somera_Limbo=
(old) Limbo

somera_Limbo_Limbo_d_side=
(old) Limbo D-Side

somera_Limbo_Limbo=
(old) Limbo

somera_limbo_limbo_b_00=
True Limbo
somera_limbo_limbo_c_00=
Tower

somera_limbo_limbo_b_01=
Theo
somera_limbo_limbo_c_01=
Bottomless

somera_limbo_limbo_d_side_b_start=
Clone
somera_limbo_limbo_d_side_c_start=
Bad news

poem_somera_Limbo_Limbo_A=
Escape
poem_somera_Limbo_Limbo_B=
:3
poem_somera_Limbo_Limbo_d_side_A=
;-;

somera_Limbo_Limbo_postcard=
This is the old version of the map, and is very prone to crashes and issues.{n}Play the newer map instead if you haven't already.{n}If you get softlocked, press F5.

Somera_Limbo_cutsceneDisable=
[]
this disables cutscenes

Somera_Limbo_cutsceneEnable=
[]
this enables cutscenes

Somera_Limbo_why=
[MADELINE left sad]
but why... would it teleport me to spawn? instead of just letting me respawn?

enteringLimbo2=
[]

enteringLimbo=
[MADELINE left surprised]
?
[MADELINE left sad]
...
[MADELINE left sadder]
where am i
[]
You're dead!
Welcome to limbo
[MADELINE right sad]
Is that... me?
[]
Not exactly, this whole thing is quite complicated
that's just your sprite, your player is that green box
if you get teleported after dying, the game considers you dead, but you get free movement and the screenwipe doesn't play
things won't act the way they usually do here
[Madeline left normal]
that's fine, I will just retry
[MADELINE left sad]
...
I can't pause
[]
about that... there's no way to get out of limbo
well... there are some ways, but you wouldn't find it to be a very satisfying answer
you can either use debug mode, or crash the map

Somera_Limbo_aboutThat=
[Madeline left upset]
care to explain?
[]
yeah, you can't jump in limbo, at least not on the ground
also, you can't die because you're already dead!
it's worth noting that climb jumps don't give any height{.5}, buuut they dont take away vertical momentum either!

Somera_Limbo_nextRoom=
[]
soo... screen transitions don't work
[Madeline left normal]
what the actual fuck?
[]
But don't worry, I'll put teleport triggers at the ends of rooms
[Madeline left sad]
what happens if there were no teleport triggers?
[]
you'll fall... into the abyss
forever.
[Madeline left sad]
...
[Madeline left sadder]
oh

Somera_Limbo_rememberThis=
[]
try to remember this, if an entity has a solid or jumpthrough hitbox then you can interact with it
otherwise you'll probably phase right through
though some entities just change your physics if you're on top of them, like the ice walls

Somera_Limbo_lost=
[]
I wouldn't suggest coming up here, you could get lost

Somera_Limbo_lost2=
[]
I'm serious, you won't even be able to see where you're going
plus you can't wall jump, or load rooms
don't go further

Somera_Limbo_squishes=
[Madeline left sad]
if I can't die, what happens if I get crushed?
[]
you will pass through the object that crushes you
you will also be inside of the block for a moment which refills your dash and stamina
if both objects are moving, you will usually end up on the left side
unless they are moving at different speeds, then it can depend on which direction you're moving/grabbing

Somera_Limbo_cantjump=
[]
did you forget that you can't jump?
[madeline left angry]
shut up

Somera_Limbo_coreBlock=
[madeline left upset]
... ok

Somera_Limbo_escape=
[madeline left sadder]
how am I ever going to get out of here?

Somera_Limbo_deeper=
[]
Hi, you've reached a checkpoint
this green zone will warp you, and also take you out of limbo
thank you to carpet for making this trigger, before this map was going to have mandatory game crashes :)

NotTheTruth=
[]
I haven't quite told the truth so far, this isn't real limbo
[madeline left sad]
how could that possibly not be real limbo?
[]
well...
this is going to get a bit meta, you know how when you first entered limbo I talked you through the mechanics?
[madeline left sad]
yes?
[]
well if you enter a cutscene while in limbo, it changes your physics
in real limbo, you won't be able to change state
there are 3 main states. StNormal, StDash, and StClimb. don't worry about the "St" the 3 modes are exactly what they sound like
there are also 22 other states but you don't need to worry about them, like "StIntroRespawn" and "StDummy"
[madeline left sad]
What's StDummy?
[]
That's what you're in right now, you can't move because you're in a cutscene
I will no longer be able to communicate with you, as it will change your physics
on the right side here you will be sent into StNormal. so you can't grab walls because you can't enter StClimb, but grab can still change behaviors
at first it would appear that you can't dash, which is true but there is a niche thing to it
if you "dash" with liftboost, it will add momentum from the boost
don't forget that jump still makes you fall slower
by the way, limbo is entirely vanilla, it's just much harder to access without modded teleports
good luck!

dashLimbo=
[]
I'm back, are you ready for a new type of limbo?
[Madeline left sad]
...
[]
here is dash limbo, you will fly in a straight line until you wall jump
since climb jumps give no height, you can do a climb jump and then wall boost to go backwards horizontally
some dash directions will not let you move, in case this happens, press f5 to reload the room
(wallboosts explained in hole to the right of you)

Somera_Limbo_Wallboost=
[]
quick wallboost explanation
to perform a wallboost, hold grab on a wall, do a jump without pressing a direction, then press away from the wall
so (grab + jump) then (left) in quick succession
try to hold jump for as short as possible, you climb jump every frame and running out of stamina will make you fail the wallboost

climbLimbo=
[]
are you ready for climb limbo?
[Madeline left angry]
we only had one room for dash limbo
[]
anyway... climb limbo is the most powerful, but also the hardest to get used to.
in this limbo, you freely fly in zero gravity like dash limbo, but also you can redirect yourself midair
stamina is not relevant in climb limbo, it will just go negative
It is very important which direction you were grabbing when you started
you can climb up and down on walls if you're on the side you started on, this is your only way to move down
moving left and right...
to move left, jump left without holding grab and you will fly up left
to move right, press grab and you will fly up right, you can only do this if you're moving up left
you can also wallboost like in dash limbo, but you can also do it without grabbing a wall

featherLimbo=
Welcome to feather limbo!
[madeline left upset]
...
[]
well actually it is called StStarFly but that's besides the point
in feather limbo, everything behaves the same as the normal feather
...until the feather timer runs out
after that happens, you can't move down, but still remain in feather
sometimes your up inputs are eaten and I don't know how to explain why but I'd recommend just using left and right to turn up
by the way you can also climb in feather limbo, which can make you move much faster than normal, and also move down
don't be afraid to slow feather since it lasts forever

