Attiction_Lobby= Attiction

Attiction_Submaps= DO NOT ENTER THESE PLEASE THERES A LOBBY

Attiction_Lobby_lobby= The Attic

Attiction_Submaps_ButcherOfANewBerry= Butcher Of A New Berry

Attiction_Submaps_SlayThePrince= Slay The Prince

Attiction_LobbyCarts_A= "Yo Gurt"
It seems to be a game about building your knowledge base to call upon a god named Gurt.
The cartridge is cracked, doubt this one is worth anything.

Attiction_LobbyCarts_B= "Haiiiiiiiiiiiiii"
Looks like a game about sparing enemies and making friends.
Spare me the sympathy, man.

Attiction_LobbyCarts_C= "Katana ZERO I-frames"
Seems like an obvious joke.

Attiction_LobbyCarts_D= "Die In A Hole Simulator"
Looks like a grungy survival game.
The bottom is covered in gunk, this thing won't work.

Attiction_LobbyCarts_E= "Piskel Elysium"
A powerful story about an amnesiac pixel artist standing against the oppression of the "Asepritians".
You don't care enough to look further.

Attiction_LobbyCarts_Credits= 
Music: Rigel Theatre, Brandon Boone, Ridiculon, Cory Welch, SirRJay
Guest Rooms: Tear and Butcherberries
Voicework: Fref

Attiction_Butcher_a= A castle made of the flesh and blood of a dearly beloved.

Attiction_Butcher_b= It's the summertime.
Don't look at me like that.

Attiction_Butcher_c= The leaves decay on the trees.
Aren't they beautiful?

Attiction_Butcher_d= Cold.

Attiction_Butcher_e= The lights above the city are beautiful...

Attiction_Butcher_f= The lights inside the city are beautiful...

Attiction_Butcher_g= The lights below the city are beautiful...

Attiction_Butcher_h= The lights in your heart are beautiful.

Attiction_Butcher_i= Happy birthday to you. Any sincere message of love or adoration you may have felt are false. Untrue.
This is where you die.
Your viscera covers the walls?
Isn't it... beautiful?
The light, when it reaches your heart.
It is.
Happy birthday, to the most evil person ever.
Happy birthday, and much love.
Happy birthday, and many more.

Attiction_Tear_a=
Narrator: You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Prince.
You're here to slay him. If you don't, it will be the end of the world.
Voice of the Hero: You're not going to listen to him, are you? We're supposed to save princes, not slay them...

Attiction_Tear_b=
Narrator: A warning, before you go any further. He will lie, he will cheat, and he will do everything in his power to stop you from slaying him. Don’t believe a word he says.
The blade is your implement. You’re going to need this if you want to do this right.
Voice of the Hero: I hate to agree with him, but you will need to pick up that knife.
Um… I suppose I’ll actually have to tell you how to use it. It doesn’t seem like “He” wants to.
Just dash forward with it. And be careful uh… where you swing that thing. It would really suck to hit yourself with it.
Narrator: Are you two finished? Get a move on.

Attiction_Tear_c=
Narrator: You feel a strange feeling… Comparable to a bird’s eye view?
Voice of the Hero: He means to interact at the start of rooms to view the full room… does he have to be this roundabout?
Narrator: I do.

Attiction_Tear_d=
The Prince?: Hello? Who’s there?
Narrator: You’re here. Go and save the world.
Voice of the Hero: I don’t know if I want to do that.
Narrator: What? You have the knife! Go do something with it.
The Prince?: Whoever you are, show yourself!
Narrator: You step into the castle’s tower.

Attiction_Tear_e=
The Prince: Is that a knife?
Narrator: Great job hiding that.
Voice of the Hero: Maybe we can cut him free?
Narrator: Don’t you dare.
Voice of the Hero: Look, maybe there’s a more amicable way around this.
Narrator: Does “Fate of the world” mean nothing to you? You approach the man chained to the wall.

Attiction_Tear_g=
The Prince: Man I’m sure glad we skipped all the interesting interpersonal drama and got to the end without anyone dying.
Really sucks that I had to eat my hand off though.
Voice of the Hero: Yeah…