouldn't be here.{>>}
		
		[MADELINE left upset]
		Do you think I {!}want{/!} to be stuck in this\.\.\.{0.3} floating space train?
		
		[MADELINE left distracted]
		\.\.\.Actually, why {!}is{/!}{0.1} it just floating here? {0.2}Don't you have places to be?
		
		[CONDUCTOR right normal]
		{>> 0.7}Well, yes, but\.\.\.
		You see, we hit a bit of a {0.05}{~}snag{/~} {0.2}some time ago.
		Come to think of it, {0.1}I'm not sure how long it's been\.\.\.
		Regardless, you're free to find a lounge and sit tight until the engineers get us moving again.{>>}
		
		[MADELINE left upset]
		We're not going anywhere for a while, {0.1}are we?
		
		[CONDUCTOR right normal]
		{>> 0.7}I don't know.
		If you're so impatient, you could try going out and looking for {0.05}{# F3B343}{~}something{/~}{#} {0.1}with enough power to restart the engines.
		The asteroids in this region aren't exactly hospitable, {0.05}though.
		Probably best to just bide your time like the rest of us.
	
		[MADELINE left upset]
		I appreciate the concern, but I can handle myself.
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV00_ASK=
		[MADELINE left distracted]
		I should probably get going.
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV01_ASK=
		[MADELINE left upset]
		You don't seem very concerned about any of this.
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV01_SAY=
		[MADELINE left upset]
		You don't seem very concerned about any of this.
		
		[CONDUCTOR right normal]
		{>> 0.7}Correct.{>>}
		
		[MADELINE left upset]
		Are you going to elaborate?
		
		[CONDUCTOR right normal]
		{>> 0.7}Oh, right. {0.1}I suppose you wouldn't know.
		We don't exactly\.\.\.{0.3} how would you put it\.\.\. {0.5}{~}naturally expire.{/~}
		Of course, we still need to rest occasionally.{>>}
		
		[MADELINE left distracted]
		So\.\.\. {0.3}how long have you been around?
		
		[CONDUCTOR right normal]
		{>> 0.7}Long enough.{>>}
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV02_ASK=
		[MADELINE left distracted]
		Why hasn't anyone come to help yet?
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV02_SAY=
		[MADELINE left distracted]
		Why hasn't anyone come to help yet? Shouldn't you have\.\.\.{0.3} I don't know, {0.1}a distress signal or something?
		
		[CONDUCTOR right normal]
		{>> 0.7}{*}{# c71a42}They{#}{/*} insisted a failure of this magnitude was impossible.
		Personally, though, I'm not worried. It's been a pleasant change of pace.
		I suppose a window would be nice, though\.\.\.{>>}
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV03_ASK=
		[MADELINE left distracted]
		Do you have any advice?
		
	SJ2021_SOLOIINI_CONDUCTOR_CONV03_SAY=
		[MADELINE left distracted]
		Do you have any advice?
		
		[CONDUCTOR right normal]
		{>> 0.7}Pay no mind to the others.
		They might seem warm on the outside, but their hearts are as icy as they come.
		I learned that the hard way.{>>}

# ================== TUTORIALS ==================

	SJ2021_SOLOIINI_STAMINA_TUT00=
		[SIGNPOST]
		In space, climbing is easier! Thanks to the laws of gravity, {0.3}{# F94A4A}\[NEW USER\]{#}{0.2} can last 9.0909091% longer before exhaustion!
		
		[NONE]
		{#696A6A}(You have been outfitted with an additional 10 stamina. This allows you to squeeze in an extra climbjump if you manage your stamina efficiently.){#}

	SJ2021_SOLOIINI_CLUMPS_TUT00=
		[SIGNPOST]
		To climb with the {# F3B343}crystal{#}, drop it straight down while moving up against a wall, then grab onto the wall.
		After the payload's velocity begins to reverse, climbjump and reclaim your precious cargo.
		
		[NONE]
		{# 696A6A}(If you regrab the crystal instead of climbjumping, you didn't fall far enough or pressed grab too soon.)
		(This tutorial also has playback watchtowers if you're more of a visual learner.){#}

	SJ2021_SOLOIINI_ADVSMUGGLE_TUT00=
		[SIGNPOST]
		If you don't know what a dream smuggle is, {n}we recommend you visit the {# E3A279}Expert Gym{#}.
		When smuggling the {# F3B343}crystal{#} through dream blocks, it's important to consider novel approaches.
		Take the dream block on the left, for instance — {0.1}there are two ways to go about it.
		You could throw the {# F3B343}crystal{#} against the side of the dream block, dash up, then immediately dash towards the dream block while regrabbing the payload.
		Alternatively, if you feel like making your life harder, you could regrab the {# F3B343}crystal{#} after dashing up, drop it, then smuggle your cargo through the dream block.
		This is less efficient than the first method and not endorsed by {# C71A42}Venus R&D{#}.
		If you exit a spiked dream block while facing inwards and holding the {# F3B343}crystal{#}, you will die.
		To avoid such an unpleasant fate, we recommend buffering a dream jump away from the spikes.
		One last thing — {0.1}if you drop the payload while moving upwards, you will be set up to dash in any direction and regrab it.

	SJ2021_SOLOIINI_THREAMYHYPER_TUT00=
		[SIGNPOST]
		They said you couldn't hyper out of a dream block while holding a {# F3B343}crystal{#}. We proved them wrong.
		While smuggling your cargo through a dream block, turn towards the side you entered from and hold grab.
		When you emerge, wait for a split second, then turn around and preform a dream hyper.
		We at {# C71A42}Venus R&D{#} call this maneuver a Turnaround Holdable Effective Orientation (THEO) dream hyper, and encourage the usage of this taxonomy.
		
		[NONE]
		{>> 5.0}{~}{# 696A6A}WARNING: Failure to move correctly may result in undesired outcomes\. Never attempt on unusually sharp surfaces\. Failure to comply may result in serious dismemberment or death.{#}{/~}{>>}

	SJ2021_SOLOIINI_CABLOGENTRY=
		{anchor bottom}
		[SIGNPOST]
		Cablog entry #:SJ2021_Soloiini_100:
		I broke my fingers dream jumping, but at least I still have my legs!
		Perhaps I could also break those to gain a marginal increase to my momentum!
		All I need to do is utilize some conveniently placed objects to cancel my dash.
		This might be useful if I ever plan to get out of here and do something other than write messages in a log.

# ================== A MINER SETBACK ==================

	SJ2021_SOLOIINI_ELEVATORTEXT=
		Error: no power source detected.

	SJ2021_SOLOIINI_OVERSEER_INTRO=
		[MADELINE left distracted]
		\.\.\.Hello?
		
		[OVERSEER right normal]
		Can't you see I'm busy? {0.2}{*}Leave.{/*}
		
		[MADELINE left upset]
		Look, I just wanted to ask you something.
		
		[OVERSEER right normal]
		{!}Ugh.{/!} {0.2}Fine, make it quick.
		
#OVERSEER dialog tree: (exit/00) > (exitB/01/02/05) after 00 > (exitB/01/03/05) after 02 > (exitB/01/04/05) after getting both fish berries
#00 could maybe just be initiated by talking but i like it being a choice you can exit from based on the ending of the precursor
		
	SJ2021_SOLOIINI_OVERSEER_EXIT=
		[MADELINE left upset]
		Never mind.
		
	SJ2021_SOLOIINI_OVERSEER_EXITB=
		[MADELINE left distracted]
		I should get going.
		
	SJ2021_SOLOIINI_OVERSEER00_ASK=
		[MADELINE left distracted]
		So... why is there a whole operation set up here?
		
	SJ2021_SOLOIINI_OVERSEER00_SAY=
		[MADELINE left distracted]
		So\.\.\. {0.2}why is there a whole operation set up here?
		
		[OVERSEER right normal]
		{!}{~}That's{/~}{/!} {0.1}your burning question?
		Well, I suppose I could spare a {!}{*}moment{/*}{/!} {0.1}to humor you if it'll get you to leave me alone.
		I was tasked by {# C71A42}Venus{#} herself to oversee a resource extraction operation in this region of the belt.
		As you have undoubtedly noticed, it's practically covered in {# F3B343}{~}crystals{/~}{#} — {0.4}when I surveyed the site, I could hardly believe my instruments.
		While my lessers have been toiling away on the drilling rigs, {0.15}{~}I{/~} have been approaching a {!}breakthrough.{/!}
		Not that {!}you{/!} would understand, of course.
		
	SJ2021_SOLOIINI_OVERSEER01_ASK=
		[MADELINE left sad]
		Who is {# C71A42}Venus{#}?
		
	SJ2021_SOLOIINI_OVERSEER01_SAY=
		[MADELINE left sad]
		Who is {# C71A42}Venus{#}?
		
		[OVERSEER right normal]
		The only one of us worth aspiring towards.
		{# C71A42}{~}She{/~}{#} gave me purpose, and I repay {# C71A42}{~}her{/~}{#} with my loyalty.
		So strong is our bond that I remade my very form in {# C71A42}{~}her{/~}{#} image.
		If I were you, I would start venerating {# C71A42}{~}her{/~}{#} sooner rather than later.
	
	SJ2021_SOLOIINI_OVERSEER02_ASK=
		[MADELINE left distracted]
		So, you're a geologist?
		
	SJ2021_SOLOIINI_OVERSEER02_SAY=
		[MADELINE left distracted]
		So, you're a geologist?
		
		[OVERSEER right normal]
		What an utterly mundane question.
		But yes, I suppose that is what I would call myself.
		
		[MADELINE left distracted]
		I take it you have a map of this place?
		
		[OVERSEER right normal]
		Yes.
		
		[MADELINE left distracted]
		Is there any chance I could look at it?
		
		[OVERSEER right normal]
		{!}{~}Classified.{/~}{/!}
		
	SJ2021_SOLOIINI_OVERSEER03_ASK=
		[MADELINE left sad]
		Not even a peek?
		
	SJ2021_SOLOIINI_OVERSEER03_SAY=
		[MADELINE left sad]
		Not even a peek?
		
		[OVERSEER right normal]
		{*}No.{/*}
		But I suppose if you did me a favor, I {~}could{/~} put in a good word for you\.\.\.
		
		[MADELINE left distracted]
		What's the favor?
		
		[OVERSEER right normal]
		Not far from here, I discovered an enclave that's home to some\.\.\. {0.2}{~}{# cf4500}endangered species{#}.{/~}
		We have yet to receive, ahem, {0.1}{~}formal permission{/~}{0.05} to survey there. But if a lone actor were to {0.1}{~}investigate{/~}{0.05} the matter themselves\.\.\.
		A verbal report will suffice.
		
	SJ2021_SOLOIINI_OVERSEER04_ASK=
		[MADELINE left upset]
		It's done.
		
	SJ2021_SOLOIINI_OVERSEER04_SAY=
		[MADELINE left upset]
		It's done.
		
		[OVERSEER right normal]
		And?
		
		[MADELINE left upset]
		It's just more of the same.
		
		[OVERSEER right normal]
		A pity. But with those {*}{# cf4500}fish{#}{/*} out of the way, expanding our operation will be easier.
		
		[MADELINE left sad]
		{0.2}{+thought}Does this make me a bad person?{+endthought}
		
		[OVERSEER right normal]
		Would you still like me to put in a good word?
		
		[MADELINE left sad]
		Yes.
		
	SJ2021_SOLOIINI_OVERSEER05_ASK=
		[MADELINE left distracted]
		You know there's a stranded train nearby, right?
		
	SJ2021_SOLOIINI_OVERSEER05_SAY=
		[MADELINE left distracted]
		You know there's a stranded train nearby, right?
		
		[MADELINE left upset]
		They could probably use your help.
		
		[OVERSEER right normal]
		That would be outside of my jurisdiction.
		
		[MADELINE left upset]
		But surely you know someone who {!}could{/!} help.
		
		[MADELINE left angry]
		I've been lugging this damn {# F3B343}{~}crystal{/~}{#} around for {!}hours{/!} when {!}you{/!} could have fixed it with a single command!
		
		[OVERSEER right normal]
		Well, it sounds to me like you have the situation under control.

# ================== RAMBLINGS OF THE INSANE ==================

	SJ2021_SOLOIINI_UNEXPECTED00=
		{anchor bottom}
		[THEO left excited]
		{+MADELINE}! I'm so glad to see you right now!

		[MADELINE right distracted]
		Umm\.\.\.{0.3} where are we?

		[THEO left thinking]
		It would appear to be\.\.\.{0.3}{n}{#}{~}{!}{# 96EFFF}THE CELESTE RIDGE!{#}{/!}{/~}{/#}

		[MADELINE right upset]
		I'm pretty sure that's not what it's called.

		[THEO left normal]
		Either way, you're totally out of your depth here.{n}Just give me the word and I'll send you back.
		Trust me, it's {!}really{/!} not worth it.

	SJ2021_SOLOIINI_UNEXPECTED01=
		[MADELINE right peaceful]
		I'd like to stay a while longer.

	SJ2021_SOLOIINI_UNEXPECTED02=
		[MADELINE right upset]
		Get me out of here.

	SJ2021_SOLOIINI_UNEXPECTED03=
		[MADELINE right distracted]
		Actually, maybe we could talk about something...
		
	SJ2021_SOLOIINI_UNEXPECTED04=
		[THEO_MIRROR left worried]
		I'm trapped in a time vortex and this is the only way I can communicate. Please, act as soon as you see this message! I don't have much time.

	SJ2021_SOLOIINI_UNEXPECTED04_SAY=
		{anchor bottom}
		[THEO left serious]
		{+MADELINE}, you seriously need to stop thinking about sex so much.

		[MADELINE right surprised]
		WHAT THE HELL?

		[THEO left serious]
		Really {+MADELINE} it's actually a huge problem at this point.
		You're a grown adult. {0.65}Please, just stop. For both of our sakes.

		[MADELINE right angry]
		{+THEO}, come on. You aren't some {~}all-knowing cosmic entity{/~}, you're a 20-something guy from Seattle. Stop acting like you're better than me.

		[THEO left serious]
		It's too late, {+MADELINE}.
		I deleted sex.

		[MADELINE right angry]
		You can't just do that!

		[THEO left serious]
		Every day, I have to wake up and live with the consequences that you brought upon this world. I have to live in fear of what you could bring upon us next.
		I can't just let this keep going on.

		[MADELINE right upset]
		{+THEO} honestly at this point I'm not even going to start on how ridiculous this is.
		You clearly need to take a step back before you do something even worse.

		[THEO left serious]
		They say that {+CELESTE_MOUNTAIN} shows you who you really are. I went back on my own, entirely unprepared for what I was about to see.
		The things I saw\.\.\.
		You have to understand that I had no choice in this. {n}Don't try and fight it, {+MADELINE}. Please.

		[MADELINE right upset]
		I can't forgive you for this so easily, you know.

		[THEO left serious]
		Neither can I, {+MADELINE}.
		
	SJ2021_SOLOIINI_UNEXPECTED05=
		[MADELINE_PHONE right distracted]
		...Alright, I'll pass it on.
		
	SJ2021_SOLOIINI_UNEXPECTED05_SAY=
		{anchor bottom}
		[MADELINE right sad]
		"The {+MOUNTAIN} shows you who you really are."
		Maybe she was right, but overstay your welcome and you start to see the seams show.
		You see it all unravel around you, both the beauty and the grit.
		Yet as the clock ticks more and more, time stands still.

		[THEO left serious]
		Yet as the clock ticks more and more, time stands still.

	SJ2021_SOLOIINI_UNEXPECTED06=
		[MADELINE right normal]
		About leaving this place...

# ================== SUSPENSE ==================

	SJ2021_SOLOIINI_SPECTACLE_A=
		{anchor bottom}
		#MADELINE walks in from the left, having left the crystal in Obelisk. She stops a comfortable distance from BETELFLAME.

		[BETELFLAME right normal]
		Welcome, my esteemed guest!
		Oh, I can just {0.2}{!}feel{/!} your heart beating in reverence.
		
		[BETELFLAME right smug]
		No need to look so coy — {0.4}it's only natural in my presence.
		
		[BETELFLAME right normal]
		After all\.\.\.
	
	SJ2021_SOLOIINI_SPECTACLE_B=
		{anchor bottom}
		[BETELFLAME right normal]
		I am the {~}{!}magnificent,{0.5} preeminent,{0.5} renowned{/!}\.\.\.{/~}
	
	SJ2021_SOLOIINI_SPECTACLE_C=
		{anchor bottom}
		[BETELFLAME right normal]
		the {~}{!}truly unrivalled,{0.2} one and only{/!}\.\.\.{/~}
	
	SJ2021_SOLOIINI_SPECTACLE_D=
		{anchor bottom}
		[BETELFLAME right smug]
		{big}{!}{~}{# e89300}Cornelius {0.6}J\. {0.6}Betelflame{#}!{/~}{/!}{/big}
		But surely you must be wondering why a hotshot actor like me is stuck on some {*}{!}dusty, {0.2}old {0.2}rock{/!}{/*}\.\.\.
		
