92929_WTMD=W.T.M.D
92929_WTMD_Where_a_Thousand_Mechanisms_Dwell=Where a Thousand Mechanisms Dwell
92929_WTMD_Where_a_Thousand_Mechanisms_Dwell_A_Start=The Bell's Chime
92929_WTMD_Where_a_Thousand_Mechanisms_Dwell_cp2_b_0=The Pivot's Core


92929_WTMD_Where_a_Thousand_Mechanisms_Dwell_crystal_heart=Myriad engines, silent



WTMD_92929_text1=
{#62A1FD}Grotto of Myriad Mechanisms，A landmark that marks the boundary between the City of Gears and the City of Myriad Mechanisms.{#}
{#62A1FD}An abandoned mountain grotto lying between the two cities.{#}
{#62A1FD}The date of its excavation is lost to time. It is said the two cities once maintained it together,{#}
{#62A1FD}but the work was shelved for reasons unknown. The workers withdrew. The mechanisms never stopped.{#}


WTMD_92929_text2=
{#62A1FD}Maintenance Record · Seventh
The mechanisms are operating normally. Meshing is good.
We are still trying to understand their power source.
Recommendation: halt further exploration and await approval from above.
— The approval was never archived.{#}

WTMD_92929_text3=
{#62A1FD}Structural Section: City of Gears Seventh Engineering Division.
Boundary Marker: Grotto of Myriad Mechanisms.
Designed Lifespan: forty years.
Actual Service Time: unknown.
Note: The City of Myriad Mechanisms insisted on preserving the core mechanisms. We sealed them per agreement.{#}

WTMD_92929_text4=
{#62A1FD}Regarding maintenance responsibility for the Grotto:
Both sides claim the other is responsible.
Approval: Maintain the status quo.{#}

WTMD_92929_text5=
{#62A1FD}
On the table lies an engineer's logbook.
"Gate Three moved on its own again today. I didn't touch it.
I checked the wiring and found that its command source isn't in our section.
I followed the line. It kept going east, out of the Grotto of Myriad Mechanisms.
Further east is the City of Myriad Mechanisms.
I reported it. The authorities said there was no need to investigate.
I asked why. They said it wasn't ours to handle.
I don't understand. Every mechanism here—we drew the blueprints,
we installed the parts, we connected the wires.
But their commands come from the City of Myriad Mechanisms.
...
So what exactly is in the City of Myriad Mechanisms?"
{#}




WTMD_92929_to_gym_hub=Gym Hub
WTMD_92929_return_gym_hub=Lobby
WTMD_92929_return_a1=Room 1
WTMD_92929_return_a2=Room 2
WTMD_92929_return_a3=Room 3
WTMD_92929_return_a4=Room 4
WTMD_92929_return_b1=Room 5
WTMD_92929_return_b2=Room 6
WTMD_92929_return_b3=Room 7
WTMD_92929_return_b4=Room 8
WTMD_92929_return_berry1=Berry 1
WTMD_92929_return_berry2=Berry 2
WTMD_92929_return_berry3=Berry 3

WTMD_92929_a15_intro=
[92 right normal flip]
{#62A1FD}Hello!! I'm the grotto spirit guarding Grotto of Myriad Mechanisms! You can call me 92~{#}
{#62A1FD}Perhaps you've already noticed, this grotto is full of mechanisms!{#}
{#62A1FD}If you get lost, take a look at the background lights for hints~{#}
{#62A1FD}Blue lights mean throw/back throw, yellow lights mean neutral drop{#}
{#62A1FD}Good luck~{#}

WTMD_92929_a1_gym_massage=Gym Room 1
WTMD_92929_a1_gym1=
[92 right normal flip]
{#62A1FD}Theo climbjump is a common Theo tech{#}
{#62A1FD}It allows you to carry Theo up a wall with gaps at the cost of stamina{#}
{#62A1FD}If your grab mode is "Hold", you can keep holding down, then quickly release grab and climb jump{#}
{#62A1FD}This will lift you and battery up a short distance; after reaching the peak, repeat release grab and climb jump, and keep looping.{#}
{#62A1FD}In this practice, your dash will be disabled{#}

