tmszzzzz_Aphelion= Galaxy

tmszzzzz_Aphelion_0_Aphelion= Aphelion

poem_tmszzzzz_Aphelion_0_Aphelion_A= NEBULA BLAZE

tmszzzzz_Aphelion_Intro=
\#0 Intro
This is a map centered around jellyfish, puffers, and boosting boosters, {n}with heavy use of the {~}freezing ungrab{/~} technique.
Hopefully you have already gotten familiar with this technique in Pinball Purgatory LV.B4 :)
This map reduces the jellyfish regrab cooldown, so after throwing a jellyfish, you can now grab it again much faster.
About boosting boosters:
Dashing from this bubble will give you a puffer-like explosion boost after a fixed amount of time.
A square visual effect indicates the timing of the explosion.
Unlike puffers, the explosion from a boosting booster can be directed in any direction, depending on the direction key you are currently holding.
You can use this explosion to perform freezing ungrabs.
Alright, you have learned all the techniques required to play this map! Good luck!

tmszzzzz_Aphelion_Credit=
\#-1 Credit
The background music used in this map:
Pluto - Nyte{n}Chaoz Airflow - ParagonX9{n}AM - Silencyde
Thanks to yanyu, iLawng, and PowerMaster for their testing work.
Thanks to Spooooky for making some crystal assets publicly available.
Thanks to azure_bluet and Lucky boy for creating custom entities for me, which are used to fix jellyfish freezing-related bugs. 
Without you, the gameplay of this map would not have been possible.
Thanks to Accelerater YanWan for recommending the background music Chaoz Airflow. It is really great.

tmszzzzz_Aphelion_tut2=
\#A2
You can use the explosion of one boosting booster to interrupt another boosting booster, allowing you to preserve one boosting booster dash.

tmszzzzz_Aphelion_tut4=
\#A4
This room uses {~}buffered jelly climbjump{/~}.
During a jelly climbjump, after dropping the jellyfish and while it is still on grab cooldown, you can buffer a grab jump while having upward velocity without grabbing the jellyfish back first.
Although this map reduces the jellyfish grab cooldown, it is still longer than the grab cooldown of Theo. 
Compared to buffered theo climbjump, buffered jelly climbjump is much more lenient.
You can perform this technique without rebinding any keys.

tmszzzzz_Aphelion_tut6=
\#A6
While in a ungrabbed state, if you grab another jellyfish, the jellyfish you were originally holding will be frozen in midair until it is grabbed again.
This is called {~}Throwable Freeze{/~}.
This requires a specific grab priority between the two throwable objects.
The object you want to freeze must always be the later jellyfish, as they have lower grab priority.

tmszzzzz_Aphelion_Final=
\#Final
{#FF0000}MULTIJELLYFISH{#}