		[BETELFLAME right normal]
		Offended by the {0.15}{!}{~}needless{/~}{/!} delays that kept {n}holding up this {0.15}{!}{~}ancient{/~}{/!} locomotive, I put those {0.15}{!}{~}worthless{/~}{/!} engineers in their place.
		And as if I hadn't already suffered enough, they had the {!}audacity{/!} to {0.1}{!}{~}banish{/~}{/!} me!
		So I wandered this astral plane, searching for a new purpose.
        {0.1}{!}But it was all for naught!{/!}{0.6} On this {!}infernal asteroid{/!},{n}it would appear even simple entertainment is too much to ask for!
		So tell me —{0.25} what brings someone like you to this insufferable place?

	SJ2021_SOLOIINI_SPECTACLE_E=
		{anchor bottom}
		[MADELINE left sad]
		Honestly, I'm not even sure at this point.

		[MADELINE left distracted]
		All this time, I kept pushing forward\.\.\.
		
		[MADELINE left sad]
		But standing here, I feel more lost than ever.

		[MADELINE left angry]
		I've carried this burden so far, and not {0.1}{!}once{/!}{0.1} has {!}ANYONE{/!} had the decency to lend a hand!

		[MADELINE left upset]
		It's like they don't even want to acknowledge me.

		[BETELFLAME right thinking]
		That's quite the predicament, to be sure\.\.\.
		
		[BETELFLAME right normal]
		But you don't have to be alone anymore.
		
		[BETELFLAME right thinking]
		Although I am admittedly\.\.\.{0.3} {~}unpracticed{/~}, there is one thing I could try.
		
		[BETELFLAME right normal]
		Please, allow me to lead you to my very own {~}{# c6a75a}luxury suite{#}.{/~} This won't take long.

		[MADELINE left distracted]
		{+thought}I don't really have a choice, do I?{+endthought}

		[BETELFLAME right normal]
		Now hold on for {!}just{/!}\.\.\.
		\.\.\.{!}one{/!}\.\.\.
		\.\.\.{!}moment!{/!}

		#BETELFLAME teleports out
		#Lower portal opens, MADELINE realizes something is wrong as it starts sucking her inwards. She attempts to run away, but is not fast enough.
		#MADELINE is now in Promenade, cutscene ends temporarily.

	SJ2021_SOLOIINI_AUSTERIOUS=
		#MADELINE wakes up in her new surroundings and takes a moment to adjust. Camera is zoomed in, keeping crystal out of view.

		[MADELINE left distracted]
		{# e89300}Betelflame{#}?

		[MADELINE left panic]
		Anyone?

		#Camera zooms out and cutscene ends.

# ================== DRAMA ==================

	SJ2021_SOLOIINI_CONFRONTATION=
		#MADELINE walks up to BETELFLAME, who is sitting at a table in a room that appears to be the LUXURY SUITE.

		[MADELINE left angry]
		I thought I could {!}trust{/!} you!{0.3} You said you wanted to {0.1}{!}help{/!} me!
		But you're no better than the rest of them, {0.2}just another {!}manipulative {0.1}asshole{/!} who saw the fear in my eyes as an opportunity.
		
		[MADELINE left upset]
		Those engineers should have done worse.
		
	SJ2021_SOLOIINI_CONFRONTATION_B=
		[BETELFLAME right serious]
		Now, now, {0.1}there's no need for such\.\.\.{0.3} {~}boorish{/~} {0.1}language.
		
		[BETELFLAME right normal]
		After all, it's downright pathetic how easily you fell for my script.
		So oblivious to the methods of cinema, you believed a famous actor actually wanted to help you — {0.5}it's almost sad, really.
		
		[BETELFLAME right thinking]
		Anyways, a proposition:{0.5} surrender the {# F3B343}{~}crystal{/~}{#} to me, {0.2}and I'll let you go.
		
		[BETELFLAME right smug]
		With that gleaming gemstone in hand, I could finally leave this rusted prison and be a {0.1}{~}{# f0e73d}star{#}{/~} again!
		
		[MADELINE left upset]
		{!}No. {/!}
		I won't give you a thing until the sun burns out.
		
		[BETELFLAME right annoyed]
		Such\.\.\.{0.3} {*}{!}insolence!{/!}{/*} {0.8}I'm surprised, honestly.
		
		[BETELFLAME right normal]
		But you don't get it — {0.4}true stars never die.
		
		[BETELFLAME right annoyed]
		Do what you please. While you cede your will to stubbornness, I shall indulge myself in {~}luxury.{/~}
		When you grow tired of insulting me, try to find a way out of here.
		
		[BETELFLAME right normal]
		Watching you fail will be utterly delightful.

		#The ceiling on the left crumbles and breaks, with the camera zooming in and MADELINE going over to face it (and maybe move closer).
		#Alternatively, have the rumble occur after MADELINE is arrogant (it's deep, trust me) and BETELFLAME lazes around while you continuously fail to beat pretty much the most consistent room in the map.

	SJ2021_SOLOIINI_ARROGANCE_FAILURE=
		It appears you are experiencing technical difficulties.
		We at {# C71A42}Venus Industries{#} are dedicated to providing the best customer service in the galaxy.
		Please select the service package you desire.

	SJ2021_SOLOIINI_SERVICE_00=
		Incineration.

	SJ2021_SOLOIINI_SERVICE_01=
		Disintegration.

	SJ2021_SOLOIINI_RETURNING_CUSTOMER=
		Please select the service package you desire.

	SJ2021_SOLOIINI_COOLANT_A=
	#camera zoom in
		[MADELINE left upset]
		What? Bored already?
		
		[BETELFLAME right serious]
		Well, your choreography leaves something to be desired, {0.1}but\.\.\.
		
		[BETELFLAME right regret]
		Listen, I was thinking about what you said earlier, and\.\.\.
		
		[BETELFLAME right serious]
		I think we might be able to reach a {0.15}{~}mutually agreeable arrangement.{/~}
		
		[MADELINE left upset]
		Nope, don't wanna hear it.
		I'm not making a deal with some washed-up actor who {0.1}{!}{*}kidnapped{/*}{/!} me for {0.15}{~}{!}"entertainment"!{/!}{/~}
		
		[BETELFLAME right annoyed]
		{!}Fine.{/!} {0.1}You win. {0.1}Clearly, {0.1}this was all just an {!}utter {0.15}{*}waste{/*}{/!} of my time.
	#camera zoom in more
	
	SJ2021_SOLOIINI_COOLANT_B=
		[BETELFLAME right annoyed]
		I spent so long searching for {!}ANYONE{/!} on this {!}damned{/!} locomotive with even the {!}slightest {0.1}{*}hint{/*}{/!} of acting potential, but you just {!}{*}had{/*}{/!} to {!}{*}ruin{/*}{/!} my plans!
		I mean, I expected {0.1}{!}{~}drama! {0.5}Tears! {0.5}Anything!{/~}{/!}{0.5} {n}Where's your {!}emotion{/!}, {0.1}for god's sake?
	#camera zoom back
	
	SJ2021_SOLOIINI_COOLANT_C=
		[BETELFLAME right regret]
		Just\.\.\.{0.3} look, I'm sorry, okay?
		
		[BETELFLAME right serious]
		{>> 1.4}There. I said it.
		Now can we just move on already? {0.2}We've caused each other enough pain as is.{>>}
		I can go back to my {# c6a75a}{~}luxury suite{/~}{#} {0.1}and forget any of this ever happened.
		We'll never have to see each other again.
		
		[MADELINE left upset]
		Really?
		
		[MADELINE left angry]
		{!}{*}Really?{/*}{/!}
		After all your {!}bullshit theatrics,{/!} {0.1}you're just going to {!}{*}leave{/*}{/!} me here?
		
		[BETELFLAME right annoyed]
		You know what? {!}{*}Fine!{/*}{/!}
		I'll stay right here out of {!}spite!{/!}
		We'll see where that {!}arrogance{/!} gets you.
	#pan camera to switch gate, shatter it, end

# ================== RESOLUTION ==================

	SJ2021_SOLOIINI_LUXURYSUITE_A=
	#start zoomed in
		[MADELINE left distracted]
		Ugh\.\.\.
	#pan over to Betelflame
	
	SJ2021_SOLOIINI_LUXURYSUITE_B=
		[MADELINE left angry]
		{!}{*}YOU!{/*}{/!}
	#walk over to him
	
	SJ2021_SOLOIINI_LUXURYSUITE_C=
		[MADELINE left distracted]
		\.\.\.saved me?
		
		[BETELFLAME right normal]
		{!}{~}Yes!{/~}{/!} Say that again!
		
		[MADELINE left upset]
		\.\.\.Why? {0.5}\.\.\.Are you {*}recording me?{/*}
		[MADELINE left angry]
		{!}Is that all I am to you?{/!} Just another {!}{*}unpaid extra{/*}{/!} for some {!}{*}mediocre popcorn flick?{/*}{/!}
		
		[BETELFLAME right normal]
		No, not at all. {0.2}I wish I had been, though — {0.4}what a performance!
		I knew I was right to trust my intuition about you.
		
		[BETELFLAME right smug]
		With a little practice, you could be my next {0.05}{~}{# f0e73d}co-star{#}!{/~}

		[MADELINE left upset]
		I didn't think your ego could surprise me after our fireside chat earlier, but {!}clearly{/!}{0.15} I underestimated you.
		First of all, I would rather bathe in {0.1}{!}{~}battery acid{/~}{/!} {0.1}than work with you.
		Secondly,
		
		[MADELINE left angry]
		{big}{!}{*}What the hell is going on?{/*}{/!}{/big}
		Was all of this an {!}act{/!}? Is the {# F3B343}{~}crystal{/~}{#} {0.1}just a {!}prop{/!}?
		Why make me go to such lengths for a {!}performance{/!}?
		
		[MADELINE left distracted]
		{0.2}{+thought}I feel like I'm losing my mind...{+endthought}
		
		[BETELFLAME right serious]
		Believe me, if this train was just a set, {0.1}I would've walked off {0.1}{!}{~}eons{/~}{/!} {0.1}ago.
		
		[BETELFLAME right annoyed]
		And the {# F3B343}{~}crystal{/~}{#} — do you think I would commit a {!}{*}felony{/*}{/!} to get my hands on a {!}{~}prop?{/~}{/!}
		
		[BETELFLAME right serious]
		I really was stuck here, and you happened to find the {~}{# F3B343}golden ticket{#}.{/~}
		But now, after everything I've seen\.\.\.
		
		[BETELFLAME right normal]
		You have potential, kid. My offer is still on the table.
		Even beyond acting, though, your sheer {~}determination{/~} is commendable.
		
		[BETELFLAME right thinking]
		{+thought}It's almost concerning, honestly\.\.\.{+endthought}
		
		[MADELINE left distracted]
		Thanks?
		
		[MADELINE left upset]
		I still don't understand why you put me through that, though.
		We could've just talked this over back on that asteroid.
		
		[BETELFLAME right normal]
		Why did I drop you into a malfunctioning engine room with a fuel leak?
		{>> 99.0}                     {>>}Simple:
		
		SJ2021_SOLOIINI_LUXURYSUITE_D=
		[BETELFLAME right smug]
		{>> 99.0}                    {>>}{0.05}{>> 0.4}{~}Method acting.{/~}{>>}
	
		SJ2021_SOLOIINI_LUXURYSUITE_E=
		[MADELINE left deadpan]
		\.\.\.
		
		[MADELINE left upset]
		I would tell you to burn, but\.\.\.
		
		[BETELFLAME right thinking]
		Yes, very funny.
		
		[BETELFLAME right normal]
		Anyways, this locomotive's boiler room is located directly across from my {0.1}{# c6a75a}{~}luxury suite{#}.{/~}
		If the last time is any indication, {0.1}the {# F3B343}{~}crystal{/~}{#} should be just outside. {0.1}I think you can take it from there.
		
		[MADELINE left upset]
		You got that much right.
		
	SJ2021_SOLOIINI_LUXURYSUITE_F=
		[BETELFLAME right thinking]
		Say, I never did catch your name\.\.\.
		
		[MADELINE left distracted]
		{+MADELINE}.
		I'm still trying to process\.\.\. {0.3}well, {0.1}all of this, really.
		
		[MADELINE left upset]
		But if you aren't trying to {!}{*}kill{/*}{/!} me anymore, {n}that's a start.
		
		[BETELFLAME right normal]
		I wouldn't use such\.\.\. {0.15}{~}belligerent{/~} {0.05}language, {0.1}but\.\.\.
		
		[MADELINE left upset]
		We should just move on.
		
		[BETELFLAME right serious]
		{>> 99.0}                     {>>}Agreed.
		
	#start of choice cutscene below
	
	SJ2021_SOLOIINI_LUXURYSUITE_G=
		[MADELINE left distracted]
		I should probably get going now.
		
	SJ2021_SOLOIINI_LUXURYSUITE_H_ASK=
		[MADELINE left upset]
		So you're done making me put up with your act?
		
	SJ2021_SOLOIINI_LUXURYSUITE_H_SAY=
		[MADELINE left upset]
		So you're done making me put up with your {!}act?{/!}
		
		[BETELFLAME right normal]
		Yes, yes, {0.1}that's all in the past.
		I meant what I said about your acting ability, though.
		Even if you're not ready now, maybe in the future you would be willing to—
		
		[MADELINE left upset]
		{*}No.{/*}
		
		[BETELFLAME right serious]
		Suit yourself. {0.1}It would be a shame to see such talent go to waste.
		
		[BETELFLAME right normal]
		At the very least, would you allow me to invite you back here if the occasion arose?
		
		[MADELINE left distracted]
		Well\.\.\.
		
		[MADELINE left upset]
		Maybe if you actually allowed me to leave without completing some {0.05}{~}ridiculous acrobatics routine.{/~}
		
		[BETELFLAME right normal]
		Yes, of course.
		My parties were legendary, you know.
		
		[BETELFLAME right smug]
		Every A-list actor in the galaxy would practically {~}crawl{/~} to me on their knees just to {~}beg{/~} for an invite!
		
		[MADELINE left distracted]
		I guess a vacation would be nice after all this\.\.\.
		
		[MADELINE left upset]
		And you {!}definitely{/!} owe it to me.
		
	SJ2021_SOLOIINI_LUXURYSUITE_I_ASK=
		[MADELINE left sad]
		Doesn't anyone miss you back home?
		
	SJ2021_SOLOIINI_LUXURYSUITE_I_SAY=
		[MADELINE left sad]
		Doesn't anyone miss you back home?
		
		[MADELINE left distracted]
		Actually, where even {~}is{/~} your home?
		
		[BETELFLAME right serious]
		You can see it from this very window.
		And yes, perhaps they do miss me by now.
		
		[BETELFLAME right smug]
		After all, {~}who wouldn't?{/~}
		
		[MADELINE left upset]
		I wonder.
		
		[BETELFLAME right smug]
		But no matter. Soon I shall return and shine brighter than ever before!
		
		[BETELFLAME right serious]
		\.\.\.In no small part thanks to your help here.

# === SpoopySoup

StrawberryJam2021_SpoopySoup_soup0=
  Note:{n}Room transitions will refill your dashes, but dashing is not required to beat this map.
  A {~}{# DE2A2A}reward{#}{/~} is waiting for those who take the time!

SJ2021_SpoopySoup_soup1=
  [MADELINE left surprised]
  pouS!

SJ2021_SpoopySoup_soup2=
  [MADELINE left normal]
  Soup as far as the eye can see!

JS2021_SpoopySoup_soup3=
  [MADELINE left normal]
  {>> 0.3}{~}Wow!{/~}{0.2}{>>} This is beautiful!
  [BADELINE right normal]
  Makes you hungry, doesn't it?
  [MADELINE left normal]
  Mmm, no

SJ2021_SpoopySoup_soup4=
  [MADELINE left normal]
  Ooh! this is a nice spot!

SJ2021_SpoopySoup_soup5=
  [MADELINE left sad]
  Not giving me dashes?

SJ2021_SpoopySoup_soup5_2=
  [BADELINE right scoff]
  Nope.

SJ2021_SpoopySoup_egg1=
  [MADELINE left sad]
  Oh.

SJ2021_SpoopySoup_egg2=
  [MADELINE left normal]
  Glug Glug.

SJ2021_SpoopySoup_egg3=
  [MADELINE left peaceful]
  {>> 0.5}{~}Splatoon 3,,,{/~}

SJ2021_SpoopySoup_egg4=
  [MADELINE left normal]
  Cozy!

