Gi_Presage= Presage
Gi_Presage_Presage= Presage
Gi_Presage_Presage_a4_Courtyard= Ruins
Gi_Presage_Presage_a8_Lookout= Tower
Gi_Presage_Presage_bI_Perturbatio= Vision

presagehint01=
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You hopefully already know what a cornerboost is.
In this room you need to input a reverse extended hyper from the girder tiles and do a cornerboost off of them.
(Bind a second jump button if you havent already)
This allows you get slightly more height and speed (Beyond also obviously letting you get over the girders).
Cornerboost and jump as early as possible to reatin more speed.
You will see this setup pretty often; get a good feel for it.

presagehint02=
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In this room you are required to get through these girder platforms by cornerboosting after a crouch dash.
Cornerboosting while crouched will {!}not{/!} force you to uncrouch, so you will be abe to squeeze through the 1 tile gap and keep all your speed.
(I would hope you have already bound a key to crouch dash)

presagehint03=
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Whether you'll have to jump and cornerboost or cornerboost twice, you will often be asked to jump twice in very fast succession.
{~}(Bind a second jump button if you havent already){/~}
In this map, you will {!}never{/!} be required to quickly jump more than twice.

presagehint04=
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To properly get the 1.2x ultra boost, you must be at least around 3.5 tiles above the ground before dashing and not buffer your jump.
Because of this, you will want to consider where you are jumping from and {!}how{/!} you are jumping.
If you input an hyper to get the ultra on a platform 4 tiles below you, you can dash downwards at anytime.
If you input an hyper to get the ultra on a platform just 3 tiles below you, you will have to wait a few frames or so.
And while getting an ultra from a platform 2 tiles below you requires a pretty precise timing, it is impossible to get the ultra from a platform just 1 tile below you.
You can however still get it if you input a regular jump, either by doing a hyper bunnyhop or if you are already in the middle of an ultra chain. 

presagebrokentable=
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There is no note. And the table is broken.

presagehint05=
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A dultra (delayed ultra) can be performed by canceling a down-diagonal dash and jumping with the ultra boost later on.
In this case you need to jump (possibly to full height for consistency), perform a wavedash, then dash diagonal-downwards again and immediately buffer a bunnyhop climbjump to cancel the dash.
After landing on the ground you will receive the x1.2 ultra boost and will have to clear the rest of the room.
! This input is kind of tricky and is entirely optional for a strawberry !
You may see dultras often in the future, but you will not need them for… what's… next to come. After this.

tysm=
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hii
thanks for checking my map
its not over yet, i was planning to add one last checkpoint with 3 final high yellow gm room
and maybe an optional moonberry g/y+1 room if i bother to playtest and beat it
in the meantime maybe you can give advice on some of this part?
don't be afraid to leave some feedback on the gamebanana page or ping me on #celeste-modded
you can also share your opinion on the room difficulties so i know how to handle the next ones coming
ideally i built them so all the rooms in the tower (including the berry room to an extent) are mid-high green gm and trial kinda reaches low yellow gm?
idk you tell me
feel free to walk over to the cliffside rock to get more confetti
bye

poem_Gi_Presage_Presage_A= Foreshadowing