<Sprites>
    <pinballBooster path="objects/ScugHelper/pinballBooster/" start="loop">
        <Justify x="0.5" y="0.5" />
        <Loop id="loop" path="booster" delay="0.1" frames="0-4" />
        <Loop id="inside" path="booster" delay="0.1" frames="5-8" />
        <Loop id="spin" path="booster" delay="0.06" frames="18-25" />
        <Anim id="pop" path="booster" delay="0.08" frames="9-17" />
    </pinballBooster>
    <pinballBoosterRed path="objects/ScugHelper/pinballBooster/" start="loop">
        <Justify x="0.5" y="0.5" />
        <Anim
            id="appear"
            path="boosterRed"
            delay="0.08"
            frames="26-34"
            goto="loop"
        />
        <Loop id="loop" path="boosterRed" delay="0.1" frames="0-4" />
        <Loop id="inside" path="boosterRed" delay="0.1" frames="5-8" />
        <Loop id="spin" path="boosterRed" delay="0.06" frames="18-25" />
        <Anim id="pop" path="boosterRed" delay="0.08" frames="9-17" />
    </pinballBoosterRed>

    <macabreBooster path="objects/ScugHelper/macabreBooster/" start="loop">
        <Justify x="0.5" y="0.5" />
        <Anim
            id="appear"
            path="boosterRed"
            delay="0.08"
            frames="26-34"
            goto="loop"
        />
        <Loop id="loop" path="booster" delay="0.1" frames="0-4" />
        <Loop id="inside" path="booster" delay="0.1" frames="5-8" />
        <Loop id="spin" path="booster" delay="0.06" frames="18-25" />
        <Anim id="pop" path="booster" delay="0.08" frames="9-17" />
    </macabreBooster>
    <gripwallTop path="objects/ScugHelper/gripwall/" start="idle">
        <Loop id="idle" path="bothTop" frames="0" delay="0.035" />
    </gripwallTop>
    <gripwallMid path="objects/ScugHelper/gripwall/" start="idle">
        <Loop id="idle" path="bothMid" frames="0" delay="0.035" />
    </gripwallMid>
    <gripwallBottom path="objects/ScugHelper/gripwall/" start="idle">
        <Loop id="idle" path="bothBottom" frames="0" delay="0.035" />
    </gripwallBottom>
    <brassBerry path="objects/ScugHelper/brassBerry/" start="idle">
        <Center />

        <Loop id="idle" path="idle" delay=".08" frames="0-5,0-5,0-5,0-5,0-7" />
        <Anim id="collect" path="idle" delay=".07" frames="7-11" />
        <Loop
            id="idleGhost"
            path="idleGhost"
            delay=".08"
            frames="0-6,0-6,0-6,0-6,0-7"
        />
        <Anim id="collectGhost" path="idleGhost" delay=".07" frames="7-11" />
    </brassBerry>
    <squareGemFill path="objects/ScugHelper/squareGem/" start="idle">
        <Loop id="idle" path="gemBase" frames="0" />
		<Loop id="spin" path="gemBase" frames="0*10,1-13" delay="0.1" />
		<Loop
            id="glint"
            path="gemBase"
            frames="8*6,9,10,11,12,13,0*7,13,12,11,10,9"
            delay="0.1"
        />
		<Loop id="fastspin" path="gemBase" delay="0.1" />
    </squareGemFill>
    <squareGemOutline path="objects/ScugHelper/squareGem/" start="idle">
        <Loop id="idle" path="gemOutline" frames="0" />
		<Loop id="spin" path="gemOutline" frames="0*10,1-13" delay="0.1" />
		<Loop
            id="glint"
            path="gemOutline"
            frames="8*6,9,10,11,12,13,0*7,13,12,11,10,9"
            delay="0.1"
        />
		<Loop id="fastspin" path="gemOutline" delay="0.1" />
    </squareGemOutline>
    <recoilBumper copy="bumper" path="objects/ScugHelper/recoilBumper/" />
    <angleBumper copy="bumper" path="objects/ScugHelper/angleBumper/" />