Somera_Limbo_golden=
don't touch unless you beat the map without dying or touching a red zone
the golden is not here if you haven't beat the map once

Somera_Limbo_please=
[madeline left normal]
comf
[]
if your reading this, please make more maps with this, there is so much potential
I made this map because I've never seen another map utilize it, even though this is my first original map I'm pretty happy with it
though it's probably never been made because of the MANDATORY GAME CRASHES until now, plus the several other triggers required to make this playable


somera_limbo_limbo_remix=
: same songs as the a side

somera_limbo_limbo_remix_artist=
Christopher Larkin


Somera_Limbo_debug=
use this room to go to any room in the first checkpoint in limbo mode, make sure to end this cutscene first

Somera_Limbo_Bside=
[]
mandatory cutscene, you know how it is
welcome to the b-side! this will cover some more niche tech
so as it turns out, if you hit a wall in a dream block, you continue to travel, until you're no longer in a solid
[madeline left sad]
that doesn't seem that niche
[]
I totally would have included it in the a side if I knew about it when I made it

Somera_Limbo_dashCancel=
[]
apparently, jumping while grounded cancels your dash. but keeps your momentum
I assume this is to attempt a hyper/super, but fails since you can't ground jump

Somera_Limbo_Gultra=
[]
since you can cancel your dash, you can freely gultra cancel
just by dashing down left and jumping before the dash ends, do try to jump as close to the end of the dash as possible
[madeline left sadder]
no one can escape the puzzle to techspam pipeline

Somera_Limbo_climbJump=
also remember, climb jumps have no affect on your trajectory, but still cancel your dash
a reverse corner boost will not reduce your speed like it usually does

Somera_Limbo_oob=
[]
I think it's about time to talk about out of bounds
[madeline left normal]
oh my god this whole map is literally just a fucking tech gym
[]
normally out of bounds would require blind gameplay, but here, i've placed 2 half size rooms
you're in the left room, the glowing area is a separate out of bounds room
at the top of this room is the teleport trigger I've been using to move you between screens
when you have small rooms, the camera will never go past the top or left of the room you're in
entities & triggers can only be loaded in 1 room at a time. solid tiles however can be loaded in every room
when in an unloaded room, solid tiles can't be grabbed or wall jumped on
you can however remain climbing while out of bounds, if brought out of bounds from a moving object

Somera_Limbo_purgatory=
[]
welcome to purgatory
[madeline left panic]
NOOOOOOOOOOOO

Somera_Limbo_Theo=
[Madeline left sad]
oh god why are you here
[Theo right wtf]
?
[madeline left sad]
theo, I don't think you're in for a good time.
[]
Hello, are you ready for theo limbo?
[theo right worried]
who is that?
[madeline left normal]
that's the voice that tells me how to navigate limbo
[theo right worried]
limbo?
[madeline left normal]
so do I just need to die in a teleport while holding theo?
[]
uhh... no, StHoldable isn't a thing
[madeline left sad]
?
[]
were just sending theo into limbo
[Theo right wtf]
I would like to object
I don't want to be sent to limbo
[]
too bad
to send theo into limbo, all you need to do is kill theo, and not die when theo dies
this is achievable using only vanilla assets, but you won't be able to interact with theo.
this is because to activate theo limbo you would first need to enter player limbo, which you can't escape in vanilla, and can't interact with entities
[madeline left sad]
so how am I going to do it?
[]
custom theo so that the player doesn't die, made by carpet the goat

waterLimbo=
[]
goodbye theo, you aren't needed anymore
[theo_mirror left serious]
[]
time for swim limbo
while in swim limbo, you will be able to move around freely in water as normal
however when you leave water you will continue to fly at a constant speed
this is by far the easiest state to get softlocked in, just remember to press f5 to reload the room

Somera_Limbo_StBoost=
[]
time for the greatest limbo of all, in bubble limbo you continuously fly toward the bubble you started in
and can move about 3 pixels
[madeline left together]
LETS GOOOOO

climbLimbo2=
[]
were taking a detour back to climb limbo
[madeline left sad]
why?
[]
there are 2 mechanics I'd like to introduce you too, plus you should get some practice with left grab limbo
first is fairly intuitive, at least from what you know so far.
if you wall boost with vertical momentum, the vertical momentum is sustained, allowing for any angle of movement away from your wall grab direction
second, you noticed that odd noise when you release grab? that is a grab release happening every frame.
releasing grab while holding onto a moving object immediately applies liftboost... liftboost applies for 10 frames after letting go of the block
so I can't stress this enough, liftboost is applied... TEN TIMES
[madeline left normal]
that's a lot of speed!


Somera_Limbo_endingb=
[]
other limbo mechanics that I didn't make a room for, or thought of only after making this map. also some material for a potential c-side
I assumed for a long time that it was theoretically possible to send a seeker into limbo, but as it turns out, only player limbo actually exists, theo limbo is an entirely different thing
on death, theo isn't deleted and replaced with a dead theo, instead the sprite is just turned invisible and physics are disabled. seekers on the other hand... just get deleted :/
list of modded states to remind me to test. elytra, linja grapple

Somera_Limbo_purple=
[]
purple areas are a cutscene with no dialogue
you can skip the cutscene if you respawn... don't do that, it crashes the map

Somera_Limbo_counter=
[]
4 jumps
3
2
1

Somera_Limbo_mash=
[]
MASH
MASH
MASH
MASH
MASH
MASH
MASH

#--------- d-side

Somera_Limbo_D_a_00_intro=
[]
we're gonna have some fun :)
this teleport trigger has a 2.5 second delay, enough time for you to reach the spinners down there
then you will be in StNormal limbo so I will tell you the new tech now
if you're aligned with the bottom corner of a solid, you can grab onto it and it will lift you up off the ground letting you wall jump
this can only be done with moving objects or off center solids
oh by the way there is a speedrun tool option to allow pausing on death
[madeline left deadpan]
are you fucking kidding me

Somera_Limbo_D_a_00_intro2=
[]
there are a few more things about moving objects
first, there is a hidden mechanic with horizontally moving objects where every frame you're standing on them you will be pushed down 1 pixel
this is to make it easier to walk off the edge, but this is disabled in limbo. you can still walk off if the object moving slower or opposite of the player
second, being crushed by a block can actually push you through solid tiles
also, don't forget pausing on death is a modification to the game allowed by speedrun tool, if you use it during your clear of a room it IS CHEATING!
ESPECIALLY if you use it to skip a cutscene in the middle of a gameplay segment. Don't forget this if you want to submit to goldberries.net or hardlist!