WTMD_92929_a1_gym2=
[92 right normal flip]
{#62A1FD}Theovator is another common Theo tech{#}
{#62A1FD}The input is to neutral drop the battery, then immediately dash up to catch it{#}
{#62A1FD}Make sure you successfully neutral drop before releasing down{#}

WTMD_92929_a2_gym_massage=Gym Room 2
WTMD_92929_a2_gym1=
[92 right normal flip]
{#62A1FD}In this practice, throw the battery to the right at the highest blue light{#}
{#62A1FD}Then immediately do a reverse demohyper to the left{#}
{#62A1FD}If the input sequence is correct, you'll catch the battery in midair{#}
{#62A1FD}If you fail to catch it, it means you are dashing left too late after throwing the battery{#}

WTMD_92929_a2_gym2=
[92 right normal flip]
{#62A1FD}In this practice, jump and neutral drop at the yellow light, then dash right to grab the battery{#}
{#62A1FD}Then back throw the battery at the blue light to make it fall into the slot{#}

WTMD_92929_a2_gym3_1=
[92 right normal flip]
{#62A1FD}Grounded ultra is a very common technique{#}
{#62A1FD}It uses the holdable's dash-cancel property to gain 1.2x speed on flat ground{#}
{#62A1FD}In this practice, first perform an ultra{#}
{#62A1FD}After landing, input a downright dash, then release down then jump up{#}
{#62A1FD}If the sequence is correct, you'll cross the gap ahead{#}
{#62A1FD}If you find that the battery stays on the ground after you jump, it means you released down too late{#}

WTMD_92929_a2_gym3_2=
[92 right normal flip]
{#62A1FD}If you add a jump after landing from an ultra, then do a downright dash (a jump ultra){#}
{#62A1FD}you'll gain an extra 40 speed{#}
{#62A1FD}In this map, all grounded ultras except Berry 1 require a jump ultra{#}

WTMD_92929_a3_gym_massage=Gym Room 3
WTMD_92929_a3_gym=
[92 right normal flip]
{#62A1FD}In this practice, throw the battery to the right at the highest blue light{#}
{#62A1FD}Then immediately dash left, and perform a puffer boost when the puffer explodes{#}
{#62A1FD}If the sequence is correct, you'll catch the battery in midair{#}
{#62A1FD}If you fail to catch it, it means you are dashing left too late after throwing the battery{#}

WTMD_92929_a4_gym_massage=Gym Room 4
WTMD_92929_a4_gym=
[92 right normal flip]
{#62A1FD}In this practice, perform an instant hyper in place and immediately hold grab{#}
{#62A1FD}If the sequence is correct, you'll be able to bunnyhop with the battery{#}

WTMD_92929_b1_gym_massage=Gym Room 5
WTMD_92929_b1_gym1=
[92 right normal flip]
{#62A1FD}You can still perform dream grabs while dream smuggle{#}
{#62A1FD}In this practice, dream smuggle the battery and do dream grabs repeatedly{#}
{#62A1FD}This gym has a relatively lenient time limit{#}

WTMD_92929_b1_gym2=
[92 right normal flip]
{#62A1FD}In this practice, first dream smuggle the battery{#}
{#62A1FD}Inside the dream block, release grab early and perform a "neutral dream jump" without directional input{#}
{#62A1FD}If the sequence is correct, the battery will be in a setup position{#}
{#62A1FD}Then you can continue to dream smuggle the battery for further actions{#}
{#62A1FD}This gym has a relatively lenient time limit{#}