      <neutrallessWallBoosterTop
        path="objects/ScugHelper/neutrallessWallBooster/"
        start="hot"
    >
        <Loop id="hot" path="fireTop" frames="0-7" delay="0.035" />
        <Anim
            id="ice"
            path="iceTop"
            frames="0*10"
            delay="0.08"
            goto="ice,ice,ice,ice,ice,iceShine"
        />
        <Anim
            id="iceShine"
            path="iceTop"
            frames="0-4"
            delay="0.08"
            goto="ice"
        />
      </neutrallessWallBoosterTop>
      <neutrallessWallBoosterMid
        path="objects/ScugHelper/neutrallessWallBooster/"
        start="hot"
    >
        <Loop id="hot" path="fireMid" frames="0-7" delay="0.035" />
        <Anim
            id="ice"
            path="iceMid"
            frames="0*10"
            delay="0.08"
            goto="ice,ice,ice,ice,ice,iceShine"
        />
        <Anim
            id="iceShine"
            path="iceMid"
            frames="0-4"
            delay="0.08"
            goto="ice"
        />
      </neutrallessWallBoosterMid>
      <neutrallessWallBoosterBottom
        path="objects/ScugHelper/neutrallessWallBooster/"
        start="hot"
    >
        <Loop id="hot" path="fireBottom" frames="0-7" delay="0.035" />
        <Anim
            id="ice"
            path="iceBottom"
            frames="0*10"
            delay="0.08"
            goto="ice,ice,ice,ice,ice,iceShine"
        />
        <Anim
            id="iceShine"
            path="iceBottom"
            frames="0-4"
            delay="0.08"
            goto="ice"
        />
      </neutrallessWallBoosterBottom>

      <fragileSeeker path="objects/ScugHelper/fragileSeeker/" start="idle">
        <Justify x="0.5" y="0.5" />
        <Loop id="idle" path="predator" delay="0.08" frames="0-19" />
        <Loop id="search" path="predator" delay="0.08" frames="0-19,20-39" />
        <Anim
            id="spot"
            path="predator"
            delay="0.07"
            frames="40-43"
            goto="spotted"
        />
        <Loop id="spotted" path="predator" delay="0.07" frames="44-48" />
        <Anim
            id="windUp"
            path="predator"
            delay="0.07"
            frames="103-107"
            goto="attacking"
        />
        <Loop id="attacking" path="predator" delay="0.07" frames="49-53" />
        <Anim
            id="takeHit"
            path="predator"
            delay="0.07"
            frames="108-121"
            goto="stunned"
        />
        <Loop id="stunned" path="predator" delay="0.07" frames="122,123" />
        <Loop id="pulse" path="predator" delay="0.04" frames="144-151" />
        <Anim id="recover" path="rebirth" delay="0.07" />
        <Anim
            id="skid"
            path="predator"
            delay="0.07"
            frames="129-133"
            goto="attacking"
        />
        <Loop id="dazed" path="predator" delay="0.07" frames="134-143" />

        <Anim
            id="hatch"
            path="predator"
            delay="0.05"
            frames="75-102"
            goto="idle"
        />
        <Loop id="statue" path="predator" delay="0.07" frames="75" />

        <Anim
            id="flipMouth"
            path="predator"
            delay="0.05"
            frames="61-63"
            goto="spotted"
        />
        <Anim
            id="flipEyes"
            path="predator"
            delay="0.05"
            frames="68-74"
            goto="search"
        />
      </fragileSeeker>
      <hangrail path="objects/ScugHelper/hangrail/" start="idle">
          <Loop id="idle" path="bar" frames="3" delay="0.06" />
          <Loop id="pushLeft" path="bar" frames="2" delay="0.06" />
          <Loop id="pushRight" path="bar" frames="4" delay="0.06" />
          <Anim
            id="swingLeft"
            path="bar"
            frames="1,0*2,1,3,4,3"
            delay="0.06"
            goto="idle"
        />
          <Anim
            id="swingRight"
            path="bar"
            frames="5,6*2,5,3,2,3"
            delay="0.06"
            goto="idle"
        />
      </hangrail>
</Sprites>