Somera_Limbo_D_a_00b_cassette=
[]
this is a bonus room, because cassette music is hard to implement and I didn't want it to show up as a main mechanic
being in a cassette block does not prevent it from forming, instead you get moved to the top of the cassette block
[madeline left normal]
why didn't you make this the cassette room in the a side?
[]
uhhh...

Somera_Limbo_D_a_00b_restart=
[]
cassette music doesn't disable on teleport so you will need to restart the chapter

Somera_Limbo_D_a_01_cancel=
[]
turns out that after all this time, limbo had an actual use in maps, there is a vanilla way to escape
[madeline left normal]
n oway!!!
[]
if you quick retry immediately after dying and before teleporting, the screenwipe will play after entering limbo
this kicks you out of limbo and takes you to your spawnpoint, giving you a fraction of a second to move in limbo
meaning if you can reach a change spawnpoint trigger, you will reappear at that spawnpoint
remember that quick retry is your confirm bind, not your jump bind
alternatively if you die on the last frame before the teleport happens, you will get closer to 1.5 seconds to move
but using confirm will quick retry, meaning you will need a jump bind not attached to confirm
were introducing a new color, the cyan zones change your spawnpoint
this mechanic is one of the reasons that the a-side is so easy to break

Somera_Limbo_D_a_02_featherJump=
[]
you can actually jump in feather limbo, it helps for sharp turns
don't bother jumping when moving down after the feather timer runs out since you can turn 90 degrees anyway
it also changes your hitbox to the default player hitbox
lastly, if you dash in feather limbo your position is moved down by an inconsistent amount, around .3 pixels

Somera_Limbo_D_a_03_boostSkip=
[]
remember this room? it turns out you can skip it
demo into the bubble and hold down, when you get teleported you will instantly be pushed to the bubble
this has nothing to do with limbo btw

Somera_Limbo_D_a_03_boostSkip2=
[]
extending on that, if you finish a cutscene to take you out of bubble limbo, you will immediately be pushed toward the bubble
this happens in 1 frame, in celestes typical movement order, doing maximum horizontal movement, followed by maximum vertical movement

Somera_Limbo_D_b_03_wind=
[]
wind
[madeline left panic]
*explodes

Somera_Limbo_D_b_00_2player=
[Badeline right normal]
sup
[]
were bringing in 2 player!!! yippie!!
there are different results depending on if you or your clone activates limbo, we will start with your clone activating limbo

Somera_Limbo_D_b_00_notLimbo=
[]
this is not limbo, your sprite is misplaced but you're still alive, you can jump, and you can die
interestingly, this will not reset by reloading the room

Somera_Limbo_D_b_01_semiLimbo=
[]
heres where things get interesting, if madeline enters limbo, your clone will also be sent into limbo, but something is different
there are 2 main components of limbo, level.IsPlayerDead() being true, which gives you invincibility
and the player entity missing, which causes most other disabled interactions
but when the clone is sent to limbo, it keeps the player entity. this also means you can ground jump, and climb jumps give height
we call this semi-limbo, since it only keeps one of the limbo components

Somera_Limbo_D_b_01_semiLimbo2=
[]
what does stay the same, is that buffered inputs happen every frame, meaning 12hz suddenly turns into 60hz, letting you do high level movement with ease :3
double dream jumps with one jump, double corner boosts, perfect multi boosting and water boosting
[badeline left normal]
haha, sweet

Somera_Limbo_D_b_01_semiLimbo3=
[]
since badeline has a player entity, you can screen transition.
but you have to wait for madeline to slide to the screen transition
however if madeline cannot reach the screen transition, either by being misaligned or obstructed, then you will get an everest softlock
which reloads the room and is another way to escape limbo :), but it is exclusive to 2 player

Somera_Limbo_D_b_04_semiLimbo4=
[]
since badeline can jump, you can do hypers and wallbounces immediately after being squished, and regain your dash
you can't do supers, since you will always be crouched in a squish
unless you want to do an instant super which won't refill your dash
btw there is a strawberry if you can enter the next room without an everest softlock

Somera_Limbo_D_b_02_theoLimbo=
[]
since we have a player entity while dead, you can utilize theo limbo. this is a regular theo crystal, not carpets limbo-able theo
also, if theo is held, he won't die at the bottom of the screen

Somera_Limbo_D_b_02_screenTransition=
[]
the bottom of the screen doesn't have any barrier besides a death zone
this means you can enter a screen transition a long way below the bottom of the screen

Somera_Limbo_D_c_start_crossing=
[]
so, at this point I have come to a revelation, the culprit for why you can't jump is not actually part of limbo, it is a bug in the crystaline helper code
crystaline helper has a trigger that disables jumping, but it also does not check if the trigger is anywhere if the player is dead, so it is active globally in limbo
I had built the room to the right which was going to be the first d-side final room, but it is just too difficult relative to the map, plus you currently can't savestate practice
I was going to make a different set of final rooms to the left here, but now because of the bug, I am going to need to remake limbo assuming it gets fixed
so I won't be making any more jumpless limbo gameplay. instead you can pick...
going left ends the map, going right is the old final room for a moonberry (it is gm+1 asymmetry gameplay)
anyway, I'm going to go remake this mod, these 3 maps will still remain in the mod, but with jump disable triggers if it gets fixed

#===========================================

new limbo

somera_new_Limbo=
Limbo

somera_new_Limbo_new_Limbo=
Limbo

optionsPlaybacks=
Enable Playbacks

optionsPlaybacks_Description=
this works in most but not all rooms due to the buggy nature of limbo,{n}if the playback disappears just pause and unpause to make it reappear

somera_new_Limbo_new_Limbo_c_starta=
State Machine

somera_new_Limbo_new_Limbo_d_00=
Missing

somera_new_Limbo_new_Limbo_e_00=
Tower

poem_somera_new_Limbo_new_Limbo_A=
Escape

poem_somera_new_Limbo_new_Limbo_B=
Plz include these mechanics randomly in your maps it would be so fucking funny

somera_new_Limbo_new_Limbo_c_startb=
Theo

somera_new_Limbo_new_Limbo_d_00b=
Red Boost

somera_new_Limbo_new_Limbo_e_00b=
HyperSpeed

somera_new_Limbo_new_Limbo_f_00a=
Tower II

somera_new_Limbo_new_Limbo_postcard=
it is recommended to enable pausing & savestates during death in the speedrun tool options, if you don't do this then you won't be able to pause or state for most of the map

somera_new_Limbo_new_Limbo_B_postcard=
This map is recommended for players comfortable with high GM gameplay, and with a lot of technical player movement knowledge.

somera_new_limbo_new_limbo_remix=
Mist & Phantom

somera_new_limbo_new_limbo_remix_artist=
Christopher Larkin

Somera_newLimbo_a_a_00_intro=
[madeline left normal]
oh, hi, badeline, i didn't realize you could show up on this mountain too
[madeline left together]
ready for a new climb?
[badeline right yell]
HAVE YOU LOST YOUR GOD DAMN MIND!?
NOBODY CLIMBS THIS MOUNTAIN! YOU WILL DIE HERE!