WTMD_92929_b2_gym_massage=Gym Room 6
WTMD_92929_b2_gym1=
[92 right normal flip]
{#62A1FD}TDH (Theo dream hyper) is a GM+ technique{#}
{#62A1FD}It allows you to perform a dream hyper while carrying Theo{#}
{#62A1FD}TDH has one condition: there must be no spikes that can directly kill the player at the dream block exit{#}
{#62A1FD}In this gym, the specific inputs are{#}
{#62A1FD}dream smuggle the battery, dream grab when exiting the dream block, then do a dream hyper to the right{#}
{#62A1FD}Two key points: 1. Only perform the dream hyper after you see the dream grab animation{#}
{#62A1FD}2. In the dream hyper input, always dash first then jump; don't press both at the same time{#}
{#62A1FD}In this practice, complete a TDH with the battery{#}

WTMD_92929_b2_gym2=
[92 right normal flip]
{#62A1FD}In this practice, first dream smuggle the battery{#}
{#62A1FD}Inside the dream block, hold left and down in advance, buffer a small reversed dream jump while neutral dropping{#}
{#62A1FD}Because the battery falls slightly faster than Madeline, you need to hold down to fastfall{#}
{#62A1FD}When Madeline falls to the dream block below, the battery will also fall to the same position at the same time{#}
{#62A1FD}So you can then dream smuggle the battery into the lower dream block{#}

WTMD_92929_b3_gym_massage=Gym Room 7
WTMD_92929_b3_gym1=
[92 right normal flip]
{#62A1FD}In this practice, first dream smuggle the battery{#}
{#62A1FD}Inside the dream block, hold left in advance, and perform a dream hyper while back throwing{#}
{#62A1FD}If you find that the battery isn't thrown left, it means you released left too early{#}
{#62A1FD}If the sequence is correct, you'll complete a back throw dream hyper{#}

WTMD_92929_b3_gym2=
[92 right normal flip]
{#62A1FD}In this practice, first dream smuggle the battery{#}
{#62A1FD}Inside the dream block, hold left in advance, dash up while back throwing, to perform a wall regrab{#}
{#62A1FD}If the sequence is correct, you'll complete a back throw wall regrab{#}

WTMD_92929_b4_gym_massage=Gym Room 8
WTMD_92929_b4_BROKEN_gym1=
[92 right normal flip]
{#62A1FD}GTDH (grabless Theo dream hyper) is a GM+ technique{#}
{#62A1FD}It allows you to complete a dream hyper with Theo even on spiked dream block surfaces{#}
{#62A1FD}This maneuver usually requires a dream double jump, i.e.: buffer a jump inside the dream block and input a hyper after exiting. The buffer jump inside the dream block is to gain height{#}
{#62A1FD}But in rising dream block mechanisms, exiting the dream block gives an upward{\n}mechanism speed boost, which provides enough height for{#\n}{#}{\n}{#62A1FD}you to perform GTDH with just one hyper input{#\n}{#}
{#62A1FD}In this practice, take the battery into a rising dream block mechanism, release grab inside the dream block, input a dream hyper when exiting then immediately hold grab{#}
{#62A1FD}jump and grab can be pressed together{#}
{#62A1FD}If the sequence is correct, you'll complete a single-jump GTDH{#}

WTMD_92929_b4_BROKEN_gym2=
[92 right normal flip]
{#62A1FD}Dream double jump is a common GM technique{#}
{#62A1FD}A dream double jump gives an extra speed boost, and a reversed dream double jump gives an extra slowdown{#}
{#62A1FD}In this practice, first dream smuggle the battery{#}
{#62A1FD}Perform a reversed dream double jump when exiting the dream block, and neutral drop the battery at the yellow light{#}
{#62A1FD}Then you can dash right to dream smuggle the battery into the dream block{#}

WTMD_92929_b4_BROKEN_gym3=
[92 right normal flip]
{#62A1FD}In this practice, first dream smuggle the battery{#}
{#62A1FD}Inside the dream block, release grab in advance and hold left and down; the battery will automatically neutral drop when exiting{#}
{#62A1FD}Then you can dash left to dream smuggle the battery into the dream block{#}