SJ2021_SpoopySoup_egg5=
  {anchor bottom}
  [BADELINE right normal]
  .oY
  
# === Stotch

SJ2021_Stotch_IT_1=
[IT left normal]
  To get across the spikes you need to use the zipper momentum to increase your dash's speed.
  You can do this by letting go of the zipper when it gets to the end of the path, and dashing a short time after letting go.
[MADELINE right sad]
uh yeah I know

SJ2021_Stotch_Secret_1=
[Madeline left normal]
  Shoutout to Donker19

SJ2021_Stotch_Secret_2=
[Madeline left deadpan]
  Sprint
  by KAERRA

SJ2021_Stotch_Secret_3=
  thank you kaerra .

SJ2021_Stotch_TUTORIAL= HOLD

# == TiltTheStars
StrawberryJam2021_3_Advanced_TiltTheStars_hornet= [MADELINE left normal]The Vespa orientalis is a hornet that can photosynthesize! Pretty cool!

StrawberryJam2021_3_Advanced_TiltTheStars_distract= [MADELINE right distracted]What am I doing up here?

StrawberryJam2021_3_Advanced_TiltTheStars_credits=
  Hey there, it's TiltTheStars! I'm so happy with what I was able to accomplish here with the help of the Celeste community!
  I want to give a huge thank you to...
  Drum roll please!
  Maladroit for the song and remix! BeanJammin for the FMOD help!
  mintberry and SpoopySoup for the foreground tileset! Flagpole1up for the background tileset!
  Eeveeisepic for the Badeline Boss resprite as a queen bee!
  nerferd_ for the bee retexture! phant for the bee plushie decal!
  elrupio for the spikes retexture! Peteksi and mintberry for the cherry tree decal!
  maddie480 for putting the SJ bee entity together and writing the code for it!
  Lyra for creating hexagonal godrays!
  tobyaaa and Majora320 for putting together the honey wall entity!
  Vamp and maddie480 for making the honeycomb death wipe!
  Helen and Aiden for helping me with deco!
  Moladan and Worldwaker2 for helping me with camera!
  Cabob for doing gameplay touch-ups!
  elrupio and Lollyde for playtesting from the very beginning!
  kat for creating the sticker!
  Who knew that making a map could have so many people involved!
  I appreciate all your help <3 Until next time!

# === thebreadstick1
SJ2021_thebreadstick1_Cutscene1=
  [MADELINE right normal]
  There you are {# FF9523}Theo{#}! I came as soon as I could!
  [THEO left excited]
  {# F94A4A}{savedata Name}{#}, I'm so happy you're here! 
  [THEO left worried]
  I'm in a bit of a pickle and could really use some help.
  [MADELINE right sad]
  I might be able to help, what's going on?
  [THEO left thinking]
  Well, I snuck into this construction site while all of the workers were sleeping.
  [THEO left excited]
  Probably wasn't the brightest idea but hey, {~}you only live once!{/~}
  [THEO left normal]
  Anyways, I stumbled across some strange-looking {# ff74ff}crystals{#} that I wanted to check out.
  As soon as I picked one up...
  [THEO left excited]
  {~}{big}{!}BAM!!!{/!}{/big}{/~}
  [THEO left normal]
  The whole construction site exploded with {# ffff8f}electricity{#} and {# ff74ff}crystals{#}.
  [MADELINE right normal]
  Hey, I ran into one of those {# ff74ff}crystals{#} earlier! 
  [THEO left serious]
  Be careful with those {# ff74ff}crystals{#}.
  [THEO left thinking]
  If they could cause this mess, who knows what other mystical powers they possess.
  [MADELINE right normal]
  Yeah, you can really feel the power {~}oozing{/~} off of them.
  [THEO left normal]
  Anyways, it's almost time for the construction workers to wake up.
  [THEO left worried]
  Who knows what could happen if they see this giant mess...
  [MADELINE right distracted]
  So you need help cleaning up all of this {# ffff8f}electricity{#}?
  [MADELINE right upset]
  Fine, I guess I can help.
  [THEO left excited]
  Awesome!
  [THEO left normal]
  One last thing, you can use these lifts to get around the site easier.
  [MADELINE right normal]
  Alright, I'll see what I can do.
SJ2021_thebreadstick1_Cutscene2=
  [MADELINE left upset]
  Jeez {# FF9523}Theo{#}, how much longer do we have to clean up this {# ffff8f}electricity{#}?
  [THEO right normal]
  Sorry, there's still a few more boxes to break just down here.
  [MADELINE left upset]
  Great.
  [MADELINE left distracted]
  Let's just both go down there and get this done.
  [THEO right thinking]
  Well, about that...
  [THEO right worried]
  It looks really dangerous down there and {0.5}you know...
  [MADELINE left upset]
  I guess I'll just go down there by myself.
  [THEO right worried]
  Don't worry about me, I'll {0.5}uh {0.5}{~}stand guard{/~} {0.5}up here.
  [MADELINE left upset]
  {0.5}{!}Thanks.{/!}
SJ2021_thebreadstick1_Cutscene3=
  [MADELINE left normal]
  Looks like I reached the bottom.
  That probably means I've almost gotten all of the {# ffff8f}electricity{#}!
  [MADELINE left distracted]
  Just in time too, I can hear the construction workers arriving.
  JS2021_thebreadstick1_Cutscene5=
  [THEO right thinking]
  Looks like that didn't fix anything
 [MADELINE left normal]
  I'm getting out of here, good luck with the crystals!
SJ2021_thebreadstick1_Text1=hi
SJ2021_thebreadstick1_Text2=hello
SJ2021_thebreadstick1_Text3=hey
SJ2021_thebreadstick1_Text4=howdy
SJ2021_thebreadstick1_Text5=WAVEDASH

# === The Cookie Monster
SJ2021_tcookiem_spike_wallbounce_tutorial=
  SPIKE WALLBOUNCE

# === tobyaaa

SJ2021_tobyaaa_yump= Yump

JS2021_tobyaaa_yumptutorial=
I was going to put the silver berry down where the regular berry is, but it seems like the yump doesn't work with fake hearts.
so instead the silver will be below this box.

SJ2021_tobyaaa_gameing=gameing
SJ2021_tobyaaa_ImInDanger=
[madeline right normal] Haha! I'm in danger.
SJ2021_tobyaaa_madeline_gameing=
[madeline right determined] gameing

SJ2021_tobyaaa_bird=.tnemhsilpmocca ruoy maertsevil ot si siht did uoy evorp ot yaw eriferus ylno ehT .hguone eb ton thgim taht neve dnA .oediv eht rotcod ot tluciffid ti ekam ot gnihtynA
.gnitcartsid saw ti esuaceb ffo cisum eht nrut ot dah uoy woh tuoba esucxe emos pu ekam t'noD .no cisum lanigiro eht htiw yalP
 .snoitpo ruoy ni elbaliava edom tsissa evah t'nod uoy taht ees nac elpoep taht os noisacco no emag eht esuaP
.no denrut kcolc emag eht htiw yalP .level ot neercs eltit morf ,ecneirepxe lluf eht wohS .rehtob t'nod ro ,tols evas delbane tsissa-non a no yalP
.snoitpo tsissa yna esu t'ndid tsuj uoy taht eveileb ot elpoep tcepxe neht dna ,tols evas delbane 
edom tsissa na no yalp ton oD .pu ti kcab ot oediv evah uoy sselnu siht dehsilpmocca uoy elpoep llet ot tpmetta neve t'noD
.did uoy taht meht llet uoy fi seirrebwarts dlog eht lla tog uoy taht eveileb ot gniog si ydobon tuB
.taerg s'taht noitcafsitas-fles fo esnes lanosrep nwo ruoy rof siht gniod tsuj er'uoy fI
.gnitaehc ton er'uoy taht foorp evah uoy taht erus ekam ot evah ot gniog er'uoy ,taef eht
 rof noitingocer tnaw uoy fi taht dnatsrednu - seirrebwarts nedlog eseht tpmetta ot gniog er'uoy fI
.emit rieht gnitsaw pu dne dna secneidua rieht evieced semitemos srebutuoy ,srebircsbus dna skcilc rof tnuh eht nI
.elbissop s'ti taht em secnivnoc taht oediv etamitigel a ees ot tey evah I .uoy nac os ,ti od nac rebutuoyosdnaos fi esuaceb ,siht hsilpmocca ot gniog era
 oot uoy taht ediced dna seirrebwarts eseht teg ot elbissop s'ti taht foorp sa soediv eseht ekat ton oD .uoy ot eton yranoituac a siht redisnoc ,rehtaR
.soediv rieht rof enoyna tsniaga kcatta lanosrep a sa siht ekat ton od esaelP .emag eht ta lliks fo tnuoma suodnemert a seriuqer
 gnitaehc tuohtiw seirrebwarts dlog eht tog uoy ekil kool ot oediv derotcod a gnikam nevE .emag eht ta doog t'nera elpoep eseht yas ot ton s'tahT
.sllewodren yb edam soediv derotcod era eseht taht niatrec %001 ma I ,soediv eht fo gninnigeb eht ta
 wohs ot tols evas delbane edom tsissa na evah ton did tub ,soediv rieht ekam ot evas delbane edom tsissa na esu ot
 decrof erew yeht yhw tuoba seirots gnitcilfnoc rieht gniraeh dna meht htiw snoitasrevnoc evisnetxe dleh dna soediv rieht detcepsni ylluferac gnivaH
.deyalp ev'yeht semag rehto ot derapmoc od ot ysae ylriaf saw ti taht yas ot sa raf os gniog neve
 - esaeler s'emag eht fo keew a nihtiw yletamitigel yrrebwarts nedlog yreve nettog evah ot mialc sseleman niamer llahs ohw srebutuoy niatreC
.pmats tsissa eht gnivomer gnidulcni - spmats eseht etalupinam ot tols evas rieht kcah ot denrael ydaerla evah sreyalp CP tuB
.seirrebwarts dlog 52 lla gnitteg ni deeccus uoy fi elif evas ruoy no yrrebwarts dlog a fo pmats a teg od uoY
.eip ruoy ni seirrebwarts dlog eht no htoot a spihc oehT erehw gnidne laiceps a kcolnu t'nod uoY .seirrebwarts eseht gnitteg rof drawer ro tnemeveihca on si erehT
.etamitigel sa ffo krow rieht ssap ot yrt neht dna taehc lliw elpoep ynam woh ees ot
 tnemirepxe laicos a naht erom elttil si gniht elohw eht dna ,elbissopmi s'ti taht llew lluf wonk yeht kniht I
.egatoof neercs eht ta gnikool yb tsuj edom tsissa gnisu si enoemos fi llet ot yaw on gnivah dna
 ,emag eht ni seirrebwarts eseht gnittup yb su gnillort saw nosrohT yddaM taht kniht adnik I
.yaw emos ni gnitaehc ro ,edom tsissa gnisu tuohtiw yrrebwarts nedlog yreve teg ot elbissop yllacitsitats si ti taht eveileb ton od I
# === tofu

SJ2021_tofu_TUTORIAL_DBB= DOUBLE BLOCK BOOST
SJ2021_tofu_TUTORIAL_DIE= PLAY A BETTER MAP
SJ2021_tofu_TUTORIAL_JANK=      JANK
SJ2021_tofu_TUTORIAL_TOFOOST= NEUTRAL DROP
SJ2021_tofu_strangeinsect= 
If you grab a lantern immediately after dashing, holding the jump button may cause you to get a height boost.
When trying to do some radical moves, it's a good idea to avoid these boosts by letting go of jump as soon as possible.
SJ2021_tofu_TUTORIAL_HS=HOLD

sj21_tofu_tykim_0=
  [TYKIM left normal]
  Welcome to my home.
  [TYKIM left normal]
  Enjoying the music?
  [TYKIM left side]
  I worked really hard on the vocals.

sj21_tofu_tykim_1=
  [TYKIM left happy]
  The musicians did a great job this year, didn't they?
  [TYKIM left side]
  My favourites are Urban Solitude...
  Cold Gray Stones...
  Monostable...
  bluebird...
  Glide...
  going on a walk to take my mind off things for a bit...
  Garden Flight...
  On A Night of Crimson Wind...
  Strawberry Dreamland...
  Ohm...
  Frostbounce...
  Ultraviolet...
  forest path song...
  Rapid Eye Movement...
  Iridescent...
  Waltz of the Leaves...
  Event Horizon...
  Event Horizon...
  Pipe Dream...
  Soup Time...
  Wandering Droplets...
  Madeline Is Jump...
  Running in Storms...
  Silly Times Many Slimes...
  lunar pagoda song...
  low-g botany song...
  Green Star Lake...
  In Spire...
  Vacate the Ground State...
  Macabre Manufactory...
  if my driveway almost did you in song...
  collapsing skyline song...
  Enclosed Departure...
  Open Embrace...
  wooosh...
  The Flying Madeline...
  Clear Skies...
  Kevin's Zen Garden...
  Celeste-ial Void...
  Warm Fish...
  Jaded (PsyCabob)...
  Cosmic Brain (Shadowdrop Mix)...
  Frootopia...
  Freestyle Forest...
  Stasis²...
  Heart of the Problem...
  Cosmic Brain...
  Ultra Hot...
  pinpoint...
  ORB POWER...
  Gravity Swinger...
  Jump To It...
  Cyberstrider Madeline...
  Auspicious...
  Hive Flight...
  Garden of Khu'tara...
  Every level has a silver lining...
  Bounded by Thoughts...
  Dusk City...
  Technicolor Jam...
  Potential for Anything...
  Virtual Reality...
  Stepped on Violets...
  starfish...
  Horizon...
  sleeping under stars song...
  Starlight Dash...
  Glitchy...
  Limitless...
  Cold Rush...
  It Hungers...
  Impeded...
  Shattersong...
  Dream Fissure...
  tectonic trenches song...
  Overgrown Castle...
  Out of Time...
  A Maze Without Ends...
  The Squeeze...
  uhoh.wav...
  vacated vessel...
  a gift from the stars song...
  Lost and Forgotten...
  Polarity of Chaos...
  kevintechnospam.wav...
  Badededeline...
  I hope this map has blue grass too...
  Cabinet Madeline: Pumber Edition...
  Bees Woo...
  Megamadeline...
  Symphony in the Dark...
  Sunward Stride...
  Microchasm...
  Puffed Out...
  Decrypt...
  Gadgetry Imbued...
  Hearts of the Cards...
  Superway...
  Unwinding...
  Home on the Range...
  jellyfish RE: \[construct\]...
  LOVE-LETTER-FOR-YOU.TXT.vbs.wav...
  Magmaline's Castle...
  and Jackhammer Jamboree.
  [TYKIM left happy]
  The rest of them all suck!!!

sj21_tofu_zigzagtroll=
  please keep playing my map :(

SJ2021_tofu_XPLOSIVES_GRAVE=
Here lies Xplosives
He worked himself to death decorating most of the map

# === Tortoise

SJ2021_Tortoise_1=
  [Madeline left panic]
  {!}OUCH!{/!}
  [Madeline left angry]
  Well, that was uncalled for...
  [Madeline left distracted]
  {!}What{/!} in the Wizarding World of Unkempt Catacombs {~}is{/~} this place?
  [Madeline left upset]
  {#AA55CC}{!}Java!{/!}{\#} I know you did this. {0.4}{!}Jerkhead!{/!}

  [None]
  {#AA55CC}{big}Sorry, {+MADELINE}. 
  But your{\#} {#9999FF}{~}magical powers...{/~}{\#}
  {#AA55CC}They belong in the hands of a {!}Powerful{/!} Necromancer.{/big}{\#}

  [Madeline left distracted]
  Powerful? {0.4}Cowardful maybe...
  [Madeline left sad]
  {!}Wait{/!}{0.2} a {0.2}second{0.2}, what have you done to me?
  [Madeline left surprised]
  {big}{!}I'M SMALL?!{/!}{/big}
  [Madeline left upset]
  ... but I was already small enough.

SJ2021_Tortoise_x1=
  [Madeline left sad]
  {#AA55CC}Java{\#}, {#AA55CC}Java{\#}, {#AA55CC}Java{\#}. What's the purpose of this?

  [None]
  {#AA55CC}Locking you up? Shrinking you down?
  It's my only option, I must study you.{\#}

  [Madeline left surprised]
  Study me?!
  [Madeline left sad]
  Do I look like a guinea pig?
  [Madeline left angry]
  Don't answer that.

SJ2021_Tortoise_1b=
  [Madeline left determined]
  A {#55DD55}potion{\#}, eh? Would be a shame if someone were to {~}{!}smash{/!}{/~} it.