Somera_newLimbo_a_a_00_highWind=
[madeline left distracted]
pretty bad wind out there,{n}i think i'll wait here until it dies down
Somera_newLimbo_a_a_00_highWind2=
[badeline right concerned]
{+MADELINE}, i'm serious. if we keep going, we won't make it out of here alive
[madeline left sad]
you don't need to worry, i've climbed dozens of mountains
i'm a professional, this won't turn out like celeste mountain did
[badeline right concerned]
...
that's not why i'm worried...
this is the first mountain since then that has summoned me
and, it happened immediately this time
[madeline left sad]
...
i feel like you know something that i don't
[badeline right sigh]
...
[badeline right worried]
i'm...
i'm not the same part of you
[badeline right concerned]
i'm a conjuring of this mountain, like i was of celeste, and i inherit knowledge of how it works
this place is messed up
[madeline left distracted]
that makes sense
you did always seem to know what was going on
[madeline left peaceful]
if this place really bothers you, we can leave
[madeline left normal]
there's plenty of other achievements that i can work towards

Somera_newLimbo_a_b_00_noreturn=
[madeline left surprised]
!
[badeline right sad]
this is bad
[madeline left sadder]
i'm sorry, this is my fault
[badeline right worriedAlt]
i can at least help guide you out of here

Somera_newLimbo_a_b_02_limboEnter=
[madeline left surprised]
!
[badeline right worriedAlt]
...i knew this would happen
[badeline right concerned]
you're dead, everything is broken now, it's going to get very complicated from here on
[madeline right sad]
is that me?
[badeline right upset]
that's just your character, you're the green box, this is limbo
if you get teleported after dying, you can move freely and don't respawn
but you also won't be able to interact with anything that isn't solid
you're kind of like a ghost

Somera_newLimbo_a_b_02_screenTrans=
[badeline right upset]
things will only load in the room you're currently in
you won't be able to change what room you're in when you're in limbo
but, you will be able to change rooms if you go through a teleport

Somera_newLimbo_a_b_03_entity=
[badeline right upset]
there are a few things that you can interact with that aren't solid
but, the rules are somewhat arbitrary, i don't know the specifics

Somera_newLimbo_a_b_04_water=
[badeline right sigh]
i should have seen that coming
[badeline right worried]
wait... uhh... {+MADELINE}, i'm not sure if you're able to swim in there
[madeline left sad]
i don't really know what else i'm supposed to do

Somera_newLimbo_a_b_04_phase=
[madeline left normal]
well that's a relief
[badeline right upset]
yeah...
so uhh, you can't exactly die from here, weird things can happen if you die in certain ways


Somera_newLimbo_a_b_05_phase2=
[badeline right upset]
when you get squished it refills your dash
also if you're squished between two moving objects you will usually get pushed out on the left side
[]
Hi, this map can be hard to rout sometimes, you can enable playbacks in mapper defined options that show the solution to a room
only use this if you are stuck


Somera_newLimbo_a_b_08_heart=
[madeline left sad]
how are we going to get out of here
[badeline right upset]
...
i don't know

Somera_newLimbo_a_c_start_stateMachine=
The State Machine{n}on death, the state machine is disabled{n}this means you're unable to change player states{n}a dash is impossible to start,{n}but if it were to be started,{n} it would be impossible to end{n}the only way to enable the state machine is to respawn{n}or end certain types of cutscenes

Somera_newLimbo_a_c_start_stateMachine2=
[badeline right angryAlt]
that's... interesting
[]
BE CAREFUL{n}the next few cutscenes don't lock your movement
if you enter a red zone, you won't see the rest of the cutscene
also, the green zone that reloads the room was made by carpet, credit to them

Somera_newLimbo_a_c_01_normalGrab=
[madeline left sad]
this isn't the same as before
[badeline right angryAlt]
yeah...
[badeline right upset]
that note was right, you can't change state so you can't dash or grab anything
[badeline right angry]
can you stop jumping?
[badeline right upset]
seems like when you grab it locks your falling speed
maybe you can slide on the wall a little before grabbing to slow down


Somera_newLimbo_a_c_01_parrotGrab=
[badeline right normal]
lmao parrot dash doesn't know what a {# FF0000}WALL SLIDE{#} is
[madeline left normal]
a what?
[badeline right angry]
are you kidding me?
[badeline right freakA]
A {# FF0000}WALL SLIDE{#} is when you {# FF0000}SLIDE{#} on a {# FF0000}WALL{#}
When you {# FF0000}SLIDE{#} on a {# FF0000}WALL{#} you {# FF0000}FALL SLOWER{#}
got it? to preform a {# FF0000}WALL SLIDE{#} you {# FF0000}SLIDE{#} on the {# FF0000}WALL{#} without holding {# FF0000}GRAB{#}
Then when you are {# FF0000}FALLING SLOWLY{#} you {# FF0000}PRESS GRAB{#} so that you keep {# FF0000}FALLING SLOWLY{#}

Somera_newLimbo_a_c_02_normaldashboost=
[badeline right upset]
you know how, when you dash after jumping on a moving object, it adds to your speed?
[badeline right normal]
well even though the dash doesn't work, you should still get a speed boost
try dashing right after you jump

Somera_newLimbo_a_c_03_swimnt=
[badeline right yell]
STOP!
you can't swim in here!
[madeline left upset]
what?
[badeline right concerned]
i know it worked last time, but this time you won't change state


Somera_newLimbo_a_c_04_dash=
[badeline right upset]
if states never change, you should be able to enter limbo in a dash and it will never end
[]
if you get softlocked, press F5 to reload the room


Somera_newLimbo_a_c_05_dash2=
[badeline right normal]
you can also always hyper and super when you're on the ground
and you can climb jump on corners to get a small speed boost
this depends on the direction you start the dash, so an up dash can only wallbounce