WTMD_92929_berry1_gym_massage=Berry 1 Gym
WTMD_92929_berry1_gym=
[92 right normal flip]
{#62A1FD}This gym demonstrates an ending from Berry 1{#}
{#62A1FD}The specific inputs: first do a reverse demohyper + ultra,{\n}then do a grounded ultra without a jump{#\n}{#}
{#62A1FD}After a small hop on the switch gate, do another no-jump grounded ultra on the third switch gate{#}
{#62A1FD}Note: for the second grounded ultra, you need to hold down so the battery stays in place{#}
{#62A1FD}Because down is held, the first battery will still be auto-neutral-dropped without releasing grab{#\n}{#}
{#62A1FD}Throughout the entire input, you never need to release grab{#}
{#62A1FD}If the sequence is correct, both batteries stay in place and fall into the slots{#}
{#62A1FD}In Berry 1, to prevent overspeed, none of the grounded ultras need an extra jump{#}

WTMD_92929_berry2_gym_massage=Berry 2 Gym
WTMD_92929_berry2_gym1=
[92 right normal flip]
{#62A1FD}This gym demonstrates an opening from Berry 2{#}
{#62A1FD}The specific inputs: first do a hyper + grounded ultra,{\n}while holding down to auto-neutral-drop{#\n}{#}
{#62A1FD}After a successful neutral drop, immediately jump and do another downright dash to land on the jump-through on the right{#}
{#62A1FD}Then immediately reverse jump + down-left dash on the jump-through{#}
{#62A1FD}If the sequence is correct, you'll catch the falling battery and reach the left side{#}
{#62A1FD}If you find that you can't reverse jump on the jump-through, it means you didn't jump during the downright dash{#}

WTMD_92929_berry2_gym2=
[92 right normal flip]
{#62A1FD}This gym demonstrates a endurance section from Berry 2{#}
{#62A1FD}In this practice, after grabbing the battery, neutral drop and immediately down-dash to the spring{#}
{#62A1FD}The battery will be caught unharmed; then continue neutral dropping and down-dashing to the spring{#}
{#62A1FD}After the switch gate above breaks, perform a Theovator{#}
{#62A1FD}Throughout this stamina section, because of the properties of down-dash and neutral drop, you can hold down the entire time{#}
{#62A1FD}If the battery hits the barrier below, it means the gap between neutral drop and down-dash was too large{#}

WTMD_92929_berry3_gym_massage=Berry 3 Gym
WTMD_92929_berry3_gym=
[92 right normal flip]
{#62A1FD}Release grab in the bumper freeze frames is a common GM+ Theo tech{#}
{#62A1FD}When touching bumper entities like bumpers or puffers while carrying a holdable, release grab{#}
{#62A1FD}If timed correctly, the bumper's or puffer's freeze frames{\n}will be canceled, and you can dash while carrying the holdable{#\n}{#}
{#62A1FD}Then you can perform ultras and other actions while carrying the holdable (hold grab immediately after dashing){#\n}{#}
{#62A1FD}In this practice, first hit a puffer, {\n}and release grab at the moment of the puffer boost{#\n}{#}
{#62A1FD}Then do a downright dash to ultra, and immediately hold grab after the downright dash{#}
{#62A1FD}If the sequence and timing are correct, the battery will not be dropped{#}

WTMD_92929_EE1={#62A1FD}Meow{#}
WTMD_92929_EE2={#62A1FD}Meow{#}

WTMD_92929_game1_message=Easter Egg 1
WTMD_92929_game2_message=Easter Egg 2
WTMD_92929_game3_message=Easter Egg 3

WTMD_92929_game1=
[92 right normal flip]
{#62A1FD}{~}Congratulations on finding Easter Egg 1~, clap clap clap!!{/~}{#}
{#62A1FD}Here are the rules!{#}
{#62A1FD}1. When starting the game, you can use jump to control the battery's jump{#}
{#62A1FD}Try to make the battery pass through endless switch gate obstacles!{#}
{#62A1FD}2. The battery cannot jump while on a switch gate{#}
{#62A1FD}Good luck~{#}