SJ2021_Tortoise_1c=
  [Madeline left normal]
  Just your typical Big-Goopy-Mutant-Skull, lurking in a random cave I guess.

SJ2021_Tortoise_2b=
  [Madeline left surprised]
  BLECH! It spilled on me!
  
SJ2021_Tortoise_2=
  [Madeline left distracted]
  Where is he hiding? Maybe I can talk some sense into him.

SJ2021_Tortoise_2c=
  [Madeline left determined]
  I found him! Oh wait, it was just a piece of dirt, easy mistake.

SJ2021_Tortoise_2d=
  [Madeline left determined]
  I ------ I ------ C ----- L ----- L ----- A ----- A ----- S ----- J ----- A ----- F ----- -- ----- O ----- D ---- O ----- T ----- L ------ I ----- A ----- S ---- -- ----- -- ----- U ----- - ----- C ----- E ----- L ----- X ----- V 

SJ2021_Tortoise_x2=
  {anchor bottom}
  [Madeline right determined]
  Found you.
  [Madeline right distracted]
  With these {#55DD55}potions{\#} lying around...
  [Madeline right sad]
  It's almost like you {~}want{/~} me to try and escape.

  [None]
  {#AA55CC}Yes, well.{0.2}.{0.2}. escaping gives you an incentive to {!}risk{/!} your life.
  And when your life is at risk, let's just say,
  It's the most {~}fascinating{/~} process.
  Tell me, does it hurt when you explode and then re-coagulate?{\#}

  [Madeline right surprised]
  {big}{!}!!WHAT!!{/big}{/!}

  [Madeline right upset]    
  I'm certain I don't know what you mean.   

  [None]
  {#AA55CC}{!}Oh!{/!} I see{\#} {#663388}{~}(...she doesn't realize...){/~}{\#}

SJ2021_Tortoise_3=
  [Madeline left sad]
  How am I gonna get the {#C6AB05}Small-Big Key{\#} ... out of the {#C6AB05}Big-Big Key{\#}?

SJ2021_Tortoise_3b=
  [Madeline left normal]
  Nice, first try!

SJ2021_Tortoise_3c=
  [Madeline left normal]
  I bet I could just climb out through that keyhole.

SJ2021_Tortoise_3d=
  [Madeline left determined]
  BEEEEG DOoOoOoOR!

SJ2021_Tortoise_3e=
  [Madeline left sad]
  On second thought, I'd better not leave yet... I'm still bite-sized.

SJ2021_Tortoise_x3=
  {anchor bottom}
  [Madeline left sad]
  So let me get this straight,
  Why... or rather, When... Umm,{0.2} how is it...  
  You said that I'm {!}exploding{/!}???

  [None]
  {#AA55CC}Ah yes, and you are not aware of this fact.
  Well, you see, one second you are flying through the air,
  In that unexplainable way that you do,
  And you're heading face first into {!}spiky DOOM{/!},
  And {!}KAPOW!{/!} You're transmogrifying into 8 glowing orbs, which swiftly zoom across the room,
  At which time, the orbs just sort of... {!}*SCHWOOMP*{/!} ...and become YOU again!{\#}
  
  [Madeline left distracted]
  Wow. You're nuttier than a squirrel's nest.

  [None]
  {#AA55CC}No {+MADELINE}, this is hands down, the most important discovery in all of human history.
  {~}The Secret to Eternal Life{/~}.{0.2}.{0.2}.
  Just think... I could upgrade to a mausoleum.{\#}

SJ2021_Tortoise_x4=
  [Madeline left determined]
  Kidnapping, these delusions you have, that home-made Skeletor costume you're always wearing... {0.5} All pretty big red flags.
  [Madeline left distracted]
  Whatever {!}this{/!} is, you're going about it {~}ALLLL{/~} wrong.
  [Madeline left sad]
  You have to let me go, {#AA55CC}Java{\#}.
  I want to go home.

  [None]
  {#AA55CC}Yes, yes, yes, in due time.
  This is {!}bigger{/!} than you or me.{\#}
  
  [Madeline left angry]
  You're not acting like {0.2}{~}anything{/~} is bigger than you.

  [None]
  {#AA55CC}Listen up, pipsqueak.
  This internal defense mechanism of yours...
  It's something never {!}imagined{/!} before in a biological lifeform!
  Instantaneous cellular mitosis, teleportation, and reconstruction!{\#}
  
  [Madeline left distracted]
  Okay pal, that's making all kinds of sense.

  [None]
  {#AA55CC}I get it, {+MADELINE} , you think that I'm crazy.{\#}

  [Madeline left upset]
  No, I just think that you're being a huge pain.
  [Madeline left sad]
  Even if I do have these magical powers, that means they're an innate quality of mine. 
  [Madeline left determined]    
  So no matter what, you have no right to experiment upon me.

  [None]
  {#AA55CC}Normally I'd say that's a valid point.
  And I guess I can see what you mean.
  But...
  I just need to get a blood sample, and then I promise I'll stop.{\#}

  [Madeline left angry]
  Un-{0.5}believable

SJ2021_Tortoise_4b=
  [Madeline left distracted]
  I'm imprisoned in a deadly crypt, and I'm still chasing after strawberries.

SJ2021_Tortoise_4c=
  [Madeline left upset]
  {#AA55CC}Java{\#}, someone needs to shrink you down and lock you away.

SJ2021_Tortoise_4d=
  {#AA55CC}You won't find me down there, {+MADELINE}.{\#}
  
SJ2021_Tortoise_4e=
  [Madeline left sad]
  Oooh... The meta key.

SJ2021_Tortoise_4f=
  [Madeline left normal]
  Onward! My mighty friend!

SJ2021_Tortoise_4g=
  [Madeline left normal]
  Where were we then? Oh right, back to the level.

SJ2021_Tortoise_4h=
  A note that reads: 12 11 2 3 25 11 4 24 16 25 18 23 21 6 24 3 25 13 25 11 11 23 26 24 4 18 24 23 2 

SJ2021_Tortoise_x5=
  {anchor bottom}
  [None]
  {#AA55CC}...the {#8888DD}Cellular Expulsion{\#} of a {#8888DD}Localized Entity{\#} resulting in a {#8888DD}Spontaneous Teleportation Event{\#} and...
  Oh! H-Hello {+MADELINE}, how've you been? Ha-ha{\#}

  [Madeline right upset]
  ...
  
  [None]
  {#AA55CC}Anyhow, I could not deduce where your powers originate, it's neither a biological mutation, encoded in your DNA...
  Nor is it some enchantment cast upon you by a magical mountain {#6666DD}bird{\#}.
  Perhaps nanotechnology?
  If only I could run a few more tests! {\#}

  [Madeline right angry]
  ...

  [None]
  {#AA55CC}Or I could leave well enough alone.{\#}

SJ2021_Tortoise_4=
  [Madeline left upset]
  Dagnabit! {+MADELINE} want {#CC5577}Big Berry{\#}.

SJ2021_Tortoise_5=
  [Madeline left normal]
  Funny how this little hole in the floor is where this all started.

SJ2021_Tortoise_5c=
  [Madeline left panic]
  There's nothing here! Just {!}ME{/!} talking again...

SJ2021_Tortoise_5d=
  [Madeline left sad]
  You were so close, little buddy.

SJ2021_Tortoise_6a=
  [Madeline left distracted]
  If this were New Zealand, Iceland or Ireland, there would be no snakes here!

SJ2021_Tortoise_x6=
  [Madeline right distracted]
  You know, you're inherently selfish.
  [Madeline right sad]
  And have almost no self control.
  [Madeline right distracted]
  Well, and you also lack the compassion needed to prevent you from doing harm to innocent people.
  [Madeline right sad]
  Aside from that, {0.4}y'aren't such a bad person.

  [None]
  {#AA55CC}Well, I am sort of an Evil Necromancer.{\#}

  [Madeline right angry]
  Listen up, {#AA55CC}Java{\#}...
  That was me {0.2}{!}being nice{/!} after what you've put me through.
  [Madeline right sad]
  Your whole {~}Evil{/~} persona, it's not who you really are, 
  It's a series of conscious choices to remain that way.
  [Madeline right determined]
  It's never too late to change the path you're heading down.

  [None]
  {#AA55CC}But it's my path. My decision to make.
  Who gets to say what is right, or what's best for me... 
  {!}{big}You?{/big}{/!}{\#}

  [Madeline right distracted]
  No, those are all your decisions. 
  But at some point...
  [Madeline right sad]
  Once you start inhibiting other people from living their best life,
  [Madeline right distracted]
  Or from choosing their own path.
  [Madeline right sad]
  Then at a minimum, you're being hypocritical.
  [Madeline right determined]
  And a bit immoral - and possibly illegal.
  [Madeline right sad]
  I mean, just imagine, if you had asked me nicely to help you in researching my powers. 
  [Madeline right distracted]
  Maybe that's something I'd be curious about too.
  [Madeline right sad]
  We could have worked together.

  [None]
  {#AA55CC}Ohhhh, so you think I haven't tried being polite, or {~}playing well with others{/~}.
  {big}Well, you're wrong!{/big}
  Being kind has only ever brought me betrayal and pain.
  But look at me now! My powers have grown immensely since I gave all that up.{\#}

  [Madeline right determined]
  Waiiit, hold on a second, who do you think you are now? 
  [Madeline right distracted]
  Are you honestly satisfied with who you have become?
  [Madeline right sad]
  You put me through a horrible ordeal today. And for what?
  [Madeline right determined]
  To increase your own power.
  This illusion of Power, it's just a substitute for the more valuable things in life that you're missing out on.
  
  [None]
  {#AA55CC}Holy Guacamole.
  You didn't have to verbally destroy me there.
  So yeah, I'm being a hypocrite... 
  And I 100% agree, I hoped for a better outcome than this.
  But I'd also be lying if I said: "I'm just going to change my ways, and be perfect from now on."
  I dunno,
  I'm just not sure how to make myself care again.
  I {~}do{/~} need to work on it, though.{\#}

  [Madeline right normal]
  That's really all anyone can ask.
  [Madeline right determined]
  That, and to please get me the heck outta here.

# === Vina

SJ2021_Vina_lolnub=
  
  [MADELINE left normal]
  you died?
  lol what a noob 
  (you can just retry btw)

SJ2021_Vina_bruh=

  [MADELINE left deadpan]
  bruh

SJ2021_Vina_Theo01=
  
  [MADELINE left normal]
  Theo: The Bubble.
  [THEO_MIRROR right wtf]
  What?
  [MADELINE left normal]
  Theo: The Bubble.

SJ2021_Vina_Theo02=

  [THEO right wtf]
  h


SJ2021_Vina_StickerSecret=
  
  Madeline: The Bubble 
  Sticker

# === Viv

SJ2021_Viv_Intro0=
  [EX_PHONE right normal]
  Okay, {+MADELINE}. This is gonna be tough, but we need you to get the {# EFE405}{~}power source{/~}{#} from the other wrecked ship in order to make it home.

  [MADELINE left surprised]
  We can't make it home?

  [EX_PHONE right normal]
  {~}Shhh{/~} {0.5}it's alright, just breathe.
  [EX_PHONE right normal]
  I believe you can do this {+MADELINE}, let's just run through everything you'll need to know once again, okay sweetheart?

  [MADELINE left panic]
  ...

  [MADELINE left determined]
  Alright. Let's run through this one last time.

  [EX_PHONE right normal]
  Okay. So first off, you're going to space. That means you can't control yourself while not on some surface without dashing.
  [EX_PHONE right normal]
  You also don't have gravity out there, so be very careful where you go and how you get yourself there.
  [EX_PHONE right normal]
  Try going up that Zero Gravity path to your right.
# Mini Textbox here
SJ2021_Viv_Intro1=
  [EX_PHONE right normal]
  {>> 2}You'll notice that the air particles are pulled out of the no-gravity zones to the areas with gravity.{>>}
# Main Dialog after completing first jump
SJ2021_Viv_Intro2=
  [EX_PHONE right normal]
  These springs are weakened to help you navigate throughout the facility, but in space, they'll be giving you a slower push.
  [EX_PHONE right normal]
  Some of them shoot you {# a15f1b}upward{#}, while others shoot you {# 1b5da1}downward{#}, but they'll always shoot you away from them.
# Dialog after collecting Touch Switch
SJ2021_Viv_Intro3=
  [EX_PHONE right normal]
  Finally, normally when you climb on top of a ledge you can climb up, but here in space we can't fall back down on the ground.
  [EX_PHONE right normal]
  So you'll be sent flying through space forward and up whenever you try to do that. Try that on this ledge to your right.

SJ2021_Viv_Intro4=
  [MADELINE left normal]
  I think I'm ready for this. I just hope I can make it back okay.
  [EX_PHONE right normal]
  I know you can. I love you sweetheart. Please just be safe for me.
  [MADELINE left determined]
  Don't worry. This won't take long.

SJ2021_Viv_Hint_A=
  This will first give a hint for the berry, and then the solution. Don't use a hint if you don't want it!
SJ2021_Viv_Hint_B=
  In order to {~}float{/~} through space, you don't have to jump, simply push away!
SJ2021_Viv_Hint_C=
  To complete this berry, first move down to the moon block and float there (don't hold grab yet!) Then, dash right into the block, and then after dashing press grab and release it as the block moves back to the left\.

SJ2021_Viv_viv1_1=
  [EX_PHONE left normal flip]
  Be wary of that {# 7800b5}Dark Matter!{#} It's what we use for our fuel, but it is also extremely dangerous.

SJ2021_Viv_viv3x=
  [EX_PHONE right normal flip]
  The sig{>> 2}--------{>>} breaking up {>> 0.5}------{>>} you'll have t{>> 3}-------------- a--{>>}

SJ2021_Viv_Secret=
  Hi, Viv here. Normally I'd try to tie this into the story in some way, but I'm gonna cut to the chase -- going to the right signs you up for a Grandmaster gameplay secret.{break}Retrying will send you back without penalty, but this is very hard so seriously consider the option.

SJ2021_Viv_Secret2= Of course I'd add a 0g nice view, good luck. The way back is left.

# === voliver9
SJ2021_Meario_Poem=
  Half chilled, cold-hearted{n}
  Half burned, scorched earth{n}
  Keep one's polarity{n}
  To achieve true harmony{n}

# === Worldwaker2

SJ2021_WORLDWAKER2_BIRD_1=Umbrella

# === xlibiza

SJ2021_xlibiza_funwaa=
  [MADELINE left normal]
  I am drifting.

# === Yoshachobi7

SJ2021_yoshachobi7_TUTORIAL_Waterdash= Dash in water with bowl

# === Prologue
StrawberryJam2021_Prologue_Cafe=
  [GRANNY]
  {>> 0.5}{big}Today's Special:{/big}{n}{0.4}{~}{#df8898}Strawberry{#} Latte{/~}{>>}
  We hope you enjoy!