Somera_newLimbo_a_c_07_swimbo=
[badeline right upset]
it's a pretty common theme for there to be no gravity in certain types of limbo
in this case, you can swim, but then float around when you're not in the water
you can also jump out of the top of water


Somera_newLimbo_a_d_01_climbo=
[badeline right worried]
oh no...
[madeline left upset]
?
[badeline right worried]
grab limbo is a huge mess
[badeline right sigh]
ok
[badeline right upset]
in grab limbo, you can do everything you would normally be able to do on the wall you started on, but there is also no gravity
you can jump away from the wall, you can climb jump straight up, and you can climb up and down if you're touching a wall
but also, weird thing, you can climb hop, like the staircase you saw a moment ago
a climb hop only happens if you're moving upward and holding grab, and it will launch you diagonally upward
[badeline right normal]
like in call of the void

Somera_newLimbo_a_d_03_climbo2=
[badeline right normal]
you can climb jump forward to add to your speed, but you have to make sure you don't hold grab so you don't climbhop
by the way, running out of stamina doesn't do anything since you can't un-grab
[madeline left normal]
my hands hurt

somera_analog=
[]
i accidentally designed this where it's impossible on analog so you can just skip it now lol


Somera_newLimbo_a_d_05_feather=
[badeline right worried]
feather is another pretty bad one
[badeline right upset]
so, it behaves as normal, but once the feather runs out, it acts like you're constantly trying to exit
it resets your fall speed, which means you can never move down
it seems like up works, but that is the jump you get when you press up on exit, but aiming up doesn't do anything
you will need to use left and right to move up a lot of the time


Somera_newLimbo_a_d_06_feather2=
[badeline right upset]
you can grab in feather limbo
[madeline left normal]
[badeline right upset]
grabbing resets your feather movement to normal, which means you can climb down walls
[badeline right normal]
also you can jump, which can be helpful for turns
[madeline left normal]

Somera_newLimbo_a_d_08_badelineDies=
[badeline right concerned]
something's wrong, this place is...
[badeline right worried]
falling apart?
Somera_newLimbo_a_d_08_badelineDies2=
[madeline left panic]
what are we supposed to do?
[badeline right concerned]
i don't know, but we should get out of here quickl-
Somera_newLimbo_a_d_08_badelineDies3=
[madeline left surprised]
badeline?!


Somera_newLimbo_a_e_01_cutscene=
[]
cutscene to enable state machine


Somera_newLimbo_a_f_01_end=
[madeline right sad]
...

#new b-side =========================================================

Somera_newLimbo_b_a_00_intro=
[madeline left normal]
oh, hi badeline, i didn't realize you could show up on this mountain too
[madeline left together]
ready for a new climb?
[badeline right freakC_cont]
YEEAAAAAHHHHHHH!!!!


Somera_newLimbo_b_a_00_highWind=
[madeline left distracted]
pretty bad wind out there,{n}i think i'll wait here until it dies down
[badeline right serious]
can we drop the a-side plot,{n}trying to explain celeste code as "canon" badeline while sounding sane was annoying
[madeline left together]
you did not sound sane
[badeline right yell]
wth? fuck you!
[badeline right angryAlt]
i'm sending you to limbo

Somera_newLimbo_b_b_00_squishTech=
[madeline left angry]
HEY!!
[badeline right normal]
when being squished by a block,{n}you can do hypers and wallbounces
[madeline left upset]
...
[badeline right normal]
you can do an extended hyper,{n}as long as you dash before being crushed
but you can also do an instant hyper/super during coyote frames if you don't have your dash
instant supers must be done when out of the wall since the wall will make you crouch
instant hypers must be done inside the wall since a dash will not uncrouch you
extended supers cannot be done,{n}since you will crouch when getting crushed


Somera_newLimbo_b_b_00_squishTech2=
[badeline right normal]
when something squishes you,{n}it always pushes you out in the direction it is moving
if it stops moving, it will prioritize pushing you left

Somera_newLimbo_b_b_01_silhouette=
[badeline right normal]
if your player skin gets changed{n}at any time during limbo,{n}your character will be re-attached to your hitbox
i have swapped you to the silhouette skin
we will be using this from now on, because it helps show mechanics, and you can see your dash again

Somera_newLimbo_b_b_01_watchTower=
[badeline right normal]
diy watchtower,{n}because regular watchtowers just softlock you

Somera_newLimbo_b_b_02_squishTech3=
[badeline right normal]
you've probably noticed how similar this tech is to dream block tech
the similarities don't end there, you can also double squish jump, which gives
[badeline right freakA]
a LOT of speed!
[badeline right normal]
use the hole in the ceiling for specifics,{n}and it's replayable

Somera_newLimbo_b_b_02_squishTech4=
[badeline right normal]
these don't have the same timing window as double dream jumps, so it will take you a while to get used to
the first jump is a walljump/wallbounce,{n}the second jump is coyote frames.
you can't jump while crouched with a ceiling above you, so neither jump can be inside of the wall
the second jump needs to be done later than you would think, it can't be buffered

Somera_newLimbo_b_b_03_oob=
[badeline right freakA]
OUT OF BOUNDS!! I LOVE OUT OF BOUNDS
[badeline right normal]
here we have two rooms that are{n}half the width of a normal room,{n}you can't screen transition between them
out of bounds areas will be glowing for indication
every room has it's own set of placed entities, which only load when you're in that room, despite being able to be placed outside that room's bounds
solid tiles, on the other hand,{n}will load in every room at once.
if you're horizontally out of bounds,{n}you can't wall jump or grab solids
some entities behave strangely{n}when brought to a screen border
orange barriers indicate that a teleporter will change what room you're currently in

Somera_newLimbo_b_b_03b_oob2=
[badeline right normal]
if a moving object brings you out of bounds while grabbing, you can still remain grabbing

Somera_newLimbo_b_b_04_oob3=
[badeline right normal]
you can still grab if you're vertically out of bounds
this room has double out of bounds, aka vertical and horizontal, you are currently out of bounds
[badeline right upset]
camera work in this room is somewhat abysmal due to how cameras function on the edge of the screen

Somera_newLimbo_b_b_05_oobWind=
[madeline left normal]
wind?
[badeline right normal]
wind... take notes!!! or just rewatch the cutscene lol
so, wind has a very niche mechanic{n}involving screen transitions
every frame it will push you in bounds,{n}independent of the regular in bounds operation
this is so that in vanilla, you don't get pushed outside of the room you're in by wind
unlike the regular in bounds operation,{n}it does not push you through solid tiles
also it takes place before your movement frame,{n}so you can always be 1 frame of movement into the out of bounds screen
more importantly, this operation doesn't happen whenever you aren't affected by wind,{n}so if you're dashing or in a dream block
tl;dr do a silly ultra chain here