WTMD_92929_game2=
[92 right normal flip]
{#62A1FD}{~}Congratulations on finding Easter Egg 2~, clap clap clap!!{/~}{#}
{#62A1FD}Here are the rules!{#}
{#62A1FD}You can keep moving right to start the game{#}
{#62A1FD}1. When starting, you can use jump to control both batteries' jumps simultaneously{#}
{#62A1FD}Try to make the batteries pass through endless switch gate obstacles!{#}
{#62A1FD}2. The batteries cannot jump while on a switch gate{#}
{#62A1FD}3. In this game, your jump does not give extra speed, and you cannot dash{#}
{#62A1FD}Good luck~{#}

WTMD_92929_game3=
[92 right normal flip]
{#62A1FD}{~}Congratulations on finding Easter Egg 3~, clap clap clap!!{/~}{#}
{#62A1FD}Here are the rules!{#}
{#62A1FD}1. When the battery is on the first layer, the left/right coins move the battery left/right{#}
{#62A1FD}The upper coin sends the battery to the second layer and stops it{#}
{#62A1FD}2. When the battery is on the second layer, left/right coins move the battery left/right{#}
{#62A1FD}Unlike the first layer, after moving left/right, the battery will immediately fall back to the first layer{#}
{#62A1FD}3. When the battery is on the second layer, touching a coin in the direction of the wall returns the battery to the first layer{#}
{#62A1FD}For example, if the battery is on the left side of the second layer, touching the left coin returns the battery to the left side of the first layer{#}
{#62A1FD}If the battery is pushed by a mechanism, you'll fail because you can no longer control it{#}
{#62A1FD}Familiarize yourself with the controls and make the battery touch the red coin to start the game{#}
{#62A1FD}Good luck~{#}

WTMD_92929_credits=
[92 right normal flip]
{#62A1FD}Thank you for playing this far~{#}
{#62A1FD}This is my first map; please forgive me if it's not great{#}
{#62A1FD}This map was planned starting April 2026 and took about 4~5 months to finalize{#}
{#62A1FD}Thanks to all the friends who helped along the way~{#}
{#62A1FD}Mapper：92929{#}
{#62A1FD}Playtesters: BeiMin, DirtyMouse, hazuki, ladicius, {\n}smrx, Jane_Joey, KGS_AL, {#\n}{#}
{#62A1FD}lilymoe, Resapter, VanellRalph, isbvoh, {\n}pomelo373,akazakari, -Methanol-{#\n}{#}
{#62A1FD}NPC asset support: Wen_Lai{#}
{#62A1FD}Camera work / post-editing: BAOMAO{#}
{#62A1FD}English text translation guidance: Zeussss, BAOMAO{#}
{#62A1FD}Deco guidance: Myn_Gen{#}
{#62A1FD}Helper code support and various guidance: UnderDragon{#}
{#62A1FD}End Screen Artist: Nulls{#}
{#62A1FD}Thanks again to everyone for your help!! (bow){#}

WTMD_92929_baomao_1=
[BAOMAO right normal flip]
Hello I'm BAOMAO
Before playing a certain level,{n}view the Gym Hub first!
Whether you are an expert or a beginner, it's very very very important to view the Gym Hub!
Otherwise you will easily get stuck
Anyway, just view it

WTMD_92929_baomao_2=
[BAOMAO right normal flip]
Hello I'm BAOMAO
Yeah me again
I didn't make gameplay, I'm just a humble person who makes camera movement
You mean how to get out of here?
Press alt+F4 (joking

WTMD_92929_baomao_3=
[BAOMAO right normal flip]
Oh my god, the easter egg can actually be placed here?!
When I got stuck by that dialog while testing the map, I was also stunned
I thought this can only be placed in a little gap
So I made this dialog
Yeah, the one who designed the way to trigger this easter egg was not me at all

WTMD_92929_baomao_4=
[BAOMAO right normal flip]
Hello I'm BAOMAO
You don't need to adjust your position on the dream block before collecting the last white touch switch
If you're wondering why the difficulty range is so large, I don't know
I won't tell you anything AHHHHHHHHHHHHHHHHHHHHHHHHHH

WTMD_92929_baomao_5=
[BAOMAO right normal flip]
*laugh