MODSETTING_MASTERSWITCH= Enabled
MODSETTING_MASTERSWITCH_CONTEXT= Must be enabled to use any features below.

# LENIENCY OPTIONS
MODSETTING_STOPCOLLECT= Prevent Strawberry Collection
MODSETTING_KEEPONDEATH= Keep Strawberries After Death

# COSMETIC OPTIONS
MODSETTING_CREATEFOLLOWERTRAILS= Enable Follower Trails
MODSETTING_FOLLOWERSCALE= Follower Scale Multiplier

MODSETTING_CREATEHOLDABLETRAILS= Enable Holdable Trails
MODSETTING_HOLDABLESCALE= Holdable Scale Multiplier

MODSETTING_INCREASEDEPTH= Place Large Entities Further Back

# TESTING GROUNDS
DATGUYALEX_FOLLOWERADDONS= Follower Addons
DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST= Follower Addons Testing Field
POEM_DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_A= Big-Ass Strawberries
DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_POSTCARD= Did you know?{n}You can use {#ff0000}Helper Test Map Hider{#}{n}to hide helper maps like this one!

	DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_TIP_INTRO=
		{!}Welcome{/!}{0.5} to the {~}Follower Addons Test Map{/~}!{n}
		Here you'll find some light documentation{n}on this helper's available settings.	
		In this map, Lightbeams have been{n}placed to show the locations of triggers.{n}
		In fact, you spawned in one just a second ago!
		That one there is a {#ff0000}Strawberry Blockfield Trigger{#}.
		What makes it different from a regular{n}{#6868FF}Strawberry Blockfield{#}, you ask? Well...
		Unlike a regular {#6868FF}Strawberry Blockfield{#}, you can make{n}it persistent to avoid having your entire map{n}covered by non-trigger {#6868FF}Strawberry Blockfields{#}!
		Or, you can make it so that the player won't lose their{n}strawberries when they inevitably die in your level!
		It's perfect for long rooms or tutorial areas.
		Why don't you give it a try? Take a Strawberry from{n}above me, then head to the pause menu and {~}Retry{/~}.
		You can die as many times as you like{n}while still keeping your precious strawberries{n}and/or strawberry-adjacent entities!
		Well, as long as you don't reload{n}the level with Debug Mode.
		That's just rude.
		Of course, you can also manually enable{n}
		these settings through your Mod Options!

	DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_TIP_BLOCKFIELDTRIGGERGAPS=
		In this example, a {#ff0000}Strawberry Blockfield Trigger{#}{n}
		makes it impossible to collect strawberries.
		Using {#ff0000}Strawberry Blockfield Triggers{#} set to 'disabled'{n}and 'reset on leave', you can create small areas where you can exclusively collect strawberries.
		An {~}{#ff0000}Anti-{#}{#6868FF}Strawberry Blockfield{#}{/~}!

	DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_TIP_TRAILTRIGGER=
		Next up, {~}{#ff0000}T{#}{#ff5a00}r{#}{#ffff00}a{#}{#00ff00}i{#}{#0000ff}l{#} Triggers{/~}!
		Unlike {#ff0000}Strawberry Blockfield Triggers{#}, these trigger{n}can affect both collectable and carriable entities.
		If the entity isn't a key, strawberry, Theo Crystal or{n}Jellyfish, it will have a random trail color.

	DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_TIP_FOLLOWERSIZETRIGGER=
		Size Triggers! Do I even have to explain?

	DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_TIP_SIZETRIGGER_WOAH=
		[Madeline left surprised]
		Woah! It's {*}huge{/*}!

	DATGUYALEX_FOLLOWERADDONS_FOLLOWERADDONSTEST_TIP_DIFFERENT=
		{anchor middle}
		I'm different, but that's okay.