Somera_newLimbo_b_c_startb_entryMethod=
[badeline right freakC]
i have excellent news for {n}limbo mapping endeavors!
[badeline right normal]
ScugHelper by baltdev has added a limbo entry and exit trigger! they are completely seamless
they also have settings to toggle both{n}the sprite detaching,{n}and whether or not state machine is locked
for the remainder of the map,{n}we will be using these in place of blue and green zones because they are much more convenient


Somera_newLimbo_b_c_01_theo=
[madeline left surprised]
{+THEO}?? what are you doing here?
[theo right serious]
{+MADELINE}, uhh.{n}i'm not the same {+THEO}
i'm a conjuring of this mountain, like i was of celeste
[badeline left yell]
HEY that's MY LINE!
[madeline left sad]
wait what do you mean you're a conjuring of celeste mountain? i follow you on {# FFFF4C}InstaPix{#}
[theo right serious]
...
{# FFFF4C}InstaPix{#} too, is a conjuring of celeste mountain
[madeline left angry]
is anything here real?
[badeline right upset]
{+MADELINE}, do you remember how you got here
[madeline left sad]
yeah, i...
[madeline left sadder]
omg
[badeline right scoff]
i almost forgot about the tech,{n}we're sending {+THEO} to limbo!
[theo right serious]
{+MADELINE} don't send me to limbo
[madeline left normal]
too late, your fate has been sealed

Somera_newLimbo_b_c_01_theo2=
[badeline right normal]
if {+THEO} dies at any point,{n}he turns invisible and has absolutely no physics including objects phasing through him
but you're still able to pick him up
this is entirely vanilla behavior, you're just a little bit too dead to be able to tell, but you've gotten around that by going to limbo yourself


Somera_newLimbo_b_c_02_theo3=
[badeline right normal]
side note, theo limbo is technically not limbo, and has no relation to player limbo
{+THEO} does not use a "dead" variable in the same way,{n}so if he's dead his entire code gets skipped.{n}you can still pick him up bc that's part of the player code
which is why, while you may assume there is a{n}"seeker limbo" since a seeker can die,{n}this does not exist.
when a seeker dies it is instantly deleted

Somera_newLimbo_b_c_03_delayEntry=
[badeline right normal]
before we totally abandon the old method of limbo entry, lets have some fun with it,{n}and talk about some niches
here we have a teleport with a 5 second delay, you need to die before this delay runs out to enter limbo


Somera_newLimbo_b_c_03b_quickRespawn=
[badeline right upset]
you will need a seperate{n}confirm and jump bind for this room.{n}also the instructions will be quite complicated
[badeline right normal]
limbo actually has a method of escape, besides the modded tools we have been using, which technically means it can be used to cheese maps
if you trigger a screen wipe, this will take you out of limbo, the only ways to pull this off require doing something before entry
pressing confirm during your death animation will cause an early screen wipe,{n}allowing you to respawn quicker
if you do this right before you teleport, the screen wipe will play after the teleport, giving you less than half a second to move while in limbo before respawning
if you reach a change respawn during this time, congrats! you made use of the tech!{n}change respawn is indicated by cyan
now for a second method, if you hit the hazard on the EXACT last frame of the teleport, it will play the screen wipe with a much longer delay
the delay lets you move for about 1.5 seconds,{n}this is where you will need a confirmless jump bind,{n}pressing confirm will immediately screen wipe
got all that?
[madeline left sadder]
whar?

Somera_newLimbo_b_c_04_windNormal=
[badeline right normal]
since you can have 0 fall speed using StNormal limbo grabbing, we can have a funny interaction in this room
wind will allow you to glide up walls while grabbing
[badeline right upset]
...
do i have to explain what to do on the move block
[wallslide left normal]
yes
[badeline right angry]
wall slide


Somera_newLimbo_b_c_05_windFeather=
[badeline right normal]
wind can also make it so you can move down in feather limbo
this room requires heavy use of slow feather, press down before hitting a wall to make sure you don't turn upwards


Somera_newLimbo_b_c_06_noAccel=
[badeline right normal]
ok, it's time to explain a mechanic
[madeline left normal]
girl that's what you have been doing this entire time
[badeline right angry]
shut up i meant a mechanic you already knew about
[badeline right normal]
when state machine is locked, almost every failed state change causes all acceleration to be disabled during that frame, meaning no friction or gravity
this is why some limbo states have no gravity, it's also why grabbing in StNormal limbo locks your fall speed, since it is failing a grab state change
here is the silly part, this means that a failed StNormal dash disables gravity for a frame, letting you jump slightly higher
[badeline right upset]
you need to do this after jump timer runs out, since you aren't affected by gravity anyway during jump timer
this room makes use of grab leniency, so you will need to be aligned with what you are trying to grab above you, and you don't get enough height to corner correct


Somera_newLimbo_b_c_06b_noAccel2=
[badeline right freakB]
silly strawberry time!
[badeline right normal]
we have some custom settings in this room, you have infinite dashes
and also, when holding the dash input, you will automatically dash every available frame. savestates do not currently work with this trigger
so by holding dash you can disable gravity and friction
also note that by holding dash you can get 10 stacks of liftboost from one object


Somera_newLimbo_b_d_01_stboost=
[badeline right normal]
time to look at some silly limbo states
StBoost limbo, the state before a red/green bubble dash
you constantly move towards the bubble you started in, and can move very slightly in any direction. it is mostly useless
[madeline left angry]
HOW DARE YOU DISS BUBBLE LIMBO
[badeline right upset]
...
[badeline right normal]
this limbo state doesn't actually use the players speed in it's calculations, as you're always expected to have 0 speed in a bubble
you have no way to gain any speed from liftboost, since you can't dash, grab, or jump
the only way i know of to gain speed under these conditions is a cloud, which sets your vertical speed to 200 near the end of it's movement
this is why clouds are the only moving solid that you aren't glued to when standing on them


Somera_newLimbo_b_d_02_hitSquash=
[badeline right normal]
welcome to abysmal dogshit limbo (REAL NAME!!!)
imagine celeste, except you can't move, dash, grab, fall, or turn left, you can only jump 8 pixels, and there is super high friction
[badeline right concerned]
this is the reality that 5 million people around the world have to face every day in StHitSquash limbo.
but with your help we can cut all these people in half by next year


