crysthecone_SwitchingItUp= Switching It Up
crysthecone_SwitchingItUp_crysthecone= Switching It Up

	credits2=
		[unknown]
		hello. i'm yuyuko fumo. i'm here in place of the creator, crysthecone, as she is busy with about sixty other projects
		
		i've been told to deliver a message to you, so here you go.

		'thank you for playing my map! i really hope you enjoyed it.

		if you couldn't tell, the design of this map was pretty inspired by Flying Battery in Strawberry Jam's expert lobby.

		in fact, there's a berry to the right that is very similar to the final berry in that level!

		i am a newer map creator, so please feel free to give me feedback and ping me (@crysthecone) on discord!

		i would also like to give a lot of credit to Anilmky_juno for letting me use and retexture their Metallic Factory tileset, ABuffZucchini for letting me use and retexture his girder tileset, and Naena for playtesting and giving me feedback!

		i have since learned how bad i am with camera triggers.

		if you're wondering, the music for this map is called {~}Silver Lining{/~} (first half) and {~}Rush Into{/~} (second half), both of 		which are part of the Eschatos OST.

		go give the OST a listen if you like this music!

		that is all.'

	secret=
		[MADELINE left determined]
		Solve my riddles.

		I have a hunch that if the pufferfish goes below the upside-down purple jump throughs, I have to restart.

		That is just a hunch though.

	secret_2=
		[MADELINE left surprised]
		Is that my car?

		[MADELINE left distracted]
		I saw... a surprising lack of it in a different collab I've played.

		Weird.

	collab=
		[unknown]
		this map was originally made for a collab i was invited to, but that collab unfortunately never saw the light of day.
		i decided to upload the map as a standalone so it doesn't go to waste.
		if you dash up past the heart above, you'll find the unused heartside room with a moonberry at the end
		go play it

	meow=
		[unknown]
		meow

	drawing=
		[unknown]
		i hope you liked my drawings, i worked a whole 2 minutes in ms paint on them

	pipes=
		[unknown]
		i have been placing down foreground pipes for the past 3 hours

		when can i stop

	pipes2=
		[unknown]
		oh fun fact about the pipes

		as of writing this i managed to delete all foreground decals, which included the pipes

		back to placing i go

	multiboost=
		[unknown]
		room 9 used to look a little bit different

		there was a really inconsistent multiboosted wallbounce off of a zip mover, but i never found a way to get it more consistent

		i ended up replacing it with the ultra bunnyhop thingy, which is a lot better in my opinion

	nopipes=
		[unknown]
		you probably saw my comments on pipes earlier, and you might be asking "where are the pipes?"

		in an earlier version of this map, pipes were planned as foreground deco, but after i accidentally deleted them, i decided i just wouldn't add them.

		i never liked how they looked anyways

	thatsall=
		[unknown]
		that's all of my comments

		go explore debug. there's some secrets around here that you might see.

		that's everything. goodbye
	
	hidden=
		[unknown]
		Touching this will hide the pufferfish contraptions used throughout the level.

		These may make the map look better, but the map will also be harder to read.

		If you want to disable this, you'll have to restart the chapter.
