laajaton_DashlessSpeed= Pratum Hypericorum
laajaton_DashlessSpeed_1_pratumhypericorum= Pratum Hypericorum

laajaton_DashlessSpeed_testydialog1=
[NONE left normal]
Hello there. This is a test.

laajaton_DashlessSpeed_startsigndialog=
[NONE]
Hello! Creator here! This is my first Celeste map, so I'm half doing it as an experiment and half because I had a fun* idea.
(fun-ness NOT guaranteed)
To give some information: this map uses the Every Jump Is An Ultra Extended Variant!
Which that makes it so that jumps (except neutrals) make Madeline crouch and give her a 1.2x speedboost. This can be used to crouch climb or to build up speed (obviously).
But it also has another use: you can jump under a ledge to do something like an easy cpop, or a cornerboost. You can try that on the ledge just to the right.
Farther to the right, there is a fallthrough. You can fall through it by holding down.
Additionally, this map uses energy boosters and momentum springs. They are the yellow bubbles and green springs and they preserve Madeline's speed.
It is most likely best to have, like, four jump binds. You could probably make do with less, but I've not tested it. The amount that is useful varies by room. All jumps are intended to be either full height or little taps.
Also, only I have playtested the map. It is probably very janky and inconsistent. I suggest practising/playing with savestates? Especially on room 11.	
Credits to Spooooky for creating the tilesets and a lot of the decals used. You can likely tell which decals I've made (since they look bad).
My discord username is laajaton, message me if something goes horribly wrong or I messed up somewhere. Thanks!
Okay, well, have...fun?

laajaton_DashlessSpeed_seittidialog=
[NONE]
To explain what to do here just a bit (yapsesh incoming) if you do not already know:
The purple energy boosters redirect your speed, which makes you move further down when dashing diagonally.
At the end of the room (just a bit right and down) you need to perform a "cobwob".
A cobwob is a cornerboost followed by a wallboost, hence cob-wob.
To perform it, you need to do a cornerboost with a neutral climbjump and quickly turn around after jumping.
Doing this will cancel the speed you have from the cornerboost and move you towards the direction you pressed.
By the way, the name of this room, Seitti, means cobweb or web in Finnish.

laajaton_DashlessSpeed_comf=
[MADELINE right normal]
comfy
laajaton_DashlessSpeed_didyouknow=
[MADELINE right normal]
dids you know that if. that if you. if you jumpsed you would. you'd jump and then if if you. if you jumed and jump again. then you would not fall down and not. jump. and not jump and beat the rooms. yeah. jumpp and and then you would go fast because. when you jump you. jumps. the jump. and the jumps make you go. because you jumped and didnt fells down. and that. and that make you go fast and beats the room.

laajaton_DashlessSpeed_TUTORIAL_WATERBOOST= Waterboost
laajaton_DashlessSpeed_TUTORIAL_JUMP= Waterless boost
laajaton_DashlessSpeed_TUTORIAL_RCB= Reverse Cornerboost

poem_laajaton_DashlessSpeed_1_pratumhypericorum_A= Pulchritudo naturae