Somera_newLimbo_b_d_03_explode=
[badeline right normal]
these 3 states have no player control but i might as well show them off anyway
StLaunch launches you in a continuous arc
StFlingBird will have you follow the bird's path
and StSummitLaunch behaves as you'd expect


Somera_newLimbo_b_d_04_dreamLimbo=
[badeline right normal]
StDreamDash limbo!
in dream limbo you can constantly jump in the air and have no gravity
on the exit frame of dream state, you get 3 freeze frames, this happens every frame in dream limbo, which means the game runs at 1/4th speed
the freeze frames don't apply while inside a wall or dream block

Somera_newLimbo_b_d_05_dreamLimbo2=
[badeline right normal]
we have two strange and complicated mechanics involving walls to cover here
the left ceiling cutscene is about dream grab mechanics, and the right is about wall collision
also i turned off freeze frames
[madeline left surprised]
WHAT?? no i needed those!
[badeline right normal]
lmao

Somera_newLimbo_b_d_05_dreamLimbo3=
[badeline right normal]
about the reason why you stop when you exit the dream block, this is setup for a dream grab exit frame
so long as you're within 4 pixels of a wall,{n} your starting dash direction is away from that wall,{n} and you don't press jump...
your position will be snapped to the wall, effectively acting like reverse retained speed
and this applies to any wall. left walls in this room, since you enter right
if you're directly below a ceiling, you cannot escape the wall until you have 240+ speed


Somera_newLimbo_b_d_05_dreamLimbo4=
[badeline right normal]
walls and ceilings in dream limbo don't have any collision...
but to make vanilla gameplay more lenient, on exit frames, you will be corner corrected so that you don't end up inside the block
this means that you don't lose any speed when you "collide" with a wall, giving infinite retained speed
[badeline right freakA]
NOW FOR THE FUCKED UP PART!
the corner correction range is only 5 pixels in dream state
this means if you have 330+ speed (5.5 pixels per frame) you will phase through the wall


Somera_newLimbo_b_d_05b_dreamLimbo5=
[badeline right normal]
invincibility lets you bounce on it
[madeline left normal]
wording
[badeline right upset]
shut up
[badeline right normal]
you can do this inside dream blocks, or without dream blocks with 330+ speed
if you use this carefully you can move downward


Somera_newLimbo_b_d_06_redBubbleLimbo=
[badeline right normal]
red bubble limbo is similar but not identical to dash limbo
in red bubble limbo, your starting dash direction is much more important, you can't turn around to face a different direction
this means you can't reverse super, or climb jump on opposite walls
also, red bubble limbo will glue you to the ground, because every frame of a horizontal dash will correct you downward if you're within 2 pixels of the ground
this means as long as you have less than 2.5 pixels per frame of speed (150), you will move to the ground every frame, a jump gives 105


Somera_newLimbo_b_d_07_redBubbleLimbo2=
[badeline right normal]
unlike dash limbo, where your dash timer runs out very quickly, dash timer never runs out in red bubble limbo, letting you interact with things
you can only interact with objects from your original dash direction, in this room being down or left
also since the direction you're facing is locked, you can do a climb jump while holding away from a wall, which gives you -40 speed
you can also corner boost and cobwob, same applies to dash limbo i just didn't mention it in the a-side


Somera_newLimbo_b_d_08_redBubbleLimbo3=
[badeline right normal]
now for another strange interaction, and the main reason i taught failed state changes earlier
hitting a dream block with dash attack will do a failed state change, meaning you retain all of your speed
this speed is not stored in the form of retained speed, so you can climb jump on a dream block as many times as you want and get all the speed afterward
also, in this room, since you start from an up diagonal, you will not be snapped to the ground, nor be able to do hypers and supers
note before we end off this type of limbo, this can be done with the regular limbo entry setup, but you start with no speed
so you can't move unless you start next to a wall or ground

Somera_newLimbo_b_e_01_superDashLimbo1=
[badeline right normal]
dash limbo with super dash is funny
here is the basics, you can steer midair forever, but if you run into any solid, you stop being able to steer
this limbo is not dependent on your starting dash direction, you can both wave dash and wallbounce with a good angle
super dashing allows you to dash again while still in a dash, so even though you're state locked you can dash
doing a dash in this state refunds your ability to steer if you lost it
it also refunds 27 frames of dash attack, letting you interact with dash objects
super dash steering is not as lenient as feather steering, so you will need to hold at a more shallow angle or you won't turn
also fun fact, the demo dash bind does not work in this state, but you can still manual demo (i will not enforce these)

Somera_newLimbo_b_e_01c_superDashLimbo3=
[badeline right normal]
when a dash ends, it sets your speed to 160 in whatever direction you're moving as long as you don't have downward speed.
in cases where a dash would normally end, this boost is not removed, since you never exit StDash
here is the incredibly strange caveat, this speed is only set at the start of a dash.
it is updated in 2 cases, either when you land an ultra (grounded ultra since it's before the dash ends)
or it is also updated when you steer using superdash.
anything else that may change your movement angle does not update this variable,{n}so if you hyper, wallbounce ect. and don't steer,{n}your angle will change when the dash ends
intentionally losing steer control can be helpful to make sure you don't reset your boost angle

Somera_newLimbo_b_e_03_grabBoost=
[badeline right upset]
we're back to grab limbo
[badeline right normal]
in grab limbo, you might notice that whenever you aren't holding grab, there is a little noise that constantly plays
this is a grab release happening every frame, which can be used to apply liftboost up to 10 times
holding grab can also be used to avoid this speed boost
every frame in this state triggers a failed state change, meaning you have no friction, and only have vertical friction while against a wall and holding grab
another oddity is that grab activated entities don't require you to hold grab, you can just slide past them

Somera_newLimbo_b_e_04_featherCrouch=
[badeline right normal]
in feather limbo, when you change hitbox shape, you can clip inside of objects
this can trigger touch activated objects like zip movers and falling blocks
you can become crouched by being squished by a moving object, and won't ever uncrouch unless you wall jump or move down
for some reason, you're not prevented from wall jumping below a ceiling while crouched, letting you easily clip inside an object
another mechanic to explain, a failed state change in feather, instead of disabling friction, actually reverts your feather movement back to normal
this is why you can "climb" down walls, and also means you can move down slightly from a dash