# === GYMS

SJ2021_Gym_CloudJump= Cloud Jump
SJ2021_Gym_DreamJump= Dream Jump
SJ2021_Gym_DreamGrab= Dream Grab
SJ2021_Gym_TheoBasics= Theo Basics
SJ2021_Gym_FastBubble= Fast Bubble
SJ2021_Gym_Hyper= Hyper
SJ2021_Gym_JellyRegrab= Jelly Regrab
SJ2021_Gym_Lift= Holdable Lift
SJ2021_Gym_NeutralDrop= Neutral Drop
SJ2021_Gym_Super= Super
SJ2021_Gym_Wallbounce= Wallbounce
SJ2021_Gym_BumperPufferBoost= Launch Boost
SJ2021_Gym_CrouchJump= Crouch Jump
SJ2021_Gym_HyperBunnyhop= Hyper Bunnyhop
SJ2021_Gym_Jellyvator= Jellyvator
SJ2021_Gym_MidairSuper= Midair Super
SJ2021_Gym_NeutralJump= Neutral Jump
SJ2021_Gym_ReverseTech= Reverse Tech
SJ2021_Gym_TheoRegrab= Theo Regrab
SJ2021_Gym_Cornerboost= Corner Boost
SJ2021_Gym_Cornerjump= Corner Jump
SJ2021_Gym_DreamHyper= Dream Hyper
SJ2021_Gym_DreamSuper= Dream Super
SJ2021_Gym_DreamHyperSuper= Dream Hyper/Super
SJ2021_Gym_JellyClimb= Jelly Climb
SJ2021_Gym_JellySmuggle= Jelly Smuggle
SJ2021_Gym_Multiboost= Multiboost
SJ2021_Gym_Theovator= Theovator
SJ2021_Gym_Ultra= Ultra
SJ2021_Gym_Backboost= Backboost
SJ2021_Gym_ChainedUltra= Chained Ultra
SJ2021_Gym_CoreTech= Core Tech
SJ2021_Gym_CornerKick= Corner Kick
SJ2021_Gym_CrouchDash= Crouch Dash
SJ2021_Gym_DreamDoubleJump= Dream Double Jump
SJ2021_Gym_FeatherTech= Feather Tech
SJ2021_Gym_Gultra= Grounded Ultra
SJ2021_Gym_Moonboost= Moonboost
SJ2021_Gym_ReformTech= Reform Tech
SJ2021_Gym_SpikeJump= Spike Jump
SJ2021_Gym_SpikeWB= Spiked Wallbounce
SJ2021_Gym_Superwave= Superwave
SJ2021_Gym_Wallboost= Wallboost
SJ2021_Gym_WBLeniency= Wallbounce Leniency

SJ2021_Gym_Frames= Frames
SJ2021_Gym_Speed= Speed
SJ2021_Gym_Speed2= Speed:
SJ2021_Gym_And= and
SJ2021_Gym_Example= Example:
SJ2021_Gym_Walking= Walking
SJ2021_Gym_90= 90
SJ2021_Gym_Walljumpx= Walljump
SJ2021_Gym_130= 130
SJ2021_Gym_Diagonaldashx= Diagonal Dash
SJ2021_Gym_16971= 169.71
SJ2021_Gym_Feather= Feather
SJ2021_Gym_190= 190
SJ2021_Gym_Dash= Dash
SJ2021_Gym_240= 240
SJ2021_Gym_Booster= Bubble
SJ2021_Gym_325= 325
SJ2021_Gym_0= 0
SJ2021_Gym_5= 5
SJ2021_Gym_10= 10
SJ2021_Gym_15= 15
SJ2021_Gym_20= 20
SJ2021_Gym_Hitboxes= Hitboxes
SJ2021_Gym_Hazards= Hazards
SJ2021_Gym_Objects= Objects
SJ2021_Gym_On= On
SJ2021_Gym_Off= Off
SJ2021_Gym_BlockBoosts= Block Boosts
SJ2021_Gym_Bouncing= Bouncing
SJ2021_Gym_CollisionLeniency= Collision Leniency
SJ2021_Gym_CornerCorrection= Corner Correction
SJ2021_Gym_CoyoteTime= Coyote Time
SJ2021_Gym_Crouching= Crouching
SJ2021_Gym_CrumbleBlocks= Crumble Blocks
SJ2021_Gym_DashAttack= Dash Attack
SJ2021_Gym_DashSpacing= Dash Spacing
SJ2021_Gym_DashSpeed= Dash Speed
SJ2021_Gym_FallingBlocks= Falling Blocks
SJ2021_Gym_FallingSpeed= Falling Speed
SJ2021_Gym_FeatherBoosts= Feather Boosts
SJ2021_Gym_FreezeFrames= Freeze Frames
SJ2021_Gym_Friction= Friction
SJ2021_Gym_InputBuffering= Input Buffering
SJ2021_Gym_JumpBoosts= Jump Boosts
SJ2021_Gym_JumpControl= Jump Control
SJ2021_Gym_MomentumCarrying= Delayed Block Boosts
SJ2021_Gym_ScreenTransitions= Screen Transitions
SJ2021_Gym_StaminaManagement= Stamina
SJ2021_Gym_UltraMechanics= Ultra Mechanics
SJ2021_Gym_Water= Water

# === alt gyms

JS2025_Gym_OtherWallJumps= Lava & Theo Barrier Jumps
JS2025_Gym_WallSlideGrip= Falling Block Slide
JS2025_Gym_RCBJumpThrough= Reverse Corner Boost

JS2025_Gym_RefillSmuggle= Double/Custom Refill Smuggle
JS2025_Gym_MultiClimbJump= Multi ClimbJump
JS2025_Gym_ReverseHyperUnderSpinner= Reverse Hyper Under Spinner

JS2025_Gym_Cpop= Ceiling Pop
JS2025_Gym_ExplosionState= Explosion Holdable State
JS2025_Gym_HoldableAirStall= Holdable Air Stall
JS2025_Gym_CornerSlip= Corner Slip

JS2025_Gym_Jumpthroughpass= Pass Through Semisolids
JS2025_Gym_Binoultra= Bino Storage Ultra
JS2025_Gym_DashlessDemo= Dashless Demo

JS2025_Gym_SqueefillUltrain= Squish Refill Ultra Chain

#Gym and Library bulletins
SJ2021_Gym_Bulletin1=
The Gyms for maJ yrrebwartS teach tech that is not shown in any of the 5 gyms or library from base SJ, We don't have a library but some gym sections are built like the library
Some of this tech is very niche and may only be used once throughout the entire mod
If you are in beginner, to the left is some tech taught in base SJ but with more info like common setups
I also recommend checking corner kicks, they are extremely common in maJ yrrebwartS but I don't have any new setups or info about them
Above you are signs that explain tech that I don't think deserve a full gym section, they are also not too difficult to explain with just text
The dream block above you will send you to an edited version of the base SJ gym that you can complete in reverse for a moon berry

#Gym Map dialog. For dialog specific to tutorials, title the dialog “SJ2021_Gym_[Difficulty]_[Techname]#” with the number changing for each different dialog, if more than one.

#Beginner Corner Jump
JS2025_Gym_Beginner_CornerJump1=
This is a corner jump, you can do almost anything with a spiked corner as you can with a regular wall
Which is really bad news for maJ yrrebwartS :)
spinner corners are slightly more lenient because they are 2 pixels below the top of a tile
JS2025_Gym_Beginner_CornerJump2=
Sometimes you need to use neutrals/climb jumps on a spike corner in order to stall
These are the worst and I hate them, especailly since you sometimes fall 3 pixels in a frame and just die

#Beginner Demo Dash
JS2025_Gym_Beginner_DemoDash1= 
  To do a demo dash, press your crouch dash (or crouch dash manually) at the max height of your jump
The spinners are set up for you to be able to do this
JS2025_Gym_Beginner_DemoDash2= 
If the gap between spinners is 2 tiles above the ground, you can do a hyper and crouch dash at the max height of your jump
JS2025_Gym_Beginner_DemoDash3= 
If the gap between spinners is 1 tile above the ground, my most consistent method is to hyper and crouch dash immediately after jumping
you want to jump as soon as you can out of the hyper while still refilling your dash, then buffer the dash, this is a 2 frame
the jump is the 2 frame but trust me this is the most consistent 2 frame of your life
also doing this lets you go through 3 sets of spinners :)
JS2025_Gym_Beginner_DemoDash4= 
If you are against a wall, the setup for a demo dash is with your head 1 pixel below the top of a block or ceiling
without a ceiling, you can do a full height jump, grab the wall, then move up 1 pixel to figure out where the lineup for a tile sprite is
by the way, the top of your hitbox it the middle row of pixels on madelines face
JS2025_Gym_Beginner_DemoDash5= 
Since you fall more than 1 pixel per frame, it may not always be possible to perform a demo dash
In this example, you can only go through the top gap if you are NOT holding jump from leaving the platform
You can only go through the bottom gap if you Are holding jump. These are frame perfect so give it a few tries
JS2025_Gym_Beginner_DemoDash6= 
You can also demo through spinners diagonally, there is a sideways jumpthrough on the first one to line you up
Remember you may have to go higher than you think, your crouch hitbox is only the bottom 4 pixels of your hitbox

#Beginner Theo and Lava Jump
JS2025_Gym_Beginner_TheoLava1=
You can jump off of lava, it has a smaller solid hitbox inside that you can reach
You can also jump off of theo barries if you are holding theo
Make sure to buffer your jump, you can also neutral off of both but it is quite a bit harder
JS2025_Gym_Beginner_TheoLava2=
You can wall bounce and climb jump off of lava, you can't climb jump on theo barriers since you have to be holding theo
You 'can' wall bounce on theo barriers but they have almost no use case, don't show up in maJ yrrebwartS, and are very annoying to do

#Beginner Wall Slide
JS2025_Gym_Beginner_WallSlide1=
If you wall slide on a block as it is falling, once the block is below you, you will immediately be standing on it
This tech is not required but makes getting on blocks way easier
JS2025_Gym_Beginner_WallSlide2=
You have a dash now, once you're on top of the falling block over to the right, immediately do a hyper
JS2025_Gym_Beginner_WallSlide3=
Dashing into the side of a falling block can also put you on top of it, making it way easier to super/demo hyper

#Beginner RCB JumpThrough
JS2025_Gym_Beginner_RCBJ1=
We are actually covering neutral reverse corner boosts, because that is what shows up in soap
To do a NRCB on a jumpthrough, dash toward the jumpthrough, then mid dash, press the opposite direction so you are facing the jumpthrough
Then climb jump on the jumpthrough WITHOUT pressing left or right, this should give you the speed boost
after doing that you don't want to press right too soon after or you will wall boost which will cancel your speed
JS2025_Gym_Beginner_RCBJ2=
The only way to keep the speed is either to wait long enough before pressing right so you don't wall boost
or, press dash, Then redirect the dash during freeze frames
In this segment, ultra into the jumpthrough and do a reverse corner boost, then dash and redirect down right & ultra into the next block

#Beginner Rose Regrab
JS2025_Gym_Beginner_RoseRegrab= 
You can gain slightly more height with a rose than normal
If you drop the rose mid boost and regrab it in the air, you will go about 1 tile higher, this can not be done with propeller blocks
this is used one time and can be skipped with a setupless demo

#Beginner Jump Under Spinner
JS2025_Gym_Beginner_JumpUnderSpinner= 
If you are hanging onto a wall with an on-grid spinner directly above you, it is possible to jump off the wall and not hit the spinner
You should have about 2 pixels of wall that you can climb on, climb up to the higher pixel
You will need to hold jump to float, if you're not already holding jump you will need to pause to hold jump
From there you hold away from the wall and release grab, and jump after several frames
This is used 1 time in forest path but can be skipped with a spinner wall bounce, but this will be useful in future lobbies

#Intermediate Refill Smuggle
JS2025_Gym_Intermediate_RefillSmuggle1= 
  If you dash out of a double refill right as it respawns you will have both dashes.
Here, the crumble block is timed to make this much easier, dash up out of the refill, wait on the crumble block, and dash up again
On the second dash, try to dash just slightly below the center of the refill, the timing is still precise
This can also be used with custom refills to keep their effects

#Intermediate Multi Climb Jump
JS2025_Gym_Intermediate_MultiClimbJump1=
  Climb Jumping multiple times may be the only way for you to cross a gap
Here, try climb jumping 4 times in quick succession, each climb jump will give you a speed boost from the block, then you can make it over the top
It is basically required to have multiple jump inputs
JS2025_Gym_Intermediate_MultiClimbJump2=
You can also do this from the other side of a block, but it will require much quicker inputs
Try climb jumping 3 times while holding left here
The 2nd and 3rd input usually need to be done within one frame of each other, or else you will be too far from the block to climb jump again
You don't need to hold left to do this, holding left actually gets you less speed, but if you don't hold left you have to worry about wall boosting
I would recommend doing one climb jump on the first grey line, then the other 2 climbjumps on the second, while holding left only on the last 2
Fun fact, this is a viable strat for the last room of 1a dashless, which skips the 4 tile
JS2025_Gym_Intermediate_MultiClimbJump3=
there is yet another method to get more distance, but it is harder and subpixel dependent
here, you only need to climbjump twice.
release grab and regrab moments before jumping, this gives you lift boost and behaves as if you jumped twice on the first jump frame.
after regrabbing, do 2 climbjumps while holding left on 2 consecutive frames.
if you want, doing this method with 1 climb jump can get you a similar distance to the previous method

#Intermediate Spinner Hyper
JS2025_Gym_Intermediate_SpinnerHyper1= 
  You can demo dash below on-grid spinners with tiles below them and do a reverse hyper
However there is only a 2 pixel wide gap to do this, since you move ~4 pixels per frame during your dash you are likely to get 0 framed
Here it is set up so if you stand in the corner of the jump throughs, you can do a full height jump and it lines up
By the way you can also crouch and stand under a spinner as well, but this is suprisingly not as useful as you would think
since unless there is nearby ground, you need to use up a dash to get there in the first place, plus you uncrouch when falling
Just like how squishrefills aren't as useful as you would think, HOW THE FUCK ARE THERE NO SQUISH REFILLS IN THIS ENTIRE MOD THEY ARE MY FAVORITE TECH
THEY ARE SO EASY, AND THEY GIVE YOUR DASH BACK, IT LITERALLY ONLY TAKES A MOVING OBJECT
JS2025_Gym_Intermediate_SpinnerHyper2= 
If you corner correct onto the tile, you will not get 0 framed, because the frame where you are corner corrected you only move 1 pixel forward
However unless 3 pixels from the wall on the last frame, or moving very fast, the jump can not be buffered since you will just wall jump
This jump through is 1 pixel lower than the previous
You also can not do this starting from above the tile, because it takes a frame for your position to be corrected down

#Intermediate Room Dupe
JS2025_Gym_Intermediate_RoomDupe= 
you can respawn objects by reloading a room, this isn't technically used until advanced, but come on, you knew this already
This can be useful for getting 2 jellies for laddering, or any other holdables, can also be used for non respawn crystals


#Advanced Cpop
JS2025_Gym_Advanced_CPop1=
  Ceiling pops are performed by doing a climb jump underneath a wall, this is frame perfect, the frame you need to jump depends on this thing called {~}subpixels{/~}
Despite putting a lot of effort into these gyms, I do not care enough to explain the subpixels and setups for cpops
https://youtu.be/FLTTtlgbB8E
Ok now that you know that go do a cpop on that wall over there :)
JS2025_Gym_Advanced_CPop2=
Cpops can be done running into the corner rather than holding onto one, here dash right in the bubble and buffer a jump for a cpop
JS2025_Gym_Advanced_CPop3=
cpops retain full jump height, but this doesn't apply unless the ceiling is very quickly removed 
this will be used only one time in the whole mod

#Advanced Air Stall
JS2025_Gym_Advanced_AirStall1= 
When you pick up a holdable object, you are frozen in place for several frames, you also lose all downward speed
Here, the switch gate is set to come up after .55 seconds, drop theo when you get the touch switch and regrab after falling slightly so your falling speed resets
JS2025_Gym_Advanced_AirStall2=
This can also be used to gain slightly more distance, here, throw theo to the end of the spikes, then try to jump over the gap and grab theo mid air
in the segment after, do an ultra into theo
JS2025_Gym_Advanced_AirStall3=
Picking up theo can also get you slightly more height, don't ask me why, but just know that it's possible to grab a wall 5 tiles up
I won't make you do it, it's not required in any lobby anyway
JS2025_Gym_Advanced_AirStall4=
This is the same concept as jelly laddering, although jelly laddering isn't required in advanced either but I'm teaching it now anyway
Hold down and jump, and press grab at ~150 bpm, theres down wind at the top so you can see how long you can go

#Advanced Explosion State
JS2025_Gym_Advanced_ExplosionState1=
  I would recommend doing the holdable air stall section first
To do this thing, I don't know the name, do a neutral drop as soon as you hit the pufferfish, then you should be able to dash while holding the object for a moment
This can be done with anything that explodes, so bumpers and seekers work too
JS2025_Gym_Advanced_ExplosionState2=
  If you press grab during this, you will regrab the object, this can get you more height, distance, and air time
you can do it as late as where the white line is

#Advanced Corner Slip
JS2025_Gym_Advanced_CornerSlip1=
A corner slip is when you fall next to the corner of a platform, you keep your downward momentum
but the game also treats this as if you landed on the platform, giving you coyote frames, and your dash back
Here, dash down out of the bubble to line yourself up, hold down, right, and do a full height jump
Then jump when your below the platform in mid air.
JS2025_Gym_Advanced_CornerSlip2=
Corner slips keep all of your momentum, and can allow you to get through this funky pile of spinners over here
Dash down out of the bubble, then do as short of a hyper as possible, hold jump for only the first frame
Using coyote frames, jump when you are below the first spinner
JS2025_Gym_Advanced_CornerSlip3=
Corner slips can sustain momentum in an ultra chain, even when you don't have enough height for an ultra
Although they will not give the 1.2x speed boost when landing on the ground
They are also always frame perfect I think
Do a wavedash out of the bubble, then dash down right when you are on top of the white square and jump after the corner slip
Yes I know you can skip this segment with a bunny hop, but the point is that this works at higher speeds
JS2025_Gym_Advanced_CornerSlip4=
Since these give you coyote frames you can also do a hyper or super
Do the same set up with the bubble as you did in the first segment
In order to do a hyper instead of a super, you need to make sure you are not holding down as you touch the platform, this will make you crouch meaning you can not hyper
this isn't used I just think it's cool :3

#Expert Bino Ultra
JS2025_Gym_Expert_BinoUltra1=
  Bino Ultras use bino interaction storage 
To get bino interaction storage, interact with the bino for 1 frame, and then jump on the next frame.
to tell if you did it right, start by facing away from the bino, then if you are facing toward the bino after you jump, you did it!
For your own sanity just pause buffer it anyway, it's always the first thing you have to do in a room.
Dashing into a screen transition with bino storage cancels your dash, and keeps your speed, so do a grounded ultra into the screen transition
JS2025_Gym_Expert_BinoUltra2=
I gave you permanent bino storage :)
Anyway there are situations where a grounded ultra wont get you the most speed
Here, do a wave dash, then dash up right into the screen transition, and then ultra since you have enough height

#Expert Semi Solid Pass
JS2025_Gym_Expert_SemiSolidPass1= 
  I decided that I wouldn't bother making this section the same as the other gyms
You can pass through semi-solids using a feather, but only on the top and bottom, because the feather hitbox is smaller vertically than the player
JS2025_Gym_Expert_SemiSolidPass2= 
  A moving object can push you through a semi-solid. From what I can tell, if the moving object is a semi-solid...
If it is moving horizontally, you will be pushed through the stationary semi-solid
If it is moving vertically, you will be pushed through the moving semi-solid
JS2025_Gym_Expert_SemiSolidPass3= 
  You can also pass through semi-solids with spikes on them, keep in mind that you have to be moving away from the spikes
The purple background means that as far as I can tell, it is not possible to pass through it.
yes this kevin is a reason for a change I had to make in nedraG ciasoM

#Expert Dashless Demo
JS2025_Gym_Expert_DashlessDemo1=
You can jump between spinners without dashing, if you don't have much speed they will have to be off center. make sure to crouch jump
JS2025_Gym_Expert_DashlessDemo2=
for most sets of spinners, you will need to either bunny hop, or have momentum from other sources to make it through.
also you almost always need to float jump, or you will hit the spinner on top
JS2025_Gym_Expert_DashlessDemo3=
You can bunny hop through a flat spinner gap, these are much easier if it is lower to the ground

#Grandmaster SqueefillUltrain
JS2025_Gym_Grandmaster_SquishRefillUltraChain=
[BADELINE right freakC_cont]
SQUEEFILL ULTRAIN
[MADELINE left panic]
never cook again
JS2025_Gym_Grandmaster_SquishRefillUltraChain2=
[BADELINE right normal]
Even if there is new tech in this lobby, if anyone honestly made it through the expert lobby, or even half of it for that matter...
Then they are probably one of very few people who knows enough obscure tech that they wouldn't learn anything new from a gym here

#Library Block Boost
SJ2021_Library_Blockboost1=
  When you jump off a moving block, its speed is added to yours, giving a block boost.
  However, block boosts are capped at 130 for upwards block boosts, and 250 for horizontal block boosts. In addition, you cannot gain a downwards block boost.
  A ground jump starts with 105 upwards speed. Jumping off a block moving upwards at 240 speed results in a jump with 105 + 130 = 235 upwards speed.
  A walljump starts with 130 horizontal speed, so jumping off a block moving horizontally at 300 speed results in 130 + 250 = 380 horizontal speed.
  It is important to make contact with moving blocks before jumping in order to receive block boosts.
  If you walljump without making full contact with the wall, you will not get the block boost. This sometimes occurs when buffering the walljump.
  Refer to the "Collision Leniency" and "Input Buffering" sections of the Library for more information.
SJ2021_Library_Blockboost2=
  A super has 260 horizontal and 105 upwards speed, while a wallbounce has 170 horizontal and 160 upwards speed. 
  Supering and wallbouncing off moving blocks simply adds the block boost, just as with normal jumps.
  A maximally boosted super will have a speed of (260, 105) + (250, 130) = (510, 235).
  A maximally boosted wallbounce will have a speed of (170, 160) + (250, 130) = (420, 290).
  Just as with walljumps, it is possible to wallbounce off a moving block without making contact with it, in which case you will not get the block boost.
  To avoid this, do not buffer the jump input of the wallbounce to ensure you make contact with the block first.
  A hyper has 1.25 times the horizontal speed and 0.5 times the upwards speed of a super (325, 52.5).
  When you hyper off moving blocks, these multipliers are added to the block boosts.
  As a result, the upwards block boost is smaller and the horizontal block boost is larger.
  A maximally boosted hyper will have a speed of (325, 52.5) + (250 * 1.25, 130 * 0.5) = (637.5, 117.5).
  

#Library Bouncing
SJ2021_Library_Bouncing1=
  Some objects bounce you upwards if you land on them.
  These include puffers, ice balls, seekers, snowballs and Mr\. Oshiro.
  These objects bounce you upwards at an initial speed of 140 pixels per second, which immediately begins decreasing due to gravity.
  However, if you hold jump while bouncing, this vertical speed will not begin decreasing until 12 frames (0.2 seconds) after the bounce, so you will bounce higher.
  Note that you do not have to start pressing jump when contacting the objects, you can press jump before landing on them as long as you continue to hold jump.
SJ2021_Library_Bouncing2=
  If you are dashing and bounce before the dash ends, the bounce will cancel the dash and preserve your speed. You can hold jump to bounce higher.
  For puffers, this is commonly known as a "puffer super," although it is not a true super since it cannot be reversed, and does not affect your horizontal speed.
  Here, hold jump and dash horizontally into the tops of the puffers.
SJ2021_Library_Bouncing3=
  Your horizontal speed is preserved when bouncing, even if you are not dashing. However, you do not get jump boosts from bouncing.
  Here, dash through the modified dream block and start holding jump while you are inside the block.
  You will exit the block with high speed, which will be preserved upon bouncing on the two puffers.

#Library Collision Leniency
SJ2021_Library_CollisionLeniency1= 
  It is possible to walljump with 2 pixels between you and the wall, giving more leniency.
  You can also climbjump, but not grab a wall from this distance. Thus climbjumping from this distance will not activate blocks such as move blocks.
  You can grab walls with 1 pixel between you and the wall.
  Use the sideways jumpthrough on the floor to line yourself up such that you are 2 pixels away from the wall and the move block.
  If you jump straight up, you can climbjump and walljump off the wall and move block despite not being in direct contact with it.
SJ2021_Library_CollisionLeniency2= 
  It is possible to wallbounce with 4 pixels between you and the wall. 
  Combined with corner-correction, this gives you a lot of leniency for your horizontal position when starting the wallbounce.
  However, if the wall is covered with spikes, this leniency does not apply.
  Use the sideways jumpthrough on the floor to line yourself up such that you are 4 pixels away from the block. 
  The red region will kill you if you touch it.
  If you dash up and jump, you can wallbounce off the wall despite not being in direct contact with it.
SJ2021_Library_CollisionLeniency3= 
  If you dash and you are 2 pixels or less above the ground, your vertical position will be "snapped" down to the ground.
  This gives more leniency for midair supers.
  In this demonstration, the wooden jumpthrough above is 2 pixels higher than the crumble block.
  If you dash off the jumpthrough towards the right, you will be pulled down onto the crumble block and be able to perform a super off it.

#Library Corner Correction
SJ2021_Library_CornerCorrection1=
  Corner correction is a leniency mechanic that allows you to continue moving past solids when colliding with corners.
  If you dash or travel in a bubble into the corner of a solid, the game checks your position.
  If the game detects that shifting your position by a certain distance would avoid the collision, your position will be "corrected" by that distance.
  You can then continue moving without colliding with the solid.
SJ2021_Library_CornerCorrection2=
  For dashing down or down-diagonal into the ground, the maximum distance for horizontal corner correction is 4 pixels.
  Your dash must not start on the ground for corner correction to occur. Jumping and dashing down is a common way to purposely corner correct.
  Here, jump and dash down into the ground. If you are within 4 pixels to the left of the one-tile wide gap, you should be corner corrected into the gap.
SJ2021_Library_CornerCorrection3=
  Colliding with walls allows you to be corner corrected either up or down by a maximum of 4 pixels, if you are dashing.
  However, if there is a spike on the surface you would be corner corrected into, you will not be corner corrected.
  Jumpthroughs increase the height you can be corner corrected, which can be used to make mid-air supers more lenient.
  Here, jump onto the left jumpthroughs and dash towards the right. You should be corner corrected upwards.
SJ2021_Library_CornerCorrection4=
  Colliding with ceilings allows you to be corner corrected to the side, normally by up to 4 pixels.
  Unlike walls or floors, you do not have to dash to be corner corrected by ceilings. Here, you can jump up and be corner corrected.
  If you are dashing directly upwards, you can be corner corrected by up to 5 pixels. This makes wallbounces more lenient.
  Some sideways jumpthroughs can corner correct the player to the side, making wallbounces even more lenient.
  Be aware that this is a configurable feature of jumpthroughs—some mappers may choose to leave it disabled, in which case the corner correction will not apply.
SJ2021_Library_CornerCorrection5=
  You cannot be corner corrected in the opposite direction from your initial direction.
  For example, if you dash down-left into the ground, you cannot be corrected to the right.
  Hence, while up-diagonal dashes into the bottom corners of ceilings can corner correct you, this will only occur if you are moving away from the wall.
  Here, jump straight up and dash up-right to get corner corrected into the spring.
SJ2021_Library_CornerCorrection6=
  You can be corner corrected in any direction when travelling in a red bubble, just as with dashing.
SJ2021_Library_CornerCorrection7=
  When moving downwards, you collide with solids before colliding with spikes (see also: Hitboxes).
  Hence dashing downwards allows you to corner correct even if there are spikes on the floor.
  Here, jump and dash down into the spikes. 
  If you are within 4 pixels to the left or right of the one-tile wide gap, you should be corner corrected into the gap without dying to the spikes.
  Ensure that your dash does not end before hitting the ground.

#Library Coyote Time
SJ2021_Library_Coyote1=
  The “coyote” state is a leniency mechanic designed to allow you to jump slightly late when walking off platforms.
  You go into the coyote state for 5 frames after walking off a platform. You can jump from midair during these frames.
  This allows you to jump further distances. You can jump across this gap without dashing by exploiting coyote time.
  The coyote state is removed after jumping, so it is only possible to jump once.
SJ2021_Library_Coyote2=
  You can also perform hypers and supers during coyote frames. It is possible to dash from the platform, and then jump from midair.
  Coyote frames do not recharge dashes, so hypers and supers will not extend if the 6 frame recharge time is reached after leaving the platform.
  Freeze frames do not count towards reducing coyote frames.
SJ2021_Library_Coyote3=
  Coyote frames are also given when standing on disappearing crumble blocks, exiting dream blocks, and holding on to breaking core blocks.
  This is what makes dream hypers and core hypers possible.
SJ2021_Library_Coyote4= 
  Jumping during coyote frames allows you to perform instant hypers and supers out of bubbles.
  Here, walk off the ground into the bubble and press dash and jump at the same time to perform a hyper or super.
  You must do this very soon after leaving the ground, before the coyote frames run out.
  You can also dash into the bubble.

#Library Crouching
SJ2021_Library_Crouching1=
  If you hold down while on the ground, you will enter a crouched state. This allows you to fit through smaller gaps.
  Your hitbox is reduced from 11 pixels tall to 6 pixels tall, and your hurtbox is reduced from 9 pixels tall to 4 pixels tall.
  You cannot walk while crouching, but you can dash down-diagonal to move while maintaining the crouched state.
  Here, dash down-right into the ground to go under the spinners.
SJ2021_Library_Crouching2=
  If you crouch and touch a spring, you will be launched into the air while crouching.
  However, you will immediately uncrouch whenever you start moving down.
  There are exceptions if you are in coyote time (which has its own section in the Library), or if you are too close to a ceiling.
  In these cases, you will not uncrouch even if you are moving down.
SJ2021_Library_Crouching3=
  You cannot grab walls while crouching, but you can perform climbjumps (see also: Crouch Jumps in Advanced).
  Walljumping while crouched causes you to uncrouch.
SJ2021_Library_Crouching4=
  If you are crouching and not dashing, you cannot grab holdable objects.
  This is important when grabbing jellies after performing ultras; you must not perform a crouch jump from the ultra.
SJ2021_Library_Crouching5=
  If you crouch on the ground, you will not be pushed by horizontal wind.
  This immunity lasts for a few frames after uncrouching.
  Hence you can move against wind without dashing, by holding forward and quickly alternating between crouching and uncrouching.
SJ2021_Library_Crouching6=
  Cancelling a horizontal or down-diagonal dash with a ground jump results in either a super or a hyper.
  However, the direction of your dash is not checked to determine if it is a super or a hyper.
  If you are crouched, you will perform a hyper. If you are uncrouched, you will perform a super.
  Hypers occur because the down-diagonal dash causes you to crouch on the ground before you jump.
  Here, dashing horizontally into the 1-tile high gap causes you to crouch. You can then jump while inside the gap.
  As a result, performing the inputs for a super will give you a hyper instead.

#Library Crumble Blocks
SJ2021_Library_Crumble1=
  Crumble blocks disappear at different rates depending on how they are activated.
  Standing on top of a crumble block makes it crumble after 36 frames (0.6 seconds).
  Grabbing the side of a crumble block makes it crumble after 60 frames (1 second).
  Landing on top of a crumble block and immediately jumping off it makes it crumble after 12 frames (0.2 seconds).
SJ2021_Library_Crumble2=
  Crumble blocks will not respawn if their space is blocked.
  They can be blocked by the player, holdable objects, moving blocks and falling blocks.
  They will respawn once the obstruction is removed.
SJ2021_Library_Crumble3=
  You can jump and wavedash off a crumble block while it is crumbling, before it disappears.
  Since the block crumbles much slower if you grab the side, it is best to activate it by grabbing the side instead of by landing directly on top of it.

#Library Dash Attack
SJ2021_Library_DashAttack1=
  Objects like dream blocks, Kevin blocks, temple switches and breakable blocks are interacted with by dashing into them.
  Your dash lasts for 15 frames, but there are 6 frames after your dash ends where you can still interact with these objects.
  This interval is known as your dash attack, and makes spacing more lenient.
  Here, dash up at the entities from the ground. You will enter them during dash attack.
SJ2021_Library_DashAttack2=
  If you collide with a dash-activated block during your dash attack period, you can grab or jump off the block without activating it.
  Here, take the bubbles towards the right. The bubbles are spaced so that you will be in the dash attack period when colliding with the Kevin and dream block.
  If you hold grab or buffer a walljump before colliding with the blocks, you should not go through the dream block or activate the Kevin.

#Library Dash Spacing
SJ2021_Library_DashSpacing1=
  A dash lasts 15 frames in total, including freeze frames. This period is known as a dash cooldown, and you cannot begin a dash until it has ended.
  The bottom row of dash refills is spaced such that you can dash to the right immediately after each dash ends.
  However, the top row of dash refills is spaced further apart.
  This is because after a horizontal dash ends, your speed is set to 160 (see also: Dash Speed).
  Hence you will move further in the direction of your dash even after it technically ends.
  As a result, you can travel further horizontally by waiting before performing the next dash.
SJ2021_Library_DashSpacing2=
  Upwards and up-diagonal dashes also give a small amount of upwards speed after the dash ends.
  However, this is less than the speed remaining after a horizontal dash. For vertical dashes, this is 120.
  Regardless, this is enough to make a difference in height if you space your dashes far enough apart.
SJ2021_Library_DashSpacing3=
  Dashes can be "cancelled" during the dash if you enter another state.
  For example, if you perform a wavedash, jump off a wall, dash through a dream block, etc.
  However, the dash cooldown still applies even if your dash is cancelled; you usually cannot begin the next dash until 15 frames after the previous one started.
  In these examples, if you move directly next to the dream block and spring and dash into them, your dash will be cancelled.
  The dash cooldown means you cannot dash immediately after exiting the dream block or bouncing off the spring.

#Library Dash Speed Preservation
SJ2021_Library_DashSpeed=
  The speed of a normal dash is 240, while the horizontal speed of a normal diagonal dash is approximately 169.71.
  If you start a dash while moving faster than the horizontal speed of the dash, the dash will inherit the faster speed.
  For up-diagonal and horizontal dashes, this speed is reset when the dash ends.
  However, when a down-diagonal dash ends, your speed is retained. 
  This is important for ultras, which are explained in the Expert Gym.
  Here, the first dream block gives a burst of speed.
  Dash immediately after exiting the dream block, and observe what happens with up-diagonal, horizontal and down-diagonal dashes.
SJ2021_Library_DashSpeed2=
  After a dash ends, your horizontal speed will be set to 160 before decelerating. This can be used to perform a move known as a failed hyper.
  For this section, dash down-right into the ground like you would for an extended hyper or wavedash, but input your jump later than usual so it occurs after your dash has ended.
  This will result in a slightly longer jump without giving the speed or lower height of a hyper.
SJ2021_Library_DashSpeed3=
  Failed wavedashes can be performed in the same way as failed hypers.
  Here, jump and dash down-right onto the falling block.
  Jump again after your dash has ended. This should give the same arc as a failed hyper.