Somera_newLimbo_b_e_04b_featherdash=
[badeline right normal]
for this room you have the dash spam setup again, with 60 dashes, allowing you to enable normal feather movement at will
[madeline left normal]
wow that's a lot of...
[madeline left angry]
HEY WAIT that's only one second
[badeline right normal]
feather timer also doesn't go down when dashing or grabbing, allowing you to stall the period where you have normal movement
the ability to bounce on walls does not run if you have less than .2 seconds of feather remaining, including when the timer is negative
[badeline right upset]
ok so i really wanted to do a gameplay bit where you refill your dashes by bouncing on the ground while you still have the ability to bounce.
but like 60% of the time you're 0 framed and don't get your dash back
so instead there is a refill that doesn't care that collision is disabled
[madeline left normal]
??? how
[badeline right normal]
scughelper

Somera_newLimbo_b_e_05_cutsceneMeta=
[badeline right normal]
lets have some fun with cutscenes, when you enter a cutscene while state locked, it doesn't set you to StDummy, so you can still move
[badeline right angry]
which makes building the a-side really annoying
[badeline right normal]
when a cutscene ends, it unlocks state machine which takes you out of StDummy, but in our case can be used to take you out of any locked state
this also means you can time when a cutscene ends to your advantage
the gameplay in this map will assume that you have confirm and jump bound to the same button, as it is more fun that way
if you hit a red zone and are taken out of limbo, you can skip the cutscene.
don't do this. it will crash the map.
[badeline right freakC]
you're not allowed to skip cutscenes in limbo,{n}as pausing is a modification to gameplay,{n}and would be like using assist mode in a clear


Somera_newLimbo_b_e_00b_badelineDiesAndGoesToLimboREAL=
[badeline right worried]
oughheueheg mr steak i donrt feel so goo.
[madeline left sad]
what's wrong?
[badeline right worried]
tummy ache
[badeline right normal]
*dies
[madeline left normal]
...
[badeline right angry]
[badeline right concerned]
[badeline right angry]
[badeline right angry]
[badeline right concerned]
[badeline right freakA]
[badeline right concerned]
[badeline right worried]
[badeline right sad]
[badeline right worriedAlt]
[badeline right worried]
[badeline right worried]
[badeline right freakA]
[badeline right freakA]
[badeline right freakA]
[badeline right worriedAlt]
[badeline right scoff]
[badeline right scoff]
[badeline right concerned]
[badeline right scoff]
[badeline right angryAlt]
[badeline right angryAlt]
[badeline right worriedAlt]
[badeline right worriedAlt]
[badeline right yell]
[badeline right angryAlt]
[badeline right angry]
[badeline right concerned]
[badeline right scoff]
[badeline right worriedAlt]
[badeline right sad]
[badeline right angryAlt]
[badeline right angry]
[badeline right scoff]
[badeline right angry]
[badeline right angry]
[badeline right worriedAlt]
[badeline right angryAlt]
[badeline right sad]
[badeline right freakA]
[badeline right angry]
[badeline right yell]
[badeline right normal]
[badeline right sad]
[badeline right yell]
[badeline right worriedAlt]
[badeline right freakA]
[badeline right sad]
[badeline right concerned]
[badeline right freakA]
[badeline right worried]
[badeline right angryAlt]
[badeline right normal]
[badeline right freakA]
[badeline right freakA]
[badeline right normal]
[badeline right concerned]
[badeline right sad]
[badeline right worried]
[badeline right worriedAlt]
[badeline right worried]
[badeline right normal]
[badeline right sad]
[badeline right angryAlt]
[badeline right normal]
[badeline right angryAlt]
[badeline right freakA]
[badeline right sad]
[badeline right worriedAlt]
[badeline right concerned]
[badeline right worriedAlt]
[badeline right freakA]
[badeline right freakA]
[badeline right worried]
[badeline right worriedAlt]
[badeline right worried]
[badeline right sad]
[badeline right scoff]
[badeline right scoff]
[badeline right worriedAlt]
[badeline right concerned]
[badeline right scoff]
[badeline right angryAlt]
[badeline right concerned]
[badeline right worried]
[badeline right scoff]
[badeline right yell]
[badeline right freakA]
[badeline right yell]
[badeline right sad]
[badeline right freakA]
[badeline right normal]
[badeline right scoff]
[badeline right worriedAlt]
[badeline right angry]
[badeline right worriedAlt]
[badeline right yell]
[badeline right worried]
[badeline right sad]
[badeline right freakB]


Somera_newLimbo_b_f_00b_finalInfo=
[badeline right normal]
ok routing this room could kill someone
when doing the intended route near the top of this room, you will need to use dash limbo... but it will appear like you're using red bubble limbo
this happens if you get bubble storage, your next dash will have the red bubble sprite and play the sound effect

Somera_newLimbo_b_f_01_finalInfo2=
[badeline right normal]
some of these gameplay mechanics are exclusive to ScugHelper, since theo would disappear when entering limbo. have fun!

Somera_newLimbo_b_f_03_finalInfo3=
[badeline right normal]
this room includes several mechanics i didn't cover at all, good luck

Somera_newLimbo_b_f_del=
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this is a bonus room, gameplay and dialog were made by del
[badeline right normal]
This room uses a trigger that changes your player state, placed where the circle refills are
In most cases, since the state machine is locked, this trigger just result in a failed state change
But if it changes your state to your current state, it will "reset" your state
To be more clear, if you’re in dash limbo and the trigger sets your state to dash, it will start a new dash
It’s a great way to change your direction in limbo, but it can also be used to do speed preservation tricks
If you touch the trigger before the end of the dash timer, it will start a new dash before the first ends, so it won’t reset your speed
This is used at the beginning and end of the room to cancel a gultra into another
With red bubble, it’s a bit trickier. This state sets your speed at 160 at the beginning, not the end, so the trigger will reset your state
But that’s where the best Celeste mechanic (objectively, trust) comes into play: retention
If you touch the trigger as you hit a wall, your speed will be stored as retained, then if you get past the wall in the next 5f you get your speed back
Sounds really precise? It is. But the setups are made so it works. Hopefully.
A few last things: this room is built with a lot of buffers, most setups are made to work on the first possible frame
And that first move is not a cornerboost, it’s a cornerglide. Jumping here kills all your speed. Please don’t.
Oh and you probably want a third jump button for the end.
That’s all, enjoy!

Somera_newLimbo_b_f_04_finalInfo4=
[badeline right normal]
in superdash limbo, if you do instant hypers, the dash isn't cancelled so you're sent in the direction of the dash, unaffected by the jump itself
use this information to add swag hyper rings to all your dashes

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Somera_newLimbo_counter2=
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