#Library Falling Blocks
SJ2021_Library_Falling1=
  Standing on a falling block causes it to fall after 36 frames (0.6 seconds).
  Grabbing them also usually causes them to fall, but this can be disabled per block.
  They also fall if you hit a spring attached to them, or if they get hit by a Kevin block.
  Falling blocks fall at 160 speed, which is the same as the player.
  If you lose contact with a falling block after activating it, either from the top or from the side, the block will start falling immediately.
SJ2021_Library_Falling2=
  Some breakable blocks cannot be destroyed by dashing into them. However, they can all be destroyed by falling blocks.
SJ2021_Library_Falling3=
  It is possible to land, jump off and wavedash on a falling block before it begins to fall.

#Library Fall Speed
SJ2021_Library_FallSpeed1=
  {anchor bottom}
  The standard maximum falling speed is 160. Standard gravity is 15 speed per frame. 
  Hence, when you start falling, you will accelerate at standard gravity until you reach the maximum falling speed.
  After that, your vertical speed will remain constant.
SJ2021_Library_FallSpeed2=
  {anchor bottom}
  The normal falling speed with a jelly is 40.
  If you hold up while falling with a jelly, you will fall more slowly, at 24 speed.
  Similarly, holding down while falling with a jelly makes you fall more quickly, at 120 speed.
SJ2021_Library_FallSpeed3=
  {anchor bottom}
  If you are already falling at 160 downwards speed and then press the down button, you will fall even faster. This is known as fastfalling.
  The maximum fastfall speed is 240.
  Releasing the down button will cause your falling speed to return to normal.
SJ2021_Library_FallSpeed4=
  {anchor bottom}
  While falling near the side of a solid wall, moving towards the wall and continuing to hold that direction will cause you to slide down the wall.
  If you start sliding with low vertical speed, your acceleration will be 1.9 speed per frame, which is less than standard gravity.
  However, you will reach the same maximum falling speed as you would if you were in midair.
  If you are already falling with a high speed and then start sliding against the wall, your speed will decrease briefly before accelerating back to the maximum falling speed.
  This acceleration is also 1.9 speed per frame.
  Sliding against a wall does not affect your vertical speed if you are moving upwards.

#Library Frames
SJ2021_Library_Frames1=
  Many of the explanations in the gyms and library reference frames.
  A frame is the smallest unit of time calculated by the game, equal to 1/60 of a second.
  In this example, the times between when the red bubbles start moving, and when the refills are collected, correspond to the number of frames above.
SJ2021_Library_Frames2=
  All movement in the game is tied to frames.
  From one frame to the next, your position is moved by a certain amount of pixels, and you are not considered to have been present in between those positions.
  As a result, it is possible to clip through objects and hazards without interacting with them at sufficiently high speeds. 
  Note that this does not apply to solid tiles as their collision checks are more robust.
  This can also make certain moves impossible at high speeds, as there are no frames where you are in the correct position to perform the move. 
  This is known as "getting 0-framed".
  Here, taking the bubble to the right allows you to clip through the spikes. 
  Once you hit the Kevin block, you instantly rebound to the left, and thus do not die to the spikes.

#Library Freeze Frames
SJ2021_Library_FreezeFrames= 
  Some interactions create freeze frames, which stop the game and in-game timer for a fixed number of frames.
  Freeze frames make these interactions feel more impactful.
  Starting a dash, collecting a refill and exiting a dream block all give 3 freeze frames.
  Bouncing off a bumper, exploding a puffer, and getting boosted by a respawning seeker all give 6 freeze frames.
  Bouncing on a seeker gives 9 freeze frames.
  Note that starting a dash in a dash crystal only gives freeze frames from the dash and not from collecting the crystal.
  You can turn freeze frames on and off to the right to see how it affects various scenarios.
  You can also toggle them using the Extended Variants menu. Remember to turn them back on if you return to the lobby or the map!

#Library Friction
SJ2021_Library_Friction1=
  Friction reduces your horizontal speed at a constant deceleration. To demonstrate this, dash through the modified dream block without jumping out of it.
  If you hold right, you will decelerate slowly until you reach normal walking speed, at 4.3 speed per frame.
  If you do not hold right, air friction will be higher and you will decelerate more quickly until you reach 0 speed, at 10.8 speed per frame.
SJ2021_Library_Friction2=
  Friction is higher on the ground than in the air. To demonstrate this, dash through the modified dream block and slide on the ground.
  Ground friction is the smallest if you hold right, but it is still slightly larger than air friction when holding right, at 6.7 speed per frame.
  Ground deceleration is slightly larger if you hold down, regardless of whether you hold right or not, at 8.3 speed per frame.
  Ground deceleration is largest if you do not hold right, or hold left while sliding, at 16.7 speed per frame.

#Library Hitbox
SJ2021_Library_Hitbox1= Hitboxes are shapes, often rectangles, used to calculate the collision of game objects.
  Madeline has two hitboxes. The taller one in red collides with floors, ceilings and walls.
  The shorter one in green collides with hazards and other objects like bubbles, and is also known as a hurtbox.
  Both hitboxes are smaller than the sprite so as to more easily avoid dying to hazards and crashing into ceilings.
  Since the hurtbox is shorter, the bottom of Madeline can collide with solids without colliding with hazards. 
  This allows for techniques such as cornerjumps and spiked cornerboosts.
SJ2021_Library_Hitbox2= 
  When you crouch, both hitboxes decrease in height. You can then fit through one-tile high gaps, and go through smaller gaps between hazards.
SJ2021_Library_Hitbox3= 
  Most hazards have hitboxes smaller than their sprites so the player can more easily avoid them. 
  As a result, the player can sometimes appear to be inside hazards without dying.
SJ2021_Library_Hitbox4= 
  The tips of spikes are not hazardous. Furthermore, spikes do not kill you if you are moving in the same direction as the points.
SJ2021_Library_Hitbox5= 
  Crystal spinners are exactly two tiles wide, but are less than two tiles tall.
  Therefore, on-grid spinner columns actually have a small gap which is the same height as Madeline's crouching hurtbox.
  When spinners are close but not touching, the game will fill in the space between them with pixels of the same colour as the spinners. 
  These pixels are commonly known as "spinner juice", and they are not hazardous.
SJ2021_Library_Hitbox6= 
  The hitbox of one tile of electricity is one pixel smaller on each side than the rectangular sprite.
  Walls and floors that overlap with electricity are safe to stand on.
SJ2021_Library_Hitbox7= 
  Many game objects have hitboxes larger than their sprites so the player can more easily reach them.
SJ2021_Library_Hitbox8= 
  Holdable objects have two hitboxes. The larger hitbox is the area in which the player can grab the object.
  The smaller hitbox collides with solids, and seeker barriers in the case of jellies.
  However, when you grab the object, the smaller hitbox ignores collisions with solids, although they will still collide with seeker/Theo barriers.
SJ2021_Library_Hitbox9= 
  The large hitbox of a spring allows the player to hit it while moving past the corner of a wall.
  Here, taking the bubble up-right causes you to hit the spring.

#Library Input Buffer
SJ2021_Library_InputBuffer1= 
  Input buffering is a leniency mechanic designed to make the game feel like it doesn’t unfairly eat inputs.
  It is possible to press buttons slightly early and still receive the desired behavior from the input.
  For example, it is possible to press and hold jump slightly before touching the ground, and the player will still jump upon landing.
  The standard buffer window is 5 frames for all moves. Freeze frames do consume buffer frames.
  That means that if the jump button is pressed no more than 5 frames before touching the ground, you will still jump.
  Buffering is often used to make extremely precise moves, even frame-perfect moves, more lenient.
  In this example, you must buffer a jump off the surface of the water before sinking into the spikes.
SJ2021_Library_InputBuffer2=
  Dashes can also be buffered before touching the ground or a refill, if you do not have a dash.
  In this example, consume a dash before falling onto the refill. 
  Buffering a rightwards dash when collecting the refill allows you to dash through the tight spinner gap.
SJ2021_Library_InputBuffer3=
  Buffered climbjumps can be used to climb objects without activating them.
  Only the jump needs to be buffered; the grab button can be held the entire time.
  In this example, climb onto the top of the core block without activating it, using buffered climbjumps.
SJ2021_Library_InputBuffer4=
  Since springs refill your dash, you can buffer a dash after hitting a spring, which is known as a buffered spring cancel.
  In this example, dash up into the spring and buffer a right dash.
SJ2021_Library_InputBuffer5=
  In this example, take the bubble to the right and buffer a vertical dash. This should cause you to dash through the pixel perfect gap consistently.
  Note that this setup does not work at significantly different game speeds, as the length of a dash differs slightly.
SJ2021_Library_InputBuffer6=
  If you are moving horizontally through a dream block, buffering a dash out of it causes you to dash 4 pixels away from it.
  Buffer an upwards dash when exiting the dream block. This should cause you to fit through the pixel perfect gap.

#Library Jump Boost
SJ2021_Library_JumpBoost1= 
  Jumping while holding left or right adds 40 speed in that direction.
  This applies to all jumps, including dream jumps, climbjumps over corners, and midair jumps using coyote or jump refills.
  Cornerboosts (Expert) and dream double jumps (Grandmaster) add speed because of this mechanic. 
  Here, perform a dream jump into the jump refill. You will gain 6 extra jumps.
  Press the jump button as fast as possible to gain speed and get to the next section before the switch gate blocks you.
SJ2021_Library_JumpBoost2=
  Jump boosts can be used to speed up or slow down, as it depends only on the direction held, not the direction the player is currently traveling.
  Here, dash through the modified dream block and cancel your speed by jumping and holding left.
SJ2021_Library_JumpBoost3=
  {anchor bottom}
  Tapping the jump button allows you to approximately maintain speed over large distances.
  Smaller jumps let you hit the ground sooner and jump more often, giving more frequent jump boosts.
  Jumping is also important to minimize contact with the ground, as ground friction is larger than air friction.
  This is explained in more detail in the "Friction" section of the Library.
  Here, perform a short dream jump, then two short bunnyhops to maintain speed and perform a final large jump over a gap.

#Library Jump Control
SJ2021_Library_JumpControl1=
  Jumping off the ground gives you a constant upwards speed for 12 frames (0.2 seconds) before you start accelerating downwards.
  However, if you release the jump button during this period, you will start accelerating downwards immediately.
  This gives you a shorter jump than a normal full-height jump.
SJ2021_Library_JumpControl2=
  Other types of jumps can be shortened by releasing the jump button as well.
  This is most commonly seen with controlled hypers. Perform an extended hyper or wavedash and release the jump button soon afterwards.
SJ2021_Library_JumpControl3=
  The standard acceleration due to gravity is 15 speed per frame.
  If the player’s speed is between -40 and +40, holding jump cuts this value in half to 7.5 speed per frame.
  This makes jumps feel “floatier” at the top and can be abused to do a low long-distance jump called a “float jump”.
  Here, quickly release and re-press the jump button after jumping.

#Library Momentum Carry
SJ2021_Library_MomentumCarry=
  A block can provide the player's jumps and dashes with a block boost up to 9 frames after the player has stopped contacting it, or after it has stopped moving.
  This results in some odd tricks where you can get momentum in unexpected places.
  For example, the first zipper gives a vertical block boost. When it stops, you can immediately dash up-right towards the wall.
  If you jump off the wall immediately, you will get the block boost from the zipper, since you jumped within 9 frames of leaving it.
  This room showcases various momentum tricks, some of which are commonly used in maps.

#Library Screen Transitions
SJ2021_Library_ScreenTransitions1=
  {anchor bottom}
  When moving from one room to another, a screen transition takes place. During a screen transition, your movement cannot be controlled.
  Your momentum is preserved during screen transitions, and screen transitions refill your dash.
  Upwards screen transitions also push you upwards if you do not have sufficient upwards velocity.
  To complete this section, utilize the screen transitions to refill your dash midair.
SJ2021_Library_ScreenTransitions2=
  {anchor bottom}
  The dash state is also preserved through screen transitions, though only for a brief period of time.
  This can be abused to perform a transition wallbounce, which involves dashing upwards through an upwards screen transition and then jumping while next to a wall. 
  As a result, you will perform a wall bounce in the destination room while retaining your dash.
  Transition supers and transition hypers can be performed in a similar fashion through horizontal screen transitions.
  Make sure to jump after the transition ends in the next room.

#Library Speed
SJ2021_Library_Speed=
  Many of the explanations in the gyms and library reference speed.
  Speed is measured in pixels per second; for example, 240 pixels per second is the speed of a dash.
  Various modes of movement and their corresponding speeds are shown to the right.
  The number above shows your horizontal speed.

#Library Stamina Management
SJ2021_Library_StaminaManagement1=
  Your initial climbing stamina is 110. It is replenished by touching the ground, obtaining a refill or interacting with certain objects.
  Stamina is depleted by grabbing a wall, climbing up, and climbjumping. 
  Walljumping, neutral jumping, and sliding down a wall (with or without holding grab) do not deplete stamina.
  When your stamina reaches 20, you begin to flash red, entering a "tired" state. 
  In this state, if you were already holding a wall, you can continue holding it. You can climbjump and activate certain blocks.
  You cannot begin holding a wall, and cannot pick up holdable objects.
  When your stamina reaches 0, you are "exhausted". You can no longer grab or climbjump, but can activate blocks.
  The Stamina Meter mod is useful for visualizing how much stamina you have.
SJ2021_Library_StaminaManagement2=
  Stamina is consumed at a rate of 10 per second while holding a wall.
  If you grab a wall without moving, it takes 9 seconds to become tired, and 11 seconds to become exhausted.
SJ2021_Library_StaminaManagement3=
  Your climbing speed is 45 pixels per second.
  It takes 1.98 seconds of climbing to become tired, and 2.42 seconds to become exhausted.
  Hence the maximum height you can climb up is 108.9 pixels, or 13.6 tiles.
SJ2021_Library_StaminaManagement4=
  A climbjump uses 27.5 stamina, which is exactly 1/4 the max stamina. Therefore it takes 4 climbjumps to become exhausted.
  The maximum height you can travel with 4 climbjumps is 106.9 pixels, or 13.4 tiles. This is slightly less than the maximum height you can climb upwards.
  However, you can climbjump as long as your stamina isn't completely empty, so you can go higher by climbing a short distance in addition to 4 climbjumps.
SJ2021_Library_StaminaManagement5=
  When grabbing a wall, downward wind pushes you down at 12 pixels per second, reducing upwards climb speed to 33 pixels per second.
SJ2021_Library_StaminaManagement6=
  Upward wind does not affect the rate at which you climb, nor does it push you up while grabbing a wall.
  However, it makes climbjumps more effective; you can make it to the top of this wall with only 3 climbjumps.

#Library Ultra Mechanics
SJ2021_Library_UltraMechanics1= 
  There are a few different game mechanics which make ultras possible.
  The first mechanic is dash speed preservation, which has its own section in the Library.
  At the end of a dash, your speed is usually reset to approximately walking speed.
  However, down-diagonal dashes in the air do not reset speed.
  If the ultra is performed without enough height and you touch the ground before the dash ends, the ultra will fail and your horizontal speed will be set to 160.
  The minimum height is about 3.5 tiles.
  This type of dash alone is sometimes referred to as an “ultra.” 
  Here, dash through the modified dream block and immediately dash down-right after exiting it.
SJ2021_Library_UltraMechanics2=
  However, there is another mechanic which allows ultras to gain speed.
  Doing a down-diagonal dash and touching the ground causes your speed to be multiplied by 1.2.
  This means that, unlike hypers which give constant speed, chained ultras can be used to gain unlimited speed.
  Jumping is not necessary, but grants slightly more speed (see the "Jump Boosts" section of the library for more information), and less speed is lost in the air than on the ground.
  To maximize speed, it is recommended to not hold down while on the ground as this will increase friction, albeit by a small amount.
SJ2021_Library_UltraMechanics3=
  There is a technicality to how the ultra boost is applied.
  It is possible to jump from 1 pixel above the ground, but the ultra boost is not applied until you are on the ground.
  Therefore, depending on your vertical position, it is possible to be 1 pixel above the ground for a frame.
  If this occurs, then jumping on this frame, including buffered jumps, will cause the ultra boost to not activate.
  For this reason it is recommended to “slide” for at least one frame in order to ensure that the ultra boost is always applied.
  Here, the dream block sets your vertical position such that buffering the jump will not give you the ultra boost.

#Library Water
SJ2021_Library_Water1=
  It is possible to buffer jumps off the surface of water with hazards in it.
  However, this does not refill your dash.
SJ2021_Library_Water2=
  Dashing inside water does not consume a dash. Thus if you collect a double refill, you can dash in water and maintain 2 dashes.
  Furthermore, even if you dash out of the water, your dash will not be consumed.
SJ2021_Library_Water3=
  You can perform wallbounces, supers and hypers while inside water as long as there is ground below you for supers and a wall next to you for wallbounces.
SJ2021_Library_Water4=
  You can jump on every frame while on top of water, which gains speed (see also: Jump Boosts).
  Perform a hyper and press the jump button as many times as possible.
  It is recommended, although not necessary, to bind two keys to jump and alternate between them for more rapid inputs.
  
# === CREDITS
SJ2021_Credits_Heading_Captains= Captains
SJ2021_Credits_Heading_Teams= Teams
SJ2021_Credits_Category_Hosts= Hosts
SJ2021_Credits_Category_Prologue= Prologue
SJ2021_Credits_Category_Beginner= Beginner
SJ2021_Credits_Category_Intermediate= Intermediate
SJ2021_Credits_Category_Advanced= Advanced
SJ2021_Credits_Category_Expert= Expert
SJ2021_Credits_Category_Grandmaster= Grandmaster
SJ2021_Credits_Category_Gameplay= Gameplay
SJ2021_Credits_Category_Mapping= Mapping
SJ2021_Credits_Category_Lobby= Lobby
SJ2021_Credits_Category_Gym= Gym
SJ2021_Credits_Category_Coding= Coding
SJ2021_Credits_Category_Art= Art
SJ2021_Credits_Category_Music= Music
SJ2021_Credits_Category_Decoration= Decoration
SJ2021_Credits_Category_Playtesting= Playtesting
SJ2021_Credits_Category_Pack_Management= Pack Management
SJ2021_Credits_Category_Media= Media
SJ2021_Credits_Category_Localization= Localization
SJ2021_Credits_Category_Localization_Chinese= Chinese
SJ2021_Credits_Category_Localization_French= French
SJ2021_Credits_Category_Localization_Japanese= Japanese
SJ2021_Credits_Category_Localization_Korean= Korean
SJ2021_Credits_Category_Localization_Russian= Russian
SJ2021_Credits_Category_Accessibility= Accessibility
SJ2021_Credits_Category_Overworld= Overworld
SJ2021_Credits_Category_UX_Design= UX Design
SJ2021_Credits_Category_Special= Special Thanks
SJ2021_Credits_Category_Helpers= Tools and Helper Mods
SJ2021_Credits_Category_Additional= Additional Thanks
SJ2021_Credits_Thanks= Thanks for playing :)

# TRANSLATION NOTE:
# The "Special Thanks" credits are in pairs.
# The first line of each pair is the username and should not be translated.
# The second line of each pair is a list of roles, which can/should be translated.
SJ2021_Credits_Names_Special=
  Fuwamo
  Endscreen Artist
  Gamation
  Multi-Team Captain, Script Specialist
  Kataiser
  Playback TASer
  Moladan
  Camera Specialist

# DO NOT TRANSLATE
SJ2021_Credits_Names_Captains_Hosts=
  Bigkahuna
  Bissy
  Linj
  
SJ2021_Credits_Names_Captains_Mapping_Beginner=
  Banana 23
  Bissy
  Coffe
  DanTKO
  Quinnigan
  taco360
SJ2021_Credits_Names_Captains_Mapping_Intermediate=
  Cookie Monster
  frozenflygone
  Holly
  Rocketguy2
  Scroogle
  tobyaaa
SJ2021_Credits_Names_Captains_Mapping_Advanced=
  Aiden
  Oppen
  PugRoy
  Worldwaker2
SJ2021_Credits_Names_Captains_Mapping_Expert=
  Cabob
  Ezel
  Jackal
  Ru
SJ2021_Credits_Names_Captains_Mapping_Grandmaster=
  Cyber
  DeathKontrol
  Hydro
  Soloiini
  valkyria
  vitellary
SJ2021_Credits_Names_Captains_Mapping_Additional=
  Donker19
  Etpio
  Evermar
  iamdadbod
  Minemah
  OkNano
  RealZeb
  
SJ2021_Credits_Names_Captains_Lobby_Prologue=
  Coffe
  nerferd_
  snolls
SJ2021_Credits_Names_Captains_Lobby_Beginner=
  Ceph
  Coffe
  Owen Shirrell
SJ2021_Credits_Names_Captains_Lobby_Intermediate=
  fonda1515
  Holly
  Phrog
  Scroogle
SJ2021_Credits_Names_Captains_Lobby_Advanced=
  bryse0n
  Ceph
  Jadeturtle
SJ2021_Credits_Names_Captains_Lobby_Expert=
  Agent
  Quinnigan
  Ru
SJ2021_Credits_Names_Captains_Lobby_Grandmaster=
  tobyaaa
  valkyria
  
SJ2021_Credits_Names_Captains_Gym=
  bryse0n
  DeathKontrol
  valkyria
  
SJ2021_Credits_Names_Captains_Coding=
  Cruor
  Jade
  maddie480
  Samah
  Viv
  
SJ2021_Credits_Names_Captains_Art=
  Flagpole1up
  Maildropfolder
  mintberry
  nerferd_
  
SJ2021_Credits_Names_Captains_Music=
  BeanJammin
  catapillie
  Ceph
  
SJ2021_Credits_Names_Captains_Decoration=
  Cookie
  DanTKO
  Ezel
  Linj
  PowerAV
  Ru
  valkyria
  
SJ2021_Credits_Names_Captains_Playtesting=
  Bigkahuna
  Cabob
  Soloiini
  Theta
  
SJ2021_Credits_Names_Captains_Pack_Management=
  Aiden
  Oppen
  valkyria
  
SJ2021_Credits_Names_Captains_Media=
  Aiden
  BeanJammin
  fonda1515
  Hydro
  iamdadbod
  Kube
  
SJ2021_Credits_Names_Captains_Localization=
  Oppen
  Pedrocrb
  Prime
  
SJ2021_Credits_Names_Captains_Accessibility=
  Kube
  
SJ2021_Credits_Names_Teams_Gameplay_Beginner=
  Asterisk
  BeanJammin
  Bing_Over_Google
  Bissy
  cellularAutomaton
  Ceph
  Circumplex
  Coffe
  Coup Critik
  Earthwise
  Eclipse
  Flagpole1up
  frozenflygone
  HankyMueller
  Hyperlife
  Jadeturtle
  Joltik
  Meario
  mosscairn
  NotYourBadeline
  Owen Shirrell
  Quinnigan
  Skeleton
  Snas
  SpiritDragon
  voliver9
SJ2021_Credits_Names_Teams_Gameplay_Intermediate=
  Arphi
  bryse0n
  Dooshii
  Emik
  Evilleafy
  Ezel
  Glow Woomii
  Ice
  Jems
  LegS
  Liero
  Luma
  Marlin
  pixelator
  Rocketguy2
  SpoopySoup
  thebreadstick1
  vitellary
SJ2021_Credits_Names_Teams_Gameplay_Advanced=
  Aiden
  Astraxel
  BlueXans
  bryse0n
  citrea
  fonda1515
  Gala
  Goldian
  hennyburgr
  Indecx
  Jan
  Jolly
  JustJulia
  Maladroit
  Meario
  mmm
  MousseMoose
  Nic
  Oppen
  PugRoy
  Quantum Spaceman
  RadleyMcTuneston
  sp1029
  TiltTheStars
  Tortoise
  Vamp
  Viv
  Worldwaker2
  YaGrillRoborb
SJ2021_Credits_Names_Teams_Gameplay_Expert=
  !tsabrody
  Agent
  AliceQuasar
  Appels
  Archra
  Aspar
  Banana 23
  Cabob
  DanTKO
  Flamecrafter113
  fonda1515
  HiveMindsRule
  Jackal
  KAERRA
  LethargicDoggo
  Linj
  Moladan
  Nyan
  pansear
  PowerAV
  Quantum Spaceman
  RedBoule
  Ru
  Scroogle
  Skunkynator
  Spirialis
  Stotch
  Vina
  Yoshachobi7
SJ2021_Credits_Names_Teams_Gameplay_Grandmaster=
  Aiden
  Alisticious
  Appels
  Cabob
  Cookie Monster
  DeathKontrol
  Ecl1psed
  elio
  fishtank
  Gamation
  Hydro
  Linj
  Maya
  RedBatNick
  Ru
  Soloiini
  TheDavSmasher
  TheMathGuy
  tobyaaa
  Todd
  tofu
  valkyria
  vitellary
  xlibiza
  Xplosives
SJ2021_Credits_Names_Teams_Gameplay_Gym=
  Agent
  Aiden
  Alisticious
  bryse0n
  Cabob
  Circumplex
  DeathKontrol
  Ecl1psed
  elio
  fonda1515
  Jadeturtle
  Owen Shirrell
  Pedrocrb
  PowerAV
  Soloiini
  Todd
  valkyria
  
SJ2021_Credits_Names_Teams_Coding=
  AD585
  Aiden
  Archra
  aridai
  bbb651
  Bigkahuna
  Bio
  Bloom
  Brokemia
  catapillie
  coloursofnoise
  Cruor
  DemoJameson
  FlipKING78
  hanss314
  JaThePlayer
  Kryndolin
  lilybeevee
  Lollyde
  lordseanington
  Lyra
  Majora320
  MathHacker
  maddie480
  Mechless Infiltrators
  Samah
  Skunkynator
  SSM24
  Thomasdb05
  tobyaaa
  Vexatos
  Viv
  WEGFan
  
SJ2021_Credits_Names_Teams_Art=
  Alex
  Asgord
  bryse0n
  butcherberries
  CaptnCav
  Chaotick
  Charkol
  Circumplex
  citrea
  DanTKO
  Donker19
  Dr. Pufferfeesh
  draconikai
  Earthwise
  Eeveeisepic
  Ekortsec
  Elsira
  Flagpole1up
  fionwe
  Fuwamo
  garbo111
  Glow Woomii
  J0nas
  kat
  LegS
  Limit
  Lizard
  madsh1008
  Maildropfolder
  M1n3c4rt
  mintberry
  MiraLake
  mosscairn
  nerferd_
  Nikko
  phant
  Phrog
  pixelator
  Polythesia
  PowerAV
  refUnchecked
  ren
  SandAnth
  SchaapMakker
  Scroogle
  SirMilkman
  snolls
  SpoopySoup
  TheAdvertisement
  the_gb
  TiltTheStars
  tobyaaa
  Vamp
  Vexastrae
  Wakey
  Worldwaker2
  xolimono
  
SJ2021_Credits_Names_Teams_Music=
  Aidan (quadratic97)
  Aklast
  Alisticious
  Anilmky -Juno-
  April O
  BeanJammin
  Bipmo Bopmo
  bryse0n
  catapillie
  CellularAutomaton
  Ceph
  Chepaki
  Circl3s
  Clospy
  Dbmaj7
  Gala
  Gix
  Helen
  Hyperlife
  Intikus
  IsayWorks
  Jamal M.
  Jemy
  KAERRA
  KareemSaysHi
  Kataiser
  kenakofer
  Logan M
  Maladroit
  Mariocise
  Matt Sexton
  minecire
  MiNi
  monkeyjwzd
  MooseSR
  MousseMoose
  Must Be Tuesday
  Ogino
  Original Kyle
  Rikri
  snas
  sonar
  stycky_keys
  SUPAHSTAR SAGA
  Thegur90
  Tillotman
  tinyswamp
  Tortoise
  TyKim
  usuyus
  Wangled Teb
  
SJ2021_Credits_Names_Teams_Decoration=
  ABuffZucchini
  Aiden
  Appels
  BossSauce
  bryse0n
  butcherberries
  citrea
  Coffe
  DanTKO
  eldritchdamsel
  fonda1515
  Earthwise
  Gamation
  HankyMueller
  Helen
  Jadeturtle
  Kat
  LegS
  Linj
  Lyra
  Mnstrman06
  Nyan
  phant
  Phrog
  PowerAV
  ren
  Ru
  Scroogle
  Soloiini
  tobyaaa
  valkyria
  Vina
  Worldwaker2
  Xplosives
  Yoshachobi7
  
SJ2021_Credits_Names_Teams_Playtesting=
  0dot006prcnts
  ABuffZucchini
  AC
  Advanced Stew
  Aeter
  Agent
  Akie
  aleph_null
  AMBERLOVESARCHIE
  Asterisk
  AT
  Bananamath
  Bean
  Bigkahuna
  billy bobby joey
  Blaxicano55
  BossSauce
  bryse0n
  butcherberries
  Cactus
  Calamay
  Call_Me_Coral
  calypso
  carrarium
  Chiinox
  Chuckles
  Comet
  Computer Badger
  Cubix
  Dr. Pufferfeesh
  Ecl1psed
  elio
  EllaTAS
  elrupio
  Ema
  EricJ_Math
  Feffer
  Firefox529
  FireLord
  fonda1515
  Fraz.Bright
  Gamation
  globglogabgalab
  Guitar L. Herme
  h3chgch3
  Habbedaz
  Harrysoaps
  HollowSkillet
  Hydro
  jayzan
  jmeep
  Jolly
  Kataiser
  Kell
  klice
  Klyx
  leBookcase
  LegS
  Lephusian
  Lollyde
  marcinus
  Matherubik1
  mattymacky
  MaxSchnell43
  Maya
  McNugget
  Meario
  Metaforever
  metagloria
  Microwave
  MindfulOfTacos
  mmm
  MousseMoose
  Nano
  Nearl
  Nick_Ambrosia
  Norah
  notnot
  Nyan
  OliviaPG
  Owen Shirrell
  Pedrocrb
  PowerAV
  Prime
  Projecteer
  quippy
  Quirren
  Real Hojo
  Renatotheflowey
  Rickfernello
  Rin_Jagste
  Salrei’s Hope
  SergeantSnivy
  smoothee
  snolls
  Snowy
  SpiritDragon
  Spirity
  squang8
  SSM24
  subbed74
  Tato
  Teo
  ThallionDarkshine
  Thomasdb05
  TiltTheStars
  Topaz
  TyKim
  VA2M
  vorchi
  wander and friend
  Whiskeyjack
  Worldwaker2
  Xplosives
  YaGrillRoborb
  
SJ2021_Credits_Names_Overworld=
  madsh1008
  Maildropfolder
  Mr.Who
  nerferd_
  valkyria
  Vamp
  
SJ2021_Credits_Names_UX_Design=
  Circumplex
  nerferd_
  Vexastrae
  
SJ2021_Credits_Names_Localization_Chinese=
  azaaz
  EnderCell
  mumu
  Nanami Chiaki
  paradoxyz
  WEGFan
  ZTL-UwU

SJ2021_Credits_Names_Localization_French=
  catapillie
  poulpy
  Tomygood  

SJ2021_Credits_Names_Localization_Japanese=
  danesky
  
SJ2021_Credits_Names_Localization_Korean=
  Chanporo
  Guest_
  Lost in Nowhere
  Prime

SJ2021_Credits_Names_Localization_Russian=
  .truescript
  garretshadow152
  kimalyn202
  nokulagin
  
SJ2021_Credits_Names_Helpers=
  Adventure Helper
  Ahorn
  Anonhelper
  Batteries
  BGswitch
  Bounce Helper
  Brokemia Helper
  Canyon Helper
  Cavern Helper
  Cherry Helper
  Collab Utils 2
  Colored Lights
  Communal Helper
  Contort Helper
  Crystalline Helper
  Disposable Theo
  DJ Map Helper
  Eevee Helper
  Em Helper
  Everest
  Extended Variant Mode
  Factory Helper
  Fancy Tile Entities
  Femto Helper
  Flaglines and Such
  Frost Helper
  Furry Helper
  Gravity Helper
  Honly Helper
  Isa's Grab Bag
  Jackal Helper
  Jungle Helper
  Lönn
  Lua Cutscenes
  Lunatic Helper
  maddie480's Helping Hand
  Memorial Helper
  More Dasheline
  Outback Helper
  Pandora's Box
  Safe Respawn Crumble
  Sardine7
  Shroom Helper
  Sorbet Helper
  Spirialis Helper
  Twig Helper
  Viv Helper
  Vortex Helper
  Xaphan Helper
  Yet Another Helper

# SJ Helper Dialogue
StrawberryJam2021_Menu_Hint= Hint
StrawberryJam2021_Entities_SolarElevator_DefaultHint= This elevator requires a holdable entity.
StrawberryJam2021_DisplayDashSequence= Display Dash Sequence
StrawberryJam2021_TogglePlaybacks= Toggle Playbacks